I have spent many painstakingly long hours trying to learn Pathfinding and other things like this, but this was really easy to follow and somewhat easy to understand. Liked and subscribed!
Awesome video!! After searching multiple different videos yours was the one that explained it all and made it easy. I liked the speed of the video, the explanation of the lines of code, and the tenor of your audio (no screaming or crazyness). Great job! I really appreciate it!
Thank you, I created a enemy in roblox studio back in 2016 I believe that I wanted to make for a game, but got discouraged when I couldn't figure out how to get it to chase players. Now you've given me a basic idea on what I need to do in order to create enemies for my games.👍
Sorry I am late, but this tutorial helped me a lot, but I didn't understand all of it, so I got the model that you put in, sorry. Great tutorial! Your voice was loud and clear, you said everything so understandable.
This video is 1 year old but yet it helped me out so much 🥰. 3 days of looking for the perfect video was worth it, you earned a like and subscription from me.
Yo, i can tell this man is gonna be pretty big soon. I mean content is pretty good and he's pretty master. I just have 1 tip to get bigger. Make more tutorials that people are most likely going to search for. Like this video is a pretty good one. Keep it up!
This is so cool and I had fun following along!! I still struggle to understand the "why" for a lot of things in script as a newbie, but I'm sure it'll make sense the more I learn. thank you for this video. :^D
Move should be only used on the humanoid, which I set as a variable. If the error says "not a valid member of part", then either the humanoid variable must be incorrectly set to a part (such as the humanoid root) rather than the humanoid, or you are trying use :move() on the wrong variable. Hope this helps!
Workspace.Model.Humanoid.EnemyController:20: attempt to index nil with 'Position' So I created my own model and rigged it my self and tried to implement the code on it but it just pops up as Workspace.Model.Humanoid.EnemyController:20: attempt to index nil with 'Position' idk if its because its a four legged model instead of a r15 or r6 model but it still has the humanoid in it. I could really appreciate the help.
Btw can you paste script here im having hard time making a game so putting the script in the comments will really help me. Even if you dont thx for tutorial
sat here for 20 minutes (real) looking through the script for why it wouldnt work whatsoever, and i finally realized i forgot an end at line 31. coding is so fun i want to do it everyday
Thank you, this video was very helpful for me, but i'm curious about how can i make npcs go back to their spawn or other places after they stopped chasing player?
I have an error saying "Unable to cast double to Vector3". My script is : local RunService = game:GetService("RunService") local Players = game:GetService("Players") local Humanoid = script.Parent local root = Humanoid.Parent.PrimaryPart local targetDistance = 20 local stopDistance = 5 function FindNearestPlayer() local playerList = Players:GetPlayers() local nearestPlayer = nil local distance = nil local direction = nil for _, player in pairs(playerList) do local character = player.Character if character then local distanceVector = (player.Character.HumanoidRootPart.Position - root.Position) if not nearestPlayer then nearestPlayer = player distance = distanceVector.Magnitude direction = distanceVector.Unit elseif distanceVector.Magnitude < distance then nearestPlayer = player distance = distanceVector.Magnitude direction = distanceVector.Unit end end end return nearestPlayer, distance, direction end RunService.Heartbeat:Connect(function() local nearestPlayer, distance, direction = FindNearestPlayer() if nearestPlayer then if distance = stopDistance then Humanoid:Move(distance) else Humanoid:Move(Vector3.new()) end end end) Please someone help.
(pls reply) (in the script) when pressing enter there are a couple of spaces and the text appears more to the right, right. Does it mater if the space is there? (same thing about the "end" does it mater if it is there?
Make sure to use character.HumanoidRootPart.CFrame.Position instead of character.HumanoidRootPart.Position to calculate the distanceVector if you're getting errors about that
The if statement begins with: If there is NOT a nearest player, then the nearest player needs to be set to the nearest player (If you get what I mean). But if it IS, if there is another player that gets closer than the current set nearest player, then that player needs to be set as the nearest player instead
local badgeService = game:GetService("BadgeService") local badgeId = (the badge id) If badgeServive:UserHasBadge(player.UserId, badgeId) then print("the player has this badge") else print("the player doesn't have this badge") end
i was losing my mind comparing mine and your code trying to figure out out a problem before i grabbed your model to compare the scripts, they looked the same and your dummy was giving chase so i tried to put your script in my dummy to see if it would run then and as it turns out this whole time the problem was coming from the model
can you create a monster that randomly attacks the player like Charles from "Choo Choo Charles" I understand that this game was made on a different game creation engine, but if possible, please do a tutorial on this
Sorry to hear that! In the description I have a link to the finished model for this part that includes the script within it. I'll leave it here as well: www.roblox.com/library/8898668736/Enemy-NPC-Part-1-Model?nl=true
When testing with multiple players the script seems confused about which player/where to target. It seems to be trying to target both players at the same time instead of focusing on the single closest player
If you attack a specific part or player by pressing the roblox studio q and attacking it, the level Gui goes up and the level goes up, the physical strength and attack power go up pls
Trying to follow this using an enemy model I brought in from Blender. I got it to work for the R15 model but when I try and change the wording based on the model I am using I am getting a ton of errors so thinking I'm changing it wrong. Any tips on doing this for an injected model? This is the current error I am getting and it seems to not like Vector3.new: Move is not a valid member of MeshPart "Workspace.Enemies.Candy_Land.Hot_Choc_Mob_1.Plate". Thank you in advance
I have spent many painstakingly long hours trying to learn Pathfinding and other things like this, but this was really easy to follow and somewhat easy to understand. Liked and subscribed!
Same.
Same
@@Charley1289
Same x2
A moment of silence for this man, he didn't have coffee this morning 😢
btw awesome tutorial my man
Great Tutorial! So clear and works great. Keep it up
I thought it would not work, like some of the other tutorials I tried, but this guys a legend!!!
Thank you so much! It took me forever to find a tutorial that i understand. You earned a like and a sub :)
Glad you found it helpful!
Awesome video!! After searching multiple different videos yours was the one that explained it all and made it easy. I liked the speed of the video, the explanation of the lines of code, and the tenor of your audio (no screaming or crazyness). Great job! I really appreciate it!
Thank you, I created a enemy in roblox studio back in 2016 I believe that I wanted to make for a game, but got discouraged when I couldn't figure out how to get it to chase players. Now you've given me a basic idea on what I need to do in order to create enemies for my games.👍
Have u finished it yet ? what is ur user name
@@Zero9xi No. Also thanks to my own situatiion I don't think I will be able to finish it for quite some time.
@@coolcosmic4351 mk
Thank you SO SO much. I'm making a survival game and I've been searching for a great tutorial like this! Glad I found this.
I would love to play this
yo how do you add more health
@@TyOstranderMMA health is inside the humanoid
Sorry I am late, but this tutorial helped me a lot, but I didn't understand all of it, so I got the model that you put in, sorry. Great tutorial! Your voice was loud and clear, you said everything so understandable.
Im just starting to script and your tutorial helped me more than I could ever imagine
:D Glad to hear that!
Yoo thanks for the tutorial! it helped me a lot :D
DUDE THANK YOU SO MUCH! I have been looking for hours for a script like this!
@@URANUS113 Yes
Thank you for this video, it helped out so much, and thanks for going slow with writing the code and explaining the important parts!
MrModuleScript:"Now we have to deal with a nil value in our heartbeat" bro thats dark
lol
lol
Oh.....
lol
ty bro, me and my friend needed the best tutorial on this :)
This video is 1 year old but yet it helped me out so much 🥰. 3 days of looking for the perfect video was worth it, you earned a like and subscription from me.
can you text me the script it doesnt work for me
thank u for ur helpful tutorial , u just saved me hours of learning
Yo, i can tell this man is gonna be pretty big soon. I mean content is pretty good and he's pretty master. I just have 1 tip to get bigger. Make more tutorials that people are most likely going to search for. Like this video is a pretty good one. Keep it up!
We just gotta hope he uploads more tutorials, the first 2 were helpful
If it isn't moving make sure the torso or humanoidrootpart is unanchored
YES THIS WORKED!! THANK YOU!!
Finally! I got it to work, I just had to un anchor the humanoid root part! Thanks so much for the great vid it helped me so much
incredibly useful tutorial, cant count the number of hours ive been trying to learn how to do this. Liekd and subscribed.
was desperated until I found my mistake is a syntax error in the script; now it works fine for me Thanks a lot, keep going
Glad you got it working! Part 3 is on its way!
8:37 bro direction is an absolute UNIT
hehehehehehehehehehehehehehehhehehehehehhehhhehhe E
E
e
e
ᵉ
ᵉ
.
.
spiderman
on his way home
This is so cool and I had fun following along!! I still struggle to understand the "why" for a lot of things in script as a newbie, but I'm sure it'll make sense the more I learn. thank you for this video. :^D
how's it going for you?
Epic video Didn't know a tutorial like this existed
Finally, a video that doesn't make me copy and paste the script
I guess I am just really dumb and did something wrong because I downloaded the script and it worked but mine did not lol. You have earned a sub man!
yoo broo, really apprechiate that you made this vid, also do you know how i could make the dummy walk faster?
I'm so happy this works with r6 as well
This will really help with my friends game! Thanks alot!
You are a w man this will help me so much thank you🙂
do i have to put it to nil or some other name?
thank you are the only one that i found that does not do copy and paste
thanks i watched this for a game with my friends :)
Thank you so much for a legit script that works very nicely!
this helped me out so much
HOW IS THIS 2 WEEKS AGO?!
it did'nt work for me :( can you tell me what i mabye did wrong?
Does anyone know how to fix the error where it says that move is not a valid member of part?
Move should be only used on the humanoid, which I set as a variable. If the error says "not a valid member of part", then either the humanoid variable must be incorrectly set to a part (such as the humanoid root) rather than the humanoid, or you are trying use :move() on the wrong variable. Hope this helps!
@@MrModuleScript ok thanks I’ll try it.
@@MrModuleScript OMG IT WORKED BRO TYSM!
@@MrModuleScript IM MAKING A HORROR GAME SO THIS WILL HELP A LOT
Workspace.Model.Humanoid.EnemyController:20: attempt to index nil with 'Position' So I created my own model and rigged it my self and tried to implement the code on it but it just pops up as Workspace.Model.Humanoid.EnemyController:20: attempt to index nil with 'Position'
idk if its because its a four legged model instead of a r15 or r6 model but it still has the humanoid in it. I could really appreciate the help.
I'm having the same issue,
Workspace.Model.Humanoid.Script:24: attempt to index nil with 'Position'
just set the primary part of your model (usually HumanoidRootPart).
@@Spearit_S Yep that was the problem, thank you.
very epic and cool
Thanks For The Video!
This is really helpful for making a Partygoer in my Backrooms game!
Looks like the video was recorded in 720p... I'm so sorry. Woops! The next videos will be back to 1080p. Sorry if the video looks a little blurry!
bro earned a sub faster than me looking for my dad
can you make a tutorial so that we can make a mesh with a humanoid in it attack you instead of a dummy
I can't figure out why my custom rig isn't working with the Script
Btw can you paste script here im having hard time making a game so putting the script in the comments will really help me.
Even if you dont thx for tutorial
can I use r6 dummy?
Of course.
@@watashiwabacondesu it was 1 year ago
@@B_duzzle lol
there a way to make it only target you when you're on a certain team?
How would i add animations to this?
If I could subscribe twice, I would. No thumbs up, all my fingers up! (Which doesnt make sense but still...) I'm oof to part 2!!
sat here for 20 minutes (real) looking through the script for why it wouldnt work whatsoever, and i finally realized i forgot an end at line 31. coding is so fun i want to do it everyday
use script analysis and output
Will there be a second part?
subbed btw
In the process of finishing it! Just have to finish the last parts of editing the video. Thanks!
thank you! :D
Could you also make dummy that helps you in a battle
I Subscribed!
Hey, I have a Question can you make the dummy slower somehow?
Thank you, this video was very helpful for me, but i'm curious about how can i make npcs go back to their spawn or other places after they stopped chasing player?
just set their root CFrame to the span location CFrame after the player is outside the distance.
idk how to do that tho
i have one question, how i change the speed of the model, i want to make a faster chaser
Go to the humanoid of the npc and then change its walkspeed
am i able to put the finished model in my game (the one in the description) I am going to edit the character
Yep!
Just add the following line if r15 does not move
root.Anchored = false
Thank you so much! I knew i had an anchoring issue, i just did not know how to fix it.
quick question, when it doesnt see you can it just walk in any direction?
Just out now, sorry for the wait!
this is the birth of the student enemy for me
thanks so much but does it work with r6? i havent tried it yet
creator said it should, and in all reasons it should, but you should def try it
@@hunnydrawz8569ok
i cant do it its to hard for me :(
Help me the
Runservice.Heartbeat does not work
thanks man it works, but do you have any way to make it that it avoids walls? it will chase me but it gets stuck in walls and other obstacles
Use robloxpathfinderservice
can you make it stop after being to far away like the chasing is a range?
You deserve more subs
AHHH IM SORRY HERE IT IS I JUST RELEASED IT
what happened to the part 2?
roblox enemy NPC tutorial part 2. on his channel
@@hunnydrawz8569 yes, i know, but my question was 3 months ago.
after I downloaded the dummy it kept spawning in every of my baseplates. How can you make it stop?
ty hehe
thank you
It doesn't work for me. I've tried lots of NPC tutorials, but nothing has happened. My dummy doesn't move a stud. Is my studio bugged??
Make sure it isn't anchored. That seems to be the most common cause of this problem.
I have an error saying "Unable to cast double to Vector3". My script is :
local RunService = game:GetService("RunService")
local Players = game:GetService("Players")
local Humanoid = script.Parent
local root = Humanoid.Parent.PrimaryPart
local targetDistance = 20
local stopDistance = 5
function FindNearestPlayer()
local playerList = Players:GetPlayers()
local nearestPlayer = nil
local distance = nil
local direction = nil
for _, player in pairs(playerList) do
local character = player.Character
if character then
local distanceVector = (player.Character.HumanoidRootPart.Position - root.Position)
if not nearestPlayer then
nearestPlayer = player
distance = distanceVector.Magnitude
direction = distanceVector.Unit
elseif distanceVector.Magnitude < distance then
nearestPlayer = player
distance = distanceVector.Magnitude
direction = distanceVector.Unit
end
end
end
return nearestPlayer, distance, direction
end
RunService.Heartbeat:Connect(function()
local nearestPlayer, distance, direction = FindNearestPlayer()
if nearestPlayer then
if distance = stopDistance then
Humanoid:Move(distance)
else
Humanoid:Move(Vector3.new())
end
end
end)
Please someone help.
is he able to like know that theres an object infront of him can go past stuff or just get stuck?
(pls reply)
(in the script) when pressing enter there are a couple of spaces and the text appears more to the right, right. Does it mater if the space is there? (same thing about the "end" does it mater if it is there?
I wanna make an npc like this that is friendly if you have a specific item or a specific team
Make sure to use character.HumanoidRootPart.CFrame.Position instead of character.HumanoidRootPart.Position to calculate the distanceVector if you're getting errors about that
thank you
can somebody explain me please,why it changes player at 9:57 line 20 after elseif i just can't understand why? (Sry for bad English)
The if statement begins with: If there is NOT a nearest player, then the nearest player needs to be set to the nearest player (If you get what I mean). But if it IS, if there is another player that gets closer than the current set nearest player, then that player needs to be set as the nearest player instead
is there a way to make it so that the enemy not follow the player but instead a different part, I'm trying to do the basse thing from tbb
how can I make a script that prints something in the console when you get a badge
local badgeService = game:GetService("BadgeService")
local badgeId = (the badge id)
If badgeServive:UserHasBadge(player.UserId, badgeId) then
print("the player has this badge")
else
print("the player doesn't have this badge")
end
How do u make the NPC Track you down trough obstacles
Thanks!
nice work i love it but its easyer if we could copy and past
everytime i try the npc in studio and click play, there are hundreds of dummys on top of me, please help!
thanks you but some times I have problems with anchoring my character. when I do, the character does not move. I usually use 3d models too.
when you anchor the character, the character can't move because of that, you need to anchor it for make it move
i was losing my mind comparing mine and your code trying to figure out out a problem before i grabbed your model to compare the scripts, they looked the same and your dummy was giving chase so i tried to put your script in my dummy to see if it would run then and as it turns out this whole time the problem was coming from the model
can you create a monster that randomly attacks the player like Charles from "Choo Choo Charles" I understand that this game was made on a different game creation engine, but if possible, please do a tutorial on this
Is it a problem if my root part is the head? As im working with r6 as its easyer for animations.
when i use a kickback move it completely flys away
Hey, it is not still working for me, and I can't really see the script bc it's really blurry so can you put the script in the description?
Sorry to hear that! In the description I have a link to the finished model for this part that includes the script within it. I'll leave it here as well: www.roblox.com/library/8898668736/Enemy-NPC-Part-1-Model?nl=true
Hey how to type the "is less than" thing on keyboard? Idk how
Part 1 results : How to make a "peacefull" enemy npc
Well you add a kill script, modify the damage and done
That what I did with a npc
@@L4ng3lThats the part 2
When testing with multiple players the script seems confused about which player/where to target. It seems to be trying to target both players at the same time instead of focusing on the single closest player
If you attack a specific part or player by pressing the roblox studio q and attacking it, the level Gui goes up and the level goes up, the physical strength and attack power go up pls
this is useful but could you at some point make one for models, not the normal dummy.
how do you give the npc health i watched all parts but like no hp!!!!
Trying to follow this using an enemy model I brought in from Blender. I got it to work for the R15 model but when I try and change the wording based on the model I am using I am getting a ton of errors so thinking I'm changing it wrong. Any tips on doing this for an injected model? This is the current error I am getting and it seems to not like Vector3.new: Move is not a valid member of MeshPart "Workspace.Enemies.Candy_Land.Hot_Choc_Mob_1.Plate". Thank you in advance
how do you make an animated one
Part 3 covers this which just released!
all the tutorials didnt work, this didnt work but can you make a diffrent video that might help me and make it work?