@@Nerdarchy I mean enlarge reduce then action surge or or hold person and they do have as you guys said racial intelligence casting so I'm just like yeah and to be honest I think it would be fun to be one just for the lols in out of the abyss
@@Nerdarchy I am playing a hill dwarf forge cleric in a game, they are so tanky. She has 20 ac at level 3 (with just chainmail, so once can afford full plate will go up further) with 30 hitpoints, with the warhammer and shield at the front line. Ancestral Guardian barbarian is definitely in my list of characters to play too, I just love the whole 'hit me!' concept it has going. Although I am not really decided on race yet for that, mountain dwarf and variant human are the top two I am considering.
Mountain Dwarf anything is the best race/class combination. It is particularly good to add a Constitution bonus, Medium Armour and Battleaxe/Warhammer to spellcasters...
Omg I love how Dave talked about the hill dwarf sorcerer my favorite character I have played is my hill dwarf dragonic sorcerer Lorean stormbeard who love to use ice spells and hitting people with a booming blade battle axe
I played a Hill Dwarf Draconic Sorcerer. I took toughness at 4th level and had more hps than the fighter, with a decent AC as well. In the homebrew world we were playing in, arcane magic was outlawed by the dragon overlords. I carried a battleaxe and claimed to be only a smith.
Just imagine doing tiefling variants back in the day: www.pvv.ntnu.no/~leirbakk/rpg/adnd/races/adnd_races_planescaperaceslist.html . There were actually spells and abilities there which would make a video like that quite long, let alone discussing all the appearances.
The hidden racial of dwarves, not being slowed by heavy armour, is my favourite one. Getting to be a hill dwarf life cleric and wearing heavy armour with only 8 strength is really nice.
Dwarves are my favorite race from the OG fantasy races, they make excellent fighters, barbarians, clerics and even druids, rangers and paladins (the later being thematically). Gimli was always my go-to when creating a dwarf character, and I think he represents well the whole tradionalist, lawful good dwarf. He's steadfast and loyal, always keeping his friends close where he can protect them and will follow them anywhere. I personally always liked the idea of the mountain dwarf paladin, specially after the SCAG released the tanky Oath of the Crown. Overall, dwarves are awesome, but not as awesome as Half-Orcs (my favorite of all D&D races).
Mountain Dwarf Sorcerer. I'm leaning more towards the divine soul. 16 str, 14-16 con, 14 cha and then the rest of the point buy where you want it. You get medium armor, you get extra weapons, you get 2 "attacks" with booming/green flame blade. If you do choose a divine soul, you are basically a charisma cleric. You were chosen by the gods so you get to choose between cleric or sorc spells. Your ally cleric won't know what to do. You tag team a social encounter with the paladin and then compete to out-cleric him in combat.
There're only three that matter, High, Wood, and Dark. Everything else is just padding. High for Eldritch Knight, Arcane Trickster, Wizard, or any other class that uses Int as a casting stat. Drow for Bard, Sorcerer, Warlock, Paladin, Swashbuckler, or any other class that uses Cha as a casting stat. Wood for Cleric, Monk, Druid, Ranger, or any other class that uses Wis as a casting stat. I'd also use them for any specifically physical class like Fighter or Barbarian because while their stats don't specifically benefit those classes, the extra mobility doesn't hurt.
Drow Warlock with Devil Sight has normal vision to 120 feet irrespective of whether it's normal light, dim light, or dark light, or even magical dark. Not that that's hugely important as normal Darkvision is usually good enough.
My idea of the best Dwarf is a Duergar Gloomstalker Dwarf with a heavy crossbow and the archery fighting style (or with the Great Axe and the Defense fighting style), with a 3 level dip into Rogue Assassin if you're doing the archery style.
I agree that's very good. Currently playing a mountain dwarf variant of that but with scout instead of assassin. Assassin synergizes great with the gloom stalker first round boost but it's a little more "one trick" than I prefer. This variant makes a great tunnel scout. If only you could sneak attack with handaxes. Heavy crossbow it is.
You should do a breakdown of the skills. That's like 6 episodes. Dex skills, how you handle the hiding in combat. Intelligence, what you roll and get when you succeed on int. Check on a creature...ect.
It's hella generic, but the Forge Cleric Hill Dwarf is a pretty good mesh. Forge Clerics get Heavy armor proficiency, but not a martial weapon proficiency - making the Weapon training racial a good fit. The increased HP and Constitution lets the Dwarf actually stand toe-to-toe in combat as a Cleric. It's also a good (but yeah, generic) fit thematically - searching for all the long lost Dwarven works for a Dwarven god like Moradin, Tharmekhul or Ulaa. The +1 Wisdom a good fit. Having to balance Strength, Constitution and Wisdom isn't ideal, but makes the Dwarf a fairly flexible secondary melee or caster. There is a bit of overlap with the Tool Proficiency and the bonus proficiency to Smith's Tools, but having two tool proficiencies (or even three for the background) could be interesting.
I'd have to agree that the Forge Cleric is definitely perfect with the Dwarf. In regards to the overlapping Tool Prof, depending on your GM, it might not be a problem because some might allow you to switch one Tool Proficiency for another Tool, while (I'm sure that this would be rare) some/few/etc might allow the Tool Proficiency to either get Advantage if the TP are the same (In this instance Smith's Tools from Race & Subclass) or a +# Bonus when using the Tools or (I'm sure this is even rarer) turning it into Expertise.
Fighter1/ForgeCleric2. - Hill Dwarf Fighting style is worth the Fighter dip imo, especially if you are taking advantage of those AC bumps the forge cleric gets. Grab defence for another +1. All you are losing is one lvl 7 spell and the auto god help, and that's ONLY if you hit lvl 20 anyway.
Even a Mountain Dwarf Forge Cleric would be good. Slightly less WIS but you can wade into combat and use your hammer (or battleaxe) and be a good front line tank/healer. Warcaster would almost be a necessity, and the higher CON will help there.
It's actually great to have the proficiency with both mason's tools and smith's tools for when you get Fabricate at 7th level, allowing you to make most things.
@@peterwhitcomb8315 you love it when I give my ear to the audience, you know you do. Yea we switched things up to get better camera angles based on our natural body positioning. Nerdarchist Dave
Dwarves are my favorite race in pretty much all settings they are in. Currently running a very sturdy dwarven Mountain Keeper paladin (oath of ancients reflavor, features are the same), who focuses on constitution. DM let us take 1 uncommon MI, which led to me taking dwarven fortitude (+1 con and ability to restore a hit die during dodge action) + periapt of wound closure (doubles all hit die healing). Needless to say, he rocks. Hard.
I’ve been working on a home brew race for my campaign, the canyon Dwarf or the silver tongued Dwarves. These guys have a +1 to charisma and advantage on concentration checks, but not the other two things of war caster. Plus the southlands Dwarf from Kobold Press is a great race to play
It'd be nice to see what you can come up with for hobgoblins. The only thing I think really works is wizard to make something like a gish with their weapon and armor training. Pretty much every other class can already use all the weapons and armor you could ever ask for. The only other one I can think of that fits is a non draconic sorcerer.
My dwarf is exactly the same. Being playing him for a while. Just leveled up and go polymorph as a 4th level spell and became a great ape. I rolled a crit and did like 64 damage and pretty much killed a high drow priestess. The dm was like ,"wtf, dude" 😂
I've been playing since 1977. Love the game and enjoy your RUclips Channel. One of my favorite Dwarven character builds is a Mountain Dwarf Monk, but any Dwarven subclass will do.
Deugar: Dwarf Ranger That 120 feet Darkvision, you'll see your prey LOOONG before they're a threat. The Resistances are a major boon to the Hunt Mountain: Dwarf Barbarian That Con adds to the Barbarians Armor and extends the length of Rage Hill: Dwarf Cleric The +1 Wis... enough said.
@@cannastartover1720 20 AC! 20 AC! 25 with the Shield Spell, and you can also add Blur or Mirror Image! Make him an Abjurer and you have the tankiest wizard ever! The only way to surpass it is Bladesinging which is completely balanced as all things should be!
Came to suggest this. Mountain Dwarf Abjurer. Start with a bunch of utility spells from delving into magical tunnels with the clan: "I was the man for arcana. The others would say 'Ar-can-a understand these runes' and here I come"
Since you did dwarves it got me thinking. What's everyone opinion on the ua artificer class? My favorite character to play so far was a dwarf who was attempting to become an artificer as the art had been lost centuries prior. Disclaimer I was not playing D&D but a Homebrew game amalgamation of Fantasy Dice and Rolemaster.
One thing i like about the mountain dwarf is that you can basically have heavy armor proficiency with any class at level 4, and if the class would be good at melee but isn't already a melee class, it can be interesting. I have a mountain dwarf warlock i've wanted to play. i'm mixing it up and going great old one instead of hexblade, but still going pact of the blade, just because it would be fun
Before I watch, I’d say Hill Dwarf Barbarian, enjoy having the most HP possible, and go Tundra Storm Soul, grab the “tough” feat and you will never go down.
appreciate the analysis. i was hoping that somewhere during this analysis, i would hear something about being a dwarven ranger even though it might not fit nicely with the dwarven race, i'm trying to think of a character that is "outside the box."
Mountain Dwarf you get all those weapons + medium armor but you don't get anything for your class that doesn't have overlap anyway. I'm thinking roll up an enchanter and take Fell Handed seeing you can manufacture your own advantage trough either gooning them or using your familiar via the help action. Just knock em prone the only saves or checks they get while oogie boogied are con anyway. Just need to make sure you start getting your int up a bit so that it'll stick better. Could just use a headband of intellect as well.
Last week I was thinking of trying a, mountain dwarf dual wield strength rouge, since to pull of a sneak attack RAW the weapon need to have the finesse tag, not the wielder actually using his/her dexterity as the modifier. envisioned him as more of a intimidating brawler thug type of rouge over the super sneaky one. With some darts/thrown daggers as a ranged option.
I have one of those unexpected dwarf builds I really want to play when I get the chance: a female Hill Dwarven Hunter Ranger Folk Hero with a peg leg. Story goes that her ancestors got driven out of the mountains by a dragon and settled down in a forest, where they've come to live much like halflings and forget how dangerous the world around them can be. She learns the hard way, through many misadventures in the forest, and does her best to protect them from the dangers they refuse to see. Some years ago she used fire to scare off a troll that got into the village, but the battle cost her a right leg and half her left hand, and she carved a wooden leg herself. Actually as I think about it, I have a lot of dwarf character concepts. Every one of them breaks the normal dwarven stereotype in some way. A dwarven bardbarian who calms his rage through music...a short, scrawny dwarf who is normally content with bartending but turns into a hulking Dwarvish brute when he gets angry...a stocky, regimented Hill Dwarvish Hoplite...a dwarven divine soul sorcerer who shapes stone with his magic...a dwarven blacksmith who compacted with a demon after nearly dying in the forge...and a dwarven bounty hunter who invented a hand cannon and a giant mechanical wolf to mount it on. I don't think I've ever built a Gimli wanna-be and I probably never will. I think the closest I've ever come to the stereotype is a dwarven paladin of devotion/forge cleric, who ideally seeks out a Dwarven Thrower as his primary weapon.
What if my dwarf was raised in waterdeep and his father was a shoemaker? Why would he have stone cunning and be martially inclined? Dwarves have lived in Waterdeep for generations so it's a very valid question btw.
If the next Race could be from any of the books, I'd say either Goblin/Hobgoblin/Bugbear or Aasimar, both from Volos Guide. Although, the Genasi would be an interesting video to see.
@@Nerdarchy Hmmm, I named 5 Races. I'm going to let a dice roll choose and we'll see if what I roll is correct when the next Video is released. Listed in order that I wrote them: 1) Goblin 2) Hobgoblin 3) Bugbear 4) Aasimar 5) Genasi 6) **Roll Again** Dice rolled: 3 (Bugbear) Though, my actual guess would've been either Goblin or Aasimar. So, we shall see if the dice rolled correctly or if one of the 2 that my gut was going towards was correct in the next video.
I think the Hill Dwarf is also a great pick for barbarian That extra HP is basically doubled when you take into account the rage I currently have a hill dwarf with 20 con and tough feat (bear totem as well) My dude is basically a 5 foot by 5 foot block of adamantine
Honestly I would think for the grey dwarf with their spell like abilities that would add to the capabilities and viability of a warlock, I'd love to see a vengeful hexblade grey dwarf sworn to wipe illithids from the under dark
To my horror, I realised some time ago I've played more Dwarves than any other race. Half-Elf Druid (1e), Dwarf Assassin (1e), Human Fighter (2e), Dwarf Druid (3e), Human Sorcerer (5e) and Duergar Fighter (Battle Master, 5e). Just kidding. I have nothing against Dwarves. They're not my favourite but still rate highly. I knew a player years ago who ONLY ever played male Dwarf Fighters. She even had a Warhammer Dwarf army.
Marcus Githyanki are natural Eldritch Knights. Githzerai are Monks. Githyanki are also good wizards, Githzerai are surprisingly good Druids. Against mechanics, both are thematically good Warlocks. And both really should be psionics if those rules ever happen.
@@blshouse Githyanki are natural EKs just like Mountain dwarves are natural fighters, it fits well put doesn't quite sit right mechanically. Also with them not truly being from the material plane being druids or clerics also looks a bit off. Something that really ticks most of or all the boxes both mechanically and flavour wise doesn't seem like its there. Edit: at least until we get psions of some kind.
So we are still doing our first deep dive into our long term DM's homebrew world and we just found out that his Dwarves are super Dragoons as upon entering their lands we were met by a Dwarven Knight "mounted" on a Red Dragon who proceeded to interigate our party as to wtf we were doing in their territory. Since we were just traveling through we have gotten to see some of the main city though since we have 0 dwarves in our party we are getting the full zenophobe treatment. Superawsome Dwarven construction with Dragon aesthetics. We hope to meet with their mages tonight (hopefully more enlightened) to get access to a teleportation circle to cut several weeks off of a time sensitive mission. Wish us luck.
I want to put forth something I find annoying about alot of the portrayed lore. We should look into the height advantage of Dwarves and other similar races. Their architecture should actually lend to their advantage. Why would they build tall halls, when it would make more sense to build short compact tunnels/halls. Anyone of taller stature entering and trying to fight in these spaces would be in a huge disadvantage. In fact, some places should prevent even bigger characters/creatures from entering. Also the weapon choices/advantage should actually be long weapons to reach taller creatures and to fight in tunnels. So piercing weapons, spears and polearms would make sense. They can combine this with shields/phalanx and a shortsword/gladius when the enemy gets too close in tunnels. Or rather, front line would be shield/sword, and the 2nd row behind them can still attack with spear/polearm. This would be the proper dwarf fighting group/environment. Axes make no real sense. I can understand the hammer and warpick/warhammer. Tools to smith and dig.
Personally, I've made a mt. dwarf lore bard with war caster who double wields handaxes and stays up front. He's more of a skald than a traditional western european bard.
Monk is tough to pull off because of the hit to armor class. Late and mid game you make up for it with hit points, but early game it's not enough. It would still be fun to play. Nerdarchist Dave
Depending on the stat generation method, I can tell you firsthand it's a blast. :) Because the game my dwarf monk is in uses rolled stats instead of point buy, I got a lucky 18 that went right into Dex. After that, the two best were in Wis and Con respectively, and rounded out the rest as I felt like it(I went with decent Str, but it's far from being a requirement). Point buy, it would be less optimal, but probably still lots of fun. I've been realizing as I play him how often I had sort of flipped past Monk without really looking at them. Some of my favorite things are their non-combat abilities at the later levels, although I'm also getting a ton of mileage out of shutting down enemies with Stunning Strike. :D
Dungeonfog Website - bit.ly/2Iq0tee Promo Code- NERDARCHY to get 10% discount on your first annual and annual-CL (Commercial-License) order.
Nerdarchy duergar eldritch knight
@@sambro6657 I'm down with the grey EK.
Nerdarchist Dave
@@Nerdarchy I mean enlarge reduce then action surge or or hold person and they do have as you guys said racial intelligence casting so I'm just like yeah and to be honest I think it would be fun to be one just for the lols in out of the abyss
barbarian with the ancestral guardian subclass. The "I honor my forefathers" themes really speaks to me, and fits the dwarven culture/theme
I think besides that, & the above Forge Cleric, I think that perhaps Paladin's "Oath of Devotion" or "Oath of the Crown" (SCAG).
Nerdarchist Ted playing that in a streamed game now.
Nerdarchist Dave
@@Nerdarchy I am playing a hill dwarf forge cleric in a game, they are so tanky. She has 20 ac at level 3 (with just chainmail, so once can afford full plate will go up further) with 30 hitpoints, with the warhammer and shield at the front line.
Ancestral Guardian barbarian is definitely in my list of characters to play too, I just love the whole 'hit me!' concept it has going. Although I am not really decided on race yet for that, mountain dwarf and variant human are the top two I am considering.
Obviously a valor bard. Standing on a boulder in a scale mail kilt, playing bagpipes inspiring your allies
Mountain Dwarf anything is the best race/class combination. It is particularly good to add a Constitution bonus, Medium Armour and Battleaxe/Warhammer to spellcasters...
Omg I love how Dave talked about the hill dwarf sorcerer my favorite character I have played is my hill dwarf dragonic sorcerer Lorean stormbeard who love to use ice spells and hitting people with a booming blade battle axe
One of my favorite characters to play was a Dwarf Artificer, though the Dwarf Forge Cleric was a fun one too as well as thematically appropriate
Honorable mention for Hill Dwarf Monk if you take the Dwarven Fortitude feat at level 4 for good shenanigans
Yea that would work out well.
Nerdarchist Dave
I played a Hill Dwarf Draconic Sorcerer. I took toughness at 4th level and had more hps than the fighter, with a decent AC as well. In the homebrew world we were playing in, arcane magic was outlawed by the dragon overlords. I carried a battleaxe and claimed to be only a smith.
the two hour special when you cover all the tiefling variants will air when?
Or doing elves
Just imagine doing tiefling variants back in the day: www.pvv.ntnu.no/~leirbakk/rpg/adnd/races/adnd_races_planescaperaceslist.html . There were actually spells and abilities there which would make a video like that quite long, let alone discussing all the appearances.
Lol, luckily there will be some over lap I believe.
Nerdarchist Dave
In summary:
Duergar (gray dwarf): martial class, rogue
Hill dwarf: Cleric, druid.
Mountain dwarf: fighter, barbarian, paladin.
Unorthodox classes: spellcasters
The hidden racial of dwarves, not being slowed by heavy armour, is my favourite one. Getting to be a hill dwarf life cleric and wearing heavy armour with only 8 strength is really nice.
Love my mountain dwarf transmutation wizard! Heavy armour feat at 4th, and crafted his own suit with fabricate.
Good times for sure.
Nerdarchist Dave
Yeah, do not forget about your transmuter's stone if you do not have a cleric or paladin for raise dead.
Nothing like a cup of Nerdarchy to brighten my monday morning at work. Thanks guys!
You are very welcome.
Nerdarchist Dave
Dwarves are my favorite race from the OG fantasy races, they make excellent fighters, barbarians, clerics and even druids, rangers and paladins (the later being thematically).
Gimli was always my go-to when creating a dwarf character, and I think he represents well the whole tradionalist, lawful good dwarf. He's steadfast and loyal, always keeping his friends close where he can protect them and will follow them anywhere.
I personally always liked the idea of the mountain dwarf paladin, specially after the SCAG released the tanky Oath of the Crown.
Overall, dwarves are awesome, but not as awesome as Half-Orcs (my favorite of all D&D races).
Dragonborn would also make good paladins, mechanicly.
+2 stength
+1 Charisma
Or a stregnth based drachonic sourcorer.
Mountain Dwarf Sorcerer. I'm leaning more towards the divine soul. 16 str, 14-16 con, 14 cha and then the rest of the point buy where you want it. You get medium armor, you get extra weapons, you get 2 "attacks" with booming/green flame blade.
If you do choose a divine soul, you are basically a charisma cleric. You were chosen by the gods so you get to choose between cleric or sorc spells. Your ally cleric won't know what to do. You tag team a social encounter with the paladin and then compete to out-cleric him in combat.
there has to be a lot of dwarf fighters out there
props for the pikel bouldershoulder reference guys ^^!! I love that dwarven druid
Just bought my first starters kit for dnd .. I’m so excited!!
I'd love to see all of the elven sub races broken down
That's a lot of pointy ears.
Nerdarchist Dave
There're only three that matter, High, Wood, and Dark.
Everything else is just padding.
High for Eldritch Knight, Arcane Trickster, Wizard, or any other class that uses Int as a casting stat.
Drow for Bard, Sorcerer, Warlock, Paladin, Swashbuckler, or any other class that uses Cha as a casting stat.
Wood for Cleric, Monk, Druid, Ranger, or any other class that uses Wis as a casting stat. I'd also use them for any specifically physical class like Fighter or Barbarian because while their stats don't specifically benefit those classes, the extra mobility doesn't hurt.
Drow Warlock with Devil Sight has normal vision to 120 feet irrespective of whether it's normal light, dim light, or dark light, or even magical dark.
Not that that's hugely important as normal Darkvision is usually good enough.
Really enjoyed that video, would love to have some input on the shifter race next, even though thats skipping quite a few more "core" races
We just voted on where we'd go next today. We will be skipping around a bit.
Nerdarchist Dave
My idea of the best Dwarf is a Duergar Gloomstalker Dwarf with a heavy crossbow and the archery fighting style (or with the Great Axe and the Defense fighting style), with a 3 level dip into Rogue Assassin if you're doing the archery style.
I agree that's very good. Currently playing a mountain dwarf variant of that but with scout instead of assassin.
Assassin synergizes great with the gloom stalker first round boost but it's a little more "one trick" than I prefer. This variant makes a great tunnel scout. If only you could sneak attack with handaxes. Heavy crossbow it is.
Mountain Dwarf as a light cleric in Curse Of Strahd. All the Dwarven martial proficiencies change it from a rear caster to a frontline undead burner.
You should do a breakdown of the skills. That's like 6 episodes. Dex skills, how you handle the hiding in combat. Intelligence, what you roll and get when you succeed on int. Check on a creature...ect.
It's hella generic, but the Forge Cleric Hill Dwarf is a pretty good mesh. Forge Clerics get Heavy armor proficiency, but not a martial weapon proficiency - making the Weapon training racial a good fit. The increased HP and Constitution lets the Dwarf actually stand toe-to-toe in combat as a Cleric. It's also a good (but yeah, generic) fit thematically - searching for all the long lost Dwarven works for a Dwarven god like Moradin, Tharmekhul or Ulaa. The +1 Wisdom a good fit. Having to balance Strength, Constitution and Wisdom isn't ideal, but makes the Dwarf a fairly flexible secondary melee or caster. There is a bit of overlap with the Tool Proficiency and the bonus proficiency to Smith's Tools, but having two tool proficiencies (or even three for the background) could be interesting.
I'd have to agree that the Forge Cleric is definitely perfect with the Dwarf. In regards to the overlapping Tool Prof, depending on your GM, it might not be a problem because some might allow you to switch one Tool Proficiency for another Tool, while (I'm sure that this would be rare) some/few/etc might allow the Tool Proficiency to either get Advantage if the TP are the same (In this instance Smith's Tools from Race & Subclass) or a +# Bonus when using the Tools or (I'm sure this is even rarer) turning it into Expertise.
Fighter1/ForgeCleric2. - Hill Dwarf
Fighting style is worth the Fighter dip imo, especially if you are taking advantage of those AC bumps the forge cleric gets. Grab defence for another +1. All you are losing is one lvl 7 spell and the auto god help, and that's ONLY if you hit lvl 20 anyway.
Even a Mountain Dwarf Forge Cleric would be good. Slightly less WIS but you can wade into combat and use your hammer (or battleaxe) and be a good front line tank/healer. Warcaster would almost be a necessity, and the higher CON will help there.
It's actually great to have the proficiency with both mason's tools and smith's tools for when you get Fabricate at 7th level, allowing you to make most things.
Halfling next would be awsome. ^^
You guys switched sides... it’s breaking my mind.
I'm loving it! Dave naturally looks at the camera now instead of us viewing his profile/ear. :)
@@peterwhitcomb8315 you love it when I give my ear to the audience, you know you do. Yea we switched things up to get better camera angles based on our natural body positioning.
Nerdarchist Dave
Dwarves are my favorite race in pretty much all settings they are in. Currently running a very sturdy dwarven Mountain Keeper paladin (oath of ancients reflavor, features are the same), who focuses on constitution. DM let us take 1 uncommon MI, which led to me taking dwarven fortitude (+1 con and ability to restore a hit die during dodge action) + periapt of wound closure (doubles all hit die healing). Needless to say, he rocks. Hard.
I’ve been working on a home brew race for my campaign, the canyon Dwarf or the silver tongued Dwarves. These guys have a +1 to charisma and advantage on concentration checks, but not the other two things of war caster. Plus the southlands Dwarf from Kobold Press is a great race to play
Oh ya always loved the dwarf played many a fighter and both a magic user and cleric. Great times. can never have to many hit points.
It'd be nice to see what you can come up with for hobgoblins. The only thing I think really works is wizard to make something like a gish with their weapon and armor training. Pretty much every other class can already use all the weapons and armor you could ever ask for. The only other one I can think of that fits is a non draconic sorcerer.
Absolutely love my Mountain Dwarf wild magic Sorcerer. I play him like Avatar from Wizards.
If we were being 100% honest lets face it dwarf goes with everything.
Nerdarchist Dave
My dwarf is exactly the same. Being playing him for a while. Just leveled up and go polymorph as a 4th level spell and became a great ape. I rolled a crit and did like 64 damage and pretty much killed a high drow priestess. The dm was like ,"wtf, dude" 😂
Awww yeah. Good to see the nod to Sorcerer for the Hill Dwarf... one of my favorite combinations!
Strength Rogue Grappler for a Duergar for the invisibility and Enlarge (Advantage + Expertise on grappling
I've been playing since 1977. Love the game and enjoy your RUclips Channel.
One of my favorite Dwarven character builds is a Mountain Dwarf Monk, but any Dwarven subclass will do.
This is how i tend to make characters-i pick a race and choose the optimal class for it, or vise versa.
Minotaur cleric, axe + Shield + heavy armor, but of healing domain.
Deugar:
Dwarf Ranger
That 120 feet Darkvision, you'll see your prey LOOONG before they're a threat.
The Resistances are a major boon to the Hunt
Mountain:
Dwarf Barbarian
That Con adds to the Barbarians Armor and extends the length of Rage
Hill:
Dwarf Cleric
The +1 Wis... enough said.
Hill dwarf is good for druids who dont want to take circle of the moon
Solid choices.
Nerdarchist Dave
I would like to see you gentlemen take on the Tifeling and its various sub-races next
Playing a Ruinbound Dwarf Artificer right now. Thanks for the content gentlemen.
HEAVILY ARMORED MOUNTAIN DWARF WIZARD FTW!
Eurocentric Knight sounds good some big problems
@@cannastartover1720 20 AC! 20 AC! 25 with the Shield Spell, and you can also add Blur or Mirror Image! Make him an Abjurer and you have the tankiest wizard ever! The only way to surpass it is Bladesinging which is completely balanced as all things should be!
@@FriendlyArchpriest my war wizard mountain dwarf was topping out at 33 or 34 ac.
Nerdarchist Dave
Came to suggest this.
Mountain Dwarf Abjurer.
Start with a bunch of utility spells from delving into magical tunnels with the clan: "I was the man for arcana. The others would say 'Ar-can-a understand these runes' and here I come"
Mountain dwarf is THE best subrace in 5e. Currently building a Dwarf rogue scout subclass. Too strong 💪
Thank you for the videos guys!
Love love love the rastlin reference. He’s my fav dnd charterer from Krynn. I’d love to see a Dritzt build. You guys are great.
I am thinking of going hill dwarf dragon born sorcerer. You actually mention it here in detail, and I think it can be rather an amazing build.
Since you did dwarves it got me thinking. What's everyone opinion on the ua artificer class? My favorite character to play so far was a dwarf who was attempting to become an artificer as the art had been lost centuries prior. Disclaimer I was not playing D&D but a Homebrew game amalgamation of Fantasy Dice and Rolemaster.
One thing i like about the mountain dwarf is that you can basically have heavy armor proficiency with any class at level 4, and if the class would be good at melee but isn't already a melee class, it can be interesting. I have a mountain dwarf warlock i've wanted to play. i'm mixing it up and going great old one instead of hexblade, but still going pact of the blade, just because it would be fun
Before I watch, I’d say Hill Dwarf Barbarian, enjoy having the most HP possible, and go Tundra Storm Soul, grab the “tough” feat and you will never go down.
Hill dwarf and giant soul sorcerer ua go together pretty well.
Yup played the ua stone sorcerer which plays similarly. Tanky as heck.
Nerdarchist Dave
My hill dwarf "Kyll Fallens" is a bard and I fully plan on adding in the fighter sub class after level 10. So far he's a well rounded character.
I think this series will be awesome. I loved the first one.
Awesome glad you enjoyed it.
Nerdarchist Dave
appreciate the analysis. i was hoping that somewhere during this analysis, i would hear something about being a dwarven ranger even though it might not fit nicely with the dwarven race, i'm trying to think of a character that is "outside the box."
Uthen Gar is what I need more of lol excellent stuff as always but as soon as you said mountain dwarf all I picture is Uthen Gar
Would love to see you guys do this with the Aarakocra or Genasi races next
Might just happen sooner rather than later.
Nerdarchist Dave
Mountain Dwarf you get all those weapons + medium armor but you don't get anything for your class that doesn't have overlap anyway.
I'm thinking roll up an enchanter and take Fell Handed seeing you can manufacture your own advantage trough either gooning them or using your familiar via the help action. Just knock em prone the only saves or checks they get while oogie boogied are con anyway. Just need to make sure you start getting your int up a bit so that it'll stick better. Could just use a headband of intellect as well.
Last week I was thinking of trying a, mountain dwarf dual wield strength rouge, since to pull of a sneak attack RAW the weapon need to have the finesse tag, not the wielder actually using his/her dexterity as the modifier.
envisioned him as more of a intimidating brawler thug type of rouge over the super sneaky one.
With some darts/thrown daggers as a ranged option.
Dwarven broad knives (short swords) for the win.
Nerdarchist Dave
Hill dwarf with at least 2 levels of monk, with the durable and dwarven fortitude feats, got a lot of tankieness
Best Dwarf class ? Monk Drunken Master, of course.
Mountain dwarf barbarian with its +2 to str and con
@@jakeanderson5893 no, the +2 to strength is for carrying the barrels of ale required to keep the dwarf drunk!
Particularly so for the Hill Dwarf with their bonus on Wis. I'm surprised they didn't bring up that one.
Dont forget to slap on dwarven fortitude so you can dodge heal and attack in one turn, zen AF
Definitely a fun idea.
Nerdarchist Dave
I have one of those unexpected dwarf builds I really want to play when I get the chance: a female Hill Dwarven Hunter Ranger Folk Hero with a peg leg. Story goes that her ancestors got driven out of the mountains by a dragon and settled down in a forest, where they've come to live much like halflings and forget how dangerous the world around them can be. She learns the hard way, through many misadventures in the forest, and does her best to protect them from the dangers they refuse to see. Some years ago she used fire to scare off a troll that got into the village, but the battle cost her a right leg and half her left hand, and she carved a wooden leg herself.
Actually as I think about it, I have a lot of dwarf character concepts. Every one of them breaks the normal dwarven stereotype in some way. A dwarven bardbarian who calms his rage through music...a short, scrawny dwarf who is normally content with bartending but turns into a hulking Dwarvish brute when he gets angry...a stocky, regimented Hill Dwarvish Hoplite...a dwarven divine soul sorcerer who shapes stone with his magic...a dwarven blacksmith who compacted with a demon after nearly dying in the forge...and a dwarven bounty hunter who invented a hand cannon and a giant mechanical wolf to mount it on. I don't think I've ever built a Gimli wanna-be and I probably never will. I think the closest I've ever come to the stereotype is a dwarven paladin of devotion/forge cleric, who ideally seeks out a Dwarven Thrower as his primary weapon.
The editing (and content, as always) was great this episode! Keep it up nerds
This is my race! I've always wanted to be shorter but retain my strength or even have greater strength!
What if my dwarf was raised in waterdeep and his father was a shoemaker? Why would he have stone cunning and be martially inclined? Dwarves have lived in Waterdeep for generations so it's a very valid question btw.
Wow. I never realised how powerfull it is to play against type!
Not to mention fun.
Nerdarchist Dave
If the next Race could be from any of the books, I'd say either Goblin/Hobgoblin/Bugbear or Aasimar, both from Volos Guide. Although, the Genasi would be an interesting video to see.
You named our next pick, but I won't say which.
Nerdarchist Dave
@@Nerdarchy Hmmm, I named 5 Races. I'm going to let a dice roll choose and we'll see if what I roll is correct when the next Video is released. Listed in order that I wrote them:
1) Goblin
2) Hobgoblin
3) Bugbear
4) Aasimar
5) Genasi
6) **Roll Again**
Dice rolled: 3 (Bugbear)
Though, my actual guess would've been either Goblin or Aasimar. So, we shall see if the dice rolled correctly or if one of the 2 that my gut was going towards was correct in the next video.
Would love to see a best class vid for Dragonborns
It’s Paladin, oath of crown or conquest depending on metallic or chromatic
I think the Hill Dwarf is also a great pick for barbarian
That extra HP is basically doubled when you take into account the rage
I currently have a hill dwarf with 20 con and tough feat (bear totem as well)
My dude is basically a 5 foot by 5 foot block of adamantine
Honestly I would think for the grey dwarf with their spell like abilities that would add to the capabilities and viability of a warlock, I'd love to see a vengeful hexblade grey dwarf sworn to wipe illithids from the under dark
I'd also like to see you guys pick an optimized sub class for each sub race, if you don't mind.
These videos might get quite lengthy.
Nerdarchist Dave
The class you want to play on your dwarf, that's the best. *wink*
100% agree. On the channel we have fun with theory crafting. In our game we play what is interesting to us.
Nerdarchist Dave
@@Nerdarchy , I love theorycrafting too. I tend to theory craft after I decide what I want, in-game. It's a fun exercise.
The “small” party really hit different
My mountain dwarf war preist urban bounty hunter may not be ultimate but he is damn fun to play
Fun is ultimate!
Nerdarchist Dave
Playing a dwarven conquest paladin, praising Tyr, and indiscriminately conquering the world...in the name of justice. Is the best way to play dwarf.
Duegar probably from a roleplay standpoint are probably my favourite race to play
Love the Pikel reference
Battlemaster Fighter / Devotion Paladin / Forge Cleric / War Magic Wizard / Zealot Barbarian / Drunken Master Monk
Drunken Master Monk could be interesting thematically. My poor Dex score at early levels though.
Dwarven lore bard... genius
It's on the list of characters I want to play.
Nerdarchist Dave
To my horror, I realised some time ago I've played more Dwarves than any other race. Half-Elf Druid (1e), Dwarf Assassin (1e), Human Fighter (2e), Dwarf Druid (3e), Human Sorcerer (5e) and Duergar Fighter (Battle Master, 5e).
Just kidding. I have nothing against Dwarves. They're not my favourite but still rate highly.
I knew a player years ago who ONLY ever played male Dwarf Fighters. She even had a Warhammer Dwarf army.
My problem is trying to not make a dwarf every time.
Nerdarchist Dave
I'm suggesting non-variant human. Can you even possibly find an optimal class for that?
Everything! Also classes that benefit from more stats actually work best.
Nerdarchist Dave
When I play barbarian dwarf someone's spine is getting eaten 😂😅😅
would love to see one on best classes for genasi
Funny you should mention that.
Nerdarchist Dave
I find that a race that is difficult to map out a path for is the Gith. I just don't really know what to do with them.
Marcus Githyanki are natural Eldritch Knights. Githzerai are Monks. Githyanki are also good wizards, Githzerai are surprisingly good Druids. Against mechanics, both are thematically good Warlocks. And both really should be psionics if those rules ever happen.
@@blshouse Githyanki are natural EKs just like Mountain dwarves are natural fighters, it fits well put doesn't quite sit right mechanically.
Also with them not truly being from the material plane being druids or clerics also looks a bit off.
Something that really ticks most of or all the boxes both mechanically and flavour wise doesn't seem like its there.
Edit: at least until we get psions of some kind.
I made my mountain dwarf into a wizard. He is a guilds member in brewing, and wants to unlock the secrets of alchemy to make the best brew.
I did what you did with the sorcerer except I went Stone sorcerer I was super beefy
“The unexpected is as you would expect.”
Constitution is always a prime stat. It always matches my main stat. Hp is more important when you add feats and upgrades. Forget AC get HP! Lol
I think the high constitution correlates with the alcohol consumption.
Mt. Dwarf monk/drunken master. Dwarves love their brews.
Duergar eldritch knight
You guys are in the wrong seats!
Draconic sorceror hill dwarf. With 16 CON from the standard array, you get +5HP per level, and 13 base AC unarmored. Mwa ha ha ha ha!
I'd like to see these guys do a dwarf druid build
I'm a High Elf, and I have to say, I'm surprised that a Dwarf could have class.
Dwarves rule
Of course we've got class! How else would we outclass you in every way!?
Hill Dwarf, Bard/Wizard/Sorcerer, Take crown of stars, become Durin the first.
So we are still doing our first deep dive into our long term DM's homebrew world and we just found out that his Dwarves are super Dragoons as upon entering their lands we were met by a Dwarven Knight "mounted" on a Red Dragon who proceeded to interigate our party as to wtf we were doing in their territory. Since we were just traveling through we have gotten to see some of the main city though since we have 0 dwarves in our party we are getting the full zenophobe treatment. Superawsome Dwarven construction with Dragon aesthetics. We hope to meet with their mages tonight (hopefully more enlightened) to get access to a teleportation circle to cut several weeks off of a time sensitive mission. Wish us luck.
Sounds like a good time.
Nerdarchist Dave
I want to put forth something I find annoying about alot of the portrayed lore. We should look into the height advantage of Dwarves and other similar races.
Their architecture should actually lend to their advantage. Why would they build tall halls, when it would make more sense to build short compact tunnels/halls. Anyone of taller stature entering and trying to fight in these spaces would be in a huge disadvantage. In fact, some places should prevent even bigger characters/creatures from entering.
Also the weapon choices/advantage should actually be long weapons to reach taller creatures and to fight in tunnels. So piercing weapons, spears and polearms would make sense. They can combine this with shields/phalanx and a shortsword/gladius when the enemy gets too close in tunnels. Or rather, front line would be shield/sword, and the 2nd row behind them can still attack with spear/polearm. This would be the proper dwarf fighting group/environment.
Axes make no real sense. I can understand the hammer and warpick/warhammer. Tools to smith and dig.
*BEST CLASS FOR DWARF IN D&D 5E .*
*.*
*.*
*.*
*.*
*.*
*ALL OF THEM .*
Personally, I've made a mt. dwarf lore bard with war caster who double wields handaxes and stays up front. He's more of a skald than a traditional western european bard.
I thought monk might come up in the conversation
Monk is tough to pull off because of the hit to armor class. Late and mid game you make up for it with hit points, but early game it's not enough. It would still be fun to play.
Nerdarchist Dave
Depending on the stat generation method, I can tell you firsthand it's a blast. :) Because the game my dwarf monk is in uses rolled stats instead of point buy, I got a lucky 18 that went right into Dex. After that, the two best were in Wis and Con respectively, and rounded out the rest as I felt like it(I went with decent Str, but it's far from being a requirement). Point buy, it would be less optimal, but probably still lots of fun. I've been realizing as I play him how often I had sort of flipped past Monk without really looking at them. Some of my favorite things are their non-combat abilities at the later levels, although I'm also getting a ton of mileage out of shutting down enemies with Stunning Strike. :D
How about a hexblade
Would love to see a best class for Triton.
Storm Sorcerer, Ancient Paladin, Hexblade Warlock, Valor Bard.
Ranger
I play a grey dawalf cleric it's really cool
I'd like to see 5e half orc