Do people REALLY care how you play Elden Ring?

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  • Опубликовано: 11 сен 2024
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Комментарии • 16

  • @tlk777
    @tlk777 2 месяца назад +1

    I find this pretty interesting, because while I was watching one thought came into my mind. Miyazaki has often said that he never adds difficulty options to games because he wants all players to have a similar experience overcoming the boss. I think its hard to argue that this really still holds true in Elden Ring, everyone is having very different experiences now, it's never been more different.

    • @EtherealRune
      @EtherealRune 2 месяца назад

      But the dynamic in "how" it is different is the key-aspect here.
      People have this weird idea that "If you do this and that you don't play the game the way it is supposed to be played." while in truth the exact opposite is the case. It's the usual eliteist/gamer-gating when a minority of gamers are so insecure they are trying to dictate other people what they can and cannot do. You find this in EVERY game ever played.
      If you simply ignore these type of people you will come back to the old DarkSouls formular where people simply approach different situations differently because of the tools they found and which have been given to them. Not because a boss had less HP and lacked mechanics due to a difficulty-option.
      I think Miyazaki actually peaked with his design-philosophy in Elden Ring thanks to it's open world-nature.

    • @tlk777
      @tlk777 2 месяца назад

      @@EtherealRune I agree that all play styles are valid, and there is no intended way to play. However, the gap between how the fights are experienced IS the greatest it's ever been, and I can't say I like that. Like the core idea, in my opinion, of what Miyazaki was saying, is that there is a sense of community that's only maintained when everyone has a similar experience. But it's very likely that someone's experience could be so different from yours that there would be nothing to relate to

    • @EtherealRune
      @EtherealRune 2 месяца назад

      @@tlk777 Oh, but it always has been like that - Grab yourself a shield and a stick and your experience will be vastly different from all other options in every souls-game (save Bloodborne, which is an interesting topic by itself).
      I understand where you are trying to go with that, but you have to be aware of how and why this "gap" is stronger than before: People do have options now, they don't have to smash their head against a wall or obstacle anymore in order to progress; they can just ignore something and explore something else entirely and find ways to solve their problems later.
      This is a big reason why so many people got into ER in the first place.
      That by itself should be the core of every Souls-game in my opinion because you will never get everyone to have the "same experience" anyways, due to skill-levels being vastly different. Begs the question what exactly we mean when we say "same experience", because I doubt it's about the 'struggle' while playing the game.

    • @tlk777
      @tlk777 2 месяца назад

      @@EtherealRune I would interpret the similar experience as "Roughly similar tools and power level". As you likely realized already, I'm not a fan whatsoever of Elden Rings approach to this. When I arrive at a boss, if I can feel that the bosses difficulty is at an intended level, and I know its a challenge I can reasonably push through, there is a lot more enjoyment in grinding the fight. But in Elden Ring, the feeling always lingers "Oh you don't need to struggle with this. Maybe you aren't meant to fight it yet. Just come back when its easier etc". I hate this compared to the wall that I know has been balanced for me right then, right now. Of course its not perfect due to build variety, but it was still way closer than it is now. Everyone fighting the boss was around the same power level fighting the boss, so they can have an honest conversation about what fighting the boss was like. And then community rankings of bosses make more sense etc. Even a "recommended power level" that was stated directly would go a long way, as I'm sure they balanced it that way internally.

    • @EtherealRune
      @EtherealRune 2 месяца назад

      @@tlk777 I see where you are coming from. But the fact that Miyazaki is trying to convey exactly that message of "Don't fight everything the moment you see." is extremely obvious the moment you step outside the Land Between.
      The Tree Sentinel has a big "Don't fight me, brah."-sign on it's head, teaching the first valuable lesson for new players.
      And the same way everyone agrees to dodge this guy the first moment you meet him, the very same way people come to different conclusion how to tackle different obstacles and bosses. The difference is that options vary so vastly because people can take so many different paths, find so many different items and find their own, unique way to overcome said obstacles.
      Yes, in that regard things are different from player to player, but they still share their own "way" of how they beat said enemy amongst each other. From that perspective I think ER has peaked.
      Don't get me wrong, I'm not trying to convince you as I'm aware that we both, somewhat, talk about different aspects of a similiar issue - I'm just trying to show that the community in itself, despite the change of the playing field, still shares their experiences of the game with each other and that the 'Open World'-aspect only enriched people's playthrough. It's obviously not for everyone, but that's needless to say, because no game ever is.

  • @stevemichael652
    @stevemichael652 2 месяца назад

    Here’s the thing.
    Up until ERs end game and the entire DLC, soloing a soulsborne game / Sekiro has always been the standard mode. Using summons made those games easier.
    Get up to end game ER and the dlc, yes, summoning still makes the game easier; however, that’s actually the default mode. Meaning, if you solo the dlc, you’re imposing an extra challenge to yourself. This is a huge design flaw from FSW no one is talking about.
    In the soulsborn games and sekiro, it was a PLEASURE to die 1000s of times. It was fun learning those encounters and engaging in those battles. It was a learning curve that was intended for you to solo, and it was fair and balanced and hard but not just for the sake of it.
    The dlc is none of that. These bosses were made with the notion that everyone would use the ashes, and if not, you’re adding an extra challenge to yourself. If you wanted to solo this game , you were going up against a design philosophy that wasn’t made for you. The result is, extremely hard bosses that are unfair and not fun. I don’t want to engage with those bosses. They’re miserable. Messmer and the Mother of Fingers were the only two boss fights I enjoyed. Everyone else from Rellana to Dancing Lion to Romita to Radahn, all sucked ass. Bayle too! They sucked ass. They were nightmarish.
    When I solod those bosses, I felt relief. Not joy.
    Radahn is just a mess, didn’t solo him and never will.
    Solo players are being funneled into using meta cheese builds and ashes to get thru these bosses and guess what? They’re easy as pie. I cheesed Radahn and it was easy
    So you’re either going in solo and facing a very unfair learning curve that wasn’t actually designed for you to face solo….. or you’re using summons and cheese and the bosses are cake walks. There’s no between or sweet spot that previous FSW titles were the MASTER in finding.

    • @TheGameClub
      @TheGameClub  2 месяца назад

      Totally disagree

    • @stevemichael652
      @stevemichael652 2 месяца назад

      @@TheGameClub it’s not a matter of agreeing or disagreeing
      It’s an objective fact the bosses are designed with the intent for ash summons. If they took the summons or the meta away, the bosses wouldn’t be as hard as they are in the dlc. That’s a fact

    • @TheGameClub
      @TheGameClub  2 месяца назад

      @@stevemichael652 Disagree

    • @stevemichael652
      @stevemichael652 2 месяца назад

      @@TheGameClub I’m so glad you’re more credible than the devs themselves lmfao amazing. Souls fans never cease to amaze me
      Miyazaki used summons in the dlc 😂😂😂 you’re such a sweat

  • @MrSlizzard
    @MrSlizzard 2 месяца назад +1

    A fair bit repetitive but a good discussion

  • @raysandrarexxia941
    @raysandrarexxia941 2 месяца назад

    TLDR: Not all builds are equal, elitism mostly good, and if you use a guide you are trash

  • @kylestyle5693
    @kylestyle5693 2 месяца назад

    Nice discussion. Really on the pulse of Fromsoft fans. Cheers.

  • @Oceanwasnttaken
    @Oceanwasnttaken 2 месяца назад

    im gonna sell my kidney to play this game now

  • @stevemichael652
    @stevemichael652 2 месяца назад

    Why do u think u can set the rules on what normal mod and easy mode is?
    The game is designed for players to use everything in the game.
    How many buffs can u use before it goes from normal mode to easy mode? Which weapons are hard mode? How many rules do you have that players need to sort out so they know what “mode” they’re playing on?
    The problem is, FSW fanboys can’t admit when their lord and savior messed up.
    The bosses are so horribly balanced you’re either going to have a miserable time solving them alone, or an easy time using the meta (meta includes ash summons)
    This is a huge balancing issue. Just admit it. If you think people are soloing Radahn, well let’s just say a vast majority aren’t. And that includes souls purists who wouldn’t touch the meta with a ten foot pole. Even they’re doing it bc of how miserably broken the bosses are.