"Gameplay comes first is what I learned with The Callisto Protocol" dude, that should've been known *well before* going in to the game, that's kinda like basic common sense stuff
I thought the exact same thing. How does someone become the CEO of a major gaming publisher and they don't know the first thing about games? Real life is stranger than fiction.
@@Lurch150 A lot of CEOs move from top positions of other companies. Rarely do they work their way up in one particular company anymore. Look at what happened to Boeing. They decided to have a salesman as head of the company instead of an actual engineer and look what happened.
Nope. They knew exactly what they were doing. They didn't want the game to feel like Dead Space or Bioshock so instead of shooting and powers, they came up with an all new combat system. Well, turns out, the gameplay styles in those games are actually good while that half melee/half weapon combat was fucking AWFUL. There's a reason so many games go with the L2/aim R2/shoot layout. It works and it feels good. I remember so little about Callisto Protocol's combat because it was so annoying and forgettable. They tried to redesign the wheel and ended up creating a square wheel which is obviously way worse than the existing wheel.
@@The_Apothecary i actually liked it also. The story was pretty decent. I think what ultimately hurt this game was the fact that the Dead Space remake launched a month after this, which i think completely took all the attention away from it.
Glen Schofield spent all of his time doing interviews about how much of a genius he was for creating Dead Space, he forgot to do his job and lead his studio to a successful game launch.
@@minbari73 Yeah, you spend a _lot_ of time just holding forward on the left stick in "AAA" games these days, huh. Occasionally getting to press A, if we're lucky
I remember that I spent so much time crawling through vents but I didn't hate it, when these vents became too frequent, I did find them annoying. It's not all bad though, one time, there was a trap and I had to turn around or something like that. Stuff like this added to my fear and it was nice. Wish they spent less time/resources on the graphics and main cast and improved on other areas of the game, such as the combat and save system.
I think the gameplay foundation was there for The Order. It just needed content. It’s clear they ran out of time/budget and couldn’t really flesh it out as much. I’m excluding the reused bosses, those were just bad. Even introducing vampires but you never ever deal with them because the game just ends. A sequel could’ve done that game wonders. The foundation was set. But alas. Can’t speak to this game in that regard.
Considering that it's the studio and team first game, and they made this during a worldwide pandemic, i'm willing to give them a pass. I enjoyed the game.
I'm so tired of people praising Glenn Schofield for "creating Dead Space". He really didn't when you understand the complete development process of Dead Space. Literally the only thing Glenn contributed was the core idea: "Let's make Resident Evil 4. But in space and scary." That's it. Everything else that makes Dead Space iconic and memorable was created/written by other people. The characters; the plot; the lore; the Necromorphs; the Marker; Unitology; etc, etc, etc. It was ALL from the minds of other people. Please, PLEASE, stop giving Glenn so much credit. His contributions to Dead Space were minimal when compared to what everyone else on the dev team contibuted.
Yeah, it feels like it's obvious but to be fair pretty games used to sell. And the only reason they don't really now is that most games, even AA games, are pretty much on that level. So now you need a second thing to actually get the sales.
They made a scary game where you were at your strongest in melee range. How dumb is that? "Oh nooo I'm so scared of that monsterrrr... but please come closer 😈"
I gotta be honest I enjoyed Callisto for what it was, graphically impressive, decent performance by the lead, enemy types looked cool and the environments where decent too. The dodge mechanic was far too easy to cheese but it wasn't a horrible game. I also grabbed the collectors edition way after release for £40 brand new in box. I mainly wanted the statue tbh because of how cool it looked. The steelbook was also pretty neat.
CP really was a roller coaster. When it was orignally announced, the hype was palpable because people were like "finally, if EA wont do it, at least these guys will". Then EA took notice and were like nah, its still ours and announced the remake. But I remember even though there was buzz, CP had more favor because it was new and from the original creators. Then it didnt live up to expectation and the Remake became the last hope and excelled past expectations.
I own Callisto Protocol on PS5 and Xbox Series X. I loved the game for the reason why a lot of people did not. I loved using the sticks to dodge. Because I've always been a huge fan of Boxing games ( Undisputed Oct. 7th baby ! let's get it ! ). It breaks my heart this game didn't do well. It really does deserve a resurgence. The garbage everywhere and the detail in the game is beautiful. And it had a good amount of difficulty. Shame.
I just played Callisto protocol recently via the epic game store since it was free. I have no idea what the hell anybody is talking about. Unless the game has been heavily updated since launch I found it to be an outstanding experience.
@@Crimsongzthe melee combat in almost every adventure game is repetitive. But I had a good time with the game so I really could care less with some guy in the unit thanks
It's a combat system that works well in an action game, but doesn't thematically fit in a game that's supposed to be a survival horror, and even undermined a lot of its horror. Even worse, the way they made the game difficult towards the end was to just make the larges enemies practically immune to melee combat while excelling in melee combat themselves, which made fighting said enemies incredibly tedious and unfun, and it didn't help that they recycled that same boss enemy four times.
Yea the only thing I remember about it was it was the most frustrated I think I’ve ever felt playing a game. I actually beat it too. Something about this game would just make you insanely frustrated and I never get that feeling when I play games.
"gameplay is important" ---> The CEO's $160 million lesson about the most rudimentary concept of literally any game genre on planet earth. Any half brained gamer could've told Krafton that, might've saved the company alot of money.
It's hilarious that Callisto Protocol was outdone critically and financially by a game (Dead Space) it had previously taken "inspiration" from and worked by some of its previous developers by a remake/remaster of the same game that was released several months after Callisto Protocol had already came out to mixed/negative reviews.
Double headed mini boss battles were the worst... Especially on the hardest difficulty. You get softlocked if you dont have enough ammo prior to those fights. It got so frustrating, you have to spent all your hard earned money to buy ammo to get through these mfs. This really ruined my experience
@@Angel-qp9mp exactly! I was mainly not using ammo at all and was pushing enemies into pits or melee. I had so much ammo stockpiled, but even that wasn't enough for these bosses
@@Angel-qp9mp right, the economy on hardest difficulty isnt balanced at all! You can sell your whole inventory, find all the rare items, all the callisto credits lying around the world and still get barely any upgrades
Yup, that happened to me when playing through the game on the hardest difficulty. I didn't have enough ammo to beat one of the Two-Headed encounters. And I didn't even have enough money to buy ammo, because I needed to buy health packs. So I was f*cked basically. And the most infuriating thing about it was that it was the final Two-Head encounter. Right towards the end of the game. So I played through the game on the hardest difficulty only to get soft-locked just before the end. Bullshit.
I enjoyed the game. The concept of the Biophage is interesting. The podcast prequel series was really good. I doubt it gets a sequel but I hope it does.
All jokes aside, Callisto protocol is one of my favorite games of the last five years. I had a really good time with it. My only issue was that it forces you to play with antialiasing on otherwise you can’t use high quality graphics settings.
I got this game through Humble Bundle. Played it recently. I thoroughly enjoyed it. I was also amazed at the difficulty customization. I think the worst part about this game is the check point and autosave system. If you didn't know a big enemy was coming up, the auto save or checkpoint system would lock you into that fight. If you didn't stock up on resources or upgrade your weapon, you might have to set yourself back 15 minutes by loading up an older autosave and redo a lot of shit instead of the game properly implementing a proper checkpoint system before a boss fight. Oh, using the same "jumpscare" of those enemies grabbing you got really old. But other than that, the combat had real potential and it was fun beating the living hell out of a zombie. 7/10 for me
I played it, I liked it. It looked amazing. The mechanics like dodging and telekinesis were exploitable and fun but the difficulty was very unbalanced unless you used those exploits. I thought Deadspace was deeper and better mechanically but it’s not “bad”
It was too expensive for a 8 hour game. For me the game had a great concept, but terribly executed. No depth in the lore, no depth in the character relationships, terrible boss designs and moves…I mean, you could just dodge dodge and dodge the entire game and that really remove any kind of danger.
People saying that Calisto Protocol would be ground breaking and would be so much better then Deadspace remake. I am currently playing Calisto really enjoying it. One of biggest issues that people have is its to similar to Dead space and to different at the same time. Doing Another game like Deadspace is just not worthwhile.
I remember when this game was announced and it came from the "developers of Dead Space" and a few months later EA announced a Dead Space remake and I was convinced Callisto was gonna be all kind of awesome and an evolution of the Dead Space formula while the remake was just gonna be a cheap EA cash grab FF to last year Dead Space was my 4th favorite GOTY, which is quite an achievement considering the first 3 are Baldur's Gate 3, Zelda TOTK and Allan Wake 2 ; and I abandoned Callisto halfway through because not only had I predicted every single cheap jump scare to that point but I was already tired of the simple ass combat of evade and hit
Calisto was the game people were excited for and Dead Space was the one people were super skeptical of and expected poor results because it was EA. My oh my how the turntables
Not checking the shader box is only second to the Colonial Marines bug. The reason the aliens didn't act right at all or run on the ceilings or the walls as was shown in the trailers wasn't fakery like people thought; there was a single character that was, if I recall, a comma instead of a period in the code that pointed the aliens at the level navigation mesh. A modder fixed it a year later and it was hilarious. I think they made that an official thing now.
Callisto Protocol was fine. The story and cinematics were good. But the gameplay was average. I didnt finish it. Im a busy parent and engineer. So i make time to play when i should be sleeping. So i only do this for really exceptional addictive games. Callisto Protocol wasnt that.
I played CP on PS5, I feel it is only me but I really enjoyed the gameplay and the constant mele fights, however, I agree it was short, lots of crawling in vents, mediocre upgrade system and lacked boss variability I really wish if they had the chance to continue working on it, fix the issues and expand the lore
People have got bored fighting zombies/monsters, flipping switches, turning generators on, finding elevators only to find alien mined and one person wanting to change the world.
I do hope that Calisto Protocol does continue though, sure the game was quite bland but the story was there and the whole series can easily be expanded on with a sequel.
Didn’t Krafton try to force the devs to push pubg name onto this? They wanted this to be a single player pubg game to have their own ” pubg shared universe” but the devs pushed back
It ran okay on PS5 on day one for me. As for the rest of the game, I did like it. But I really think it needed more weapons and enemy variety, and more optional areas, for lack of a better term. That could have made a huge difference in my opinon. I read somewhere that Krafton pushed to deadline to release the game before christmas (and Dead Space Remake). Like Luke said, this game had potential, I think a few more months in the oven and this game would have been way better. Anyway, I don't regret buying it.
I bought Callisto Protocol a few months ago for less than £6. I got half way through and fell off as it’s just not good. So many strange design choices. Graphics are great but loads of stuff took me out of it. The item management was awful, the combat was repetitive and not interesting, just not great.
I beat the game on PS5 when it first came out and when I try jumping back into it now and the button to accept the updated ToS and privacy policy is broken. I tried everything, even tried again when I got a new PS5 cuz I gave the old one to a cousin. Still didn’t work. Feels like I’m the only one experiencing this! Sony wouldn’t help!
Glen is a shark. Going from studio to studio using up all the talent then Effing off to the next "Venture" While riding off his resume and residuals from past work, paying for his weekly takeout order rather than crafting a true successor to Dead Space..
I really enjoyed The Callisto Protocol overall yeah it had some issues mainly the combat but it definitely deserved more than it got. I’m sure a sequel could have improved in many spots but sadly we probably won’t see it.
I played this game as part of ps plus and I enjoyed it. It wasn’t the best but it was a good game. Really short which I sometimes like, it didn’t overstay its welcome
Graphics and beauty help initially pull people to try your game. But they stay for the gameplay. Yes beautiful graphics and art style attracts a lot of eyes. But it’s that gameplay that will end up making you money. You need to have both. Beauty and gameplay.
I love Krafton as a publisher and their taste of games, sad that Callisto Protocol went sideways that way. To use a music analogy: You should never remake an old, successful album with over half of the band replaced.
I can't speak for everyone, but i would much rather have a loading screen than have to crawl through a vent for 30 seconds every 15 minutes. The game itself is GORGEOUS, facial animations are the first I've seen that justify a current gen console. Combat got really old, really quick. Definitely needed a few more enemy types. It really isn't a bad game, it just had way more potential than what we got as a final product.
I think the heavy focus on mele combat was a mistake. That was a decision made early in development and not a easy fix after the fact. The lack of enemy variety was also a issue for sure but that's something they could have fixed even late into development. This was a alien virus that mutated people they could have went wild with enemy types
Gameplay really was the biggest issue for me. And its a prevalent issue in modern gaming. All these games that want to be AAA or are AAA focus so much on graphics and not enough on PLAYING the game or performance. I like linear games, but this felt completely on rails. Same issue I had with Order 1886. Story and lore were inticing. Graphics were crazy. But gameplay was barely there.
I found the camera to be too close to the MCs back, legit felt like 60% of the screen was obscured. First game that made me feel ill due to feeling claustrophobic. I also disabled QTEs and improved the game ten-fold, which is never a good sign.
I liked the game more than most people because I saw the passion in it, but I know the focus was unfortunately not on gameplay during development. They were more focused on graphics and sound design.
I enjoyed the game for what it was. I wasn't expecting anything that revolutionised horror games. It was a cinematic horror more akin to until Dawn or the quarry for me. An almost on rails horror game.
I enjoy the game patchless.....one of my favorite parys is when you climb up the chains aftet the rushing water part..you come ti a circullet pool...in the next hallway if you let thr monstetr chase you back into the pool of water they cant inflict damage on you snd you can only hiy them once every 20 swings....buy its quite ammuzing ...qhen i finally got the update they lock you out in the next hallway and you cant go back to the pool😢...i was bummed
My perception of The Callisto Protocol is that it was billed as the spiritual successor to Dead Space, from the creator of Dead Space... but it does not play like Dead Space. Instead it's based around melee combat that plays like Punch Out. I just wanted a survival horror shooter like Dead Space...
The lessen to learn from this is... Don't sellout to big corps, you'll always regret it and your IP will suffer. If a big corp wants you, that means you're doin' something right (or at least it did), so keep doin' it (unless you're firewalk).
It looked great but played badly, it had the pedigree to be great but it just turned in a pretty but boring game that felt like one huge quick time mechanic that's why it failed, the ending would've appealed to a lot of people, there's no rule that says we have to have a happy ending in a game. When I played it the opening set pieces that teach you how to play were rough and then the rest of the game felt exactly the same. The ending was a relief to me more than anything else as I didn't have to "fight" the game anymore.
It was free on Epic last month I believe if you were able to snag it in time. I'd never pay money for that, but maybe I'd try it for free. The Dead Space Remake was a lot better imo and I really think they should have saved all that Callisto dev time for a Dead Space 2 remake. I know Dead Space 2 doesn't nessesarily need a remake, it will still always be considered one of the best horror games of all time, but I do think it could have benefitted from a remake just like the first one did instead of EA just saying "nahhhh" and shoving Dead Space events in Battlefield...
Just played it after putting it down on release, and I personally loved it, it was a fun ride. Although the DLC Final Transmission was interesting I think it ruined the original ending.
They shall switch protagonists. That's a trick used in horror and sci-fy movies. You write a well-made male protagonist, and you make it female. If this game had a female protagonist it would had been an amazing game.
For me the problam wasn't about gameplay(I can see this combat will doing good in a game like Silent Hill)but it's a horror game that wasn't scary at all. And that's because of a good graphic if you can see everything so clearly it never going to scared you
I feel like the only reason this game gets a lot of hate is for the Dead Space marketing comparison. I thought it was pretty good and ironically, I thought the best part of the game was the melee combat. Like.. finally someone is trying to bring something new and unique to the survival horror genre. Is it as good as Dead Space 1, 2 and Resident Evil 4? Of course not. Still, I can think of quite a few terrible survival horror games from big time studios that aren't worth playing over Calisto Protocol. From the top of my head, Resident Evil 5, 6 and 3 Remake, Silent Hill Homecoming and Downpour and Dead Space 3. There's probably more that I'm not remembering.
It’s was a Dead Space ripoff, and the Dead Space remake came out around the same time… It’s felt like an expensive, hollow, horror game. It was very generic.
Every game since 2016 has had stuttering performance issues and it’s ongoing today. What else is new? It almost shouldn’t even be a factor in the score anymore. It’s unfortunate and it shouldn’t happen, but my expectations just keep getting smaller and smaller on new games released today. Look at Ubisoft… it’s finally caught up to them and they MAYBE finally understand.
I recently commplete this game beacause it was free on Epic Store. It wasn't as bad as everybody saying, but it is not great either. The most annoying thing that I hated was items cliping in floor so I can't pick up theme...in survival horror.
It was a mid game that was overhyped with mechanics that can be super painful at times, almost like it doesn't want to give you any breathing room. I originally got the pc version on launch but it ran like arse so returned it for the ps5 version which was at least more stable. After it died down i bought it on steam again just to see how it ran on steam deck.
So I think the fail point of this game was the hard push on melee. The graphics, music, etc. were on point. However forced melee play over and over was horrible. Plus the grind to get a weapon and its ammo was abysmal.
"Gameplay comes first is what I learned with The Callisto Protocol"
dude, that should've been known *well before* going in to the game, that's kinda like basic common sense stuff
I thought the exact same thing. How does someone become the CEO of a major gaming publisher and they don't know the first thing about games? Real life is stranger than fiction.
@@Lurch150 A lot of CEOs move from top positions of other companies. Rarely do they work their way up in one particular company anymore. Look at what happened to Boeing. They decided to have a salesman as head of the company instead of an actual engineer and look what happened.
Felt like they concentrated so hard on graphics and had to rush to get the rest of the game together
Yep that game had a lot of cool Unreal engine stuff going for it but they forgot games are more than just graphics
Nope. They knew exactly what they were doing. They didn't want the game to feel like Dead Space or Bioshock so instead of shooting and powers, they came up with an all new combat system. Well, turns out, the gameplay styles in those games are actually good while that half melee/half weapon combat was fucking AWFUL. There's a reason so many games go with the L2/aim R2/shoot layout. It works and it feels good. I remember so little about Callisto Protocol's combat because it was so annoying and forgettable. They tried to redesign the wheel and ended up creating a square wheel which is obviously way worse than the existing wheel.
@@ChaseSchleichit's a glorified tech demo. 😂 It's like The Order 1886. Both are visually stunning, but gameplay is as shallow as a plate of cereal.
Not entirely wrong, but not 100% true. It’s not like the devs behind gameplay are also doing the art and vice versa.
You forgot to mention Hellblade 2!
I actually LOVED this game. Yes it was simple, but the visuals and cinematics made it incredibly immersive. Also loved the minimal HUD design.
@@The_Apothecary same. Had a great time.
@@The_Apothecary yep, same. Did multiple runs enjoyed all the post launch game modes and the story dlc was solid imo
Way over hated game
@@The_Apothecary i actually liked it also. The story was pretty decent. I think what ultimately hurt this game was the fact that the Dead Space remake launched a month after this, which i think completely took all the attention away from it.
@@The_Apothecary The prison section was great it then felt really rushed. I would've loved more and bigger prison
Same, once I realised it wasn’t dead space and you had to play differently I really enjoyed it
Glen Schofield spent all of his time doing interviews about how much of a genius he was for creating Dead Space, he forgot to do his job and lead his studio to a successful game launch.
Omg FACTS....this is the most grounded take I've heard. That makes the most sense.
Well Krafton didn't like it, and sort of punished Glens studio for it by pushing the release date early
That’s kind of a bad take. It’s not all on Glen. The Publisher forced him to release the game before it was ready.
I got no source but I have the impression it was over 100 Mill developing the game, and the publisher took over.
@@Gubbins_McBumbersnoot What else did they need to add to make it "ready"?
It was a walking sim of set pieces almost akin to Hellblade
The amount of time you spent on crawling in vents in this game is worse than the loading screens in Starfield.
Yup. The melee combat system being inferior to Punchout on the NES didn't help either
I just shimmied through 4 gaps and lifted 3 logs in a 5 minute sequence in GoW Ragnarok. So much fun doing that.
@@minbari73 Yeah, you spend a _lot_ of time just holding forward on the left stick in "AAA" games these days, huh. Occasionally getting to press A, if we're lucky
I remember that I spent so much time crawling through vents but I didn't hate it, when these vents became too frequent, I did find them annoying. It's not all bad though, one time, there was a trap and I had to turn around or something like that. Stuff like this added to my fear and it was nice. Wish they spent less time/resources on the graphics and main cast and improved on other areas of the game, such as the combat and save system.
It literally felt like a parody of hidden loading screens
Just like Order 1886, gameplay felt like an after thought. Game was just an average art piece that was more interesting to watch than play
I think the gameplay foundation was there for The Order. It just needed content. It’s clear they ran out of time/budget and couldn’t really flesh it out as much. I’m excluding the reused bosses, those were just bad.
Even introducing vampires but you never ever deal with them because the game just ends.
A sequel could’ve done that game wonders. The foundation was set. But alas.
Can’t speak to this game in that regard.
The order had a really cool story though, I remember wanting more form that universe after finishing the game
strange but i like both of the games...
Considering that it's the studio and team first game, and they made this during a worldwide pandemic, i'm willing to give them a pass. I enjoyed the game.
Lack of gameplay was the problem. It plays like a tech demo.
I'm so tired of people praising Glenn Schofield for "creating Dead Space". He really didn't when you understand the complete development process of Dead Space. Literally the only thing Glenn contributed was the core idea: "Let's make Resident Evil 4. But in space and scary." That's it. Everything else that makes Dead Space iconic and memorable was created/written by other people. The characters; the plot; the lore; the Necromorphs; the Marker; Unitology; etc, etc, etc. It was ALL from the minds of other people. Please, PLEASE, stop giving Glenn so much credit. His contributions to Dead Space were minimal when compared to what everyone else on the dev team contibuted.
To be fair, this is most things. Tim Cain created Fallout but it wasn't his idea to make it retro futuristic for example.
@@SpartanArmy117Yup people just like to have that one person that "created" whatever,and usually its bunch of devs bouncing ideas arround.
Well its the same with hideo kojima but people love praising people that hog all the credit.
"I learned that gameplay is important"
...no shit, Sherlock!
Yeah, it feels like it's obvious but to be fair pretty games used to sell. And the only reason they don't really now is that most games, even AA games, are pretty much on that level. So now you need a second thing to actually get the sales.
They made a scary game where you were at your strongest in melee range. How dumb is that? "Oh nooo I'm so scared of that monsterrrr... but please come closer 😈"
Wow, that's actually a really good point honestly. Of course, you also don't want to make it too easy to keep monsters at a distance.
@@Vince01 🤣🤣🤣🤣
I gotta be honest I enjoyed Callisto for what it was, graphically impressive, decent performance by the lead, enemy types looked cool and the environments where decent too. The dodge mechanic was far too easy to cheese but it wasn't a horrible game.
I also grabbed the collectors edition way after release for £40 brand new in box. I mainly wanted the statue tbh because of how cool it looked. The steelbook was also pretty neat.
CP really was a roller coaster. When it was orignally announced, the hype was palpable because people were like "finally, if EA wont do it, at least these guys will". Then EA took notice and were like nah, its still ours and announced the remake. But I remember even though there was buzz, CP had more favor because it was new and from the original creators. Then it didnt live up to expectation and the Remake became the last hope and excelled past expectations.
Please don't abbreviate Callisto Protocol Hank!!!
I own Callisto Protocol on PS5 and Xbox Series X. I loved the game for the reason why a lot of people did not. I loved using the sticks to dodge. Because I've always been a huge fan of Boxing games ( Undisputed Oct. 7th baby ! let's get it ! ). It breaks my heart this game didn't do well. It really does deserve a resurgence. The garbage everywhere and the detail in the game is beautiful. And it had a good amount of difficulty. Shame.
Man. I had a blast with it
@@GamingandFrightened excellent game
It was a 8/10. Best graphics so far. Melee was the only issue. That was it
I just played Callisto protocol recently via the epic game store since it was free. I have no idea what the hell anybody is talking about. Unless the game has been heavily updated since launch I found it to be an outstanding experience.
It was. It's like going to an edm event with the amount shuttering, frame drops and other graphic problems.
@@ernesto8290 I’ve gotten an enthusiast level rig so I didn’t experience that.
The melee combat is repetitive as hell. The only good thing are the graphics but at this point they should have made a movie instead lol
@@Crimsongzthe melee combat in almost every adventure game is repetitive.
But I had a good time with the game so I really could care less with some guy in the unit thanks
@@MrJeffharper47You didn’t played a lot of games then lol
I actually loved this game. After being burned out on open world games it was nice to play a linear game I could finish in a weekend.
It struggled because it was a buggy mess and many people couldn't even play it so they returned it.
Those people were the lucky ones.
The Calisto Protocol was the prime example for a game ruined by an over engineered combat system
It's a combat system that works well in an action game, but doesn't thematically fit in a game that's supposed to be a survival horror, and even undermined a lot of its horror. Even worse, the way they made the game difficult towards the end was to just make the larges enemies practically immune to melee combat while excelling in melee combat themselves, which made fighting said enemies incredibly tedious and unfun, and it didn't help that they recycled that same boss enemy four times.
Yea the only thing I remember about it was it was the most frustrated I think I’ve ever felt playing a game. I actually beat it too. Something about this game would just make you insanely frustrated and I never get that feeling when I play games.
"gameplay is important" ---> The CEO's $160 million lesson about the most rudimentary concept of literally any game genre on planet earth. Any half brained gamer could've told Krafton that, might've saved the company alot of money.
It's hilarious that Callisto Protocol was outdone critically and financially by a game (Dead Space) it had previously taken "inspiration" from and worked by some of its previous developers by a remake/remaster of the same game that was released several months after Callisto Protocol had already came out to mixed/negative reviews.
Even more funny people said Calisto would be far better then Deadspace remake.
Double headed mini boss battles were the worst... Especially on the hardest difficulty. You get softlocked if you dont have enough ammo prior to those fights. It got so frustrating, you have to spent all your hard earned money to buy ammo to get through these mfs. This really ruined my experience
you can cheese some of them but i mostly agree, the entire game can be played without ammunition then BOOM suddenly it's impossible to do melee combat
@@Angel-qp9mp exactly! I was mainly not using ammo at all and was pushing enemies into pits or melee. I had so much ammo stockpiled, but even that wasn't enough for these bosses
@@mariotheraviolieater4718 worst part for me was I sold all my ammo to buy upgrades
@@Angel-qp9mp right, the economy on hardest difficulty isnt balanced at all! You can sell your whole inventory, find all the rare items, all the callisto credits lying around the world and still get barely any upgrades
Yup, that happened to me when playing through the game on the hardest difficulty. I didn't have enough ammo to beat one of the Two-Headed encounters. And I didn't even have enough money to buy ammo, because I needed to buy health packs. So I was f*cked basically. And the most infuriating thing about it was that it was the final Two-Head encounter. Right towards the end of the game. So I played through the game on the hardest difficulty only to get soft-locked just before the end. Bullshit.
I enjoyed the game. The concept of the Biophage is interesting. The podcast prequel series was really good. I doubt it gets a sequel but I hope it does.
All jokes aside, Callisto protocol is one of my favorite games of the last five years. I had a really good time with it. My only issue was that it forces you to play with antialiasing on otherwise you can’t use high quality graphics settings.
I got this game through Humble Bundle. Played it recently. I thoroughly enjoyed it. I was also amazed at the difficulty customization. I think the worst part about this game is the check point and autosave system. If you didn't know a big enemy was coming up, the auto save or checkpoint system would lock you into that fight. If you didn't stock up on resources or upgrade your weapon, you might have to set yourself back 15 minutes by loading up an older autosave and redo a lot of shit instead of the game properly implementing a proper checkpoint system before a boss fight. Oh, using the same "jumpscare" of those enemies grabbing you got really old. But other than that, the combat had real potential and it was fun beating the living hell out of a zombie. 7/10 for me
They should have made gameplay similar to dead space
I played it, I liked it. It looked amazing. The mechanics like dodging and telekinesis were exploitable and fun but the difficulty was very unbalanced unless you used those exploits. I thought Deadspace was deeper and better mechanically but it’s not “bad”
It was too expensive for a 8 hour game. For me the game had a great concept, but terribly executed. No depth in the lore, no depth in the character relationships, terrible boss designs and moves…I mean, you could just dodge dodge and dodge the entire game and that really remove any kind of danger.
People saying that Calisto Protocol would be ground breaking and would be so much better then Deadspace remake. I am currently playing Calisto really enjoying it. One of biggest issues that people have is its to similar to Dead space and to different at the same time. Doing Another game like Deadspace is just not worthwhile.
I remember when this game was announced and it came from the "developers of Dead Space" and a few months later EA announced a Dead Space remake and I was convinced Callisto was gonna be all kind of awesome and an evolution of the Dead Space formula while the remake was just gonna be a cheap EA cash grab
FF to last year Dead Space was my 4th favorite GOTY, which is quite an achievement considering the first 3 are Baldur's Gate 3, Zelda TOTK and Allan Wake 2 ; and I abandoned Callisto halfway through because not only had I predicted every single cheap jump scare to that point but I was already tired of the simple ass combat of evade and hit
Luke casually hiding the statue 😆
Calisto was the game people were excited for and Dead Space was the one people were super skeptical of and expected poor results because it was EA. My oh my how the turntables
Not checking the shader box is only second to the Colonial Marines bug. The reason the aliens didn't act right at all or run on the ceilings or the walls as was shown in the trailers wasn't fakery like people thought; there was a single character that was, if I recall, a comma instead of a period in the code that pointed the aliens at the level navigation mesh. A modder fixed it a year later and it was hilarious. I think they made that an official thing now.
It wasn't short, the length was fine. the problem was the gameplay mechanics and the moronic quadruplicated "boss" battles.
Callisto Protocol was fine. The story and cinematics were good. But the gameplay was average. I didnt finish it. Im a busy parent and engineer. So i make time to play when i should be sleeping. So i only do this for really exceptional addictive games. Callisto Protocol wasnt that.
I played CP on PS5, I feel it is only me but I really enjoyed the gameplay and the constant mele fights, however, I agree it was short, lots of crawling in vents, mediocre upgrade system and lacked boss variability
I really wish if they had the chance to continue working on it, fix the issues and expand the lore
"I've been holding onto this statue to hold up my youtube play button"
Enough said.
All I remember from playing collisto protocol was crawling around.
People have got bored fighting zombies/monsters, flipping switches, turning generators on, finding elevators only to find alien mined and one person wanting to change the world.
Random question Luke, where did you get your keyboards ?
I love them .
The combat and dodging system were absolutely horrendous, stopped playing after 2 hours
I picked this up on sale last year 50% off. I actually enjoyed it . If I paid full price I would been disappointed with the length . But overall 7/10
I do hope that Calisto Protocol does continue though, sure the game was quite bland but the story was there and the whole series can easily be expanded on with a sequel.
So the game studio had to learn that gameplay comes first...sounds like Tiple A to me.
This should have been a VR game...the dodge mechanic would have been perfect for VR
As a 3d artist, i was excited for Callisto only for it to disappoint. Still looks pretty good though
Didn’t Krafton try to force the devs to push pubg name onto this? They wanted this to be a single player pubg game to have their own ” pubg shared universe” but the devs pushed back
Correct.
It ran okay on PS5 on day one for me. As for the rest of the game, I did like it. But I really think it needed more weapons and enemy variety, and more optional areas, for lack of a better term. That could have made a huge difference in my opinon. I read somewhere that Krafton pushed to deadline to release the game before christmas (and Dead Space Remake). Like Luke said, this game had potential, I think a few more months in the oven and this game would have been way better. Anyway, I don't regret buying it.
This is not the first Krafron game that struggle with FPS. Check their history. all of the gamse has FPS issues, even PUBG.
I bought Callisto Protocol a few months ago for less than £6. I got half way through and fell off as it’s just not good. So many strange design choices. Graphics are great but loads of stuff took me out of it. The item management was awful, the combat was repetitive and not interesting, just not great.
I beat the game on PS5 when it first came out and when I try jumping back into it now and the button to accept the updated ToS and privacy policy is broken. I tried everything, even tried again when I got a new PS5 cuz I gave the old one to a cousin. Still didn’t work. Feels like I’m the only one experiencing this! Sony wouldn’t help!
Glen is a shark. Going from studio to studio using up all the talent then Effing off to the next "Venture" While riding off his resume and residuals from past work, paying for his weekly takeout order rather than crafting a true successor to Dead Space..
Glenn is one of the most overrated people in the game industry. Seriously.
I really enjoyed The Callisto Protocol overall yeah it had some issues mainly the combat but it definitely deserved more than it got. I’m sure a sequel could have improved in many spots but sadly we probably won’t see it.
I played this game as part of ps plus and I enjoyed it. It wasn’t the best but it was a good game. Really short which I sometimes like, it didn’t overstay its welcome
As a PS Plus game it was great!
Paying to get the final ending was a SCUMMY as move.
Graphics and beauty help initially pull people to try your game. But they stay for the gameplay. Yes beautiful graphics and art style attracts a lot of eyes. But it’s that gameplay that will end up making you money. You need to have both. Beauty and gameplay.
It also didnt help that the very game Callisto Protocal was trying to replace was coming out around the corner with a shiny new coat of paint 😂
I love Krafton as a publisher and their taste of games, sad that Callisto Protocol went sideways that way. To use a music analogy: You should never remake an old, successful album with over half of the band replaced.
Why did the game have to be Punch-Out in space though
Got the series x version brand new at target for $6 clearance price. Had to snag it. Only played about 3 hrs but it’s worth the discount.
I can't speak for everyone, but i would much rather have a loading screen than have to crawl through a vent for 30 seconds every 15 minutes. The game itself is GORGEOUS, facial animations are the first I've seen that justify a current gen console. Combat got really old, really quick. Definitely needed a few more enemy types. It really isn't a bad game, it just had way more potential than what we got as a final product.
I think the heavy focus on mele combat was a mistake. That was a decision made early in development and not a easy fix after the fact. The lack of enemy variety was also a issue for sure but that's something they could have fixed even late into development. This was a alien virus that mutated people they could have went wild with enemy types
Gameplay really was the biggest issue for me. And its a prevalent issue in modern gaming. All these games that want to be AAA or are AAA focus so much on graphics and not enough on PLAYING the game or performance. I like linear games, but this felt completely on rails. Same issue I had with Order 1886. Story and lore were inticing. Graphics were crazy. But gameplay was barely there.
What doesn’t help is when you put it next to the Dead Space Remake it shows how the remake is better in every single way.
The most okayest game ever. The perfect game pass game.
I loved this game. Played it multiple times. I hope for a sequel.
I really enjoyed playing callisto protocol, the dodging mechanic was probably a miss but everything else was top notch.
I found the camera to be too close to the MCs back, legit felt like 60% of the screen was obscured. First game that made me feel ill due to feeling claustrophobic. I also disabled QTEs and improved the game ten-fold, which is never a good sign.
I liked the game more than most people because I saw the passion in it, but I know the focus was unfortunately not on gameplay during development. They were more focused on graphics and sound design.
I enjoyed the game for what it was. I wasn't expecting anything that revolutionised horror games.
It was a cinematic horror more akin to until Dawn or the quarry for me. An almost on rails horror game.
I enjoy the game patchless.....one of my favorite parys is when you climb up the chains aftet the rushing water part..you come ti a circullet pool...in the next hallway if you let thr monstetr chase you back into the pool of water they cant inflict damage on you snd you can only hiy them once every 20 swings....buy its quite ammuzing ...qhen i finally got the update they lock you out in the next hallway and you cant go back to the pool😢...i was bummed
It was free on Epic a little while ago. I know this because I saw it .... and did not claim it.
My perception of The Callisto Protocol is that it was billed as the spiritual successor to Dead Space, from the creator of Dead Space... but it does not play like Dead Space. Instead it's based around melee combat that plays like Punch Out.
I just wanted a survival horror shooter like Dead Space...
Loved it!
I'm one of the only people who absolutely loved the game, did like 3 new game pluses
I enjoyed the game. It had some issues to be sure, but I love the concept even if it was clearly borrowing from Dead Space.
The lessen to learn from this is...
Don't sellout to big corps, you'll always regret it and your IP will suffer. If a big corp wants you, that means you're doin' something right (or at least it did), so keep doin' it (unless you're firewalk).
It was 100% because of the ending that it was rated so low. I bet if it was a happier ending it would have left people feeling happy about it
It looked great but played badly, it had the pedigree to be great but it just turned in a pretty but boring game that felt like one huge quick time mechanic that's why it failed, the ending would've appealed to a lot of people, there's no rule that says we have to have a happy ending in a game.
When I played it the opening set pieces that teach you how to play were rough and then the rest of the game felt exactly the same. The ending was a relief to me more than anything else as I didn't have to "fight" the game anymore.
It was free on Epic last month I believe if you were able to snag it in time. I'd never pay money for that, but maybe I'd try it for free. The Dead Space Remake was a lot better imo and I really think they should have saved all that Callisto dev time for a Dead Space 2 remake. I know Dead Space 2 doesn't nessesarily need a remake, it will still always be considered one of the best horror games of all time, but I do think it could have benefitted from a remake just like the first one did instead of EA just saying "nahhhh" and shoving Dead Space events in Battlefield...
Glen Schofield has an interview talking about how krafton decided to rush the game, they cut like 3 months of development
Link?
tried on gamepass a few months ago it is ok but got stuck and did not finish it
Just played it after putting it down on release, and I personally loved it, it was a fun ride. Although the DLC Final Transmission was interesting I think it ruined the original ending.
I actually enjoyed the hell out of this game. Played through it twice!
They shall switch protagonists.
That's a trick used in horror and sci-fy movies.
You write a well-made male protagonist, and you make it female. If this game had a female protagonist it would had been an amazing game.
It had a pretentious name. That was strike one. What are you more likely to play: Dead Space or Callisto Protocol?
For me the problam wasn't about gameplay(I can see this combat will doing good in a game like Silent Hill)but it's a horror game that wasn't scary at all. And that's because of a good graphic if you can see everything so clearly it never going to scared you
I feel like the only reason this game gets a lot of hate is for the Dead Space marketing comparison. I thought it was pretty good and ironically, I thought the best part of the game was the melee combat. Like.. finally someone is trying to bring something new and unique to the survival horror genre.
Is it as good as Dead Space 1, 2 and Resident Evil 4? Of course not. Still, I can think of quite a few terrible survival horror games from big time studios that aren't worth playing over Calisto Protocol. From the top of my head, Resident Evil 5, 6 and 3 Remake, Silent Hill Homecoming and Downpour and Dead Space 3. There's probably more that I'm not remembering.
It’s was a Dead Space ripoff, and the Dead Space remake came out around the same time…
It’s felt like an expensive, hollow, horror game. It was very generic.
Every game since 2016 has had stuttering performance issues and it’s ongoing today. What else is new? It almost shouldn’t even be a factor in the score anymore. It’s unfortunate and it shouldn’t happen, but my expectations just keep getting smaller and smaller on new games released today. Look at Ubisoft… it’s finally caught up to them and they MAYBE finally understand.
I recently commplete this game beacause it was free on Epic Store. It wasn't as bad as everybody saying, but it is not great either. The most annoying thing that I hated was items cliping in floor so I can't pick up theme...in survival horror.
Unfortunately it was like a watered down dead space. Wow it looked good though
It was a mid game that was overhyped with mechanics that can be super painful at times, almost like it doesn't want to give you any breathing room. I originally got the pc version on launch but it ran like arse so returned it for the ps5 version which was at least more stable. After it died down i bought it on steam again just to see how it ran on steam deck.
Playing this game reminded me of Silent Hill: Homecoming.
So I think the fail point of this game was the hard push on melee. The graphics, music, etc. were on point. However forced melee play over and over was horrible. Plus the grind to get a weapon and its ammo was abysmal.
It was great game better than 99% of the games released today in my opinion, ran smooth from launch on ps5 not sure why everyone hated on it
I found this game sitting on the shelves in a shop in Amsterdam for €5 😅
For me, it was just boring. The combat was crazy easy and for a horror game.... it wasn't scary.
I actually liked the game, it wasnt perfect but i feel like if it had a sequel they would've perfected the formula.