Doom: The Dark Ages Trailer Tech Breakdown: The Next-Gen id Tech Revealed

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  • Опубликовано: 16 окт 2024
  • It's been four years since Doom Eternal was released to widespread acclaim - and id Software is finally ready to reveal its latest game, powered by the current-gen version of its legendarily performant id Tech engine. Alex Battaglia shares his thoughts on what we saw from the Xbox Showcase teaser.
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Комментарии • 967

  • @adamsteinbacher2629
    @adamsteinbacher2629 4 месяца назад +691

    Yes, that skull chipper gun is in fact the most metal thing ever.

    • @kn0bhe4d
      @kn0bhe4d 4 месяца назад +41

      Doomguy's SMG, Skull Munching Gun.

    • @zerotolerance5581
      @zerotolerance5581 4 месяца назад +17

      I dunno guy. The cerebral bore weapon from Turok 2 is still in my memory. :D

    • @Lord_Deimos
      @Lord_Deimos 4 месяца назад +1

      It's an even more metal variant of the Fang Spitter from Wrath.

    • @NostraDavid2
      @NostraDavid2 4 месяца назад +8

      I like the fan-name "head cannon".

    • @coleshores
      @coleshores 4 месяца назад +4

      Skull Crusher

  • @koklusz89
    @koklusz89 4 месяца назад +593

    "Mundane things like spikes"
    Is Alex living in the Hellraiser dimension?

    • @Demmrir
      @Demmrir 4 месяца назад +27

      No, just Fist of the North Star.

    • @Wes_Trippy4life
      @Wes_Trippy4life 4 месяца назад +3

      ⚰️⚰️⚰️⚰️

    • @deathswirl
      @deathswirl 4 месяца назад +16

      It's funny because spikes are anything but mundane when it comes to modelling, spikes would alter the silhouette of the model so the spikes would need to be modelled

    • @ErenTheWarcriminal
      @ErenTheWarcriminal 4 месяца назад +41

      He’s German.

    • @WayStedYou
      @WayStedYou 4 месяца назад +5

      S&M dungeons

  • @TheAlphaOmegaX3
    @TheAlphaOmegaX3 4 месяца назад +246

    Now I want to see Heretic, Hexen, and Witchhaven done in todays ID engine.

    • @sergeleon1163
      @sergeleon1163 4 месяца назад +19

      yes would love to see all those games be breath in new life with modern ID Tech engine, as well as other games that used ID tech like Soldier of Fortune.

    • @alxor
      @alxor 4 месяца назад +9

      @@sergeleon1163 SoF 3 needs to happen

    • @KilliK69
      @KilliK69 4 месяца назад +6

      and a Quake 1 remake

    • @squeeeb
      @squeeeb 4 месяца назад +5

      A new Hexen (or remake) would be so cool!

    • @belandino
      @belandino 4 месяца назад +8

      Doom: The Dark Ages is basically all of them at once

  • @aL3891_
    @aL3891_ 4 месяца назад +387

    * mecha doom guy
    * dragons
    * giant monsters
    Yes

  • @Pyke_
    @Pyke_ 4 месяца назад +139

    id tech engine is awesome, imagine if every engine had the same level of optimization and use of resources.

    • @NORA_Blend
      @NORA_Blend 4 месяца назад +11

      RE Engine

    • @corruptedpoison1
      @corruptedpoison1 4 месяца назад +16

      @@NORA_Blend Dragons Dogma 2 has entered the chat.

    • @Daigon95
      @Daigon95 4 месяца назад +3

      @@corruptedpoison1 I would put that more on the blame of the devs by making every single npc/enemy have real-time physics/interaction.
      Reason why goin into the main hub will kill ur performance from a steady 60fps if ur CPU isn't at least a Ryzen 5800X3D or a 12th/13th gen intel cpu.

    • @corruptedpoison1
      @corruptedpoison1 4 месяца назад +4

      @@Daigon95 While I agree, that engine was also likely not intended for open worlds of that scale. It's obvious the devs didn't want to develop the engine further than Capcoms internal team did for the Resident Evil games.

    • @Daigon95
      @Daigon95 4 месяца назад +2

      @@corruptedpoison1 Yea that is evident enough given how "corridor-like" DD2 felt compared to the 1st game.
      Hopefully whatever they developed/shown can be learned for the MHWilds team.
      Since they're moving to fairly large maps with a lot of AI interaction (Shouldn't be as demanding as real-time physics/interaction on every single living thing though. lol); One of the previewers mentioned that the game isn't goin open world, but are just very large maps.

  • @santiagomoralesgarcia1802
    @santiagomoralesgarcia1802 4 месяца назад +281

    the Decima engine, id tech engine and RE engine are my favorite engines right now

    • @Demmrir
      @Demmrir 4 месяца назад +96

      No love for Northlight (Control, Alan Wake 2)?

    • @ShanGamer1981
      @ShanGamer1981 4 месяца назад +58

      Snowdrop is nice

    • @infinitysynthesis
      @infinitysynthesis 4 месяца назад +30

      Try telling that to Dragons Dogma 2 players lol.

    • @noahstevens3060
      @noahstevens3060 4 месяца назад +27

      Decima is without a doubt the best looking engine right now.

    • @MrMegagurra
      @MrMegagurra 4 месяца назад +11

      Decima's the greatest

  • @Controllerhead
    @Controllerhead 4 месяца назад +17

    In a world of buggy releases and questionable design decisions, it's so refreshing to see ID still doing ID things. The evolution of Doom seems so natural and in context.

  • @Chasm9
    @Chasm9 4 месяца назад +454

    I especially love id software's motion blur.

    • @thewhitewolf4968
      @thewhitewolf4968 4 месяца назад +19

      Id even say the best in the biz❤

    • @szeltovivarsydroxan9944
      @szeltovivarsydroxan9944 4 месяца назад +80

      I'll still deactivate it.

    • @Chasm9
      @Chasm9 4 месяца назад +43

      @@szeltovivarsydroxan9944 Well, go ahead if you're a heathen! 😂

    • @RafaPai84
      @RafaPai84 4 месяца назад +17

      Yeah it's the best. I remember the exact
      moment I panned my camera for the first time in DooM 2016 and how amezed I was.

    • @FollowingStorm0
      @FollowingStorm0 4 месяца назад +12

      It's the best in the business, for sure ❤️

  • @randytaylor4766
    @randytaylor4766 3 месяца назад +6

    I bought my first PC in 1993 because of DOOM... I'm 57 now, and I'm still a gamer. I may be old outside, but I'm still young inside. Can't wait for this one!!

  • @Koutsn_
    @Koutsn_ 4 месяца назад +124

    A new doom game, count me in.

    • @mattb9054
      @mattb9054 4 месяца назад +5

      I absolutely loved doom '16 and doom eternal. Dark ages, count me in !

    • @metallicafan416
      @metallicafan416 4 месяца назад +2

      Can't wait 😊

  • @turtlesallthewaydown8831
    @turtlesallthewaydown8831 4 месяца назад +37

    Dude is examining the type of cloud and I am ALL for it

    • @GreggyAck
      @GreggyAck 4 месяца назад +11

      Welcome to Digital Foundry

    • @Tokyoprism
      @Tokyoprism 4 месяца назад +2

      Welcome to a peak into game development. People don’t know about how these things come together. The details don’t just happen, there isn’t just an “add clouds” button. Lots of technicality & effort comes into making this shit happen

    • @crust5909
      @crust5909 3 месяца назад

      im interested in the type of spikes

  • @kamilciura7953
    @kamilciura7953 4 месяца назад +16

    It is a shame that Mick Gordon won't be doing soundtrack, but people ...give Andrew Hulshult and David Levy some credit. They did amazing job composing tracks for The Ancient Gods part 1 and 2. Hulshult also made soundtracks for Dusk and Prodeus. If they are working on OST, it will be great no doubt.

  • @Chriva
    @Chriva 4 месяца назад +64

    I love the guy blinking out of existence at 2:55
    Must be some slightly borked asset switching?

    • @Shieftain
      @Shieftain 4 месяца назад +17

      Yep, that seems to be the case as it's happening to all the other demons that are being cut in half by the shieldsaw.

    • @applebottomjames
      @applebottomjames 4 месяца назад +13

      definitely a model swap

    • @M.W.H.
      @M.W.H. 4 месяца назад +6

      Good catch.

    • @Resuarus
      @Resuarus 4 месяца назад +5

      Yeah, they're clearly just swapping models out to the dismembered version, which is a pretty common way to handle an effect like this. Just looks like for whatever reason it's not happening as fast as it should.

    • @KeepAnOpenMind
      @KeepAnOpenMind 4 месяца назад

      Or a missed animation frame (probably a bug in the animation engine)

  • @Pizzoots
    @Pizzoots 4 месяца назад +26

    I’m hoping we get some raw gameplay footage at Qcon

  • @astreakaito5625
    @astreakaito5625 4 месяца назад +8

    ID Tech is certified GOAT
    Literally my favorite game this year runs on ID Tech 1 technically, and next year it's for sure gonna be this IDTech 7 game

    • @rarewhiteape
      @rarewhiteape 3 месяца назад

      Are you referring to Selaco?
      If so, it's an amazing game. I'm more of a racing game guy and Selaco has me by the balls. I love it!

  • @Vartazian360
    @Vartazian360 4 месяца назад +7

    Id Tech is the fastest engine out there for the quality you get. I can't wait to see what they are cooking. That engine is magic.

  • @SameAtol
    @SameAtol 4 месяца назад +18

    I thought the trailer looked good, but watching the first few seconds now with the doom eternal music, it feels so much better xD It's a shame Mick Gordon is not going to work on this one.

    • @anthonynehoda2064
      @anthonynehoda2064 4 месяца назад +1

      yea new music sucks, just average shit rock

  • @lilpimp994
    @lilpimp994 4 месяца назад +118

    Xbox should put the next Halo on this engine.

    • @icravedeath.1200
      @icravedeath.1200 4 месяца назад +9

      They're still going ahead with ue5

    • @DavideDavini
      @DavideDavini 4 месяца назад +20

      Personal opinion: They could make it with Unity for what I care, as long as it’s a better game than Infinite.
      Cheers.

    • @gaminghedgehog6384
      @gaminghedgehog6384 4 месяца назад +14

      @@icravedeath.1200that’s a real shame, especially when the engine performs so terrible and now has some new dumb policy’s within its coding.

    • @AndyMetalHeadBR
      @AndyMetalHeadBR 4 месяца назад +12

      Xbox should make actually a GOOD Halo game. It's been a while!

    • @ZedDevStuff
      @ZedDevStuff 4 месяца назад +4

      ​@@AndyMetalHeadBR 343*. Apparently Microsoft isn't doing shit at all and lets them do whatever they want

  • @Dac_vak
    @Dac_vak 4 месяца назад +157

    The only thing this game is missing is an OST by Mick Gordon. 😢

    • @BadMenite
      @BadMenite 4 месяца назад +24

      Exactly. For as much "swagger" (as Alex puts it) as the trailer had, its music wasn't adding anything to it in the slightest. I know Mick is gone, but if the soundtrack is ultimately forgettable it's going to hold the game back a lot.

    • @xalener
      @xalener 4 месяца назад +42

      @@Breakerblue Do you know how much fucking range Mick Gordon has? Have you listened to the score for The Old Blood?

    • @or1on89
      @or1on89 4 месяца назад +9

      @@Rended_ If boring is perfect for you, I'm happy for you.

    • @Pack-Man199
      @Pack-Man199 4 месяца назад +7

      @@Breakerbluewhat in BFG division, Meathook and The Only One They Fear Is You was “too electronic”? The brief for the games was that he doesn’t use guitars and uses synths. So he was doing what he was told and started to slip in guitars. He was for the most part doing what he was asked

    • @Berssange55
      @Berssange55 4 месяца назад +22

      While Mick Gordon score will be sonely missed, let's not pretend the trailer music wasn't good

  • @iam16bits
    @iam16bits 4 месяца назад +8

    Honestly I'm just excited for a new Doom game. It could look like it's running on a PS1 and I'd still play it.

  • @Honest_Grifter
    @Honest_Grifter 4 месяца назад +6

    I reaally want some kind of sword and board option to just rip and tear as close as possible to the action!! The glory kill system absolutely would allow for more of a hands on approach, especially with all the enemies on screen!!

  • @blubbntroet
    @blubbntroet 4 месяца назад +23

    Off-Topic: we need a timecapsule/df-retro episode about 007 Nightfire Console vs PC ❤ that’s such a Classic and a very interesting comparison 😉

    • @Sonnymac81
      @Sonnymac81 4 месяца назад +8

      The true successor to Goldeneye, me & my buddies had hundreds of hours in local multi-player. Those guided rockets were cheap af but crazy fun!

  • @Ghost-lo9ei
    @Ghost-lo9ei 4 месяца назад +22

    Maybe ID soft will pay their music contractors this time around

  • @thebookkeeper3508
    @thebookkeeper3508 4 месяца назад

    1:49 nice work capturing the nonstop wheelsmoke while holding the reverse camera view button and keeping things framed!

  • @MrWizardGG
    @MrWizardGG 4 месяца назад +14

    Wow that was much more interesting than i expected based on a short trailer. Alex is so sharp.

  • @Tyacis
    @Tyacis 4 месяца назад +1

    I love when these guys go over ID software games. You can literally hear in their voices how excited and impressed they are with the optimization and visuals

  • @RebelOfTheNorm242
    @RebelOfTheNorm242 4 месяца назад +21

    I have no idea why 343 doesn’t use this engine for the new halo…it’s just so amazing

    • @Donut6975
      @Donut6975 4 месяца назад +18

      Because 343 is incapable of making anything without it being brutally flawed if not broken at launch.
      ID Software doesn’t allow that shit

    • @RebelOfTheNorm242
      @RebelOfTheNorm242 4 месяца назад +1

      @@Donut6975 fair my boy….fairly said

    • @Kevin-jb2pv
      @Kevin-jb2pv 4 месяца назад

      Microsoft could probably _force_ id to let other studios they own use their engine, but they might also have _finally_ learned their lesson after destroying Bungee, Rare, and so many other studios to die from corporate over-meddling and have decided to just leave id alone and not destroy the magic. And since John Carmack left, it's very clear that id has decided they don't really want to be in the game engine business, anymore. Their engines are crazy technological wizardry, but they're also _very_ focused and it would probably be a huge burden for them to try and make it more generalized for third parties to use, even if those 3rd parties are also making FPS titles, too.

    • @CactousMan639
      @CactousMan639 4 месяца назад +1

      because Physics and AI

  • @rickysargulesh1053
    @rickysargulesh1053 4 месяца назад +48

    I love this Painkiller remake 😏

    • @Chasm9
      @Chasm9 4 месяца назад +16

      Yeah, it's like Painkiller but with a freaking shield-saw instead of that rotating spiky thing they used in Painkiller😂

    • @InnerMoonlights
      @InnerMoonlights 4 месяца назад +2

      Man i missed Painkiller franchise so much, grew up playing it with that awesome music, dark gritty, apocalyptical theme and gameplay.
      This new doom game is my first new doom game and i really hope i would become a new fan for this doom franchise because of parry :)

    • @concinnus
      @concinnus 4 месяца назад

      First game I thought of when I saw the spearlauncher, even though I only played like an hour of it 20 years ago.

  • @tomkirbygreen
    @tomkirbygreen 4 месяца назад +19

    Alex does DOOM? Hell yes!!

  • @FrozenZXCV
    @FrozenZXCV 4 месяца назад +1

    I love watching these “tech breakdowns” you should bring that series back like you did for motion blur

  • @dethskullcrusher
    @dethskullcrusher 4 месяца назад +42

    Game looks amazing but i miss Mick Gordon's soundtracks. 😢

    • @VEGA_173
      @VEGA_173 4 месяца назад +4

      its a real shame that farty stratton had to be such a dick and tarnish their relationship with mick

    • @craknet
      @craknet 4 месяца назад +1

      I immediately thought the same thing when this video opened with one of his songs 😢

    • @soulivan827
      @soulivan827 4 месяца назад

      Have faith, listen to the ancient gods ost.

    • @seanmcbay
      @seanmcbay 4 месяца назад +1

      Andrew Hulshult is great too and I feel confident with him taking over after his work in Ancient Gods.

    • @JFinns
      @JFinns 4 месяца назад

      I miss Trent Reznor's soundtrack 🤷

  • @abs0lutezer083
    @abs0lutezer083 3 месяца назад +2

    I acctually preffer this kinda of aproach, i always saw Doom Slayer has a tank, stand and fight type of guy, not like doom eternal it just didn't feel like the slayer would fight like that, jumping and dashing in the air switching guns every time it fires.... He would just run straight into the demons like a unnstopable force, that is the Slayer for me, im way more hyped for this game now!

  • @bkirkh
    @bkirkh 4 месяца назад +3

    I wonder if it was meant to be a Quake game in the beginning. It's got that Quake1 look in certain places.

  • @MeltWithU
    @MeltWithU 4 месяца назад +27

    This game doesn’t give me DOOM vibes, kind of gives me a Serious Sam sort of feeling. It looks and feels amazing. That game engine is pretty astonishing. I wish they would introduce environmental destruction. As, of any game on the market, DOOM would be amazing with crumbling environmental architecture that could hurt the enemy and you. Like knocking a piece off of a building or pillar and landing on top of an enemy or an enemy doing the same to you. it would add an entirely new gameplay feature that would change things up quite a bit. Especially in multiplayer.

    • @Jay-og4yb
      @Jay-og4yb 4 месяца назад +8

      I completely disagree. These guys at ID software know EXACTLY what Doom is so well that they can do virtually anything they want to and still keep it Doom

    • @or1on89
      @or1on89 4 месяца назад +5

      @@Jay-og4yb THey now it so much that they resorted to the most boring and generic djent soundtrack possible after pushing for years to disassociate Doom from Metal Music. XD

    • @quaz1232
      @quaz1232 4 месяца назад +1

      ​@@or1on89 Although i agree that modern metal sucks ass, the new DOOM soundtrack is still great and fits the atmosphere pretty well. Mick gordon is a goddamn genius

    • @Jay-og4yb
      @Jay-og4yb 4 месяца назад +4

      @or1on89 that's your opinion and it's an unpopular one. The dark ages is being met with massive hype.

    • @EV3RGREEN
      @EV3RGREEN 4 месяца назад +4

      100% agree. Even Eternal didn't feel like Doom to me - felt more like Destiny 2 crossed with Painkiller. I don't like it, and I really, REALLY miss Doom 2016. Its artstyle leaned more towards Doom 3 and it was just peak Doom, peak awesome.

  • @saier1414
    @saier1414 4 месяца назад +42

    A new DOOM game is great but, come on, this should've been quake. Even the setting is perfect for quake!

    • @StoicPhilosophyyyy
      @StoicPhilosophyyyy 4 месяца назад +17

      Doom is much more popular and relevant RN

    • @ErenTheWarcriminal
      @ErenTheWarcriminal 4 месяца назад +1

      Isabelle DLC when

    • @skatingofdoom666
      @skatingofdoom666 4 месяца назад +1

      Microsoft needs a money maker game,
      And quake would not be that

    • @Ezdine_G8261
      @Ezdine_G8261 4 месяца назад

      eh whatever

    • @quaz1232
      @quaz1232 4 месяца назад +1

      @@skatingofdoom666 You think that Microsoft forced Id to make DOOM instead of a new Quake? C'mon, Eternal was already a Quake game, Microsoft didn't force nobody.
      Oh, and Machine games is already woking on Quake 6, as far as we know

  • @humanafterallTF2
    @humanafterallTF2 4 месяца назад +2

    I think this game is gonna have quake ranger teaser. I am hoping that slayer picks that nailgun from a path that the ranger might have passed. Quake 1 having that dimension jumping as a theme.

  • @maxblazek
    @maxblazek 4 месяца назад +3

    I guess Quake got cancelled and they decided to use some of what they had for a DOOM game. Notice the color palette and the new weapons’ style/design.

    • @JFinns
      @JFinns 4 месяца назад

      Sadly it was little more than a rumor. As much as I'd love to see a lovecraftian Quake 1 sequel it may never happen.

  • @DBVerret
    @DBVerret 4 месяца назад +3

    It's amazing how far id has come, being a wee lad when Wolfenstein and Doom were released, but old enough to realize how incredible it was. And now, to see this trailer, to see how far the team has come over the decades... It's like getting an onion ring in your fries. It's a gift that you just didn't know you wanted and crave more.

    • @orion4829
      @orion4829 4 месяца назад

      lmao

    • @jemandetwas1
      @jemandetwas1 4 месяца назад +4

      It really is amazing. One correction though, the Id-Software that Made the original Wolfenstein and Doom games has nothing in common with the Id of today. The people are completely different

    • @DBVerret
      @DBVerret 4 месяца назад +3

      @@jemandetwas1 no, I'm sure they are retired. I know John carmack was at Meta working on oculus, but left recently. Not sure what John Romero is doing these days either. I know there were 2 other founding members as well. But, it seems at least, id was left in good hands

    • @DBVerret
      @DBVerret 4 месяца назад +1

      @@jemandetwas1 I suppose I could have used a better word than "team" though too lol

  • @Titoir98
    @Titoir98 4 месяца назад

    Hello Alex ! Are you following what happend with LSFG 2.1? will you make a video about it because that the only one that do a double image interpolation for frame gen if i remember correctly you have talked about it in a DF direct weekly. Thanks to the whole team of DF for your amazing work !

  • @ayo1959
    @ayo1959 4 месяца назад +4

    Only bummer is that it's coming out in 2025

    • @slaphappy6362
      @slaphappy6362 4 месяца назад +6

      Better than 2026?

    • @MrMegaMetroid
      @MrMegaMetroid 4 месяца назад +1

      thats a good release window though?

  • @slothsarecool
    @slothsarecool 4 месяца назад +2

    The rain is clearly scrolling on the UVs though haha (of course), looks funky on the shoulder but nitpicking for sure

  • @lagaffe91
    @lagaffe91 4 месяца назад +8

    DOOOOOOOOOOM

  • @ThatsMySkill
    @ThatsMySkill 4 месяца назад +1

    i think the id tech engine is amazing. ive never seen an engine look so good and run so well at the same time.

  • @ereviscale3966
    @ereviscale3966 4 месяца назад +4

    Exagerrated swagger of a slayer teen

  • @DigitalJedi
    @DigitalJedi 4 месяца назад

    If anything, the lack of obvious RT in the trailer, but the knowledge it has to be there in some capacity, proves to me that rasterization can still look incredible. The art style of DOOM lends itself to this sort of approach, with artistry first and foremost, complimented by RT in the right places where it is worth the performance hit. I'm expecting some level of RT reflections and probably some shadows. Maybe we'll see some bounce lighting as well, but I don't expect ID to go hard on anything that would heavily impact performance for what they may feel is minimal gains as it would be usually small details compared to what enemy you're lining up on next.

  • @CodingWithUnity
    @CodingWithUnity 4 месяца назад +5

    I wonder if they will screw over their sound guy again?

  • @StaySic4Ever
    @StaySic4Ever 4 месяца назад +2

    Looks really awesome, can't wait to see it pushed on PC. Also really wish Quake gets a big focus too.

  • @zerotolerance5581
    @zerotolerance5581 4 месяца назад +9

    I'm betting Mick Gordon doesn't work on this one, hahaha.

    • @homerjharry6315
      @homerjharry6315 4 месяца назад

      Something happened?

    • @zerotolerance5581
      @zerotolerance5581 4 месяца назад +5

      @@homerjharry6315 It's a long story, but Marty Stratton of Id screwed Mick over on Eternal's OST.

    • @homerjharry6315
      @homerjharry6315 4 месяца назад +1

      Ahh shit

    • @or1on89
      @or1on89 4 месяца назад +5

      100%, in-fact the first glimps of the soundtrack do not promise well..

    • @joshwhite557
      @joshwhite557 4 месяца назад

      Its gonna be hulshult doing the soundtrack. Also we heard a 30 second snippet of one song lol. 2016 and eternal didn't all have bangers just saying.

  • @thelonejedi538
    @thelonejedi538 4 месяца назад +2

    The Alex video I want to see is stuff in Indiana Jones that looks like Wolfenstein.
    Honestly, I'm stoked for Indy, because it is indy. But I'm way more excited that is from the people that brought us the Wolfenstein reboot

  • @DudeMcDuderson
    @DudeMcDuderson 4 месяца назад +4

    Doesn't DOOM and DOOM Eternal both have some prerendered cutscenes? I wouldn't count on cloud animation being realtime.

    • @xtr.7662
      @xtr.7662 4 месяца назад

      Yea

    • @kriidk9827
      @kriidk9827 4 месяца назад +2

      I don't think Id ever made a prerender, everything is ingame as far as i know

    • @Sneedus
      @Sneedus 4 месяца назад +1

      @@kriidk9827in Doom 2016 when you touch the praetor suit at the very beginning of the game it cuts to a pre-rendered video

    • @kriidk9827
      @kriidk9827 4 месяца назад

      @@Sneedus aha yes I forgot the 2016 flash backs 😅
      But I think most of the things are in games except few ones here and there

  • @vmpere2637
    @vmpere2637 4 месяца назад +2

    So this will run on the Nintendo switch right?

  • @sloppynyuszi
    @sloppynyuszi 4 месяца назад +5

    Can’t wait to see how this will look on switch 😂

    • @skatingofdoom666
      @skatingofdoom666 4 месяца назад +1

      The switch will turn explode, lmfao
      Probably the first doom that isn't going to drop on switch unless Nintendo decided to make a new powerful system that is capable of running a big game

    • @sloppynyuszi
      @sloppynyuszi 4 месяца назад

      @TheMrAdax probably will come to that, but I meant the original mostly as a joke 😉

    • @SillyOlive
      @SillyOlive 4 месяца назад

      It’s going to be Xbox exclusive surely

    • @skatingofdoom666
      @skatingofdoom666 4 месяца назад

      @@SillyOlive nope

  • @frankbreuer7185
    @frankbreuer7185 4 месяца назад +1

    After Doom 2016 & Doom Eternal, which both were awesome, I absolutely can't wait to hold the new installment in my hands 🤩

  • @romangeneral23
    @romangeneral23 4 месяца назад +9

    Ok, you really went hard into the clouds. Ok we get it

    • @Ezdine_G8261
      @Ezdine_G8261 4 месяца назад +1

      cool

    • @slaphappy6362
      @slaphappy6362 4 месяца назад +1

      He was yapping about the clouds for a bit ngl

  • @choo_choo_
    @choo_choo_ 4 месяца назад +1

    While I have complete faith in Id, the more open environments showcased has me kinda worried. I really enjoyed the flow and tightly curated arenas in the newer Doom games. Each arena was like a deathmatch map, and had clear through-lines and thought put into them, with ample ways to traverse through them so you never stop moving (and thus don't die). From the environments shown here, they're all just open fields with none of that.
    I've got no doubt that the structured arenas are in there, it's just as likely Id was just showing these open areas off to showcase the game's graphics, but I do hope they don't take a back seat to open areas with no cover like what we see here. The gameplay (as we currently know it), doesn't work as well in those types of environments, or at least not as well. To me, anyway.

  • @mayen67
    @mayen67 4 месяца назад +3

    incredible

  • @RubyRoks
    @RubyRoks 4 месяца назад +1

    The chain-shield and the morning star make me hope for a Hexen reboot

  • @Zinkolo
    @Zinkolo 4 месяца назад +5

    I'll be honest, it doesn't look any better than Eternal
    Eternal was already so insanely detailed and graphically intense, this looks about the same in terms of fidelity which is good I suppose because it means framerates will be easier to hold on PC.

    • @ivanaleksandartsanev1693
      @ivanaleksandartsanev1693 4 месяца назад +1

      Eternal looked absolutely amazing, so it would be kind of difficult to make the new game look much better.

    • @Madchris8828
      @Madchris8828 4 месяца назад +1

      At least on console alot of the background details are actually pretty bad looking. It's been a while since I played it on PC though

    • @ivanaleksandartsanev1693
      @ivanaleksandartsanev1693 4 месяца назад

      @@Madchris8828 It looks incredible on PC, it's insanely crisp in my opinion.

  • @puckmin3487
    @puckmin3487 3 месяца назад

    the skybox/clouds thing reminds of how hugo mentioned that they had to make the skyboxes prettier because every speedrunner seems to fly through them in eternals any% speedruns

  • @JFLTX
    @JFLTX 4 месяца назад +3

    I love id tech. No doubt it will be well optimized. Id love to see them make it work in a 3rd person type of game maybe with a different ip.

    • @Kobalt_Rax_the_one
      @Kobalt_Rax_the_one 4 месяца назад +2

      Evil Whithin games were on ID tech ,Indiana Jones: And the Great Circle is on ID tech as well and has third person moments . So i don't see way the latest ID tech 8 wouldn't be able to easily , sine actually it seems the Dragon gameplay is third person .

  • @ralfvanbogaert3451
    @ralfvanbogaert3451 4 месяца назад +1

    This is the first time I'm not blown away by the trailer of the next Doom.

  • @joeyjojojunior4886
    @joeyjojojunior4886 4 месяца назад +3

    4 minutes talking about clouds.

  • @javiervalles9782
    @javiervalles9782 4 месяца назад +1

    Nice touch, opening up with Mick Gordon’s soundtrack

  • @vncube1
    @vncube1 4 месяца назад +4

    Sooooo no comment on any procedural gore improvements on the enemies? We just saw the Slayer deleting a mancubus's left side with the Super Shotgun and you're fussing over the dragon?!

  • @johnbudak6271
    @johnbudak6271 Месяц назад

    Any news on when we going to get a new trailer / gameplay reveal possibly end of October? If not then for sure the game awards in Dec or xbox direct in January what's your opinion?

  • @justdointhisforthegames
    @justdointhisforthegames 4 месяца назад +3

    Here's hoping the dragon riding and power ranger mech sections are optional or at least skippable on second plathroughs. If I wanted to play Panzer Dragoon or Titanfall, I wouldnt be booting up Doom. Otherwise, everything looks right.

  • @LilMissSmartyPants.922
    @LilMissSmartyPants.922 4 месяца назад +1

    i would so love to have it coming out this summer

  • @AshleeMckay-tr1ql
    @AshleeMckay-tr1ql 4 месяца назад +21

    Love your creativity, it's inspiring!

  • @TachikomaKURO
    @TachikomaKURO 4 месяца назад

    id delivering their mastery in game engines since 1995...and that's only on the technical side of things.
    Even small details like that skull machine gun deserve praise.

  • @ShanGamer1981
    @ShanGamer1981 4 месяца назад +3

    Have they said if the micro managing resources is coming back from eternal?

    • @JamesGadbury
      @JamesGadbury 4 месяца назад +2

      ...now you mention it, I don't see a rainbow of resources / items spilling out from the kills. That's a promising thing.

    • @CRT_YT
      @CRT_YT 4 месяца назад +1

      @@JamesGadbury how is that a promising thing?

    • @DavideDavini
      @DavideDavini 4 месяца назад

      I hated that so much.

    • @CRT_YT
      @CRT_YT 4 месяца назад +2

      @@DavideDavini skill issue

    • @DavideDavini
      @DavideDavini 4 месяца назад +1

      @@CRT_YT sure why not, I don’t care to argue about that.
      Still, if it is like Eternal. Hard pass for me.
      Cheers.

  • @EnigmaHood
    @EnigmaHood 4 месяца назад

    Graphically it's not a huge improvement over the previous two games, but Eternal wasn't a huge improvement graphically either. I think the best change was the much higher enemy count, and the idea of bringing back hordes of monsters (even more so than before) is definitely a welcome improvement.

  • @iamnotkurtcobain
    @iamnotkurtcobain 4 месяца назад +6

    Doesn't look that much better than DOOM Eternal.

    • @NueThunderKing
      @NueThunderKing 4 месяца назад

      Well diminishing returns and all that. Still looks amazing

    • @2killzore
      @2killzore 4 месяца назад +1

      Or does Doom eternal still look very good to an unreasonable degree.... probably this.

  • @Charles-Darwin
    @Charles-Darwin 4 месяца назад

    Since, when I seen the initial moments of this trailer and was tricked into thinking we were getting our first peek at ES6....I would love to see ES6 go more vertical within the clouds and underground in addition to the ground map, not dissimilar to TOTK

  • @michiganjack1337
    @michiganjack1337 4 месяца назад +8

    A missed opportunity to call this Heretics of Doom.

  • @larrytaylor2692
    @larrytaylor2692 3 месяца назад +1

    Man a Halo game running ID tech would be amazing

  • @rkitchen69
    @rkitchen69 4 месяца назад +1

    I hope there is some reference to Quake and the Ranger in this medieval time setting.

    • @tommj4365
      @tommj4365 4 месяца назад +1

      Yea I'm hoping they somehow connect the other iD IPs eventually

  • @Pulpos999
    @Pulpos999 4 месяца назад

    In my opinion, the highlight of the Summer Games Fest

  • @djp1234
    @djp1234 4 месяца назад +1

    All I want is a VR mode for this game, or at least the old ones (2016 & Eternal).

  • @Resuarus
    @Resuarus 4 месяца назад

    This game looks so incredible. If the last two Doom games are anything to go by, it should run so well, too.

  • @alxor
    @alxor 4 месяца назад

    It looks so crisp yet so clean. Unlike the other previous doom, this one is just no clutter effects no fancy colors

  • @sokarash
    @sokarash 4 месяца назад +2

    I'm surprised that Alex watches the german trailer "Videos aus dem Spiel"

    • @Pack-Man199
      @Pack-Man199 4 месяца назад

      Yeah he must be on German RUclips.

  • @hyperillucid7996
    @hyperillucid7996 4 месяца назад

    The volumetric clouds scare me a bit, being one of the first things I usually disable for performance gains - but I trust iD.

  • @JustSheen
    @JustSheen 4 месяца назад

    Hey DF! About the cool cloud separation where Doomguy gets shot from orbit. I'm super sure it's a pre-rendered video like you said but I'm wondering if it's possible to pre-bake an animation like that and still have it happen in game at a good frame rate?

    • @MrMegaMetroid
      @MrMegaMetroid 4 месяца назад

      that is exactly what it is, he said this in the video. Its a pre-recorded physics simulation thats played back in the environment. Its not a pre rendered cutscene

  • @executable3
    @executable3 4 месяца назад +1

    If they went back to Doom 1/2 level design I would be so happy.

  • @larrytaylor2692
    @larrytaylor2692 3 месяца назад +1

    Id is my favorite dev I can't wait to see what they have cooked up.

  • @BoxerFadlan
    @BoxerFadlan 4 месяца назад +1

    Maybe open world because of the flying dragon mount to get around?

  • @a1racer441
    @a1racer441 4 месяца назад

    that trailer was pure art to me honestly it was one of the most impressive game trailers this year.

  • @ShaktiChaturvedi
    @ShaktiChaturvedi 4 месяца назад

    Ah yes, was waiting for this. ID rarely misses with visuals. Hyped for Dark Ages !

  • @happygofishing
    @happygofishing 4 месяца назад +2

    I love this engine so much.

  • @JFinns
    @JFinns 4 месяца назад

    While I hoped for a Quake 1 sequel on id Tech 8, looks like what we are getting is certainly nothing to be upset about.

  • @tylerelli6565
    @tylerelli6565 4 месяца назад +2

    So are we finally getting next gen games?

    • @MrMegaMetroid
      @MrMegaMetroid 4 месяца назад +1

      Alan wake 2, dead space, etc
      are we a joke to you?

  • @kilotron702
    @kilotron702 4 месяца назад

    Uuugh, waiting for this game is like waiting for DOOM ETERNAL all over again! I love this feeling but it’s also torture at the same time! I’m gonna be injecting every bit of news, updates and content into my VEINS with every passing day all over again!!

  • @coletakahashi-s9d
    @coletakahashi-s9d 4 месяца назад

    Sometime when there’s a change in frame rate it’s not always a performance issue sometimes it’s done intentionally for dramatic effect.

  • @montlejohnbojangles8937
    @montlejohnbojangles8937 4 месяца назад

    Honestly given how goddamn optimised IdTech is on PC I feel like no matter what it's going to run incredibly.

  • @skatingofdoom666
    @skatingofdoom666 4 месяца назад +1

    I didn't even notice that it was raining 5:45
    Lmfao, now i can't unsee it
    Also I'm glad we are getting more Rain levels in doom, because Uac Atlantica in eternal was my favourite level in that game,
    It was so atmospheric and beautiful, as well combing David levy score is chief kiss

    • @Ezdine_G8261
      @Ezdine_G8261 4 месяца назад

      that level kicked my ass

    • @skatingofdoom666
      @skatingofdoom666 4 месяца назад

      @@Ezdine_G8261 yeah that first level is really an first impression of what the entire dlc is going to be like

  • @thealgerian3285
    @thealgerian3285 4 месяца назад

    Doom is one of the very rare franchise that isn't for me but I wish it was.
    Even as someone who doesn't enjoh this kind of game, I can tell it's really good.

  • @notmedude
    @notmedude 4 месяца назад

    I love the aesthetic. Reminds me of the good old Painkiller. Great game.

  • @phyxirian
    @phyxirian 4 месяца назад

    Seems it's based on order of things rendered to the player. The tree behind the other tree 4:50 is where I saw LOD pop in behind other tree, only. But the distant trees are more detailed even.

    • @phyxirian
      @phyxirian 4 месяца назад

      might even be a bug.

  • @Millahtime
    @Millahtime 4 месяца назад

    idtech has always been in a league of its own, IMO. Not the perfect engine for every scenario, but an incredibly well designed and architected engine since the early days of 3D graphics.

  • @paul1979uk2000
    @paul1979uk2000 4 месяца назад

    I wonder if this new Doom game will have more improvements on the id tech engine and Vulkan low level access on PC, the last two games have been probably the most impressive when it comes to performance for the given visuals, and if that's the engine or Vulkan, I don't know, but id tech are clearly doing something right on the PC and even consoles when it comes to optimisations that so many other big games are lacking, and what I mean by that is that the hardware specs needed to pull off the visuals, well id tech seems to do a much better job then others.