PIllars of Eternity - Character Creation Min-Max Guide - Cipher (DPS/Soul Cannon) + Combat Demo

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  • Опубликовано: 14 дек 2024

Комментарии • 74

  • @vakke
    @vakke 4 года назад +13

    Followikg these guides 5 years later! Nice videos and hope u get some inspiration to cole back to youtube!

  • @Visual_Writer
    @Visual_Writer 3 месяца назад +2

    Gave it a try. Putted a little bit more into Res (5). Great build so far, thanx!

  • @konnilogi
    @konnilogi 9 лет назад +7

    I really like the cipher playstyle and I believe they are a must in any group. I always have one at least

    • @MacsenGaming
      @MacsenGaming  9 лет назад +2

      A damage dealing class that is also a caster that can cast immediately (unlike chanter) and doesn't have to rest afterwards (wizard/druid/priest) yeah they're pretty sweet :)

  • @Zgierz123
    @Zgierz123 9 лет назад +7

    i owe you. i did the main character as you did (bargain fighter), i did my ranger by my own min/max, and the third one of my characters is this build. it's working great but instead
    perception i maximized the constitution, and i have to say so. your guides are working really well.
    Im playing on normal difficulity

  • @xpoisonthewell
    @xpoisonthewell 9 лет назад +8

    Excellent build! Been using it for a few days and it really packs a punch! Thank you for taking the time out to make these videos.
    You've earned a subscriber :)

    • @MacsenGaming
      @MacsenGaming  9 лет назад +1

      Thanks Oxford always nice to hear back that people are enjoying these builds.

  • @D4rkR4ge
    @D4rkR4ge 9 лет назад +3

    Tenuous Grasp is actually really useful for initiation. Because you can't charm without combat already being started I initiate with TG and that usually means most surrounding enemies attack the TG'd target and give you time to engage the enemies that haven't. This also allows for time to get your Cipher in position to charm one of the other enemies (which is sometimes difficult because of the short range on charm).
    Cipher is essential in my party. So versatile with encounter spells, and can lock down most if not all enemies, resulting in far reduced damage on my tanks. I would not have gotten so far so quickly without my Cipher.

    • @MacsenGaming
      @MacsenGaming  9 лет назад +2

      Is a confused target always counted as a hostile by the AI? Because if it is, as you say for initiation Tenuous Grasp would be pretty excellent. Choosing those level 1 powers is really tough there isn't really a bad choice.

    • @MacsenGaming
      @MacsenGaming  9 лет назад +2

      Thanks D4rkR4ge been testing this out, didn't realize confused was so powerful it's so good I think it might be OP since unlike charmed/dominated you can attack the confused target and it doesn't lose the affliction status, and the AI still attacks the confused target, which perhaps it shouldn't unless it attacks them. The out of combat initiation and high range of Tenuous Grasp means it's a definite pick imo. I added an annotation in the video, thanks again.

  • @stuckupcurlyguy
    @stuckupcurlyguy 4 года назад +5

    Strange to see you saying Puppet Master was bad when I have relied on it all game, then I realised that the unpatched version was Slow speed. In the latest version, it's basically an instant conversion on a strong enemy, so I open all combats with it.

  • @bugprint
    @bugprint 5 лет назад +8

    Could you do a build to get the most out of story and lore

  • @Drunkenvash
    @Drunkenvash 9 лет назад +2

    I'm doing TCS with a Fighter right now. Almost completely done with Act2. Fighters are very strong.

  • @demonsangells
    @demonsangells 9 лет назад +2

    My main character is a Human Cipher with maxed out Might and Dex, I focused on his two handed skill getting everything that buffs the dmg, Soul Whip stacks nicely with it and he is the strongest person in my party by far.

    • @MacsenGaming
      @MacsenGaming  9 лет назад +3

      Their a fantastic class a lot of peoples favorite.

  • @BGstefchoARS
    @BGstefchoARS 6 лет назад +3

    Would this work in 2018?

  • @Zgierz123
    @Zgierz123 9 лет назад +2

    i would like to see your min max monk with fists only guide

    • @MacsenGaming
      @MacsenGaming  9 лет назад

      Hi Zgierz123 the monks pretty versatile, when I get round to doing it I'll probably do two class builds one really offensive one like the Miley Cyrus Barbarian build video and one that's a frontline build but does a lot more damage than my Orlan fighter in the LP.

  • @lightninggaming016
    @lightninggaming016 3 года назад

    When I first played this I was amuana barbarian because the race has a might plus 1 or 2 I think and my character was juggernaut a tank but I am making a new character later so I am here

  • @AtreyusNinja
    @AtreyusNinja 5 лет назад +3

    I should play this but with more perception, is not that good for the accuracy spell too? 11 seems low to me

    • @Ytinasniiable
      @Ytinasniiable 10 месяцев назад +1

      In a d100 system small increases in accuracy are less important, +1% to hit per point of perception above 10 is less valuable than the interrupt and ability to notice traps that can be covered by party members that it gives

    • @Cat_With_A_Lamp
      @Cat_With_A_Lamp 7 месяцев назад

      @@Ytinasniiableit's not +1% to hit, it's flat +1 bonus to your accuracy, which will affect your ability to hit and to crit. There is a d100 check, but it's only the 1st step in a formula, it looks something like this Attack Roll + (Accuracy - Defense (1 of 5,depending on the type of your attack/spell )) If you're playing on POTD (where you basically need 10 more perception to hit with the same accuracy as on normal) with that kind of perception you will have a lot of fun trying to cast anything, as for cipher to cast something you need to hit something first. I'm not even mentioning the fact that your spells as well as their AOE (it has a separate check after a hit) all depend on perception a lot. Post DLC it's basically as important as INT for cipher.
      Also perception does affect your interrupt, +3 per lvl, so you need perception to interrupt (as well as hitting the target for them to work).

    • @Ytinasniiable
      @Ytinasniiable 7 месяцев назад

      @@Cat_With_A_Lamp in a d100 system, +1 to the roll is effectively+1%, in a d20 system, +1 to the roll is effectively+5%, when you reduce the amount you need to roll on a d100 by 1 (what having +1 accuracy does) you're changing the odds additively by 1%
      I'm not talking about how the "tuned above core" difficulty requires more min maxing than core, I'm talking about +1 to accuracy on a d100 roll being less effective than +1 to accuracy on a d20 roll
      And I mentioned that interrupt was more valuable than the accuracy bonus, and that primarily your reason for perception on core difficulty is interrupts and noticing traps, that +1 per rank in accuracy is only important on the difficulty tuned above the core rules just adds to the fact that the bonus to hit on lower difficulties is essentially irrelevant

    • @Cat_With_A_Lamp
      @Cat_With_A_Lamp 7 месяцев назад

      @@YtinasniiableIt's not exactly irrelevant, as your damage will depend on it, the higher your accuracy, the higher the chances for crits. Basically having 10 more accuracy than your enemy's defenses will give you around 20% of additional damage, having 20 will give you more than double that (at least according to some calculations I saw). Since on POTD everyone has higher stats you need to have more perception. I'd say for normal 16 perception would be more than enough to wreck everything, for POTD you probably should have at least 18, to be able to reliably hit enemies in the beginning of the game.
      Upd: to be completely honest, if you're playing the game for the first time and playing it on normal (maybe even hard) there is really no point in guides, the best thing you can learn outside of the game at this point is how the game system works, at least some basics. Watching builds without understanding them doesn't really help you understand the game, and when you beat the game for the first time you should have a pretty good understanding of how things work, of course if you pay attention to the information the game provides.

    • @Cat_With_A_Lamp
      @Cat_With_A_Lamp 7 месяцев назад

      @@YtinasniiableDid my message got deleted ? Anyway, I'll try to be short. It still affects your damage, as with higher accuracy you will have more hits and crits than misses and grazes. And 2nd thing, if you're playing the game for the first time, there is really no point in guides, maybe if they provide information on how the game system works so it's easier to understand in game. But when it comes to builds I'd say it's pretty useless without having some understanding of the game. You can find a bad or outdated build and only realize this once you've suffered for 40hours :)

  • @jancz357
    @jancz357 9 лет назад +1

    hello, great guides, I have a question, I haven't found an answer yet, how do you swap weapons in combat without cooldown? always when I try to swap weapons, the cooldows kicks in and then there is no benefit from swaping to the same weapon (like shoting two blunderbusses in a row...)

    • @MacsenGaming
      @MacsenGaming  9 лет назад +1

      It is possible there may be a bug sometimes it can be seem quite quick other times it's slow, not sure why tbh (Obsidian forums might know). Even with the cooldown it's faster than reloading still. There is a quick switch talent of course, good for 3/4 firearm builds.

  • @jeanpaim22
    @jeanpaim22 9 лет назад +2

    I have a question: Why not bow, cause it have faster attack speed? Guns need to reload and is very lazy.

    • @MacsenGaming
      @MacsenGaming  9 лет назад

      Bows or Blunderbusses it's down to preference really. Bows are more frequent steady reliable sources of focus. Blunderbusses are less reliable but are very damage dealing and can generate huge focus very quickly. Post 2.0 I probably prefer PER over DEX except maybe in Bows case, easy to make changes with the respec ability...

    • @jeanpaim22
      @jeanpaim22 9 лет назад

      +Macsen Lets Plays Ok. What kind of armor should cipher to use?

    • @MacsenGaming
      @MacsenGaming  9 лет назад

      In general with damage dealers as little as possible/none since it lowers your attack speed. Just keep an eye on them being targeted, if you know what your doing you can avoid this most the time. Whoever opens combat within your party will be targeted... ranged opponents you have to watch out for.

    • @vincenttrujillo6143
      @vincenttrujillo6143 8 лет назад

      Jean Paim

    • @vincenttrujillo6143
      @vincenttrujillo6143 8 лет назад

      Jean Paim

  • @mushyrottenpeals9565
    @mushyrottenpeals9565 3 года назад

    I just want to make him a stealthy cipher, is that possible?

  • @gureguru4694
    @gureguru4694 2 года назад

    thanks man

  • @Zgierz123
    @Zgierz123 9 лет назад

    i didnt talk to Kama and Durance, do you think they will gonna level up with the main character of mine? if im 7 theyr 7?

    • @zach2588
      @zach2588 9 лет назад +1

      Zgierz123 Yeah I missed Eder on my first playthrough and didnt pick him up untill level 8 or so and he was scaled to my main.

  • @MrAM-ny1nk
    @MrAM-ny1nk 9 лет назад

    Hey can anyone help me figure out the stat that maxes focus? I cant even cast a spell right now and idk what i did wrong

    • @MacsenGaming
      @MacsenGaming  9 лет назад +1

      Hi Anthony. Traditional weapons (melee or ranged) increase your focus, their powers don't. You'll generate focus quickly and reliably if you attack fast, do lots of damage and have the accuracy to hit in the first place, misses don't count. The number on your portrait is focus. Check the combat log to see how much you generate when you hit an opponent. (I deleted your double post)

    • @MrAM-ny1nk
      @MrAM-ny1nk 9 лет назад

      Ahh ok thank you at first i thought my focus was only going to 9 for the maximum because the battles ended so quickly but i figured it out just a bit ago. And also thank you for deleting the double post my internet is crap half the time

  • @Zgierz123
    @Zgierz123 9 лет назад

    and dont get me wrong, when ill get all of the scenario, ill try hard difficulity with my own character :)

  • @CrikeyDrake
    @CrikeyDrake 3 года назад

    Ik this is old but can it beat path of the damned

  • @TobasscoJelly
    @TobasscoJelly 7 лет назад

    If you could do a barbarian one that would be awesome!

    • @MacsenGaming
      @MacsenGaming  7 лет назад +1

      Hi Benjamin there is a barbarian one in the playlist. (Very offensive one pre patch 2.0) The character creation video has a more front line attributes survivable barbarian build in it.

    • @TobasscoJelly
      @TobasscoJelly 7 лет назад

      ooo amazing, thanks alot!!!! :)

  • @nexusj13
    @nexusj13 7 лет назад

    Is a duel wield cipher viable on high difficulties?

    • @MacsenGaming
      @MacsenGaming  7 лет назад

      I can't remember if I've tried it, if it's not necessarily the best option I'm sure it can be made to work.

    • @nexusj13
      @nexusj13 7 лет назад

      Thank you :D

  • @eihnxanderstorm
    @eihnxanderstorm 9 лет назад

    is there an acceptable melee build for them?

    • @MacsenGaming
      @MacsenGaming  9 лет назад

      Hi eihnxanderstorm , it depends what you mean by acceptable, when The White March expansions are out I'd like to do some more character build videos (if I can afford the expansions) a melee cipher would be high on that list.
      I'd say an out and out frontline Cipher probably wouldn't be that viable because they lack endurance and health but a more "ambush" melee type definitely would be. If you've watched my Rogue video they'd probably play a bit similar to that, you melee attack what won't/can't attack you back and pick abilities talents powers etc. that facilitate that. They'd be a glass cannon do tons of damage very quickly but get killed very easily if you pick the wrong engagements.

  • @thinking-ape6483
    @thinking-ape6483 9 лет назад +1

    Are you Welsh?

  • @nado1908
    @nado1908 9 лет назад

    yes 3 resolve, that totally won't make the game far harder than it needs to be.

    • @MacsenGaming
      @MacsenGaming  9 лет назад +1

      I disagree, you'll only need it if you mess up. Better to invest in stats that you frequently use that will help you to avoid situations where you would need resolve. This is a min max video...

    • @nado1908
      @nado1908 9 лет назад +1

      Macsen Lets Plays From what I can tell, resolve is by far the most commonly used stat in dialogue

    • @MacsenGaming
      @MacsenGaming  9 лет назад +2

      I'd agree, that's why I didn't recommended this as a player character. Frontline builds are good for that if you want more dialogue skill options, there really just more flavor than anything usually though.

    • @nado1908
      @nado1908 9 лет назад +2

      Macsen Lets Plays oh sorry, I didn't notice that part.

    • @MrDanielWP
      @MrDanielWP 9 лет назад

      No Lube The thing I wonder about is the concentration

  • @Dollardeath
    @Dollardeath 9 лет назад

    Why do you advocate dex over perception when wielding a blunderbuss? You are taking +Action speed and +reflex, over +interrupt, +reflex and importantly +accuracy post 2.0? Especially since late game you get an action speed +100% leach ability.

    • @MacsenGaming
      @MacsenGaming  9 лет назад +1

      I wouldn't "now", this was made pre 2.0 and I haven't updated it. (The only way I can update a video is via annotations other than that I'd have to record an entire new video) A bow build might still be better with DEX arguably but gunpowder builds especially multi blunderbuss I'd probably say PER is now more important with the accuracy change.

  • @Coldethel123456
    @Coldethel123456 7 лет назад +1

    Dont Min-Max. Think of the children!