Roblox Enemy NPC Tutorial - Part 2

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  • Опубликовано: 29 окт 2024

Комментарии • 311

  • @alex342gwsturk8
    @alex342gwsturk8 2 года назад +33

    8:16 for the blood effect to show when taken damage, instead of lowering humanoid health you can use a function called :TakeDamage() just use it on the humanoid and put the damage you want
    example: nearestPlayer.Character.Humanoid:TakeDamage(damage)

    • @JerielordPlays
      @JerielordPlays Год назад

      I did that before so i knew it before seeing your comment 🤣🤣🤣🤣🤣🤣🤣🤣🤣🤣🤣🤣🤣🤣🤣🤣

    • @darknitethor
      @darknitethor Год назад +1

      @@JerielordPlays that emoji spam though..

  • @blinggaming7707
    @blinggaming7707 Год назад +9

    Thank you so much for these 2 tutorials! I was worried that I wouldn’t find a good and easy tutorial to make a enemy NPC like this for my game. I can’t tell you how much I appreciate it! You should make part 3 since your making a great job.

  • @GhettoWxzrd
    @GhettoWxzrd Год назад +5

    This is the first video or thing I've seen about Attributes in Roblox, it's super cool to see that it works with variables and properties from the scripts that we create, i could see that being super useful for later randomizing Enemy behavior or just randomizing other script behaviors in general, Also makes it easy to adjust settings and replace the settings to the desired ones accordingly

  • @krakenCormac
    @krakenCormac 2 года назад +10

    Thank you so much! Im learning so many things and starting to understand kind of what im doing. Cant wait fo part 3!!!

    • @mrmodulescript
      @mrmodulescript  2 года назад +7

      I'm glad to hear you're benefiting from these videos! Part 3 is currently in the works!

    • @krakenCormac
      @krakenCormac 2 года назад

      @@mrmodulescript thank you so much. Im supper excited

    • @galaxieandromeda6773
      @galaxieandromeda6773 2 года назад +3

      @@mrmodulescript hi, im actually making a game and the animation is really difficult, the part 3 is finish ?
      PS: amazing the part one and two.

    • @Monkey_Funky
      @Monkey_Funky Год назад +2

      @@mrmodulescript 7 months now... still waiting...

    • @kezottle
      @kezottle Год назад +1

      @@mrmodulescript rip part 3

  • @cardboardtoaster2169
    @cardboardtoaster2169 2 года назад +13

    When is part 3? Your doing good work

  • @amyroser
    @amyroser 2 года назад +5

    Thank you so much! Your videos are super helpful and easy to understand/follow along! 💖

  • @Taiyaki21
    @Taiyaki21 Год назад +3

    Please do part 3! these vids are really helpful and maybe adding an hp bar to the npc as well?

    • @mrmodulescript
      @mrmodulescript  Год назад +1

      Did it. Just released. HP bar will be coming in a future tutorial (not sure which part yet)

  • @cheezybones8164
    @cheezybones8164 2 года назад

    You earn this man congrats thanks for the video! Cant wait for part 3. Also can make it like attacks the players instead of the other npc nearby

  • @Beij1ngCorn
    @Beij1ngCorn 2 года назад +6

    part 3 please, the existing tutorials were helpful and I really need to know how to animate the NPC enemy for my game

    • @mrmodulescript
      @mrmodulescript  2 года назад +3

      Finishing it up as I'm typing this, expect it soon! Thanks for your kind words!

    • @kiel_c
      @kiel_c 2 года назад

      @@mrmodulescript when

    • @rashy15
      @rashy15 2 года назад

      kinda rude bro, have you tried looking else for on how to load and play animations? its not hard. load the animation onto the animator then play in the same loop the damage loop is in.

    • @rashy15
      @rashy15 2 года назад

      @@Beij1ngCorn why would i encourage relying on one guy. theres more resources for you to rely on everywhere. for example yellow mustang. if you need encouragement to script then dont.

    • @rashy15
      @rashy15 2 года назад

      @@Beij1ngCorn you did not say " you do not have to encourage me"

  • @AstroVine1
    @AstroVine1 2 года назад +4

    Amazing.(Also for the next tutorial could you make the Enemy NPC animated? or an R6 Version?)

    • @mrmodulescript
      @mrmodulescript  2 года назад

      Yep! That's the plan :)

    • @kelvinturcios9197
      @kelvinturcios9197 2 года назад

      You can put the script on the r6 model and make sure that the humanoidrootpart is unanchored

  • @ambivalentaxe
    @ambivalentaxe 2 года назад +2

    im trying to make a game rn the next tutorial on animating the NPC will be so cool thanks so much best tutorial i found

    • @mrmodulescript
      @mrmodulescript  2 года назад +1

      I'm glad to hear that, I hope your game turns out great!

  • @amit6875
    @amit6875 5 месяцев назад +1

    Great tutorial, you should make more tutorials like this series

  • @tiendrip-han6458
    @tiendrip-han6458 4 месяца назад

    It just keeps getting better.

  • @lordkoreth3656
    @lordkoreth3656 2 года назад +3

    Thanks for this. This is so useful! keep uploading more coding tutorials please.

  • @wentx_1240
    @wentx_1240 Год назад

    Amazing tutorials bro I have never touched and game creator in my life let alone code and I've now got a good start on my realistic zombie game that I want to create :D Thanks so much.

  • @Crippley
    @Crippley 2 года назад +2

    animation tutorial soon? 🥺 by far the best tutorial I've followed along so far, because you explain why we add certain things to help understand the mechanics. thank you sm!

  • @mikeywhy8144
    @mikeywhy8144 2 года назад +1

    You earned a sub this is really helpful and taught me a lot thank you!

  • @Ghillis_Peyton
    @Ghillis_Peyton 2 года назад +5

    great work!

    • @mrmodulescript
      @mrmodulescript  2 года назад +1

      Thanks! I really appreciate your kind words!

  • @Arclami
    @Arclami 2 года назад +1

    wow new sub, i'm waiting for part 3!! You can also make that when the npc is chasing you, the camera shakes and gets a bit blurry, and make a walk animation and kill animation please

  • @EVILV1X
    @EVILV1X 2 года назад +2

    Earn a new sub looking forward to more of the tutorials

  • @lavastone3D
    @lavastone3D Год назад

    this guy is a legend for this

  • @kelvinturcios9197
    @kelvinturcios9197 2 года назад +1

    Underrated like fr

  • @Iceless_0
    @Iceless_0 2 года назад +3

    yay part 2

  • @nickelchengcheng13
    @nickelchengcheng13 Год назад +1

    Hello I am here for part 3 :)

  • @SKYERMADOX
    @SKYERMADOX 2 года назад +10

    FULL SCRIPT:
    local RunService = game:GetService("RunService")
    local Players = game:GetService("Players")
    local humanoid = script.Parent
    local root = humanoid.Parent.PrimaryPart
    local targetDistance = script:GetAttribute("TargetDistance")
    local stopDistance = script:GetAttribute("StopDistance")
    local damage = script:GetAttribute("Damage")
    local attackDistance = script:GetAttribute("AttackDistance")
    local attackWait = script:GetAttribute("AttackWait")
    local lastAttack = tick()
    function findNearestPlayer()
    local playerList = Players:GetPlayers()
    local nearestPlayer = nil
    local distance = nil
    local direction = nil
    for _, player in pairs(playerList) do
    local character = player.Character
    if character then
    local distanceVector = (player.Character.HumanoidRootPart.Position - root.Position)
    if not nearestPlayer then
    nearestPlayer = player
    distance = distanceVector.Magnitude
    direction = distanceVector.Unit
    elseif distanceVector.Magnitude < distance then
    nearestPlayer = player
    distance = distanceVector.Magnitude
    direction = distanceVector.Unit
    end
    end
    end
    return nearestPlayer, distance, direction
    end
    RunService.Heartbeat:Connect(function()
    local nearestPlayer, distance, direction = findNearestPlayer()
    if nearestPlayer then
    if distance = stopDistance then
    humanoid:Move(direction)
    else
    humanoid:Move(Vector3.new())
    end

    if distance = attackWait then
    lastAttack = tick()
    nearestPlayer.Character.Humanoid.Health -= damage
    end
    end
    end)

    • @wewewesley45
      @wewewesley45 2 года назад +2

      People like you are the besy

    • @theRealTwiceler
      @theRealTwiceler Год назад +1

      man accidentally put a link in the script lmao

    • @kezottle
      @kezottle Год назад

      @@theRealTwiceler it actually leads to a site lmao

    • @Luke_alaxander
      @Luke_alaxander Год назад

      @@EchoOnLive Did you unanchor the humanoid root part?

    • @Etohl
      @Etohl Год назад

      it doesn't follow me and shows me this error : Workspace.Spider.Humanoid.EnemyController:43: attempt to compare nil

  • @iluvbrainznomnom5103
    @iluvbrainznomnom5103 Год назад +3

    Are you going to make a part 3? I've found this very helpful :)

    • @mrmodulescript
      @mrmodulescript  Год назад +3

      Part 3 will be out this weekend! Thanks for the feedback!

    • @iluvbrainznomnom5103
      @iluvbrainznomnom5103 Год назад

      @MrModuleScript Great! These videos have been entertaining and informative thanks for the work

    • @dylangum2390
      @dylangum2390 Год назад

      @@mrmodulescript hey I saw you said this weekend but it never came out. Do you have an estimate?

    • @midnightgamer0013
      @midnightgamer0013 Год назад

      ...

    • @midnightgamer0013
      @midnightgamer0013 Год назад

      He only has 4 vids... don't mean to skip to the dark stuff, maybe another reason.

  • @stars5173
    @stars5173 Год назад

    Can't wait for part 3!

  • @weswee5575
    @weswee5575 2 года назад

    Noooo this series was so helpful you have to make part 3 😭

  • @a2champgaming787
    @a2champgaming787 Год назад +1

    bro we need part 3 man please we need it we need it ur our legend

    • @mrmodulescript
      @mrmodulescript  Год назад

      I got you, released it just now, my bad for the wait

  • @Luke-id6ik
    @Luke-id6ik 2 года назад

    great vid bro! keep it going

  • @unrealisticsarcasm2734
    @unrealisticsarcasm2734 2 года назад +5

    Hey, could you be able to add intense camera shakes as soon as the enemy starts chasing you around? You could use camera shaker module for it! I need it because I saw no-one was making tutorials about it... But hey, waiting for part 3 of the tutorial!!!

    • @DanCodes
      @DanCodes Год назад

      fire a remote event to the client from the enemy when it starts chasing you and stops chasing you

    • @Seer_Verse
      @Seer_Verse Год назад

      @@DanCodes how do you make the camera shake?

    • @DanCodes
      @DanCodes Год назад

      @@Seer_Verse somewhere in the scrip you have to add a remote event that goes to the client, and when the client receives it, you can use the "Camera Shaker" module script from the toolbox. Search up a tutorial on the camera shaker module if you can't figure it out.

    • @Seer_Verse
      @Seer_Verse Год назад

      @@DanCodes K thanks

  • @the2reddev
    @the2reddev 2 года назад

    This channel is going to be awesome I know it

  • @yoz3xgamerzgaming
    @yoz3xgamerzgaming Год назад +1

    we need to get him to 1.00k subs he's underrated he needs to start making money

  • @frangodemolidor9105
    @frangodemolidor9105 Год назад

    Excellent info, easy and simple.

  • @AGORRAAJUN
    @AGORRAAJUN 2 года назад +1

    Idea for part 3!: show us how to make it chase within a certain distance and also have a separate animation for chase and walk for the monster also a screen shake for when its chasing you!

    • @AGORRAAJUN
      @AGORRAAJUN 2 года назад +1

      Btw this would rlly help me and people making mimic themed games!

  • @theunstoppable2863
    @theunstoppable2863 2 года назад

    i hop u continue growing

  • @joestonebrook9998
    @joestonebrook9998 2 года назад

    I need to make an enemy NPC that you can fight back and defend yourself from but I need to know how to script it to chase you only after you punch it instead of it chasing you if you get close to it. But so far this video is helping me

  • @sciencebrothers6257
    @sciencebrothers6257 2 года назад +1

    love it and um can you maybe explain what exactly everything does and the script

  • @theoddfrog5340
    @theoddfrog5340 2 года назад

    Cant wait for part 3

  • @The-Digitals
    @The-Digitals 10 месяцев назад +1

    Hi, I’m a huge fan from how you explain these videos what are spectacular but my r15 npc by a verified creator even yours wouldn’t attack or cause damage on me. Do you have any advice to fix this situation?

    • @mrmodulescript
      @mrmodulescript  10 месяцев назад

      Hi there! I'm not exactly sure what the problem may be; are there any errors that pop up in the output panel when you run the game? I'm surprised mine didn't work, but other people are having similar issues it seems. What I would do is try adding print statements to the code in order to figure out if the code is attempting to run at all and find what parts may be causing the issue. Is it at least chasing the player?

    • @The-Digitals
      @The-Digitals 10 месяцев назад

      @@mrmodulescript hello, I did print statements and there wasn’t any errors popping up but the npc would follow but not cause dmg

  • @raymondli3240
    @raymondli3240 2 года назад

    Great, much appreciated on the video

  • @Mistercookoo
    @Mistercookoo Год назад

    Do you think a part 3 is coming soon? I think it would be great! Your tutorials are awesome!❤❤❤

  • @mikarolls
    @mikarolls Год назад

    thank u so much this is so helpful ^^

  • @picklejar1678
    @picklejar1678 2 года назад +2

    This is really good! But I have a question, when duplicating the NPC does it damage the other NPC?

    • @mrmodulescript
      @mrmodulescript  2 года назад +3

      Since the script within the NPC loops through the players within the game to determine its target, it will only target player's characters. So the NPC shouldn't damage other NPCs.

    • @picklejar1678
      @picklejar1678 2 года назад +2

      @@mrmodulescript Thanks!

    • @SETRlX
      @SETRlX 2 года назад +1

      @@mrmodulescript hey, is there a way to make the npc respawn after he dies

    • @b2hots
      @b2hots 2 года назад

      @@SETRlX just insert a respawn script, in the toolbox, search 'respawning dummy' and take the script out of it and into your killer npc

  • @squarepigl3454
    @squarepigl3454 2 года назад

    This is great! When is the next one happening?

  • @dejavu8916
    @dejavu8916 6 месяцев назад

    great tutorial!!

  • @justink5282
    @justink5282 2 года назад +3

    how do you make it so the enemy have a custom idle and walk animation?

    • @mrmodulescript
      @mrmodulescript  2 года назад +1

      I was actually working on that exact thing just a bit ago! That will be the topic for the next part of the tutorial. Which should be out soon.

    • @kelvinturcios9197
      @kelvinturcios9197 2 года назад

      @@mrmodulescript thank you for this, it helps me a lot

  • @NoobieDevus
    @NoobieDevus 2 года назад +1

    What would happen if there was a wall between you and the enemy

  • @HarleyQuinn-pu6fq
    @HarleyQuinn-pu6fq Год назад +1

    For me it doesn't actually do any damage I've copied the script exactly any tips

  • @EchoOnLive
    @EchoOnLive Год назад +1

    When is part 3 coming? You said that it was coming “this weekend” a month ago. Me personally, I don’t think that an animation script takes this long. Please hurry up with part 3. Thank you for your time.

    • @mrmodulescript
      @mrmodulescript  Год назад

      Sorry about that, multiple editing issues popped up and I became very busy with classes. It just released now!

  • @midnightgamer0013
    @midnightgamer0013 Год назад +2

    Sooo... This came out over a year ago now. I guess this means there isn't a part 3?

  • @Frost-dv7bg
    @Frost-dv7bg 2 года назад +3

    I have a question, I want to make it where once you finish a certain dialogue with the NPC then it starts attacking the player after a few seconds, but I dont know how to do that, does anyone know how?

    • @mrmodulescript
      @mrmodulescript  2 года назад +2

      Hi there! I'm curious about how you implemented the dialogue, is it with Roblox's dialogue objects?
      My first thought would be to add a bool attribute named "aggressive", and have it that the NPC only chases and attacks players when that value is true. Every physics frame it would check the value and only run the rest of the code if it was true. You would have to find a way for code to run after the dialogue ended, wait however seconds you wanted, then set the attribute to true. I think dialogue objects have an event for when dialogue choices are selected.
      The only issue is that doing that would make it aggressive for everyone if done on the server, so If that's not what you're intending I would have to think a little bit more on the subject. Sorry for my rambling, I hope you figure it out!

    • @Frost-dv7bg
      @Frost-dv7bg 2 года назад +1

      @@mrmodulescript yeah its with robloxs built in dialog adder, but I apologize. I am not a game developer or anything, im just making a stupid joke game lmao, I am so dumb i dont know what half the things you said were.. lol

  • @Deadlyfire8907
    @Deadlyfire8907 Год назад

    When is part 3? i really need it and i hAve been waiting so long thank you!

  • @khaledmk6138
    @khaledmk6138 2 года назад

    Thank you so much this was so helpful,can you please make a attacking shark with smooth movement?

  • @yinnokjaydenchan6263
    @yinnokjaydenchan6263 2 года назад

    I am waiting for sooo long alr

  • @chillbunny1353
    @chillbunny1353 Год назад

    great video, part 3?

  • @MisterPogman
    @MisterPogman Год назад

    This was great while it lasted! I got some feedback on this script from ChatGPT and it loved it except it's easy to exploiters to change the attributes of the enemy ai

  • @champthechimp
    @champthechimp Год назад

    does anyone know why my character doesn't take damage? I followed the instructions and read it twice but it just follows me around.

  • @terryyellowhat
    @terryyellowhat Год назад

    Hi. I was wondering. Probably In a part 4 if you could do projectiles or magic attacks.

  • @takaeuemura1834
    @takaeuemura1834 Год назад +1

    Can you make a part 3 of how to animate the npcs walk animation using moon animatior idk please

    • @mrmodulescript
      @mrmodulescript  Год назад

      I did, but not using moon animator, I used the basic animation editor instead.

  • @jesst5052
    @jesst5052 2 года назад

    hey, I used this script on my own model and it doesn't work. first it worked but only the humanoidrootpart worked then I rigged the model and now nothing moves

  • @thebannedman7147
    @thebannedman7147 Год назад +1

    You Should Make A Part 3 Where It Has An Animation

  • @celestial_admiral
    @celestial_admiral Год назад +1

    How do i change the range on the model you made? also how do i change the speed?

    • @mrmodulescript
      @mrmodulescript  Год назад

      The speed can be changed by clicking on the humanoid object within the model and changing the "WalkSpeed" property. The range can be changed by clicking on the EnemyController script and changing the AttackDistance attribute (scroll down to the bottom of the properties tab to find the attributes).

  • @Aerivus
    @Aerivus 10 месяцев назад

    Would this code run well with multiple enemies? I'd imagine using heartbeat with 50+ enemies would cause performance issues. Any solution, or could you do a video on making performant enemies

  • @JohnnyBoi08
    @JohnnyBoi08 2 года назад

    the code strangely doesnt work for me, when i try to test it as i have finished the tutorial. i still get a error message saying "Workspace.Dummy.Humanoid.EnemyController:49: attempt to compare number

  • @theguywhosinred
    @theguywhosinred 7 месяцев назад

    bro you were so close to escaping the MAD DUMMY (undertale refrence?) otherwise good tutorial sequel (UNDERTALE 2 REFRENCE?!)

  • @Леонид_Калганов
    @Леонид_Калганов 2 года назад

    Thank you 💝

  • @hoierdiehoi8142
    @hoierdiehoi8142 Год назад +1

    Hello sir, I have a question. I am using this npc in my Roman game but there is 1 problem. The shield I have doesn't work against the damage of the npc. Is it possible to fix this?

    • @mrmodulescript
      @mrmodulescript  Год назад

      Hi there, if you are referring to force fields not blocking damage from the NPC, it's because I changed the health of the humanoid directly (humanoid.Health -= damage) rather than using the TakeDamage method of the humanoid (humanoid:TakeDamage(damage))
      That was a mistake on my part and will be talked about and fixed in my next tutorial as well.
      Hope this solves your problem!

    • @hoierdiehoi8142
      @hoierdiehoi8142 Год назад

      @@mrmodulescript Thank you! Looking forward to part 3!

    • @hoierdiehoi8142
      @hoierdiehoi8142 Год назад

      @@mrmodulescript Its actually not the spawnprotection, but the Roman shield I designed. It does not block the npcs damage. Is that fixed in the same way or different?

    • @mrmodulescript
      @mrmodulescript  Год назад

      @@hoierdiehoi8142 Ah, sorry for the confusion. That would be fixed in a different way. With this enemy NPC specifically, you would have to add a check in the NPC script where it looks to see if the player it is attacking is holding the shield (and has it activated if that's how your shield works) before it deals damage. How that check would work is up to you, but if the shield is a tool a character wields, a basic idea would be to add a Character:FindFirstChild("ShieldNameHere") and if it finds the shield, then the player is holding the shield and shouldn't take damage.

    • @hoierdiehoi8142
      @hoierdiehoi8142 Год назад

      @@mrmodulescript When u click right mouse button the shield activates. Is it possible to make it so that when u point the shield at the npc there will be no damage but when pointed away the npcs will just hit you? (maybe im asking a little to much now)

  • @PovertyBears
    @PovertyBears 2 года назад

    Is a part 3 going to be coming out?

  • @aaronvarghese497
    @aaronvarghese497 2 года назад

    Hello amazing video but is there a way to use this for my own model?

  • @ugokudragon
    @ugokudragon 2 года назад +1

    How do you make the Npc respawn?

  • @coolguyx985
    @coolguyx985 2 года назад

    hii...thank you so much XD its working...but can you make tutorial how to add gun

  • @Tr0ll_Guy
    @Tr0ll_Guy 2 года назад +1

    Hi you should make part 3, Can you please make part 3 ?!

    • @Tr0ll_Guy
      @Tr0ll_Guy 2 года назад

      Oh and in the part 3 can you make the animation

  • @hackerfinder3100
    @hackerfinder3100 Год назад

    Could you please make one for when it is provoked that would be awesome?! Otherwise this is super awesome and many thanks!!

  • @kermit1935
    @kermit1935 Год назад

    finnaly know how to make a enemy now

  • @TheMassConqueror
    @TheMassConqueror 2 года назад

    Just me patiently waiting for a part 3

  • @kingfoxy8862
    @kingfoxy8862 Год назад

    Thx man 😊

  • @georgegemer8212
    @georgegemer8212 2 года назад +1

    Hey i have question, How can I change the skin of the dummy?

    • @eduardogonzalez593
      @eduardogonzalez593 2 года назад

      Right click your dummy, the insert object > Body colors > Go to properties, you can change colors or give it a texture id

  • @ablaabl8315
    @ablaabl8315 2 года назад +1

    anyone know how to add parts to the "dummy" model? (decorate it)

  • @soloxios
    @soloxios Год назад

    wheres the next tutorial!
    Can you show us how to make a hit animation,
    and can you make it so the enemy wanders because i made a walking animation for it

  • @dnomaly
    @dnomaly Год назад

    so how would i make it return to its original position ??

  • @ADAMOR_52
    @ADAMOR_52 2 года назад

    can it do animation when it hits the player? i want to make cave horror game based on one really good horror movie and the things that lived in the cave was blind and got really good animations, can you also make it blind too? it would be really helpful

  • @microwavedpizza
    @microwavedpizza 2 года назад

    Help, I have no idea why but everything is one-hitting me??

  • @YeetoTheYeetafic
    @YeetoTheYeetafic 2 года назад

    Epic!

  • @NoobieDev
    @NoobieDev Год назад

    Great!!

  • @ssparky773
    @ssparky773 2 года назад

    How to make Enemy stop following you after a certain distance???

  • @sciencebrothers6257
    @sciencebrothers6257 2 года назад +1

    but amazing video

  • @kelvinturcios9197
    @kelvinturcios9197 2 года назад

    how can you make it so the npc looks towards the target player?

  • @HedgehogGamer68
    @HedgehogGamer68 Год назад

    please part 3 this is the only good tutorial

  • @jumpmonke12
    @jumpmonke12 11 месяцев назад

    how do u make it damageable like i can shoot it or something

  • @anarix0
    @anarix0 Год назад

    Is there a possibility to make a stun taser gun to stop the ai for like 5 seconds

  • @MOONSTR-b7j
    @MOONSTR-b7j 8 месяцев назад

    everytime i kill it it still attacks me?? pls help someone

  • @ProPlayerkdjxus
    @ProPlayerkdjxus Год назад

    tysm bro

  • @proez12plays10
    @proez12plays10 Год назад

    can you make a part 3 and also you have earned a sub

  • @user2489-amnoob
    @user2489-amnoob Год назад

    is it pathfinding like it doesnt get stuck on a wall or a object in its way?

    • @mrmodulescript
      @mrmodulescript  Год назад

      Unfortunately, no, that's a bit harder to implement, but it might be added in a future tutorial!

  • @bluebuckel7050
    @bluebuckel7050 2 года назад

    will there be a Part 3?

  • @ilyasafkir4833
    @ilyasafkir4833 2 года назад

    how can we let him respawn if he go to far from his spawnpoint

  • @Imveryfunny
    @Imveryfunny Год назад

    can you make it wander around the map next tutorial in part 3?? instead of it just sitting there

  • @rosvaldastamosynas7995
    @rosvaldastamosynas7995 Год назад +1

    how to add animation?

  • @Tr0ll_Guy
    @Tr0ll_Guy Год назад

    You should make part 3!