I'm not good with hitconfirms myself but usually i use some autopilot into combos, the delayed combos here at least allows you to think what you wanna do, and if you don't do these optimals and only got 2d>revolver it's fine as well for the kd and use routes you have an easier time to hit confirm into until you get bigger and bigger and also harder combos
Because aba is heavy and you have to cancel sooner? He probably took the extra hitstop into account too. 6 additional frames from counterhit (assuming 16f is normal reaction speed) you get 9 extra frames before Aba fell too close to the ground, so 15 total Idk, i don't play sol
I care about getting the CL GV, not total hitstop You have to cancel into the GV before ABA starts falling even to get the CL, so you have at worst 15 before the CL wont work anymore
@@noah__jd4883 total hitstop before ABA is launched on CH 2D is 22f, you can consistently react in that time if you buffer 214 while doing 2D and cancel into it frame 1 after hitstop ends, since everything buffers during hitstop i literally do not understand how you are at 15f
@@cuecrunch brother i just told you the facts, im not arguing about how much total hitstop there is because you are right, but if you want the GV to clean hit you have to cancel within about the window i mention remember that your character is not under the effect of the added CH hitstop this is such a weird argument to have with the guy who literally did it and counted the frames in the editing software
wait ch hitstop only affects the hit char and not yourself........thats so weird, i literally didnt know that very interesting, totally right in that case my bad
ask specific questions under this comment
*even better, join the +R discord and @ me in the Sol channel: discord.gg/acpr
why does venom fb carcass bounce differently when interacting with balls depending on which side of the screen u are facing
gun frame
Why did you call Ky a twink? That made me sad :(
Because he is
Can you make a dustloop tutorial? It's the right of passage for all Sol mains.
Everyone is a sol main until they have to combo super lights.
ungod, the world changes fighting Kliff
everybody gangsta till optimal on Baiken
And this is why we keep order sol in our back pocket, kids
kusoru did this years ago. and now modern kusoru wants to make a guide about it. nice.
🤌🤌
unironically really good guide. Doesn't waste time, gets to the point, good visuals.
Learned more in this vid than in high school
Sol mains: completely changing our combo routes from character to character since 2002!
I will never reconsider my roundstart
(Ryujin)
It's funny how the title of this video is total gibberish except for a really tiny subset of nerds lol
Hit confirming is tough for me for some reason, especially counter hit confirming
But this is something I kinda want in my back pocket
I'm not good with hitconfirms myself but usually i use some autopilot into combos, the delayed combos here at least allows you to think what you wanna do, and if you don't do these optimals and only got 2d>revolver it's fine as well for the kd and use routes you have an easier time to hit confirm into until you get bigger and bigger and also harder combos
This video is inspirational, boarderline experimental. It broke new ground and I am in tears. Thank you sir.
Only ever touched XRD and Strive, dropped a like cuz ya called Ky a twink and I found that funny. Cheers!
plussy goes on sale for 3 bucks all the time, worth trying for that imo
@@noah__jd4883 you are right but you can't just call it plussy
@@eebrozgi plussy
@@eebrozgi I hope you can enjoy +E
@@noah__jd4883 noOOO
I'm really digging this format, good shit.
Ah yes, hit confirming in 15fs.. or as i like to call it, just send it.
vast majority arent that tight, and gunflame is very consistent for aba as an alternative
Nice guide dude. Great for watching while taking a shit
good Lord that red in the first clip
how do you differentiate between regular hit and counter hit quickly? Are you listening for like the very first hint of the announcer talking?
i personally look for the red flash
@@noah__jd4883 oh ty I hadn't noticed that
I am now a pro. Thank you
"Strive's damage is too high"
Very informative
Yes.
sol badguy
0:41 CH hitstop adds another 8f to hitconfirm with lvl4 moves on normal hit having 14f hitstop not really sure how you came to 15f
Because aba is heavy and you have to cancel sooner? He probably took the extra hitstop into account too.
6 additional frames from counterhit (assuming 16f is normal reaction speed) you get 9 extra frames before Aba fell too close to the ground, so 15 total
Idk, i don't play sol
I care about getting the CL GV, not total hitstop
You have to cancel into the GV before ABA starts falling even to get the CL, so you have at worst 15 before the CL wont work anymore
@@noah__jd4883 total hitstop before ABA is launched on CH 2D is 22f, you can consistently react in that time if you buffer 214 while doing 2D and cancel into it frame 1 after hitstop ends, since everything buffers during hitstop i literally do not understand how you are at 15f
@@cuecrunch brother i just told you the facts, im not arguing about how much total hitstop there is because you are right, but if you want the GV to clean hit you have to cancel within about the window i mention
remember that your character is not under the effect of the added CH hitstop
this is such a weird argument to have with the guy who literally did it and counted the frames in the editing software
wait ch hitstop only affects the hit char and not yourself........thats so weird, i literally didnt know that very interesting, totally right in that case my bad