All Jokers Tier List (Commons)
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- Опубликовано: 24 авг 2024
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We rank all 150 Jokers, starting with the Commons.
(Version 1.0.1f)
Been playing too much white stake doc, not evaluating jokers entirely on "fuck how do i get this run started, it's still ante 4"
i think he was evaluating them across all stakes
I love how they put abstract joker in solo group project even though it depends on your amount of jokers... I know the point is that it doesn't matter which jokers it is but its just really funny to me
hes in a group project though
Lmao
He gets inspired when it isn't a solo project. He has to live up to their expectations, that's my headcanon.
Overrating the red card to troll for donations is masterful
It sent me when he put fortune teller right next to red card lol
@@andrewhouchin5812fortune teller is super overrated. Scales so slow without support
@@masonjauquet8429 it rewards you for doing what you want to do on 95% or more of runs anyway. I almost always end up with at least some way to generate tarot cards in my runs, whether that’s jokers or purple seals.
The thing that kind of sold me on Red Card is think of how many times you're skipping a Standard, Buffoon, or Spectral pack just because you get terrible pulls. Then on top of that add all the times a Celestial pack doesn't have the planet card you want.
Red Card takes all your booster pulls from being speculative value to guaranteed value. And if you find something in there that's worth more than a +3 mult bonus, you don't have to skip.
In addition to all that, Mega packs let you take one and then skip, so they become all the value of a Jumbo pack plus extra scaling for Red Card.
It's not a particularly fun Joker to play, but at least on paper it's one of the better +mult scalers out there.
Red card is almost immediately better than basic Joker 😑 and he put it in mid tier
Doc, don't let NL see your placement for Green Joker, he might start losing more hair in other places lol
Joker stencil shud be in solo group project when we get to that joker tier.
I dont care how good or bad it is. It must go there
I'd personally say that, asides from the blatant truth, it is that useful. Early game it's excellent, and if you get Ankh or Invisible Joker? Ez win.
@@PreviouslyEldritchwith a high base mult card yes
@@enderguardian7443 And sometimes that isn't even needed. Just get a good amount of planets and you can be set for life. Think Jokerless, but with x25 mult if you get two stencils.
@@PreviouslyEldritch oh... i just realized that it's 25x.. wow
also imagine that on black deck, 36x
I think Joker tier lists in Balatro are extraordinarily hard to make and maybe even fundamentally not useful, because (as with all good deck builders) their value in isolation isn't usually what's important, it's their value in certain combos. For Common Jokers in particular, you can sort of divide them into "Great to get in Ante 1 to make sure you survive until Ante 3, but you'll be replacing it by midgame," and "Not that great on its own, but it's common, and it combos really well with Uncommon/Rare Jokers X or Y, or wins you the game with X and Y." I think it's much less useful to try to divide Uncommon and Rare Jokers the same way, because you can't rely on being able to get them in an 8-ante (i.e. not Endless) run; but building towards something that requires a Common Joker when you don't have that Joker yet isn't at all crazy, if you have the economy for a decent number of re-rolls.
I don't have any suggestion for how a Tier list could comprehensively take this into account, because the number of combos is too large; but I do think it marginalizes the utility of normal Joker tier-lists .
This guy gets it.
People beg for tier lists like students asking "how many questions will be on the test?" To which I always ask "what would you do if I said 4? What about if I said 8? How would the answer actually affect your studying? There are approximately 50 minutes worth of problems to solve."
I agree in that aspect but still finding an average value of a joker and compare it to others is interesting
I love balatro tier list sorely becaust it really shows what kind of player they are.
"having chips is powerful" - me when the spiro kicks in
here, have some salt! 🧂🧂🧂🧂
Green joker slander is insane. Just discard if you absolutely have to and lose the one mult youre about to get by playing a hand. It doesnt completely reset like bus and is hella easy to build up. If you have any econ at all its such an easy grab for me.
It's the opportunity cost that's too high because discard is so powerful. You're losing out on purple seal and digging power for stronger hand. It goes against a lot of synergies where you need to discard to find whatever you're looking for, and like doc said, there's better source for +mult scaling.
@@baconx6476 There's also the fact that it is hard countered by Needle, as well as soft countered by Mouth and Tooth. You're giving up your discards (thus the abilities to use purple deals and to fish for enhanced cards and stronger hands), most of your hands (and thus that little bit of econ), and making yourself vulnerable to three bosses, for a Joker that takes an ante to become as good as Droll or Crazy.
@@baconx6476If your green joker is established enough (20 or so mult) you can add purple seals and start strategically discarding occasionally and it’ll still be gaining mult over time. It’s not an all or nothing; you can still discard sometimes if it’s better in the long run
You don't NEED a stronger hand. You just play pairs and it'll always grow.
I think too many balatro players are elitist white stake "e" chasers. As far as surviving gold goes, both before and after the sticker patch, green joker had gotten me probably over half my gold stake wins
I agree that you lose out on things like purple seals, but purple seals are not that big of a deal for me. Blue seals are what I go for every time now
@grzegorzbrzeczyszczykiewic563 hard countered? You can still discard and you only get 2 discards anyways, so its neutral if i play 2 hands and use all my discards, not to mention there is a boss where you don't have any discards to begin with... I still take purple seals and it's just trading 1 mult for a tarot card if I even want to. It's a common joker that easily gets 20+ mult for just playing hands
if there was a 7's joker it should be based of like. a slot machine. maybe it doubles the chances for lucky 7's to trigger? idk
When playing 3 Sevens, Roll chip and mult for a random number from 1-1000 for each and then apply jokers or something would be cool to see.
If playing 3 7s and only 3 sevens, 3/7 chance for a random spectral card
I think it should be "If played hand contains 3 sevens, add gold seal to all cards in hand (or turn all cards in hand gold)", replicating a big payout from a slot machine
You slandering all the scaling +mult is crazy, wtf
Is there something I'm missing or are all of those cards (Bus, Supernova, Green Joker) actually that bad? They're been my ride or dies on gold stake recently
Gold stake is probably a big reason for the disparity, since you might be a little more desperate for scoring given the difficulty. All three you mentioned require spending hands to level them up faster, with Green penalizing you for discarding, Supernova forcing you to play the same hand repeatedly, and Bus preventing you from taking advantage of face card synergies like Smiley or Photograph.
Compare to Abstract which is +15 for doing the thing you were going to do anyway, which is fill your joker slots. By the time you've got the scaling +mult jokers to far enough past that to matter, there's a good chance you've either won already, or you've run into, idk, Blueprint or something and replaced them.
Also every +mult joker in the game is worse if you have xmult that goes before them. Glass and polychrome cards, Bloodstone, Photograph, etc.
Low Xmult compatibility is perhaps one of the greatest weaknesses from all the +mult scalers.
And there's that point of prioritizing immediate value over steadily increasing value. Both because you're pretty much always working toward an Xmult and planet cards endgame that will eventually replace them anyway, and since one-shotting blinds offers precious economy you'd miss out on if you're spending all your hands each round.
2:54 Freaky Sevens mentioned by the doc himself! A big day for r/okaybuddyjimbo
That made me realize that there isn’t any joker that synergizes with sevens. Crazyyyyy
@@thepurestvessel9249 there's the freaky synergy
Huh, it would be really cool if there was a joker to make sevens freaky...
We stay winning 👏👏
they should add sex to balatro
I must confess, I am a red card hater. In fact I am such a red card hater that I skipped around the video for it and almost typed out an essay after I saw the tier he initially put it in before I skipped to the end just to double check and stop myself from looking like an idiot.
I think the design premise is interesting but the result is a joker that adds far too much mental load for its payoff. This may be why professor doesn't dislike it as much as others, as he appears fine taking several minutes on even minor decisions. But often times I see people short circuit when they take it and open every pack (even when their economy is struggling) and skip almost every pack. Theoretically I can see it adding value in a run where your econ is sorted enough for you to easily buy every pack and are somehow hurting hard for +mult, but that seems pretty niche to me especially when having enough econ to buy every pack usually means your run will survive almost off planet scaling and deck manip alone.
Although now, after actually watching the end sequence of the video I am now confused what his actual opinion on the placement of red card (and green joker I guess) would be lol
Red is F tier. Since his requirement to dispute a tier was a charity donation, he was trolling to fish for donos
@@kieran9499 ah, thanks for the context I missed. That does make everything make a little more sense
Green Joker is actually decent for higher stake if you can get it early. I used to think it's the worst joker in the game but I started appreciating it when I was going for higher stake. Definitely not a Joker you want to pick for any endless run but it's fine if you just want to finish a run.
dang superposition went from graduating with honors to expelled
They were caught cheating on their final :(
Hes just baiting us honestly
I see Chad and photograph at the top, I am now a happy man.
The best budget combo to win high stakes!
Photograph is out here being the only Common Joker available at the start to rock xmult.
That's such a huge advantage even with its low compatibility.
He's finally done it.
I agree with how you rank green joker and square joker (a minute before the video ended). However, I think they work so well together.
You can play nonsense. Just never discard, play a bunch of 4-card high card hands, and you're cruising. They're like 2 kids who met because they both got a week of detention, became friends, dropped out, made music together, and released an album that was like an 8/10. They struggle keeping the lights on, but people have come to respect their work.
I literally won a run on purple stake by just doing that lol. I had steel joker for xmult and a negative common joker that gave like +10 mult for each three of a kind, so I just steered towards by using high card hands like discards. It took me 2-3 hands per blind but I finished it and kept moving.
Red joker should add the price of the pack to mult or +5 because theres no way its worth it now.
I am a square believer
Putting gold (4/round) below delayed (usually 4/round minus hands used to dig) seems funky to me
I do wish there was more discussion about Egg. Because comparing it to, for example, Golden Joken is very funky. In a vacuum -
Golden Joken: Pay 6$. After 1 round, +4$, now you're -2$. Can sell for +3$ and the net result would be +1$. Round 2, +4$, now you're at +2$, can sell for +3$ and the net result would be +5$. Round 3, +4$, result of +6$, sell for net of +9$.
Egg: Pay 4$. After 1 round, you're at -4$. Can sell for +5$ and the net result is +1$. Round 2, still -4$, can sell for +8$ and the net result +4$. Round 3, still -4$, can sell for +11$ and net result of +7$.
Both probably cost Interest (Golden may even cost you 2$!). Both gain equivalent $ if sold after one round. After 2 rounds, Golden Joken gets you more immediate money, but Egg gets you more Sell money that ultimately totals less than the amount that Golden gets you.
But all of this gets thrown into the trash very swiftly because Temperance is one of the most important Cards in the game, and getting Temperance value off an egg that's held for 2 rounds gets you +5$ more than Golden Joken. Naturally more with multiple Temperance or an older Egg. There's just the funky tension of, whether you can get enough Temperance quickly enough to offset the difference in immediate gain that Golden gives you vs Egg - which isn't particularly a difficult thing past the point of needing to hold onto most Common jokers. There's also Swashbuckler I guess.
on gold stake gold joker and delayed gratification are basically the same except one you dont have to do anything.
You should change the name of See me after class to C’s get degrees and you’re in the wrong class to Summer School
You've mentioned it a couple of times, but the d6 tag, it turns out, is uh, terrible. The bit is that you have to compare rerolling n times from zero to spreading out your rerolls over two shops.
So basically to see n+2 shops (you see two shops for free either way so this makes the math easier) costs (n^2+n)/2 with the tag, and n/2^2+n/2+5n without. So you save 5n-n^2/4 bucks. Which peaks at 8 rolls with 24 dollars.
But to have that you still need to spend 36 bucks. So it's like an instant economy tag, but you can only spend it on rerolls, and if you wanna maintain full interest you need to have at least 61 bucks already, realistically over 70 cuz, ykno, you're spending money to buy things from the shop. And the economy tag is basically only good cuz it gets your interest off the ground. Skipping blinds is bad cuz you miss shops which are good cuz you can spend. Skips are better, contextually, when you have less money. d6 is never good in these conditions. It's terrible.
I’m a scholar defender. Great card to build around. I think aces are a good build around card, esp for abandoned deck. They give you the most chips, they have a joker designated specifically for them, they have a spectral card that gives you aces. Pretty consistent gold stake wins when I build around 4oak and 5oak aces. If you have an okay first ante and a half ish, you guarantee getting a 4oak once a round and scholar makes that hand win (On abandoned deck). It’s a common joker so I end up seeing it pretty consistently in the first 3-4 antes. After you have a 4oak w/ scholar you can almost play jokerless style and save slots for econ jokers or jokers you want the sticker of. Most of the other commons don’t have that build around potential, but to be fair, are a lot more versatile. I may be biased though, it is really fun to use…
Yeah, I love it as a source of both chips and mult simulataneously. Scaling it is tricky
Scholar is nice only in pair with strength card (same with 8-ball and other 4oak cards (ignore cloud 9 - it is strong without deck manip)
My main problem with scholar is that there’s just no retrigger effect for aces. They’re pretty solid, but landing right in between sock and buskin and hack makes me rarely want to be focusing on them if you’re strengthening kings (which are obviously insanely strong) or can make them 2s (which are still fib cards but now have hack + wee options)
@byrne1807 sure but as an early game common this lack of synergy isnt damning. The whole thing i like about it is that its pretty good entirely by itself
@@byrne1807 that isn't the problem.
Common +chips/mult jokers (maybe aside fortune teller, shoot the moon with suspicious numbers of queens in deck and eggbuckler which have potential to be big enough to matter in A8 high stakes) are supposed to carry you for few first antes before you upgrade enough your hand of choice with planets.
I would love to see a playing card tier list. How good is an 8 compared to a 2?
Thank you for posting this!! I’ve gotten gold stakes on every deck except for plasma, I’m so close!
plasma deck gold stake can be tough - maybe the second hardest after black stake imo just because the scoring can be very awkward. you got this :)
I'm at purple(ish) stake with every deck so now Delayed Gratification just pisses me off when I see it, because all that hassle is not worth $4
Banner too is so annoying now. +60 in exchange for not discarding is just trash. +80 would be barely playable. They really did massacre my boy.
ive always thought green joker would be more interesting if it were +1 for discards and -1 for hands, that way you get punished for not being good enough instead of for just playing the game
You can discard 1 card 5 times for free 5 mult
This would make it significantly worse; if you don’t one shot every blind then it’s not going to gain any mult over time
I like green joker as it is; you’re sacrificing your economy a bit to consistency scale (and it’s good with jokers like reserved parking)
I was nodding along until square in expelled. I’ve won many high stakes runs with it!
I mean I think it’s probably still mid tier at best but still, surprising
I've been (definitely not playing on my phone on a bootleg mobile version) playing a lot of balatro and find my self veering off the baron course to see that e13 score dream!
you shouldn't be talking about smashing the jokers that are your students tbh
also dang putting green joker in expelled and redcard in solo is wild
I think you’re looking at Chaos wrong; it’s not that the last reroll is free; it’s that you get to look at 2x the number of cards by default. It effectively lets you see 4 shop items over 2 from the get go (and scales with the shop upgrades which are top-tier). Given that runs can really easily be defined by 1 or 2 key jokers, being able to choose from 2x as many for free is huge. The point of common jokers are to keep you alive until you can get the uncommon/rare jokers you need. Chaos exposes you to those jokers far earlier
Abstract and runner are my personal fave commons.
I feel like lusty Joker is the best of the common suit jokers because of how strong bloodstone can be
Square is the second best common chips joker
Hot take but from a numbers standpoint, the Golden Joker is better than Egg because Golden gives $4 per round and Egg gives $3 but Egg can synergize well with Dagger, temperance, and Swashbuckler so selling Egg is inefficient and Golden Joker is better for economy.
Temperance is incredibly common, appearing in 1 out of 3 regular Arcana Packs (closer to 1 in 4 for Jumbo and Mega) and appearing rarely in the normal shop queue and from Purple seals.
Temperance pays you backward for all the rounds you've been holding the Egg. With one Temperance, the Egg has produced $6 every round, not just the base $3. Factoring in the probability of getting a Temperance (and factoring in interest from money gained by Golden), Egg overtakes Golden in value after after the 5th round, on average, with a full run being 24 rounds total.
Great video!
Wait am I missing something (really want to learn), isn’t supernova incredible for high and pair runs?
Supernova is good for High Card (and Pair) builds, yeah, but playing only High Card is not typically something you should be doing long-term.
Assuming you have the support, the advantage of playing High Card is you don't care what cards are in your deck, and you don't care what cards are in your hand. You /can/ be successful even if your deck-building and discard strategies are poor.
However, Pluto and Mercury cards are very low yield, on top of an already incredibly low base. High Card doesn't benefit from Tarot Enhancements on your cards. If you're playing only High Card, you need greater than 90% of your scoring to come from Jokers alone. High Card is the thing you get to do when you get a lucky setup. High Card should not be something you're always, or even often, trying to do. If you get Supernova early, you can't actually lean into High Card until you also find a viable +Chips Joker, which is rare among Jokers. Easy enough to do on White Stake, but not as free on Orange and Gold Stake.
The scoring requirements on White Stake are low enough that you can win 100% of the time and can win with High Card specifically 100% of the time also. However, on higher stakes, you have a good chance of not finding enough material to survive, scoring wise. Even before you actually lose, you are losing money each round by playing more hands each round. This drain on resources makes it even harder to find more scoring material, as you won't have as much money to reroll for things like xMult Uncommons. And you won't be able to open as many Booster Packs.
All scaling +Mult Jokers suffer the same problem. If you don't invest, they don't payout. If you do invest, they just become obsolete later in the run (most commonly by Glass and Steel cards which activate before your +Mult Jokers).
@@drspectred I said I wanted to learn sure enough you taught well! Thank your prof! Totally makes sense, yeah as i am going for stakes beyond gold I am finding I need to adapt more (which is fun)!
Thanks again!
old to do list is expelled, but i agree with new to do lists placement
Green joker disrespected
1:24 start
I feel like to do list should give 5/6 bucks and rebate 3/4
Can someone please tell me why green was expelled? I do love me some full houses from time to time, but high cards and duos are my go-to whenever I attempt challenges and higher stakes. Thus making green a no-brainer choice for base mult.
… or was he just trolling?
Hes was trolling for donos. Same thing for red joker and pooperposition.
Photograph is poop
do you consider riffraff a somewhat decent money generator?
I almost never take smiley face I just don’t like playing face cards tbh
ITS FINALLY TIME
faceless should be 3 per 2 face cards
Hell yeah Red Card truth!!
And here I though red card was good 😢
I only got like 7 wins though
1:10:07 by erradic deck
would it be better if runner went to 10 per hand but instead it counted for hands containing straights?
yer
So why was Banner nerfed then?
The problem with Rebate is it losses all value on one of the most important rounds of the game, the last round. That's why Cavendish is better.
It sure would have been nice to be able to see their descriptions and not just the pictures. I don't have them all memorized.
just memorize them all smh
Where do u put the descriptions, there's hardly any space on the screen as is
he describes the jokers in the video. did u even watch?
@@meetgamit4431 I watched him do the first 3 jokers, and then skipped through the video to see if it was all the same.
Listening to someone read the description once, without being familiar with it already does not help much. Even when watching someone play the game, I have to pause the video and read and re-read the descriptions several times to get an idea of what they do.
I am sure this would be a great video for someone who has played the game enough to be familiar with how they work already, but for someone who has never even seen 75% of them, it is not really all that helpful.
Even if I could remember what they did for a few minutes, by the end of the video, I have already forgotten what 90% of them do, so I have no frame of reference when looking at the completed board.
@@Breadward_MacGluten I thought this channel was going to be noob friendly, but it seems that you are expected to already be an expert to understand what is going on.
Square would also be balanced if it started at 16, and would be even funnier. Shame about that :)
If you think red card is good, ask yourself: "why is orange and gold stake much easier now?" Out of all the jokers on this list it is the most anti-synergistic IMO, and it just feels bad.
88% of Gamblers Quit Before Hitting It Big on 8's