Correction, you can buy the pocketed armor mod or learn them as quest rewards. But generally I wouldn't suggest relying on pocketed mods for carrying capacity because it doesn't work in power armour.
med perk reduction, food/drink perk reduction, ammo reduction, energy ammo reduction perks - those are the most important. everyone has something they horde - long term means using those perks as those effects are generally long term versus short term carry gains by consumables - the carry weight paid item is an exception.... but paid for means not really worth it in the long run in terms of cost. :) i did enjoy the guide though. biggest benefit of multiple builds is not having to carry so many weapons as well has having a build for specifically crafting, loot runs, ect. i actually have dps, tank, heals, gathering, crafting - other slots for crap like my bloatfly injector/turret tower farm :p
Cheers! Yeah, I usually swap around my perks to suit the situation. I still use the med & food weight reduction perks but I need to start weaning myself off them .. but I get the feeling that that won't happen any time soon LOL.
Well put together, just let me add a few more tips: - As food buff, pepperoni rolls provide +30 carry weight. After a Moonshine Jamboree, you'll be good for a couple of days. - Weight reduction is much more efficient than increasing carry weight (think of it as multiplicative instead of additive). Moreover, you have different tools for achieving it. E.g. I use weapon weight reduction [which works on rifles as well] on all armor pieces (capped at 90%), a backpack mod to reduce chem weight by 90% and perk cards to further reduce big guns, ammo, explosives and food. - Managing inventory for me is about converting stuff that weighs something into something that does not. E.g. on lower levels, converting weapons and armor into plans by scrapping (until there are no more plans to be learned), converting loot to caps by selling them, converting legendaries to scrips (to buy legendary modules later for crafting), converting unwanted ammo to ammo points (with the ammo converter) and converting all cheap scrappable stuff to scraps (after 2 years of playing, I decided to use Fallout 1st so at least junk management is not something I need to worry about, I just scrap everything under 40 caps). Then when you reach the cap limit, you can further convert caps to gold bullion (at the Wayward) and to scrip points (by buying legendaries from vendors or other players and scrapping them - I use 10 caps to 1 scrip point as a rule of thumb when to buy).
Yeah, some very good tips! Turning weight into weightless items is a good way to look at it. Having said that, I still haven't found the recipe for pepperoni LOL. But Mooonshine does give you a huge amount of gulper slurry, more than a hundred each time, and that's so much food I end up selling it for a couple of hundred caps.
Don't forget the ammo converter if you have too much ammo you don't use, if you don't have a converter go to a player camp and exchange it there for ammo you do use.
I've seen it in other people's camps but I don't have it because it's an atom shop item .. haven't tried using someone elses though. All I know is that people keep complaining about how difficult it is to use! I've always had too much ammo anyway so it just didn't seem worth the bother.
I have an entire Special array and perk loadout for shopping and building. Max Str and cha and every building related perk, then hard bargains perk maxed and carry weight perks to round it out. Terrible for combat, but I have sooo many pockets for when I pop to the whitespring or need to travel to somewhere that has the SPECIAL card change station its super handy. I ofter loot the same faction headquarters dry, pop back home and stick 100 lb of scrap that the raiders, BoS and foundation don't need anymore. It's safe, quick and profitable. You can do the same if you attack places close to train stations. Overencumber yourself, drag your ass to the train station, change to travel spec, go home and drop off. Hope this post helps
Yeah, it's important to realize that you can swap cards at will. Equipping the ones that help with weight allows you to loot that much more efficiently after you've cleared a place.
Rad ant lager. If you ever do campfire tales or anywhere there’s ants, Get the ant meat and make the lager. First you need the recipe. You get it from doing BIV missions missions at Al’s Tatoo parlor in Morgantown
Hmm, I haven't got that yet! Is that from the nukashine dailies? I've done the nukashine missions but haven't really done the dailies. I'll have to look into it. Cheers!
Being ruthless with ammo, chems and food made a massive difference. On a loot spree I got oberencumbered frequently and it's often the booze, food and chems that have just built up in my bag over a few hours of blindly picking them up. No one needs more than 4 booze I'm their inventory unless they are on the way to a vender to sell booze to them. I dropped 70lb of beer at the raider vender once and came away with like 500 caps. Score! But seriously, know the buff food and drink and what chems you use and sell everything else. I even limit myself to 50 each of the ones I use frequently and 10 each of my convenience chems. I sell everything that's not a stim pack, radaway rad-x or bufftats/psychobuff from chems and keep a bunch of purified water, nuka, radstag meat and corn soup. Everything else I use immediately or sell because cash. I do, however, feel naked without 1000 rounds of my ammo of the outing But it might be for my gauss minigun, my plasma caster, my gatling laser, but between them 1000, maybe 1500. crap be heavy but my gauss minigun is a hungry b*tch. Ffr angry. The thing is a beast, I love it. But it may as well fire 10 caps per second XD
Yeah, the first time I sold stimpacks I felt dirty but now I regularly sell 40-50 stimpacks every day that I pick up from daily ops and events. The game is very generous with many things and realizing that will help a lot with managing weight.
One little tip to make this even a more effective guide would be: the excavator power armor and buying mods that increase your carrying capacity. Also, buying or earning the plans for increasing carrying capacity. It increases your carrying weight by 100 just for wearing the armor. Then with the mods will only further increase that.
Very true, the Excavator Power Armour and now the Union Power armour both give you a hefty boost to carrying capacity. I didn't recommend that everybody get it because using power armour is a style dependent decision, e.g. if you go with bloody builds then you won't be using power armour. But it's very true that you can carry it in your backpack and only use it when you want to fast travel back to base.
@@SequentialGamerFallout Ah yes, I see. I didn't take that into consideration, and yes that was exactly my point. Very good video, by the way! Keep up the good work!
It's good to see people still doing these for the newer people, been around 76 since day of release and new people still find it hard to understand things.. especially with a lot of the newer stuff
From what I understand the game's changed quite a bit since it released. Apparently back in the day the stash limit was a horrible 400 pounds .. I probably would've dropped the game is that was still the case now LOL.
@@SequentialGamerFallout lol - i remember those days. i remember when a basic hunting rifle and shotgun were all you needed... lol - grinding to 1k now... lvl 722ish
Inventory is my biggest problem. I’m always over-encumbered even with excavator. I hate using carry weight boosters all the time and other carry weight drinks/foods. I’m a heavy gun build and it takes me forever to get 3 star legendary power armor to reduce weights. I also hate using perk cards for reducing weights but it is what it is.
To be honest if you're over encumbered even with the excavator then you might be hoarding too much. I usually use weight reduction perks for chems, food, energy ammo, and heavy guns but I'm still struggling with all the legendaries in my inventory. Though I'd say that if you're having to use carry weight boosters that might be too much kleptomania :p.
@@SequentialGamerFallout I don't know that's kinda hard. I run around with 2 weapons and only the armor I'm wearing. I junk everything I can and still I'm overencumbered. Thing for me is not being able to destroy or scrap legendary items. I put them for sale in my vendor nobody buys them so it's just taking up space. I'm only lvl 35 and I'm already just donating items just to make space.
@@MrCabledawg45 If you're overburneded with just two weapons and your armour it sounds like you're not using weight saving perks. I have 20+ legendary heavy guns on me and I'm still ok because I use "Bear arms" to reduce their weight to 10% of the normal weight. Unless you're using rifles there will be a perk to reduce the weight of your weapons. You also want to increase your natural carry capacity too, e.g. boost strength to 15, use the best backpack for your level, etc. For the legendaries, keep the ones that are useful to you but the rest should be sold at the legendary vending machines at the rail stations. They give you legendary scrip that you can exchange for new random legendaries. You can sell up to 300 scrip's worth of legendaries per day and save up to 5000 scrip total so you should be able to sell anything that's weighing you down at the moment. I'm sure it's not just the 2 weapons that are weighing you down though. Try going through your inventory with the "stack wt" sorting to show you what's weighing you down the most. You might find that miscellaneous items like ammunition or chems are stacking up in your inventory.
@@MrCabledawg45 Check your *Aid & *Misc. often. Things you pick up from *Events/Scoreboard weigh you down: Armor/Weapons, Stimpaks, Mods, Ore, Nuclear Key Cards, etc are heavy. Scrap/Stash All junk -but remember to check weapons/Armor/Ammo too. Legendaries don’t show when you go to scrap -need to sell/exchange/drop separately. You’ll get more trust me. I live over-encumbered, can’t stop picking up crap😂
Excavator Armor Calibrated shocks mod for the PA Roll a full set of weapon weight reduction on the PA (huge benefit- ALL weapons are reduced weight 90% as well as grenades) Marsupial mutation Herd mentality mutation Perk cards -Radicool (if you have low health build) -Bandolier (90% reduced ammo) -Traveling pharmacy (90% reduced chems) -Batteries Included (90% reduced energy ammo) -Thru Hiker (90% on food and drinks) With just these, you can carry thousands of pounds of items and not be overweight. Strong back, maxing out strength gives a little more carry weight but aren't really worth it in most circumstances. I keep Pack Rat on hand but not equipped in the rare moment where I need junk weight reduction but I really can't think of the last time I used it.
Yeah, perks are the *key* to not being overweight. Everything weighs more than people who've played older FOs might understand, things like food and chems are especially weighty.
I usually run a bloodied build, so I got a full set of secret service armor with all pieces unyielding, and all pieces deep pocketed, with an upgraded backpack and the radicool perk on, so in total I have well over 500 carry weight, still have issues tho, I love hoarding items :P
Well, that's some carry capacity you've got. And I thought my Union power armour was giving me quite a boost, but it looks like I had rookie numbers :p
Stats are not limited to 15, ONLY perk cards are limited to 15, in stealth Agility is helping even at 52, it's kinda diminishing returns on that but it can go well above 15. The best thing is hit 10 on the base stats and then use a Legionary perk card and increase it to the 15 mark then divert your other points to other skills while using Unyielding to increase your stats further beyond the 15. This is very late game however due to the needed perk card points needed.
Yeah, it's true that they add to the final attribute rating. I explicitly avoid doing that though because you can't get any more perk cards than 15, but nice tip.
yeah but wasting 5 perk points with no perk card benefit is totally not worth it. You are way better off investing those perk slots on weight saving perks.
It depends on your build and the goal of your build. Many players will run a maxed legendary special strength card if they're trying to max carry weight or more commonly for a daily ops melee build. No cards in your build are static, they're designed to be swapped regularly. The special station by default allows 2 pre-built builds for different scenarios and can be expanded to 3 for 1000 atoms. More importantly however these stations, or simply holding an unclaimed level up allow you to swap cards for your build depending on the situation you're in. You are limited in the number of ACTIVE cards, you have no limit to the number of cards you can unlock and max out. It is good practice to unlock all perk cards and legendary perk cards to give yourself flexibility as the situation and the game itself changes. Personal preference is a long way from what this video is suggesting in terms of legendary special perk cards
Yeah, excavator armour is one of the best early ways to get your carrying capacity up. Later on a full unyielding set is better but that's end game gear.
The 1200 limit in the stash is so off putting I can’t even play the game to be honest. It sucks because the grind is pretty fun but what’s the reward if you have to throw it away later. A looter shooter isn’t fun without the loot part
It's ok once you get that the game is all about overabundance. I'm a kleptomaniac so I had serious issues at first but now I'm getting the daily legendary scrip limit and throwing away extra legendaries because I know that the game will just throw more at me. Also, if you have weight reduction perks then keep those items on you rather than in your stash. I keep dozens of legendary heavy weapons on me, all my ammo, fusion cores, food, chems on me because they weigh less in my inventory. Legendary weapons like rifles, pistols, melee go into the stash because they weight the same. But most of all, don't be afraid to just dump extra stuff you don't need. I chuck out 3-stars regularly and it's fine.
Yeah, definitely an option if you play with a team you know. If you team up with random people it's harder but I've still seen it a few times. Good when it happens.
The pioneer scout backpack? Yeah, well worth it! It does take forever to get the upgrade that doubles capacity. Might not be worth it either, I'm thinking that the extra carry mods for my Union power armour would be more useful.
Might not be a bad idea. I'm not sure I could recommend someone pay a monthly Fallout 1st subscription for the stash box, but if it was a one off payment I can see many people going for it. In my case I got it as part of a trial of Fallout 1st, but I'm already used to having a limited stash so I don't need it. But I can see how many people would want it.
Something I like to do with a lot of scrap metal I have is to build a type of ammo that only use steel I can't remember the name of it right now and then use the ammo converter and turn into ammo I can actually use
You can only have one backpack equipped at a time, but you can carry more than one. They appear under the "apparel" tab of your inventory and you can just enable the one you want at the time.
Yeah, that was one of my biggest surprises early on, I just assumed that ammo would be selleable. That's what you'd expect in a post-nuclear world because ammo would be so important.
First part about strength isn't correct. With legendary strength you can have up to 20 strength in total and all it's benefits like more carryweight and more melee damage. Still you can only equip perkcards up to a maximum of 15 points. Edit: Playing bloodied with a set of unyielding armor provides +15 strength and by this +75 carryweight. Wearing a full set of excavator pa provides +100 carryweight, a full set of union pa +75.
Fair enough, I didn't double check that bit so it might be the case that you can extra strength. My focus was more on how many perks you can have and it's better to use legendaries to get more park cards. Appreciate the correction!
I usually keep scrap kits on me, and when I pick up a lot of scrap, I use a kit to send it to my fallout first stash. Or your normal stash if you don't have fallout 1st.
Wait, that's what scrap kits do? I thought they just gave you 10 of a lot of different junk. Also, I have a fallout 1st scrapbox from the trial not that long ago. If I use that scrap kit, will it put the junk in the scrap box or into my stash?
@@SequentialGamerFallout If your monthly subscriptino for fallout 1st is active, then all your scrap will go into that stash when you use a scrap kit. If not then it will go into your normal stash unless its full.
@@SequentialGamerFallout The scrap kits do have weight, so you don't need to carry a lot of them, as you can buy them at anytime in the shop. I usually keep 15 on me.
@@dluten100 Hmm, that's interesting. They might be useful for Eviction Notice if I had Fallout 1st. Personally I'm ok with just dumping junk, it's the legendaries that give me real trouble!
Yeah, fellow kleptomaniac here too. Took me a long while to get away from those habits. I still collect unique items but I am a bit more selective about hoarding legendaries.
Hi, great video. I’m really needing a vintage water cooler as I’m moving my camp to whitespring as I hate enemy spawns when in my camp. I need a water supply and that’s the only way I know how to get one without a natural water supply nearby. There doesn’t seem to be plans anywhere. Any advice? 🙏
I can't remember how I got the cooler, but before that I was using the water purifier that goes on dirt. IIRC I got the plans by defending the racecourse at the racecourse near the fairgrounds. But you don't *really* need a water purifier, you can usually get as many as you like by going to player camps. Most players have water purifiers you can take water from and nobody minds.
@@SequentialGamerFallout thanks so much for the reply. I will look more into the the ones you can put in dirt later. I did take water from someone's camp before and I got a bounty put on me. I had to get my mate to kill me to get rid of it lol. I just HATE getting attacked when in my Camp. I'm an RPG gamer, and I enjoy tinkering about with my stuff and collecting. Nothing worse for me than being in the middle of modding a gun and a ghoul slashing my back or something
LOL, you must have ran into that 1% of camps that lock their water. That's downright weird. Usually people tend to lock coffee and other rare stuff but yeah, if there's a lock you shouldn't try to pick it, everything else is fair game in a camp.
@@SequentialGamerFallout yeh the dude had a shed filled with vintage water coolers, I just helped myself to a few then got that bounty thing. Just my luck I guess lol. I just hate getting attacked in a my camp. I put well over 1000 hours into Fallout 4 and my camp got raided about twice. In 76 it happens a lot.
The whitespring might not be the best if you're worried about attacks. There's lots of ghouls and every so often someone nukes it. I get attacked every so often at my main camp, but all I've needed to do is setup a couple of turrets and missile launchers facing the way the attacks come and I don't need to worry about that any more other than repairing once in a blue moon.
You didn’t mention the Ammo Converter. And you can’t scrap power armor to learn their mods. You need to buy the plans or mods. Some mods for armor and weapons can’t be learned by scrapping (like the flamer mod for chainsaws).
Yeah, you can use the ammo converter but it's not a way to *manage* inventory. Whether you put the surplus ammo in the converter or just throw it away you've got rid of it, the ammo converter simply gives you better ammo back. I haven't bothered with it, I have too much ammo as it is. I would definitely mention it if this was a guide on keeping yourself stocked on ammo though! The upcoming ammo stash is a different beast though, it's essentially the scrap box but for ammo. People already seem to prefer it to the ammo converter and it's not even out yet. About the power armour, yeah, you can't learn the plans off scrapping. Don't think I mentioned that specifically for power armour pieces, but if I did it's not right. But Whether you got new plans or not it doesn't matter, scrapping is the way to go because power armour pieces that aren't legendary aren't worth keeping. But ultimately, by the time a player's got to the gold bars and bought the ammo converter they shouldn't need this guide. At best there might be one or two things they can pick up but they've either learned how to manage inventory. Or gone crazy from the frustration LOL.
True, IIRC it's an extra +15 pounds for an hour. I didn't want to recommend that explicitly because people rarely have enough lunchboxes to just use them regularly and you have to spend atoms to get more.
@@SequentialGamerFallout Besides that, your video is well explained and I like when people mentions details like you did because most of the time it's pretty much the same kind of videos without too much explanations.
You mean the loose weapon & armour mods you find? I keep a few for high value weapons, but for anything more common I just sell them at the NPC vendors. It's not worth hoarding them, either use them or sell them. They go for 3-6 caps each.
@@SequentialGamerFallout they're not even worth scrapping... you might get 1 steel type shit for it. vendor - exception is enclave weapon mods - those will easily sell for 2-4k each.
@@asianartist1 Yeah, loose mods aren't worth scrapping, that's why I said to sell them to NPC vendors. But to be clear I was talking about the normal loose mods you find in the world .. once you get into special weapons like those you buy for gold then things change a lot!
@@SequentialGamerFallout hahahaha, now you're speaking my language - anything found in the field was meant to be either used or turned into resources for another time. :D
When I started playing it was only 800lbs. I was so happy when they raised to 1200, but my buddy told me, that I might be saying that now, but a couple days I would be at max again... lol he was right.
I believe you misspoke... or something just isn't working correct, but you CANNOT stack Ribeye steak and Radstag buffs. They fall under the same category so one will override the other. That being said, you can have double buff with carnivore serum.
Its annoying that your armor and backpack effects dont count in power armor, because with those effects, i can carry nearly unlimited healing chems and food because the weights are so low. But as soon as i get in power armor, my carry weight spikes like 200lbs. Its a pretty stupid oversight, because you're clearly still wearing the armor
Yeah, the mods stop working in power armor. That's why I recommend using the cards instead of the backpack mods. The extra capacity mod is the best for the backpack because the other mods don't stack with cards. I'm still overweight but it's the thought that counts LOL.
@@SequentialGamerFallout I don't have the perk card space for it, and my backpack mod reduces Chem weight by 90% for basically free, so I'll just deal with the no sprinting in power armor 😂
It would be nice wouldn't it? But I can't see that happening because the stash boxes are one of the primary drivers for people to get the paid subscription. Anyway, didn't expect to get rick rolled inthe comments LOL.
All heavy guns need to be with you all times, regardless what build you have. They are too heavy to be stored in to your stash box. (bear arms) All gems and food need to be with you all times, regardless what build you have. Like with heavy guns, perk card don't work in stash box so they weight too much to be stored in there. Food will get spoiled even when it's in the fridge and it's easy to get new food so there is no point to store it in your box. With gems, you learn very quickly what gems you use and need and just sell what you don't need. There is no need to store any of them. Stimpaks are heavy, don't hoard them. (Traveling Pharmacy and Thru-hiker) All fusion cores and plasma cores need to be with you all times, regardless what build you have. (Batteries Included) They are too heavy to be stored. If you don't use power armor or heavy guns that use them, don't have them at all. All ammo need to be with you all times, regardless what build you have. (Bandolier) Ammo is't that heavy, but it weight too much when it's in the box. Use ammo converter to trade ammo you don't need to ammo you use. You can also use ammo converter in other players bases if you don't have plans for it. Always use ultra light mod in your regular armor, it's lighter when you store it in your box or use power armor, pocketed mod works only when you have it on you, not in box or power armor. Always sell heavy legendary's what you don't need first and safe light 3-star legendary's for those days you don't play a lot. Have extra power armor frame in your box so you can store heavy pieces in to it that you can't sell at the moment or would like to keep. (you can have for example several different T-60 power armors for different builds and they weight only what frame weights). I have extra excavator and x-01. Strong back perk card is only for low lever characters, weight reduction perks card replace it when you get them.
Correction, you can buy the pocketed armor mod or learn them as quest rewards. But generally I wouldn't suggest relying on pocketed mods for carrying capacity because it doesn't work in power armour.
med perk reduction, food/drink perk reduction, ammo reduction, energy ammo reduction perks - those are the most important. everyone has something they horde - long term means using those perks as those effects are generally long term versus short term carry gains by consumables - the carry weight paid item is an exception.... but paid for means not really worth it in the long run in terms of cost. :) i did enjoy the guide though. biggest benefit of multiple builds is not having to carry so many weapons as well has having a build for specifically crafting, loot runs, ect. i actually have dps, tank, heals, gathering, crafting - other slots for crap like my bloatfly injector/turret tower farm :p
Cheers! Yeah, I usually swap around my perks to suit the situation. I still use the med & food weight reduction perks but I need to start weaning myself off them .. but I get the feeling that that won't happen any time soon LOL.
Well put together, just let me add a few more tips:
- As food buff, pepperoni rolls provide +30 carry weight. After a Moonshine Jamboree, you'll be good for a couple of days.
- Weight reduction is much more efficient than increasing carry weight (think of it as multiplicative instead of additive). Moreover, you have different tools for achieving it. E.g. I use weapon weight reduction [which works on rifles as well] on all armor pieces (capped at 90%), a backpack mod to reduce chem weight by 90% and perk cards to further reduce big guns, ammo, explosives and food.
- Managing inventory for me is about converting stuff that weighs something into something that does not. E.g. on lower levels, converting weapons and armor into plans by scrapping (until there are no more plans to be learned), converting loot to caps by selling them, converting legendaries to scrips (to buy legendary modules later for crafting), converting unwanted ammo to ammo points (with the ammo converter) and converting all cheap scrappable stuff to scraps (after 2 years of playing, I decided to use Fallout 1st so at least junk management is not something I need to worry about, I just scrap everything under 40 caps). Then when you reach the cap limit, you can further convert caps to gold bullion (at the Wayward) and to scrip points (by buying legendaries from vendors or other players and scrapping them - I use 10 caps to 1 scrip point as a rule of thumb when to buy).
Yeah, some very good tips! Turning weight into weightless items is a good way to look at it.
Having said that, I still haven't found the recipe for pepperoni LOL. But Mooonshine does give you a huge amount of gulper slurry, more than a hundred each time, and that's so much food I end up selling it for a couple of hundred caps.
@@SequentialGamerFallout Nukapedia says the recipe is sold at the crater diner, but you can buy the rolls at both Blue Ridge camps
@@akosgaspar9681 Ah, that's probably why I haven't seen it. I probably didn't buy it because I expected to get it randomly. Good tip!
Watched a few of these and this was the most informative/comprehensive. Thanks! 👍
Don't forget the ammo converter if you have too much ammo you don't use, if you don't have a converter go to a player camp and exchange it there for ammo you do use.
I've seen it in other people's camps but I don't have it because it's an atom shop item .. haven't tried using someone elses though.
All I know is that people keep complaining about how difficult it is to use! I've always had too much ammo anyway so it just didn't seem worth the bother.
Tx - like what you discussed - I"m level 170 but need constant reminding about the "management"" aspect. Keep it up.
Good to hear! I'm quite the kleptomaniac so I had to become pretty proficient in inventory management .. otherwise I would've gone nuts 😁
I have an entire Special array and perk loadout for shopping and building. Max Str and cha and every building related perk, then hard bargains perk maxed and carry weight perks to round it out.
Terrible for combat, but I have sooo many pockets for when I pop to the whitespring or need to travel to somewhere that has the SPECIAL card change station its super handy. I ofter loot the same faction headquarters dry, pop back home and stick 100 lb of scrap that the raiders, BoS and foundation don't need anymore. It's safe, quick and profitable.
You can do the same if you attack places close to train stations. Overencumber yourself, drag your ass to the train station, change to travel spec, go home and drop off.
Hope this post helps
Yeah, it's important to realize that you can swap cards at will. Equipping the ones that help with weight allows you to loot that much more efficiently after you've cleared a place.
Very good tips , you've earned my sub. Keep up the great work.
Hey, appreciate it "No Guilt Only Pride"!
Thanks SG for the work of putting this together and the great info you're really a blessing!
Thanks Mocat, I'm glad to hear you found it helpful!
Rad ant lager.
If you ever do campfire tales or anywhere there’s ants, Get the ant meat and make the lager. First you need the recipe. You get it from doing BIV missions missions at Al’s Tatoo parlor in Morgantown
Hmm, I haven't got that yet! Is that from the nukashine dailies? I've done the nukashine missions but haven't really done the dailies.
I'll have to look into it. Cheers!
Being ruthless with ammo, chems and food made a massive difference. On a loot spree I got oberencumbered frequently and it's often the booze, food and chems that have just built up in my bag over a few hours of blindly picking them up.
No one needs more than 4 booze I'm their inventory unless they are on the way to a vender to sell booze to them.
I dropped 70lb of beer at the raider vender once and came away with like 500 caps. Score!
But seriously, know the buff food and drink and what chems you use and sell everything else.
I even limit myself to 50 each of the ones I use frequently and 10 each of my convenience chems. I sell everything that's not a stim pack, radaway rad-x or bufftats/psychobuff from chems and keep a bunch of purified water, nuka, radstag meat and corn soup. Everything else I use immediately or sell because cash.
I do, however, feel naked without 1000 rounds of my ammo of the outing
But it might be for my gauss minigun, my plasma caster, my gatling laser, but between them 1000, maybe 1500. crap be heavy but my gauss minigun is a hungry b*tch. Ffr angry. The thing is a beast, I love it.
But it may as well fire 10 caps per second XD
Yeah, the first time I sold stimpacks I felt dirty but now I regularly sell 40-50 stimpacks every day that I pick up from daily ops and events. The game is very generous with many things and realizing that will help a lot with managing weight.
One little tip to make this even a more effective guide would be: the excavator power armor and buying mods that increase your carrying capacity. Also, buying or earning the plans for increasing carrying capacity. It increases your carrying weight by 100 just for wearing the armor. Then with the mods will only further increase that.
Very true, the Excavator Power Armour and now the Union Power armour both give you a hefty boost to carrying capacity. I didn't recommend that everybody get it because using power armour is a style dependent decision, e.g. if you go with bloody builds then you won't be using power armour.
But it's very true that you can carry it in your backpack and only use it when you want to fast travel back to base.
@@SequentialGamerFallout Ah yes, I see. I didn't take that into consideration, and yes that was exactly my point. Very good video, by the way! Keep up the good work!
3:48 RN-JESUS 😂😂 nice bro
Aye, RNGesus blesses all .. randomly!
It's good to see people still doing these for the newer people, been around 76 since day of release and new people still find it hard to understand things.. especially with a lot of the newer stuff
And many find it overwhelming with how differently the game works from fallout 4
From what I understand the game's changed quite a bit since it released. Apparently back in the day the stash limit was a horrible 400 pounds .. I probably would've dropped the game is that was still the case now LOL.
@@SequentialGamerFallout lol - i remember those days. i remember when a basic hunting rifle and shotgun were all you needed... lol - grinding to 1k now... lvl 722ish
@@asianartist1 Sheesh, that's going to be a grind! Hopefully the double XP weekend helps LOL.
@@SequentialGamerFallout been hunting mirelurks *wink, wink* leveled like 7 times yesterday - lazy.
Inventory is my biggest problem. I’m always over-encumbered even with excavator. I hate using carry weight boosters all the time and other carry weight drinks/foods. I’m a heavy gun build and it takes me forever to get 3 star legendary power armor to reduce weights. I also hate using perk cards for reducing weights but it is what it is.
To be honest if you're over encumbered even with the excavator then you might be hoarding too much. I usually use weight reduction perks for chems, food, energy ammo, and heavy guns but I'm still struggling with all the legendaries in my inventory.
Though I'd say that if you're having to use carry weight boosters that might be too much kleptomania :p.
@@SequentialGamerFallout I don't know that's kinda hard. I run around with 2 weapons and only the armor I'm wearing. I junk everything I can and still I'm overencumbered.
Thing for me is not being able to destroy or scrap legendary items. I put them for sale in my vendor nobody buys them so it's just taking up space. I'm only lvl 35 and I'm already just donating items just to make space.
@@MrCabledawg45 If you're overburneded with just two weapons and your armour it sounds like you're not using weight saving perks. I have 20+ legendary heavy guns on me and I'm still ok because I use "Bear arms" to reduce their weight to 10% of the normal weight. Unless you're using rifles there will be a perk to reduce the weight of your weapons. You also want to increase your natural carry capacity too, e.g. boost strength to 15, use the best backpack for your level, etc.
For the legendaries, keep the ones that are useful to you but the rest should be sold at the legendary vending machines at the rail stations. They give you legendary scrip that you can exchange for new random legendaries. You can sell up to 300 scrip's worth of legendaries per day and save up to 5000 scrip total so you should be able to sell anything that's weighing you down at the moment.
I'm sure it's not just the 2 weapons that are weighing you down though. Try going through your inventory with the "stack wt" sorting to show you what's weighing you down the most. You might find that miscellaneous items like ammunition or chems are stacking up in your inventory.
@@MrCabledawg45 Check your *Aid & *Misc. often. Things you pick up from *Events/Scoreboard weigh you down: Armor/Weapons, Stimpaks, Mods, Ore, Nuclear Key Cards, etc are heavy. Scrap/Stash All junk -but remember to check weapons/Armor/Ammo too. Legendaries don’t show when you go to scrap -need to sell/exchange/drop separately. You’ll get more trust me. I live over-encumbered, can’t stop picking up crap😂
Excavator Armor
Calibrated shocks mod for the PA
Roll a full set of weapon weight reduction on the PA (huge benefit- ALL weapons are reduced weight 90% as well as grenades)
Marsupial mutation
Herd mentality mutation
Perk cards
-Radicool (if you have low health build)
-Bandolier (90% reduced ammo)
-Traveling pharmacy (90% reduced chems)
-Batteries Included (90% reduced energy ammo)
-Thru Hiker (90% on food and drinks)
With just these, you can carry thousands of pounds of items and not be overweight. Strong back, maxing out strength gives a little more carry weight but aren't really worth it in most circumstances. I keep Pack Rat on hand but not equipped in the rare moment where I need junk weight reduction but I really can't think of the last time I used it.
Yeah, perks are the *key* to not being overweight. Everything weighs more than people who've played older FOs might understand, things like food and chems are especially weighty.
I usually run a bloodied build, so I got a full set of secret service armor with all pieces unyielding, and all pieces deep pocketed, with an upgraded backpack and the radicool perk on, so in total I have well over 500 carry weight, still have issues tho, I love hoarding items :P
Well, that's some carry capacity you've got. And I thought my Union power armour was giving me quite a boost, but it looks like I had rookie numbers :p
Stats are not limited to 15, ONLY perk cards are limited to 15, in stealth Agility is helping even at 52, it's kinda diminishing returns on that but it can go well above 15. The best thing is hit 10 on the base stats and then use a Legionary perk card and increase it to the 15 mark then divert your other points to other skills while using Unyielding to increase your stats further beyond the 15. This is very late game however due to the needed perk card points needed.
True, I think I was talking about how many perks you can have but attribute numbers can go higher .. much higher if you have a low health build.
Legendary perks stack on top of special. You can have 15 strength special and +5 strength from the legendary perk card for a total of 20 strength.
Yeah, it's true that they add to the final attribute rating. I explicitly avoid doing that though because you can't get any more perk cards than 15, but nice tip.
yeah but wasting 5 perk points with no perk card benefit is totally not worth it. You are way better off investing those perk slots on weight saving perks.
It depends on your build and the goal of your build. Many players will run a maxed legendary special strength card if they're trying to max carry weight or more commonly for a daily ops melee build.
No cards in your build are static, they're designed to be swapped regularly. The special station by default allows 2 pre-built builds for different scenarios and can be expanded to 3 for 1000 atoms. More importantly however these stations, or simply holding an unclaimed level up allow you to swap cards for your build depending on the situation you're in.
You are limited in the number of ACTIVE cards, you have no limit to the number of cards you can unlock and max out. It is good practice to unlock all perk cards and legendary perk cards to give yourself flexibility as the situation and the game itself changes.
Personal preference is a long way from what this video is suggesting in terms of legendary special perk cards
With traveling pharmacy and thru hiker, excavator with calibrated shocks is the far greater than small backpack.
Yeah, excavator armour is one of the best early ways to get your carrying capacity up. Later on a full unyielding set is better but that's end game gear.
The 1200 limit in the stash is so off putting I can’t even play the game to be honest. It sucks because the grind is pretty fun but what’s the reward if you have to throw it away later. A looter shooter isn’t fun without the loot part
It's ok once you get that the game is all about overabundance. I'm a kleptomaniac so I had serious issues at first but now I'm getting the daily legendary scrip limit and throwing away extra legendaries because I know that the game will just throw more at me.
Also, if you have weight reduction perks then keep those items on you rather than in your stash. I keep dozens of legendary heavy weapons on me, all my ammo, fusion cores, food, chems on me because they weigh less in my inventory. Legendary weapons like rifles, pistols, melee go into the stash because they weight the same.
But most of all, don't be afraid to just dump extra stuff you don't need. I chuck out 3-stars regularly and it's fine.
Also, if you are on a team you can always have a teammate share a weight reducing perk
Yeah, definitely an option if you play with a team you know. If you team up with random people it's harder but I've still seen it a few times. Good when it happens.
You can learn deep pockets from purchased mod plans too
True! Forgot about that in the video but I menioned that in the pinned comment.
Grinding for the large backpack is definitely worth it
The pioneer scout backpack? Yeah, well worth it! It does take forever to get the upgrade that doubles capacity.
Might not be worth it either, I'm thinking that the extra carry mods for my Union power armour would be more useful.
I personally think they should sell the scrap box on it own for like £20-15 remember it’s a game changing item
Might not be a bad idea. I'm not sure I could recommend someone pay a monthly Fallout 1st subscription for the stash box, but if it was a one off payment I can see many people going for it.
In my case I got it as part of a trial of Fallout 1st, but I'm already used to having a limited stash so I don't need it. But I can see how many people would want it.
I personally think not, that's a horrible idea.
Something I like to do with a lot of scrap metal I have is to build a type of ammo that only use steel I can't remember the name of it right now and then use the ammo converter and turn into ammo I can actually use
Yeah, I've seen references to making ammo spikes and converting them to something useful.
Dont sleep on demolition perks nuka grenades are ❤❤❤ and they can make ya some caps and it's under intelligence which isnt very combat focused perk
Yeah, I'm a big fan of demolitioners. It also works on the explosive legendary effect so it's well worth having.
Didn't know you could have 2 backpacks...how?
You can only have one backpack equipped at a time, but you can carry more than one. They appear under the "apparel" tab of your inventory and you can just enable the one you want at the time.
I dump ammo I don't use into the ammo converter. They really should allow you to bulk and sell ammo, though...
Yeah, that was one of my biggest surprises early on, I just assumed that ammo would be selleable. That's what you'd expect in a post-nuclear world because ammo would be so important.
First part about strength isn't correct. With legendary strength you can have up to 20 strength in total and all it's benefits like more carryweight and more melee damage. Still you can only equip perkcards up to a maximum of 15 points.
Edit: Playing bloodied with a set of unyielding armor provides +15 strength and by this +75 carryweight.
Wearing a full set of excavator pa provides +100 carryweight, a full set of union pa +75.
Fair enough, I didn't double check that bit so it might be the case that you can extra strength. My focus was more on how many perks you can have and it's better to use legendaries to get more park cards. Appreciate the correction!
I usually keep scrap kits on me, and when I pick up a lot of scrap, I use a kit to send it to my fallout first stash. Or your normal stash if you don't have fallout 1st.
Wait, that's what scrap kits do? I thought they just gave you 10 of a lot of different junk.
Also, I have a fallout 1st scrapbox from the trial not that long ago. If I use that scrap kit, will it put the junk in the scrap box or into my stash?
@@SequentialGamerFallout If your monthly subscriptino for fallout 1st is active, then all your scrap will go into that stash when you use a scrap kit. If not then it will go into your normal stash unless its full.
@@SequentialGamerFallout The scrap kits do have weight, so you don't need to carry a lot of them, as you can buy them at anytime in the shop. I usually keep 15 on me.
@@dluten100 Hmm, that's interesting. They might be useful for Eviction Notice if I had Fallout 1st. Personally I'm ok with just dumping junk, it's the legendaries that give me real trouble!
Great tips man! Thanks!
Nice! Glad you found it useful.
My issue is I like to collect things, Rare things, Unique things, But there’s so many unique things it’s hard to keep it all :c
Yeah, fellow kleptomaniac here too. Took me a long while to get away from those habits. I still collect unique items but I am a bit more selective about hoarding legendaries.
Just make another character and use it as a mule to store your weapon collection that you aren't using.
Them chem mod is the best cause you need stims and they can stack weight quick and it helps great just dont use pa
Hi, great video. I’m really needing a vintage water cooler as I’m moving my camp to whitespring as I hate enemy spawns when in my camp. I need a water supply and that’s the only way I know how to get one without a natural water supply nearby. There doesn’t seem to be plans anywhere. Any advice? 🙏
I can't remember how I got the cooler, but before that I was using the water purifier that goes on dirt. IIRC I got the plans by defending the racecourse at the racecourse near the fairgrounds.
But you don't *really* need a water purifier, you can usually get as many as you like by going to player camps. Most players have water purifiers you can take water from and nobody minds.
@@SequentialGamerFallout thanks so much for the reply. I will look more into the the ones you can put in dirt later. I did take water from someone's camp before and I got a bounty put on me. I had to get my mate to kill me to get rid of it lol.
I just HATE getting attacked when in my Camp. I'm an RPG gamer, and I enjoy tinkering about with my stuff and collecting. Nothing worse for me than being in the middle of modding a gun and a ghoul slashing my back or something
LOL, you must have ran into that 1% of camps that lock their water. That's downright weird.
Usually people tend to lock coffee and other rare stuff but yeah, if there's a lock you shouldn't try to pick it, everything else is fair game in a camp.
@@SequentialGamerFallout yeh the dude had a shed filled with vintage water coolers, I just helped myself to a few then got that bounty thing. Just my luck I guess lol. I just hate getting attacked in a my camp. I put well over 1000 hours into Fallout 4 and my camp got raided about twice. In 76 it happens a lot.
The whitespring might not be the best if you're worried about attacks. There's lots of ghouls and every so often someone nukes it.
I get attacked every so often at my main camp, but all I've needed to do is setup a couple of turrets and missile launchers facing the way the attacks come and I don't need to worry about that any more other than repairing once in a blue moon.
You didn’t mention the Ammo Converter. And you can’t scrap power armor to learn their mods. You need to buy the plans or mods. Some mods for armor and weapons can’t be learned by scrapping (like the flamer mod for chainsaws).
Yeah, you can use the ammo converter but it's not a way to *manage* inventory. Whether you put the surplus ammo in the converter or just throw it away you've got rid of it, the ammo converter simply gives you better ammo back. I haven't bothered with it, I have too much ammo as it is. I would definitely mention it if this was a guide on keeping yourself stocked on ammo though!
The upcoming ammo stash is a different beast though, it's essentially the scrap box but for ammo. People already seem to prefer it to the ammo converter and it's not even out yet.
About the power armour, yeah, you can't learn the plans off scrapping. Don't think I mentioned that specifically for power armour pieces, but if I did it's not right. But Whether you got new plans or not it doesn't matter, scrapping is the way to go because power armour pieces that aren't legendary aren't worth keeping.
But ultimately, by the time a player's got to the gold bars and bought the ammo converter they shouldn't need this guide. At best there might be one or two things they can pick up but they've either learned how to manage inventory. Or gone crazy from the frustration LOL.
Lunchboxes gives you extra carry weight as well.
True, IIRC it's an extra +15 pounds for an hour. I didn't want to recommend that explicitly because people rarely have enough lunchboxes to just use them regularly and you have to spend atoms to get more.
@@SequentialGamerFallout That's understandable but I figured it was worth mentionning it ^^.
@@oxideinc4538 Yup, and it's a good point!
@@SequentialGamerFallout Besides that, your video is well explained and I like when people mentions details like you did because most of the time it's pretty much the same kind of videos without too much explanations.
@@oxideinc4538 Appreciate it Oxide!
What i do with mods in my stash? I have alot , they take alot of my space :(
Here for the response :)
You mean the loose weapon & armour mods you find? I keep a few for high value weapons, but for anything more common I just sell them at the NPC vendors.
It's not worth hoarding them, either use them or sell them. They go for 3-6 caps each.
@@SequentialGamerFallout they're not even worth scrapping... you might get 1 steel type shit for it. vendor - exception is enclave weapon mods - those will easily sell for 2-4k each.
@@asianartist1 Yeah, loose mods aren't worth scrapping, that's why I said to sell them to NPC vendors. But to be clear I was talking about the normal loose mods you find in the world .. once you get into special weapons like those you buy for gold then things change a lot!
@@SequentialGamerFallout hahahaha, now you're speaking my language - anything found in the field was meant to be either used or turned into resources for another time. :D
Great video. 🤘
Thanks Lucifer Christian! That's a cool username you've got 👍
@@SequentialGamerFallout 🤘🤘
I remember when the stash cap was like 400 lbs.
I've heard of the early days of Fallout 76 .. I salute your ability to survive the horror of a tiny stash! 🖖
When I started playing it was only 800lbs. I was so happy when they raised to 1200, but my buddy told me, that I might be saying that now, but a couple days I would be at max again... lol he was right.
I believe you misspoke... or something just isn't working correct, but you CANNOT stack Ribeye steak and Radstag buffs. They fall under the same category so one will override the other. That being said, you can have double buff with carnivore serum.
Correct! It's my mistake, the last one you have will override the other, same with alcohol. Appreciate the clarification 👍
Its annoying that your armor and backpack effects dont count in power armor, because with those effects, i can carry nearly unlimited healing chems and food because the weights are so low. But as soon as i get in power armor, my carry weight spikes like 200lbs. Its a pretty stupid oversight, because you're clearly still wearing the armor
Yeah, the mods stop working in power armor. That's why I recommend using the cards instead of the backpack mods. The extra capacity mod is the best for the backpack because the other mods don't stack with cards.
I'm still overweight but it's the thought that counts LOL.
@@SequentialGamerFallout I don't have the perk card space for it, and my backpack mod reduces Chem weight by 90% for basically free, so I'll just deal with the no sprinting in power armor 😂
@@LoshJysic Well, you're talking to someone who's not sprinted in PA since forever LOL.
@@SequentialGamerFallout yea I gave up on it
are you still making videos?
Yeah, I've got a few topics that I'm working on. But if you have any that you're particularly interested let me know!
Daily ops ❤
"dont be too greedy" or dont horde everything ? 😅
As someone who's carrying 650+ on my character, I definitely recommend that you don't get too greedy LOL.
@@SequentialGamerFallout i have only 390 in miner Pwr armor, minimal items is 160 😅 ... I must start scrap/sell/trash everything not important
There is a rifle carry perk
Now there is, but IMHO it's still not worth it because I find myself carrying just a single rifle.
Nuka dark is better cola nut perk ++
I've heard that Nuka Dark gets both Party Boy and Cola Nut perk effects.
They need to raise the stash limit
It would be nice wouldn't it? But I can't see that happening because the stash boxes are one of the primary drivers for people to get the paid subscription.
Anyway, didn't expect to get rick rolled inthe comments LOL.
Wait I can upgrade my backpack to a higher level??? I hate this game
Yeah, you can also get a bigger backpack + mods by doing the scout quests.
All heavy guns need to be with you all times, regardless what build you have. They are too heavy to be stored in to your stash box. (bear arms)
All gems and food need to be with you all times, regardless what build you have. Like with heavy guns, perk card don't work in stash box so they weight too much to be stored in there. Food will get spoiled even when it's in the fridge and it's easy to get new food so there is no point to store it in your box. With gems, you learn very quickly what gems you use and need and just sell what you don't need. There is no need to store any of them. Stimpaks are heavy, don't hoard them. (Traveling Pharmacy and Thru-hiker)
All fusion cores and plasma cores need to be with you all times, regardless what build you have. (Batteries Included) They are too heavy to be stored. If you don't use power armor or heavy guns that use them, don't have them at all.
All ammo need to be with you all times, regardless what build you have. (Bandolier) Ammo is't that heavy, but it weight too much when it's in the box. Use ammo converter to trade ammo you don't need to ammo you use. You can also use ammo converter in other players bases if you don't have plans for it.
Always use ultra light mod in your regular armor, it's lighter when you store it in your box or use power armor, pocketed mod works only when you have it on you, not in box or power armor.
Always sell heavy legendary's what you don't need first and safe light 3-star legendary's for those days you don't play a lot.
Have extra power armor frame in your box so you can store heavy pieces in to it that you can't sell at the moment or would like to keep. (you can have for example several different T-60 power armors for different builds and they weight only what frame weights). I have extra excavator and x-01.
Strong back perk card is only for low lever characters, weight reduction perks card replace it when you get them.
Yup, some very good advice there.
game is so bad in so many ways