The idea that the cards have a healthy side and another side with a destroyed version is quite pleasant and immersive, but personally I don't really like cards with two faces. If all the cards were single-sided then I could just use clear card envelopes/sleeves and seal them so I never open them... but double-sided cards (like Magic's werewolves) force me to buy those special one-sided sleeves, transparent in just one face and the other with a color, since if it were not done (using the cards in natural, sleeveless, as they are purchased and as one would assume they should be used) then it would be easy to identify the card in the deck. And in addition to the additional expense (because those sleeves are more expensive than the common transparent two-sided ones) there is the issue that I would have to keep taking the card out of the sleeves and putting it in every time I use it in a game (turning the card in the sleeve every time, for example, the werewolf transforms), which contributes to the deterioration of the card.
In Magic you can use a substitute card or another similar proxy, which is just a placeholder you put in your deck while keeping the actual card outside, where you can keep it in your clear sleeve. Such substitutes actually came as tokens in boosters of the expansions where double-faced cards were a thing, in the form of checklist cards, but you can simply use basic lands with a name written on them with a sharpie or whatever other token you want as long as you can shuffle it into the deck normally. This behaviour is nothing different than just using external tokens if the cards in your deck produce them, which is a quite common occurrence, it's just inverted (the card stays outside of the deck, the token gets shuffled in). But yes, a whole game with double-sided cards basically forces you to double-sleeve, which poses an accessibility problem.
So you talked for 5+ minutes about simplicity and then proceed to show a game that requires double-sided cards, 3 separate decks, counters, dice, persistent damage, turns separated into rounds separated into phases separated into steps, instant speed interaction, blocking, and you yourself didn't even feel like explaining most of the actual rules because you've just assumed that players already know how to play MTG.
@@trashtronics1700 ah yes I love Yugioh's mana system and restrictions that really make games feel like a back and forth between the players, it absolutely isn't one of the most degenerate popular card games out there. Oh and Pokemon's mana system is just copy-pasted from MTG so they're basically the same game if you ignore the lack of playing during the opponent's turn in Pokemon or the fact that energy is tied to the mon and isn't a mana pool. People know how to play "the big 3" because they're "the big 3" and there's an abundance of players and resources, not because the games are similar because they just aren't. They're TCG's, that's basically where the similarities end. And don't get me started on stuff like Vanguard, Lorcana, Weiss, Dragonball, and the 700+ other games that exist
I always had an idea of having TWO decks, unlike magic, you would have one deck for your resources like lands, and another one for your creatures, then an extra deck like yugioh except for planes walkers only
Keep it simple = basically copy magic the gathering, rename some stuff, tweak like two things, then profit. Why create a game of it's just a now convoluted and lesser version of Magic? Legit question
I find this both patronizing and wrong-headed. This would be like saying "every card game with a 52-card playing card deck is just [insert first card game here]." In fact, it's even less accurate than that statement, as even non-standard decks (pinochle, euchre, etc.) literally only have 52 cards to choose from (53 if you include the joker). Some games use lifedecking instead of life totals. Some games don't have dedicated resources or resources at all. Many games don't use "unmixable attributes" like the colored mana system. I could go on and on and on. Yes, there are many "MTG clones," but even those seem to be attempting to fix perceived problems with MTG and don't have the same cards or a comparable power/cost curve. Even the "big three" are vastly different in structure, rules, what sorts of strategies are available, etc. About the only things they all share are the use of creatures/monsters/Pokémon, attacks, the mill win condition, and aggro under any name always being a valid strategy.
not much is new under the sun . i dont remember the last mechanic or rule that wasnt done from some other game before. the turns/rounds thing seem more popular with Living Card Games, the only TCG ive played that used that was panini tcg.
So it's Runeterra but with an extra combat step? This is not me being snarky; it's important to distinguish your game's core ruleset from other games', and right now, I don't see that.
It's much worse than Runeterra because you can't just rip mechanics from a digital game and expect them to work in a physical game where players have to track everything manually.
This was fascinating to listen to. I've probably listened to it like 4 times already! 🤣 I have been dying to create a TCG forever, centered around a story I've been writing for FOREVER. I still actually have my own prototypes from years back when I was a precocious 6th grade girl. I love TCGs surrounded by monsters and magic, but you know what's funny? Not once have I played any card game! Maybe a little bit of poker, but that's about it. Even back then, in 6th grade, I did not really know what I was doing. Never came up with game rules for it as it felt daunting. All I did was create the monster in my head, slap it on an index card, and add a bunch of random stats, and zeroes to its power and health, making the majority of them pretty much solo all of fiction. 🤣 If you look at my old cards, you'd be flummoxed how to even play it! I don't think you even could!😂 I want to get back into collecting Magic The Gathering cards. Just for the sake of collecting them. Pokémon too. I had some cards I loved, though they weren't very powerful like Chartooth Cat/Cougar and Forest Lynx. Unfortunately, these cards and many others, even a lot of the ones I created, are lost to time...😭 I want to thank you for this video, I found it very helpful! I will be borrowing some ideas from it for my TCG, but I will put other things in it so that it is still unique and original! 😁💜
I really enjoy your non-magic related content. Very interesting and unique!
Thanks dude. This is a project I’ve been wanting to do for years. I’m excited to finally start working on it!
Is there an episode 2? I’m making my own card game and I’m interested in this info and how the “Battle” game has come along
Oooo this seems interesting
I Hope so. I personally think is super interesting, have you joined the discord?
Tbh, I am always so enthusiastic about making one, but what I'm worried about is that would anyone want to play my card game?
Pop it Table Top simulator and I'll give it a shot!
I enjoy the more simultaneous turns, i have been using that concept in many of my games, sometimes to massive success other times less so.
Does anyone know how he got the magic artwork for playtesting?
Uh... Hello?! My name is James, that was mildly terrifying haha
Do you mind if i just... BORROW!!! like... All of the rules?
Go for it!
5:35 Wait. Why can Tower Watch cards be Marked of Kane?
The idea that the cards have a healthy side and another side with a destroyed version is quite pleasant and immersive, but personally I don't really like cards with two faces. If all the cards were single-sided then I could just use clear card envelopes/sleeves and seal them so I never open them... but double-sided cards (like Magic's werewolves) force me to buy those special one-sided sleeves, transparent in just one face and the other with a color, since if it were not done (using the cards in natural, sleeveless, as they are purchased and as one would assume they should be used) then it would be easy to identify the card in the deck. And in addition to the additional expense (because those sleeves are more expensive than the common transparent two-sided ones) there is the issue that I would have to keep taking the card out of the sleeves and putting it in every time I use it in a game (turning the card in the sleeve every time, for example, the werewolf transforms), which contributes to the deterioration of the card.
In Magic you can use a substitute card or another similar proxy, which is just a placeholder you put in your deck while keeping the actual card outside, where you can keep it in your clear sleeve. Such substitutes actually came as tokens in boosters of the expansions where double-faced cards were a thing, in the form of checklist cards, but you can simply use basic lands with a name written on them with a sharpie or whatever other token you want as long as you can shuffle it into the deck normally.
This behaviour is nothing different than just using external tokens if the cards in your deck produce them, which is a quite common occurrence, it's just inverted (the card stays outside of the deck, the token gets shuffled in).
But yes, a whole game with double-sided cards basically forces you to double-sleeve, which poses an accessibility problem.
@@antonioromano6362
That is a good enogh idea 👍
Trying to make a videogame card game on scratch right now. There are essentially no tutorials on how to program it so yippee.
good luck, its difficult, so many variables and lists
Almost clicked off then you said my name so I stayed and enjoyed -James
So you talked for 5+ minutes about simplicity and then proceed to show a game that requires double-sided cards, 3 separate decks, counters, dice, persistent damage, turns separated into rounds separated into phases separated into steps, instant speed interaction, blocking, and you yourself didn't even feel like explaining most of the actual rules because you've just assumed that players already know how to play MTG.
Most people who are into cards do know how to play magic/Yu-Gi-Oh/ Pokemon all hyper similar to each other
@@trashtronics1700 ah yes I love Yugioh's mana system and restrictions that really make games feel like a back and forth between the players, it absolutely isn't one of the most degenerate popular card games out there. Oh and Pokemon's mana system is just copy-pasted from MTG so they're basically the same game if you ignore the lack of playing during the opponent's turn in Pokemon or the fact that energy is tied to the mon and isn't a mana pool. People know how to play "the big 3" because they're "the big 3" and there's an abundance of players and resources, not because the games are similar because they just aren't. They're TCG's, that's basically where the similarities end. And don't get me started on stuff like Vanguard, Lorcana, Weiss, Dragonball, and the 700+ other games that exist
I always had an idea of having TWO decks, unlike magic, you would have one deck for your resources like lands, and another one for your creatures, then an extra deck like yugioh except for planes walkers only
Force of Will has the land deck mechanic!
"Lets make a game"
-presents an already completed game, no info on how he came to any decision.
My name is William.
It needs 300k likes. Now.
Keep it simple = basically copy magic the gathering, rename some stuff, tweak like two things, then profit. Why create a game of it's just a now convoluted and lesser version of Magic? Legit question
It's not even a question per se ... it's just what all companies big and small do 😂
I find this both patronizing and wrong-headed. This would be like saying "every card game with a 52-card playing card deck is just [insert first card game here]." In fact, it's even less accurate than that statement, as even non-standard decks (pinochle, euchre, etc.) literally only have 52 cards to choose from (53 if you include the joker).
Some games use lifedecking instead of life totals. Some games don't have dedicated resources or resources at all. Many games don't use "unmixable attributes" like the colored mana system. I could go on and on and on. Yes, there are many "MTG clones," but even those seem to be attempting to fix perceived problems with MTG and don't have the same cards or a comparable power/cost curve.
Even the "big three" are vastly different in structure, rules, what sorts of strategies are available, etc. About the only things they all share are the use of creatures/monsters/Pokémon, attacks, the mill win condition, and aggro under any name always being a valid strategy.
Bottom line, people are infinitely imaginative. But sometimes two results on an infinite die will be very similar.
@@sirvaniss find it however you want, doesn't change the fact that I'm right and you know it. Discount MTG reskins impress no one
Mtg is overrated, both pokemon and yugioh are now more popular, especially since hasbro is inclined to turn mtg to fortnite with collabs to everything
Sounds a bit like Legend of the 5 Rings
oh the turns/rounds thing is part of Ashes Reborn, that isn't new
not much is new under the sun . i dont remember the last mechanic or rule that wasnt done from some other game before. the turns/rounds thing seem more popular with Living Card Games, the only TCG ive played that used that was panini tcg.
Exists since 1998 or around . Used on dozen of games already.
Ah damn, I'm not James.
Step 1: explore HTCGs
Step 2: NEVER put resources that are needed to play cards in the deck
You called my name. James. Weird; but ok...
So it's Runeterra but with an extra combat step? This is not me being snarky; it's important to distinguish your game's core ruleset from other games', and right now, I don't see that.
It's much worse than Runeterra because you can't just rip mechanics from a digital game and expect them to work in a physical game where players have to track everything manually.
hello can you devlope offline pokemon card game for android in 3d?.please devlope 3d offline pokemon card game and give me link on comment.
Erm no.
This guy can't spell.
This was fascinating to listen to. I've probably listened to it like 4 times already! 🤣
I have been dying to create a TCG forever, centered around a story I've been writing for FOREVER.
I still actually have my own prototypes from years back when I was a precocious 6th grade girl.
I love TCGs surrounded by monsters and magic, but you know what's funny? Not once have I played any card game! Maybe a little bit of poker, but that's about it.
Even back then, in 6th grade, I did not really know what I was doing. Never came up with game rules for it as it felt daunting. All I did was create the monster in my head, slap it on an index card, and add a bunch of random stats, and zeroes to its power and health, making the majority of them pretty much solo all of fiction. 🤣
If you look at my old cards, you'd be flummoxed how to even play it! I don't think you even could!😂
I want to get back into collecting Magic The Gathering cards. Just for the sake of collecting them. Pokémon too. I had some cards I loved, though they weren't very powerful like Chartooth Cat/Cougar and Forest Lynx. Unfortunately, these cards and many others, even a lot of the ones I created, are lost to time...😭
I want to thank you for this video, I found it very helpful! I will be borrowing some ideas from it for my TCG, but I will put other things in it so that it is still unique and original! 😁💜