D&D Warlock 5e- Best Race in 5th Edition Dungeons and Dragons
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- Опубликовано: 11 сен 2024
- D&D Warlock 5e- Best Race in 5th Edition Dungeons and Dragons
Time to talk 5th Edition Dungeons and Dragons warlocks. We ask the question what 5e D&D race makes the best warlock.
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Do you know a pathfinder compatibility version
Here is a good idea an oread Cleric with arcane domain
Nerdarchy yes
Nerdarchist David, when you said that about Kobolds being natural survents & sucking up to power, I imagine 2 Kobolds hearing this with 1 Kobold saying "That's racist" while the other one is in the curled up crying & saying "But it's true" lol
Lol that #koboldlife
Nerdarchist Dave
Standard essential servants of any self-respecting dragon.
I've played a few dragons, it's pretty unavoidable.
Favorite Warlock Patrons: Flying spaghetti monster, Dany Devito, Genasi Jesus, Chris Perkins, the Stay Puffed Marshmallow Man, Magnets! (How do they work?!), M'aiq the liar, Father Christmas, and the Golden Girls.
What no love for Joe Pesci?
Gilbert gottfried? Duh
You're just gonna forget about Macho Man Randy Savage?
You forgot the Phil Swift Flexlock
@@sunlightsage2982 Sovereign glue for everyone!
Aasimar celestial warlock / divine soul sorcerer:
- Aasimar has genetic link to a divine entity
- Divine soul expresses divine lineage through sorcery and can also access the cleric spell list
- Celestial warlock works in service of a divine entity and wields divine power.
There you go, a character with magic fueled by up to three different divine entities. It's the holy trinity, and is actually a functional character.
I'm currently playing a fiend Warlock that got bartered up by their father in an arranged marriage to a fiend. The wedding vows are the terms of the pact. Tada, I managed to make a good-aligned Fiend Warlock.
I like the idea that maybe the Warlock themselves didn't make the Pact. Perhaps someone else signed them up. Certainly get's over that, "Why the _everloving fuck_ would anyone make that deal?" hump that the Fiendlock has built into it. Could work just as well for a Fey Pact (ie. those fairy tales where the person gets tricked into signing over their firstborn).
@@nickwilliams8302 The answer to "Why would anyone make that deal?" is that desperate times call for desperate measures and foolish mortals don't pay attention to the fine print.
That's a great idea.
Nerdarchist Dave
@@LordOfDarkness8296
Desperate times call for desperate measures is the _general_ answer. But every player of a Fiendlock is going to have to come up with an answer specific to their character. What _was_ so desperate about the situation?
My Mountain Dwarf made his pact with what he thought was a representative of Moradin. He hasn't yet realised he has been tricked by a fiend that never clarified who the pact was actually with...
Also DM'd a group that had an Assimar and Tiefling warlock duo who were brother and sister givin their parents were Tiefling and Assimar but their Patron was a set of weapons from both their households. Thus Hexblades with a celestial and fiendish theme. Ironically the Assimar took fiendish weapon (Scimitar) and Tiefling the celestial weapon (Halberd)
According to the current literature if a Tifeling breeds it always breeds true. So you can not have an Aasimar with a Tifeling parent. I'm just saying that's as written, personally I wouldn't have a problem with it. That's some great flavor
Stop Trolling it's Just an Opinion Thanks! I normally flex lore for people who wanna do a cool theme.
@@NxtGenDragon in my opinion all the best Game Masters do. 😀
My latest character (playing in Tomb of Annihilation) dipped into warlock because he needed the armor boost from Armor of Shadows at second level. He is a rogue that needed to become a front line "fighter" due to party composition and warlock has helped him do so with the Hexblade as his patron. We still can't find better armor than mage armor in the jungle.
One character concept I've always wanted to play is a "warlock" who is in actuality some minor deity whose power has been sealed away from them by a more powerful force, and the increased Warlock powers are actually the character's own inherent power being incrementally returned to them by the higher power in return for changing their ways.
Wouldn't that be more of w sorcerer?
There's an idea in the Primeval Thule setting (Sasquatch Games) where an option for a character background is that they're actually a pan-dimensional being who's trapped in a human (or whatever) body. They're adventuring in order to train this feeble humanoid brain to harness the magic necessary to send them back to their rightful abode.
It's not _limited_ to Warlock, but it's very appropriate.
Interesting concept. Not sure it's really a warlock, but if your dm is down run with it.
Nerdarchist Dave
I like taking basic tropes, and throwing them over the head. Therefor Tiefling with celestial pact.
Describing how the devine power surges thru his boddy, giving him a heavenly glow aswell as a halo, whenever he casts anything above 5th lvl is just pure entertainment gold... aspecialy when some randome paladin getts forced to aknoledge this devine devil. ^^
The "Falen angel" and "Faypact warforged" get similar comedic moments, bt i just cant unimagine the majestic horns of my tiefling being in the whay of the matherializing halo wich is why it hanges in an angle... or burns a hole in the horns.
We also like playing against type. It's a lot fun.
Nerdarchist Dave
When you look at the Yuan-ti enemies in Volo's guide, you can even see that a few of them have warlock abilities already. The Mind-whisperer for example has Eldritch blast with eldritch spear and agonizing blast. They also have an ability called Sseth's blessing which is pretty much a rebranded Dark One's Blessing.
Yup that's why they are on the list.
Nerdarchist Dave
Half elf master charisma caster race
Half-elf is so strong for stats.
Nerdarchist Dave
thematically, they are already caught between two worlds....
@@docnevyn5814 for the class I agree. I see it as beings that aren't quite powerful enough to grant power followers like clerics and paladins, but they can grant power to select few.
Nerdarchist Dave
Triton who uses the power of Cthulhu to fight Cthulhu, Deep Ones and keep R'ylyeh from being invaded to unleash Cthulhu.
I knew they were warlocks! They must be powerful to have such an amazing patron!
When i decided to play a 5ed Warlock I thought it would be fun to play a Tabaxi. I am running a Tabaxi sage that follows the Raven Queen and it has become a fun one to play with all the versatility and the DM is having to find ways to stop my raven from scouting out everything in the hunted house we are fighting through.
I’m surprised that they didn’t mention the deep gnome! Adv on 3 magic saving rolls, 120 dark vision, advantage on stealth checks in rocky terrain! But the thing that really makes this race AMAZING with Warlock is the Svirfneblin magic feat! At will non-detection on self with no material cost and three spells every long rest that do not use a pact magic slot. Blur is a self buff that gives disadvantage on all attack roll’s against you. Blindness or deafness debuff spell. And then the disguise self utility. They aren’t amazing, but two self buffs, debuff, and utility, none of which use up a pact slot is so useful for a Warlock!!!
I did one for Ravnica:
Minotaur Warlock(fiend), Gruul, Flail weapon, Sentinel feat.
He fought a group of Rakdos performers and got his powers from being cursed by the tainted blood of a Rakdos imp.
Please do a vid on class/race combos for each guild. Thanks.
"May Your Dice Roll Ever Natural" -Dark Dungeons
Could be a video topic we check out in the future.
Nerdarchist Dave
I had an aasimar hexblade, and it was a combination of both the angel guide and another soul that inhabited her that granted her her powers, mostly reskinned, like instead of a specter, the level 6 ability was the guide using the energy of a soul leaving a body to create a physical form for herself and aiding me.
Sounds like a great way to reskin it.
Nerdarchist Dave
Yuan Ti Warlock is OP
But next best is Mountain Dwarf. At level 5 I have 16 for Str, Con and Cha . I see that monster and cast Deafness on it and Darkness on myself. I use Devil's Sight and come at you with my battleaxe. Or Poison Spray. It's a pretty lethal combination...
The whole Darkness + Devil's Sight combo sounds good (and is good under certain circumstances), but you have to take into account the effect that sphere of darkness is going to have on your allies. Also, feel your DM out on their ruling regarding Hunger of Hadar. That _can_ work even better if you want to stay at range and snipe with Eldritch Blast.
But Deafness is a nice touch. Always forget that it's not a Concentration spell.
All about the dwarf love. Mountain dwarf getting medium armor is great for casters.
Nerdarchist Dave
@@Nerdarchy
One of my players was _very_ chuffed to realise this little point.
@@nickwilliams8302 I solve the issue with allies by letting them know know which combat I will be using this for. Then asking them to stand back because I got this one...
@@johnharrison2086
Sort of "Hold my ale and watch this." you mean?
I made a Celestial Warlock that ended up having an eastern monastic aesthetic. His primary weapon and tool was his quarterstaff, and tried to build him as kind of a croud control, half healer. I also took Pact of the Tome and took Shillelagh which let me kind of copy Hexblade and use his Charisma stat for his quarterstaff. Also Repelling Blast is a fun invocation, especially since my DM let me take advantage of the environment. He is one of my favorite characters I've ever played.
The most fun pure Warlock I ever played was when I used a variant human with the War Caster feat, the Hexblade patron, and the Curse Bringer invocation to make Ludwig from Bloodborne. Flavor War Caster so you're casting magic with the greatsword itself (while having an arcane focus amulet around your neck and a component pouch at your belt) and boom, you have the Holy Moonlight Sword, complete with real energy beam action.
It actually turned out to be rather strong, too. As a Bladelock it was never anything crazy, but as a fourth level Hexblade, the Great Weapon Master feat, Curse Bringer invocation, Hexblade's Curse feature, and Accursed Specter feature all worked fantastically well together to let you crit easier, shift your Hexblade's curse around without waiting, and attack multiple times in a single turn on top of the existing massive damage boosts Hexblade Warlocks get due to a multitude of different means. Not to mention how fun it was to run a character that devoted so much time and attention to a single unique weapon that completely stood out from everything else on the battlefield.
Aah, you were at my side, all along. My true mentor...My guiding moonlight...
My warlock was a evil guy who got stabbed in a back ally and was going to die but was offered life in exchange for a pack but with a celestial. He's evil but has to be good because of the patron. So a kind of forced redemption
I'm currently playing in a Tomb of Annihilation campaign as a Half-elf Warlock whose patron is Cthulu(Great Old one). And he has been fighting a long term battle with insanity from Cthulu's exposure to his mind. So he stops and does weird and quirky things. I'm having a blast with the character concept.
A fallen Aasimar warlock. Literally an Angel on one shoulder and a devil (patron) on the other.
In terms of optimization: Scourge Aasimar. Charisma +2 Constitution +1, an insanely strong racial suite of abilities that includes Darkvision, Necrotic/Radiant resistance, free cantrip, free healing, and improbably an even stronger subrace trait in Radiant Consumption that deals a stupid amount of damage. You also later get the best racial fear in Angelic Resistance, as well as the best flavored mechanic in Angelic Guide. For any charisma based classes Scourge Aasimar is on par with the VHuman, Half Elf, and Warforged Envoy.
I kind of like Variant Human with the Skilled feat. Get proficiency with all social skills for a great face character.
Pretty much the only real downside to Human is the lack of Darkvision, but you can just take Devil's Sight at 2nd level.
Although Changeling GOO Warlock is pretty cool. For pretty much the same reasons: you get to leverage secondary benefits off of that primary CHA stat.
As for Drow, rather than say that they were "tempted" to take on a Pact, what if their Matron Mother just straight-up said to one of her sons, "You're making this deal, you useless baggage."? Also, I think GOO is just as likely for an Underdark-based race. Suppose the Pact came about as part of some House alliance with a Mind Flayer colony? As part of the alliance, the Illithids give their allies instructions on how to contact the Far Realm.
Yuan-ti? Yeah, they make great Warlocks, and the Night Serpent could be a great Patron. But how do you fit that character into a party?
I love variant human warlock for either magic initiate or medium armored depending on the patron
@@kmoustakas
What do you go with for Magic Initiate?
I mean, I'm assuming you go Sorcerer, but what spells do you take?
I build my favorite warlock not long ago (but did not have the time to play it) he is an Aassimar (protector) Celestial pact. He follows a servant of the god of justice (or whatever the equivalent of it is in the given universe) and his celestial origin is coming from the same god (no he isn't directly made the pact with his ancestor) with Acolyte, Inquisitor, Cloistered Scholar or Urchin background. His actual background is he was orphaned at an early age and survived however he could until he meets his guardian, who sent him to the church, they pick up he is special, and start to train him when they learn who he follows, they send him to another one where he started to learn to be a servant of the given god, but he with his life experience has a slightly different view on laws than the others (his time as a street urchin and things he was forced to do, like steal food and things like that) and that pushed him from the others, and lastly made his pact with his guardian, and got expelled for being a warlock (even though he is a celestial one)
One thing I want to add: best depends on what you're trying to do with the character. A Hexblade Blade Pact warlock can get away with minimal charisma and instead spend spell slots on things like armor of agathys, shadow of moil, and eldritch smite. That would leave the character free to pump Dex or Str, and there are good reasons to do so. Consider the damage output of such a character in a dim cave wielding a Shadow Blade.
Tiefling are and will always be my favorite race
hachi turtle for me
Wonder what would happen if the Warlock's Patron was one of the kinda nicer ones?
Like, the Warlocks Patron, basically wants the Warlock to just worship them, not really a lot mind you, but more, saying that the Patron is a thing, that they are cool, and the Patron can totally do these things if you accept..
No blood sacrifices, just exposure and sometimes a sacrifice of a bit of your lunch ala Percy Jackson...
The Patron just wants to be known of and respected...
...also what are your thoughts on Humblewood?
That would mostly be Hexblade & Raven Queen Patrons; Seeker, could go either way really. Not counting HB Patrons of course
Potentially Undying could as well, but the Fiend/Archfey would most definitely not be one of the "nicer ones". Yeah I know that there's Celestial, but that was pretty much been a given that they're one of the more nicer ones. Great Old Ones, I feel have a "hidden agenda" really. And the "Modern" Patron (Ghost in the Machine) I feel falls into the same category as Hexblade, Seeker, Undying with it dependent on the situation.
Especially with Hexblade, as Travis (Critical Role) is currently playing a good Hexblade Warlock, but it had been revealed that his Patron, not so much
Humble wood is great download. You can absolutely do a nice patreon.
Nerdarchist Dave
Jonathon Lawson would you have to dress in their colours or emblazon every shield with thier emblem
My warlock seems to be quite Unusual. Kek is a goblin GOO warlock,14TG level. He's a bit strange but surprisingly effective...
I’ve recently started getting players that want Dragon and other animal lords as Warlock patrons and it’s been a blast. If you want cool dragon patrons, look to the Prismatic and Force dragons from 3RD edition. They’re practically demigods that can have some real fun play styles. You can resin Old God or Archfey warlock spells and give players breath weapons and chromatic and prismatic spheres.
But other animal lords will require a bit of work. If the player wants the Primarch orf Salamanders as a patron, might need to change damage types to poison and give water breathing and some kind of protective skin slime ability.
One of the most fun things I did for one of my players was I gave their Mountain Serpent pact warlock basically an Evasion move called “Skin Shed” where they basically shed a layer of skin that gets left where they were when an enemy attacks. They take half damage and can recover by hit dice but the next attack against them has advantage. I also have them longer reach on weapon attacks with melee weapons. So far it could use a couple tweaks but they’re having fun.
13:30 to 16:00.
Good to hear that y'all mentioned the Eladrin for a Warlock class, but I think another patron to consider for them, aside from the Fey as your Patron (especially if the Eladrin is of the Winter Court originally), is Pact of the Undying, with the Undying Court of Aerneal as your Patron.
Elves normally live 750 to 800 years. Running with a Pact of the Undying would, starting at Level 10 (via the Undying Nature class feature), extend their lifetime out to 7500 to 8000 years, effectively. Coupled with a Potion of Longevity consumed prior to leveling up to level 10, an Eladrin Winter and/or Summer Elf could (in theory) reduce their age another 6 to 12 human years, which would translate to another 60 to 120 years of life in terms of character years.
Further, going the route of Necromancy, it could be argued that, with some help from the Undying Court of Aerneal, that a Pact of the Undying could eventually find the secrets to true immortality without having to go the route of traditional Lichdom... Although an Archlich isn't necessarily evil (as per Forgotten Realms), it could also prove to be interesting and useful all the same, assuming the DM allows it in the first place.
dnd5e.wikidot.com/warlock:undying
forgottenrealms.fandom.com/wiki/Archlich
Gotta Red Dragonborn Fiendlock/Dragon Sorcerer with 2 lvls of Lore Wizard from UA so his spells are any Element and his patron is Tiamut so he harnesses powers from all the chromatic. His scales even altered to be rainbow
NxtGenDragon Lore Wizards are broken...
M0ebius true, but the dip helps me make specific Elemental casters which is fun
NxtGenDragon I had a build for a level 20 one-shot that was a Warforged Envoy dumping STR and DEX so I can multiclass Storm Sorcerer 14, Hexblade Warlock 2, Tempest Cleric 2, and Lore Wizard 2. His name was Raiden, an ancient weapon from a forgotten war inspired by Ironman.
The Spell Secrets and Destructive Wrath combo lets you cast every spell as Lightning at max damage. So basically I was a Storm Sorcerer robot in Heavy Armor and Shield, flying around the battlefield, shooting Twin Lightning Disintegrates at max damage, annihilating mooks with Chain Lightning and Lightning Fireball, and shooting Lightning Eldritch Blasts from my finger gun.
M0ebius now that's a nice combo
NxtGenDragon An alternate build I called Igneon is Pyromancer Sorcerer 14, Hexblade 2, Zeal Cleric 2, Lore Wizard 2. A little bit stronger because Elemental Adept comes built-in.
A less overtly broken build is to replace Lore Wizard with Theurgy Wizard for an extra max damage spell with Divine Arcana.
I had a dragonborn warlock whose patron was Tiamat and used a dragon shaped greatsword, he has a twin brother, a draconic sorcerer tiefling.
I had a Warlock part of his thing was being an unwilling warlock of The Fiend and he wanted to be free of his contract but still liked the powers that came with it. He went Pact of the Chain and a somewhat neat thing I had was he had a chain branded onto one of his arms so when he used this power a sort of ghost/flame chain emerged to form a tether with his familiars. He had Giblets the Imp (his favorite) along with a few others but Giblets had a weird lucky streak when it came to a certain command "Bite them in the dick!" which 6 times in a row naturally crit. First time was in the tavern we we're all meeting in (I have a weird habit of ruining these) and while Giblets was stealing gold the party Paladin notices my Warlock getting more coins on the table and starts to interrogate him. Things escalate and Giblets who is under the table get that panicked order shouted at her winds up almost straight up killing the guy. Not long after that we all left with an unconscious paladin and in the tavern were 4 dead guards filled with Eldritch Blast and Stinger wounds in their corpses. Still not the worst tavern intro I've caused but not purposefully it's just shit breaks down this way.
Hey now that I think about it does anyone know the rulings on if your patron dies or goes away? Like does nothing happen,do you lose your powers,do you gotta worry about some Wild Magic stuff going on?
@@stripeybag6977 I think once you've got the power you've got it, but your dm has the ability to rule otherwise.
Nerdarchist Dave
I agree with your thoughts on this. To me, the theme makes the Warlock. I hope that when pacts are made by D&D that the dragon and elemental lord are there and add something as new and different as when they made the Hex blade. Cause that was really different from the original 3 choices.
You know another very recently added official race that makes a good warlock? The Simic Hybrids. They also have a floating +1 and everything about them just says "Great Old One" to me. Also, i'm actually not sure if the ravinca races are official yet, but the book was published by wotc so, they're official to me.
They are official. Simic may make their way into the good for any class category.
Nerdarchist Dave
I HATE that noise when the screen transitions now 😡
Please go back to before when it was a silent swap over
Much less jarring
steve wolff I concur, I’m okay with the little “pop” sound for the sponsor as a way to bring attention to it, but the constant “whoosh...whooosh...whoosh” reminds me of a middle school PowerPoint where you feel the need to use every option the program gives you.
The Kobold's god was supposedly tricked & trapped by the Gnome God, and is like a lesser/demi god kinda being noted as having little power, one of the reasons Kobold Clerics are very rare, it would totally make sense for a Kobold to make a Pact with their lost god.
the lore I gave to my world as to the why of the pacts existing. is that if the patrons give a seed of power to a mortal, it will be theirs. and it will grow with them, far far faster than that bit of power would in the hands of the patron. so for them it's like farming. when the warlock dies they get their power back, and it will have grown. even if you only gained one level, that might be the amount of power increase that they would see in a century. if you make it to level 20, then that's an eon of waiting they'd have to do. so if they shear of a shred of power and make a few dozen warlocks, then as long as even half of them make it to even level 2. the patron sees a power boost.
I just love the Bladelock and nothing beats the Warforged for that. With the medium warforge armor and a shield you can have 19 ac at level 1. And the armor increases with your proficiency bonus so level 5 20 ac, at 9 21 ac.
Played an aasimar celestial warlock named Azarya and that was a lot of fun. On of the BBEGs in my campaign is a Yaun-Ti Great Old One warlock and they might be the single scariest creature to get caught alone with.
Star Elves are one I think you missed. Out of all the elves, they're the most likely make a pact with a Great Old One I think.
Currently playing an Eladrin "Archfey" patron warlock in one campaign. Technically I'm using the Hexblade crunch, but my DM and I agreed the hexblade fluff was really boring and we decided to re-skin it with the Archfey flavor to better fit the campaign.
Dendar the Night Serpent is listed in the PHB has a Great Old One, however Yuan-ti Mind Whisperer's "Sseth's Blessing" and Pact of the Fiend's "Dark One's Blessing" is the same temporary health mechanic.
Changeling Archfey pack warlock can be much like an Eladrin warlock imo.
I have one such who has the Noble background and is currently a minor noble of the summer court, possibly also with ties to the Winter court since I recently discovered my father was a member of the Winter Court. :)
Aasimar for Celestial Warlock. The one I built splashed a single level to start in Fighter with defense as a fighting style so as to start with an AC of 19. Going for pact of the tome along with book of ancient secrets to get maximum out of combat utility.
"I serve the Dark Lord" - Sounds like you want to talk about government
Raven Queen Warlock is my favourite. Waiting for it to become official.
Alternatively, Protector Aasimar Celestial Warlock.
I think it was combined into hexblade.
Nerdarchist Dave
In part. But I usually never play a Hexblade with a connection to the RQ.
I actually like playing the RQW as a "detective". Plus I like the special familiar.
Perhaps we need a Hexchain and a Hextome to compliment the Hexblade?
That's Percy who took magic initiate but I have you forgotten about Fjord in campaign 2?
Playing a Half-Elf(Drow) Warlock in my group's Out of the Abyss campaign. Sooooo much value.
So, I like Tieflings and Warlocks are quickly becoming my favorite class, but Half-Orcs are just such an amazing race I can't go for anything else. Combine it with Hexblade and pact of the blade and it's just too good.
Halflings (and their Riverfolk kin, gollum) are all the time making warlock pacts with magic rings created by dark powers. Obviously, the best Warlock race.
My 3 Warlock Mains are a Cambion while the one I just finished playing as was a repackaged/flavoured Aasimar (fmr Fiend [Asmodeus] Patron) with one I'm building to be the daughter of my Warlock I just finished and a PC from the same group, she'll essentially be raised not knowing that he's her father. At the end of the Campaign (Dystopion Alternate Reality to Nerdarchy's Campaign World), while the rest of the group brought back the good & neutral Deities, but Character (whom at the beginning of the campaign was 1 of Asmodeus's Top Generals) chose to take in all of the powers of the Archdevil's & Demonic Deities. This'll sort of be playing out in the D&D Group's next Campaign (which I'm DM'ing).
But my previous Warlocks & the ones I create for 1-shots, I tend to either go straight Aasimar [Fallen] or sort of fit the Race to the Patron that I choose for the Warlock, so that it sort of flows/fits thematically which how I created the Warlock.
But beyond "creating thematic" Warlocks, to capitalize on the "more bang for your buck" (ie Min/Maxing) definitely Races that would give +2 to Charisma (I do love the UA Abyssal Tiefling as they get extra Spells that aren't "tied" to the 4x 5th Level Spell Slots that Warlocks get towards the higher levels.) However if you decide to go Hexblade, then perhaps look at the Races that would give bonus to Strength or Constitution as the chances of you really being up close in on the action is higher.
I think Dark Elf is clearly the best Warlock. Not only could you use Lolth for a female character's patron. But a Male character could make a pact with any other patron to escape the toxic matriarchy. Especially once you add the Drow High Magic feat... Dark Elves give you a lot of spell options to supplement the limited Warlock spells.
I'm creating a Halfling that is multi-class Bard College of Swords and Warlock Hexblade. I'm looking forward to this one.
The character I'm splitting with my co-dm could be kind of called a warlock (even though we're going bard/sorcerer split) in that she's a tiefling currently possessed by an ifrit.
Hill dwarf for those concentration saves
I prefer Mountain Dwarf myself.
Just found this video. I don't know why you think Yuan-Ti aren't allowed in Adventurer's League, but you are wrong. They are certainly allowed, and I even have 2 different Yuan-Ti pure bloods who are Warlocks (Sister Ava, and Brother John).
Fallen Aasimar Warlock patron is Basically the devil since I went with the fiend pact
I can easily imagine an Aasimar warlock making a pact with a fiend for the sake of rebellion.
I actually made a pact of dragon warlock, though i had to make an original spell for it, i need to step back and adjust the spell list because I believe i found a way to do it without excess
There are Elemental Lords the Primordial Elemental Lords from the Princes of the apocalypse.
I know you coverd half elves but think about how good of a backstory you can make withh a half elf becoming either a fey or hexblade wannabe bladesinger. Maybe they have insecurities by not being a pure elf or were passed upfor being a bladesinger because of their race or maybe they don't want to hurt their family by dying so young and they go with undying pact possibly through a balenorn. this isnt a case of the half elves being mechanicly set up for it theyre set up thematicly with the possiblity of wanting some connection with their elven family more so then most of the other races. the teifling and celestial likely get it because the patrons seek them out while a half elf seeks out their patron its a difffernt dynamic.
I honestly feel that your overall views towards the 'Generalist' races really hurt your analysis in this particular case. Specifically with regards to the half-elf. It is the undisputed choice statistically. You either get additional skills or another cool ability from your half elf nature. Additionally, it's easy to weave a backstory that incorporates any warlock patron you can imagine. Since you seem to be basing the best class in this case on theme. Wouldn't it be better to have a character that you could fit into any theme with a minimum of fuss?
Please don't misunderstand me. I absolutely love your other choices, but to me they would be in a three-way tie for 2nd
I didn't hear my favorite class represented here. No love for the Verdan?? For shame, doc.
Swift stride shifter is a tongue twister.
When I ran that I modified the Cult Leaders to be Warlocks those lords.
The winged variant Tieflings are still BY FAR the best option in my opinion. Tieflings are already pretty much uncontested as the ideal Warlock race from a purely statistical perspective thanks to their charisma and intelligence boosts, and now they get to ditch their fairly useless Infernal Legacy abilities for 30 feet of flight that is not only insanely powerful for early game puzzle solving, but also pairs hilariously well with max-range eldritch blast builds because you can just fly up and provide air support from a distance that leaves you completely unchallengeable by 99% of the creatures in the game. Obviously this is an incredibly uncommon situation to be in that any DM can easily rectify by changing the setting of the campaign or the layout of enemies, but when you do get the chance to go off with it, it's truly incredible.
Also, it's not even just a super niche build. Stuff like Spell Sniper and the Sorcerer's metamagic are incredibly powerful in basically every combat situation and Charisma is basically just the definitive "roleplaying" stat, so it's not like you're locked into one role that's either game breaking or useless depending on what direction the story takes. Honestly, I kinda think this race/class combo is a little too good at times. It's far from game breaking or anything like that compared to plenty of other builds out there, but it just fits so perfectly together that it doesn't really feel as rewarding to use as something more unique...until you finally get the chance to break out your attack helicopter mode, that is.
David Bruder I thought it was an universal consensus that flight in the early levels DOES break the game.
M0ebius it doesn’t break the game if your DM knows what they’re doing and can roll with the punches and adapt to tone down flight’s power naturally without making it useless. It’s very dangerous for new or unconfident DMs, however, as it’s very easy to over or under compensate for a flying character and ruin the experience for either the player or their party in the process, I would highly recommend thinking things through before you take a race that can fly at first level. It’s one of those abilities that goes beyond simple power and instead dictates how the campaign will be run in general, so you should always be mindful of how it will affect your entire party when you use it, however by no means is it overpowered on its own.
David Bruder Even in the hands of an experienced DM one player with flight warps everyone else’s experience. DMs tend to over or under compensate because dealing with flight takes too much processing power that could otherwise go towards story/NPC etc.
Tabaxi have a natural curiosity, and get a good racial boost, my current character is a Tabaxi Celestial warlock named Peapo fingles, he goes around posing as a cleric
I'm interested in the best hexblade warlock - or pact of the blade. It never came up in this conversation.
I made a kobold warlock who made a deal with an Abishai! Thematic dragon devil connection is a little bit of a stretch but ey, what can I say?
Going to have to add symic hybrid to the disclaimer lol
No talks of 1/2 orcs.... :/ Just started a new campaign as one recently
Yay so much yes
Okay I’m confused. Why is selling your soul or trading souls for magic fine, but raising a few bones to walk down the hallway first bad? Call them nerco -locs. Everyone wills. The bones are infused with the might of Sir Broken Class Fixer. Fear his mighty patch. Tremble and such.
It's the same argument that every Necromancer have been trying to raise, especially at it pertains to the other Schools.
I like the concept behind DnD beyond but i cant justify rebuying every DnD book i own. If they had a subscription fee where you get access to all the books at a reasonable price i may go for it. But honestly, at 30-50 bucks for the actual book then an additional 20 for the DnD beyond version..for every book. Its just too pricey.
Cmon guys, where is the shadar Kai at? Shadar Kai warlock of the raven queen. There was the unearthed arcana raven queen pact I think although it's not official. But you could still use the undying pact because she rules over death etc. Definitely top tier thematic choice
Well, UA is pseudo-official as in it's released by WOTC but not AL Legal. So check with your DM for UA Stuff.
@@Altyrell you're not espousing any new information there. Point was in the video they haven't used any UA so I didn't know whether that was deliberate or not
@@jaredcross3805 They usually don't include the UA stuff in their Race/Class Videos as they tend to go with those that can be used in any Campaign, AL included, as not every Non-AL DM will allow UA stuff, especially as UA stuff can change.
It's the same reason why they made the Yuan-Ti an "Honorable Mention" because they're not AL Legal & some DM's won't allow them to be playable
thematically, I just can't come to terms with a Warlock that's good aligned. Celestial patrons just don't do it for me for Warlock. Fey I'm a bit more indifferent on but I prefer Warlock to be Abyssal or Infernal in nature. If you serve a good aligned deity or patron of great power, there are already two classes for that already. Cleric or Paladin already have that job down. I never saw the need to expand Warlock into their territories.
Also, initially Warlocks sold their souls for power with the understanding that debt will be collected. They were basically Faust. It was cool. Selling your soul to a patron who will damn you by making you run through the fields of Elysion with the unicorns and angels doesn't sound like it has enough of a downside to it...
Think fanatical good, not just good. For example a Solar that thinks that all Paladins are committing hubris because they imitate the divine. By D&D alignment system such a morality is still considered good even if it is evil in the real world.
@@MrMortadelas still can't accept good aligned warlocks. they seem like a cop out for people who want all the perks of selling your soul (pretty much what the class was based on) without any of the drawbacks of actually selling your soul.
It seems like people who just wanna cruise through eldritch blasting everything but what they're really doing is channeling divinity everyone at the end of the day....
I'm really into Lovecraftian stuff, and there's a pact which, because other worldly entities behave in a way that sane beings of our world cannot comprehend, and would go mad if attempted, make for an option for a good aligned character once you work out the story explanation.
The pact with the Great Old One as stated in the books can happen with out the character even knowing they've made one, or the Great Old One might not even acknowledge or notice the character. Also the purpose of the pact might be completely obscure or incomprehensible to the character. Maybe saving innocent lives is part of the patron's will because they have a much bigger plan for those individuals? Maybe stealing is something the patron doesn't want you to do because said item will lead to the owner's demise or conflict with another entity? Maybe you needed to blast that one bandit to pieces because his entrails will soil the dirt in a specific manner and create a butterfly effect down the years for something favorable to what the patron wants?
@@Fektthis Here is the catch. It isn't good, it just counts as good. Their "heaven" is some dystopian version a la "Demolision man", their motives could be anything from "eradicate free will because it leads to sin" to "cleansing the world fro sinners". No legit good outsider would patron anyone, so for me, celestial pact is kind of disturbing. More real world authoritarian than fantasy dark lord if you know what I mean.
Fektthis It's less soul selling and more making deals, heck could even be in this Pact from their family from long ago etc. With Celestial could easily be a zealous pact with being forced to do things that they don't want to in the name of "good" or the light. Even can lead to stories of challenging the light that wants to force you to do good. Heck add a Tiefling and it's a Redemption story to become less connected to the demon realms
What about Firbolg/Arch Fey Warlock
What about them? These vids are mostly about mechanics. We may of missed them thematically though. Obviously we wholeheartedly believe what you think will be fun.
Nerdarchist Dave
Issue with warlock... eldritch blast is too freaking OP, nothing else a warlock does is in any way relevant anymore. Take Hexblade for example, the master melee caster, well, even with all the class features and invocations, and all the other boosts... melee combat is still only going to be as good as (never better) than eldritch blast, the default base ability. And at higher levels (above 11), eldritch blast gets three blasts per cast, and shoots out ahead of melee, never to look back.
Hastur! Hastur! Hastur!
All well and good, but I'm still hoping to play a Kenku Hexblade.
I could see that working. Taking on a patron with the promise that someday you will fly again. ;)
Actually, I had an idea in order for the Kenku to be able to speak. :-)
Why throw away half-elf? I get the generalist but they’re a CHA race! Then you throw Eladrin in there as an almost throw-away replacement.
Yuan-ti into hexblade
6:40 Aasimar mahou shoujo
haven't listened yet, better be kobold, with all of the attack rolls you are going to be making, probably at range, pack tactics while you hide behind just about anything for full cover.
I serve the *DARK LORD*
"DARK LORD"
my christian asian mom: "DON'T WORSHIP THE DEVIL"
me: k
Kind of frustrating how you guys consistently push aside human and half-elf in every one of these videos. I understand their floating bonuses make them good at anything, but some classes fit them better or worse for lore or ability reasons as well, and you guys never touch on those, because you write them off as "good at everything". I expected half-elf to get at least a special mention during your write off this time, though, because of their natural +2 to charisma. I play a half-elf hexblade, and the hexwarrior ability makes it so absolutely everything I do is charisma based. So the floating +1's dont mean as much as you think, the fixed +2 Cha is waaaaay more important. I feel like waving half-elf off in general, but in this particular instance especially, is kind of a disservice.
Well said, I'm in complete agreement with this entire statement.
There is no H is simic. It sounds like you keep saying shismic.
Dragonborn are gonna have a lot more fun as Warlock when Tiamat and Bahamut get out of the homebrew state. Personally, Tiamat since she pretty much sees other fiends as enemies so you can work that into the story before she tells the player to go cause trouble for Bahamut followers and other metallic dragons since she doesn't like them either.
They fall more in the deity category for me. Especially Bahamut who is more likely to have paladins and clerics.
Nerdarchist Dave
this would be somthing fun with Tiamat
im a tiefling necromancer worlock :) took a few lvl mage to get a few things lol