I’ve been a developer for years and I knew all these personally but it’s really nice to see someone is showing possibly new or just “not as experienced” developers.
@@nub9583 He's not telling that your trash or something he is just saying that he's been a developer for years and he knows all the things that RoBuilder said also he feels nice to see that someone is showing those things that RoBuilder said for not as experienced devs. :D
Hey RoBuilder, I'm a 36 year old non-Roblox player / dad of a 9 year old girl who adores Roblox. I've been using your videos to teach me how to create her a game and of all the people i've stumbled across on this journey - your videos have been best of combination of help and watchability. Cheers man
TL;DW + Timestamps (all done in mobile) 1:13 put Cylinders on corners to stop players for glitching out (just make the walls a few studs thicker 2:19 put an invisible truss on ladders to make it more climbable 3:46 if you have a cylinder with the textures on the wrong way, (bricks facing from top to bottom) then group it with another part with the same texture to make the cylinder have the correct texture 4:35 if you’re spacing objects then select 2 parts, duplicate both of them and make the first part line up with the last part and then deete the part 6:03 add an invisible wedge on stairs so you won’t get stuck while climbing up 7:54 if you have a light source that is high in the air to the point where it doesn’t reach the ground just add another light effect on the ground (just add more range in the light property in your light source)
Well actually, players could still glitch through those invisible walls as long as they're 1-2 studs thick. Basically, there's many glitches in Roblox, and if you do /e dance2 (then doing the glitch along with that dance command), you're able to get past the wall. Now, I would explain this, but it can be pretty complicated to say how it works, so I'll just say that. *I suggest that everyone makes their invisible barriers 5 studs thick to avoid this problem.*
@@Rocto you can glitch through 1 stud walls with the sleep animation (i think thats what its called) in r15 too. always better to go 5 studs thick just in case
honestly i think using invisible barriers are a pretty outdated idea, if you have the time i recommend using foliage or buildings and overall objects to stop the player from leaving edit: i think i should fix my wording here, its not outdated, its just boring
@@bukachell i just prefer using only objects as it can be fun with the story, of course if its a zombie apocalypse perhaps you can put maybe a wall. for example the government tried to contain it, or you can end it off with water for a coastal map or island
As someone who was a creator and a freelancer for 8 years, It's nice to see these being brought up. I wish more newer developers knew about the lighting trick, because lighting is key for any game!
Luckily i started developing late enough that I was actually able to learn using the roblox creator documentation. It's really useful and also explains things like lighting, ambience, etc.
7:33 to go around the attachment idea, you can change the range of the spotlight with the properties, and lower the light level to make it look more realistic
This would use more performance as it needs to fire rays of light further but with an attachment you don't need to do that, you can tell it to have the same range but start from a closer position to the ground for better performance.
1:05 An exploiter can easily delete this client sided for them or even noclip through it Rather add some kind of respawn/death barrier Or something that can teleport you back to spawn
Or just use the setting to make for example an invisible wall non interactable with external tools, there is legit an option to toggle that, and when it comes to no clip, just use an invisible barrier that you can walk through and then add a kick script into it that runs when touched by a player
The wedge is a good hack, but if you want to walk under the staircase I would use a rotated part that is stretched to fit the staircase, so you can walk up the staircase and still go under it. Just a tip for those who want to walk under it. Great tips!
I'm sure everyone knows these hacks, but if you wanna become a developer it is pretty good tips and hacks. For me im a developer These are pretty easy to make But if you wanna be come a dev i would suggest this video.
The part with the light attachment and the part with the sideways bricks on the cylinder was super helpful info! I have been developing on here for years, and I never knew about those things, so thanks for teaching me something new!
When it comes to lighting, the surface light functions a lot like a spotlight, but it is scaled to the size of the face. If you build an irregularly shaped light, such as a long fluorescent light, A surface light will do much better than a spotlight or a point light
I've seen this before quite awhile back, but I am even more excited this time because these are very intuitive and make a lot of great sense. I can't wait to try it!
This is just my opinion because when I'm developing i like to make realistic builds, but personally I think the brick wall and lighting was the most useful
2:46 i dont use trusses i just make very thin parts and then make the transparency on them 1 and just make a ladder out of that without making it evident that there is a big truss in between you and the ladder. i usually use this method for vines and stuff like that
6:08 I would not recommend using this method because if you want players to walk under it, there would be no room because the piece of the wedge that is not directed to the staircase still has collistion, instead use a rotated part.
most of these are either kinda obvious things or stuff that may seem smart to the normal eye but its actually a really bad solution to the problem (for example for the corner glitching thing you can just make the walls thicker instead of adding a cylinder or for the light you can just increase the range make the angle smaller to get the same effect)
1:22 thats not how corner cliping works 1:39 just make the wall thicker and add a ceiling so sometimes physics just don't make the player get flung outside the map 2:14 if you know how to do head hitters its possible (thats prob too high) 4:02 just use a mesh 4:30 can't you just increese the move increasements 7:43 just increase the range in properties
i agree with the barrier walls and incrementals, but a few of these statements take it way into face value. i find myself adjusting light ranges before, and rven these ranges on their own are very infavourable.
For the light part, I just used to make invisible parts that are in the ground, but attachments are way smarter if you wanna make like a movable light bulb on a string.
4:30 You can get this more accurately by using the snap feature. Adjust the stud number till you're satisfied then just duplicate and move, it does all the work for you.
if you have shift lock aloud for mobile and pc/laptop players, make these walls thicker than 1 stud. You can only do the glitch if the wall if smaller than 1 stud
Ah yes, we just need to go into blender(already hard for some users), understand controls that are not so user friendly and create a cylinder mesha and then export it, upload it to roblox, wait till it go through moderation and finally insert a mesh part. And ALL of that instead of going to properties and selecting cylinder mesh type
Unions are only glitchy when you try to carve in stuff using negative parts, if you're not trying to do that then unions behave just like normal parts.
@@shawermus blender is super user friendly you have skill issue. Clearly you havent used blender before, meshes import inatantly theres no moderation. Im a self taught blender modeler and i make models everyday and import them theres no wait or moderation that delays your project. If your not willing to learn to use blender and instead use roblox’s shitty unreliable improvised modeling techniques then youre beta
4:30 I'm sorry but I almost died when I saw you doing that, omg just use studs, maybe lower the grid on the studs but it makes building and modeling so easy. Doing so as you described is extremely annoying for me since I got a shaky hand. But the grid on the baseplate and the studs are to help you with building or modeling in studio.
2:49 No need for that method. Make sure your ladder increments between your two bars say 0.5 stud tall. Go to model tab at the top, select movement and say make it 1 stud. Go back to the part you want to make climbable and press on your keyboard CTRL+D (Duplicate) And drag it up, because you have your movement set to 1 stud it'll always move 1 stud so you can do this very easy and effectively. Sorry if this made zero sense but I feel the way showed is slower and looks a bit trash (No offense intended at all good video for beginners)
I'm only a player but I thought this was very interesting and has convinced me to become a developer again... *Have a sub, looking at your content... it will really help me out*
I'm being honest when I say I'm more experienced than I gave myself credit for. Regardless, it's awesome to see someone trying to help the newer devs with these quick tips. Good job with the video!
If you want evenly spaced pillars between two points, take the distances between the two points, subtract the width [W] of your part from the distant [D] to get the new distants [X] then devide that number by the amount [Y] to get the stud spacing [F] should look like this W-D=X X/Y=F
One thing I would do if I wanted to light up an area but keep global shadows on is Id do it the easy way Id get an invisible part with some crazy lighting properties and just resize it like say you have a building and wanted a cool night time scene then do that and itll look like the inside is lit up
about lighting u can just increase its range in properties so it would be easier than doing that but if u actually want it to cover the same area then yea
God First Always!!! ♥️🙏🏾✝️ Jesus Died On The Cross For Us, And Rose 3 Day’s Later!!! ♥️🙏🏾✝️ Have A Blessed Day!!! ♥️🙏🏾✝️ Jesus Is Coming So Soon!!! ♥️🙏🏾✝️ Please Repent!!! ♥️🙏🏾✝️ Jesus Love’s You So So So So So X Infinity ♾ Much!!! Please Accept Jesus Into Your Life, And Your Heart!♥️🙏🏾✝️♥️🙏🏾✝️♥️🙏🏾✝️♥️🙏🏾✝️♥️🙏🏾✝️♥️🙏🏾✝️
As a developer, I can say that all of these should be already known if you had learnt the basics of studio already, maybe thre should be tips based on constraints, or more complicated but needed things
For the lights and spot lights you could literally use the range to extend it further... Only need to do that when the range is fully extended and you still need it on the ground..
at 7:55 u dont need an attachment with the light bc then if smth is above the light the neon part doesnt have the light so it does not shine any light on it, i personnally use the range but its a good trick if u want a light source thats like extremely high above ground
6:02 if players go under the stairs they cant go through because of the wedge so instead use a part and just rotate it, make it invisible, put it in the position of the stairs and boom, you can go through without the wedge blocking you,
on the golden brick part... you can just union the wall and cylinder together.. but if you would want a wall as a door, then its really useful! :D (i fixed one grammar issue with the edit and made it more clear/understandable)
I havent made a game in a while because my pc's motherboard doesn't work but I'm pretty sure you can go to the properties of the light and increase the range. if you want more surface area covered by light and dont want to spam lights around, just increase the angle in properties
That last tip was kind of dumb. Spotlight has a setting in properties for range. This setting allows the light to spread farther and closer to the actual part. Some of these tips were very obvious, and dumb. But still I think this was a fun video. I didn't know the thing with the cylinder texture, but I would never really need that.
For the glitches that players can do to exit the map, there's no need for cylinders, just make the barrier thicker
Yeah dance clipping only allows you to go through 0.8 or less studs, and corner clipping is gone because roblox patched it
@@byemax. yeah well u can laugh clip through like 1.2 studs
@@cloudy9873 increase it to 1.3 studs then :troll:
@@nuclearnot increase to 1.21 :troll:
@@chaoshawk7850 im bleeding
I’ve been a developer for years and I knew all these personally but it’s really nice to see someone is showing possibly new or just “not as experienced” developers.
ARE YOU CALLING ME A TRASH BUILDER?!??!
@@nub9583 yes
@@nub9583 no
@@nub9583 ehh maybe 😏
@@nub9583 He's not telling that your trash or something he is just saying that he's been a developer for years and he knows all the things that RoBuilder said also he feels nice to see that someone is showing those things that RoBuilder said for not as experienced devs. :D
Hey RoBuilder, I'm a 36 year old non-Roblox player / dad of a 9 year old girl who adores Roblox.
I've been using your videos to teach me how to create her a game and of all the people i've stumbled across on this journey - your videos have been best of combination of help and watchability.
Cheers man
I appreciate this loads!
TL;DW + Timestamps (all done in mobile)
1:13
put Cylinders on corners to stop players for glitching out (just make the walls a few studs thicker
2:19
put an invisible truss on ladders to make it more climbable
3:46
if you have a cylinder with the textures on the wrong way, (bricks facing from top to bottom) then group it with another part with the same texture to make the cylinder have the correct texture
4:35
if you’re spacing objects then select 2 parts, duplicate both of them and make the first part line up with the last part and then deete the part
6:03
add an invisible wedge on stairs so you won’t get stuck while climbing up
7:54
if you have a light source that is high in the air to the point where it doesn’t reach the ground just add another light effect on the ground (just add more range in the light property in your light source)
wow 0 likes and 0 comments? Thank you so much!!
This should be pinned but okay
Ty!
So what it’s on mobile?
@@NikTehWafel what? Roblox studio is pc compatible only
Well actually, players could still glitch through those invisible walls as long as they're 1-2 studs thick. Basically, there's many glitches in Roblox, and if you do /e dance2 (then doing the glitch along with that dance command), you're able to get past the wall.
Now, I would explain this, but it can be pretty complicated to say how it works, so I'll just say that.
*I suggest that everyone makes their invisible barriers 5 studs thick to avoid this problem.*
Thx! Something else?
It's impossible to glitch through a wall more than 1 stud thick without a gear that you can equip and unequip
Also these rules only apply to r6
@@Rocto you can glitch through 1 stud walls with the sleep animation (i think thats what its called) in r15 too. always better to go 5 studs thick just in case
@@Rocto you can glitch through 10 thick walls in r6
@@rustunsafe what the hell are you talking about
I love how he noticed he made a mistake at 5:43 and immediately cut to the solution, that made me laugh a little
Same
Fun fact: in the title
He said "hacks" right?
Means Roblox needs to ban he
@@ThatOneProFloppaTheBest unfunny
@@nooby520 true
@@nooby520 why are u being rude he is joking.
Even though I'm a scripter it's really helpful for me
Same, I do Java Python and the basic lua what about you
Yeaa is guess
Same
@@version9647 roblox lua and gLua
Honestly I really wanna build my own roblox game but idk allot about scripting can y’all help me out with the basics ?
honestly i think using invisible barriers are a pretty outdated idea, if you have the time i recommend using foliage or buildings and overall objects to stop the player from leaving
edit: i think i should fix my wording here, its not outdated, its just boring
I wouldn't say they're "outdated". It depends on the kind of game you're making.
@@loftt_01 yeah if your in a foggy city and want to restrain the player you don’t want to put them in a pit of garbage
well in all cases you still use an invisible wall and the objects marking the edge are usually just to cover up the fact it's an invisible wall
@@bukachell i just prefer using only objects as it can be fun with the story, of course if its a zombie apocalypse perhaps you can put maybe a wall. for example the government tried to contain it, or you can end it off with water for a coastal map or island
@@portalj123if you don’t have a wall, visible or invisible, people can just escape the play area
As someone who was a creator and a freelancer for 8 years, It's nice to see these being brought up. I wish more newer developers knew about the lighting trick, because lighting is key for any game!
Luckily i started developing late enough that I was actually able to learn using the roblox creator documentation. It's really useful and also explains things like lighting, ambience, etc.
7:33 to go around the attachment idea, you can change the range of the spotlight with the properties, and lower the light level to make it look more realistic
8:00 you know you can adjust the range of the spotlight in the properties It's the same effect
Was thinking that but if the light is VERY far away e.g a cinema or stadium it may come in handy
Just put invisible parts with spotlights around the map it works.
This would use more performance as it needs to fire rays of light further but with an attachment you don't need to do that, you can tell it to have the same range but start from a closer position to the ground for better performance.
exactly what i was going to type
@@BallisticMF beat ya 2 it
1:05
An exploiter can easily delete this client sided for them or even noclip through it
Rather add some kind of respawn/death barrier
Or something that can teleport you back to spawn
Use region3
Or just use the setting to make for example an invisible wall non interactable with external tools, there is legit an option to toggle that, and when it comes to no clip, just use an invisible barrier that you can walk through and then add a kick script into it that runs when touched by a player
Realized you basically wrote that lol, from now on ill always read a comment to the end
@@Lagejona no worries
@@Lagejona cant they just delete the invisible barrier? i know some scripts allow a player to see all invisible objects
The wedge is a good hack, but if you want to walk under the staircase I would use a rotated part that is stretched to fit the staircase, so you can walk up the staircase and still go under it. Just a tip for those who want to walk under it. Great tips!
As a person who literally knows nothing about building and making games, this was very helpful.
For 7:50 solution 2: Increase the range of the spotlight.
exactly
that can work but it can also make it too bright
5:43 that mistake made me laugh, love your vids! keep em comming!
1:42 that's not how cornerclipping or any clipping works, they can still danceclip
You can also make a rope attachment and use 2 attachments to make a swinging light if you didn't need the light shining.
Honestly these were really good tips. The only ones I already knew were the stair one and the ladder one.
I'm sure everyone knows these hacks, but if you wanna become a developer it is pretty good tips and hacks.
For me im a developer These are pretty easy to make
But if you wanna be come a dev i would suggest this video.
7:54 there is a simpler way to do this, just change the range of the light
2:14
Fun fact: If you're good at obbies you'll know how to climb that
6:00 you could also make a ramp and put an invisible staircase on it just to anger the players :)
The last tip was a real game changer for the horror game I am making. Awesome video!
1:13 walls that thin they can just glitch through the walls
The part with the light attachment and the part with the sideways bricks on the cylinder was super helpful info! I have been developing on here for years, and I never knew about those things, so thanks for teaching me something new!
6:15 this is a collision slope, used on other old games like CastleVania for the same reason.
Stairs are horrible to work, we need to agree with this
I use those in 2d game development :D
3:33 you can also use material flip (plugin)
When it comes to lighting, the surface light functions a lot like a spotlight, but it is scaled to the size of the face. If you build an irregularly shaped light, such as a long fluorescent light, A surface light will do much better than a spotlight or a point light
The Roblox DCO community when you talk about glitching through walls: Let us introduce ourselves.
I've seen this before quite awhile back, but I am even more excited this time because these are very intuitive and make a lot of great sense. I can't wait to try it!
The last one was the only one I didn’t know about
This is just my opinion because when I'm developing i like to make realistic builds, but personally I think the brick wall and lighting was the most useful
what hotkeys did u use to make the invisible walls so quickly
Control+D
@@Unbocused Yeah but he resized it really fast
@Kekky ohh
@@yoyo231 Ctrl + D then Ctrl + R? Is that what you mean?
XD oh god. How did you end up on my recommended page? XD much love my dude.
Woooo
2:46 i dont use trusses i just make very thin parts and then make the transparency on them 1 and just make a ladder out of that without making it evident that there is a big truss in between you and the ladder. i usually use this method for vines and stuff like that
That's not very optimized, I dont see why you wouldn't use trusses
@@ImKent you can ladder flick and ladders are really overall better than trusses
@@cloudy9873 also trusses is always the same x and z size no matter what so it could be a problem with small ladders
6:08
I would not recommend using this method because if you want players to walk under it, there would be no room because the piece of the wedge that is not directed to the staircase still has collistion, instead use a rotated part.
What about just a rotated part to fit the staircase, possibly at an angle of 45°?
wedges save more time applied on staircases for sure
@@breadguyyyup, as to what he said
fr, but honestly this comment was dead anyway
@@breadguyy yeah, that works
I honestly thought it would be a video where I can learn dev hacks, but uh guess I already knew them from the beginning xD
most of these are either kinda obvious things or stuff that may seem smart to the normal eye but its actually a really bad solution to the problem (for example for the corner glitching thing you can just make the walls thicker instead of adding a cylinder or for the light you can just increase the range make the angle smaller to get the same effect)
This is for beginners, lol. Every experienced developer kmow it.
I agree he didn't even fix the light lol he just moved it.
@dejiko Because I expected actual tricks.
I'm not even a developer and I knew half of these
True
1:22 thats not how corner cliping works
1:39 just make the wall thicker and add a ceiling so sometimes physics just don't make the player get flung outside the map
2:14 if you know how to do head hitters its possible (thats prob too high)
4:02 just use a mesh
4:30 can't you just increese the move increasements
7:43 just increase the range in properties
ok but this is a begginers tutorial, they don't know allat
i agree with the barrier walls and incrementals, but a few of these statements take it way into face value. i find myself adjusting light ranges before, and rven these ranges on their own are very infavourable.
Still like it how he sounds like Morty.
Lmao
Oh jeez. W-w-w-what do ya mean he sounds like morty
For the light part, I just used to make invisible parts that are in the ground, but attachments are way smarter if you wanna make like a movable light bulb on a string.
I really want your lighting settings lmao
4:30 You can get this more accurately by using the snap feature. Adjust the stud number till you're satisfied then just duplicate and move, it does all the work for you.
if you have shift lock aloud for mobile and pc/laptop players, make these walls thicker than 1 stud. You can only do the glitch if the wall if smaller than 1 stud
it is pretty awesome to watch this channel grow
4:03 don’t do this. Make a mesh instead, unions are glitchy and can cause lag, when you can just create a mesh in blender instead
Ah yes, we just need to go into blender(already hard for some users), understand controls that are not so user friendly and create a cylinder mesha and then export it, upload it to roblox, wait till it go through moderation and finally insert a mesh part.
And ALL of that instead of going to properties and selecting cylinder mesh type
Unions are only glitchy when you try to carve in stuff using negative parts, if you're not trying to do that then unions behave just like normal parts.
@@shawermus blender is super user friendly you have skill issue. Clearly you havent used blender before, meshes import inatantly theres no moderation. Im a self taught blender modeler and i make models everyday and import them theres no wait or moderation that delays your project. If your not willing to learn to use blender and instead use roblox’s shitty unreliable improvised modeling techniques then youre beta
@@saltyboi2435 ik that blender is super user friendly, but at least for me to understand interface and etc it took 30 minutes and 5 tutorials
it's faster to make a union
For the barriers, don't add Cylinders, it doesn't prevent players from Glitching, make the walls thick (5 studs is a good size)
what is the name of the application in which you do things into a get,
wdym
Its roblox studio
Really cool tips, thanks for making these tutorials for us!
4:30 I'm sorry but I almost died when I saw you doing that, omg just use studs, maybe lower the grid on the studs but it makes building and modeling so easy. Doing so as you described is extremely annoying for me since I got a shaky hand. But the grid on the baseplate and the studs are to help you with building or modeling in studio.
5 years of developing roblox studio i still find these useful
are you fuzion z gamer?
Fr
as an experienced dev, these tips are solid. Learned a lot of these through the school of hard knocks so listen to this dude.
Yes!!!, Probably one of the most helpful video so far!
Genius! As a newcomer to Roblox Studio, I can't tell you how much I'll treasure all of these tips. Thanks!
2:49 No need for that method.
Make sure your ladder increments between your two bars say 0.5 stud tall.
Go to model tab at the top, select movement and say make it 1 stud.
Go back to the part you want to make climbable and press on your keyboard CTRL+D (Duplicate)
And drag it up, because you have your movement set to 1 stud it'll always move 1 stud so you can do this very easy and effectively.
Sorry if this made zero sense but I feel the way showed is slower and looks a bit trash (No offense intended at all good video for beginners)
I'm only a player but I thought this was very interesting and has convinced me to become a developer again...
*Have a sub, looking at your content... it will really help me out*
I am
King 😎
I'm being honest when I say I'm more experienced than I gave myself credit for. Regardless, it's awesome to see someone trying to help the newer devs with these quick tips. Good job with the video!
I have officially learned nothing
Same here
"If ur a dev u need to know these hacks"
Me: *Not a dev*
Also me: *"Hm interesting I should do these!"*
thank you to support me being a developer from normal(useless) human
If you want evenly spaced pillars between two points, take the distances between the two points, subtract the width [W] of your part from the distant [D] to get the new distants [X] then devide that number by the amount [Y] to get the stud spacing [F] should look like this
W-D=X
X/Y=F
2:42 Instead of making your game laggy, just scale it... Like, why duplicate? Just why?
Edit: Guess you can't scale them 😅
you cant scale trusses in both ways, they only get taller not wider so duplication is the only way to make them cover the entire ladder
he literally tried scaliing it a couple of seconds before this, it doesnt work lol
you would need an absurd amount of trusses to make it lag
@@tekgewet I swear I scaled it before
@@kgaming7599 you didnt
One thing I would do if I wanted to light up an area but keep global shadows on is Id do it the easy way Id get an invisible part with some crazy lighting properties and just resize it like say you have a building and wanted a cool night time scene then do that and itll look like the inside is lit up
First
LIAR I AM FIRST
@@Vadaday but he was first
no
U can check
@@Vadaday just go check on new comments and scroll down and you see you arent first
I’m an art developer/building dev this video seems really helpful for my builds!
As a player that has no pc, *i'm in pain*
about lighting u can just increase its range in properties so it would be easier than doing that but if u actually want it to cover the same area then yea
God First Always!!! ♥️🙏🏾✝️ Jesus Died On The Cross For Us, And Rose 3 Day’s Later!!! ♥️🙏🏾✝️ Have A Blessed Day!!! ♥️🙏🏾✝️ Jesus Is Coming So Soon!!! ♥️🙏🏾✝️ Please Repent!!! ♥️🙏🏾✝️ Jesus Love’s You So So So So So X Infinity ♾ Much!!! Please Accept Jesus Into Your Life, And Your Heart!♥️🙏🏾✝️♥️🙏🏾✝️♥️🙏🏾✝️♥️🙏🏾✝️♥️🙏🏾✝️♥️🙏🏾✝️
jesus loves the rose toy
I'm pretty sure you can make the cylinder textures face the right way without the extra object, you just need to union it
As a developer, I can say that all of these should be already known if you had learnt the basics of studio already, maybe thre should be tips based on constraints, or more complicated but needed things
Thank you! I am a new developer and this helped really much :)
For the lights and spot lights you could literally use the range to extend it further... Only need to do that when the range is fully extended and you still need it on the ground..
at 7:55 u dont need an attachment with the light bc then if smth is above the light the neon part doesnt have the light so it does not shine any light on it, i personnally use the range but its a good trick if u want a light source thats like extremely high above ground
Thanks alot!
I was gonna make an RPG game like ark in a few Months or weeks and this is really Helping me!
howd it come out
6:02
if players go under the stairs they cant go through because of the wedge so instead use a part and just rotate it, make it invisible, put it in the position of the stairs and boom, you can go through without the wedge blocking you,
on the golden brick part... you can just union the wall and cylinder together.. but if you would want a wall as a door, then its really useful! :D (i fixed one grammar issue with the edit and made it more clear/understandable)
in 4:35 another tip is to use studs to move them the same space away from each other!
4:47 Another technique I use is to use F3X btools or change the increment when placing so I don't even have to delete it
I havent made a game in a while because my pc's motherboard doesn't work but I'm pretty sure you can go to the properties of the light and increase the range. if you want more surface area covered by light and dont want to spam lights around, just increase the angle in properties
Me getting ready to watch everyone not understanding that mobile exists:
@poutineponton I'm talking about people asking "how are you typing then"
I’m a new dev making Dragon Soul and this helped me a lot, Thanks!
A simplier option for the light one, just duplicate the light and then make the part invisible and then put the light brick lower.
7:42 couldnt you just increase the range and still get that cool light on the gold effect and still having the light on the floor?
Thanks so much for this video it is gonna be really useful once I finally get my new computer and can work on some games I'm thinking of!
Thank you! I've been wanting to become a Roblox developer for some time so these TIPs are very helpful!
I’m not a big fan of the wedges method, though.
It works, but the player will hover over the spacing between the parts of the stairs.
Thanks a lot for these! As someone who wants to make Roblox games (but sucks at it), these are great!
thank you for giving these tips to me, it'll help me alot in my games. you've earned a subscriber.
i got better
I've ben developing for 6 years and there are a lot of stuff in this video I never thought of. Thank you so much for the tips!!!
this man is amazing- I garuntee you're getting to 1 mil by the end of 2022
4:00 this one i actually didnt know!
ok for the lightning, just make the light distance higher
thank u for the guide, this will help me, when doing commisions perhaps and building!
That last tip was kind of dumb. Spotlight has a setting in properties for range. This setting allows the light to spread farther and closer to the actual part. Some of these tips were very obvious, and dumb. But still I think this was a fun video. I didn't know the thing with the cylinder texture, but I would never really need that.
for the ladder you could also put the parts really close togethert but still with a gap in between because that also works
Thanks! This really helped me as a new developer.
The lighting one is definitely going to help me, I could never seem to get my lights quite right