ice splash simulation in blender | complete tutorial

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  • Опубликовано: 4 сен 2024
  • Creating a simulation of ice splashing in Blender involves using its fluid simulation system. Here's a simplified step-by-step guide to get you started:
    Set up your Scene:
    Open Blender and create a new project.
    Set up your scene with a domain object (usually a cube that will contain the simulation) and an object to represent the ice or liquid.
    Add a Fluid Domain:
    Select the cube (or any object you want to use as a domain).
    In the "Physics" tab of the Properties panel, click "Fluid" and choose "Domain."
    Add a Fluid Source:
    Select the object representing the ice or liquid.
    In the "Physics" tab, click "Fluid" and choose "Flow."
    Adjust Settings:
    In the domain settings, you can adjust parameters like resolution, time, and viscosity to control the look of the simulation. Lower resolution values can speed up simulations, but may be less detailed.
    Bake the Simulation:
    Go to the "Cache" section in the domain settings and click "Bake" to simulate the ice splash. This process may take some time depending on your scene's complexity and settings.
    Preview and Adjust:
    After baking, you can preview the simulation to see how it looks. Adjust parameters as needed and re-bake until you're satisfied with the result.
    Render:
    Set up your camera and lighting for rendering.
    In the "Output Properties" tab, choose your output format and location.
    Click "Render" to generate the final animation or still image.
    Remember that fluid simulations can be computationally intensive, so it might take some time to get the desired result.

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