Hey there, i'm the creator of the mod showcased in the video and as someone whos watched your content for a while, it was quite a big shock and honor! thank you very much :)
This is a big part of what I love about the 101 sorceries mod, the fact that a player with his own gripes and experience goes "fine, I'll do it myself", and creates multiple fun niches for each class instead of "glintstone pebble color #5".
Tbf thats really not the problem with sorceries. If anything it's the opposite. The only "glintsone but different color" are the night sorceries. Most sorceries have the problem of not having reliable spells in their kit, which are usually small enough as is. Supplemented with horrible dual scalings for no ROI and the fact that some sorceries outperform everything else so hard you really have no reason to not spam comet.
@rodo1252 also definitely true, I can't remember why that was what I brought up when spell diversity was a genuine strong suit this title (although, balancing, something else entirely). I do still wish spell schools had more defined usages and trends between them in vanilla though, which is what I went into his mod liking the most.
I remember when the game first came out and I got the rotten crystal staff and immediately thought I could give people scarlet rot while shooting the crystal spells and the disappointment I had when I found out you couldnt. I literally summoned my friends as invaders and couldnt understand why the staff said it caused scarlett rot...until I started hitting them with the staff and thought just how STUPID that was. 🙄
@@62cky4powerthirsttheres a LOT of restrictions with weapons & AoWs that just make.. no sense. Fromsoft made a really cool system and then just tried to restrict the fun part of it as much as they could.
I’m still pissed the Carian Troll Knight greatsword is stuck with that shit ass troll roar ash or whatever. Such a cool sword, forever tainted by a mediocre ash I’ll never use. Yay
Azurs Staff also applies its speed boost regardless of whether you have the int to use it. Being able to carry a no int-having no dex-having faith caster to max cast speed with Icon is pretty damn solid.
As someone who runs a split magic build, the Staff of Death is the only staff... you want. People are always like "There's no reason to increase your faith to make it stronger" completely forgetting that maybe somebody wants to cast both kinds of spells.
Gelmir is better if you’re around a 40/40 split and let’s say focusing on sonaf. The difference is not big with the death staff but for a 138 or less build it’s worth noting if you want optimize stats for specific thresholds and don’t want to go 50/50.
@@teno777 The problem with the Gelmir Staff is its extreme rarity. Obviously rarity is meaningless on such a restricted run, but for a general run the Staff of Death is not only easier to get, but since it is theoretically a much later game pick-up than say the Golden Order Seal, it allows you to focus Faith first. Especially since it begins to overtake the Gelmir staff when *either* Faith or Int surpass 50.
As an Int main, this is like Christmas to me. Thanks Rusty. I personally prefer the Regal Staff over Lusat's because FP management is super important as a mage. Int mages have no healing spells so balancing flasks is much more important especially in PVP. Great for Carian Slicer though
I feel like a lot of these were poorly rated due to the amazing utility of offhanding the one which boosts the sorceries you'll be using and then just using the strongest fucking staff in the game in your other hand ie Rennala's
It’s a pretty bad tier list all things considered, because it’s made for pure mages when it’s pretty much labeled as all purpose.. I’m not rocking lusat when my biggest spells are AoW and I’m starved for mind on my str/int build on what I consider utility spells (carian/haima/crowd control/aoe/frostbite/…). The Azur staff also doesn’t add the same fp penalty as the lusat, and the spell casting speed is very convenient for melee spell combos.
@@teno777 Lusat is the best if you are doing one shots. Carian deals about 10% less damage without the 50% fp cost. Azur is about 9% faster, with a 20% increase in fp consumption and about 3% less damage than carian. All the other options are bad, because they do not upgrade with somberstones, so they will be weak. They are there for off-handing. On your first point, for magic, there is no point in investing in intelligence if you won't go hard on it. It is better to focus on one stat, than to spread out over multiple stats. Especially with intelligence, which has high requirements for staves and sorceries.
It took me until the Meteorite staff to finally understand that the baseline expectation for this ranking is "a character relying on sorceries for their overall gameplay, who will be steadily pumping their primary casting stat(s)." Then I stopped being surprised that the Demi-Human Queen's staff is so low.
@@lukatosic09 I have a couple of "bare minimum INT for certain spells paired with low/no INT requirement staff" builds, (strict ARC caster with Albinauric and sword-and-board w/Scholar's Shield and Demi-Human) and absolutely agree. All but one utility sorceries require less than 18 INT (and the one exception requires 18), and if you're not pumping INT, it won't take long before upgrading DHQ beats Meteorite's scaling.
I’m running an intelligence/faith build and I was thinking the same thing since the Prince of Death’s staff was made for just that kind of build, but I’ll be experimenting for a bit regardless
As a melee I have tried upgrading numerous staves but nothing beats the Demi-Human Queen's Staff. Even though I have staves that in my status window appear to do more damage, they don't. I doubt I will put more than enough int. into my character above being able to cast Night Maiden's Mist, so it looks like I will continue to use the Demi-Human staff.
Meteorite staff holds a special place in my heart for being the one that helped me actually get through stormveil castle and then the rest of the game till I got Lusats staff. Then hit the 80/80 cap for prince of death staff afterwards.
The Staff of the Guilty makes me sad because Reforged makes it a dual catalyst (IE able to cast both incantations AND sorceries), and that instantly gives it a potentially very cool and useful niche for hybrid builds that it just doesn't have in vanilla Elden Ring.
@@benjamintim3542 Yeah. There's been a couple times where I've wanted to use both incantations AND sorceries (go figure, not while playing Reforged), realized it'd necessitate having two different catalysts on hand, and decided against it for the sake of simplicity. The part that's actually kind of baffling to me is that Gideon's scepter, despite the fact that he explicitly uses both incantations and sorceries, ISN'T a dual catalyst in vanilla. Seems like a completely missed opportunity. (Relatedly, Reforged makes *that* a dual catalyst too.)
@@Hexagonaldonutthe thing is that Gideon doesn't use it to cast spells, he only uses it to cast the debuff and switches to a staff while also having a seal equipped. Still a missed opportunity regardless. The Golden Order Seal on the other hand, that should have been a hybrid catalyst in the same vein as the Crystal Chime from DS3 and the Talisman of Beast's from Demon's Souls. It has a very similar Int/Fth requirement (17/17 as opposed to 18/18), plus it would EASILY be the best spell casting tool for a hybrid caster with it's incredible Incant Scaling.
@@AceAviations2 Yeah, I'm aware he doesn't actually himself use the scepter for casting, almost certainly because he's just an NPC and thus has to use items the same basic way a player would. Definitely feels like he would've if not for that, though; it's very obviously meant to be a big, fancy magical implement after all. The subject of the Golden Order fundamentalist incantations' Int/Fth requirements is also something that came to mind with respect to subjects that'd be very well-suited to hybrid builds, given they literally require the two spell types' core stats; there's indeed a lot of interesting potential there, had the Golden Order Seal been a hybrid catalyst! (Which, that one in particular being a good candidate for one actually *hadn't* occurred to me, just the Golden Order incantations having very obvious stat requirement overlap with sorceries!)
I was shocked when playing ds2 over the Witches staff being that hybrid. Then I got to play Demon's, finding out the hybrid is Talisman of Beasts, then onto ds3 with the crystal chime. DS2 and Demon's spoiled me, so I'm hoping Elden Ring adds its own Talisman of Beasts. Elden was also missing a storyteller's staff equivalent. DS3 has the pestilent mist(Nightmaiden's mist equivalent), so having a catalyst with a offensive ash of war is needed. Imagine combining the Nightmaiden's mist with the staff's ash of war would make it a needed staff for any spellcaster.
0:02 I'm betting at some point in development it was going to do rot buildup on spells, but when they showed it around the office someone got PTSD flashbacks of BatFog and forced them to change it.
Rennala's staff will always be my personal favorite since being able to use both it and the Full Moon spell was a whole character arc for me. It was a good moment in the Haligtree, finally able to use both unaided by talismans and such. The whole early portions of this list may as well be a whole explanation as to why more exotic sorcery types need way more spells. Heck, why even the most varied sorcery classes still need more.
Rennala's staff is also the actual best staff in the game, Lusat's staff doesn't buff the damage by that much and in prolonged fights will do overall less damage than Rennala's because of the excessive FP consumption will make you cast less spells. Also considering that if an enemy takes for example, 3 shots of comet to die with Lusat's it is most likely that it'll take the same shots with Rennala's and will cost less FP, and even if it costs 4 shots, the FP consumption is still going to be at least equal in that particular scenario. Overall, you'll get better results with Rennala's staff, Lusat's is only better if you are doing the infinite Comet Azure trick.
Me watching rusty do a full breakdown on all staves knowing full well I'm gonna continue spending every mage run with meteorite staff and rock sling until i can get +10 regal scepter
The demihuman queen staff has the best spell scaling under 40 INT. It's the greatest staff for those that are doing a hybrid build that focuses on a different stat, or for lower level invasion builds.
I used Lusat's staff for about 2 minutes before i realized the extra fp wasn't worth the extra damage. I get more damge out of my fp while using prince of deaths staff.
@@trevorjamieson8892 For that character i got int and faith to 80 specifically to maxamize my casting as he's pure magic. but even on new toons i find the exta fp not worth it. I prefer the utility of having multiple possibly weaker casts to fewer higher damage ones. just a different way of playing nothing wrong with either it's why the variety of weapons/gear exists.
@RunT0TheHillz That is true, my only personal gripe with the POD staff is if you wanted to get maximum damage out of it and surpass all the others, and assuming you started Wretch, you would need at least 140 levels alone, just to get your damage stats that high. As for health and mind? That's, at minimum, at least 50 to 60 additional levels, just so you aren't knocked over by a strong breeze and can actually cast your spells. For someone like myself, who tends to stay at around level 125 at the end game, it's too much for a normal build.
@@trevorjamieson8892 If that's how you get your enjoyment out of the games more power to you. I can never stop myself from getting as high a level as i can. Elden ring was the first fromsoft game where i actually took the time to get to max. it's fun just being able to use whatever you want on a whim. But no shade we all play in our own ways and i know playing around 150 or so is typical for pvp and such. max lvl pvp is some serious madness sometimes.
You know, I admit, I never once considered that Lucats staff turns the low FP mid levels spells into extremely powerful spells, and THAT is what makes it so useful. I know that seems obvious, but here we are.
It really doesn’t actually, at least not really compared to other staves. The amount of damage it has ahead of the other staffs is paltry, and then the drawback is a significant problem of a 50% higher cost. You might say it boosts all sorcery damage, but that damage boost is actually already included in the Sorc scaling calculation that is displayed in game. As such, other staffs are not at all far behind in damage output compared to Lusat’s, while costing significantly less Unless the spells you’re using are really cheap, it’s better to go with others, as the power difference is very negligible while the FP cost is not
Iam doing a run rn with a dex/int build so I don't go beyond 40 in each and the demi human staff outcompetes every other staff at that point as long as you upgrade it so I would say its a really good stuff although you do need to put some investment into it to be good later on.
@lukatosic09 I mean he does mention that it can beat out other staffes be he seems to really dislike the fact that you need to sink upgrades to it, but I still agree with you the staff should be higher up on the list
Tbh the combo of prince of Death staff and Golden Order seal are the best option for maxime both incantations and spells in one playthrough, the amount of damage and versatility just makes you go through the game so easy, the supports incantations and offensive ones like the dragon cult ones and the attack power of the spells like comet, carian slicer, spellblades, you have all the elemental damage, buffs, short, mid and large range
Ehhh, Erdtree Seal is arguably better overall as the better seal since Golden Seal just gives a passive to it’s specific type of incants. I use PoD with Ancient Death Rancor and Erdtree Seal with most Ancient Dragon Incants and I melt through both PvE enemies and Invaders(pvp).
@@MorsLichdomHPLC Very useful specific set of incants now that they've lowered the discus to 3 fp. Great for clearing out a dungeon and then using your PoD and expensive spells on the bosses.
Pro tip for anyone going for a pure mage build, you can put a staff like Azur's in your left hand and another staff with better scaling ( I used the Carian Regal Septre) in your right hand to reap the benefit of extra fast cast time. Same thing with Staff of loss and Meteorite staff
You even get the passive 40 virtual dex and cast for incantations too, making it neat to reach 70 virtual dex with no investment when paired with radagon icon
I remember farming weapon drops when this game first came out, never even saw the magma staff so I figured it was some quest or pick up I’d missed. Good to know that magma sorcerers will need to cleave through resistant enemies for a staff that doesn’t make enough of a difference for them, wouldn’t want any fun for non-generic sorcery
What Rusty didn't explicitly say about the Prince of Death staff is that at 80 int and faith, it outscales not just every normal staff, but also Lusat's staff with it's 50% magic cost. At NG+2 or whatever, this is objectively the best main staff just like the Golden Order seal is objectively the best seal (and better yet, they both belong to the same build). You'll want to off-hand an appropriate magic school staff (or Azur's staff), but this staff has the highest sorcery scaling in the game in the ultra endgame by a lot. Also, I believe Azur's staff is not a 50% cost penalty as you say in the video, but a 20% (unlike Lusat's, which _is_ 50%). Also, it applies even in the off-hand, for some reason, so it's well-suited as your off-hand staff in a build where you're using a large variety of spells and don't care to constantly swap between the appropriate buff staffs. It overrides and outperforms (or well, both give you virtual dexterity and Azur's caps it out) the casting speed talisman too, so it effectively frees up a talisman slot.
Yah I don't understand how the death staff is so far down in the list unless it's specifically only for 1st run through. As sum1 on NG+10 I haven't needed to switch off of it since like ng2 so I would consider it best if it didn't take so long to upgrade to max efficiency. Still I say it's definitely a top 2 or 3 staff.
@@Godless_Trail Nah, given that most playthroughs end after NG or maybe NG+, a staff that isn't practical until the end of NG+2 _is_ garbage. Like, making the rankings based on super-duper-ultra-endgame only is boring and that's the only place where the staff doesn't suck. I was just commenting that once you _are_ at that point, it is absolutely dominant.
@yakovshalunov as I said if it was a ranking purely for 1st run through I understand it would 100% b garbage but a game that has been out for as long as this 1 has, I would assume most ppl are past ng+ that are still playing, that is why I wouldn't put it as number 1 or 2 overall, but if as u say it is the most dominant staff I don't know how u could place it so low, unless u are strictly talking about on a 1st run-through which isn't what the video was titled.
@@Godless_Trail While I personally do not do this, I get the impression that the vast majority of players interact minimally with NG+ and instead just do multiple run throughs starting from scratch, doing different things each time.
so, to be totally honest, despite owning this game for some reason I’ve never actually played it, I mainly started watching your videos because I liked seeing all of the cool magic laid out, but I would just like to say that I really appreciate you using the ratchet and clank music, because I got the biggest dumbest smile on my face when I recognized stuff from some of my favorite teenaged games.
2 месяца назад+3
Some of these have bonuses for a family of spells. For example, the Staff of Loss increases the night spells. You can wield this staff as a secondary staff, while you wield a staff with good scaling in your main hand. That way, you get the best sorcery scaling as well as the extra bonus from the secondary hand. Win-win.
This is a super good tier list, just remember that all the school specific staves can be offhanded for a buff to said school they increase, so basically even though some of the staves are ass they are still useful
True, but I always disliked that because not only does it feel awkward to hold 2 staves (and one of them is basically decoration), but it could also get patched in the future as this is technically a bug. If they do patch this it could prompt them to rebalance some catalysts to be more viable too.
@@sebastianestrada3697 I don't think its a bug but I agree that it should be changed and those staffs rebalanced. Its just doesn't make sense for a catalyst to buff spells its not casting. Also Azur's glintstone staff shouldn't be usable by non sorcery/int builds. It requires a massive 52 int but its best used in builds who don't invest into int at all. Edit: Just tested it and Azur's glintstone staff despite buffing the casting speed of all spells only increases the FP cost of sorcceries. Its objectively better on non int builds in every way.
I'm gonna say it right now, the Gelmir Staff is hella underrated. It might underperform at 80/80 but it's the best staff at 30/30 and 45/45 which are the soft and hardcaps for every hybrid seal and staff in the game aside from Prince of Death's. At 45/45 it might lose to 80 int pure int staffs but not so much if you consider having access to Golden Vow and Howl of Shabriri or even just Flame Grant Me Strength to boost lava sorceries.
Gelmir at 40/40 int/fth actually competes pretty well with the best staffs at in the game at 80 int You lose a bit of damage for crazy versatility from having access to fth aows, weapons and incants
He literally says that in the video lol he says it’s good for one thing: spamming night comet which is a nuke of a spell but because it’s just good for that he doesn’t rank it higher lol not everyone just wants to spam one spell the entire time. Shits boring.
After using the staff of the guilty in pvp for a while, I'd personally give it points for letting faith pures shake up their casting rotation wildly. Going from incantations to sorceries so suddenly always seems to throw people off, and you don't even have to invest in INT to get usable damage out of it.
The main use case of the Glintstone staff is that it's a guaranteed drop from a lone wandering noble close to Sellen, so even if you didn't start with a staff, getting one in limgrave is trivial unlike the situation for Sacred Seals.
i used the prince of death staff on my first play. But my build was int/faith because i did my play through with night and flame sword, and work out pretty good.
Yeah, Prince of Death Staff, Golden Order Seal, and the Sword of Night and Flame are literally made for an Int/Faith build. Perfect for people like me who saw all the incredible magic in this game and just couldn't choose Sorceries or Incantations!
@@GlaucoHTS Yeah, I’m still on my first playthrough. Picked up the game relatively late, but when my friends learned my insane all spells idea, they immediately recommended the SoNF. Someday I’ll get around to beating Elden Ring. Someday.
Nah mate the frenzy seal gotta be number 1. You can get crazy scaling on it without even investing in faith, and no stat requirement or it's like comically low, so you can use golden vow and other Huff's with basically no drawback. Dragon seal should be second tho imo
@@THE_MOONMAN Frenzy seal's scaling is absolutely horrendous, at 35/45 Arc/Fai the DCS gets 324 incant scaling while the Frenzy Flame seal at 25/25/25/25 (the same exact stat investment) only gets 220 incant. Preferring faith (its best stat) with a 20/20/20/40 spread only bumps up the scaling to 227. It is complete dogshit, and it's lack of arcane scaling means it doesn't even scale the madness build-up for its own spells like DCS does, it's by far the worst seal in the game
@@THE_MOONMAN Faith is the one stat that almost any build benefits from investing in, since you get golden vow, flame grant me strength, and howl of shabriri. "Crazy scaling" maybe with all stats at 99.
i think a lot of build options in this game suffer from being mostly roleplay flavor options in a game where roleplaying too hard immediately nets you a challenge run. maybe i would want to use the digger staff with a medium int + high strength build if i'm roleplaying as a menial laborer that decided to start waving around a fallingstar beast's jaw but still uses their old spells, be it out of habit and/or just to fuck with the highborn, but i'm not gonna be using it too much anyway because my menial-laborer-turned-warrior is getting proverbially owned by everything in the endgame for the crime of shitting around and will quickly unlearn that habit and/or swallow their pride. unless i start playing good, of course. but i don't want to.
I agree that the “I’m an open world, be whatever you want to be” concept doesn’t exactly mesh well with the “I’m a Dark Souls game, I fuck your asshole” concept. I think the balancing act with Elden Ring is: How can I make a fun roleplay build that’s simultaneously interesting and viable? How can I optimize the piss out of every last bit of this build that I can, so I can get the most possible damage and defense while still being a unique build?
I just don't get why there's no strength/int spell scaling staffs at all given how many strength int enemies there are(Radahn, Battle mages, miners, ext) and even armor pieces that support strength int with Haima Glintstone Crown giving 2+ to both stats. The Digger's Staff would have been a great choice for the strength/int spell scaling staff given what spells it buffs and it being used by the strength/int miners.
Renalla's is honestly my go-to mainly because of the ash of war giving me strong melee without having to slot the actual sword spells. Fun fact: it easilly stunlocks Haligtree cleanrot knights.
A suggestion on how to convey the damage bonus for certain schools of magic, for instance, you can say that at 80 int, the Carian Regal Scepter has 410 sorcery scaling for full-moon sorceries, which only puts it 3 behind Lusat's, without a cost increase. Meteorite Staff has 353.6 Sorcery Scaling for Gravity spells, which actually makes it the 6th strongest staff for such spells. Or yes, you can off-hand it. But just a better way to explain the value of the damage buffs.
I've finished this game twice (and I do deep exploration in each playthrough), and I only just realized there are such things as the Crystal Staff and Carian Glintblade Staff
Very few youtubers nowadays can pull off the zero punctuation writing style but you do it flawlessly. I feel like these ranking videos would get pretty old otherwise
I always go an arcane hybrid as int just so I can use Albinauric staff with all the sweet grey/white/blue int weapons, without the need to be carian elegance. Well, that's the most important reason, anyway. :D
stuff like showing the scaling of other staffs compared to the demi human without it feeling like im comparing excel sheets at work is very much appreciated, you've always had such a strength at fast info that i can retain, and stuff like that only makes it better. Great stuff
I feel like the demi human staff should be higher up, while yes it is mostly an early game/low int staff. with builds that are part int part something like dex they the demi human staff outcompetes other staffs with at 40 int and at around +16. I do agree that its a bit resource hungry cause it needs to those upgrades to be any good but in my run i used moonveil, glintstone kris and wing of astel wich are all somber weapons so i could put all my normal ones into that staff
You know, I dare say that Rusty's Elden Ring content is just able to only one still being posted that doesn't feel stale at this point. It always seems fresh even though he is covering content that has been covered many times before. I guess it's cause of the technical knowledge he approaches it with, and his witty commentary to go with it. Either way, it's awesome and makes me laugh my ass off. Keep it up!
The thing is that the Gelmir Glintstone Staff is the strongest Int/Fth Staff until 50/50 Int/Fth, and given that the Golden Order Seal starts to drop off in gains after reaching 45/45, the Gelmir Glintstone Staff is actually the best companion to the Golden Order Seal for a hybrid caster. At 45/45 Int/Fth the Gelmir Glintstone Staff hits 280 Sorcery Scaling while the Prince of Death's Staff hits 266 Sorcery Scaling, now if you're using Death Sorceries then it will outclass the Gelmir one, but that's really just two spells (Rancorcall and Ancient Death Rancor). So it pairs very well with the Golden Order Seal and the Sword of Night and Flame.
The gelmir staff isn’t that bad at lower int and faith. At 50/50 it has a 285 sorcery scaling while prince of death staff has a 286. At any lower levels of int and faith it outperforms the death staff. It has some use as an int/faith build at lower levels.
A great companion to the Sword of Night and Flame and Golden Order Seal, whose Incant Scaling increases start to drop off after 45/45 Int/Fth btw. 45/45 is arguably the best stopping point because you can use the vast majority of the spell in the game, really only missing out on a few Incantations and the really high-end Sorceries. The only spells that you really miss out on if you go to 45/45 that are remotely worthwhile are: 1. Fortissax's Lightning Spear 2. Dragon Communion spell 3. Comet Azur 4. Loretta's Mastery 5. The Full Moon spells 6. Comet (even if Night Comet is superior) 7. Death Lightning 8. Swarm of Flies However Fortissax's Lightning Spear can easily be used by just wearing a piece of armor that boosts your Faith by 1 point (Sacred Crown Helm for example)
My number 1 is and always will be duel wielding staffs of Loss and shooting my Night Comet railgun shots and decimating absolutely everything. I had my brother help me move inventory from one character to another and 2 staffs of loss is a game changer. When duel wielding these staffs the buff to night sorceries is multiplicative.
For anyone who doesn't know. If you want the *glintstone staff (for whatever reason) there's a guy wandering around behind the waypoint ruins in limgrave that drops one. I'm pretty sure it's a guaranteed drop. You'll know it's him if you see a pack of wolves running around nearby.
@@trequor Weird, I know exactly who he's talking about. If it helps there's also a graveyard near the wolves, and bats at night. If you fall off the cliff, you've gone too far. 🙂
Since he forgot to say it for whatever reason. DID YOU KNOW fire damage resets frostbite. Edit: I prejacked my comment, idk what I was thinking of course he would remember to say that
Staff of Loss has 2.5 weight. It suits very good with heavier & more complicated builds. For Example I am playing with INT/WARRIOR, Both "Spear--Great shield & Jellyfish--Staff." This is one of the strongest and fun build. Both very defensive and offensive. (Only weakness is scarlet Rot.) (Med Load) 1- Night Comet with Terra Magic+Jellyfish+Wondurus+Staff of Loss+Godfrey Icon is massive DMG. 2. Cold Build + Ice Spear is very usefull and strong. + Clayman's is very lightweight spear. 3. Spear Shield build has amazing Guard Counter and %100 protection against physical + magical more than % 75-80 Against Elemental. 4. You can use other sorceries in different situations. Head Navy Hood Body Beast Champion Armor Hand Beast Champion Greaves Feet Beast Champion Gauntlets Tal-1 Great-Jar's Arsenal Tal-2 Pearldrake Talisman +2 Tal-3 Greatshield Talisman Tal-4 Godfrey Icon Wep-R-1 Clayman's Harpoon(Cold Scale) Wep-R-2 Staff of Loss Wep-R-3 Carian Regal Scepter Wep-L-1 Cuckoo Greatshield Wep-L-2 Jellyfish Shield Spel-1 Scholar's Shield Spel-2 Terra Magicus Spel-3 Night Comet Spel-4 Greatblade Phalanx Spel-5 Carian Slicer Spel-6 Adula's Moonblade Spel-7 Carian Piercer Spel-8 Loretta's Greatbow Defense Negation(150LVL Stats) Physical 30.089 VS Strike 28.804 VS Slash 32.133 VS Pierce 30.947 Magic 32.299 Fire 33.491 Lightning 31.928 Holy 32.905 Immunity 131 Robustness 186 Vitality 102 Focus 111
After running the numbers, I actually prefer the Carian Glintblade Staff over the Academy Glintstone Staff for mid-late game (honestly even endgame if you don't intend on putting your int above 60.) At max upgrade, 60 int the Academy staff beats it by 6 whole scaling. At lower levels the gap is even smaller. In exchange you get a buff to two of the best spells for spellswords, Carian Phalanx and Magic Glintblade. Easy choice for me.
It's so bizarre that Elden Ring doesn't have any kind of multi-school or weapon catalysts, it's basically the perfect game for hybrid builds and gives next to nothing to them
For lists like these you could consider reverser order, we know lusats in number 1 but who coulf guess what the worst is and just how you'll berate it, could be more exciting
I was literally just looking for this video from you a few days ago😂😂😂 I thought you forgot to rank all the staffs, I'm very happy to find you didn't 👍
Only just started binging your videos like a week ago and now I’m here as soon as one drops AS I’m sitting down to eat lunch. Marika has smiled upon me this day.
So, from what I understand. At 80 INT. Lusat's Staff isn't much more damaging than Rennala's Staff. And that 50% FP increase DOES start adding up.... The only time overall that Lusat's Staff is truly worth it, is if you drink the infinite FP Physic. And then use something like Azur's Comet, or some other super high FP costing spell. Or, maybe in PvP if you're running some kind of oneshot build. (I dunno, I don't play PvP enough to care about it.)
that is correct. lusats staff is good for 2 things: infinite fp asap oneshot boss builds & lowcost pebble spamming. the extra damage might not seem like a lot, but you are able to kill enemies that take 3 normal spells in 2 spells or enemies that take 2 normal spells with 1 spell, so you do save fp if all you need is a little bit of extra damage. if we talk about multiple ng+ runs, it does reach a point where it no longer matters which staff you will use, be it pod, rennalla or lusat, since it will all be about fashionring with your stats going through the roof, BUT you can advance your infinite fp oneshot build even further by using both, rennallas as offhand and lusats as mainhand (terra - dark moon - comet azur). but for fashionring i do agree that rennallas + the carian knights sword or shield are a very pretty combination. my personal favorite was lusats staff + haligtree crest greatshield and i swapped the shield out for a catalyst or the staff to a sword in the second slots.
Demihuman queens staff is great for 125 pvp builds, 20 points in int lets you get an extra 150ish damage on infuseable weapons. Plus pebble is great for dealing with magic pixels.
That's a mausoleum knight when not mounted they can teleport and they do death blight on there spear hits there amour set can be farmed but there's no head piece
During the first playthrough for a range-focused mage, there are only 3 staves: Meteorite, Lusat's, and Prince of Death's Staff. I'd count the Astrologer's Staff too, if I didn't sell it for cash 5 mins into the game. You use Meteorite for the first half of the game, until you can wield Lusat's, by which time you can get it to +9 and never look back. The other two are for offhand use at that point. There are only 8 sorceries: in the game (in order of use): Glintstone Pebble, Rock Sling, Ambush Shard, Loretta's Greatbow, Glintstone Cometshard, Comet Azur, Ranni's Dark Moon, and Ancient Death Rancor. Your primary killers for bosses are Rock Sling and Ancient Death Rancor, with the Glintstone sorceries combining with Rock Sling for in between. The rest are either specific tools, or primarily for your Mimic Tear to use (I'm looking at you Comet Azur). You use a total of three Incantations: Flame, Cleanse Me, Golden Vow, and Lord's Divine Fortification. Although you can add Urgent Heal if you consistently make poor life choices. Arrow's Reach Talisman, Magic Scorpion Charm, Graven Talismans, Great-Jar's Arsenal after Radahn, Soreseal until I don't need to, maybe Godfrey Icon and Ritual Sword Talisman occasionally. Done. Fight me. In comments. This is not for PvP obv. 🙂
Honourable mention to swift glintstone shard - when you’re high enough level, this is a fast cheap hard to dodge one or two shot kill for minor monsters. Also have you tried dual wielding gavel of Haima, alternating hands for permanent knockdown? Personally also rate Carian sceptre for its amazing in your face AoW lockdown potential. Oh and nights maiden mist has incredible cheese potential … think you’re missing out a bit here
Hey there, i'm the creator of the mod showcased in the video and as someone whos watched your content for a while, it was quite a big shock and honor! thank you very much :)
No problem
Did you create the all black confessor fit he's wearing vs godrick
@@qualiswilliams7403 yea
*Staff’s. You’re welcome 😉
the plural is staves LMAO@@anothermeantroll8376
we’re getting closer and closer to a full weapon tierlist
And a pots tierlist.
And hopefully a fields and grass tier list
@@wg6652 and mayhap a sites of grace tierlist
Death tier list my bet on fall damage ranking pretty low.
@@thewallsspeaktome3507most appreciated messages tierlist
This is a big part of what I love about the 101 sorceries mod, the fact that a player with his own gripes and experience goes "fine, I'll do it myself", and creates multiple fun niches for each class instead of "glintstone pebble color #5".
Rot sorceries sounds awesome, as brought up by Rusty, and i hope someone made at least one rot sorcery to try it out
that's because only lames play with sorceries
@@noirekuroraigami2270 completely random bullshit build supremacy
Tbf thats really not the problem with sorceries. If anything it's the opposite. The only "glintsone but different color" are the night sorceries. Most sorceries have the problem of not having reliable spells in their kit, which are usually small enough as is. Supplemented with horrible dual scalings for no ROI and the fact that some sorceries outperform everything else so hard you really have no reason to not spam comet.
@rodo1252 also definitely true, I can't remember why that was what I brought up when spell diversity was a genuine strong suit this title (although, balancing, something else entirely). I do still wish spell schools had more defined usages and trends between them in vanilla though, which is what I went into his mod liking the most.
I remember when the game first came out and I got the rotten crystal staff and immediately thought I could give people scarlet rot while shooting the crystal spells and the disappointment I had when I found out you couldnt. I literally summoned my friends as invaders and couldnt understand why the staff said it caused scarlett rot...until I started hitting them with the staff and thought just how STUPID that was. 🙄
Thats how I felt about not being able to put square off on greatswords, or not being able to change the weapon art of the erdtree greatclub.
@@62cky4powerthirsttheres a LOT of restrictions with weapons & AoWs that just make.. no sense. Fromsoft made a really cool system and then just tried to restrict the fun part of it as much as they could.
I’m still pissed the Carian Troll Knight greatsword is stuck with that shit ass troll roar ash or whatever. Such a cool sword, forever tainted by a mediocre ash I’ll never use.
Yay
@@lsfaraonebut roar is badass
FromSoftware is so freaking dumb and disappointing sometimes.
About azurs staff:
20% cost, only lusats has the 50% extra cost. It also stacks with radagon icon to give max speed with any dex level
Speeds up incantations as an offhand too
@@mfspectacular indeed. As long as it's visible on your character it gives you 40 dex worth of speed, no matter what you actually cast with.
Azurs Staff also applies its speed boost regardless of whether you have the int to use it. Being able to carry a no int-having no dex-having faith caster to max cast speed with Icon is pretty damn solid.
@@KoopaKrump also correct!
@@mfspectacularalso i doesn't increase incantations cost either
As someone who runs a split magic build, the Staff of Death is the only staff... you want. People are always like "There's no reason to increase your faith to make it stronger" completely forgetting that maybe somebody wants to cast both kinds of spells.
More is always the way to go. Plus it makes the game more interesting too. Having both types of magic doesn't make the game stale
Gelmir is better if you’re around a 40/40 split and let’s say focusing on sonaf. The difference is not big with the death staff but for a 138 or less build it’s worth noting if you want optimize stats for specific thresholds and don’t want to go 50/50.
@@teno777 The problem with the Gelmir Staff is its extreme rarity. Obviously rarity is meaningless on such a restricted run, but for a general run the Staff of Death is not only easier to get, but since it is theoretically a much later game pick-up than say the Golden Order Seal, it allows you to focus Faith first. Especially since it begins to overtake the Gelmir staff when *either* Faith or Int surpass 50.
Imagine not wanting more spells.
you monster
As an Int main, this is like Christmas to me. Thanks Rusty.
I personally prefer the Regal Staff over Lusat's because FP management is super important as a mage. Int mages have no healing spells so balancing flasks is much more important especially in PVP. Great for Carian Slicer though
I feel like a lot of these were poorly rated due to the amazing utility of offhanding the one which boosts the sorceries you'll be using and then just using the strongest fucking staff in the game in your other hand ie Rennala's
I feel the same way. 11% more damage for 50% higher cost just doesn't feel worth it in PVE.
@@TheTrueFool It is totally worth it whhen it just you kill the enemy. You do not need to use it as many times in that case.
It’s a pretty bad tier list all things considered, because it’s made for pure mages when it’s pretty much labeled as all purpose.. I’m not rocking lusat when my biggest spells are AoW and I’m starved for mind on my str/int build on what I consider utility spells (carian/haima/crowd control/aoe/frostbite/…). The Azur staff also doesn’t add the same fp penalty as the lusat, and the spell casting speed is very convenient for melee spell combos.
@@teno777 Lusat is the best if you are doing one shots. Carian deals about 10% less damage without the 50% fp cost. Azur is about 9% faster, with a 20% increase in fp consumption and about 3% less damage than carian. All the other options are bad, because they do not upgrade with somberstones, so they will be weak. They are there for off-handing. On your first point, for magic, there is no point in investing in intelligence if you won't go hard on it. It is better to focus on one stat, than to spread out over multiple stats. Especially with intelligence, which has high requirements for staves and sorceries.
It took me until the Meteorite staff to finally understand that the baseline expectation for this ranking is "a character relying on sorceries for their overall gameplay, who will be steadily pumping their primary casting stat(s)." Then I stopped being surprised that the Demi-Human Queen's staff is so low.
This tier list pisses me off because most of the low ranked staff are incredibly good for different types of hybrid builds
Meteorite has been carrying me from beginning to the forbidden lands. I may consider a change now, however.
@@lukatosic09 I have a couple of "bare minimum INT for certain spells paired with low/no INT requirement staff" builds, (strict ARC caster with Albinauric and sword-and-board w/Scholar's Shield and Demi-Human) and absolutely agree.
All but one utility sorceries require less than 18 INT (and the one exception requires 18), and if you're not pumping INT, it won't take long before upgrading DHQ beats Meteorite's scaling.
I’m running an intelligence/faith build and I was thinking the same thing since the Prince of Death’s staff was made for just that kind of build, but I’ll be experimenting for a bit regardless
As a melee I have tried upgrading numerous staves but nothing beats the Demi-Human Queen's Staff. Even though I have staves that in my status window appear to do more damage, they don't. I doubt I will put more than enough int. into my character above being able to cast Night Maiden's Mist, so it looks like I will continue to use the Demi-Human staff.
Meteorite staff holds a special place in my heart for being the one that helped me actually get through stormveil castle and then the rest of the game till I got Lusats staff. Then hit the 80/80 cap for prince of death staff afterwards.
The Staff of the Guilty makes me sad because Reforged makes it a dual catalyst (IE able to cast both incantations AND sorceries), and that instantly gives it a potentially very cool and useful niche for hybrid builds that it just doesn't have in vanilla Elden Ring.
Elden Ring really was missing a hybrid catalyst. Hopefully the DLC adds one...
@@benjamintim3542 Yeah. There's been a couple times where I've wanted to use both incantations AND sorceries (go figure, not while playing Reforged), realized it'd necessitate having two different catalysts on hand, and decided against it for the sake of simplicity.
The part that's actually kind of baffling to me is that Gideon's scepter, despite the fact that he explicitly uses both incantations and sorceries, ISN'T a dual catalyst in vanilla. Seems like a completely missed opportunity. (Relatedly, Reforged makes *that* a dual catalyst too.)
@@Hexagonaldonutthe thing is that Gideon doesn't use it to cast spells, he only uses it to cast the debuff and switches to a staff while also having a seal equipped. Still a missed opportunity regardless.
The Golden Order Seal on the other hand, that should have been a hybrid catalyst in the same vein as the Crystal Chime from DS3 and the Talisman of Beast's from Demon's Souls. It has a very similar Int/Fth requirement (17/17 as opposed to 18/18), plus it would EASILY be the best spell casting tool for a hybrid caster with it's incredible Incant Scaling.
@@AceAviations2 Yeah, I'm aware he doesn't actually himself use the scepter for casting, almost certainly because he's just an NPC and thus has to use items the same basic way a player would. Definitely feels like he would've if not for that, though; it's very obviously meant to be a big, fancy magical implement after all.
The subject of the Golden Order fundamentalist incantations' Int/Fth requirements is also something that came to mind with respect to subjects that'd be very well-suited to hybrid builds, given they literally require the two spell types' core stats; there's indeed a lot of interesting potential there, had the Golden Order Seal been a hybrid catalyst! (Which, that one in particular being a good candidate for one actually *hadn't* occurred to me, just the Golden Order incantations having very obvious stat requirement overlap with sorceries!)
I was shocked when playing ds2 over the Witches staff being that hybrid. Then I got to play Demon's, finding out the hybrid is Talisman of Beasts, then onto ds3 with the crystal chime.
DS2 and Demon's spoiled me, so I'm hoping Elden Ring adds its own Talisman of Beasts. Elden was also missing a storyteller's staff equivalent. DS3 has the pestilent mist(Nightmaiden's mist equivalent), so having a catalyst with a offensive ash of war is needed. Imagine combining the Nightmaiden's mist with the staff's ash of war would make it a needed staff for any spellcaster.
0:02 I'm betting at some point in development it was going to do rot buildup on spells, but when they showed it around the office someone got PTSD flashbacks of BatFog and forced them to change it.
Rennala's staff will always be my personal favorite since being able to use both it and the Full Moon spell was a whole character arc for me. It was a good moment in the Haligtree, finally able to use both unaided by talismans and such.
The whole early portions of this list may as well be a whole explanation as to why more exotic sorcery types need way more spells. Heck, why even the most varied sorcery classes still need more.
Rennala's staff is also the actual best staff in the game, Lusat's staff doesn't buff the damage by that much and in prolonged fights will do overall less damage than Rennala's because of the excessive FP consumption will make you cast less spells. Also considering that if an enemy takes for example, 3 shots of comet to die with Lusat's it is most likely that it'll take the same shots with Rennala's and will cost less FP, and even if it costs 4 shots, the FP consumption is still going to be at least equal in that particular scenario. Overall, you'll get better results with Rennala's staff, Lusat's is only better if you are doing the infinite Comet Azure trick.
These are facts@@edgarahcow7748
Me watching rusty do a full breakdown on all staves knowing full well I'm gonna continue spending every mage run with meteorite staff and rock sling until i can get +10 regal scepter
Hell yeah Brother me too
The all weapons' list is getting closer and closer
Hopefully NPC tier list is next
The demihuman queen staff has the best spell scaling under 40 INT. It's the greatest staff for those that are doing a hybrid build that focuses on a different stat, or for lower level invasion builds.
I used Lusat's staff for about 2 minutes before i realized the extra fp wasn't worth the extra damage. I get more damge out of my fp while using prince of deaths staff.
Out of curiosity, what level are you, what level are your Int & Fth, and what journey are you on with that character?
@@trevorjamieson8892 For that character i got int and faith to 80 specifically to maxamize my casting as he's pure magic. but even on new toons i find the exta fp not worth it. I prefer the utility of having multiple possibly weaker casts to fewer higher damage ones. just a different way of playing nothing wrong with either it's why the variety of weapons/gear exists.
@RunT0TheHillz That is true, my only personal gripe with the POD staff is if you wanted to get maximum damage out of it and surpass all the others, and assuming you started Wretch, you would need at least 140 levels alone, just to get your damage stats that high. As for health and mind? That's, at minimum, at least 50 to 60 additional levels, just so you aren't knocked over by a strong breeze and can actually cast your spells. For someone like myself, who tends to stay at around level 125 at the end game, it's too much for a normal build.
@@trevorjamieson8892 If that's how you get your enjoyment out of the games more power to you. I can never stop myself from getting as high a level as i can. Elden ring was the first fromsoft game where i actually took the time to get to max. it's fun just being able to use whatever you want on a whim. But no shade we all play in our own ways and i know playing around 150 or so is typical for pvp and such. max lvl pvp is some serious madness sometimes.
Ever since Rusty covered DDLC's secrets he truly went insane
good god you really are everywhere
@@chesterstone2024he's on my room rn😰
@@JustMiluna How tf does one be ON a room.
@@JustMiluna He's omnipresent then, because he's also in my room right now. This man needs to be sto-
@@Rule_Enforcerever heard of a doll house? Picture a grown ass man standing on top of it
You know, I admit, I never once considered that Lucats staff turns the low FP mid levels spells into extremely powerful spells, and THAT is what makes it so useful.
I know that seems obvious, but here we are.
It really doesn’t actually, at least not really compared to other staves. The amount of damage it has ahead of the other staffs is paltry, and then the drawback is a significant problem of a 50% higher cost.
You might say it boosts all sorcery damage, but that damage boost is actually already included in the Sorc scaling calculation that is displayed in game. As such, other staffs are not at all far behind in damage output compared to Lusat’s, while costing significantly less
Unless the spells you’re using are really cheap, it’s better to go with others, as the power difference is very negligible while the FP cost is not
I love that staves here have like different specializations like a staff for each sect of magic I really wish those magic sects were fully developed
I played through an entire playthrough with just the Demihuman queen staff. I know it isn't good, but it looks nice.
Iam doing a run rn with a dex/int build so I don't go beyond 40 in each and the demi human staff outcompetes every other staff at that point as long as you upgrade it so I would say its a really good stuff although you do need to put some investment into it to be good later on.
@@fritz8393something that rusty seems to not understand
@lukatosic09 I mean he does mention that it can beat out other staffes be he seems to really dislike the fact that you need to sink upgrades to it, but I still agree with you the staff should be higher up on the list
Tbh the combo of prince of Death staff and Golden Order seal are the best option for maxime both incantations and spells in one playthrough, the amount of damage and versatility just makes you go through the game so easy, the supports incantations and offensive ones like the dragon cult ones and the attack power of the spells like comet, carian slicer, spellblades, you have all the elemental damage, buffs, short, mid and large range
Ehhh, Erdtree Seal is arguably better overall as the better seal since Golden Seal just gives a passive to it’s specific type of incants. I use PoD with Ancient Death Rancor and Erdtree Seal with most Ancient Dragon Incants and I melt through both PvE enemies and Invaders(pvp).
@@MorsLichdomHPLC Very useful specific set of incants now that they've lowered the discus to 3 fp. Great for clearing out a dungeon and then using your PoD and expensive spells on the bosses.
These with the sword of night and flame and clayman spear with sacred blade let me do everything a bit
@@MorsLichdomHPLCEtdtree Seal with 80 faith( 353 scaling), GO seal with int / faith 80/80( 390 scaling). GO is overall better.
I'm currently playing a int/faith hybrid with PoDS and Golden Order seal and I agree.
Pro tip for anyone going for a pure mage build, you can put a staff like Azur's in your left hand and another staff with better scaling ( I used the Carian Regal Septre) in your right hand to reap the benefit of extra fast cast time. Same thing with Staff of loss and Meteorite staff
You even get the passive 40 virtual dex and cast for incantations too, making it neat to reach 70 virtual dex with no investment when paired with radagon icon
I had no idea you'll get that benefit of faster cast but without the drawback of extra fp usage . Thank you for saying this
That transition with the fallingstar beast near the start was so clean
0:36 and yeah I didn't even notice the first time
@@renegade6578 I still don't see it. What transition?
@@ASpaceOstrich look at the location
@@renegade6578 Is that not just the one on Altus?
@@ASpaceOstrich look closer at the scene before
I remember farming weapon drops when this game first came out, never even saw the magma staff so I figured it was some quest or pick up I’d missed. Good to know that magma sorcerers will need to cleave through resistant enemies for a staff that doesn’t make enough of a difference for them, wouldn’t want any fun for non-generic sorcery
What Rusty didn't explicitly say about the Prince of Death staff is that at 80 int and faith, it outscales not just every normal staff, but also Lusat's staff with it's 50% magic cost. At NG+2 or whatever, this is objectively the best main staff just like the Golden Order seal is objectively the best seal (and better yet, they both belong to the same build). You'll want to off-hand an appropriate magic school staff (or Azur's staff), but this staff has the highest sorcery scaling in the game in the ultra endgame by a lot.
Also, I believe Azur's staff is not a 50% cost penalty as you say in the video, but a 20% (unlike Lusat's, which _is_ 50%). Also, it applies even in the off-hand, for some reason, so it's well-suited as your off-hand staff in a build where you're using a large variety of spells and don't care to constantly swap between the appropriate buff staffs. It overrides and outperforms (or well, both give you virtual dexterity and Azur's caps it out) the casting speed talisman too, so it effectively frees up a talisman slot.
Yah I don't understand how the death staff is so far down in the list unless it's specifically only for 1st run through. As sum1 on NG+10 I haven't needed to switch off of it since like ng2 so I would consider it best if it didn't take so long to upgrade to max efficiency. Still I say it's definitely a top 2 or 3 staff.
@@Godless_Trail Nah, given that most playthroughs end after NG or maybe NG+, a staff that isn't practical until the end of NG+2 _is_ garbage. Like, making the rankings based on super-duper-ultra-endgame only is boring and that's the only place where the staff doesn't suck. I was just commenting that once you _are_ at that point, it is absolutely dominant.
@yakovshalunov as I said if it was a ranking purely for 1st run through I understand it would 100% b garbage but a game that has been out for as long as this 1 has, I would assume most ppl are past ng+ that are still playing, that is why I wouldn't put it as number 1 or 2 overall, but if as u say it is the most dominant staff I don't know how u could place it so low, unless u are strictly talking about on a 1st run-through which isn't what the video was titled.
@@Godless_Trail While I personally do not do this, I get the impression that the vast majority of players interact minimally with NG+ and instead just do multiple run throughs starting from scratch, doing different things each time.
@yakovshalunov I know what u meen I'm not a "start from scratch" I'm a completionist n collector haha but yeah to each his own
so, to be totally honest, despite owning this game for some reason I’ve never actually played it, I mainly started watching your videos because I liked seeing all of the cool magic laid out, but I would just like to say that I really appreciate you using the ratchet and clank music, because I got the biggest dumbest smile on my face when I recognized stuff from some of my favorite teenaged games.
Some of these have bonuses for a family of spells. For example, the Staff of Loss increases the night spells. You can wield this staff as a secondary staff, while you wield a staff with good scaling in your main hand.
That way, you get the best sorcery scaling as well as the extra bonus from the secondary hand.
Win-win.
This is a super good tier list, just remember that all the school specific staves can be offhanded for a buff to said school they increase, so basically even though some of the staves are ass they are still useful
Sword in the right hand looks cooler though
True, but I always disliked that because not only does it feel awkward to hold 2 staves (and one of them is basically decoration), but it could also get patched in the future as this is technically a bug. If they do patch this it could prompt them to rebalance some catalysts to be more viable too.
@@sebastianestrada3697 How is it a bug?
@@sebastianestrada3697 I don't think its a bug but I agree that it should be changed and those staffs rebalanced. Its just doesn't make sense for a catalyst to buff spells its not casting.
Also Azur's glintstone staff shouldn't be usable by non sorcery/int builds. It requires a massive 52 int but its best used in builds who don't invest into int at all.
Edit: Just tested it and Azur's glintstone staff despite buffing the casting speed of all spells only increases the FP cost of sorcceries. Its objectively better on non int builds in every way.
I'm in my first playthrough, and I'm maining Lusat's staff with staff of loss in my offhand. Night comet go brrr.
Thank you for not doing a 3 minute intro that just describes the title of the video. More people need to be like you
I'm gonna say it right now, the Gelmir Staff is hella underrated. It might underperform at 80/80 but it's the best staff at 30/30 and 45/45 which are the soft and hardcaps for every hybrid seal and staff in the game aside from Prince of Death's. At 45/45 it might lose to 80 int pure int staffs but not so much if you consider having access to Golden Vow and Howl of Shabriri or even just Flame Grant Me Strength to boost lava sorceries.
Gelmir at 40/40 int/fth actually competes pretty well with the best staffs at in the game at 80 int
You lose a bit of damage for crazy versatility from having access to fth aows, weapons and incants
1:15 I'm excited for the helmet tier list where you farm those imps on sewer pipes for an hour
I’m still waiting for Rusty to mention the Zweihander (my personal favorite) in a colossal weapons rank list.
Staff of loss is great for spamming one of the highest dps spells in the game. Don't let its lack of flexibility fool you.
For real. The simple fact of how ridiculously strong it is and it's that low on the tier list just screams "didn't do enough research"
I like it because at late game every enemy see your glinstones spells and night comet is very useful.
What's crazy is how people ignore the others night spells. That night mist is op in PVE not to mention the night comment.
This aged really well given the sorceries list.
He literally says that in the video lol he says it’s good for one thing: spamming night comet which is a nuke of a spell but because it’s just good for that he doesn’t rank it higher lol not everyone just wants to spam one spell the entire time. Shits boring.
After using the staff of the guilty in pvp for a while, I'd personally give it points for letting faith pures shake up their casting rotation wildly. Going from incantations to sorceries so suddenly always seems to throw people off, and you don't even have to invest in INT to get usable damage out of it.
Let's not forget that Slicer, Glintstone Pebble and Magic Glintblade have very low requirements to actually use either.
Been using Prince of Death in my higher NG+ runs and it feels great. 70 int and faith is bonkers
Everybody talking about the full weapons list. I’m ready for the full BOSS list
The main use case of the Glintstone staff is that it's a guaranteed drop from a lone wandering noble close to Sellen, so even if you didn't start with a staff, getting one in limgrave is trivial unlike the situation for Sacred Seals.
i used the prince of death staff on my first play. But my build was int/faith because i did my play through with night and flame sword, and work out pretty good.
Yeah, Prince of Death Staff, Golden Order Seal, and the Sword of Night and Flame are literally made for an Int/Faith build. Perfect for people like me who saw all the incredible magic in this game and just couldn't choose Sorceries or Incantations!
@@Michael-bb1cw same dude, thats my first build btw.
@@GlaucoHTS Yeah, I’m still on my first playthrough. Picked up the game relatively late, but when my friends learned my insane all spells idea, they immediately recommended the SoNF. Someday I’ll get around to beating Elden Ring. Someday.
@@Michael-bb1cw well i did already 4 times and unfortunelly the sonaf is not that good late. But is a monster on early. ER become super easy with it.
@@GlaucoHTSit's still very good late game, why do you think it's bad?
The dragon communion seal better be the number one seal when you’ll eventually rank them.
Nah mate the frenzy seal gotta be number 1. You can get crazy scaling on it without even investing in faith, and no stat requirement or it's like comically low, so you can use golden vow and other Huff's with basically no drawback. Dragon seal should be second tho imo
@@THE_MOONMAN Frenzy seal's scaling is absolutely horrendous, at 35/45 Arc/Fai the DCS gets 324 incant scaling while the Frenzy Flame seal at 25/25/25/25 (the same exact stat investment) only gets 220 incant. Preferring faith (its best stat) with a 20/20/20/40 spread only bumps up the scaling to 227. It is complete dogshit, and it's lack of arcane scaling means it doesn't even scale the madness build-up for its own spells like DCS does, it's by far the worst seal in the game
@@THE_MOONMAN Faith is the one stat that almost any build benefits from investing in, since you get golden vow, flame grant me strength, and howl of shabriri. "Crazy scaling" maybe with all stats at 99.
@@spongbobsquarepants3922 Actually nah you can max out every stat and it still loses to the golden order seal by like half a dozen points.
@@kellbyb That is correct. It also loses to dragon communion seal. It has a niche for frenzy incantations though.
You should tell people they can run backwards at the start of Radahn's fight to get hum into melee phase, everybody loves hearing that, too.
i think a lot of build options in this game suffer from being mostly roleplay flavor options in a game where roleplaying too hard immediately nets you a challenge run.
maybe i would want to use the digger staff with a medium int + high strength build if i'm roleplaying as a menial laborer that decided to start waving around a fallingstar beast's jaw but still uses their old spells, be it out of habit and/or just to fuck with the highborn, but i'm not gonna be using it too much anyway because my menial-laborer-turned-warrior is getting proverbially owned by everything in the endgame for the crime of shitting around and will quickly unlearn that habit and/or swallow their pride.
unless i start playing good, of course. but i don't want to.
I agree that the “I’m an open world, be whatever you want to be” concept doesn’t exactly mesh well with the “I’m a Dark Souls game, I fuck your asshole” concept.
I think the balancing act with Elden Ring is: How can I make a fun roleplay build that’s simultaneously interesting and viable? How can I optimize the piss out of every last bit of this build that I can, so I can get the most possible damage and defense while still being a unique build?
@@bumblegoot1139it used to be like that with poise, but then they added the change to light roll and recovery speed.
I just don't get why there's no strength/int spell scaling staffs at all given how many strength int enemies there are(Radahn, Battle mages, miners, ext) and even armor pieces that support strength int with Haima Glintstone Crown giving 2+ to both stats.
The Digger's Staff would have been a great choice for the strength/int spell scaling staff given what spells it buffs and it being used by the strength/int miners.
@@Warcrafter4 Or Meteorite Staff, considering all the meteorite weapons heavily favor strength investment over int (except the two Astel weapons)
Meteorite staff is the best staff until it isn't.
I can’t be the only one that just used the meteorite staff the entire game, right?
Dont really need more tbh
When you just pick one up for the occasional sorcery while leveling INT because your main weapon is the Moonlight Greatsword.
Def my first playthrough
Renalla's is honestly my go-to mainly because of the ash of war giving me strong melee without having to slot the actual sword spells. Fun fact: it easilly stunlocks Haligtree cleanrot knights.
Why wouldn't you want to slot carian slicer? It's incredible, and a way better melee option than spinning weapon.
Just as a quick note, you also get a guaranteed Glintstone staff, the base one, just outside of Waypoint Ruins from a Noble Sorcerer there.
A suggestion on how to convey the damage bonus for certain schools of magic, for instance, you can say that at 80 int, the Carian Regal Scepter has 410 sorcery scaling for full-moon sorceries, which only puts it 3 behind Lusat's, without a cost increase.
Meteorite Staff has 353.6 Sorcery Scaling for Gravity spells, which actually makes it the 6th strongest staff for such spells. Or yes, you can off-hand it. But just a better way to explain the value of the damage buffs.
Nice to know the 2 staves I've been using didn't even break the top 10...😢
This list is not correct, don't worry.
Rusty I’m still waiting for that 40+ hour elden ranking video of EVERYTHING
i appreciate you starting immediately.
I've finished this game twice (and I do deep exploration in each playthrough), and I only just realized there are such things as the Crystal Staff and Carian Glintblade Staff
It's always a good day when rusty rusts us up with a ranking video
Another day closer to raking all Elden ring weapons
Also when NPCs as babysitters tier list
Very few youtubers nowadays can pull off the zero punctuation writing style but you do it flawlessly. I feel like these ranking videos would get pretty old otherwise
I always go an arcane hybrid as int just so I can use Albinauric staff with all the sweet grey/white/blue int weapons, without the need to be carian elegance. Well, that's the most important reason, anyway. :D
Thank you for the Childhood Flashback with the Ratchet and Clank music :)
15:54 I misheard that as "shart spiral" and almost spat out my drink.
stuff like showing the scaling of other staffs compared to the demi human without it feeling like im comparing excel sheets at work is very much appreciated, you've always had such a strength at fast info that i can retain, and stuff like that only makes it better. Great stuff
Fast info? He literally just showed the Wiki list, could've at least cut out all of the unecessary stats
I can't wait for the all colours of grass tier list
I feel like the demi human staff should be higher up, while yes it is mostly an early game/low int staff. with builds that are part int part something like dex they the demi human staff outcompetes other staffs with at 40 int and at around +16. I do agree that its a bit resource hungry cause it needs to those upgrades to be any good but in my run i used moonveil, glintstone kris and wing of astel wich are all somber weapons so i could put all my normal ones into that staff
I have an exam tomorrow but it’s more important that I know what Rusty’s S tier Staff is
You know, I dare say that Rusty's Elden Ring content is just able to only one still being posted that doesn't feel stale at this point. It always seems fresh even though he is covering content that has been covered many times before. I guess it's cause of the technical knowledge he approaches it with, and his witty commentary to go with it. Either way, it's awesome and makes me laugh my ass off. Keep it up!
Honestly i love how rusty used Ratchet and Clank Music in his videos
Another perfect video, as always. Rusty has truly honed his craft to such a fine degree, nothing can bring it down.
I disagree
Ok
The thing is that the Gelmir Glintstone Staff is the strongest Int/Fth Staff until 50/50 Int/Fth, and given that the Golden Order Seal starts to drop off in gains after reaching 45/45, the Gelmir Glintstone Staff is actually the best companion to the Golden Order Seal for a hybrid caster.
At 45/45 Int/Fth the Gelmir Glintstone Staff hits 280 Sorcery Scaling while the Prince of Death's Staff hits 266 Sorcery Scaling, now if you're using Death Sorceries then it will outclass the Gelmir one, but that's really just two spells (Rancorcall and Ancient Death Rancor). So it pairs very well with the Golden Order Seal and the Sword of Night and Flame.
The gelmir staff isn’t that bad at lower int and faith. At 50/50 it has a 285 sorcery scaling while prince of death staff has a 286. At any lower levels of int and faith it outperforms the death staff. It has some use as an int/faith build at lower levels.
A great companion to the Sword of Night and Flame and Golden Order Seal, whose Incant Scaling increases start to drop off after 45/45 Int/Fth btw.
45/45 is arguably the best stopping point because you can use the vast majority of the spell in the game, really only missing out on a few Incantations and the really high-end Sorceries.
The only spells that you really miss out on if you go to 45/45 that are remotely worthwhile are:
1. Fortissax's Lightning Spear
2. Dragon Communion spell
3. Comet Azur
4. Loretta's Mastery
5. The Full Moon spells
6. Comet (even if Night Comet is superior)
7. Death Lightning
8. Swarm of Flies
However Fortissax's Lightning Spear can easily be used by just wearing a piece of armor that boosts your Faith by 1 point (Sacred Crown Helm for example)
My number 1 is and always will be duel wielding staffs of Loss and shooting my Night Comet railgun shots and decimating absolutely everything. I had my brother help me move inventory from one character to another and 2 staffs of loss is a game changer. When duel wielding these staffs the buff to night sorceries is multiplicative.
Just straight in 😂
Never change Rusty!
For anyone who doesn't know. If you want the *glintstone staff (for whatever reason) there's a guy wandering around behind the waypoint ruins in limgrave that drops one. I'm pretty sure it's a guaranteed drop. You'll know it's him if you see a pack of wolves running around nearby.
LOL love the directions of "there's a pack of wolves nearby". Dude there are packs of wolves around every corner in this game 😂
@@trequor Weird, I know exactly who he's talking about. If it helps there's also a graveyard near the wolves, and bats at night. If you fall off the cliff, you've gone too far. 🙂
Since he forgot to say it for whatever reason. DID YOU KNOW fire damage resets frostbite. Edit: I prejacked my comment, idk what I was thinking of course he would remember to say that
The "Prince of Death" staff is actually quite good if you know what you're doing. Death-based spells are extremely powerful if used well.
Fr
The bare minimum from needed to make the rotten staff something to ever be considered is letting us put spinning weapon on it
wait you can't
@@sutarn_gamer4159 it's somber, uninfusable. It's immensely sad
@@BigHatLoganGaming isn’t that what Somber means?
@@sutarn_gamer4159 indeed, but I have no way of knowing what you do or don't know, so I explain anyways just in case
Staff of Loss has 2.5 weight. It suits very good with heavier & more complicated builds.
For Example I am playing with INT/WARRIOR, Both "Spear--Great shield & Jellyfish--Staff."
This is one of the strongest and fun build. Both very defensive and offensive. (Only weakness is scarlet Rot.) (Med Load)
1- Night Comet with Terra Magic+Jellyfish+Wondurus+Staff of Loss+Godfrey Icon is massive DMG.
2. Cold Build + Ice Spear is very usefull and strong. + Clayman's is very lightweight spear.
3. Spear Shield build has amazing Guard Counter and %100 protection against physical + magical more than % 75-80 Against Elemental.
4. You can use other sorceries in different situations.
Head Navy Hood
Body Beast Champion Armor
Hand Beast Champion Greaves
Feet Beast Champion Gauntlets
Tal-1 Great-Jar's Arsenal
Tal-2 Pearldrake Talisman +2
Tal-3 Greatshield Talisman
Tal-4 Godfrey Icon
Wep-R-1 Clayman's Harpoon(Cold Scale)
Wep-R-2 Staff of Loss
Wep-R-3 Carian Regal Scepter
Wep-L-1 Cuckoo Greatshield
Wep-L-2 Jellyfish Shield
Spel-1 Scholar's Shield
Spel-2 Terra Magicus
Spel-3 Night Comet
Spel-4 Greatblade Phalanx
Spel-5 Carian Slicer
Spel-6 Adula's Moonblade
Spel-7 Carian Piercer
Spel-8 Loretta's Greatbow
Defense Negation(150LVL Stats)
Physical 30.089
VS Strike 28.804
VS Slash 32.133
VS Pierce 30.947
Magic 32.299
Fire 33.491
Lightning 31.928
Holy 32.905
Immunity 131
Robustness 186
Vitality 102
Focus 111
1:40 Oh, you did _not_ just include the Serpent God's Curved Sword as an example of "one of the worst." That sword absolutely fucks.
After running the numbers, I actually prefer the Carian Glintblade Staff over the Academy Glintstone Staff for mid-late game (honestly even endgame if you don't intend on putting your int above 60.) At max upgrade, 60 int the Academy staff beats it by 6 whole scaling. At lower levels the gap is even smaller. In exchange you get a buff to two of the best spells for spellswords, Carian Phalanx and Magic Glintblade. Easy choice for me.
It's so bizarre that Elden Ring doesn't have any kind of multi-school or weapon catalysts, it's basically the perfect game for hybrid builds and gives next to nothing to them
You have no idea how sad I was when I learned er has no dual catalysts.
Yes! I miss my sorcery/miracle catalyst from Demons Souls - it's awesome not having to always switch catalysts to cast a different school of magic.
Gideon's mace should have been a hybrid catalyst, no another bonk stick
@@garlicdragon8664 Yes!!!
There is something very nice about seeing a bloodborne outfit in 60 fps.
What is the character wearing here? Some modded outfit?
bro i love the fact you use ratchet and clank soundtracks some times, keep up the great content!
It's coming, boys. All weapons ranked.
When the build tier list coming, rank from stuff like dex builds to int-faith builds
For lists like these you could consider reverser order, we know lusats in number 1 but who coulf guess what the worst is and just how you'll berate it, could be more exciting
I was literally just looking for this video from you a few days ago😂😂😂
I thought you forgot to rank all the staffs, I'm very happy to find you didn't 👍
I have no idea what a ‘stave’ is but I trust Rusty’s judgement here. Lovely job as always
plurals are wierd yea
@@brunovandersteak1538 wait, the plural of ‘staff’ is staves?
Apparently, a Stave is a staff that is used specifically as a weapon. Learn something new every day, I guess.
@@JerichoDeath interesting, thanks for telling me!
@ChaoticConfused i thought so at least, ‘staffs’ just seems off is any case
Only just started binging your videos like a week ago and now I’m here as soon as one drops AS I’m sitting down to eat lunch. Marika has smiled upon me this day.
So, from what I understand. At 80 INT. Lusat's Staff isn't much more damaging than Rennala's Staff.
And that 50% FP increase DOES start adding up....
The only time overall that Lusat's Staff is truly worth it, is if you drink the infinite FP Physic. And then use something like Azur's Comet, or some other super high FP costing spell.
Or, maybe in PvP if you're running some kind of oneshot build. (I dunno, I don't play PvP enough to care about it.)
that is correct. lusats staff is good for 2 things: infinite fp asap oneshot boss builds & lowcost pebble spamming. the extra damage might not seem like a lot, but you are able to kill enemies that take 3 normal spells in 2 spells or enemies that take 2 normal spells with 1 spell, so you do save fp if all you need is a little bit of extra damage. if we talk about multiple ng+ runs, it does reach a point where it no longer matters which staff you will use, be it pod, rennalla or lusat, since it will all be about fashionring with your stats going through the roof, BUT you can advance your infinite fp oneshot build even further by using both, rennallas as offhand and lusats as mainhand (terra - dark moon - comet azur). but for fashionring i do agree that rennallas + the carian knights sword or shield are a very pretty combination.
my personal favorite was lusats staff + haligtree crest greatshield and i swapped the shield out for a catalyst or the staff to a sword in the second slots.
Demihuman queens staff is great for 125 pvp builds, 20 points in int lets you get an extra 150ish damage on infuseable weapons. Plus pebble is great for dealing with magic pixels.
It’s almost time for a tierlist tierlist.
Absolutely straight to the point. No intro. Just straight to the video
0:31 what enemy is that? never seen that one before
That's a mausoleum knight when not mounted they can teleport and they do death blight on there spear hits there amour set can be farmed but there's no head piece
It's a horse!
That's a horse, mate
Hell yea Rusty, I hear that R&C Veldin theme still in there. Love that song
dude where do i get that coat
In Bloodborne
It’s a mod, he typed it at the beginning
Every video we inch a little bit closer to the inevitable all weapon tierlist
As time goes on, the full weapon ranking is becoming less and less of a joke and more and more of a possibility, isn't it?
The fact that you started the list in the first five seconds, you earned a like and subscribe right there.
No intro?.. Not even nord VPN ad? Yeah im out of here
The veldin soundtrack from R&C was unexpected but very welcome
During the first playthrough for a range-focused mage, there are only 3 staves: Meteorite, Lusat's, and Prince of Death's Staff. I'd count the Astrologer's Staff too, if I didn't sell it for cash 5 mins into the game. You use Meteorite for the first half of the game, until you can wield Lusat's, by which time you can get it to +9 and never look back. The other two are for offhand use at that point.
There are only 8 sorceries: in the game (in order of use): Glintstone Pebble, Rock Sling, Ambush Shard, Loretta's Greatbow, Glintstone Cometshard, Comet Azur, Ranni's Dark Moon, and Ancient Death Rancor. Your primary killers for bosses are Rock Sling and Ancient Death Rancor, with the Glintstone sorceries combining with Rock Sling for in between. The rest are either specific tools, or primarily for your Mimic Tear to use (I'm looking at you Comet Azur).
You use a total of three Incantations: Flame, Cleanse Me, Golden Vow, and Lord's Divine Fortification. Although you can add Urgent Heal if you consistently make poor life choices.
Arrow's Reach Talisman, Magic Scorpion Charm, Graven Talismans, Great-Jar's Arsenal after Radahn, Soreseal until I don't need to, maybe Godfrey Icon and Ritual Sword Talisman occasionally.
Done.
Fight me.
In comments.
This is not for PvP obv. 🙂
Honourable mention to swift glintstone shard - when you’re high enough level, this is a fast cheap hard to dodge one or two shot kill for minor monsters. Also have you tried dual wielding gavel of Haima, alternating hands for permanent knockdown? Personally also rate Carian sceptre for its amazing in your face AoW lockdown potential. Oh and nights maiden mist has incredible cheese potential … think you’re missing out a bit here
THANK YOU FOR USING THE CORRECT PLURAL ❤
Can you please make a sorcerer playthourgh guide where you go over what spells, staffs and armor you should use during the different parts of the game
Editor back at it again with the ratchet and clank background music. If you know you know