Had 50 wood around 2:30 am - didn't assign research until like 5 am - had me really confused until I realized no emergency shift had been given, so they only start at 6 am anyway, so made no difference!
Impressive video. Your efficiency is unmatched, how you use every pop to their fullest potential. I have 200 hours and still idk why you move your workers around but if it works it works.
Hey - thank you 😄 yes this was a challenge run. So i had to go full ham but in normal scenario its not needed at all because Frostpunk is an easy game if you do understand the fundamentals! I would suggest you to watch my Only Childlabour video which is - as of I think of the hardest for the most people. And I got more than 800 hours in Frostpunk 🍻 Cheers
Hey 😁 Yes I like to watch Frostpunk Content when I need to calm down after work. Sadly and thats not arrogance from my side - there is no content which I do enjoy because of the skill cap Ive reached.. 😂🍻
Actually, there are a couple of ingame tips and tricks I haven't read about on Internet but found myself; id love to share those with community, though im too lazy to capture the whole walkthrough now, nor it seems that interesting in 2023. But probably i could tell em to you, if that would be useful or appropriate, which im not sure in. They're mostly bugs, i believe, but i prefer "the feature" designation =) The 1st is expanded hunter feature. Its commonly known that hunters on the early-went (before 0 am i guess) hunter parties are nice and refreshed by 3 pm, so you can use them on any other jobs up to 8 pm, which is 5 hours of strong man labor and obviously not that bad at all. What i found, is that if 1) party started by at least a solo man as soon after 6 pm as possible, and no later then 10 pm-ish, and 2) you assign other workers on the party between 4 and 5 am - and if you managed to satisfy both conditions, those late night shifters mostly won't have time to physically leave your city (cause those a pretty bad runners, arent they?), and fairly enough won't gain "tired status", though will get you food as normal hunters when the party shift ends. As a result, you get lotta free workers just as soon as hunters are done - and that means normally somewhere between 7-10 am. Now, you blame me if this technique is not a game changer. There are some concerns though to keep in mind, cause this scheme is fragile and might be broken pretty easily. Still, i can announce these concerns if youre interested, and after few attempts i assure you'll be good with this. The only thing im not sure about is how not fair using the feature on runs like yours, cause its realism is at least debatable. But then again, using the scheme i managed to beat Refugees deathless with No Labor, no food mod, no overcrowding and other common No's - i can't see of more positive morale outcome here, so that was it for me. Tho, i used canning workshop, but as smooth as the game goes im pretty sure for now i dont need it either. Anyways, my words are worthless without a proof, but you can try it yourself. I have some other less meaningful tricks in my sleeve, and will share them as well if youre interested
Bro thats a lot of text 😂👍 yes I know there these bugs.Maybe i know most of them but surely You know more. But If you saw my runs i always want to be realistic as possible. So there are no comments like "You cheater". My agenda is only to show people how you can have your achievement runs on highest difficulty. I myself find Frostpunk easy. I started from Day 1 on Survivor Mode and never go back. If you will post some videos - I will watch them - im sure I can learn something from You! 🍻
@@rmnschwab survivor one, except doing experiments on extreme one. But unlike for you, it wasn’t easy to me from beginning, i made my way from normal mode
This is actually not a deathless run, the refugees arrived on day seven mention some of them didn't make it to generator, because beacon hasn't been constructed.
@@JulianSloman Hey Julian. If you fast Build your Beacon the Refugees come fast and dont die. In this video i just showcased a specific scenario thats all. I would suggest 9 of 10 times to go for a fast Beacon. Because it time gated and the ROI is much higher.
What is the point of building tiny bits of road around building before building them and then deleting those roads? Like you do for the steelworks around 43mins?
Hey. Yes many asks that 😅 You can adjust the space of the building you build by putting roads or other buildings as restriction. So I can squeeze other buildings so my Steamhubs, for example - can heat more buildings. 😅🍻
Hey, I got a question; On day 2 you had put a Cookhouse and employed two workers for work but they didn’t start cooking raw food next morning. Please explain
Hey =) Yes its simple - the Work shift ended when I put them to work. And there is this, I dont know If you can call it cheese or bug. Nobody will die from hunger if there is a worker in the Cookhouse - and it doesnt matter if he is sick or not. But I didnt use this cheese Strategy at all. So yes in conclusion I put them when the Work shift ended and in the next morning they started their work shift later than the rest of people 😄 And I put the Cookhouse on first day that is essential!!
Hey - japp das Szenario ist das am wenigstens Spaß machende. Aber wenn man es raus hat machste es blind irgendwqnn und merkst garnicht dass das Spiel irgendwo schwer ist. Wenn mein Video nur mit arbeitenden Kindern siehst. 🍻😄
Had 50 wood around 2:30 am - didn't assign research until like 5 am - had me really confused until I realized no emergency shift had been given, so they only start at 6 am anyway, so made no difference!
Yes the lower your Pop is the more you have to jiggle the Workers 😅
Impressive video. Your efficiency is unmatched, how you use every pop to their fullest potential. I have 200 hours and still idk why you move your workers around but if it works it works.
Hey - thank you 😄 yes this was a challenge run. So i had to go full ham but in normal scenario its not needed at all because Frostpunk is an easy game if you do understand the fundamentals! I would suggest you to watch my Only Childlabour video which is - as of I think of the hardest for the most people. And I got more than 800 hours in Frostpunk 🍻 Cheers
@@rmnschwab "easy game"💀🤣
Wow, that's a lot of tricks. Have to watch this again when I'm relaxing
Hey 😁 Yes I like to watch Frostpunk Content when I need to calm down after work. Sadly and thats not arrogance from my side - there is no content which I do enjoy because of the skill cap Ive reached.. 😂🍻
Actually, there are a couple of ingame tips and tricks I haven't read about on Internet but found myself; id love to share those with community, though im too lazy to capture the whole walkthrough now, nor it seems that interesting in 2023. But probably i could tell em to you, if that would be useful or appropriate, which im not sure in.
They're mostly bugs, i believe, but i prefer "the feature" designation =)
The 1st is expanded hunter feature. Its commonly known that hunters on the early-went (before 0 am i guess) hunter parties are nice and refreshed by 3 pm, so you can use them on any other jobs up to 8 pm, which is 5 hours of strong man labor and obviously not that bad at all. What i found, is that if 1) party started by at least a solo man as soon after 6 pm as possible, and no later then 10 pm-ish, and 2) you assign other workers on the party between 4 and 5 am - and if you managed to satisfy both conditions, those late night shifters mostly won't have time to physically leave your city (cause those a pretty bad runners, arent they?), and fairly enough won't gain "tired status", though will get you food as normal hunters when the party shift ends. As a result, you get lotta free workers just as soon as hunters are done - and that means normally somewhere between 7-10 am. Now, you blame me if this technique is not a game changer.
There are some concerns though to keep in mind, cause this scheme is fragile and might be broken pretty easily. Still, i can announce these concerns if youre interested, and after few attempts i assure you'll be good with this.
The only thing im not sure about is how not fair using the feature on runs like yours, cause its realism is at least debatable. But then again, using the scheme i managed to beat Refugees deathless with No Labor, no food mod, no overcrowding and other common No's - i can't see of more positive morale outcome here, so that was it for me. Tho, i used canning workshop, but as smooth as the game goes im pretty sure for now i dont need it either. Anyways, my words are worthless without a proof, but you can try it yourself.
I have some other less meaningful tricks in my sleeve, and will share them as well if youre interested
Bro thats a lot of text 😂👍 yes I know there these bugs.Maybe i know most of them but surely You know more. But If you saw my runs i always want to be realistic as possible. So there are no comments like "You cheater". My agenda is only to show people how you can have your achievement runs on highest difficulty. I myself find Frostpunk easy. I started from Day 1 on Survivor Mode and never go back.
If you will post some videos - I will watch them - im sure I can learn something from You! 🍻
wie konntest du 2 Extended shifts machen, ohne das ein arbeiter stirbt? die erste war the sammelposten und später dann bei den steamcores
Hi - das ist ein Bug. Man kann soviele wie möglich Steamcores Caches mit 24h Shift machen.
Gruß😄
Yahooo, new one!
Hey 🍻 there will be more. I think Fall of Winterhome is the most interesting. Cause I wont be using Children 😅
@@rmnschwab really looking forward to it
@@SageSeed On what difficulty setting do you play Frostpunk?
@@rmnschwab survivor one, except doing experiments on extreme one. But unlike for you, it wasn’t easy to me from beginning, i made my way from normal mode
@@SageSeed how do you know it was always easy for rmnschwab?
This is actually not a deathless run, the refugees arrived on day seven mention some of them didn't make it to generator, because beacon hasn't been constructed.
Hey 😀 You got a good eye there. But since there is no death in my City or a corpse I will count this run as a deathless run 😂
@@rmnschwab Any ideas on how you'd improve on this to save that person? ^.^
@@JulianSloman Hey Julian. If you fast Build your Beacon the Refugees come fast and dont die. In this video i just showcased a specific scenario thats all. I would suggest 9 of 10 times to go for a fast Beacon. Because it time gated and the ROI is much higher.
What is the point of building tiny bits of road around building before building them and then deleting those roads? Like you do for the steelworks around 43mins?
Hey. Yes many asks that 😅 You can adjust the space of the building you build by putting roads or other buildings as restriction. So I can squeeze other buildings so my Steamhubs, for example - can heat more buildings. 😅🍻
@@rmnschwab thanks!
@@Fantax92 You welcome Mate. If got any questions just ask. This channel is only made to help people.🍻😁
Hey, I got a question; On day 2 you had put a Cookhouse and employed two workers for work but they didn’t start cooking raw food next morning. Please explain
Hey =)
Yes its simple - the Work shift ended when I put them to work. And there is this, I dont know If you can call it cheese or bug. Nobody will die from hunger if there is a worker in the Cookhouse - and it doesnt matter if he is sick or not. But I didnt use this cheese Strategy at all.
So yes in conclusion I put them when the Work shift ended and in the next morning they started their work shift later than the rest of people 😄 And I put the Cookhouse on first day that is essential!!
1:22:14
Hey 😄 If you watched so far my Video im really amazed then! 👍🍻
part2?
@@VistaRuwaner Hey - yes there is a Part 2 on My Channel. 🍻😁
why no child labor? great video by the way!
Hey - I find Frostpunk to easy and my only agenda is to show people that is possible to play without Childlabour. And thank You😃🍻
beeindruckend aber schwer nach zu machen und vorallem nicht wirklich endspannt :D
Hey - japp das Szenario ist das am wenigstens Spaß machende. Aber wenn man es raus hat machste es blind irgendwqnn und merkst garnicht dass das Spiel irgendwo schwer ist. Wenn mein Video nur mit arbeitenden Kindern siehst. 🍻😄