Great, as always. I'd say too many people are SLEEPING on your show! Eh? EH?! Okay, I'll stop. But for real, this comment section is criminally short. I'm telling all my D&D friends about your show. Sleep is also good for taking down a weakened enemy. It's a fantastic spell for guards, like you said, and it creates some unique socio-political texture. Between the trance and their long lives, elves may see themselves as superior to others, creating a harsh race-based class structure. Very LOTR. Meanwhile, elves in other areas could get a bad rap as crooks, because elven criminals get away more easily. That tension between civilizations is ripe for campaign content. Clear the name of an innocent elf nobody trusts? Broker a treaty between neighboring kingdoms? What happens to peace in the Elven lands when someone finds a spell which can force an elf to Trance? (cue spooky music) And I love the utility wizard discussion. A lot of societies in D&D have inherent access to magic. One cantrip can make for an entire business, so hedge mages would be everywhere. Don't forget that wands exist too, making it easier to repeatedly cast spells without retaining a wizard.
Had a Genie warlock/Clockwork soul sorcerer that would use subtle spell sleep in a shop the and take everything he wanted from the shop into his magic hat vessel leave his money and weapons in the hat, pop back out. Then lay on the floor. The shop keeper would wake up, see my character on the floor supposedly robbed as well "wake" him up in a panic. I would "wake up" and ask what happened and search for my missing things. This worked two times before the DM asked me to stop it.
Loved the episode, keep up the great work
Great, as always. I'd say too many people are SLEEPING on your show! Eh? EH?! Okay, I'll stop. But for real, this comment section is criminally short. I'm telling all my D&D friends about your show.
Sleep is also good for taking down a weakened enemy. It's a fantastic spell for guards, like you said, and it creates some unique socio-political texture.
Between the trance and their long lives, elves may see themselves as superior to others, creating a harsh race-based class structure. Very LOTR. Meanwhile, elves in other areas could get a bad rap as crooks, because elven criminals get away more easily. That tension between civilizations is ripe for campaign content. Clear the name of an innocent elf nobody trusts? Broker a treaty between neighboring kingdoms? What happens to peace in the Elven lands when someone finds a spell which can force an elf to Trance? (cue spooky music)
And I love the utility wizard discussion. A lot of societies in D&D have inherent access to magic. One cantrip can make for an entire business, so hedge mages would be everywhere. Don't forget that wands exist too, making it easier to repeatedly cast spells without retaining a wizard.
"In the land of the snooze.......... the awake man is king" LMAOO
Dane appreciates you.
Had a Genie warlock/Clockwork soul sorcerer that would use subtle spell sleep in a shop the and take everything he wanted from the shop into his magic hat vessel leave his money and weapons in the hat, pop back out. Then lay on the floor. The shop keeper would wake up, see my character on the floor supposedly robbed as well "wake" him up in a panic. I would "wake up" and ask what happened and search for my missing things. This worked two times before the DM asked me to stop it.
That's an extremely good bit.