Quick Tip: How to Get Past a Joint Error Message | Autodesk Fusion 360
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- Опубликовано: 21 авг 2024
- In this Fusion 360 Quick Tip RUclips video, we are going to demonstrate how to get past a common joint error message in Autodesk Fusion 360.
In the example, we have a four-bar linkage that's almost complete. All that is left to do is to add the last Revolute joint. Using the Joint command, we’ll make sure that the motion type is set to Revolute, and then we can select the two edges that define the Revolute axis. However, when we do that, we get a warning saying the selected joint type would result in a conflict, and moving forward creates errors on all of the joints. However, we need this joint to revolve. What do we do? Watch the video to find out!
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Good to hear from you, Brad. Great tip. Miss your full tutorials
Cheers mate this was doing my head in you just saved my sanity
I saw a watch maker video the other day, he had fusion open on his PC. So this video made alot of scense to me. Thanks.
Thank you! You just saved my project
Awesome, thanks Brad!
Yay! I love this Quick Tip. Thanks and please make more of these.
Thank you so much dear friend for making simple and useful video i have tried for one week but finally today i did it once again thank you very much
I'd love to see the ability to have a tolerance for error on joints. I have several parts that measure up accurately to the micron, but Fusion doesn't let me create a final joint because there's a distance of 5.04E-4 mm. That's 504 nanometres, or "a wavelength of green light" of error, I wouldn't be surprised if it's from a floating point error in a software library as I haven't modelled any parts with more than 0.02mm of precision and all parts are perpendicular in this assembly.
Hrm... It turns out one component isn't perpendicular. It was probably imported from a mesh and so a triangle is causing me this grief, but the angle is tiny (1.207E-06 degrees). That's close enough to consider parallel in this use case... Having configurable tolerances for rounding like this would be superb in assembling parts. Sadly, I did not import the mesh, it was given to me as an f3d part, and I don't fancy remodelling it.
hero, saved me so much time with this
frick I just spent an hour trying to figure out WTF happened to my model... and duh I had 2 arms out of alignment. next up how to get myself out of the hole without undoing ALL my joint assemblies for washers etc
Ps you sound just like Nicolas Cage!!....anyway thanks for putting this on YT- saved me even more hours of backtracking while I get my head round Fusion :)
Thank you so Much For this Quick tip
thank you so much i have been trying to solve the problem since 2 days!
TY TY
I feel like "just make them coplanar" isn't really a solution, because... don't you usually *want* a tolerance between moving parts? Seems like it should be able to tell you that it's not working because they're not coplanar and how to fix it in the error message, too....
thank you mate, saved my sanity :D
Brad, please start your livestreams again. We all miss them!!
im trying to fix a pin slot motion conflict but I don't know how,
I've been on ot for the past 4 days
and my project deadline is soon
how do you get all the part to move at once. all i get is dragging
I have idea with another problem with joints. Sometimes you would like to change joint, which is in the past in timeline, to have different effect "in present". In this case you go to the past in timeline and change joint or delete it to have new one in present. But this changes past and all timeline history between joint and the present what can make errors. I think, to save your design timeline, there should be command like "copy joint to the present". It will copy your joint to the present and it will be active joint and source joint in the past will be supressed in timeline. When you back before copied joint with history marker source joint will be activated and you have your timeline history without errors. I think your team should analyze this idea :)
thank you, that helped!
Thank You very much !, i don;t find a German Video but your Video help me !
Thanks. I spent hours trying to figure out why I had this warning. You are a life saver I almost kill myself.
In german Inventor it's named "Einfügen". This joint will cause the Same Error as in Fusion.
Ahh. My designs are full of 0.001 dimmensions.