FE6 Chapter 7 is Hard, These Plays Can Help (Guide)

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  • Опубликовано: 15 окт 2024
  • A breakdown of how you can play the first couple turns of FE6 Chapter 7 on Hard Mode to vastly increase the chances of coming out on top. After this chapter the game is much easier so if you can get through here, you're usually fine.
    Notes:
    1) I forgot to mention the wyverns have 2-move AI, meaning they will move if they could reach a player or NPC unit within 2 moves. You can stop the left one from moving by not moving into the chokepoint left of the arena. However this will cause more enemies to flood the right side, so that's why I think choking the place around the grass is a better idea.
    2) In my opinion having a couple of earlygame units die in this map is acceptable if it means getting through with important units alive. So if like Treck or Wade goes down, I wouldn't be too bothered.
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