I beat this game a couple of weeks ago with no continue!! Definitely one of the best shooter of this generation! Ps: Weapon 6 will be your best ally after stage 5, trust me! 👍🏼
One of the best shooter of the 16 bit era! I beat this game a few weeks ago by using no continue and weapon 6! Mark, trust me, that weapon is so useful after stage 5! :)
Why does no one mention the different firing modes for the weapons? Being able to swap between the field laser when out in the open, and the homing laser when in confined areas is fantastic, and being able to lock the options in relation to your ship or have them free floating with the press of a button is invaluable
Those mode 7 effects are impressive, they somehow managed to behave those stretching & shrinking backgrounds as sprites and how they implemented collision detection on backgrounds as well, it's either way pretty amezing.
Use the L or R shoulder button to change the behaviour of your weapon . Also in the difficulty settings in options you can select arrange mode and suicide bullet mode!
Compile had some sort of secret magical key to flooding the screen with sprites on Nintendo hardware. Pure magic. Dates back to Zanac and Gun-Nac. Mind-blowing awesomeness.
Yeah the SNES CPU wasn't very powerful, so they must off-loads the workload onto the graphic accelerator, not sure about the details, but its shows the SNES can handle a franatic shooter, very good coding on their part there.
Yeah I'm sure there was some sort of back-and-forth between multiple chips. I've come to find out that the vast majority of programming on old systems was workarounds.
No, no. The SNES cpu isn't anywhere near as weak as people seem to think. That's really a misunderstanding of what it is. For many purposes it's actually much faster than 68000 on a clock-for-clock basis. But you have to know HOW the CPU works efficiently, and that's nothing at all like how to write efficient 68000 code, nor is it like z80 or x86 code. It has it's own logic to it, and you respect that, or you create garbage code. The key thing the Mega Drive CPU has is that it runs at 7 mhz, whereas the SNES CPU runs at 2.68 mhz most of the time, but can run at 3.57 mhz under certain conditions. With the exception of needing to do multiplication or division, for which the 68000 is unequivocally superior, at it's higher speed of 3.57 mhz performance is nearly comparable to a 68000 at 7 mhz. (due to it's design It also requires faster RAM to run at 3.57 mhz than the 68000 does to run at 7) Still, when running at 2.68 mhz the SNES is definitely slower than the Mega Drive's CPU... People do have a habit of overstating by how much though. 40 sprites is about normal for a 'competent' SNES game... But, there are several games which really aren't competent, and some even get so bad as to struggle with 5 or so sprites. That's not the hardware, that's coders that either don't know what they're doing, or don't care. It's not some magic though. It's just proper coding and optimisation. The game runs on stock hardware, and there really isn't any way to offload the workload onto the Graphics chip; that's just not how that chip works. I think the problem the SNES has is very few people seemed to understand how to use a 65816 properly, or how to handle sprites. there's 128 hardware sprites, and you have to calculate movement updates for each of them, then copy the result to the graphics chip. There are multiple places where you could seriously screw that up. But, it's not magic. It just suggests that Compile actually knows what it's doing, and can be bothered to optimise it's code properly.
@@KuraIthys You may be right. Many people always dismissed the SNES as having a weak CPU for the reason it had all the slowdowns in certain games, but I never fully bought that explanation. My suspicions were somewhat justified when playing the "FastROM" patched versions of games like Contra 3. Basically, Konami cheaped out on that game back in the day by using slower, cheaper roms and the SNES wasn't able utilize the full speed of it's CPU for a game like that as a consequence. Same goes for games like Capcom's Super Ghouls and Ghosts. And of course, we get to games like Space Megaforce: not sure if it's using a FastROM chip, but there's plenty of onscreen action without hardly any slowdown. It's a similar story with games like Super Turrican and Rendering Ranger R2. They seem like very well programmed games without needing any enhancement chips. Then we get to games like Kirby Super Star: most of the time, it runs fine, but there's quite a few parts where it struggles to run at full speed, and there's not THAT much happening on screen. And when you find out that game is using the SA-1 chip, there's simply no excuse for it not to run perfectly 99.9% of the time. Not to knock on that game (it's really fun), but it feels like a victim of sloppy programming.
The Circle Power-up was much more useful at level 4 because the circles spun around really really fast. The same thing with the Homing Missile power-up which was way more effective at level 5 than at full power (6).
After this video, I'm lucky I bought this game so long ago, marked with the italian brand too. Now you said "Hey! Super Aleste is the Super Megaforce game!", it will raise.
This is one of my favourite SNES games. I bought the SNES version a few years ago for what the famicom version sells for now, almost passed on it. Interesting you don't like the laser, it's been my go to weapon for a while, at least early on. Very versatile.
One of my SNES favs right here! I got lucky and scored my copy for $15 about 5 years ago. It's incredible how much Space Megaforce has skyrocketed (pun totally intended) in price. Gotta agree with Mark though, get Super Aleste and save yourself some cash. Plus, you get the full story in the opening and ending sequences.
This sounds like a joke, but i found an easteregg. If you go to the option screen to configure your buttons. If you set more buttons to normal shot, you shoot faster.
Definitely one of my favorite shmups of all time. It's funny, I'd rank the Compile shmups in the opposite way with Super Aleste, Spriggan, and then MUSHA. But GG Aleste 3 is above all!!! lol
Space Megaforce has "SPACE! MEGAFORCE! Presented by Toho." Which is ridiculous when you remember it's a Super Nintendo game and they shouldn't have had much room for unnecessary voices. :D Okay, that's probably not worth the extra price. I do remember getting the game years ago from GameStop in a boy-one-get-one sale. Which means GameStop sold me the game for a price of no cents. :D
It's an 8 megabit ROM... And the quality of the sample isn't that high... Eh. I've seen crazier. XD It's only a few seconds. if you want crazy sound stuff on the SNES you should try Tales of Phantasia. Granted that's a 48 megabit (6 megabytes) ROM, but it includes about 100 voice samples, a spoken poem in the intro and an entire intro song with vocals and lyrics that lasts a good minute or two...
+Bobby Dazzler I hear ya about Parodious. It is high on my to-buy list. I own R-Type 3 and I will tell you first-hand it is easily the 3rd-best shooter on SNES I've played behind the 2 you mentioned.
Trust me, I really like Super R-Type as well, but R-Type 3 is far superior. Just be patient for a reasonable price, because it tends to be quite expensive.
Fantastic game which i only played properly the other day and beat it after dying.. alot!! Its right up there buuuut i still say i prefer Macross and Axelay.. just!
Musha Aleste, Super Aleste...... seriously, you might call me a weirdo for saying this, but I think M/S Aleste are better than Thunder Force IV, at least in my opinion.
@@turricanrocks1552 I love Thunder Force, but I agree. but I also have a preference towards vertical shooters over horizontal ones. But Thunder Force is prooooobably my favorite horizontal shooter, with G-Darius being a close close contender for best specific horizontal shooter.
@@spooky_electric yeah, shmups are the best in the 16-bit era, alongside Beat em ups and RPGs (masterpieces like Shining Force 2 on MD and Final Fantasy 6 on SNES dude)...
A lot of people rave about how amazing this game is, and umm... Sorry but I don't really see it... It's a fine game, but I'd not pick it over Axelay, Aero Fighters, Spriggan Powered or Gradius 3 for example... Maybe over R-Type 3, Phallanx and Super SWIV, but that's about it, honestly I'd rather play Blazing Lazers or Gun Nac instead...
Michirin9801 the Aleste/M.U.S.H.A. games are done no justice on RUclips, it's one of those games you might have to play to feel the fun. It's just has very satisfying gameplay, can't explain it. But I know what you're saying they look basic
I've played it, I've played almost the entire series, the only one I'm missing to my knowledge is Robo Aleste, and it is indeed a fine series, but I don't really think Super Aleste is Compile's best, not even their best on the SNES, that would be Spriggan Powered to me... Again, this is a fine game, but I don't see what makes it "the best on the SNES" like some people like to say it is...
This game actually reminds me a lot of gun nac. The ship you control looks pretty much identical and the power up system is similar. I'd still rather play gun nac though. Love you video game remixes by the way Michirin :-)
With all due respect, 8 is the most OP weapon in the whole game. Just click the shoulder button once so it curves with your side to side movement, max it out and nothing can stop you. Best shmup on the SNES and probably my favorite of all time.
I have mixed feelings about the Circle weapon; it is pretty fun to use in some situations, and can really deal insane continuous damage if you lock one of the orbs onto a certain target, but I also feel that it is a bit unreliable and hard to use properly.
First thing, no idea how the hell Compile got this game to run on Snes, (does it use a chip? seriously would like to know). Second thing, the first 3 levels of Musha were too easy as well, I definitely dislike such a sharp curve, a steady consistent difficulty level throughout most of the game makes the experience better overall, that way veteran players don't have to be bored for the first half of a playthrough.
It doesn't do anything particularly impressive. People just have an unreasonably poor opinion of the SNES for some unexplained reason. (Which is probably not helped by a few too many poorly optimised games - it's like nobody in the 90's knew how to write proper 65816 code...) This is really fairly trivial for what the SNES is capable of in theory... That fact has just been obscured by piles and piles of terribly coded games. (Here's looking at you, Super Ghouls 'n Ghosts...) You really shouldn't be surprised that coders that know what they're doing can get results like this. I guess people have just been brainwashed by endless incompetence. I have no idea why you think it would need a special chip. And no, it doesn't use one. A quick check in an emulator with debugging support shows it uses Slow ROM, and no expansion chips. But why would it need one? It doesn't do anything that would put any particular strain on a SNES unless the programmers are terrible at their job.
I always felt like the closest relative to this was the TG16/PCE's Blazing Lazers (Gunhed).
This is my all time number one vertical shooter, good to see it getting some love.
That mode 7 action is AMAZING!
Horzzo *GENESIS owners green with envy dudes!* ⭐️
I beat this game a couple of weeks ago with no continue!! Definitely one of the best shooter of this generation!
Ps: Weapon 6 will be your best ally after stage 5, trust me! 👍🏼
One of my favorite games in the genre. I fucking love Blazing Lazers and this is Blazing Lazers on steroids.
Why by a Super Famicom when you only need to cut the plastic tabs in the cart slot?
Agreed. The only reason to buy a super famicom is just for the cool looks of it.
*You destroy your SNES and make it less in value if you do that Buy a bridge adaptor people!* 💡
One of the best shooter of the 16 bit era! I beat this game a few weeks ago by using no continue and weapon 6! Mark, trust me, that weapon is so useful after stage 5! :)
Just break out the tabs on the snes and boom. Plays both.
Why does no one mention the different firing modes for the weapons?
Being able to swap between the field laser when out in the open, and the homing laser when in confined areas is fantastic, and being able to lock the options in relation to your ship or have them free floating with the press of a button is invaluable
It's called Super Aleste in the PAL region too.
And Space Megaforce in the US.
Impressive there isn't a ton of slowdown. Looks fun.
Best shooter on the SNES.
one of them
Those mode 7 effects are impressive, they somehow managed to behave those stretching & shrinking backgrounds as sprites and how they implemented collision detection on backgrounds as well, it's either way pretty amezing.
Use the L or R shoulder button to change the behaviour of your weapon . Also in the difficulty settings in options you can select arrange mode and suicide bullet mode!
It's also one of the few SNES shoot'em'ups that doesn't slow down.
Compile had some sort of secret magical key to flooding the screen with sprites on Nintendo hardware. Pure magic. Dates back to Zanac and Gun-Nac. Mind-blowing awesomeness.
Yeah the SNES CPU wasn't very powerful, so they must off-loads the workload onto the graphic accelerator, not sure about the details, but its shows the SNES can handle a franatic shooter, very good coding on their part there.
Yeah I'm sure there was some sort of back-and-forth between multiple chips. I've come to find out that the vast majority of programming on old systems was workarounds.
No, no. The SNES cpu isn't anywhere near as weak as people seem to think. That's really a misunderstanding of what it is. For many purposes it's actually much faster than 68000 on a clock-for-clock basis. But you have to know HOW the CPU works efficiently, and that's nothing at all like how to write efficient 68000 code, nor is it like z80 or x86 code.
It has it's own logic to it, and you respect that, or you create garbage code.
The key thing the Mega Drive CPU has is that it runs at 7 mhz, whereas the SNES CPU runs at 2.68 mhz most of the time, but can run at 3.57 mhz under certain conditions. With the exception of needing to do multiplication or division, for which the 68000 is unequivocally superior, at it's higher speed of 3.57 mhz performance is nearly comparable to a 68000 at 7 mhz. (due to it's design It also requires faster RAM to run at 3.57 mhz than the 68000 does to run at 7)
Still, when running at 2.68 mhz the SNES is definitely slower than the Mega Drive's CPU...
People do have a habit of overstating by how much though.
40 sprites is about normal for a 'competent' SNES game...
But, there are several games which really aren't competent, and some even get so bad as to struggle with 5 or so sprites. That's not the hardware, that's coders that either don't know what they're doing, or don't care.
It's not some magic though. It's just proper coding and optimisation.
The game runs on stock hardware, and there really isn't any way to offload the workload onto the Graphics chip; that's just not how that chip works.
I think the problem the SNES has is very few people seemed to understand how to use a 65816 properly, or how to handle sprites.
there's 128 hardware sprites, and you have to calculate movement updates for each of them, then copy the result to the graphics chip.
There are multiple places where you could seriously screw that up.
But, it's not magic.
It just suggests that Compile actually knows what it's doing, and can be bothered to optimise it's code properly.
@@KuraIthys
You may be right.
Many people always dismissed the SNES as having a weak CPU for the reason it had all the slowdowns in certain games, but I never fully bought that explanation.
My suspicions were somewhat justified when playing the "FastROM" patched versions of games like Contra 3. Basically, Konami cheaped out on that game back in the day by using slower, cheaper roms and the SNES wasn't able utilize the full speed of it's CPU for a game like that as a consequence. Same goes for games like Capcom's Super Ghouls and Ghosts.
And of course, we get to games like Space Megaforce: not sure if it's using a FastROM chip, but there's plenty of onscreen action without hardly any slowdown. It's a similar story with games like Super Turrican and Rendering Ranger R2. They seem like very well programmed games without needing any enhancement chips.
Then we get to games like Kirby Super Star: most of the time, it runs fine, but there's quite a few parts where it struggles to run at full speed, and there's not THAT much happening on screen. And when you find out that game is using the SA-1 chip, there's simply no excuse for it not to run perfectly 99.9% of the time. Not to knock on that game (it's really fun), but it feels like a victim of sloppy programming.
The Circle Power-up was much more useful at level 4 because the circles spun around really really fast. The same thing with the Homing Missile power-up which was way more effective at level 5 than at full power (6).
this and Axelay where the cream of the crop of SNES shooters for me
Axelay is a very fine shooter always loved listening to the BGM as well.
Same here with R-Type III also. They're like a holy trinity.
Finally you're reviewing this game
It looks like Blazing Lasers and MUSHA had a baby! I really need to give it a try.
Joe Goes Retro cause they are made by same company
all hail M.U.S.HA!... THANK YOU Mark for sharing passion for the greatest vertical shmup ever and all that is COMPILE !
The Aleste series needs to come back.
4 years into the future and....IT'S BACK BABY!!!!
As close to Musha....well it is from the exact same series, Aleste. Sega got another Aleste on the Sega CD, and it did come to the US, Robo Aleste.
Definitely my favorite SuFami shooter.
This game looks like blazing lazers on the turbo grafx 16..
Same devs
This is also a souped up version of Blazing Lazers on the TG16.
looks like its related to blazing lasers on the turbo graphx-16 as well
That is one gorgeous game, wish I had the patience for shooters.
Its also called Super Aleste here in the U.K.
After this video, I'm lucky I bought this game so long ago, marked with the italian brand too. Now you said "Hey! Super Aleste is the Super Megaforce game!", it will raise.
This is one of my favourite SNES games. I bought the SNES version a few years ago for what the famicom version sells for now, almost passed on it. Interesting you don't like the laser, it's been my go to weapon for a while, at least early on. Very versatile.
One of my SNES favs right here! I got lucky and scored my copy for $15 about 5 years ago. It's incredible how much Space Megaforce has skyrocketed (pun totally intended) in price. Gotta agree with Mark though, get Super Aleste and save yourself some cash. Plus, you get the full story in the opening and ending sequences.
This sounds like a joke, but i found an easteregg. If you go to the option screen to configure your buttons. If you set more buttons to normal shot, you shoot faster.
Hey, Mark? Can you review Tekken 5: Dark Resurrection for the PS3 and PSP? Both versions of that game have online play.
So, is there a correlated background story behind all Aleste games? i mean, whitch one the bhackgroud story begins and witch one it ends?
This is a brilliant game, used to play it a lot as a kid but i couldn't remember what it was called.
They went to town on that mode 7!
You can play this on a Super Nintendo if you cut the little tabs out in the cartridge bay.
Dat bass drop at the beginning
*It is related to GunHed and Super Star Soldier on Turbo Graphix Mark!!!*
i loved space mega force!
We all need more CGR… EDF EDF EDF…
My favourite Super Famicom game without a doubt.
My favorite SNES game.
Amazing game!!
Where is the Wolf 2 review?
It's impressive, but nothing beats Sonic Wings on the Super Famicom, that's the best shmup.
Dbn Poldermans what about the arcade version of sonic wings better yet sonic wings 2? Great games.
Definitely one of my favorite shmups of all time. It's funny, I'd rank the Compile shmups in the opposite way with Super Aleste, Spriggan, and then MUSHA. But GG Aleste 3 is above all!!! lol
This looks like a fantastic game.
It's a really amazing game.
You should definitely try it out.
Space Megaforce has "SPACE! MEGAFORCE! Presented by Toho." Which is ridiculous when you remember it's a Super Nintendo game and they shouldn't have had much room for unnecessary voices. :D Okay, that's probably not worth the extra price. I do remember getting the game years ago from GameStop in a boy-one-get-one sale. Which means GameStop sold me the game for a price of no cents. :D
It's an 8 megabit ROM... And the quality of the sample isn't that high...
Eh. I've seen crazier. XD
It's only a few seconds. if you want crazy sound stuff on the SNES you should try Tales of Phantasia.
Granted that's a 48 megabit (6 megabytes) ROM, but it includes about 100 voice samples, a spoken poem in the intro and an entire intro song with vocals and lyrics that lasts a good minute or two...
Try Star Ocean
Truxton it's not in the ranking because it's over this realm dimension, it's number 1 in every single level of inteligence.
Best SFC shmup for sure. It's also much closer to Gunhed on the PC Engine than Musha.
Blazing Lazers is the blue print from the king of shoot em ups PC Engine 👑
This and Axelay are the best shooters on the snes
Yup. R-Type 3 too. But I don't know anyone other than myself who's played it so that is irrelevant.
ztoxtube I have Super R Type and think its quite good but never played 3...I wanna pick it up and Parodius too
+Bobby Dazzler I hear ya about Parodious. It is high on my to-buy list. I own R-Type 3 and I will tell you first-hand it is easily the 3rd-best shooter on SNES I've played behind the 2 you mentioned.
Trust me, I really like Super R-Type as well, but R-Type 3 is far superior. Just be patient for a reasonable price, because it tends to be quite expensive.
ztoxtube I live in UK so will probably be crazy trying to get a PAL copy i may have to get an NTSC adapter and import
PowerStrike?
Has a little Blazing Lazers in it to.
Compile? Isn't this from Toho?
I had SPAAAAAAAACE MEGAFORCE as a kid. It's a great game.
Presented by Toho. (Godzilla reference at the beginning.)
I love this game. My friend used to call it Super Molest. We laughed most of the time.
I remember trying this game after you mentioned it...
Found it highly underwhelming.
Ah well...
What is spriggin???
Justice is done for the spaceship shooter genre on super Nintendo! Mark does us a solid again 😀
Also... really nice review, like the old ones.
The laser is.nt so bad actualy. The alternative version gives you a homing laser
What a great shooter!
You don't need to buy a Super Famicom to play Super Famicom games. You only need a Super Nintendo without the plastic pins in the cartridge slot.
THANK YOU MARK. SEE YOU SPACE COWBOY
I love Zanacs.
Fantastic game which i only played properly the other day and beat it after dying.. alot!!
Its right up there buuuut i still say i prefer Macross and Axelay.. just!
Star Fox 64 is basicaly a spaceship shooter with shouting bosses upon defeat.
Can't you just clip the plastic in your snes and play the game on your regular Snes?
Yes.
*Buy a bridge adaptor! Nobody wants to buy your SNES in the future if you break the tabs kids!!!*
@@afriend9428 No, no one cares.
@@orsonzedd I care.
@@inputfunny hi, no one.
You left Truxton out of your top list! :O
Man watching you play this game is very frustrating for a pro like me that only plays on the hardest difficulty. I bet you are impressed. 8)
The PAL version of Super Aleste doesn't seem to be that expensive.
The European Super Aleste isn't very expensive actually.
Wasn't this a "sequel" to Gun Nac?
More like a "spiritual sequel", which means that it has a similar style and similar game mechanics.
why less and less view every vid for a year
Snes plays super famicom jr.
my fav shmup on super NES
wilhelm scream xD
Super........ TRUXTON!!!!!!!!
Hey Dad
It’s KARNAGE TIME!!
I like the setting of Musha Aleste more, but as far as actually playing the game, I prefer Super Aleste.
Musha Aleste, Super Aleste...... seriously, you might call me a weirdo for saying this, but I think M/S Aleste are better than Thunder Force IV, at least in my opinion.
@@turricanrocks1552 I love Thunder Force, but I agree. but I also have a preference towards vertical shooters over horizontal ones. But Thunder Force is prooooobably my favorite horizontal shooter, with G-Darius being a close close contender for best specific horizontal shooter.
@@spooky_electric yeah, shmups are the best in the 16-bit era, alongside Beat em ups and RPGs (masterpieces like Shining Force 2 on MD and Final Fantasy 6 on SNES dude)...
@@turricanrocks1552 Phantasy Star IV!!
electric why would I forget about it? It, and Chrono Trigger, are legendary.
is mark married? just curious...
Is like Gun Nac 2
A lot of people rave about how amazing this game is, and umm... Sorry but I don't really see it... It's a fine game, but I'd not pick it over Axelay, Aero Fighters, Spriggan Powered or Gradius 3 for example... Maybe over R-Type 3, Phallanx and Super SWIV, but that's about it, honestly I'd rather play Blazing Lazers or Gun Nac instead...
Michirin9801 the Aleste/M.U.S.H.A. games are done no justice on RUclips, it's one of those games you might have to play to feel the fun. It's just has very satisfying gameplay, can't explain it. But I know what you're saying they look basic
I've played it, I've played almost the entire series, the only one I'm missing to my knowledge is Robo Aleste, and it is indeed a fine series, but I don't really think Super Aleste is Compile's best, not even their best on the SNES, that would be Spriggan Powered to me...
Again, this is a fine game, but I don't see what makes it "the best on the SNES" like some people like to say it is...
This game actually reminds me a lot of gun nac. The ship you control looks pretty much identical and the power up system is similar. I'd still rather play gun nac though. Love you video game remixes by the way Michirin :-)
*your*
It's from the same devs
Lol. Nice intro. 90's music that doesent fit the game at all.
With all due respect, 8 is the most OP weapon in the whole game. Just click the shoulder button once so it curves with your side to side movement, max it out and nothing can stop you.
Best shmup on the SNES and probably my favorite of all time.
Best 2D shump for SNES. Beaten it a couple of times - great experience, and loved the speed up sequences near ending - wonderful game for SNES
It's good to know that I'm not the only portuguese here :)
Missile the worst weapon in this game.
get spin ball, thunther, charge Lazer. Or go basic spread.
They over power.
Don't forget Scatter Shot.
I have mixed feelings about the Circle weapon;
it is pretty fun to use in some situations, and can really deal insane continuous damage if you lock one of the orbs onto a certain target, but I also feel that it is a bit unreliable and hard to use properly.
Snes the best.
First thing, no idea how the hell Compile got this game to run on Snes, (does it use a chip? seriously would like to know). Second thing, the first 3 levels of Musha were too easy as well, I definitely dislike such a sharp curve, a steady consistent difficulty level throughout most of the game makes the experience better overall, that way veteran players don't have to be bored for the first half of a playthrough.
Retro Soul No special chip.
Really impressive.
It doesn't do anything particularly impressive.
People just have an unreasonably poor opinion of the SNES for some unexplained reason.
(Which is probably not helped by a few too many poorly optimised games - it's like nobody in the 90's knew how to write proper 65816 code...)
This is really fairly trivial for what the SNES is capable of in theory...
That fact has just been obscured by piles and piles of terribly coded games.
(Here's looking at you, Super Ghouls 'n Ghosts...)
You really shouldn't be surprised that coders that know what they're doing can get results like this.
I guess people have just been brainwashed by endless incompetence.
I have no idea why you think it would need a special chip.
And no, it doesn't use one. A quick check in an emulator with debugging support shows it uses Slow ROM, and no expansion chips.
But why would it need one? It doesn't do anything that would put any particular strain on a SNES unless the programmers are terrible at their job.
SMS>snes
SNES >>>>>>>>>>>>> SMS
looks like a musha , from sega genesis
Same devs.
One of very few payable Snes games
Easily one of the best shmups for SNES/Super Famicom.
Buy a super expensive, out of print game? If I can't emulate it, it's crap.