This VR Resident Evil Clone Is TERRIFYING! - Propagation Paradise Hotel
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- Опубликовано: 17 июл 2024
- #vr #residentevil #guns
EPISODE 1 - No Vacancy
0:00 Intro
0:32 Waking up
7:31 Leaving the safe room
10:19 Main lobby
12:28 Blue keycard
13:08 RIP Owen
16:00 Under construction
18:05 Endcard
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I have seen D in many games and IRL gun fights, showing off his skills
And it's really nice to see that even with all that training if a zombie comes up to your face you WILL just spray and pray XD
That scream tho!!🤣🤣7:21 D really sounded like he was about to die!
Wish Brandon and the whole node crew would do a big bear trip or a d&D game.
Damn, the nostalgia
The whole Node crew has changed. Corridor digital and RocketJump sometimes pop in, but it is mostly just D's crew. I am totally with you and think the old node crew should do big bear, but they are all grown up and suuuper busy.
D please make it happen I know y’all could
@@GarrettPDGA The main problem is Sam & Niko have kids now. I would rather them play D&D again.
@@AmericanConstitutionalist I wouldn't call that a problem, but even Brandon has his babies he's making (vr games!) And Clint is doing his thing, but might be coerced into it.
emily: shooting is harder than I thought! (atfer flawlessly destroying all the practice targets)
imagine if the game switched to "mouth full of peanut butter" recorded dialogue if the player went for it
In the middle of a zombie outbreak you go practice shooting at pans with little available ammo
I was thinking it would be hilarious if the developer had actually limited the ammo and if you wasted it all then the guy would say “That was all the ammo we had…” just as the zombies burst through the door
@@deadli-us that'd be a real good gag lol
I think that game would be my way straight to the ER xD
Dang it those Jumpscares would give me heartattacks xD
i miss this kind of gameplay. thanks D! I remember how the crew's content was this simple. now its just like it circles around money. which it is what it is someone need to put bread on the table... but whatever im just a fan... yea, thanks D. 🖤
Thanks man! 🙏
Thank you so much for keeping this channel going! Please don’t ever stop🙌🙏💯 love you D
"Resident Evil Clone"
*proceeds to unload an entire clip into a single zombie*
Sound like RE to me
A scared D leads to defense budget usage.
This looks so dope, D in VR is the best 👌
This was awesome. Great gameplay and role play.
Holy shit this looks fire
I was not expecting a main character to have my name. That was bizarre.
I love you guys you always make me happy
I love how d just blast's away the second he gets his hand on the gun, survival horror? Resource management? Fuck that, let's get them suns of bitches
well done, fun video
This is so scary
This game actually looks amazing
Node love ya miss the gang everyday good to see ya uploading D
This looks like a solid VR title
Yoooo I've been looking at this wonder how this will go.
The fact I imagined how D would look like in real life with his vr head set on all fours eating off the floor 🤣🤣
Did you know you can play Resident Evil 2 & 3 remakes and Resident Evil Village in VR using a mod?
Been awhile since I've seen a node video
Hello, Great video. Please give Tomb Explorer VR demo a try.
fastest 18 mins 🤣🤣
wow
RIP Owen. Strongest legs in NY
Also that peanut butter scene XD
His legs will be missed
"C’mon Owen, walk it off"
👍👍
When the devs haven’t shot IRL before.
Dude you sound like Rick sometimes
13:43 , they wrote "Beretta wrong (Berreta/they messed the 2nd "t" up by making it a 2nd "r")
That's probably on purpose. It costs money for a license. A lot of shooters avoid using real names of firearms and their manufacturers.
Boop
Who puts peanut butter in glass jars. Also that a hole takes the gun from you and tells you to go first after a zombie jumps out from the door. What the hell Owen.
For the algo gainz
brroo when u gon let me game with u D
It took me until the guy died to realize he wasn't actually your husband.
First
I had to stop playing First Person Games a long time ago because it drives me crazy no games can get the view correct. VR has the same problem. You can see at @2:00 as we look up and down the same exact tiles stay behind the security guard. The view is set in the center of headset and not on the eyes where it is supposed to be. In real life when we look around our eyes don't just simply rotate but actually swing side to side and up and down. Right now look at something close to you and move your head side to side.. notice how the background shifts in perspective relative to the object in the foreground. In other words objects that are close should shift in our view faster than the objects behind. It is hard to notice but it makes a huge difference and games would feel 100% more real. It is a simple fix.. instead of exactly on the view just place the pivot of the camera about 5 inches behind the view as in eye to neck distance. Now objects will shift around just like real life making everything feel much more real and not static like turning in a jpg image. I created a couple videos explaining the effect and I also show the difference in skyrim.
You're literally just describing parallax, something that every single 3D game does and plenty of 2D games also do. Yes, games usually treat your first person camera as a swivel and not as though your character is a hunchback shifting their entire head around because not only is easier, it also makes far more gameplay sense. A video game character is expected to be perfectly still in most first person games, so the exacting control of a swivel camera makes far more sense. Also, many people would get nauseous from constant parallax shifting everything around anytime they turn their camera. The exaggerated parallax in your Skyrim demo makes it look like you're using a macro lens for your eyes or are a hunch back or something moving their entire body around, it isn't any more realistic than a perfectly static point camera.
Not having parallax in VR isn't even possible unless you're trying really hard to create some sort of effect, because a human naturally moves their head around like normal, and you have two eyes, aka two cameras. Since the cameras are not point cameras and are literally fixed to your head, any parallax that would happen in reality will also happen in VR. The example at 2:00 isn't even showing no parallax as you claim, there is definitely parallax. You're just not looking closely enough, and the guard is moving around as well, causing less perceived parallax between him and the background.
Look at 4:00 when he is reading a note close to his face. He shakes his head and there is immediately noticeable parallax.
@@lineriderman7 Ah yes very good. I do see it but I also think its because the paper is very close in the view. I did exaggerate the effect in skyrim just to make it much easier to see the effect. So I believe some games and VR do have the parallax but it is very toned down compared to how we really see with our eyes.
@@WelcomeToTheGoldenPage it can't be toned down in VR, the camera is controlled by your eyes/the headset, if the camera wasn't at the same point as the eyes actually are then it would make everyone instantly sick as soon as they looked around. VR is the most realistic possible parallax you can have since it is literally using your human head and neck as the camera and pivot
Hay it me gorg me gorg
First