The Sanctuary Specialist: A Unique Tank Spellcaster | D&D 5e

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  • Опубликовано: 3 окт 2024

Комментарии • 122

  • @adamelalouf3600
    @adamelalouf3600 Год назад +51

    Divine soul sorcerer is a really good option for this build as well
    That way you can get sanctuary and control spells without multiclassing

    • @DnD_Daily
      @DnD_Daily  Год назад +21

      Good call! It totally is

    • @lukejaffray7347
      @lukejaffray7347 Год назад +7

      I was actually thinking the same thing and if the build demands medium armor and shields, hexblade becomes an option without being too MAD, plus invocations

    • @lukeholbrook204
      @lukeholbrook204 Год назад +7

      Also: twinned sanctuary.

    • @shadesofgray9
      @shadesofgray9 Год назад

      And you could get the medium armor and shields from a one level dip into cleric

    • @crownlexicon5225
      @crownlexicon5225 Год назад

      ​@@shadesofgray9or even, as much as I hate it, heavy armor

  • @bananabanana484
    @bananabanana484 Год назад +84

    Alternate Build Option: if you are okay sacrificing medium armor and shields, and you want 3rd Lv spells at 5th level, Varient Human for the Artificer Initiate feat. This gets you a free cast of Sanctuary and let’s you can it with your spell slots, so you don’t sacrifice spell progression for even 1 level

    • @geoffbarker5570
      @geoffbarker5570 Год назад +13

      And the lack of armor opens up Eldritch Adept [Armor of Shadows] shenanigans

    • @bananabanana484
      @bananabanana484 Год назад +3

      I Didn’t even think of that

    • @d_camara
      @d_camara Год назад +4

      you can always go bladesinger if you want good spell progression AND great AC and CON tests, that shit's broken

    • @akmi1931
      @akmi1931 Год назад

      Bladesinger is contrary to the build concept though. As you mostly make attacks with Bladesinger

    • @lloydlineske2642
      @lloydlineske2642 Год назад

      Could have gone Divine Soul Sorcerer. They get Cleric Spells so you wouldn't need to slow down the spell progression at all.
      I wonder about this build though. It says you can't attack, cast spells that affect an enemy creature, or damage someone or the spell ends. But if you think summons work then why wouldn't Spirit Guardians? You aren't attacking, Casting a spell that affects an enemy as you already cast the spell, or damaging anyone... Your previously cast spell is damaging them. Couldn't you just take Divine Soul Sorcerer cast Spirit Guardians then cast Sanctuary... Then just take the Dodge action on your turns?
      I feel like it's not RAI, but does look RAW. Thoughts?
      If this doesn't work then how can you argue about summons? They come from a spell you cast. That spell is affecting an enemy creature. It's affecting them in the manner that these little dudes are biting and clawing them.
      WHAT IF!!! Let's say you play a character that hates your party. Any time they see monsters attacking the party they immediately switch sides and run in the middle of their new friends. They cast Spirit Guardians and say no one is unaffected by this spell.... Then cast Sanctuary. I mean technically the monsters are now their allies as they "intend" to kill the party. But they don't approach the party. They allow the party to come to them.... Which the party is too smart for that and never does. Technically the monsters are not enemies of the caster of Sanctuary. That'll show the stupid party! After Spirit Guardians ends... And all the monsters are dead the Sanctuary Spirit Guardians caster has no choice but to go aid the party again! Sounds so terrible!
      This should work as it doesn't specify what an enemy is. Enemy to the caster is how I'd see it. Which this build works perfectly for. Just play it like you hate one or multiple characters in the party. 🤯🤯

  • @hymnalplays9112
    @hymnalplays9112 Год назад +21

    I'd love to see a challenge build where you really play into the idea of being a master of beasts, combining Circle of the Primeval Druid with Beast Mastery Ranger. Something that encapsulates the idea that you're just playing a wrangler of sorts while the real character is the pets and summons.

  • @DandDgamer
    @DandDgamer Год назад +3

    Wow I did not know sanctuary wasnt concentration. Learn something new every day!

  • @finalfantasy50
    @finalfantasy50 Год назад +16

    I would go order cleric 1/stars druid x
    put a big concentration spell and protect it with sanctuary, use flight and minimum 10 roll on the con check with dragon to protect it further, buff melee allies with voice of authority through healing word spam to still do good damage with allies and summons

  • @bananabanana484
    @bananabanana484 Год назад +11

    I absolutely LOVE builds like this! I love finding out about the minutiae of spells like this and invisibility

    • @DnD_Daily
      @DnD_Daily  Год назад +2

      Glad you appreciated it!

  • @justinr8097
    @justinr8097 Год назад +16

    What about divine soul sorcerer which gives you cleric spells AKA sanctuary and sorcerer spells for crowd control

    • @DnD_Daily
      @DnD_Daily  Год назад +7

      Definitely could work well!

  • @Salad_Propaganda
    @Salad_Propaganda Год назад +2

    i did a sorcerer(divine soul)1/warlock(hexblade for SAD)5(pact of the chain)/thief rogue 3. This allows for a lesser control tank, so your sprite can gun down enemies, you can chuck alchemist fire, caltrops, and oil(best non-magic item ever), and a variety of other utility.

  • @Namikaze_VT
    @Namikaze_VT Год назад +9

    I think the race should've been Gnome for two reasons. 1, gnome cunning, advantage on mental saving throws against spells helps. And 2, the svirfneblin or deep gnome subrace. Grabbing the Svirfneblin Magic feat gives you an a 3rd level abjuration spell that you can cast at will and thus use it to recharge your arcane ward back to full hit points for every encounter.

  • @RichardDurham
    @RichardDurham Год назад +2

    Divine Soul Sorcerer gets you Sanctuary, plus any other cleric spells you want, and Sorcerer spells. Even better is Metamagic.

  • @FoldingScreenMonkey
    @FoldingScreenMonkey Год назад +1

    I really like this, I feel like most builds people talk about are focused on maximum damage/efficiency, while this is more about having fun in an effective way.

  • @epitaph4606
    @epitaph4606 Год назад +3

    If you went enchantment school you could take someone out of the fight while being protected by your sanctuary

  • @jorenthar9186
    @jorenthar9186 8 месяцев назад

    Trickery cleric rushing into combat taunting the enemy to hit them.
    "Oh you can't hit me? Too baad loser hahaha!"

  • @perepelletier
    @perepelletier Год назад +3

    Why not go Artificer 3 to get Battlesmith : Steel Defender, who can attack without breaking Sanctuary, impose Disadvantage on attacks against you, Int modifier on magic weapon attacks if we ever have to use weapons, and Artificer Infusions (Enhanced Defense, Mind Sharpener or other utility?)

  • @alanmaxwell9105
    @alanmaxwell9105 Год назад

    I like the creation bard for this. The divine soul sorc dip could grab sanctuary, but then focus the build around your animated performance and keeping yourself in under the sanctuary.

  • @CitanulsPumpkin
    @CitanulsPumpkin Год назад

    The first level feature of undying warlock is worth adding to any "sanctuary" build even if you only go with the minimum Charisma score needed for the dip. You literally get a permanent sanctuary effect against all undead. The rest of that subclass is ribbon abilities, but the first level feature is insanely valuble.

  • @KatieMaeAndTheLubrication
    @KatieMaeAndTheLubrication Год назад

    I played a Hunter Ranger with Multiattack defense multiclassed with Light Cleric for Warding Flare and used Sanctuary all the time against tougher enemies. Had 3 ways to get out of getting hit. DM def started looking for softer targets and I ended up being last man standing and preventing a TPK many times.

    • @KatieMaeAndTheLubrication
      @KatieMaeAndTheLubrication Год назад

      paired with high dex and Alert made it possible to go first almost every time too which only makes it better.

  • @War-ed4wd
    @War-ed4wd Год назад +1

    Wtf i was searching for exactly this yesterday

  • @wynq
    @wynq Год назад +3

    Would it be good to take another 2 levels of Artificer to get the Artillerist's Eldritch Cannon? That way you can attack (or protect) with your BA w/o ending Sanctuary.

    • @tangerine3559
      @tangerine3559 Год назад

      you're the one damaging some creature so it ends

  • @Dash-oPepper
    @Dash-oPepper Год назад +1

    If you go the Cleric route, you could cast Spirit Guardians and then Sanctuary. Reason being, the Spirit Guardians attack autonomously. You are not making an Action of any kind to compel them to attack, it is just another AOE that centers on the Cleric. So you have Spirit Guardians and Sanctuary on yourself. Every turn, take the Dodge action. To be hit, the enemy has to make a Wisdom save and then attack with disadvantage. You are a plague on the battlefield that is very inconvenient to attack. Couple this with an Elven race that has Fey Step and you can stay on top of the enemies you want to focus down.

  • @Avigorus
    @Avigorus Год назад

    Geez now I'm wanting to do this with my Dice God build (basically all the features that manipulate probability in one package)

  • @johnshearer4792
    @johnshearer4792 Год назад +2

    Wow no consideration of divine soul sorcerer?

  • @colinwalker6804
    @colinwalker6804 Год назад +2

    Additional Build Option: Use Divine Soul Sorcerer to get access to the full Cleric Spell list while still being able to use Charisma for your spells. Also a bonus for doing this is having easy access to the “Mirror Image” spell too and the ability to cast that as a bonus action with Metamagic.
    I propose either of the following:
    -1 level dip into Sorcerer and then multiclass the rest as a College of Creation bard; grabbing the Metamagic Adept Feat to allow for casting Mirror Image as a bonus action. Congratulations, you are now infuriating to hit.
    -Alternatively you could do a Divine Soul Hexblade build, using Hexblade for the medium armor and shield along with an additional 1st level slot and picking up the shield spell, then take all remaining levels in Divine Soul Sorcerer, getting mirror image and Metamagic options to allow you to cast both your offensive concentration spell as a bonus action so you can dodge turn 1 and then cast Sanctuary the next turn, and on turn 3 casting Mirror Image. You’ll also have access to Shield, Silvery Barbs, Absorb Elements, and Counterspell, to further enhance your durability.

  • @elliotbryant3459
    @elliotbryant3459 Год назад +2

    0:53 Divine Soul Sorcerer: Am I a joke to you?

  • @DracosDiabolis
    @DracosDiabolis Год назад +2

    ☕️ ☕️
    Interesting build. I like it.

  • @JoshuaSmith-hl1xj
    @JoshuaSmith-hl1xj Год назад +4

    Why did you not go divine soul sorcerer with this build, meta magic would of made sanctuary even better?

    • @DnD_Daily
      @DnD_Daily  Год назад +2

      That would definitely be a great option!

  • @rodemir_yanus
    @rodemir_yanus Год назад +1

    What about giving your Flying Monkey familiar some good old Magic Stones? 1BA every 3 rounds to let that flying guy hit with advantage for 1d6+INT/round!

  • @av1dgamer
    @av1dgamer Год назад

    Need that Cleric/Druid Build for BG#!!

  • @wwade7226
    @wwade7226 Год назад

    Buy or create some Sanctuary spell scrolls so you can attack with your action, then spam Sanctuary with your BA. Also, a Divine Soul Sorc could convert Metamagic points into spell slots to get enough to spam it. Don't forget Shield just incase they get through Sanctuary. And, Silvery barbs if they make their save, you can potentially undo it.

  • @Phaze_MC
    @Phaze_MC Год назад +4

    YAY! Well done! And you get the bonus points! lol

    • @DnD_Daily
      @DnD_Daily  Год назад +1

      Thanks for the fun challenge phaze!

  • @GentleBreeze-72
    @GentleBreeze-72 Год назад +2

    I'm curious to see what you come up with the Druid Cleric Version of this one.
    It would be cool

  • @historiasdeinternet2585
    @historiasdeinternet2585 Год назад +3

    for race i would reccomend deep gnome since a racial feat allows you to caste an abjuration spell for free wich allows you to constantly have your abjuration ward at maxium

    • @DaCrump
      @DaCrump Год назад +1

      It's only 6 HP to the ward once per day but it can be a nice bump to the build.

    • @historiasdeinternet2585
      @historiasdeinternet2585 Год назад +2

      @@DaCrump you can cast it at will, you can make sure to enter every fight with the ward at maximum power

  • @merlannin2108
    @merlannin2108 Год назад

    Ive made a build like this using divine soul sorcerer so i could twin or extend sanctuary.

  • @madcat1865
    @madcat1865 Год назад +1

    You could also do a gish Chainlock Divine Soul Sorcerer with your familiar or summons doing all of your damage.

  • @keyrtan
    @keyrtan Год назад

    I was thinking you could go full Artificer and create multiple golems that you command. This could be done with regular rules but depending on your DM could turn into your own mini bot party and call your character Soundwave 😂

  • @salikoko8324
    @salikoko8324 Год назад +1

    How about Human/Variant Human/Custom Lineage Bard with Magic Initiate? No multiclassing necessary, and lots of abilities that won't interfere with Santuary.

    • @DaCrump
      @DaCrump Год назад

      Your save DC for Sanctuary would be pretty weak then since it uses whatever the class you got the spell from's casting mod. That could potentially work for going straight Druid or Wizard (with Artificer Initiate) but Wizard would lack armor then.

    • @salikoko8324
      @salikoko8324 Год назад

      @@DaCrump It's based on your Int modifier, not class. Bards have abilities that don't interfere with Sanctuary. Druid has the same issues. Artificers would lose on proficiency bonus, being a half caster.

  • @trooper8835
    @trooper8835 Год назад +2

    Look, I’d love to see a look at a support sorcerer in the for of a divine domain.

    • @trooper8835
      @trooper8835 Год назад +1

      Or try this in Sorcerer, the divine domain gets full access to the cleric spell list without a multiclass.

  • @R_o_o_k_i_n_g_t_o_n
    @R_o_o_k_i_n_g_t_o_n 8 месяцев назад +1

    hers a fun idewa, how about a build where you go paladin and than either bard which would be better since it shares a casting stat being charisma OR going for order domain cleric with it honestly only really being a dip into paladin mostly for the heavy armor AND compelled duel with the thought being a caster of total control and enchantment who basically holds the entire battlefield captive and at their mercy allowing their teammates to safely attack and move around wihtout fear of being hurt evn let alone attacked as you use your spells to either provide your allies protection like bless and stuff or you use your spells to force enemies to look at you or take massive pentalites to trying to take any action at all with even the option to completely stop peopels turns with things like hold person or hold monster. hell, you could even do some fun rp where instead of going full order cleric, you could instead go great old one warlock for the corrupted paladin with maybe a order cleric dip for theme and for sanctuary which is kinda like a mind manipulation spell that prevents enemies from even targeting specific people and would be a good addition for this style of control tank. beyond that, my only other ask would be to keep the damage type spells restricted to pure psychic attacks cause i feel like it just fits better with the theme AND those spells are also just badass.

  • @Rodrik18
    @Rodrik18 Год назад +7

    Undying Warlock 1 / glamor Bard X
    You can get 3 separate "sanctuary" effects on you, one of which doesn't care if you damage others. The con is it doesn't come online till lvl15 lol

    • @CitanulsPumpkin
      @CitanulsPumpkin Год назад

      The fact that this video doesn't have one level of undying warlock added to literally anything is a shame.

  • @igrgic1
    @igrgic1 Год назад +2

    Challenge build idea: Shocking Grasp Specialist aka "Lightning Monk". Something like Blue or Bronze Draconic Sorcerer whose main offensive strategy is casting SG with Quicken and Twinned when it applies. I dont know what "Lightning Monk" would concentrate on while fighting. I would reflavor it something like Chidori from Naruto

    • @Stumbling-lc4sh
      @Stumbling-lc4sh Год назад +1

      Air genasi gets shocking grasp for free. If you go straight tempest cleric you get heavy armor for frontline & at lvl 6 your shocking grasp now pushes enemies 10 ft. Combo this with spirit guardians & you can be an effective frontline/controller

    • @igrgic1
      @igrgic1 Год назад +1

      @@Stumbling-lc4sh but that would be SG without any extra dmg modifiers. With Draconic (Blue or Bronze) you add Cha to the dmg

    • @Stumbling-lc4sh
      @Stumbling-lc4sh Год назад

      @@igrgic1 cleric gets the optional feature: blessed strikes at lvl 8, which adds an extra d8 to any cantrip dmg. On avg, this is 4.5 dmg per shocking grasp - slightly lower than cha mod (+5), but you get so much more from being a cleric

  • @Trumpeter42
    @Trumpeter42 Год назад +1

    I see that Harry Dresden art! 😍
    Cool and unique build, as always!

  • @Sens249
    @Sens249 Год назад

    I would go enchanting wizard for the gaze and take eldritch adept feat for unlimited uses of silent image. DM dependent but illusions aren’t spells that “affect another creature” so you could play around with illusions to try to confuse or disrupt enemies while you protect yourself, or you can use your gaze and take a creature out of the fight

  • @Fae2705
    @Fae2705 Год назад +1

    Excellent vid and excellent suggestion, I'd like to see a Part 2 involving your Cleric/Druid version!

  • @shanelilly9673
    @shanelilly9673 Год назад

    Wouldn’t the Minions + Magic Stone Trick work well with this? Tiny Servant is 3rd level Wiz. spell, and Magic Stone is an Artificer cantrip. 3d6+15 damage for a bonus action is pretty great.

  • @Avigorus
    @Avigorus Год назад

    Crazy thought for a way to open a battle that I wish could be done (and unless your DM is homebrewing something like BG3's Thief, you can't do two bonus actions even with Action Surge): Ancestral Guardian rage, tag someone, end rage and cast Sanctuary. Enemy now has to beat a Wisdom save or be heavily nerfed for that one turn lol

  • @joshuatran6526
    @joshuatran6526 7 месяцев назад

    I played a very similar build for a level 10 PVP event and ended without taking a single point of HP damage. You really want eldrich invocation for Armor of Shadows, as recharging your ward to full with a minute or two of downtime is very valuable. Dodging is also very encouraged here.

  • @brianjohnson3795
    @brianjohnson3795 Год назад

    The way I read it, and from the research I've done. It's sounds like i can't "TARGET" an enemy creature with damage or negative affects. But i definitely can cast battle field control spells. Erupting Earth. I didn't target them and it is a battle field control spell.

  • @NINJAfries07
    @NINJAfries07 Год назад

    Gotta say, I’m a little bit surprised you didn’t even consider the possibility of a Divine Soul Sorcerer. Not saying it would have been the better option, but it would have fit right alongside the Paladin and Warlock subclass potentials, so I was surprised when Sorcerer wasn’t even mentioned.
    Side note, regarding Web: Strictly speaking, there’s actually nothing stopping you from casting Web while you have Sanctuary active. It’s the same reason why you can’t cast Counter Spell against an ongoing effect like Wall of Force. The act of casting a spell ends as soon as the action is completed, even if the effect persists. All the spell does at the moment of casting is create webs in an area. Nobody is effected by the webs until either entering, or starting in the area on their own turn.

  • @Bootsofwings
    @Bootsofwings 7 месяцев назад

    Artificer initiate enchantment wizard. 2 wisdom saves before they can even attack you, and hypnotic gaze isn’t a spell or attack so you can lock someone down. Maybe go into bloodhunter for blood curses which would give you the ability to lock someone else down and I’d also say take a dip in order and use silvery barbs and boom your barbarian with GWM gets an attack at advantage. On top of the halfling idea go light foot and take a two level dip in rogue for hiding behind the enemy that’s charmed by you😂

  • @brynwtsn
    @brynwtsn Год назад

    My sanctuary build starts with a level of artificer for sanctuary and other things. The next five levels in enchantment wizard. Starting at enchantment 2, You would use hypnotic gaze on the most powerful creature in the combat, then cast sanctuary on yourself until your allies kill everyone else. Then once you get to wizard 5, You have your summons. After that, I go back to artificer for two more levels and take artillerist. Then I have the protector cannon that I can use with my bonus actions while my actions are taken up maintaining hypnotic gaze.

  • @Bootsofwings
    @Bootsofwings Год назад

    I’ve been playing an artillerist for a while now and at first was just damage focused but have realized I’m a waaayyyy better controller as I have 2 levels of enchantment wizard now and will take some bloodhunter levels, I can curse of binding and hypnotic gaze in the same round which locks down two enemies and I can do so with sanctuary, I’ll probably to mutant for an increased int for DC which will become 22 eventually with no magic items, I can also use pipes of haunting which is a 6th level item artificer can create for great control on top of that, I think how I’ll do action economy is to first pipes of haunting round 1 for a frightened effect for a minute, then sanctuary, then round 2 curse of binding and hypnotic gaze for the best control, my AC is 21 and they have to make a dc 18 check before attacking. I also have the squire of Solomnia feat and the knight of the crown feat, the knight of the crown allows you to as a bonus action command an Allie to make a reaction weapon attack that deals an extra d8 damage

  • @joaovitor-ho9vo
    @joaovitor-ho9vo Год назад

    I would take eloquence or lore bard, use summon spells with magic secrets and choose summons with some saves. Then i would capitalize on cutting words or unsettling words to make them fail the Saving throw. Summon a Chasme and make the enemy receives a - inspiration dice on his save to be put to sleep by the Chasme for example. Also Bards have acess to plenty summon spells, like summon greater steed.

  • @Anto_85571
    @Anto_85571 10 месяцев назад

    Several questions:
    Would it be a good idea to get the shield master feat, that way you take no damage from successful dex save attacks?
    Where would this character be positioned in the battlefield? Towards the back? Or somewhere in the middle?

  • @darkwin1977
    @darkwin1977 Год назад

    you forgot the mold earth cantrip.
    dig out a wierd 5ft cube bellow humanid enemies, landing on difficult terrain for the enemy is a dex check of fall prone
    or make a 5ft tall wall in front of you to give you cover. 3/4 cover gives +5 to dex saves and AC.

  • @alexinfinite7142
    @alexinfinite7142 6 месяцев назад

    Twin cast sanctuary on 2 allies who will likely go low in initiative order. Do this right before a fight and then maybe top it off with bless. This way, if your wizard goes last, and gets swarmed, he's not struggling

  • @Flaraen
    @Flaraen Год назад

    You dismiss warlock very quickly, but then say you need to multiclass anyway. I think I'd go warlock 1 then go creation bard for the create item ability that is a good use of your action that isn't casting a spell. Could potentially then go warlock 3 for darkness and devil's sight, and potentially take athletics expertise in bard to lock an enemy in the darkness unable to attack anyone else and with sanctuary and disadvantage against you

  • @marcusbryan8384
    @marcusbryan8384 10 месяцев назад

    Awesome ideas... I have a Halfling Trickery Cleric that I am going to use these ideas with.

  • @Slayersrule
    @Slayersrule Год назад

    Can you make builds for specific elements? Fire, Ice, earth etc, but I want something that still gives me options when in and outside of battle.

  • @vvsandgaming4648
    @vvsandgaming4648 Год назад

    What about Mantle of Majesty Bard? He won't be online until the Spell Secret thingie but his capstone stacks with Sanctuary, so there are two effects an enemy needs to bypass in order to affect them

  • @xvader9445
    @xvader9445 Год назад

    Im in a campaign as an Alchemist, alchemical anarchist, i was thinking about MCing into War Mage, but Abjuration has me thinking hard

  • @Gafizal1
    @Gafizal1 Год назад +1

    Interesting idea… I’d probably seek the eldritch adept feat for armor of shadows - you can get a shield and a 14 dex and have a 17 AC with a topped off arcane award at all times… this also allows for the flying races , but even if you do this with custom lineage or Var human, you can also cast mage armor on a familiar or
    summon or a friend if you have an unarmored friend… all keeping the ward topped off

    • @TheDuckMaster12
      @TheDuckMaster12 Год назад

      Armor of Shadows only lets you cast Mage Armor on yourself, unfortunately

    • @Gafizal1
      @Gafizal1 Год назад

      @@TheDuckMaster12 My error! However, I think it’s still the route i’d take

  • @McTacoDelight
    @McTacoDelight Год назад

    MotMM Hobgoblin gives you something to do in combat while under the effects of sanctuary, as an option

  • @samuelreese1816
    @samuelreese1816 Год назад

    Here to remind people, level 11open hand monk gets a 8hr concentration free sanctuary. Skeletor out

  • @davidprince6877
    @davidprince6877 5 месяцев назад

    This seems like it would make a really fun bad guy. Really see what he can do without laying a finger in anyone.

  • @TheGeopigMan
    @TheGeopigMan 8 месяцев назад

    Beast Master Ranger can command their Companion to attack, without making the attack themselves 🤔

  • @evansmith2832
    @evansmith2832 3 месяца назад

    I don't see why you couldn't combo sanctuary with spirit guardians. You could also combo it with the instinctive charm of the enchanter which maximizes control and disincentivizes enemies from using aoe's that can bypass sanctuary.

  • @altose5248
    @altose5248 Год назад

    Any reason why you didn’t consider a divine soul sorcerer? No need to multiclass and huge selection of spells

  • @burntninja450
    @burntninja450 Год назад

    Divine soul sorcerer
    Sanctuary yourself, then twin cast haste on your allies, then focus on other non-concentration control spells.

  • @chriscutler7588
    @chriscutler7588 7 месяцев назад

    Why not go artillerist artificer? They have sanctuary and arcane cannons that aren't them attacking.

  • @doubleace11554
    @doubleace11554 7 месяцев назад +1

    0:23

  • @FallenFromGlory
    @FallenFromGlory Год назад

    Yeah uhhh, conjure animals + sanctuary is a LOT of dpr.

  • @BigFrakingSword
    @BigFrakingSword Год назад

    "This spell doesn't protect the warded creature from area effects, such as the explosion of a fireball."
    Every DM will look at that and know what to do about this character. I hope the party likes AOEs because they are going to get a lot of them. Of course, this is always the way to deal with characters who just can't get hit through traditional attacks i.e. attack rolls. That and spells in general that require saves. So any player picking this will want to figure out how best to mitigate such as it is their biggest weakness.

  • @phillipmccollam7554
    @phillipmccollam7554 Год назад

    Um, why not just make a divine soul sorc?

  • @Cyb3rM1nd
    @Cyb3rM1nd Год назад

    You know the Divine Soul Sorcerer can also take Sanctuary and can choose any Cleric or Sorcerer spell giving the greatest variety of support and manipulation spells. And all spells use Cha, and the higher Cha allows social skills for diplomatic options.

  • @andybaxter4442
    @andybaxter4442 Год назад +1

    Sanctuary is good on grapplers. You cast sanctuary on youself, hold on to the big guy, he doesn't hit you or anyone else.

    • @wwade7226
      @wwade7226 Год назад

      Interesting because that passes the tests!

  • @crystaltydemagic
    @crystaltydemagic Год назад

    I might have gone for Order Cleric first, heavy armor and giving your party extra attacks to buff *and* make up for ypur lack of damage output.

  • @_lukethomas2642
    @_lukethomas2642 Год назад

    I know it would be difficult but any idea how to make a build as close as possible to this in BG3 ?

  • @ChristnThms
    @ChristnThms Год назад +2

    Divine Soul Sorcerer would also get access to Sanctuary, if you really want to make a Charisma build.
    Another path that might be a viable path... 1 level of Cleric for Sanctuary, and then Ranger, eventually using Beastmaster. Using the beast as your damage source allows you to maintain Sanctuary a lot longer. The beast is a decent tank, especially since you can have it up permanently instead of the 1hr of most Conjure spells.
    At higher levels, you might grab 2 more levels of Cleric for Warding Bond, to make the Beast or a teammate extremely durable.

  • @9876-i5b
    @9876-i5b Год назад

    Cool build idea, the way I probably go about it is be a aberrant mind sorcerer with strixhaven or magic initiate feat and bonus action a fireball to hold action sanctuary until after my turn to bypass the one spell and a cantrip rule.

  • @geoffreysherman609
    @geoffreysherman609 Год назад

    The small irony of using a picture of Harry Dresden for the thumbnail for a sanctuary.

  • @booleah6357
    @booleah6357 Год назад

    Sanctuary is such a strong spell and highly underrated as a defensive spell.

  • @brianwood6788
    @brianwood6788 7 месяцев назад

    I have a challenge for you if you're up to it :)
    I have just started a campaign based on Escape the Underdark. My DM is playing it as a survival game, and knowing them PC deaths are definitely on the table. We have done session 0, my current character is a Changeling Shadow Sorcerer that I am planning on multiclassing into Valor Bard. I need a back up character. We have no equipment but the clothes we are wearing - so no spellbooks, arcane focuses, armor, weapons, or spell components. There may be opportunities to get them later if we're good enough :)
    Our party has an Aasimar Paladin, A Thri-Kreen Rogue, and an Eladrin Ranger - I would rather not double on classes.
    And the good news - we started on point buy but the DM allowed us each a chance to roll for stats and to keep it "fair" if one of us rolled really well we would all get the same stat selection. One guy got lucky so we have the following scores to assign - 18, 12, 12, 16, 9, 15.
    We are primarily an RP table and love creating epic stories as we progress, but obviously you have to be alive to do that so combat utility is necessary.
    What do you think? Happy to hear from your fanbase too!

    • @DnD_Daily
      @DnD_Daily  7 месяцев назад

      The first thing that strikes me is Monk or druid because of the lack of equipment, both are great at doing their thing with little equipment. Shadow monk could be interesting in the underdark, or circle of the land underdark druid. This is pretty initial but hope this might help!

    • @brianwood6788
      @brianwood6788 7 месяцев назад

      @@DnD_Dailygreat options, thank you! I'll play aorund with those and let you know what I come up with :)

    • @brianwood6788
      @brianwood6788 7 месяцев назад

      You put me on the right track - Never played a monk before but this might be exactly the right campaign for it.
      On the Druid side I took a long look and decided on Circle of Spores. The synergies with the Monk unarmed attacks, tempt hit points, and supported by the Druid spells looks like lots of fun.
      I decided that I'll be aiming for Shadow Monk 6 (to get the teleport) and Spores Druid 9 for 5th lvl spells.
      Thanks for your help! Love the channel!

  • @GhostWriter520
    @GhostWriter520 Год назад

    Definitely please also do the other build of Cleric and Druid!

  • @pdubb9754
    @pdubb9754 10 месяцев назад

    I don't think you can use telekinetic on a foe without ending sanctuary.

  • @woj_kal
    @woj_kal Год назад

    You say multiclass funny