To make the the tip of the nosecone you could have just created a sketch on the front plane, used the "Intersection" tool on the lower part of the cone, then created a tangent curve between the 2 top points of the lower part of the cone, created a line that splits the curve in half, and then used the "Revolve" function on one of the halves, using the line that splits the curve in half as the revolve axis. Also, to make the lower part of the cone you just needed to extrude a circle with the "Draft" option checked.
Interesting video; you might wanna use the circular pattern feature for making fins instead of copying and pasting (just model one fin and pattern it around the body tube), and you can try the revolve feature for making the nose (model the side profile of the nose and rotate it 360 degrees)
@@PookerlyRockets It's hard to say until you find your center of pressure also. CG needs to be above the center of pressure. As long as your center of gravity is above your center of pressure you'll have a stable rocket. Problem is fins that large usually weigh a lot and will cause your CG to dip too far down in relation. Plug everything into open rocket and it should tell you your stability ratio.
Looking forward to a launch video, keep up the good work!
This it cool stuff. I was surprised you had so few subs, you deserve more. Looking forward to more content.
To make the the tip of the nosecone you could have just created a sketch on the front plane, used the "Intersection" tool on the lower part of the cone, then created a tangent curve between the 2 top points of the lower part of the cone, created a line that splits the curve in half, and then used the "Revolve" function on one of the halves, using the line that splits the curve in half as the revolve axis.
Also, to make the lower part of the cone you just needed to extrude a circle with the "Draft" option checked.
Cool video, interesting solutions to problems without throwing money at them, good presenting :)
Keep making bro i subbed :)
Interesting video; you might wanna use the circular pattern feature for making fins instead of copying and pasting (just model one fin and pattern it around the body tube), and you can try the revolve feature for making the nose (model the side profile of the nose and rotate it 360 degrees)
Thanks for the info mate!
To start a motor cluster PLEASE use this.... Tapematch Ignition tape from Klima with Igniter sticks. You will have far more success
Well, I saw this a tad too late (my latest short is coming out in a few minutes and you'll see what I mean)
Thanks anyway! I'll definitely take it into consideration!
Let me know if you need any 3d models for printing I make them in a short period of time.
Check your email I sent you a 3d rendered image
Please check your CG before launching. Fins that big with all that weight at the bottom, could wind up with a bad flight.
The CG is just above the tip of the fins, is that good?
@@PookerlyRockets It's hard to say until you find your center of pressure also. CG needs to be above the center of pressure. As long as your center of gravity is above your center of pressure you'll have a stable rocket. Problem is fins that large usually weigh a lot and will cause your CG to dip too far down in relation. Plug everything into open rocket and it should tell you your stability ratio.
@@PookerlyRockets Also, make sure you measure the CG WITH the motors in. A triple motor stack is going to also lower the CG significantly.