Did you mention in the 23x section what makes a blue unit an eligible target for Sleep / Berserk? If a unit has any usable weapons / staves in their inventory then they can be targeted; if they are unarmed then they will not be targeted. So you can take two guys and swap their weapons (assuming they use different weapon types) and they won't get statused. But of course they won't be able to enemy phase either. I think assuming that you've kept Ninian and a C rank staff user alive, your easiest approach to 23x is to: - Deploy a Restore user on one side of the map (probably lthe left group) and re-order them to be early in the deployment order - Deploy Ninian on the other side of the map and Ninis's Grace or Filla's Might the same unit every turn while they advance Ninian herself will never be targeted with status but she does have to watch out for Purge / Bolting cuz they will probably OHKO her if she didn't take the Angelic Robe from chapter 22.
In XCOM, an Ironman where you can reset the mission but not reset what happens during the mission is called a bronze man. But I don't know if the term soft Iron Man is too ingrained in the Fire Emblem Community to try to change at this point.
I just watched this video recently, and after coming to Ch29 Cog of Destiny on a randomizer, I used this video as reference to tackle the chapter in a way I never thought I would. I couldn't help but notice a single strip of tiles across the river at the starting position that do not trigger reinforcements. Considering, well, randomizer, half my units were fliers, so I just ferried my entire team through that single strip of tiles to not trigger reinforcements. It's still a bit risky given what the enemies can be randomized into, but it's still far easier than being swarmed by reinforcements. I got through the map without triggering any reinforcements (barring the 4th quadrant, but I didn't care about Vaida's spawns because lol merlinus) and the map felt a lot easier as a result. Even after years of playing this game this video proves I still have much to learn.
Coming here after my ironman run ended on T3 from Pent dying. He got hit once T1, then on T2 he didn't use elixir and died T3. I kinda want to do another ironman attempt but its really infuriating to lose to something I had no control over.
My condolences. In my last HHM playthrough (thankfully, not ironman), Pent died on TURN 1. All the wyverns hit him and he died. Given that experience, I completely understand your pain, even though I had it even worse :D
Something which has tripped me up on one occasion, because the player only acquires one in the preceeding chapters 32/32x and thus is unfamiliar, is that the fortify staff heals all allies within the vicinity but not the staff user itself. It is easy to missinterpret the description of "all allies (nearby)", forget, and lose that staff user.
It’s why I love Berserkers, especially my man Dart. Pure water (for status staves), stand on a mountain with a hand axe (probably want 2) and kill like 15 Valkyries & monks every enemy phase without getting touched. You probably crit half of them too
This is an insteresting concept, you should have the fell contract ready from the chapter before for Matthew and the foresight to train him to level 20, not an easy task I might add, and then maybe kill Sonya to gain a level or something before the big showdown against the berserker and his thieves.
The Valkyries in Cog of Destiny are the #1 reason I think Dart is the most underrated unit in the game. If you train him and get average speed growth, he’ll double & quickly delete all of the Valkyries on enemy phase if you put him on a mountain with a hand axe. Just watch out for status staves. Pure water basically solves that issue though.
From what I can see on SF there is no difference in EXP gain between LNM and LHM. I'd always do LHM personally just to not have to deal with the forced tutorials.
Did you mention the 30 Magic aggressive Druids in Cog of Destiny next to Lloyd/Linus with status staves and Luna? They're the most dangerous enemies on the map. You want to stay out of their staff range until you can pull them in a way where you have restore uses (make SURE you buy another couple of Restore in FFO, FE7 sucks in terms of restore staff availability). IIRC they have Eclipse and Luna so you want to bait Eclipse and then kill them before they equip Luna to avoid disaster.
With statuses I think it's technically possible to change them without waiting them out or using a restore staff. One time my Louise get hit by a sleep staff and then later got hit by a poison weapon and was poisoned. I don't know if I could have moved after that turned because she died to the poison at the start of my turn. This is normally irrelevant but it's a weird thing that happened to me once and I wonder if anyone else had this happen
How unlucky am I give me an estimate. I played a ironman on Hector Normal because I havent unlocked it yet. Jaffar got hit by three axes in a row and died turn 2 which killed zephiel turn 4. Fucking marvellous.
Yeah. I think it makes some sense to try and do Linus first cause then neither of them gets to move...but CoD Lloyd is still such a pain to kill, and getting to Linus's version of FFO is so annoying in HHM.
Did you mention in the 23x section what makes a blue unit an eligible target for Sleep / Berserk? If a unit has any usable weapons / staves in their inventory then they can be targeted; if they are unarmed then they will not be targeted. So you can take two guys and swap their weapons (assuming they use different weapon types) and they won't get statused. But of course they won't be able to enemy phase either.
I think assuming that you've kept Ninian and a C rank staff user alive, your easiest approach to 23x is to:
- Deploy a Restore user on one side of the map (probably lthe left group) and re-order them to be early in the deployment order
- Deploy Ninian on the other side of the map and Ninis's Grace or Filla's Might the same unit every turn while they advance
Ninian herself will never be targeted with status but she does have to watch out for Purge / Bolting cuz they will probably OHKO her if she didn't take the Angelic Robe from chapter 22.
In XCOM, an Ironman where you can reset the mission but not reset what happens during the mission is called a bronze man. But I don't know if the term soft Iron Man is too ingrained in the Fire Emblem Community to try to change at this point.
Would love to see an fe6 one!! loved the vid
chapter 7 is insanely difficult. would love advice for it as well.
@@PurpleRupeesI always get folded by Arcadia in chapter 14
I just watched this video recently, and after coming to Ch29 Cog of Destiny on a randomizer, I used this video as reference to tackle the chapter in a way I never thought I would.
I couldn't help but notice a single strip of tiles across the river at the starting position that do not trigger reinforcements. Considering, well, randomizer, half my units were fliers, so I just ferried my entire team through that single strip of tiles to not trigger reinforcements. It's still a bit risky given what the enemies can be randomized into, but it's still far easier than being swarmed by reinforcements. I got through the map without triggering any reinforcements (barring the 4th quadrant, but I didn't care about Vaida's spawns because lol merlinus) and the map felt a lot easier as a result.
Even after years of playing this game this video proves I still have much to learn.
Nice vid and all, it's informative. Once again, I especially liked the Octopath Traveler OST, it's neat.
Coming here after my ironman run ended on T3 from Pent dying. He got hit once T1, then on T2 he didn't use elixir and died T3.
I kinda want to do another ironman attempt but its really infuriating to lose to something I had no control over.
My condolences. In my last HHM playthrough (thankfully, not ironman), Pent died on TURN 1. All the wyverns hit him and he died. Given that experience, I completely understand your pain, even though I had it even worse :D
It happened to me multiple time in a row. Literally couldnt get a flyer to him before he died. I guess its called hard mode for a reason
Something which has tripped me up on one occasion, because the player only acquires one in the preceeding chapters 32/32x and thus is unfamiliar, is that the fortify staff heals all allies within the vicinity but not the staff user itself. It is easy to missinterpret the description of "all allies (nearby)", forget, and lose that staff user.
HHM cog of destiny as a kid is why I love pegasus knights forever until the end of time.
It’s why I love Berserkers, especially my man Dart. Pure water (for status staves), stand on a mountain with a hand axe (probably want 2) and kill like 15 Valkyries & monks every enemy phase without getting touched. You probably crit half of them too
Lots of good tips in one easy guide, thank you!
Broke: Follow Mekkah’s sound advice for The Berserker
Woke: Bring Matthew to parallel Chapter 11
This is an insteresting concept, you should have the fell contract ready from the chapter before for Matthew and the foresight to train him to level 20, not an easy task I might add, and then maybe kill Sonya to gain a level or something before the big showdown against the berserker and his thieves.
The Valkyries in Cog of Destiny are the #1 reason I think Dart is the most underrated unit in the game. If you train him and get average speed growth, he’ll double & quickly delete all of the Valkyries on enemy phase if you put him on a mountain with a hand axe. Just watch out for status staves. Pure water basically solves that issue though.
PLEASE DO MORE THIS WAS SO GOOD
I like how I’m watching this even though I have no intention of doing an Iron Man (or HHM at all…. Battle Before Dawn scares me)
Best thumbnail
Hawkeye is good in general when
If you're playing Lyn Mode to train units there, is it more optimal to play Normal (for more EXP) or Hard (for being able to make your own choices)?
Hard for the sake of your sanity
From what I can see on SF there is no difference in EXP gain between LNM and LHM. I'd always do LHM personally just to not have to deal with the forced tutorials.
@@Mekkkah Well, in that case, LHM is the clear option, thanks!
Did you mention the 30 Magic aggressive Druids in Cog of Destiny next to Lloyd/Linus with status staves and Luna? They're the most dangerous enemies on the map. You want to stay out of their staff range until you can pull them in a way where you have restore uses (make SURE you buy another couple of Restore in FFO, FE7 sucks in terms of restore staff availability). IIRC they have Eclipse and Luna so you want to bait Eclipse and then kill them before they equip Luna to avoid disaster.
With statuses I think it's technically possible to change them without waiting them out or using a restore staff. One time my Louise get hit by a sleep staff and then later got hit by a poison weapon and was poisoned. I don't know if I could have moved after that turned because she died to the poison at the start of my turn. This is normally irrelevant but it's a weird thing that happened to me once and I wonder if anyone else had this happen
Yes, Mekkah and kirbymastah discuss this in C31 of dondon's 0% run: poison can overwrite other statuses. It's a pretty niche tip, though.
Mekkah also literally says it in this video...
@@truezephyr4431 ...well I guess he did. I heard him talk about staffs in genesis and it reminded of that memory
@@BlueLuck17 Sorry if my comment came off as rude or something (Seeing that in hindsight). Mostly I was trying to empower your case. ^-^;
@@truezephyr4431 I appreciate the clarification; I kinda thought you were poking fun for not paying attention or something. Thank you dude 👍
How unlucky am I give me an estimate.
I played a ironman on Hector Normal because I havent unlocked it yet.
Jaffar got hit by three axes in a row and died turn 2 which killed zephiel turn 4.
Fucking marvellous.
On Hector Normal there are more Swordreavers, so it's more common for Jaffar to die.
I don’t know if you posted the music list anywhere but I would be interested in the songs you used in this video.
It's a mix of Octopath Traveler 1 songs. I don't see the actual playlist I used anymore on RUclips unfortunately but that's what it is.
@@Mekkkah Thanks for narrowing it down! Much appreciated.
So getting Linus Four Fang O make the Cog of Destiny just weee bit more ridicaballs huh?
Yeah. I think it makes some sense to try and do Linus first cause then neither of them gets to move...but CoD Lloyd is still such a pain to kill, and getting to Linus's version of FFO is so annoying in HHM.
@@Mekkkah I read that as Call of Duty Lloyd lmao