Welcome to this Banjo Kazooie N64 Full Game Walkthrough over UltraHDMI processing of one of the most iconic and mythic platformers of the golden age of Rareware in the late 90's. Featuring a 100% digital transfer from the Reality CoProcessor of real N64 hardware, the UltraHDMI processing kit allows for a stunning 16-bit-CD-quality audio recording alongside a pristine, de-blurred visual playback of each game. If you enjoyed the playthrough, you can support its content sharing it with your friends and family; we will greatly appreciate it 😃 For the complete BANJO TOOIE Full Game N64 Walkthrough follow this link on the channel: ruclips.net/video/tyzNvGndyfA/видео.html Events featured in this full game walkthrough: 0:00:09 Classic Rareware & Nintendo Intro 0:00:28 Banjo-Kazooie, Tooty & Mumbo Intro 0:01:36 Enter Gruntilda's Tower 0:03:35 Tooty & Bottles 0:05:09 Enter Spiral Mountain 0:18:27 Enter Grunty's Beauty Chamber 0:19:12 Enter Gruntilda's Lair 0:21:10 Enter Mumbo's Mountain 0:41:13 Enter Treasure Trove Cove 1:07:05 Enter Clanker's Cavern 1:32:58 Bottles' Secret “Moving Picture” Game 1:48:01 “BottlesBonusOne” entry at TTC 1:48:52 “BottlesBonusTwo” entry at TTC 1:49:34 “BottlesBonusThree” entry at TTC 1:49:50 “BottlesBonusFour” entry at TTC 1:50:10 “BottlesBonusFive” entry at TTC 1:51:01 “BigBottlesBonus” entry at TTC 1:54:40 Enter BubbleGloop Swamp 2:27:04 Cheato's First Code: “BlueEggs” 2:32:42 “BlueEggs” entry at TTC 2:34:55 Enter Freezeezy Peak 3:15:40 Enter Gobi's Valley 3:56:54 Enter Mad Monster Mansion 4:40:00 Cheato's Second Code: “RedFeathers” 4:45:33 “RedFeathers” entry at TTC 4:50:58 Enter Rusty Bucket Bay 5:39:45 Cheato's Third Code: “GoldFeathers” 5:43:29 “GoldFeathers” entry at TTC 5:45:05 Enter Click Clock Wood 7:04:32 Enter Grunty's Furnace Fun 7:24:53 Rescuing Tooty 7:25:59 Game Credits 7:30:34 Back to Spiral Mountain 7:31:58 Back to Grunty's Lair 7:37:06 Showdown with Gruntilda The Witch 7:46:19 The Fall of Gruntilda 7:48:38 Cast List 7:54:25 Stop 'N' Swop Revelations 7:59:05 “Good Ending” Cutscene 8:00:20 Stop 'N' Swop Secret Codes 8:04:07 Pink Mystery Egg (Treasure Trove Cove) 8:06:32 Blue Mystery Egg (Gobi's Valley) 8:08:10 Ice Key (Freezeezy Peak) 8:09:25 Cyan & Green Mystery Eggs (Mad Monster Mansion) 8:11:45 Red Mystery Egg (Rusty Bucket Bay) 8:12:42 Yellow Mystery Egg (Click Clock Wood) 8:14:12 “Bad Ending” Cutscene
Something about your 100% playthroughs is just so addicting wtf, the great use of scanlines, using UltraHDMI, (I personally don't like how pixelated everything looks tbh) and you play so satisfyingly, it's like you 100% the entire thing. Hella good job. You should do Conker next, as 100%ing that game is quite easy.
Thank you for the awesome feedback there 😀 Really appreciate, and really glad to know you've enjoyed the series too! Yeah, Conker now is set as the first card of this video, here's the direct link too 😀 ruclips.net/video/Tbx9x-W1lA8/видео.html
When I say this, I mean this as no disrespect to your content, because you did a wonderful job. When I search RUclips and see how long people's playthrough of Banjo Kazooie takes, It really makes me feel good knowing without major skips like the Furnace Fun Skip, I've cleared this game in 4:55:55. With skips my best is 4:21:31. These runs were 100% without deaths. Fun Fact: I actually got series composer Grant Kirkhope to signed my sealed boxed copy of this game, as well as a Banjo-Kazooie boxed plush, and a boxed Banjo-Kazooie Amiibo. This game is my favorite game of all time.
@@kvzone Hi thanks for the reply. I have hybrid mode used too. For the De-Blur, which setting is the best? Auto, always or always + int? And what do they mean? I just use auto!
@@Distalr Well, "De-Blur" performs a reverse engineering of the native blur Nintendo introduced on the N64, hence it "deblurs" each video frame. For YT uploading I would recommend setting it on "always" just to be sure each frame is deblurred. The "int" option is supposed to set the sharp pixels on "integer", which gives an even clearer picture quality :)
you can’t get the stop’n’swop eggs and ice key in this version of the game because later nintendo 64 models reduced to time the console suspended the game when you remove the cartridge from 10 seconds down to 1 second so when rare noticed this they decided to not implemend this feature in banjo-tooie, however i believe if you swap the banjo-tooie cartridge out for the banjo-kazooie cartridge, im sure the eggs and ice keybecome available to collect edit: now i know if you input a long code in the code sandcastle in treasure trove cove, you gain access to the items
What's more is once you type those codes in, your cartridge is forever modified in that those areas are automatically unlocked in every new save file. The items themselves can only be collected once. For example, If you grab the ice key and then start a new file, upon reaching Wozza's cave in the new file, the area for the ice key will be open but the key itself is no longer there. It also eternally gives you a menu in the totals that shows which stop n swop items you've collected. It can all be undone with GameShark codes, but that requires finding a working GameShark which is difficult today.
@@TheWASHINGMACHINEBOY It's more to do with the areas themselves staying unlocked even though the items are no longer available to collect. Every other area and item in the game resets upon a new file creation, and it kind of ruins the immersion and flow of the level to come across an area with cool music but nothing to do. Plus the area with Loggo will always have the Stop N Swop music playing rather than reverting to the normal level music. I'd reset mine if I could.
Welcome to this Banjo Kazooie N64 Full Game Walkthrough over UltraHDMI processing of one of the most iconic and mythic platformers of the golden age of Rareware in the late 90's. Featuring a 100% digital transfer from the Reality CoProcessor of real N64 hardware, the UltraHDMI processing kit allows for a stunning 16-bit-CD-quality audio recording alongside a pristine, de-blurred visual playback of each game.
If you enjoyed the playthrough, you can support its content sharing it with your friends and family; we will greatly appreciate it 😃
For the complete BANJO TOOIE Full Game N64 Walkthrough follow this link on the channel: ruclips.net/video/tyzNvGndyfA/видео.html
Events featured in this full game walkthrough:
0:00:09 Classic Rareware & Nintendo Intro
0:00:28 Banjo-Kazooie, Tooty & Mumbo Intro
0:01:36 Enter Gruntilda's Tower
0:03:35 Tooty & Bottles
0:05:09 Enter Spiral Mountain
0:18:27 Enter Grunty's Beauty Chamber
0:19:12 Enter Gruntilda's Lair
0:21:10 Enter Mumbo's Mountain
0:41:13 Enter Treasure Trove Cove
1:07:05 Enter Clanker's Cavern
1:32:58 Bottles' Secret “Moving Picture” Game
1:48:01 “BottlesBonusOne” entry at TTC
1:48:52 “BottlesBonusTwo” entry at TTC
1:49:34 “BottlesBonusThree” entry at TTC
1:49:50 “BottlesBonusFour” entry at TTC
1:50:10 “BottlesBonusFive” entry at TTC
1:51:01 “BigBottlesBonus” entry at TTC
1:54:40 Enter BubbleGloop Swamp
2:27:04 Cheato's First Code: “BlueEggs”
2:32:42 “BlueEggs” entry at TTC
2:34:55 Enter Freezeezy Peak
3:15:40 Enter Gobi's Valley
3:56:54 Enter Mad Monster Mansion
4:40:00 Cheato's Second Code: “RedFeathers”
4:45:33 “RedFeathers” entry at TTC
4:50:58 Enter Rusty Bucket Bay
5:39:45 Cheato's Third Code: “GoldFeathers”
5:43:29 “GoldFeathers” entry at TTC
5:45:05 Enter Click Clock Wood
7:04:32 Enter Grunty's Furnace Fun
7:24:53 Rescuing Tooty
7:25:59 Game Credits
7:30:34 Back to Spiral Mountain
7:31:58 Back to Grunty's Lair
7:37:06 Showdown with Gruntilda The Witch
7:46:19 The Fall of Gruntilda
7:48:38 Cast List
7:54:25 Stop 'N' Swop Revelations
7:59:05 “Good Ending” Cutscene
8:00:20 Stop 'N' Swop Secret Codes
8:04:07 Pink Mystery Egg (Treasure Trove Cove)
8:06:32 Blue Mystery Egg (Gobi's Valley)
8:08:10 Ice Key (Freezeezy Peak)
8:09:25 Cyan & Green Mystery Eggs (Mad Monster Mansion)
8:11:45 Red Mystery Egg (Rusty Bucket Bay)
8:12:42 Yellow Mystery Egg (Click Clock Wood)
8:14:12 “Bad Ending” Cutscene
This takes me back. Banjo Kazooie is quite simply one of the best platform games ever... EVER. Pure genius.
Mario64-BanjoKazooie-DonkeyKong64
I just LOVE these games !
Never took the time to complete BanjoTooie, but I know it’s amazing too !
Something about your 100% playthroughs is just so addicting wtf, the great use of scanlines, using UltraHDMI, (I personally don't like how pixelated everything looks tbh) and you play so satisfyingly, it's like you 100% the entire thing. Hella good job. You should do Conker next, as 100%ing that game is quite easy.
Thank you for the awesome feedback there 😀 Really appreciate, and really glad to know you've enjoyed the series too! Yeah, Conker now is set as the first card of this video, here's the direct link too 😀 ruclips.net/video/Tbx9x-W1lA8/видео.html
@@kvzone i'm gonna binge watch everything lmao good job again!!
1:27:24 A perfect angle of a perfect victory
Have you ever played Bomberman 64? I'd watch that, pretty sure I was never able to 100% it as a kid. Keep up the good work!
Got a serious bucket list on N64 :) And Bomberman is on it for sure :)
Your doing something right to get n64 games looking this good!
When I say this, I mean this as no disrespect to your content, because you did a wonderful job. When I search RUclips and see how long people's playthrough of Banjo Kazooie takes, It really makes me feel good knowing without major skips like the Furnace Fun Skip, I've cleared this game in 4:55:55. With skips my best is 4:21:31. These runs were 100% without deaths.
Fun Fact: I actually got series composer Grant Kirkhope to signed my sealed boxed copy of this game, as well as a Banjo-Kazooie boxed plush, and a boxed Banjo-Kazooie Amiibo. This game is my favorite game of all time.
The rusty bucket bay map gives me so much anxiety that i cant go in the water or i most likely panic and quit the game :(
4:54:07 i didn’t know you can move the platform again after making it come out; i managed to get the mumbo token without doing that ;)
very good 😃🥳🥳🥳👍
7:33:23 Houston Marriott South at Hobby Airport
That make me beat this game
Thank you! 😀 Really appreciate the awesome feedback here 👌 Glad you beat this awesome game too! 👍
Ow meh gawd🤩
Awesome
Thank you! :)
KVZoneHD your welcome
I really like the intro.
Hey nice vid. I also have this mod. Which settings do you use for this picture?
I believe this one was recorded with sharp pixels activated, as well as VI-DeBlur and Hydrid scanlines :)
@@kvzone Hi thanks for the reply.
I have hybrid mode used too. For the De-Blur, which setting is the best? Auto, always or always + int? And what do they mean? I just use auto!
@@Distalr Well, "De-Blur" performs a reverse engineering of the native blur Nintendo introduced on the N64, hence it "deblurs" each video frame.
For YT uploading I would recommend setting it on "always" just to be sure each frame is deblurred.
The "int" option is supposed to set the sharp pixels on "integer", which gives an even clearer picture quality :)
@@kvzone thanks for replying buddy. Noted 😎
you can’t get the stop’n’swop eggs and ice key in this version of the game because later nintendo 64 models reduced to time the console suspended the game when you remove the cartridge from 10 seconds down to 1 second so when rare noticed this they decided to not implemend this feature in banjo-tooie, however i believe if you swap the banjo-tooie cartridge out for the banjo-kazooie cartridge, im sure the eggs and ice keybecome available to collect
edit: now i know if you input a long code in the code sandcastle in treasure trove cove, you gain access to the items
I don't know why they didn't implement something like the Sonic & Knuckles cartridge and it's "lock on technology".
@@Aiyoros interesting
What's more is once you type those codes in, your cartridge is forever modified in that those areas are automatically unlocked in every new save file. The items themselves can only be collected once. For example, If you grab the ice key and then start a new file, upon reaching Wozza's cave in the new file, the area for the ice key will be open but the key itself is no longer there. It also eternally gives you a menu in the totals that shows which stop n swop items you've collected. It can all be undone with GameShark codes, but that requires finding a working GameShark which is difficult today.
@@DeafeningCha who would get rid of the menu showing the items you've collected even though they don't do anything?
@@TheWASHINGMACHINEBOY It's more to do with the areas themselves staying unlocked even though the items are no longer available to collect. Every other area and item in the game resets upon a new file creation, and it kind of ruins the immersion and flow of the level to come across an area with cool music but nothing to do. Plus the area with Loggo will always have the Stop N Swop music playing rather than reverting to the normal level music. I'd reset mine if I could.
5:00:27 Rusty Bucket Bay
launched in june 29, 1998
Sky