This not a beginners tutorial, they packed a lot of information in this video and it doesn't give you the time to wrap your head around these concepts. It's a nice showcase of Bolt capabilities, though. In short, look for other tutorials if are new to game development and you want to learn Bolt.
I agree, it's way too complicated for a beginner! I started in my channel a series of Unity Bolt tutorial focused for beginners, making 2 complete games so far (Pong & Brick Breakers). Would love to know your feedback on them!
It will probably be for new users? I wanted a visual node thing in the beginning. Maybe it is useful to find bugs? I don't know. I haven't checked it out yet.
I didn't learn much out of this video but I still apreciate the time you spend to do this. It will help me make my first steps in Unity to code my first simple games. Good job!
first asset i bought to start using unity was Bolt. used it for one day, decided to learn C# the second day and 3 years later i can say i did not regret this decision for a moment.
@@minecraftermad Yeah I'm learning Bolt now (tried C# traditional and found it confusing at first) and I'd say I'll probably learn the old way better after using Bolt, since I'm more of a visual thinker. Lines of code is ok but my brain trips me up. Bolt's not bad.
I've been trying to learn C++ and C# for over a decade. I understand variables, variable types, most operators, a bit about classes, functions, and knowing those basics, I still can't make a script pull info from another script without a step by step tutorial. I don't understand when I have to instantiate something or where. I have to admit I just don't have the brains for programming. I'm really hoping Bolt will help.
Lol, I’m into a very long c# course and I thought I was wasting time given the existence of visual scripting. After this tutorial I understand how import is coding.
@@CurelloGreg Just because what he said made sense to you, doesn't mean it will make sense to everyone. That's why tutorials don't just say, they do, slowly. Also, this was a single example from a single video, however the issue with Unity's training is across the board. I suspect they don't put enough resources into teaching/tutorials, instead they just get technicians to do it, which is a big mistake (and I say that as a specialist technician myself - just not in this app). Either that, or the trainers they do have are overstretched or micromanaged.
@@CurelloGreg yes but he abstracted away a lot of the thinking, assuming we understood certain specifics. I'm seeing this a lot with visual scripting tutorials which makes them harder to understand (for me) than just watching someone write by hand and explain what and why he's doing what he's doing. Aside form not needing to worry about syntax, it's all still there at close to a 1:1 comparison with C#. Most people are looking into visual scripting because they don't know how to script, yet knowing how to script (or it's fundamentals and methodologies) seems to be a pre-requisite for understanding Visual Scripting at all. Thus, flying through things without explanation is is very off putting to noobs like myself and others looking into VS/Bolt. To top it off, some of the things they do in these tutorials (like the order they plop down nodes) are in a different sequence of thinking than if you were writing the code by hand which makes it hard to follow because they're jumping forward and back. Sometimes they do seemingly recursive operations with variables without explaining why they did it, or what operations a node is doing to the data so I get totally lost. :/ I guess I just want them to sloooooooowwwww down and explain a little more. If anyone knows of some good Bolt tutorials for complete idiots like myself I would be thankful. lol. I'd rather skip forward thru a slow guy, than to re-watch a fast guy 10 times and still not understand what is going on.
To any musician who is used to building things in Reaktor, or for someone used to the nodes in Davinci Resolve, this visual scripting stuff is a godsend. Thank you Unity!
I was learning some unreal for sometime for the last few days and since intellisense was really slow with unreal I had to use blueprints. Even though unreals blueprints is like the best visual coding system in the free game engine side, anything equivalent to more than a few lines of code is very cumbersome to work with. I prefer coding so much more than visual scripting
People are complaining about this, but it really just feels like the next logical step of an IDE. There are only so many valid code blocks -- why not visually create and connect them? I think this will be frustrating to seasoned programmers and very useful to new generations.
I totally agree. I started programming a month ago. I learned the basics and I was doing good fast progress but I switched to visual scripting because it will save me a lot of time. Maybe later I will go back to C# once I am done with visual scripting.
Same thoughts. I think that Bolt starts to make everything easier once you learn C#. Might be good if you wanna speedrun creating a prototype rather than do tedious typing (although programmers usually are fast typers)
Still both needs to learn commands like raycast, collision hit, trigger2d, etc . Only difference is that in one of them you would have to remember the syntax.
Most people saying c# is more comfortable. It is most comfortable when you learn the basics and syntax of commands of C#. IMO, use both for different purposes. Like coding complex commands in C# while some simple functions can be done in Bolt. I feel like this would reduce some tediousness in programming.
Try following Gamedev Unlocked's bolt tutorial for making a quick "dodge the falling object game" then come back to this video after you've accomplished that. Then the information presented here will make a lot more sense.
I think you should watch begginer tutorial by Brakeys youtube channel (It does have little bit of coding but even a non-coder can follow it). Once you get the fundamentals right you can make Bolt work with both 2D and 3D ;)
I'm new to this. I'm very interested in thinking of a chain of commands to make a game work though. Downloaded Unity and Bolt yesterday, seeing how you can search commands and link them together is something that I feel I could do, but using everything else is kind of a lot to take in. More tutorials would always help. I also heard you recently made Bolt free for all, thanks.
Some more "bite size" tutorials would help. I'm trying to make my first game and I keep going days without progress becauseI dunno which set up to get the outcome I want.
Stop comparing scripting vs visual acripting. Everybody has different technique. If you are good at scripting then you are best at reading and writing. If you are good at visual then you are best at visual learning.
Bolt is great, but you kinda make it look more complicated than it is here for beginners I think a "getting started" video should explain first a simple moving cube, like OneWheelStudio videos
Well.. i have to say, watch the "Creating a Puzzle Plattformer" (with Bolt) on Unity - Learn! The door - key example is great. I never ever have so quickly put something together. This tutorial is just awesome.
Big time. They really don't know how to teach. I suspect they have programmers doing all this. Ever since the first ones on the website, it was clear whomever makes the tutorials for unity (or whoever manages it) just isn't very good at it, or perhaps its just not a priority for the company. Really disappointing, as the product is excellent.
I don't have RigidBody2D.GetVelocity in unity 2020.1.1, is it deprecated and replaced by GetPointVelocity ? EDIT : Nevermind, it's been replaced by simply Rigibody2D.Velocity (get)
Welp, this is certainly not beginner friendly, despite the fact that it would be the point of visual scripting. Only a few nodes and I managed to get the whole scene to disappear at the press of a direction, completely unaware of what I did differently from the tutorial (although I've already spent a few months on UE4 Blueprint).
I agree. This is not a beginner friendly tutorial. I cover 2 simple games in bolt over in my channel. Would love to hear your feedback on them if you have the time
hmm pretty similar to coding i guess but no need to type it out so it's easier to do with one hand when tired. and to everyone who says it's complicated: it's about the same complexity as doing it by code but now you don't need to learn c# specific things like syntax and language rules. Visual scripting isn't inferior to c# code or better; i think it's just another variant of programming.
hi, You told that anything can be created by using the bolt which can be done by coding. but I can't do anything using bolt for Firebase database and auth side, how to do that
Please don't call them Units. It's no easier than just using Functions. I'm a teacher, so would like to use this as an introduction to coding. I get the need to simplify things, but when it's not simpler it's pointless to change everything just to pretend it isn't just coding.
I remember 5 years ago I tried to work with visual scripting game engines, and I couldn't do anything, because programming and visual scripting are equally hard.
Gotta luv that "Branch" node. SO designer friendly! -- I just can't _wait_ to "Branch" more of the things!!! I'll call my next game "The First Branch" just to honor this legendary feeling of intuitiveness! ~ /s
but its no longer programming .. its just manipulation of preexisting systems .. there still has to be somebody who codes all these systems in the first place .. so its not future of programming .. its not even programming .. its design
Hey I have made a VR game with Bolt. The game works perfectly fine inside unity but when I build the game the Game don't work when I load it in unity. Is there any different setting for VR with bolt ? Please help
When installing Bolt, the Bolt Setup Wizard simply won't go past the "Generate" phase. Console message: "NullReference Exception: Object reference not set ton an instance of an object"
Make sure you have the right 'using' statements in your scripts. A lot of base functionality is builtin into what you could call folders and to use the code in those folders you have to specify it in your script. Common examples are stuff like 'using System;' or 'using UnityEngine;' You could try Jetbrains Rider IDE or Resharper (plugin for Visual Studio), they provide some really nice autocomplete and refactoring tools (they will make your life easier and provide you with tips and warnings, etc). I've heard Visual Studio Code is pretty nice too but haven't tested it myself.
This was easy to follow... but I didn't learn anything from it. Not sure what the intention of this video was, but it's definitely not a beginner video of any sort.
When I click Generate on Type Options, the Analyzing codebade window appears then closes. It never advanced to the finish tab. How do I get it to finish?
let me tell you something, trust me Its not a shortcut. Something that u can write with a few lines of code is very very cumbersome and clunky to work with in a visual scripting environment. Even after working with unreal engines blueprints for the past few days which is like the best visual scripting setup, I got tired of wrapping my head around the mess I was making in visual scripting. Coding is sooo much better
You can use mixamo, is a free website from adobe that rig you character in no time got a huge library of animations which you can download or apply directly to your character and also you got some humanoid models there as well! And The Best Part of it is easy to use,free and royalty free!
iam a newb. Basic logic, press a and d or left and right to move object. and in the video i cant see KEY PRESSED used inside bolt. please help me with another video foir complete starters.
It's maybe for beginners, but I love to write codes (not the shades codes for obvious reasons)... Coming from libGdx background,, I've written whole games entirely in code in libGdx (no editor, nothing else, just 5 mb framework). Writing codes is actually fun though.
dude people like u plz more power to u but please for god sake don't leave comment's on this video saying how you prefer to code. we idiots can't code cuz guess why we don't have the time to.A lot of us are kids who have to go to school and don't have infinite time ok? just don't comment about you're opinion on THIS video ok
@@cinemalazare4850 try this, writing codes by hand is more time efficient as more and more better you become, anyways go with whatever suits you the best bro, my way does not has to be your way. 👍
@Amit kumar thank u for handling this criticism right and I am trying to get better at programming cuz I know I will need it but now am just using bolt cuz well that is the only way I can do it anyways thank you for taking this criticism right:)
@@cinemalazare4850 just a piece of advice, the visual scripting is specific to only certain platforms, like bolt is to unity, if you are to code outside of unity, you're going to need to write codes by hand. But again you're a kid as you said, so no need to hurry, one step at a time, learn unity first and when it's the right time, invest into writing codes by hand. And again good luck.
Love Bolt, but sadly this video seams to be made not for starters, because you do not get any explanation on why or which components in the graph editor we should use and why they are used, just indicated get this and that but without a reason on why to get it!
can someone please tell me how to fix this issue: I got an error when generating the types saying "NullReferenceException." I am making a 2D game instead of a 3D one. I am completely confused.
Personally I find C# coding far less convoluted than Bolt. I tried Bolt thinking it would save me time, but it took me a lot longer to implement simple logic. Honestly speaking, if you are good with Bolt, you are already one step from being an awesome Programmer. But I read somewhere that Bolt is targeted at the "Artists", who are not interested in learning coding.
Absolutely! Once you have purchased an asset from the store, it becomes yours to do with as you like within your games and apps. You will be able to use them in your game for commercial use with no extra payments.
Because it fits their work better..? I feel like you are the type of guy to smack someone's drink and go "Pepsi sucks dude, you should drink Coca Cola."
@@polarcat0156 actually c# is better, faster and more importantly, safer, for users. software runs on hardware. as a programmer, you should make program which can protect your users computers from harm caused by bad code as well.
@@xpired5328 boy, when he makin video of programming on 15 y/o PC for fun he taught me half of python programming language now *imagine him doing a tutorial.*
I'm in some type of limbo, because I use to be able to write very basic C#, but then i moved to bolt because C# was too difficult to wrap my head around the syntax, and now, here i am, unable to do both C# or bolt lol All i'm trying to do is make my character face the mouse bruhhhhh but ya'll made it impossible to find support or something because i can't find any help anywhere! yikes
First sorry for my bad english . I just learn how to use bolt with this tutorial in unity but when I stay contact with the enemy my 3 hearts don't recive th damage... The problem is the state machine in player don't do anything but the enemy recibe the contact information for my player.... Sorry for my english but I don't know how to fix it. Thanks if any spanish here to help me
I get that people who don't know how to code might find this useful, but I don't see much of a use beyond that. Programming is so much less cumbersome.
We hope you enjoy this video! Have you tried out Bolt yet? Please let us know if you'd like to see more Bolt tutorials in the future! :)
Wow nice! I need more like this!
Yes, give Bolt some love! :D
Yes , please give us more bolt tutorial
Yes
BOLT IS AWESOME!😍😍
This not a beginners tutorial, they packed a lot of information in this video and it doesn't give you the time to wrap your head around these concepts. It's a nice showcase of Bolt capabilities, though.
In short, look for other tutorials if are new to game development and you want to learn Bolt.
I agree, it's way too complicated for a beginner! I started in my channel a series of Unity Bolt tutorial focused for beginners, making 2 complete games so far (Pong & Brick Breakers). Would love to know your feedback on them!
Is it crazy for me to say that I find coding in c# much more comfortable than this?
Also if you enjoy Bolt style then you will enjoy Unreal Engine!
Same here. Anything equivalent to more than 2 lines of code is cumbersome to work with in visual scripting
I feel you.
It will probably be for new users? I wanted a visual node thing in the beginning. Maybe it is useful to find bugs? I don't know. I haven't checked it out yet.
I agree. Just learn C#
Bolt is good, but I'm all in on C#.
I didn't learn much out of this video but I still apreciate the time you spend to do this. It will help me make my first steps in Unity to code my first simple games. Good job!
Tried Bolt last week and did a few tutorials. Love it!
So glad to hear that!
first asset i bought to start using unity was Bolt. used it for one day, decided to learn C# the second day and 3 years later i can say i did not regret this decision for a moment.
Learn something confusing to prevent from learning something confusing 🤔
Hmmmmm intresting
it's programming in the same way as c# just a different interface. if you learn to use this i think learning c# later on will be easier.
@@minecraftermad Yeah I'm learning Bolt now (tried C# traditional and found it confusing at first) and I'd say I'll probably learn the old way better after using Bolt, since I'm more of a visual thinker. Lines of code is ok but my brain trips me up. Bolt's not bad.
@@minecraftermad I'm thinking.... almost the opposite, that if I learn c# scripting first that this will make sense to me. later xD
I've been trying to learn C++ and C# for over a decade. I understand variables, variable types, most operators, a bit about classes, functions, and knowing those basics, I still can't make a script pull info from another script without a step by step tutorial. I don't understand when I have to instantiate something or where.
I have to admit I just don't have the brains for programming. I'm really hoping Bolt will help.
Lol, I’m into a very long c# course and I thought I was wasting time given the existence of visual scripting.
After this tutorial I understand how import is coding.
Holy crap. At 7:30 you just blast through like 5 different steps, without explaining any of it. C'mon guys....
exactly im so confused
he leterally explained before doing it
@@CurelloGreg Just because what he said made sense to you, doesn't mean it will make sense to everyone. That's why tutorials don't just say, they do, slowly. Also, this was a single example from a single video, however the issue with Unity's training is across the board. I suspect they don't put enough resources into teaching/tutorials, instead they just get technicians to do it, which is a big mistake (and I say that as a specialist technician myself - just not in this app). Either that, or the trainers they do have are overstretched or micromanaged.
@@CheapCheerful well unity does it but not really as a tutorial more as business
@@CurelloGreg yes but he abstracted away a lot of the thinking, assuming we understood certain specifics. I'm seeing this a lot with visual scripting tutorials which makes them harder to understand (for me) than just watching someone write by hand and explain what and why he's doing what he's doing. Aside form not needing to worry about syntax, it's all still there at close to a 1:1 comparison with C#. Most people are looking into visual scripting because they don't know how to script, yet knowing how to script (or it's fundamentals and methodologies) seems to be a pre-requisite for understanding Visual Scripting at all. Thus, flying through things without explanation is is very off putting to noobs like myself and others looking into VS/Bolt.
To top it off, some of the things they do in these tutorials (like the order they plop down nodes) are in a different sequence of thinking than if you were writing the code by hand which makes it hard to follow because they're jumping forward and back. Sometimes they do seemingly recursive operations with variables without explaining why they did it, or what operations a node is doing to the data so I get totally lost. :/ I guess I just want them to sloooooooowwwww down and explain a little more.
If anyone knows of some good Bolt tutorials for complete idiots like myself I would be thankful. lol. I'd rather skip forward thru a slow guy, than to re-watch a fast guy 10 times and still not understand what is going on.
To any musician who is used to building things in Reaktor, or for someone used to the nodes in Davinci Resolve, this visual scripting stuff is a godsend. Thank you Unity!
Slow. Down. You blaze through multiple steps and change some values without mentioning them. Also give us a second to see what we are adding
you can always change the speed of the video xD. I do that with most tutorials that I want to follow and watch.
I think that the speed is fine
Very nice, can't wait for someone to make a Flappy Bird tutorial using bolt....
Editing while in play mode is super useful!
That is so mean haha
B - Blueprints
O - Optimised for
L - Lazy
T - Typers
ExactIy!
Bolt is awesome. But I personally enjoy coding very very very much .I love scripting .
Same
I was learning some unreal for sometime for the last few days and since intellisense was really slow with unreal I had to use blueprints. Even though unreals blueprints is like the best visual coding system in the free game engine side, anything equivalent to more than a few lines of code is very cumbersome to work with. I prefer coding so much more than visual scripting
I started learning to script a few days ago do you have any tips on how to get better I do t know anything
Good for you I guess
I'm a designer and artist and I have no patience for learning coding on top of that! Bolt is perfect for people like me.
Bolt is awesome!
People are complaining about this, but it really just feels like the next logical step of an IDE. There are only so many valid code blocks -- why not visually create and connect them? I think this will be frustrating to seasoned programmers and very useful to new generations.
I totally agree. I started programming a month ago. I learned the basics and I was doing good fast progress but I switched to visual scripting because it will save me a lot of time. Maybe later I will go back to C# once I am done with visual scripting.
Hope unity incorporates the new bolt 2 UI
dude i have no idea about c# but i still feel c# is way easier than bolt
i agree ahahahha
@radbradboy homi c# might look touth for simple stuff but it will help in long run
Same thoughts. I think that Bolt starts to make everything easier once you learn C#. Might be good if you wanna speedrun creating a prototype rather than do tedious typing (although programmers usually are fast typers)
Still both needs to learn commands like raycast, collision hit, trigger2d, etc .
Only difference is that in one of them you would have to remember the syntax.
That isn't possible
Most people saying c# is more comfortable. It is most comfortable when you learn the basics and syntax of commands of C#.
IMO, use both for different purposes. Like coding complex commands in C# while some simple functions can be done in Bolt. I feel like this would reduce some tediousness in programming.
You code in classes and functions and you reuse them on top of eachother. So code is way faster. And code is way easier to debug.
It is very good for learning keywords and how they work. Without any error because nodes will not connect if it is wrong
Omg I just downloaded unity a week ago and JUST IN TIME FOR BOLT! IM SUPER EXITED TO TRY IT OUT! :D
Nvm I thought bolt came in 2020
Everyone: It'S BluEpRintS' bRotHer!!!1!1!
It'S BluEpRintS' bRotHer!!!1!1!
Uh, no, Blueprints is Bolt's Brother you uneducated carrot.
Uh, no, Blueprints is not Bolt's Brother you uneducated carrot.
@@hamhampangpang_customer blueprints and bolt is different!
Blueprints is in ue
@@hxdx6950 blueprints and bolt is different!
Blueprints is in ue
I would be nice if Bolt actually works out of the box using the latest 2020 version for Unity.
Rest assured the team is actively working on making Bolt work with the 2020.2 beta. No ETA yet, though.
Try following Gamedev Unlocked's bolt tutorial for making a quick "dodge the falling object game" then come back to this video after you've accomplished that. Then the information presented here will make a lot more sense.
Bolt needs a bigger variety of tutorials. How do you make this work with a 3d character?
I think you should watch begginer tutorial by Brakeys youtube channel (It does have little bit of coding but even a non-coder can follow it). Once you get the fundamentals right you can make Bolt work with both 2D and 3D ;)
Make a 3D rigid body instead?
THERE ARE NO WORDS ON GODS GREEN EARTH TO DESCRIBE HOW SPECTACULARLY ERECT I AM
Ok
I'm new to this. I'm very interested in thinking of a chain of commands to make a game work though. Downloaded Unity and Bolt yesterday, seeing how you can search commands and link them together is something that I feel I could do, but using everything else is kind of a lot to take in. More tutorials would always help.
I also heard you recently made Bolt free for all, thanks.
Bolt is really awesome and super cool.!
Some more "bite size" tutorials would help. I'm trying to make my first game and I keep going days without progress becauseI dunno which set up to get the outcome I want.
Stop comparing scripting vs visual acripting. Everybody has different technique. If you are good at scripting then you are best at reading and writing. If you are good at visual then you are best at visual learning.
Bolt is great, but you kinda make it look more complicated than it is here for beginners
I think a "getting started" video should explain first a simple moving cube, like OneWheelStudio videos
That was exactly what i was thinking. Thank you! =)
Well.. i have to say, watch the "Creating a Puzzle Plattformer" (with Bolt) on Unity - Learn! The door - key example is great. I never ever have so quickly put something together. This tutorial is just awesome.
Big time. They really don't know how to teach. I suspect they have programmers doing all this. Ever since the first ones on the website, it was clear whomever makes the tutorials for unity (or whoever manages it) just isn't very good at it, or perhaps its just not a priority for the company. Really disappointing, as the product is excellent.
I don't have RigidBody2D.GetVelocity in unity 2020.1.1, is it deprecated and replaced by GetPointVelocity ?
EDIT : Nevermind, it's been replaced by simply Rigibody2D.Velocity (get)
Where is part 2??? We need more of this!
Pause and rewind exists people.
Fast tutorials are much better as they don't put you to sleep
Welp, this is certainly not beginner friendly, despite the fact that it would be the point of visual scripting. Only a few nodes and I managed to get the whole scene to disappear at the press of a direction, completely unaware of what I did differently from the tutorial (although I've already spent a few months on UE4 Blueprint).
I agree. This is not a beginner friendly tutorial. I cover 2 simple games in bolt over in my channel. Would love to hear your feedback on them if you have the time
Bolt reminds me of the level editor from Badland, I actually made a pinball game using the level editor in badland
Tutorial: exists
Unity: *I AM SPEED*
I think this guy was really late for lunch. On the upside he has proven that also learning Japanese in 12 minutes IS possible!
I didn't understand most of the logic or what most things do but I think I got a better idea of how it works regardless
hmm pretty similar to coding i guess but no need to type it out so it's easier to do with one hand when tired. and to everyone who says it's complicated: it's about the same complexity as doing it by code but now you don't need to learn c# specific things like syntax and language rules. Visual scripting isn't inferior to c# code or better; i think it's just another variant of programming.
Thank you for the tutorial it was really hard coding with c#
I think I will use bolt mostly for statemachines, because I dont like coding them 😅.
I had a problem about setup of bolt when click generate it doesn’t bring me to finish page
hi, You told that anything can be created by using the bolt which can be done by coding. but I can't do anything using bolt for Firebase database and auth side, how to do that
Please don't call them Units. It's no easier than just using Functions. I'm a teacher, so would like to use this as an introduction to coding. I get the need to simplify things, but when it's not simpler it's pointless to change everything just to pretend it isn't just coding.
I remember 5 years ago I tried to work with visual scripting game engines, and I couldn't do anything, because programming and visual scripting are equally hard.
Correct, it's because the same rules apply to both.
Awesome video! Although bolt is not working in Unity 2020
Gotta luv that "Branch" node.
SO designer friendly! -- I just can't _wait_ to "Branch" more of the things!!!
I'll call my next game "The First Branch" just to honor this legendary feeling of intuitiveness!
~ /s
I'm pretty sure u were smoking up before typing this lol
The future of programming accessible to everyone needs to be drag and drop.
but its no longer programming .. its just manipulation of preexisting systems .. there still has to be somebody who codes all these systems in the first place .. so its not future of programming .. its not even programming .. its design
was anyone else not able to find Get Velocity? There were a couple of different velocity components but not get velocity specifically.
Bolt is good but typing more feels much better
I have a question: Do we have to choose only one of the options in a Unity project (C# *or* Bolt) or can we have both of them (C# *and* Bolt)
You can use both
Hey I have made a VR game with Bolt. The game works perfectly fine inside unity but when I build the game the Game don't work when I load it in unity. Is there any different setting for VR with bolt ? Please help
thank you for intimidating us
When installing Bolt, the Bolt Setup Wizard simply won't go past the "Generate" phase. Console message: "NullReference Exception: Object reference not set ton an instance of an object"
Was waiting for this!☺☺
My unity code says that it could not find namespace ... Pls tell me how to solve it
Make sure the name of your script file is same as the namespace
Make sure you have the right 'using' statements in your scripts. A lot of base functionality is builtin into what you could call folders and to use the code in those folders you have to specify it in your script. Common examples are stuff like 'using System;' or 'using UnityEngine;'
You could try Jetbrains Rider IDE or Resharper (plugin for Visual Studio), they provide some really nice autocomplete and refactoring tools (they will make your life easier and provide you with tips and warnings, etc). I've heard Visual Studio Code is pretty nice too but haven't tested it myself.
this is 10x better than unreal engine
for me it says component at index 2 could not be loaded when loading game object"main camera" removing it
i cant find bolt in my assets in v.2022
I didn't notice what year is this video from but Get Axis don't exist with Bolt, you only have Get Speed or Get Movement and it's not working either.
This was easy to follow... but I didn't learn anything from it. Not sure what the intention of this video was, but it's definitely not a beginner video of any sort.
i can see the slow loading time of bolt
As a Unreal Engine developer, it's very strange to see these nodes that have execs works without connected.
When I click Generate on Type Options, the Analyzing codebade window appears then closes. It never advanced to the finish tab. How do I get it to finish?
I have the movement coding setup right but it says input axis horizontal is not setup even though it looks just like his
eventhough i know programming, i want to try bolt
It's necessary to Iearn the Iogics about programming Ianguage! BoIt is just a shortcut to avoid write a ton of code, imo!
let me tell you something, trust me Its not a shortcut. Something that u can write with a few lines of code is very very cumbersome and clunky to work with in a visual scripting environment. Even after working with unreal engines blueprints for the past few days which is like the best visual scripting setup, I got tired of wrapping my head around the mess I was making in visual scripting.
Coding is sooo much better
It will make your game runs very slow.
Really nice video! Can we get something on Bolt and 3D animations? I am really struggling to get my character to animate
You can use mixamo, is a free website from adobe that rig you character in no time got a huge library of animations which you can download or apply directly to your character and also you got some humanoid models there as well! And The Best Part of it is easy to use,free and royalty free!
IMHO, this may be what needed for newer gen who don't wanna read.
iam a newb. Basic logic, press a and d or left and right to move object. and in the video i cant see KEY PRESSED used inside bolt. please help me with another video foir complete starters.
It's maybe for beginners, but I love to write codes (not the shades codes for obvious reasons)... Coming from libGdx background,, I've written whole games entirely in code in libGdx (no editor, nothing else, just 5 mb framework). Writing codes is actually fun though.
dude people like u plz more power to u but please for god sake don't leave comment's on this video saying how you prefer to code. we idiots can't code cuz guess why we don't have the time to.A lot of us are kids who have to go to school and don't have infinite time ok? just don't comment about you're opinion on THIS video ok
@@cinemalazare4850 try this, writing codes by hand is more time efficient as more and more better you become, anyways go with whatever suits you the best bro, my way does not has to be your way. 👍
@Amit kumar thank u for handling this criticism right and I am trying to get better at programming cuz I know I will need it but now am just using bolt cuz well that is the only way I can do it anyways thank you for taking this criticism right:)
@@cinemalazare4850 just a piece of advice, the visual scripting is specific to only certain platforms, like bolt is to unity, if you are to code outside of unity, you're going to need to write codes by hand. But again you're a kid as you said, so no need to hurry, one step at a time, learn unity first and when it's the right time, invest into writing codes by hand. And again good luck.
bolt or visual programming never been easy for me, I prefer the normal coding style
@radbradboy you're the clown. why not try to learn new things
@radbradboy hoped to found somthing new with visual programming coding maybe..anyway..seems your are clowning more than me.
@radbradboy well. You are not smart enough to learn how to type lines on a screen?
This is just like programming with extra steps.
For some reason it does not bring me any instructions in the flow graph. Any ideas?
I want unity to create a way to instantly convert codes to bolt and bolt to codes.
They had one -- It was called Bolt 2.
That is -- until Unity bought Bolt 2 and now are no longer developing it.
So much interesting things😁
Love Bolt, but sadly this video seams to be made not for starters, because you do not get any explanation on why or which components in the graph editor we should use and why they are used, just indicated get this and that but without a reason on why to get it!
can someone please tell me how to fix this issue: I got an error when generating the types saying "NullReferenceException." I am making a 2D game instead of a 3D one. I am completely confused.
for sum reason when i do this it moves my main camra and not the cube, i even set the flow machine on the cube, im confused
I can only se 3 units when right clicking on the flow graph, how to fix it?
Personally I find C# coding far less convoluted than Bolt. I tried Bolt thinking it would save me time, but it took me a lot longer to implement simple logic. Honestly speaking, if you are good with Bolt, you are already one step from being an awesome Programmer. But I read somewhere that Bolt is targeted at the "Artists", who are not interested in learning coding.
i did eveything my character is runing face left or right working but no walk animation??? how do i fix it ;x
May we use bolt in commercial games?
(Because its on the asset store?)
of course
Absolutely! Once you have purchased an asset from the store, it becomes yours to do with as you like within your games and apps. You will be able to use them in your game for commercial use with no extra payments.
@@unity thanks for answering my question unity :) and glad to hear that
I was with it right to 4.56 as Adding an object Variable didnt offer me the float as an option,
for some reason it did not show the finish screen for importing bolt why is that?
Why? C# is simple and elegant enough. Visual scripting is a crutch only for C++ dinosaur.
Because it fits their work better..? I feel like you are the type of guy to smack someone's drink and go
"Pepsi sucks dude, you should drink Coca Cola."
@@polarcat0156 actually c# is better, faster and more importantly, safer, for users. software runs on hardware. as a programmer, you should make program which can protect your users computers from harm caused by bad code as well.
I got the character to face left or right depending on direction facing, but it is not doing any walk animation
Come closer... i need... i need..... *i need Boris to teach me visual scripting.*
Why tho
@@xpired5328 boy, when he makin video of programming on 15 y/o PC for fun he taught me half of python programming language now *imagine him doing a tutorial.*
@@jagadishgospat2548 Bro ya that truly would be fun.
I'm in some type of limbo, because I use to be able to write very basic C#, but then i moved to bolt because C# was too difficult to wrap my head around the syntax, and now, here i am, unable to do both C# or bolt lol All i'm trying to do is make my character face the mouse bruhhhhh but ya'll made it impossible to find support or something because i can't find any help anywhere! yikes
First sorry for my bad english .
I just learn how to use bolt with this tutorial in unity but when I stay contact with the enemy my 3 hearts don't recive th damage... The problem is the state machine in player don't do anything but the enemy recibe the contact information for my player.... Sorry for my english but I don't know how to fix it. Thanks if any spanish here to help me
5:29 it only shows me the macros and variables
I can't see flow machine. :(
me neither
Thank you so much for making these videos.🎉🎉✨✨✨✨🎊🎊👏👏👏👏👏
is there a playlist showing how to use this bolt kit making a functional running game with these assets?
Done all that but the tools tab does not appear
I get that people who don't know how to code might find this useful, but I don't see much of a use beyond that. Programming is so much less cumbersome.
07:26 I am not getting the rigidbody 2d component
how to make choices on bolt ...if and else if ?