![Dispel Magic](/img/default-banner.jpg)
- Видео 45
- Просмотров 19 082
Dispel Magic
США
Добавлен 3 мар 2022
Welcome to Dispel Magic!
The podcast where we overthink how the magic of D&D might shape your campaign in surprising and unexpected ways.
Benjamin's D&D Content: www.sterlingvermin.com/
Dane's Misc. Media: linktr.ee/Daneindanger
Let us know what you think of the show
or if we gave you any ideas for your game
by emailing us: dispelmagicpodcast@gmail.com
Art: Slim Mittens
Producer: Benjamin Huffman @sterlingvermin
Produced and Edited: Dane Fox-McGraw @daneindanger
The podcast where we overthink how the magic of D&D might shape your campaign in surprising and unexpected ways.
Benjamin's D&D Content: www.sterlingvermin.com/
Dane's Misc. Media: linktr.ee/Daneindanger
Let us know what you think of the show
or if we gave you any ideas for your game
by emailing us: dispelmagicpodcast@gmail.com
Art: Slim Mittens
Producer: Benjamin Huffman @sterlingvermin
Produced and Edited: Dane Fox-McGraw @daneindanger
Druids Grove, Wind Roads, Tree Spirit Workers, Rookie of the Year
Welcome to Dispel Magic!
This one may not be widely known, but Druids Grove really packs in the features. Multiple spell effects and four tree buddies? Sign me up! Also we talk about the 90's film Rookie of the Year too much.
Thank you to Megan Ratto and T.J. who perform in our commercial this week.
Let us know what you think of the show
or if we gave you any ideas for your game,
you can drop them in our episodes on RUclips
or email: dispelmagicpodcast@gmail.com
If you want to support us with gp, we're on Patreon:
www.patreon.com/dispelmagic
Thanks to our sponsor RPG Match!
Art: Slim Mittens
Producer: Benjamin Huffman
Produced and Edited: Dane Fox-McGraw
This one may not be widely known, but Druids Grove really packs in the features. Multiple spell effects and four tree buddies? Sign me up! Also we talk about the 90's film Rookie of the Year too much.
Thank you to Megan Ratto and T.J. who perform in our commercial this week.
Let us know what you think of the show
or if we gave you any ideas for your game,
you can drop them in our episodes on RUclips
or email: dispelmagicpodcast@gmail.com
If you want to support us with gp, we're on Patreon:
www.patreon.com/dispelmagic
Thanks to our sponsor RPG Match!
Art: Slim Mittens
Producer: Benjamin Huffman
Produced and Edited: Dane Fox-McGraw
Просмотров: 188
Видео
S.4 Invisibility
Просмотров 1645 месяцев назад
Welcome to Dispel Magic! We are back with season 4 of the show, starting off with Invisibility. We got all the DM faves like bureaucracy and loopholes for you to enjoy. Let us know what you think of the show or if we gave you any ideas for your game, you can drop them in our episodes on RUclips or email: dispelmagicpodcast@gmail.com If you want to support us with gp, we're on Patreon: www.patre...
S.3 Cleric
Просмотров 1735 месяцев назад
Welcome to Dispel Magic! The long awaited final ep of the season, we cover the Cleric class. Parallels with other classes, inherent nature of Devine magics, and once being a cleric always being a cleric whether you like it or not. We'll see y'all in a couple months! Let us know what you think of the show or if we gave you any ideas for your game, you can reach out on X! @DispelMagicPod or email...
S.3 Detect Thoughts
Просмотров 326Год назад
Welcome to Dispel Magic! No doubt, this episode will leave you thinkin'. Detect Thoughts may have more applications than just advancing the plot. In fact, it does! Whether its high class Magneto hats or mime assassins', this spell finds it way into all sorts of hijinks. Let us know what you think of the show or if we gave you any ideas for your game, you can reach out on X! @DispelMagicPod or e...
S.3 Hallow with Sidekicks and Sidequests
Просмотров 204Год назад
Welcome to Dispel Magic! We are joined by Kurt from the podcast Sidekicks and Sidequests. We continue our exploration into morality and the Devine with the spell Hallow. Not just blessing or cursing a peice of land, Hallow may just re-shape how cities are built. Let in what you want, leave the rest out, and maybe a little something extra if you ask nice enough. Let us know what you think of the...
S.3 Artifact Books
Просмотров 251Год назад
Welcome to Dispel Magic! More specifically, The Book of Exalted Deeds and The Book of Vile Darkness, these singular items supposedly hold great power. Sounds like it would impact a game pretty heavily, no? Well, maybe. We take a look at life changing security protocols, whether its moral to rat out your neighbors, and literal Good and Evil particles. Let us know what you think of the show or if...
S.3 Detect Evil and Good with Kill Every Monster
Просмотров 191Год назад
Welcome to Dispel Magic! We are joined by the fine folks at Kill Every Monster, Aram Vartian and Dylan Malenfant, to discuss different versions of Detect Evil and Good. Whether its a glorified creature detector or a quick way to read someone's energy for a reiki session, at least the Paladins will be happy. killeverymonster.com/ Let us know what you think of the show or if we gave you any ideas...
S.3 Mimic
Просмотров 169Год назад
Welcome to Dispel Magic! The ubiquitous Mimic. Cornerstone of any dungeon crawl, and potential actual cornerstone in a wall. These sticky, toothy, pseudopoded monsters may have one trick, namely looking like other stuff, but the potential they have is far more nuanced. We talk about colonies, utility, the conservation of mass, and Dane goes deep on adhesives. Let us know what you think of the s...
S.3 Polymorph
Просмотров 244Год назад
Welcome to Dispel Magic! Don't go changing for us, but do go changing for Polymorph. This spell is a straight up good time but beware! The lines between man and beast further blur when paired with a number of spells we've already covered. We also answer the age old question, can a warehouse be a backpack? Let us know what you think of the show or if we gave you any ideas for your game, you can ...
S. 3 Healing Word w. A Couple of Characters Podcast
Просмотров 220Год назад
Welcome to Dispel Magic! Ranger, heal thy self! Well, you'd have to if there aren't doctors anymore. A world with Healing Word would be one of superstition and faith. With the help of Quinn and Alex from A Couple of Characters, we find out that thieves would make the best surgeons and there can be a such a thing as endless hamburgers. Yuck! Find Alex and Quinn here: acoupleofcharacterspodcast.c...
S.3 Sleep
Просмотров 184Год назад
Welcome to Dispel Magic! Would you believe the spell Sleep would most effect politics? Well if you can stay awake long enough, you'll find out. Let us know what you think of the show or if we gave you any ideas for your game, you can reach out on twitter! 🐦 @DispelMagicPod 🐦 or email: dispelmagicpodcast@gmail.com If you want to support us with gp, we're on Patreon: www.patreon.com/dispelmagic A...
S.3 Nystul’s Magic Aura
Просмотров 390Год назад
Welcome to Dispel Magic! Big show this week, and for good reason. Nystul's Magic Aura may be meta-gamey and seemingly pointless, but there's a good reason Benjamin might ban it from all his future games. It's that wild! I choose you, Dispel Magic! Let us know what you think of the show or if we gave you any ideas for your game, you can reach out on twitter! 🐦 @DispelMagicPod 🐦 or email: dispelm...
S.3 Zone of Truth with Derrick from HN2DM
Просмотров 237Год назад
Welcome to Dispel Magic! In this super sized ep, we have our first guest, Derrick from How Not to DM and Dragon Talk! We cover Zone of Truth, chosen by Derrick for its interesting existential properties. Yeah, we're getting philosophical in this one. Lotta self reflection. And you know we're bringing that good bureaucratic content! You can find Derrick and all his links here: linktr.ee/hn2dm Le...
S.3 Water Breathing
Просмотров 175Год назад
Welcome to Season 3 of Dispel Magic! We're back and we brought the ✨magic✨! This season is going to be full of twists and turns, but for our opener, we start on a firm foundation. Water Breathing can take you places, but mainly to the beach. Can it break a world setting? Yes it can. Partially submerged metropolis', octo-farmers, and a whole heaping helping of kelp is just the start to a decepti...
End of Season 2 Review
Просмотров 72Год назад
Welcome to Dispel Magic! We have come to the end of another season and we have had so much fun! Thank you all for your responses and comments. This episode we go over the second half of Season 2 and let you know what's on the horizon for the show. Let us know what you think of the show or if we gave you any ideas for your game, find all our links here: linktr.ee/dispelmagicpod Art: Slim Mittens...
S2 Midseason Review Myconids Reduce/Enlarge Create or Destroy Water Tenser's Floating Disc Demiplane
Просмотров 69Год назад
S2 Midseason Review Myconids Reduce/Enlarge Create or Destroy Water Tenser's Floating Disc Demiplane
guys- timestamps , use them-specificlly for your "unintended" section
ALso- level 17 Wizards feature lets you cast 2 level 1 spells at will without expending spell slots. Most ppl overlook a spell like "Unseen Servant" you can create servants that last 1 hour at will. All you need is one wizard with this ability to completely displace hundreds of mundane workers.
Fabricate is all fun and games until the Pynkertons from the Arisains Guild shows up.
It can only bring animate humanoids, and there aren't any humanoids that are tiny, large, huge, or gargantuan. And Giants are not humanoids. They are not just a big people. There's a fundamental physiological difference between them and humans in the same way that there's a fundamental physiological difference between something like an eladrin and an elf.
This biggest big bad in this scenario is false hydras and other mind altering magic that threatens the knowledge of this spell on a large scale after society has relied on it for infrastructure.
Can a wish create a permanent transportation circle with just one casting?
@@henryknepp Unclear to me based on phrasing of the effect in *wish* but I personally (Benjamin) would rule that it can.
Thats why i made the craftsman guild, its heavily frowned upon to buy non guild sources. Also made this spell scarce to find. Gives a good smuggling hook too.
Do you think one of those moments arrow?Things would do to a notloyd or some sort of living ship.Or spell jammer.. Would it suck the entire ship into the asstrale realm.... Or would it do a whole bunch of damage like 10.D 12
You could go into a woodworker shop collect all the saw dust and turn it back into workable wood or planks.
I can hear the lich now. You kids and your cloning. When i was young we had to melt our face off uphill both ways naked to be imortal lol
You can become suffocated even if it isn't air tight, just if it slows the air enough, like a pillow. But pillows are not water tight, it may leak liquids just slowly lol
One of the thing I would change about the spell would be to it let you choose how far from you it would be and lets you keep it in a certain position like in front or off the side or behind you. Idea for the disk; Horseshoes of a Zephyr let's the horse float 4" above the ground, can walk over water plus lava (since they aren't touching the lava no fire damage), leaves no tracks, ignores difficult terrain, AND can travel for 12 instead of 8 hours before exhaustion sets in. Horseshoes of Speed increases the speed of hooved creatures by a whopping 30 feet! Both of these could be used on horses but I'd argue that they can be also use on Centaur player characters. The disk is immovable until the caster move. Find a room with a door that opens in or towards you while in the room. Cast it and now you've blocked the door for one short rest. It is especially fantastic if you need to keep moving but you just got into a fight. Now the Wizard (who ever can cast it) and keep walking but every Short Rest character can recharge. If there is a rickety bridge that will fall if any weight is put upon it, boggy ground, quicksand or other such things that are only hazards when someone is on top you could cast multiple disks and use them as a hovering bridge. It will work with the bridge because it would still be intact until weight causes it to collapse and you aren't placing any weight on the bridge but the multiple disk hovering above the rickety thing. Who use the rules for jumping? My play group does so I'll tell you about my idea for another disk use. A 6' tall character with a strength of 10 can running high jump 3' and can reach 12'. With the disk they can jump reach up to 15'. If the ground is boggy, covered in stinky, or just undesirable to sit on you could long rest sitting 3' above that ground. The disk hold 500 lbs. so just get Bag of Hold. What if you need to transport like 800 lbs. gold? Well 500 on the disk and 300 in the BoH. What about his a BoH only weighs 15 lbs. so you can load up 33 BoHs on one disk with 5 left over. That means one person can transport 16,500 pound of stuff! A Chest of Preserving keep food from rotting. But the stupid thing is a normie chest weighs 25 pounds measurements has given as 12 cubic feet and can hold 300 pounds. But then the CoP weighs the same but only give 2.5' by 1.5' by 1', no weigh capacity. All being said one person can transport food a long distance with the disk and a CoP. You can use it as an anchor point from which to rappel down from. Yeah I know Feather Fall. If you cast the disk 4 times does that mean that you can transport one thing that weighs 2,000 pounds? Could you make a dual scooter? Have two creatures that can cast the disk. Each sits on the other's disk then the one in the back cast Gust, Gust of Wind, or some other forced movement? What about having a mast that attaches to the first disk that a sail can deployed from?
Excellent content as per usual!
It's like Senkū said... Get Excited!
I love the commercials.
29:23 Geting kick out of Necromancy School due to making wiggle worms.
25:30 Evil fantasy Amazon is redundant you can just say fantasy Amazon and the evil is implied... Even in fantasy there the bad guys.
1:44 Legoshi would mind going down a rabbit mouth. lol
Can i use gentle repoae to preserve food? Lol
Wow, I had figured it targeted humanoid corpses only but no...it is the perfect refrigeration system!
It's practical and useful for mending broken loot, locks, & doors.
Nice. I had the same water idea in my world. Hags often surround their lairs with still water to give away invisible spies.
Charm Person is interesting, because it creates a case where it's actually better than a higher level spell with a similar effect. The level 2 spell Enhance Ability also gives you advantage on charisma checks ala eagle's splendor, and you can cast it well in advance of your meeting. However the "regards you as a close acquaintance" clause almost outweighs this in a way if you're willing to go through the disguise hoops to mitigate the "target knows you charmed them when the spell ends" clause
Artificers can replace Material Components with their Tool kits. If someone took Druid/Cleric Initiate for Create Water, they could use their tools to Create Water… So they could tap a tree with a wood chisel to create ten gallons of water. Or hit the ground with a smithing hammer to Create Water. Or Mix berries with an Alchemist, Herbalism kits or Cooks Utensils to Conjure Ten Gallons of Clean Drinking Water.
15:30 put the stupidly old vinegar in bottles, and then throw them at enemy wizards to break concentration
On the subject of the need for roads, you have to consider how lords will collect their taxes. If there are no maintained roads, taxmen will have to go out without the protection of a wagon, or really much else. If all a lord has in the way of roads is a few trails he is likely to find that very few of the tax collectors he sends out ever come back again.
It depends on what you mean by roads. City's will still use the space between bldg to let people travel inside city. Farms will make cart paths so they can get product to market. The roads that would disappear would be the inter-community roads. In the US context there would be no numbered state and federal highways or interstates.
Using the ALMIGHTY WISH, a wizard or lich with enough time on their hands could also ring their fortress or tower with Druids Groves. Free beef tree guards, several other free, permanent spell effects for one casting. You can also cast this along the length of the roads that lead up to the fortress/tower, you your armies have no issue using those toads, but your enemies will have a hell of a time trying to siege it You can also overlap this with Hallow for any of those additional effects. Sticking with the Lich example, darkness and silence look particularly enticing. Darkness for the ring, silence for the roads
On the note of their being many spellcasters... these guys are totally wrong because almost all the spell casters just like farmers would still be level 1. A commoner is not allowed to level up in the world of DND. Really what would happen because there is such a massive gap between commoners and immortal demi god druids is all the people would simply be slaves or worshippers of the few 500.000 year old or older demi god druids who would rule every inch of the world with an iron fist.
You can't consider how spells or character abilities or classes would really effect a world in DND. If you did your would be full of tens of billions of people because of the infinite food caused by plant growth, basic things like druid craft able to force seeds to instantly bloom and all the ways to heal and remove sickness. DND is the most simple most basic of systems and it requires players and the DM to turn their brain off. DND only works if instead of you thinking of the ''world'' as a real world you think of it as a fictional world in a poorly written book or TV show. Or as a virtual world. Take for example the fact that kobald characters have the same starting strength and con as a 9ft tall goliath. Or that diamonds can be used to rez people, so the world would be covered in diamond mines and all the peasants would be the slaves of either Wizards or immortal Druid kings.
Sounds like this might not be for you.
People get very confused about how Alignment was designed to work as a mechanic in the original series, which is that everyone was Neutral *unless* they had pledged their soul to an angel or demon (or Modron or Slaad) with the Always Evil races being either in some sense all descended from outsiders, or having a cultural trait of baptizing their children into the Blood Oath.
I don't think people will be more cautious based on speak with animals/ polymorph spying potential - we all have voice/video recorders in our pockets and people aren't any more cautious now. I think only those trained for absolute secrecy/ high level casters ( professionals) would be wary.
you do realize that 64cubic feet the bag of holding can hold weighs almost 4000lbs. 1 cubic foot of water weighs 62.43lbs times that by 64 and you are way over weight.
Use magic mouth and you will always have warnings of enemies/use. Use glyphs of warding and destroy instantly any unwanted user.
A bard could encode a symphony or key a music to certain individual arrivals with magic mouth. Good mages could give a warning to intruders before the glyphs unleash hell.
Go into buisness making chastity belts
I miss the 3.Xe demi-plane spell version...
I'm the one guy that knows what rookie of the year is, and is listening.
And we love you.
How's this one? Not only do I recall Rookie of the Year vividly and have referenced it during a TTRPG *multiple times*, but for the life of me I cannot figure out what the heck Rockstar Druid is referencing.
@@CapnAlces It's not a reference, it's just a nonsense phrase Dane won't stop saying after four seasons of doing the show.
@@dispelmagicpod LOL, I was literally scanning Google going "What is this???" Turns out I'm just dumb. That tracks!
@@CapnAlces Check out our ep on Plant Growth!
Druid's Grove is a cute Spell. When possible to use in combat, you can be unseen and ser through the fog for advantage.
It’s like they took a chapter from the 2e Druid handbook and turned it into a spell
@@MrMetalpunx We want more!
@@dispelmagicpod Have you played 2nd edition? The rules are kind of a nightmare but the supplement books were so fun. Rules for groves castles ect
@@MrMetalpunx I skipped so many school lunches to save up to buy those books!
@@dispelmagicpod Borrowing the books made you want to buy them. The Dm books made you want to be a better dm. I just loved the esteic.
If it's a mine gnomes can ride a medium sized giant spider for some 3d shenanigans and crossing web bridges.
Why is bro hating on anime????
A *very* good question. I don't think Dane has ever been held accountable for the anti-anime sentiment he displayed this ep.
The vast majority of work in medieval farming was harvesting. Doubling the output of crops doubles the amount of labor needed to harvest a crop. Plowing and milling also take a lot of labor, but cantrips like shape earth (plow 25 square feet in 6 seconds) and shape water (power a water mill without a river) would dramatically reduce those, but the harvest would still be all hands on deck.
Our ep coming out this next Tues could really address this nicely. Also Animate dead!
Thats where fabricate harvests everything
Fill the room with Trolls. Run
😆😆😆
Another great use of invisibility outside of espionage and civilization is for survival. I have a deep gnome character in an underdark game and they packed invisibility asap. A lot of shit relies on dark vision or superior dark vision and lacks the ability to cast spells (ie see invis). If it can, well you were probably dead anyway down there. You can also combine greater ivis with silence, pass w/o a trace, and non detection (thru various means, likely allies or magic items or glyphs) to become literally imperceivable to all but smell and touch (and I guess natural true seeing and tremors sense)
I do like mixing Acolyte background with another class entirely for that Cleric-y flavor or upbringing.
Clerics are a lot like Warlocks for me. Loans.
The more we got into it, the more we realized this.
It's a little silly but if you Grappled a target like an ally, and then placed under the effect of the Spell Invisibility, would the Grappled target also be Invisible as moving a Grappled target is considered dragged or "carried?" Also, a Mount under the effect of Invisibility, attached to a cart and loaded with the party, would they all be Invisible since a cart is "worn" or "carried?"
Just got to the section about the horse & Invisibility. I think the Spell Invisibility initially has one target on cast BUT then targets the target's wearable and carried stuff. If a rider of a Mount under the Invisibiliy Spell, makes an attack, the rider would lose the Invisibility Spell effect because they became a target of the spell and the Spell ends on them. A bit of a dnd rabbit hole. Also, technically, under strict RAW, it would become ineligible for Twin Spell since it target's the target's stuff.
Welcome back!
Its been a long 8 months!! Im super glad to see you guys back!
I thought you guys were dead 😭
We reanimated. But now we're controlled by a wizard necromancer. So, you know.
Happy to see you return :)
Thanks so much, glad to be back. Tell you friends!
If I was using this Spells like this. for world building how I. would do it is you would need a A certain amount of The material component Or components by weight Instead of Its value in gold Though in terms of game mechanics, I do understand why they went with using the gold value. It's value in gold rather than by weight. But in terms of world building. doing it by weight makes far more sense to me. For example, for revivify You will need two pounds of diamond in. order for it to work. You will need four pounds of diamonds for Raise dead. 8 pounds of diamonds for resurrection And 16 pounds of diamond for. True resurrection.
I'd say that in a standard magic campaign, any of the magical disciplines (arcane, divine...) would be common TO EACH OTHER, but quite rare among common folk. As the Players Handbook states, player characters' stats FAR exceed those of any commoner. As for your idea of a Mender's Guild, there are other spells that would be easily monetized: Prestidigitation, Druidcraft (weather prediction is pretty handy) and Shape Water come to mind.