I think the Slaanesh soulgrinder (if the tournaments allow them without bases) is quite good value and give some high toughness and strength. Its shooting is sustained and devastating which is swing hard sometimes. The on foot DP is fast and its stealth aura can help keep Helbane alive longer, its pricey but I am hoping it comes down abit in December.
Also I love my tormentbringer, I usually use it to rapid ingress next to shalaxi or keeper if they are in trouble, getting an extra punch from shalaxi has won me games before, crazy that it can let her hit twice in a turn if you kill her as that fight doesn't follow normal rules
Long time Daemon player here and my main love is Slaanesh, and I agree wholeheartedly with your opinions specifically on how terribad daemonettes are. I guess I disagree with you on points drops though; imo the fundamental problem is that their datasheet imo is broken in a world with T5 3+ save infantry. It's ridiculous that tactical marines (let alone Intercessors) can obviously outshoot daemonettes, but then also charge and outfight them too, simply by virtue of having lots of attacks, favourable wound rolls and of course, they don't care about their invulnerable save of very dubious worth. It's great they have it I guess, but the enemy is probably not firing -3 shots at them anyway sort of thing. Of course, I don't expect a rules rewrite any time soon (or ever), so I guess a points drop will have to do. I think Masque is a must -have too, being able to sort of get over the lack of strength in Slaanesh lists. Main problem you can only have one haha. I would also say that Soul Grinders of Slaanesh are pretty important to have too, but that obviously depends more on your terrain rules and map pack, given how ginormous the models are. It's powerful ranged attack and melee, especially supported by masque and/or a keeper is actually pretty underrated imo. I want to love fiends, I think they are a bit too brittle and not strong enough for their role though, or not accurate enough.
Great video, completely agree with daemonettes but i do love em😂 good with shalesski. Id not really looked at seekers or chariots partly coz they look a pain to build,
I think the Slaanesh soulgrinder (if the tournaments allow them without bases) is quite good value and give some high toughness and strength. Its shooting is sustained and devastating which is swing hard sometimes. The on foot DP is fast and its stealth aura can help keep Helbane alive longer, its pricey but I am hoping it comes down abit in December.
@@Ng-zg4dq 100% agree, if you don't have to use a base for it, then slaaneshi grinders are pretty fantastic!
Also I love my tormentbringer, I usually use it to rapid ingress next to shalaxi or keeper if they are in trouble, getting an extra punch from shalaxi has won me games before, crazy that it can let her hit twice in a turn if you kill her as that fight doesn't follow normal rules
Also the benefit of Fiends is they are BEAST so they can breach walls and not traffic jam your Keepers or Secrets.
Long time Daemon player here and my main love is Slaanesh, and I agree wholeheartedly with your opinions specifically on how terribad daemonettes are. I guess I disagree with you on points drops though; imo the fundamental problem is that their datasheet imo is broken in a world with T5 3+ save infantry. It's ridiculous that tactical marines (let alone Intercessors) can obviously outshoot daemonettes, but then also charge and outfight them too, simply by virtue of having lots of attacks, favourable wound rolls and of course, they don't care about their invulnerable save of very dubious worth. It's great they have it I guess, but the enemy is probably not firing -3 shots at them anyway sort of thing. Of course, I don't expect a rules rewrite any time soon (or ever), so I guess a points drop will have to do.
I think Masque is a must -have too, being able to sort of get over the lack of strength in Slaanesh lists. Main problem you can only have one haha.
I would also say that Soul Grinders of Slaanesh are pretty important to have too, but that obviously depends more on your terrain rules and map pack, given how ginormous the models are. It's powerful ranged attack and melee, especially supported by masque and/or a keeper is actually pretty underrated imo.
I want to love fiends, I think they are a bit too brittle and not strong enough for their role though, or not accurate enough.
Let’s go. Love the video. Great timing as I am building g for my slaanesh army
Eyyy been waiting for this one!!
Great video, completely agree with daemonettes but i do love em😂 good with shalesski. Id not really looked at seekers or chariots partly coz they look a pain to build,
I’ve been having good runs w triple keeper masque and belicore as my core
@@jvstuart1 I'm really liking Keepers right now
@@jvstuart1 I'm really liking Keepers right now
Can it actually be done? 😅😅
@@fateweaver9844 gotta be more specific 😅