Really great video Zach! Some things that I'd like to contribute: 3.) The "AutoMerge Editing" can also be enabled with the button on the bottom row (3rd from the right, the one with the arrow) 4.) If you press "V" while beveling you can also bevel individual vertices. Can be handy sometimes. 9.) You can also "Symmetrize" in Edit Mode to instantly delete one side & mirror the other side across. With "F6" you can then choose which axis to use. 18.) Like with the beveling, the "Simple Deform" modifier can also be used directly in Edit Mode with "Shift + W". Just select the parts of the mesh that you want to bend, position the 3D Cursor somewhere as the rotation point and then position you cursor sothe one half in that direction can be bend when you press the shortcut. Difficult to explain ... just try it out people! :D
A small addition to the mirroring of geometry (10:10): You don't have to use a mirror modifier for mirroring _new_ geometry. By moving the 3d Cursor to the mirror axis and selecting the geometry which should be mirrored and then pressing ctrl + m and selecting the axis to be used (a selection window appears) you can mirror geometry to the other side. When combining this with vertex snapping and deleting the redundant mesh parts on the other side, you can make late symmetric additions to the mesh after having added non-symetric details. But thanks for this great(!) video - I always happen to learn some new bits after years of using blender! Cheers! :D
I recommend using a trackball for reducing RSI, it allows you to control the mouse cursor by moving just your thumb (my favorite design) or your fingertips. That way you don't wind up having to lift your arm from your shoulder all the time. It *does* take some practice and if your doing fine details you might want to keep a mouse plugged in as well early on, or better yet, a pen and tablet. I've used a trackball since they appeared on the market and have avoided RSI despite working with computers for the same period of time. But you should always try to make sure you stretch several times a day, if your getting any tingling or numb feelings in your arm then you should start using an eggtimer. Every time it goes off do shoulder and arm exercises, early on set it to 15mins or even shorter. It's much easier to prevent RSI than it is to heal from it, so look into these things before you get issues if your working full time with computers, had a buddy who was starting to get signs in university already, so simply being young is no guarantee to avoid it.
Your demos exhibit just how powerful Blender 3D is. Awesome stuff! By the way, I've replaced the mouse with pen & tablet. Works more natural and allows you to work long hours with minimal hand strains.
Tip 5 was super helpful for me, I thought booleans could only be done in object mode so I've been having to go out of my way to separate meshes to boolean them back together. Thanks so much for this!
The most important tip for me is selecting the part of the mesh you want to work with and pressing shift+H to hide everything else. alt+H to bring everything hidden in again.
OMG! It is so frustrating to watch blender tutorials, even from Andrew Price, for 5 years, and still have no idea that most of these tricks exist. I spent so much needless time in the past duplicating and hand placing bolts on metal panels for a film I made. And so much time was spent on remaking various objects that would have been immensely easier to wrangle had they all had linked mesh data. These are beyond incredible. Makes me realize just how many contingencies have been considered when designing Blender. And I used to think the developers forgot these obvious pitfalls. Shame on me for doubting.
Awesome stuff! Thanks. Part of tip 17 also works if you already have a multi-resolution on the model. It is helpful when you want to jump up or down sculpting levels just by holding ctrl and pushing the detail level number you want.
just wanted to say thanks a lot - you're doing an extremely useful stuff, and you saved me tons of hours. I've being using blender for 4 years and still a lot of tricks made my jaw dropped.
This is all the stuff I wish I knew in my first 20 hours... fortunately I'm still in my first week or so. So many problems I solved "the hard way" because I didn't know these tricks. Thanks very much!
Thank you for this video, this will be very helpful for future projects :) My tip : if you want to move and object along anly X and Y axis, simply press G and then MAJ+Z to constraint transform. This also works for rotating and scaling and of course for X and Y axis.
I completely forgot about Ctrl 1 for subdivisions! Also, your explanation of the linked objects makes more sense for me then what I've heard, so I'm excited to use that feature!
I was familiar with most of the techniques there, but even then you could still show some awesome mind-blowing tricks I wasn't aware of like the individual surface pivot-point based scaling, this would save me a lot of effort. Thank you very much! =)
Awesome video, Zacharias! I've been using Blender for a couple of years now, but there are still lots of things I don't know, and these kind of tips videos often teach me a new trick here and there. For example, I had no idea about the gg shortcut for vertex/edge slide, extrude to cursor. It's also good to see the workflows of other users to improve my own.
Thank you very much Zacharias, for all the tips, and specially the last one about ergonomics! Your videos are allways instructive and usefull... Thanks again and best regards!
There's another benefit of duplicate link! Objects that are linked only need the object data loaded into memory once during the render. If you have a large amount of objects like this it will be a large reduction in ram usage compared to fully duplicated objects.
FOr that last tip, there is a addon quicktools. Super handy and you can add all kinds of midofiers and change shading mode. Also has quite some features in edit mode. Really a most have!
Danke für das Video :D Mittlerweile freue ich mich immer schon nach dem letzten Video auf das nächste :D Ich finds auch gut, dass die auf Englisch sind, weil, auch wenns nur ein bisschen ist, man lernt (ein bisschen) Englisch zu verstehn.
This video is fantastic. Thanks for making it! I'm giving some serious thought to transitioning to Blender (from modo), and all these tips really help my overall understanding of Blender as well as where to find some of the specific tools I need!
thank you so much, i really love this video, i hope you always making videos like this, i will share to my friends you can get more viewers once more thank you so much
Great tips thank you!. An addendum to your PSA I am right handed and still use the mouse with my right hand however I did switch the buttons. I have carpel tunnel and I find doing that helps prevent some of the strain. Also it helps keep other people away from your computer because they can't figure out why things aren't clicking right. I also use a smaller mouse I find I have a big problem holding on to a larger mouse so I don't have much trouble clicking anymore.
Hey Zach, these are some really, really handy tips. I just started with blender recently and this helps tremendously already. Thanks a million my friend.
wow! I didn't know the J operator, it was a little frustrating for me to make edges over existing faces, I used to delete the face, create the edge and recreate the new faces LOOOL
This video is like a little goldmine. You've saved a lot of people a lot of time.
Really great video Zach! Some things that I'd like to contribute:
3.) The "AutoMerge Editing" can also be enabled with the button on the bottom row (3rd from the right, the one with the arrow)
4.) If you press "V" while beveling you can also bevel individual vertices. Can be handy sometimes.
9.) You can also "Symmetrize" in Edit Mode to instantly delete one side & mirror the other side across. With "F6" you can then choose which axis to use.
18.) Like with the beveling, the "Simple Deform" modifier can also be used directly in Edit Mode with "Shift + W". Just select the parts of the mesh that you want to bend, position the 3D Cursor somewhere as the rotation point and then position you cursor sothe one half in that direction can be bend when you press the shortcut. Difficult to explain ... just try it out people! :D
shift + w Im impressed
Instead of only listing the features you also showed some real use cases. Really inspiring, great job!
This video absolutely blew me away. I don't think I knew a single trick even though I needed them countless times. Thanks!
A small addition to the mirroring of geometry (10:10):
You don't have to use a mirror modifier for mirroring _new_ geometry. By moving the 3d Cursor to the mirror axis and selecting the geometry which should be mirrored and then pressing ctrl + m and selecting the axis to be used (a selection window appears) you can mirror geometry to the other side. When combining this with vertex snapping and deleting the redundant mesh parts on the other side, you can make late symmetric additions to the mesh after having added non-symetric details.
But thanks for this great(!) video - I always happen to learn some new bits after years of using blender! Cheers! :D
I recommend using a trackball for reducing RSI, it allows you to control the mouse cursor by moving just your thumb (my favorite design) or your fingertips. That way you don't wind up having to lift your arm from your shoulder all the time.
It *does* take some practice and if your doing fine details you might want to keep a mouse plugged in as well early on, or better yet, a pen and tablet. I've used a trackball since they appeared on the market and have avoided RSI despite working with computers for the same period of time.
But you should always try to make sure you stretch several times a day, if your getting any tingling or numb feelings in your arm then you should start using an eggtimer. Every time it goes off do shoulder and arm exercises, early on set it to 15mins or even shorter. It's much easier to prevent RSI than it is to heal from it, so look into these things before you get issues if your working full time with computers, had a buddy who was starting to get signs in university already, so simply being young is no guarantee to avoid it.
Your demos exhibit just how powerful Blender 3D is. Awesome stuff! By the way, I've replaced the mouse with pen & tablet. Works more natural and allows you to work long hours with minimal hand strains.
This is amazing. I get frustrated with how slow I am at blender and this will really help
The edge loop slide is a life saver thank you
randomize transform - this one is something new, thanks!
Tip 5 was super helpful for me, I thought booleans could only be done in object mode so I've been having to go out of my way to separate meshes to boolean them back together. Thanks so much for this!
i learned blender for 3 years and I still learned a lot from this
The most important tip for me is selecting the part of the mesh you want to work with and pressing shift+H to hide everything else. alt+H to bring everything hidden in again.
Thank you very much! I'm a blender user for 12 years, but i learned a lot of new stuff from your video!
Great vid Zach. I saw the last part and i have been going through some issues with that, i had no idea that existed!
OMG! It is so frustrating to watch blender tutorials, even from Andrew Price, for 5 years, and still have no idea that most of these tricks exist.
I spent so much needless time in the past duplicating and hand placing bolts on metal panels for a film I made. And so much time was spent on remaking various objects that would have been immensely easier to wrangle had they all had linked mesh data. These are beyond incredible. Makes me realize just how many contingencies have been considered when designing Blender. And I used to think the developers forgot these obvious pitfalls. Shame on me for doubting.
Awesome stuff! Thanks. Part of tip 17 also works if you already have a multi-resolution on the model. It is helpful when you want to jump up or down sculpting levels just by holding ctrl and pushing the detail level number you want.
just wanted to say thanks a lot - you're doing an extremely useful stuff, and you saved me tons of hours. I've being using blender for 4 years and still a lot of tricks made my jaw dropped.
I've learned more in 20 minutes than in 20 months of practicing blender, thanks a lot sir.
That bevel tip is SUPER useful! Thank you so much! It took me so long to do it by hand!
I like that you added a list of the tips in the description. I can skip the ones I already know. Thank you.
While considering to move from Maya to Blender (or to use both), your tips are invaluable. Thank you.
Great tips, thanks. I'm very slowly making the trip from Blender noob to basic user.
VERY good Zach! Well presented. Love the little playlist. I keep going back to this vid to refresh my memory. Some of the best Blender advice on here.
OMG dude! i didnt stop watching yet, but i already like this tutorial and subscribed! Thanks a lot!
I'm at tip 2 and you've blown my tiny mind.
I am relatively new to Blender, and I sorely needed to know these things.
This is all the stuff I wish I knew in my first 20 hours... fortunately I'm still in my first week or so. So many problems I solved "the hard way" because I didn't know these tricks. Thanks very much!
Eye opening. Extremely useful. Thank you.
Very nice! As a fellow Blender user I can say that such shortcuts make a huge differenc on the long run.
You are like cgcookie in his tutorial it cost money but your is free that means this video is treasure
Your videos are an incredible help for both newcomers (like me) and I'm sure also for the more experienced. Thank you thank you.
Wow man - the 14th tip is what I always want. Thanks a lot man !
Thank you for this video, this will be very helpful for future projects :)
My tip : if you want to move and object along anly X and Y axis, simply press G and then MAJ+Z to constraint transform. This also works for rotating and scaling and of course for X and Y axis.
I completely forgot about Ctrl 1 for subdivisions! Also, your explanation of the linked objects makes more sense for me then what I've heard, so I'm excited to use that feature!
your tutorials are deep i love it
Wow...what a beautiful video...very useful! thanks a lot for sharing
I like your tutor style. So clear, and fun too. I'm new to Blender haha. More beginner stuff on rigging skinning pleeease!
Very good tips, learned a couple of new tricks even though I have been using Blender for a while! Many thanks!
I was familiar with most of the techniques there, but even then you could still show some awesome mind-blowing tricks I wasn't aware of like the individual surface pivot-point based scaling, this would save me a lot of effort. Thank you very much! =)
Very good tricks! I'm going to implement some of those which I didn't already know. :)
You here xd ?
Cool, didn't expect to see you here! I love your videos, amazing!
Great Video ! I knew them all except for n.16 clipping border!! Thanks, that was very useful!
Awesome video, Zacharias! I've been using Blender for a couple of years now, but there are still lots of things I don't know, and these kind of tips videos often teach me a new trick here and there. For example, I had no idea about the gg shortcut for vertex/edge slide, extrude to cursor. It's also good to see the workflows of other users to improve my own.
Just wanted to say thanks, your videos are much appreciated.
Thank you Zac for this amazing tutorial!
Great tips, this will speed up my Blender workflow for sure, thanks!
Very helpful, thank you. By the way, the singular form of vertices is vertex.
These tips are really great! Some of these will surely save me a lot of time. Thanks :)
Thank you very much Zacharias, for all the tips, and specially the last one about ergonomics! Your videos are allways instructive and usefull... Thanks again and best regards!
Some of these things SoftImage had and I really miss them - thank you so much! :D
Tip #14 was AWESOME.
ramdomize transform and linked object data.I needed so much in the past !! Now I'll use it! thanks Zacharias, your videos are the best.
I didnt know about that random transform..... I will make good use of that.
SO BRILLIANT! Thank you!!
Very good tips, thank you for sharing!
Very helpful! Thank you
I really love your videos! I learn a lot. Thank you !!! And yet it's hard because I do not speak well in English. A big thank you from New Caledonia.
Really, really helpful video! I've learned some new tricks that will definitely be helpful
you blew my mind at least a dozen times in this video XD i love it subed and saved to a playlist for referance!
Man, the stuff you can learn from a three year old video is insane!-
These are great tips! Well done Zacharias.
Awesome! Didn't know about how to use dissolving or how to boolean in edit. Super useful, thanks!
There's another benefit of duplicate link! Objects that are linked only need the object data loaded into memory once during the render. If you have a large amount of objects like this it will be a large reduction in ram usage compared to fully duplicated objects.
Awesome as always. Thanks 😊
Pretty cool. Thanks very much. Many tools that i didn't know these are existed.
FOr that last tip, there is a addon quicktools. Super handy and you can add all kinds of midofiers and change shading mode. Also has quite some features in edit mode. Really a most have!
Thank you!! very good tutorial
Very useful, thanks a lot, man!
This video is so helpful, thanks a lot.
Danke für das Video :D Mittlerweile freue ich mich immer schon nach dem letzten Video auf das nächste :D
Ich finds auch gut, dass die auf Englisch sind, weil, auch wenns nur ein bisschen ist, man lernt (ein bisschen) Englisch zu verstehn.
Thank you very much, yet another wonderfull video!
Very Helpful .THX Man
Very useful tips!! thank you!
I found the extruding tip really helpful. Thanks! :D
This video is fantastic. Thanks for making it! I'm giving some serious thought to transitioning to Blender (from modo), and all these tips really help my overall understanding of Blender as well as where to find some of the specific tools I need!
Tip #14 is so damn great
Thanks master Zach
thank you so much, i really love this video, i hope you always making videos like this, i will share to my friends you can get more viewers
once more thank you so much
mal wieder sehr geil ! danke !!!
Thank you, really helped me a lot! :)
very cool tutorial thanks man
Nice one, thanks!
This is dope, thanks homie
Thanks excellent tips!
Thank you. Your tips are great. Thanks
Very nice. Thanks!
Thank you for this. Good stuff!
This is what I need, save me a lot of time. Thank you, I just use blender for 3 days.
Quite interesting ! Thanks !
Amazingly helpful - You are Awesome!!!
This was an amazing tips video. A great help. Even though I knew many, there were so many I didn't know of. Thank you so much. for making this video.
Thank you, very useful Blender tips
Great tips thank you!. An addendum to your PSA I am right handed and still use the mouse with my right hand however I did switch the buttons. I have carpel tunnel and I find doing that helps prevent some of the strain. Also it helps keep other people away from your computer because they can't figure out why things aren't clicking right. I also use a smaller mouse I find I have a big problem holding on to a larger mouse so I don't have much trouble clicking anymore.
Hey Zach, these are some really, really handy tips. I just started with blender recently and this helps tremendously already. Thanks a million my friend.
wow! I didn't know the J operator, it was a little frustrating for me to make edges over existing faces, I used to delete the face, create the edge and recreate the new faces LOOOL
This was a really great video!!
Thank you for this gem.
dude you save my life
Very useful tips!
Thanks a lot for this usefull tips!
Tip 12! THANK YOU!
THANK YOU
Perfect tutorial! Really helpful! Thanks alot!!!