Eversince I made this video Mayo and I had an awesome talk about how God of War could improve ruclips.net/video/DVrccXHEqZA/видео.html Theres was a lot of misunderstanding from his first video so make sure to check out our talk to get a better idea about his thoughts on the game
His totally right on the amount of boss fights and puzzles. One just can't say Ragnarok will fix that either. Saaad... But that thing about time travel was funny af 😂🤣 "and the story is fantastic" naahh 2018's is waaaay better; he just fanboying there. But the story indeed got more different parts and aspects. 2018's was very linear, focused on one objective throughout
Also.. he judge way toooo much on early gameplay, it's clear he just wants to hate on it. It got magic very much. "with armour and ABILITES" HELLO! The abilities are magic. "Searching for items" there you go, that's what he wants, looking secret rooms and items
@@Krotas_DeityofConflicts If the game couldn't grasp gamers on early gameplay, it will likely fail and I would quality the game as the game of the year.
the best part of this video is Kuba is just not blindly defending GOW ,he also accepts if the criticism is fair which is so cool to look at .cheers man
@@DSkulle1 most things are subjective. How any of us feels about Atreus is purely subjective. I’m became a father before the game came out so it meant more to me than others.
True. The main boss battles were epic and clearly a lot of time and effort goes to that but enemy variety and reskinned trolls were glaring issues. Since the groundwork is done, i believe the sequel will compensate for that.
For those who didn't watch the documentary about the making of the game, Cory wanted wayyy more bosses but couldn't add them because he had a small budget. (I'm almost sure he talked about how repetitive the trolls are)
The motivation behind taking the wife's ashes to the tallest peak is that Kratos and Atreus want to honor her last wish, knowing more about her doesn't change that. Also if they did add flashbacks to explain who Kratos's wife is and why we should care, Mayo would just complain that it just adds to the time wasted in the intro sequence.
@@yeahboyz9314 True, both of these motivations can be summed up as "Dad does a dad" and neither needs to be explained even if it may be irrational, because actions done due to familial bonds are rarely rational, so it all makes sense.
@@yeahboyz9314 pretty sure they give you the story of that in the first game. Not to mention you get to actually see her and the child. You literally protect them from yourself in a fever dream section. And he didn’t put all of Olympus in the blunts because of his wife and child, that was solely Ares. He deads Olympus because Zeus turned his back on him in the second game.
If they did do flashbacks of who faye was to kratos other than “his wife” who’s sending him on this journey the whole game is based around, maybe I’ll care more about her and why she wants this wish. Honestly I didn’t really care that much about faye myself. The game is more about the journey than it is the destination in my opinion.
His idea about optional areas is good. (Around 1:29:30) It could be something like: Atreus goes to translate a stone plate that has something written on it: "Legend say here lies Ragnar the great who was told to have great luck in battle and was immune to fire because one time he fell into a burning rubble and came out unscathed. Some say it's because of a necklace his mother gave him before she died." So now you know at the end of this area you will get a necklace that boosts luck and fire resistance.
And what about extending cooldowns significantly but make enemies drop something that would lower the cooldown? It would basically work like killing enemies for mana in previous games.
This kinda reminded me about Fallout 4, Bethesda games in general; while they have weak main stories, they really shine in enviromental storytelling, creating small scenarios and situations for you to insert yourself. For example, there's a place called Wicked Shipping, if you read the terminals and listen to the holotape you can: - deduce that there should be 2 bodies, opposed to the single one; and if you really try to find it, you'll see it in the roof with a good ammount of cash early on - know about the other 3 locations with goodies, where the shipments were headed, that will be marked on your map should you want to explore them - get a key, which you can use to open the trucks throughout the world for extra loot whenever you find them It's 100% optional, but you are filled in on a little piece of lore and you are rewarded for it - it's not anything game breaking, but that extra 80 something pre-war money can come in handy if you want to buy a good weapon/armor right at the start. For some reason, it really is satisfying to go through these places and explore them
After playing Ascension, you can see how many mechanics they took from it, such as how the climbing working almost identically, dodging minigames like Baldur's dragon, having very few bossfights, and abilities having cooldowns. It makes sense since they were the two latest games in the franchise and Under the Mayo never references Ascension.
@@jurxnator279 I mean as a major point, not as a added note. The video is about the main series, it's about how God of War Ps4 "ruined God of War" in general, not any individual side game VS God of War 5.
Valid criticisms from his video: - removal of jumping did lessen the gameplay due to lack of platforming sections and less variety for puzzles. - there was a lack of bosses in gow 2018. I think this will be a lot better in ragnarok. - there is less incentives to play different ways combat wise. The point in particular that got me was when he mentioned that you could spam runic attacks to clear rooms due to the cool down mechanism, which is true. After I beat the game, I defeated the valkyries and did some side quests. During this time the random encounters became a nuisance since it just wasted time; I just spammed runic attacks to clear the room and move onto what I really wanted. Yes, I could have played it differently if I wanted to but the point is that I wanted to get to the next section so I didn't. - RPG elements could have had better variety. I found myself wanting to experiment with certain runics but they were so bad compared to the ones that I were using. Same thing happened with the armours by a lesser degree. - more incentive to do side quests. Gow didn't ever make me feel like I should do side quests during the main part of the story. First game to do this was hzd. When I genuinely had to make an effort to play side quests and upgrade my weapons if I wanted to enjoy the main quests. Maybe gow could do something similar, because in hind sight, it is more fun to do the side quests during the main story and I didn't realize this until hzd incentivized me to play this way. Maybe the same could happen for others. - They removed certain things from other games. Like being able to seamlessly transition between weapons during combat and grappling. Glad that they brought back grappling in ragnarok. Hope they do the same for weapons switching. Overall the game was still really fun to play and one of my favourite games of all time but his criticism did have value for future games, even if he was harsh at times.
I loved Kratos since day one. He was a badass killing monsters, taking names and when I first started GoW 2018 I felt different but really good at the same time. Story of Dad and Boiii reminded me of my late father. Kinda distant, hard, former millitary abut warmly loving his son.
Is he a badass though? He gets punked non stop by his own snot nosed kid and is told what to do by others around him. He even barters with some gremlin looking dude instead of just taking the guys stuff or forcing him to upgrade his weapons. I wouldn't be surprised if they say that autreus isn't even his kid in the 3rd game, turning him into not only a simp and push over but a cuck too
Depends what the player is mostly invested in, for me I loved this Game most because of the emotional immersion, God of War 2 I believe is the biggest game in terms of world building and expanding, God of war 3 is the best conclusive game with so many pay offs, but it felt as the end of an era as I believe it was meant to be.
Your first agreement at around the 7:30 mark was just a misunderstanding. On lower difficulties I’m sure square square supremacy or whatever works. But he specifically said on higher level difficulties you’ll get punished I doubt your girl played on the highest level
My biggest issue with GOW 2018 (Only noticed this after trying to replay it) is the sections in between combat such as climbing sections; they just immediately bring everything to a crawl. I understand there needs to be moments that allow conversation between Kratos and Atreus, but how they made me stop moving at a normal speed while I’m slowly shuffling across cliffs/carrying a crystal just made me so aggravated. I didn’t notice it on first playthrough because I was so entranced by the story, but everytime I try to come back I just don’t get far without feeling this way.
@@kyellverdonschot9922 Yeah man I’m aware, but at that point I would almost rather have a cut than a long, drawn out hold left stick fest. I understand that was what the devs were going for and that was a design choice though, so it’s got its ups and downs. The whole no cut movie style was really really cool.
This was a great video to listen to while working, I love the back and forth on this topic. I also randomly came up with a Ragnorak speculation. I feel that a critical story moment will be or would be a good idea is Atreus succumbing to rage and performing his own glory kill like older Kratos for the first time. This will instantly show the drastic contrast between the newer god of war and what it was previously. I feel that if it came to that it would drive more of a villanious story for Atreus though.
His review was scathing and he has no love lost for the upcoming sequel. That being said I agreed with alot of his critique I wonder how you will react to it. Can't wait!
I agreed with a lot of his critique too. I really have fun playing both the old God of War's and the New ones, but the stuff he said wasn't logically wrong, in my opinion.
@Egyptpupptes just let it go man it will go when it's ready that is the only thing we can wait, I know how you feel obsessing about it is only very tiring .. Walking this path will do you no good trust me I know 👍😊 just try to forgot and one day it will come
What are you talking about? Kap gow 1 has an AMAZING story. The beginning is a cliffhanger. The main character kills himself as far as we see. The WHOLE time you play you’re wondering how you get to that point. What happened. You can see kratos desperate to forget about his sins. People call him ghost of Sparta reminding and shunning him for the same thing he hates himself for. The old man digging the grave that turned out to be Zeus. Returning from the dead. Finding and setting prometheus free from torture. Being the first to complete pandoras temple. Killing the god of war as a mortal. Becoming a god. Finding out the answer to the question you’ve had since the first 10 seconds of the game. It was NOT just back story. I know this is an old video I hope your not as bias towards the new games still cause this is wild.
I do appreciate the multiple edits to make some points you didn't talk about in the raw reaction, and showed some examples for some things, instead of just taking the basic reaction video approach and just do the recording of you watching the video, makes watching an hour and a half video more enjoyable to sit through
What's this "you THINK you're having fun" "The game TRICKS you into THINKING you're having fun" what kinda of werid stretch is that? If you think you're having fun aren't you having fun? What's the difference? Also he says "I'm just killing these enemies because their in my way" yeah welcome to every game ever.
"You think you're having fun" = "you're getting the dopamine from collecting loot" It's like saying you enjoy reels/shorts with Subway Surfers at the bottom because you're getting the dopamine
On the Atreus part the only thing I will say is I love every interaction they have, and Kratos I think shows a lot of emotion when trying to guide his son; It’s subtle like a real father but it’s there. It isn’t out of his league to be a father also because it’s his second child, with that said Kratos always loved his daughter, same with Atreus he isn’t the perfect father; but he always portrays that he is trying and it’s beautiful. A neat thing I noticed in the game when Kratos gets to far from Atreus Kratos actually says Atreus’s name with the emotion a real parent would have. “Atreus, follow me.” Even in the sections they aren’t trying to attract attention Kratos says it in a whisper, clearly showing concern for his son and not wanting him to wander off; possibly into danger where Kratos cannot help.
When Mayo talks about the old games having emotional scenes, I laughed my ass off when his examples were all scenes that you get AFTER you’ve beaten the game. Not during the game no, you have to beat the game to get to the emotional scenes lmao. GOW 2018 has dozens upon dozens of emotional scenes throughout the game, but like you said, Mayo hates the story so of course he would ignore most of those scenes. He doesn’t even mention Atreus killing a human for the first time, and it’s the first time we see Kratos try to comfort the kid.
God of war 1 literally started with kratos attempting suicide after being broken and abandoned by the gods which he was guilted by his past sins. The trilogy had emotional scenes just because they didn't stop gameplay to have kratos cry about what he done doesn't devalue them on impactful they were.
@@milliondoller06 it’s only emotional after you’ve learned about his past. If you’re a newcomer, you don’t really have an idea of the amount of emotional weight the intro has. But you have a scene in GOW 2018 such as him getting the blades of chaos, where even if you didn’t play the previous games, the game still shows the significance behind Kratos wielding the blades once again.
@@3DSDF That doesn't make any sense, The suicide attempt is literally the first thing that happens as story in the whole series. It not emotional to newcomers you say yeah maybe its something call foreshadowing. Learning about significant of the scene actually understanding how much emotional the end product really is. The themes, why kratos is so much angry, violent, and bloodthirsty especially express in gameplay shows you the tragedy of the story.
I guess it's up to subjectivity. If you find someone annoying, it's hard to do anything about that. I personally don't like how thin and young Atreus is but he's able to use a bow like a pro after just a little shooting.
Kid annoys you in real life and you hate it. Kid annoys you in a game and it's "OMG WOW THIS IS SO COOL BECAUSE IT'S REALISTIC THIS IS HOW ANNOYING KIDS ARE IRL 10/10 GAME I'LL LISTEN TO THIS FOR 20 HOURS"
Lone Vagabond Loki sucks ass at the start of the game. The more you level him up, like his dad is the concept of war or something, the better he gets to be… sorta like i dunno a god?
Mayo did have some valid and good suggestions about improving traversal, combat and levelling mechanics, and boss fight designs. That being said, his comments about the camera angle and boring combat are very misleading and subjective. I have never experienced any major problems with the camera and the combat became so much more fun when you learned combos. He said that the game was "tricking you into having fun" with its combat. Who are you to say that I am or am not having fun with my experience? Where he really pissed me off was this dissing of the characters, dialogue and story when it is clear he had no interest in any of those elements from the get go anyway? - "Atreus proves his stupidity by picking up a burning knife and dropping it". ATREUS IS A CHILD! Children do foolish, rash and stupid things because they are learning. The scene establishes that Atreus needs to learn, that he misses his mother, and that Kratos cares for him (in bandaging his hand). - "Why do we care about this mother-son drama?" Because it is a reflection of Kratos and Atreus, and a warning of what could become of their relationship if handled improperly. - "Why do we care about this woman who we don't know". Because Kratos has lost his wife, and he clearly cared about her. Everyone loses someone, so we should be able to sympathise with another's loss. - "Atreus is a cocky little brat". At one point he is in the story, and he is intentionally written that way to show how easy it is for someone to go down the path that gods like Magni, Modi or Baldur often follow. It's intentionally infuriating and unsettling. The other part in Alfheim is focuing on Atreus and Kratos' strained relationship. Kratos has made choices that Atreus didn't agree with. Atreus also thought that Kratos had abandoned him, and that he never cared for him. Remember, Atreus was mainly raised by his mother. Why is he playing a story-driven game if he has no interest the story? He calls the story "boring" when he clearly was not paying attention to it anyway. Elements of the story could use improvement, like how they spend a lot of time chasing after mcguffins, but his judgement is very subjective.
@@leonpaelinck Because, when you're giving your opinion on something, there's a difference between saying that it's not to your preference versus it just being bad/boring. If you don't do that, other people can get the vibe that you're trying to be objective. Personally, when I see a person not make this kind of distinction in a review, it demonstrates of a lack of awareness or critical awareness, which weakens their argument as a whole.
@@leonpaelinck Subjective opinions should remain subjective, Objectively the combat and the camera angle, are completely based on your preferences... The majority of people think it's a masterpiece. And i would agree.
For me, Marvel's Spiderman PS4 had the best difficulty system. I did beat it on the hardest difficulty and what is different from other games is that, the enemies DON'T have more HP, they just have more damage and some can instakill you. I enjoyed it the most this way and hope more games would do this in the future (I am looking at you GOWR).
wait some Enemies can Insta kill you that I didn’t know and giving I completed both Spider-Man games on the hardest difficulty makes me think I was better than I thought can’t wait for wolverine and Spider-Man 2
@@kilwolski Not gonna lie I liked Spiderman 2018 but even on the hardest difficulty including new game plus it felt like I was playing it on Kid Mode from the ps1 Spiderman.
The instakilling can be annoying I did an ultimate NG+ playthrough for a platinum (I have just completed every trophies with DLC) and I wish they toned down the scorpion tails Sometimes there just wasn’t a way to dodge the attack even with a perfect dodge
Very much non canon Actually canonically spidie has to roll with punches to avoid this opponents wrists from breaking He’s also a phenomenal poker player against strangers since his spider sense kicks in not only to people he doesn’t consider friends
Thanks for reacting to this, I tried watching Mayos video sometime ago and couldn’t get past how condescending he was towards this new game, how he talked in absolutes was infuriating like he knew everything, there was no way I was gonna give him more of my watch time and while I agree with him on some stuff his know it all energy seriously put me off
For me when it comes to gameplay and story, it depends on the game. If a game's story is very simplistic like a fun excuse for gameplay or just makes up like 10% of the game, then I couldn't care. A game like GOW however, is at least 40% of the game. It's a big part of the package and I can't just ignore it. Even the previous game's were, at least I would argue, 25% to 30% of the experience. It's a noticeable chunk.
A lot of his criticisms are very valid, same with your rebuttals. But, I think one major flaw in his argument is the fact that he’s comparing one game trying new things, to an entire franchise of games allowing for variation and years of improvements and trial/error fixes.
Mayo says: "Some people say GoW 1 is just a button masher and you only press square - when it really isn't - there are a lot of combos [...]" Basically defends the game from people not "enjoying" the game as it should be with all the variety of combos that you UNLOCK while playing the game. And then proceeds to apply the same logic as the people he is bashing in regards to GoW 1 as he is doing now with GoW 2018. "Ugh, you just press R1 and that's it, you can finish the game like this and it's soooo boring" Ok, then how about using combos you so dearly like? Yeah, he is just cherry picking examples that suits his narrative while utilising a double standard when it comes to comparing the games.
Son, have you ever heard of the fun zone? The fun zone encourages you to play in a good way, games need to have mechanics that encourage you to play like them, so that’s what he meant, like he would’ve been fine with no jump button, if he was encouraged and his @ss kicked for mashing, it would be a good game he said, just not his game.
@@thot7452 First of all, I am not your son so spare me you trying to act like a grown up on the Internet. I'm probably older than you. Second of all, I won't answer you because I can't read gibberish. No offense but have you even read what you wrote? EDIT: To be clear, the first part about fun zone I could comprehend but that second part is not readable.
He said it was cuz it didn't reward u for playing and fughting and using the new abilities more than if u bash r1, and i would agree with him if it wasn't just more fun to play with skill
To be fair to the lack of boss designs, the original God of War has literally 3 boss fights, one is a couple of heads, the other is an armoured dog/bull thing that can be easily exploited and the last boss is more or less a narrative moment with the actual fight being about 5 minutes.
52:06 To be honest I don't mind the on screen indicators because I would never look at them. Atreus and mimir would always call out where someone would attack you. For example, mimir would say "behind you brother" whenever you were about to get attacked and Atreus would always yell "Behind you". I also liked the change in camera because instead of just pressing the attack button to kill what is around you, you can often feel overwhelmed by the number of enemies coming to attack you. This is what i found difficult and u may agree if you played it on God Of War difficulty. One of my favorite things about the camera was needing to gain as much information as possible to not allow yourself to make no if not any mistakes when you are in a battle was difficult to the player needing to controll the camera but that's what made it fun. 1:00:05 i do miss that certain enemies work drop certain orbs but using the brutal kills to help kill others is still in god of war. Here's a list 1. throwing nightmares to stun and dmg enemies 2 using the ogre to absolutely destroy everyone 4 using the poison ranged reavers to explode and dmg others 5 using the tanky drauger to do stagger dmg and to push others off the edge 6 throwing the dark elf's lance to dmg others. etc,
It's not a hard reboot, i feel the choice to lay the story out this way is more so that new players wouldn't be as scared to pick it up and older players get thier payoffs in the second half of the game
I didn't think it mattered about the back story characters like Faye and what happened. It set everything up on the adventure and then you went along for the ride. Also I think the exploration was one of the games strengths and learning about the world on that journey was super enjoyable.
For the jumping part, in the recent ragnarok trailers we can see Kratos doing slam attacks with the axe and blades; with the blades he jumps off on an edge that isn’t a marked auto jump part I believe. I think it’s awesome and I don’t think these slam attacks will be the only jumping attacks in the game if I know GOW but we don’t know anything till we see more.
Mayo's point about the story being just "find a place to spread her ashes": isn't that just the goal? The story is stuff like finding out that chopping down the tree disrupted the protection stave, kicking off a chain of events. You find out the gods are after you, you help a few people along the way, end up interfering with a war because need a key power source to navigate the path, and so on and so forth.
Okay So probably my biggest issue with his review, is how he claimed that gow 2018 doesn't encourage you to use combos on higher difficulties like the older games This is just straight up wrong Try playing the game on give me god of war See if you will get throught the game with mashing R1 What gmgow difficulty basically does is encourage you to use different combos
I think that was the opposite of his point. That they made these changes to be more casual friendly at the expense of the integrity of the gameplay. Casuals aren't playing gmwow. In fact, he didn't say gmgow was easy and allowed you to button mash.
Furthermore, there are combos that aren't very good in gmgow because of their frame disadvantages, like having to pause to switch stances. I wish they revamp switching stances for the sequel.
@@Dlord1PlayStation well...so what? The combos ARE THERE at least So it's not like they have designed a "bad" combag system All the flashy moves and abilities are all still there What he showed, was mindlessly mashing R1
@@ariya2940 Can you show me where he said gmgow was easy and you can button mash to beat it? Yet you mentioned that as if it were his point. Also, if you only play the game on hard difficulties, of course it matters if certain combos are viable in them. It's what determines the variety of combos/defensive play at each level. So it is not just a "so what?" How could wanting combo variety for all difficulties be a bad thing? 😆 That would be a GOOD improvement for the sequel as it is always good to make things better than it already is if you can.
what I love about GoW 2018 is that you can clearly see the development between Atreus and Kratos and that you’re there too see it from the start to the end. The only thing me and most of the GoW community thinks the game lacks in is the variety of enemies and bosses (which I believe will be fixed in ragnarok with the asgardian warriors, centaurs, the crocodile boss?, as well as the enemies in the dwarves’ town)
I respect when someone has a different opinion and is willing to share it, but his take on some elements of the story were a little childish in my opinion. Like how they didn't show Faye, which I thought was clearly deliberate to get you wondering what she was like, how she died, etc. Like who was this woman who managed to tame the ghost of Sparta after everything he's endured? Same goes for Thor and Odin. All we interact with is the broken remnants of their actions in the Norse realms, and it gets you wondering. Maybe sometimes its better to leave things to the imagination than it is to under develop characters given a lack of time/resources,, which is what I think Santa Monica chose to do, and instead focused on Baldur and the parallelism between him and Kratos. Now, his critique of the story not withstanding, because that is subjective and he clearly HATED Atreus, the combat was where I disagreed with him most. The combat system is amazing, and what I think is awesome is they didn't just give you a predetermined list of combos, with combos taking more button presses to complete as you unlock them. They very much leave it up to the player to make their own combos. I think he is objectively correct that the older games incentivize long combos more with the orb system, but you can cheese that system too if you really want to. If one wants to combo like a master, at the end of the day the combat system must make it SATISFYING, which I think all the games have done, and GOW 2018 even more so imho. As far as the the talisman that recharges all your runic attacks, I never used it, but I thought a great idea for a talisman would be one that randomizes your next runic attack after your use your current one, or something along those lines, along with some other bonus (cool down, whatever)
Yeah I too never used the talisman of unbound potential, I only use the shattered gauntlet of ages because it’s an infinity gauntlet reference ( and it’s also really fun to use )
Yes, totally agree with you.. he makes some valid points that we all agree on and kuba does too like he talked about in the video.. But poking at things and immediately after that contradict it that some bs and forcing his misleading opinion just because it didn't suit him and that's is hypocrisy
There are combos they are just slowed down and spread out in a way. Like having to throw the axe and use magic and there are combos you can unlock by learning how to do the different stances it just takes some time. And yeah you have to get good at how you manage each enemy and you know maybe use Atreus who has his own uses. He's playing dumb on purpose to hammer his point in more so than it is. Does he make SOME good points sure, but he's definitely playing things up. He can have his opinion of it he's not wrong for not liking it he just has a shitty argument style about it.
he is playing in a dumb way to show that the game can easly be played in dumb way and that is effective and the game really doesn't reinforce the best way to play
@@jesushimself2949 if you play on easy yeah but ı think games always should be at least tried on hardest difficulty since games that are made with a focused gameplay loop are almost always better on harder difficulties requiring you to master them.
I'm so glad you did this video I've been looking for a rebuttal to this since I saw it. I even considered starting a RUclips channel just for that. I love Mayo's content but for some reason he loses all objectivity when it comes to GOW 2018 and Halo.
I love mayos videos too but idk why almost every game has to be compared to doom or silent hill. It's like one of my irl friends. He always compares every game to CSGO.
I used to watch his stuff on Doom Eternal. It went from reasonable opinions/love for the game to a straight up simp fest for it. Basically bragged how it was one of the best games ever made.
I definitely can get how fans of the original trilogy can find some dislikes with GOW 2018, and he makes some good points to help his case, but probably 80% is nitpicking. I could go through the original trilogy and do the same thing he did, and pretty much make the same exact points about the original trilogy such as “lack of emotion” and “repetitive gameplay”.
Repetitive gameplay? the hell you talking about? The original trilogy had hack and slash, puzzle solving, platforming and qte sections all to add variety to the gameplay. Not to mention God of war 3 had like 5 weapons with different abilities that players could quick switch to maximize their combo potential. If anything the 2018 is the repetitive one.
@@nazgulbarakas5767 Neither of these games are repetitive, but you can make it seem repetitive like Mayo did in the video, playing the old games doing a lot of combos but when the 2018 is shown, he is only pressing R1. I can go easily to Gow 1 and say it is repetitive if I am only pressing square, but the fact is that both games doesn't have repetitive combat gameplay if you are doing combos, and using different strategies and etc...
@@CrashMente i think mayos criticism was the fact that gow 2018 had less movesets, combos and weapons compared to previous God of war entries and the fact that the platforming and puzzles in gow 2018 is lackluster and isn't as varied or creative as previous God of war games. This in turn perhaps resulted him saying the gameplay is repetitive. Not saying gow 4 is a bad game, but a masterpiece? Hell nah I disagree, gow 2 and 3 those are masterpiece. Gow 2018 is merely an okay game imo.
@@nazgulbarakas5767 no he is saying that the player donot need to play flashy in gow 2018 as the orb bonus system is not tied to it. He said that gow 2018 has great combat but one can play through it like dumb player and still upgrade his stats and become more powerful.
52:16 I mostly agree with what Mayo is about to say. In old GoW, you don't have these OSI because *you* the player are Kratos' 6th Sense and it is your own ability to manage the chaos happening around him that separates a noob from a master. In new GoW the game is actively making up for information you cannot see on your own, but, wants/needs you to be able to react to. Yes, "They serve their purpose" but their purpose is a little stupid. This is, actually, something that could've been left entirely to Atreus and Mimir
Bro I have a Theory (which is very Unlikely), Theory: When Atreus heard angry voices of people in his head, i think those voices are of greek people after GOW 3, Athena could be behind these voices.
Im only watching this because I love you Kuba 😂 I can’t stand hate in plain site towards a game that’s clearly been transformed to cater our current gen. I loved GOW 1 out of all the series before 2018 and now 2018 is my favourite why? Because the story AND the gameplay was fking unreal. All the stuff I’ve heard so far that he dislikes is either no puzzles or lack of combat in this new GOW game also Epic music?? Dude 2018 Baldur first fight was out of a movie what’s this man smoking? I want some of that.
No he is not .It is your bias and each old GoW games complete itselfs. Yes Gow 2 story not as good as GoW 1 but with better combat and puzzles maybe superior 2005 GoW. I could have ignore many Gow 2018 flaws but there is so much. Gow 2018 good game especially in this generations ( Ubisoft games, PUBG) not a masterpiece like old ones.
Who are you talking about? Because they both are doing that lol. Mayo was comparing camera angles with the previous. Kuba was comparing random boss creatures from pretty much all god of wars because the dragon was random I guess lmao. But all the god of wars especially old. Doe a lot of what Kuba was doing is using what mayo is using and counter argument against whatever it is.
@@darthsidious_5076 Kuba destroyed himself at there. After Kuba showing old game random encounters Mayo continues and telling if Boss fight is good , it doesn't matter random or not. Adding Dragon fight is boring .
So this is something I hate and I think it’s in the Witch’s cave. There’s a point where you are right next to another ledge and the only thing stopping you is a drop that is the size of one of Atreus’ legs or something. But you need to go all the way around to find a different way to get up to that ledge when you should be able to just drop right down.
I played every major GOW game when they released , and I'm a big fan since the first one came out back in 2005 it blow me away back then and it has a special place in my heart . you have no idea how many times I finish that game when i was 15 . the same with 2 and 3 . BUT i like GOW 2018 much more than the trilogy combined . for me it has a better combat system and better level design and puzzles and better world and atmosphere and lore . the only things they need the truly improved in ragnraok are the enemy variety and better bosses .
You like it more than the trilogy combined and honestly think and believe it has a better combat system, better level design and puzzles let alone better world? Thank goodness you said for you as your opinion because I can tell you this is so far and away from the Truth.
@@truthcrusader360 “this is so far and away from the truth” no that’s just your opinion, all of our opinions are subjective. If you think the trilogy is better that’s fine but don’t tell other peoples opinions are far way from the truth, it makes you look like a douche.
@@alamimouad pretty much every side quest in this game is a fun (not frustrating )puzzle , leviathan axe in itself is integrated extremely well in both combat system and puzzles thru out the game . traversing in this game also is a puzzle for the most part and I like it .
The main problem that I had with god of war was what Kuba agreed with him on. The amount of health the enemies have is a lot for what you're given. Two games that come to mind that had a really good solution to this problem is Doom Eternal and Sunset overdrive. At the beginning of those games, it starts really slow because you have no variety in your weapons so enemies will take much longer to kill. But later once you've acquired more weapons, you were rewarded for playing with a variety and not just having a single crutch weapon. This is something that should be added in the next god of war to make the player much more involved with the combat. For example, using your axe to do some freeze damage and then quickly switching to your blades to melt them and weaken them by doing so.
Reason why Last of Us was mention, is because it was the first of its kind in its franchise. God of War established itself as a gameplay heavy game, not so much as .....interactive experience as Last of Us. So thats how I see Mayos critic on the atmosphere shift. God of War always had combos of a hack and slash element. He doesnt want that taken away from God of War.
It makes sense for me that Kratos isn’t wasting much energy on any of the opponents in that game. He has killed the whole Greek God pantheon and Kratos power has astronomically grew from his journey and we all knows any of Norse beings (at least in this game) could stand a chance with this pantheon slayer. So why bother to spin spin and jump jump in his 50+ years old body while he could just throw the axe for same effect. Pick up any martial art or read any book on art of war. You don’t need to waste energy or resources if you know you’re gonna win the opponent in no time. Still love to see SONY put up god of war remake and 4K remastered GOW2&3, GOS& COO.
@@pablogomesoliveira2677 Won’t be easily since he struggled to keep up with Kratos even in early fight and lose. Kratos really showed his full strength in the fight. Baldur is really strong but he’s not tough. Most of his endurance came from Freya’s curse. A few blow of spartan rage punches would definitely kill him if not the curse is protecting him.
@@hairypancake4425 also now that I see my comment again maybe I wrote it in a way that I think you guys misunderstood it , sorry for not writing my comment properly, what I meant to say was that kratos alone would never kill baldur , strength wise yes kratos easily is superior, but that curse is basically what decides the fight , no matter how strong you are you can’t kill someone unkillable ya know what I am saying ? Unless kratos is secretly a reality warper or something lmao
@@pablogomesoliveira2677 I’m glad that you understand the curse. Baldur is surprisingly strong. If Baldur with his full curses and Kratos in a box, it wouldn’t be easy for him because spartan can and have snapped his neck and give himself time to prepare for next round. Make no mistake, Kratos recovered the battle wounds in matter of few steps in the game and considerably, Baldur with his all curse took more than that to recover his neck. Who knows the spartan can put him in loop.
Imo the only thing holding this series back is all the hand holding, some of us played the original trilogy and the modern games come off as a technical graphics showcase with greatly reduced combat mechanics.
The rpg system is what made me play the 2018 game 9 times and thats not possible with other gow games, btw i hate most rpg games since im super impatient but this system is so carefully crafted that you'll get rewarded for everything
He definitely hates both games but I think his video about gow ruining village was a facetious dead pan joke inspired by comments he received from the gow critique claiming hyperbole
@@n_word_gaming its subjective. I found the game hard on normal the first way through then it was super easy for me. Point is its a bit of a mute point unless its so easy its just unbarable like a kids game or something
@@no-nr6de It was the same for me. I didn't know what to do and played even on Easy Difficulty when I got stuck. But later I learned and so the game became easier. And now? I'm playing on the Hardest difficulty only. And you know what? It was the same for the old games too. Now. I played the OG Games on Easy because I didn't want a Challenge and had no experience with Gaming but I slowly became better. Plus I was what? 7? 8? Back in like 2014/2013. So yeah it makes sense. I've heard people say for Horror games that they let their Family play instead because it was too scary. Well it was the same for me except it's because I had no experience. Luckily I played God of War 2 on my own. The L1+R1 part I had to ask because I couldn't do it. Apparently I was too fast. Anyways. You get what I mean. I like a Challenge myself. But a game being too much of a challenge which can even mean impossible.
@@no-nr6de Did he ever take into consideration that his skill level is higher than an average player? I mean good for him but that doesn't mean every game should be catered to extremely high skilled players. Or as I also call them, masochists with a high tolerance for bullshit. Yes some people can be babies about difficulty, I just dislike both parties.
As a fan of RPGs i love the armour system and skill tree, i love how you can create different builds. On my first play through i went with a runic build but on my second build i was a powerhouse of strength.
if you like hack-and-slashers, you might find Darksiders 2 interesting in terms of how it mixes that gameplay style with RPG elements such as a loot system, skill tree and different secondary weapon subsets that have different Charge attacks. Also, Possessed Weapons are a great way of still looking forward to loot even when your current weapon is good. I'll not explain why, though. (But i must admit, it's easy to come up with an OP weapon in that game)
@@jurtheorc8117 i am a big fan of the Darksiders series and i love the upgrade system of number 2. The possessed weapon system is great i just wish the named legendary weapons were better.
I highly recommend Joseph Anderson's video on god of war, it highlights many of the criticisms I share as well as complimenting the game and showing the really great moments.
About the immersive camera style…games have evolved now and sound design is very important! Those old games work with such fixed cameras cuz sound design wasn’t a thing back then.
@@marcio2884 I didn't find him that annoying, and I say that as someone who's usually easily irrtated by children. But to find him so annoying that someone turns off the dialogue audio is a little extra and OTT in my opinion.
@@Tazza19931 if during the point where Atreus learns he is a God and his ego reaches Mt Olympus levels, if you were not irritated then you are lying about being annoyed by children
@@TheDebu666 That part is irritating, yes, but I don't find him irritating consistently throughout the story, as Under the Mayo seems to. Most of the time I think Atreus is fine. And I am definitely not lying about being annoyed by kids. It's one of the reasons I don't want any of my own, because I think they're deeply irritating in a lot of situations.
@@TheDebu666 the point of that section was for Atreus to be annoying and arrogant. He is a child who just got told he was a god. During most of the game he is a compassionate child who just wants his father’s approval, and thinks strength is the way to do it.
Kuba's main response to most critics is "its gonna be fixed in GOW Ragnarok". While i do love that the developers are responding and reacting to critics on the 2018 game, this is still a review of the first game so its not a valid response to his video. The rest was an excellent response to the video. No unnecesary hate or anything toxic, just an honest review. Keep it up Kuba.
Kuba kept everything good faith which was somewhat confusing to me as much of Mayo’s style relies on Bad faith tactics. Also, Kuba’s failure to point out the various Bad faith tactics being used by Mayo was very frustrating. Those are my only complaints with this video.
And I think 2018 blew my expectations away tbh. Been playing god of war since day 1. 2018 opened up so many new possibilities for the franchise. Ragnarok is gonna blow our minds all over again. And I love the bulder fights especially the scenes showing him and kratos fighting
@@luukrens6140 literally brought out a kratos I thought I'd never see. It shows his human side more. Reminds me a lot of Deimos and kratos. The bond they had was felt. Can't wait to see what Ragnarok explores.
I watched your wife’s video of playing the first God of War she started the game on easy mode, that is why she could get away with mashing square 4 times the entire game.
A lot of his off screen issues can be solved by just having better game sense. He has an issue with off screen projectiles because he isn’t dealing with projectile users first. Why would you not want to deal with ranged users first since they pressure you more in combat? He loves DOOM Eternal, and I love it too (I’ve beaten it on nightmare and one of the DLCs on UN) but a lot of the same things such as off screen projectiles can be the same issue in DOOM eternal. It’s YOUR fault for not dealing with enemies designed to pressure you first. Destroy the arachnotron’s turret first or he will annoy the shit out of you. Kill the ranged draugrs or they will annoy the shit out of you. It’s just a case of having bad game strategy, not the game having bad game design.
I totally agree! As a hardcore skill based player that he is, he should have implemented more strategy and environmental awareness into his play. For me the way I deal with draugers that throw fire balls at me, I would know where they are, watch my on screen indicators, and listen to the sound queue for when the drauger has thrown the fireball so I know when to dodge or block.
@@hugz0309 The original critiques point was that on-screen indicators was bad. When the screen was the entire game as with older titles he could be spatially aware of everything going on around him. I think You and Dalton missed the point of the original video.
@@AlHyckGaemsTAD being spatially aware at all times with a fixed camera that shows you everything you need to worry about dulls the experience, takes an element of skill out of positioning and movement. I much prefer the challenge of the player controlled camera as you have to actively observe which enemies are most important to deal with and how to position yourself.
@@RAGE-OF-SPARTA-X Thanks for the response, but I significantly disagree with you. The issue is that we aren't discussing what YOU or I prefer. Personally I find the older titles much harder to be spatially aware due to the cluttered and busy area represented, not to mention it exacerbates my motion sickness when various colors and actions are taking place across the screen. But OUR preferences aren't what the discussion was about. With that said, the discussion was centered around the original videos critique of the new camera angle. A camera angle which only provides a hint of directional attack through a minor on screen indicator. Which doesn't tell you what kind of attack it is nor who it's coming from. The issue is that this is an information system marketed in a God of War game. The videos issue isn't that this combat is necessarily bad, but it's bad for God of War which has traditionally been a zoomed out perspective.
@@AlHyckGaemsTAD yes i see what you are saying but asserting that the new camera angle is bad for a God of war game because of its previous titles zoomed out camera is a matter of subjectivity. Unfortunately the vast majority of Mayo’s criticisms of the game are of the subjective/opinionated source rather than objective fact.
classic god of wars are way better to ME, it just really depends on what your after, i'm a big fan of devil may cry and just hack and slash in general so it's only natural il sway towards the more combo heavy point scoring action game, regardless god of war 2019 was still awesome and i'm happy for the folks that liked the change.
While his review of GOW 2018 was put together well, his recent style meter analysis of games like DMC5 Ultrakill, Bayonetta Ninja Gaiden and others was a total incoherent mess. I just can’t take anything he says seriously after that. He completely lies about the combo meter in OG GOW in that video saying that “stylish play is vital for progression” unlike DMC5. When in reality, the orb gains from stylish play are negligible especially when you take into consideration the Red orb chests.
Speaking of the enthusiasm when he plays the game, i think it has less to do with whether he's interested in the story or not cuz obviously, he made an effort to explore the combat system. However, there are so many things in the combat systems of GOW 2018 he misses (including the old GOW games as well). For example, in gow 2, you can take small enemies like bats and pigs into the air then hold O to throw them into other bigger enemies. And in GOW2018, he missed a lot more (not only him but most players). First, you can kill small enemies instantly by using Against the wall labour. Launch them airborne and do a heavy axe throw sticking them on the wall. Second, you need to use certain "setups" to STUN enemies faster, which is extremely important in GMGOW difficulty because it will take you an eternity to kill enemies with regular attacks in this difficulty. These setups focus on making enemies turn their backs to you right away or you moving around their backs and attack them from this position. Setup 1: Hel's touch (lv2) + grinding storm. This setup is extremely helpful when dealing with Draugrs and other regular enemies. For bigger ones, you must need Atreus to shoot arrow to keep them still longer. Setup 2: Heavy axe throw Freeze enemies then do the grinding storm from their backs Setup 3: Amulet of Kvasir + Grinding storm The talisman allows you to slow down time for several seconds enough for you to run round and attack them from the back. For larger ones, you also need to combine other setups like the Hel's touch. Setup 4: Take advantage of smaller enemies to stun bigger ones. Freeze an enemy with heavy axe throw then kick it into a bigger one to slow them down. Another way which is more difficult to perform to slow enemies down is launch them airborn then throw your axe with R2. Frozen enemy hits the ground making nearby enemies to be affected. Then just get behind them and perform your grinding storm together with Atreus shooting arrows. Setup 5: Blessing of the Frost This Runic allows you to stun enemies the fastest and needs no help from Atreus. You can stun Orge, Traveler, Dark Elf Lord, etc. with this runic as well. Setup 6: Runic Summon of Atreus which summons crows. This Runic keeps enemies in place, your job is to do grinding storm from their backs. This is helpful in dealing with deadly enemies / super high level enemies. And if there are two of them, you need to equip another one which is the Blessing of the frost. This is everything I have discovered so far and you can go to my Channel to see how I apply these setups in actual gameplay. Cheers!
1:12 that’s the thing tho amazing gameplay saves terrible story. If you have an amazing story and terrible gameplay then why wouldn’t you just make a movie. I’d say amazing story and decent gameplay is a good middle ground for a game that focuses on story.
I think this "critique" of God of War boils down to "it's not like the old games so I've already decided I hate it and will now attempt to justify it through whatever reasoning I can find, who cares if I use poor logic and flimsy arguments?" He makes a few valid critiques, but that is going to happen when you're throwing out every negative idea you can think of. The best point he makes is unintentional; because this is a damn fine example of confirmation bias rewriting reality while also robbing him of the opportunity to enjoy the game of the generation.
@@enol1466 I agree. It's a terrible criticism in the sense that it's very lacking as a valid critique. Mayonnaise simply found several dozen ways to say "this game isn't what I think it should be" and nothing more. Joseph Anderson has a lengthy God of War critique that stands as a much better example than Mayonnaise and his work. I don't agree with Anderson's conclusions, but he explained his reasoning well and the evidence he presented to back up his points was thorough to the point that he pointed out things about the game that I hadn't noticed. It's an incredibly thorough and well researched critique; even if I disagree with the work itself, I greatly respect its author. I can't say the same for Mayonnaise and his video.
@@artvandalleigh7894 Indeed. I have no issue with criticism for GOW 4 but this is so specific and targeted it almost makes him seem like a parody of a reviewer
Okay so if i had to name the things i don't like about gow 2018, would be: The most important one_more enemy variety and boss fights Less loot and materials. There is just too many of them in the game. Mist echoes, hacksilver, skap slag Dust of the realms World serpent scale And so on And preferably more puzzles that are similar to the older games
absolutely. enemy variety and lack of bossfights, reskinned trolls were glaring issues. items and materials could be more refined. puzzles were a bit of a slog, i think older games were more engaging in this department. still, it's not comparable for me. gow 2018 is something else and my fav game of all time up to this date. elden ring came close but it's extremely long and distracted so it couldn't surpass the overall enjoyment of gow for me. more focused Elden Ring could have win me. it's too vast for it's own sake.
@@musicxxa6678 I completely agree. Other than the lack of bosses, which can be tolerated considering they didn't have enought time and resources, some of the materials where just too complicated at times I'm personally fine with the gear system, although i think it needs to be toned down a bit
Around 54:50, when mayo says enemies take to long to kill, he doesn’t bring up that he earlier chose to play on a harder difficulty which increases enemy health and defence. Food for thought.
That’s more his issue with how spongy they are a being harder doesn’t mean being a tank it could having more variation in attacks and better AI and generally that’s better because it’s better at testing skill that increase tts tenfold
This kind of reminds me of the people that complain about any new Final Fantasy game because its not turn based anymore, I personally feel like forcing a developer to stay with a specific game play mechanic will just make the game repetitive are boring. Allowing them try new styles and mechanics allows them to expand their repertoire, most of this video just felt like he was being so nitpicky because it wasn't like the original trilogy and that's it. There are some points he made that I also agreed to but I feel like Sony Santa Monica already understand this as they have been pretty open to feedback but this is just that , an opinion. I still am very excited for Ragnorok and will rush to get it once pre-orders go up.
I personally hated the FF7 remake cause it was boring anime filler. Instead of getting out of Midgard, when the game gets interesting, they insert a bunch of filler for minor characters. Pad the intro game so you never actually leave Midgard. The story being changed also bothered me. I got about 9 hours into the game before I just decided to boot up the original.
In regards to no grab button, I feel like it wouldn't make sense. The leviathan axe is a very decent size and it would realistically be kinda hard to fight with it while holding it as well as enemy
@@Ticketman99 to add options for those people who make videos like "GOW BUT WITHOUT THE AXE AND BLADES" or "GOW BUT ONLY WITH THE BOY", in short to ad variety
I don't like the "trolls are not bosses" argument, because they are treated like bosses throughout the game. Not to even mention the ends of levels that obviously needed bosses that got trolls instead, the the literally introduces "boss health bars" with trolls. Yes, they call them that, "boss health bar". Maybe I'm just being too much "death of the author" here, but I don't really care about what cory has to say about them being bosses when the game treats them as bosses in almost every way you can treat them as bosses. They call them bosses, they have unique names, unique designs, boss-style health bars, boss-style placement, boss-style story importance. They even have move variety/weakness variety, although limited, it is there. If the team's intention was that they were not bosses, that means they failed, not that they are not bosses.
I will agree with you on only 2 troll encounters. The one in helheim And the ice and fire troll in Tyr's temple. Those two moments are the ones the truly required bosses instead of a mini boss. The other moments they were fine
@@KaptainKuba When it comes to placement and story importance, I agree, I think the other points still stand though. Besides, all of them get unique lore entries on the journal, which is a lot more "story importance" than any mini boss in this or other games ever got. I still feel like the game treats all of them as more than "a strong enemy". Maybe not "story boss" status, but def "optional boss" status.
@@iurigrang I think the term your more looking for is mini-boss, the Trolls apart from to me personally, the First Troll, Helheim, and Tyr's Temple, are all mini bosses. And ya could argue the first troll is a mini boss too but I just like thinking it's a boss to get you ready for what's to come.
I'll be honest, I am invested in the GoW lore since I was 10 years old. Yet, most of my gameplay in GoW3 was only Blades of Exile, Nemean Cestus and the Bow of Apollo. I have seldom used Boots of Hermes but thats it! I've never used the whip and the claw, which proves Kuba's point. I am so used to the blades since GoW1, I keep playing with just for the nostalgia and connection. But, the Leviathan Axe changed it all. I actually preferrred the axe over the blades, partly because the damage is slightly lower for the blades and also they didn't have the weight of the attacks from the previous games. Less is more when it comes to equipment. How many of us have used armor sets other than Zeus, Ares, Ivaldi, Smoldering Brimstone and Valkyries?
trolls are boss fights even if boat moments have relevance doesn't stop their choring design especially on replay game would indeed be stronger to cut out the semi open world design, gear, stats and levels and focus down as old did kudos to realizing he has the right points in moments
52:54 completely agree on Mayo being hella slimy on those camera shots, but I also have my problems with the camera I don’t want it in a fixed position because if it was placed badly during development that section of the game is fucked but I also would’ve preferred at the least an option to zoom out as those indicators are trash a cool thing they could’ve done is when switching to the blades it would slowly zoom out to match the perspectives like classics and on the subject of Mimir his gameplay implementation was genius and not for his lore breakdowns in the game I won’t be a subscriber to any GOW2018 channel he single handedly saved the game for me personally.
Camera zoom out in combat is such a simple solution to this but they didn't went for it to make you feel "closer" to the game all the time. That's the kind of immersion bs that triggers people who like the *game* part on the video-game.
I really enjoyed this game for what it was, but unlike previous games I had no desire to play it again or master the deep mechanics of gameplay (because I didn't see much depth to it - I might have bring wrong there). It was a great experience but just not...God of War. I didn't know why but after I saw Under the Mayo's breakdown that really nailed it for me (a few storytelling parts like the opening apart - that was setting the scene). Not really very much story in the end across a massive game, and no fantastic combat as I was expecting. And a horrendously annoying son. But, I still enjoyed a playthrough :)
Dude you said no one is gonna watch this video. It is so addicting the two hours felt like 30 minutes for me and i can see so far nearly 6000 views. Comparing his opinion with yours makes this video one of the best videos on RUclips about GoW 2018, when two big fans of the series with such different opinions agree on certain things, that's something to look at by the studio. I love all the GoW games and considering that some things on GoW 2018 where a step back I still think is one of the best games ever made and I will keep my mind open to whatever Santa Monica brings next. Edit: I hope you react to his part 2, I would totally watch it.
and the chest parts where you get stuff for your axe or blades of the boy's arrow etc and you don't want them anymore you can sell them to Sindri or brok when you don't need it, thats what I did
No, this is the first game of the new formula, it’s gonna need improvements, but that is not a problem for the first game. That’s an improvement for the second. You can’t judge a game for not having a certain thing the sequel added or something in that direction. SMS did not have as many recourses as for GOWR and the lack of bossfights is a result of that. That is something that’s gonna be fixed probably
31:37 thats his point, how can you feel sad about the death of someone you know nothing about? it leaves you with little motivation to spread their ashes.
Why we should care about faye in particular isn't entirley the fact that we don't know her but it's the fact that not only has she had a massive effect on those around her but she's the first person in a long time to bring kratos back closer to who he was but yes i feel like more context with faye would have been nice
@@Dabajaws I think that was the whole point of Faye but also remember this game is kinda like a 2 parter with ragnarok being the last part which hopefully explains most of our unanswered questions
Kuba, I highly recommend you watch Joseph Anderson's video on God of War. His critique was actually fair, and he also took time to point out the great moments in the game. A much better critique video than UndertheMayo's imo. Do note that the video is 3 hours long though lol.
Yeah his is better, I felt like mayo just wanted god of war to be doom I cringed so hard when he said “at the starting menu there’s no epic music” CRINGE
I would strongly recommend Matt's case study of God of War as it is by far the best review of the game without sounding childish. While I'm not being mean, Joseph takes TOO long to get to his points which is usually just rambling.
@@YEY0806 personally, I don’t think Joseph takes too long, i find his commentary insightful and engaging, that goes for all of his videos, not just his GOW 2018 vid.
I did agree with some of his points, but some of the things he said feel like he's just saying them to be contrarian. The camera thing was a huge turn off for me. The new God of War game has a new camera angle which I think complements the combat. I usually keep a mental map inside my head of the arena I'm in, something I learned from DOOM Eternal. It makes the fight easier and the camera is no longer a hindrance. He's playing the new God of War game like most game journalists play DOOM Eternal, incorrectly.
Eversince I made this video Mayo and I had an awesome talk about how God of War could improve ruclips.net/video/DVrccXHEqZA/видео.html
Theres was a lot of misunderstanding from his first video so make sure to check out our talk to get a better idea about his thoughts on the game
His totally right on the amount of boss fights and puzzles.
One just can't say Ragnarok will fix that either. Saaad...
But that thing about time travel was funny af 😂🤣 "and the story is fantastic" naahh 2018's is waaaay better; he just fanboying there. But the story indeed got more different parts and aspects. 2018's was very linear, focused on one objective throughout
Also.. he judge way toooo much on early gameplay, it's clear he just wants to hate on it. It got magic very much. "with armour and ABILITES" HELLO! The abilities are magic. "Searching for items" there you go, that's what he wants, looking secret rooms and items
1:06:26 exactly! His inconsistent af! Too much double standards. There were waaay more "set pieces" in the old games
@@BBQcheese yeah I see what you're saying. It's not necessarily the story but how well developers sell their universes
@@Krotas_DeityofConflicts If the game couldn't grasp gamers on early gameplay, it will likely fail and I would quality the game as the game of the year.
the best part of this video is Kuba is just not blindly defending GOW ,he also accepts if the criticism is fair which is so cool to look at .cheers man
There are plenty of fair criticisms and I feel like Under the Mayo missed the point of the entire game, simply because he hates Atreus.
@@KamKing19 Why hate Atreus, he’s not annoying or useless. Yeah, he can have an attitude but we all have attitudes when we where young.
@@rickyrackey7930 I’m saying that Mayo hates Atreus. I think Atreus is great. He works so well.
@@KamKing19 honestly i find atreus super annoying during combat. rest of the time hes sort of just there
@@DSkulle1 most things are subjective. How any of us feels about Atreus is purely subjective. I’m became a father before the game came out so it meant more to me than others.
I feel like more bosses or different outcomes with the trolls was the only thing GOW 2018 was missing
With platforming and better puzzles
True. The main boss battles were epic and clearly a lot of time and effort goes to that but enemy variety and reskinned trolls were glaring issues. Since the groundwork is done, i believe the sequel will compensate for that.
Well that and puzzles and lets not forget Weapons.
For those who didn't watch the documentary about the making of the game, Cory wanted wayyy more bosses but couldn't add them because he had a small budget. (I'm almost sure he talked about how repetitive the trolls are)
@@tbocprod.9411 I'd say it could have become game of the decade if cory could have added all that he wanted
The motivation behind taking the wife's ashes to the tallest peak is that Kratos and Atreus want to honor her last wish, knowing more about her doesn't change that. Also if they did add flashbacks to explain who Kratos's wife is and why we should care, Mayo would just complain that it just adds to the time wasted in the intro sequence.
To be fair we killed the whole greek pantheon for a wife and daughter we barely know about until the spin-off ish game
@@yeahboyz9314 True, both of these motivations can be summed up as "Dad does a dad" and neither needs to be explained even if it may be irrational, because actions done due to familial bonds are rarely rational, so it all makes sense.
@@yeahboyz9314 pretty sure they give you the story of that in the first game. Not to mention you get to actually see her and the child. You literally protect them from yourself in a fever dream section. And he didn’t put all of Olympus in the blunts because of his wife and child, that was solely Ares. He deads Olympus because Zeus turned his back on him in the second game.
We also didn't had much flashbacks of Krato's life with Lysandra, only that she died by his hands under Ares's order.
If they did do flashbacks of who faye was to kratos other than “his wife” who’s sending him on this journey the whole game is based around, maybe I’ll care more about her and why she wants this wish. Honestly I didn’t really care that much about faye myself. The game is more about the journey than it is the destination in my opinion.
His idea about optional areas is good. (Around 1:29:30)
It could be something like: Atreus goes to translate a stone plate that has something written on it: "Legend say here lies Ragnar the great who was told to have great luck in battle and was immune to fire because one time he fell into a burning rubble and came out unscathed. Some say it's because of a necklace his mother gave him before she died."
So now you know at the end of this area you will get a necklace that boosts luck and fire resistance.
And what about extending cooldowns significantly but make enemies drop something that would lower the cooldown?
It would basically work like killing enemies for mana in previous games.
Yea that would be very cool
This idea is a phenomenal way to blend real world information into the gameplay smoothly
Great idea, that would flow naturally and could even squeeze in some world building
This kinda reminded me about Fallout 4, Bethesda games in general; while they have weak main stories, they really shine in enviromental storytelling, creating small scenarios and situations for you to insert yourself.
For example, there's a place called Wicked Shipping, if you read the terminals and listen to the holotape you can:
- deduce that there should be 2 bodies, opposed to the single one; and if you really try to find it, you'll see it in the roof with a good ammount of cash early on
- know about the other 3 locations with goodies, where the shipments were headed, that will be marked on your map should you want to explore them
- get a key, which you can use to open the trucks throughout the world for extra loot whenever you find them
It's 100% optional, but you are filled in on a little piece of lore and you are rewarded for it - it's not anything game breaking, but that extra 80 something pre-war money can come in handy if you want to buy a good weapon/armor right at the start. For some reason, it really is satisfying to go through these places and explore them
After playing Ascension, you can see how many mechanics they took from it, such as how the climbing working almost identically, dodging minigames like Baldur's dragon, having very few bossfights, and abilities having cooldowns. It makes sense since they were the two latest games in the franchise and Under the Mayo never references Ascension.
Because Ascensión will make shut up Under Mayo arguments
@@jurxnator279 He never references Ascension because it's not a part of the trilogy, it'd be the same as him mentioning Chains of Olympus.
@@VioletPhazon but he mentions Chains of Olympus
@@jurxnator279 I mean as a major point, not as a added note.
The video is about the main series, it's about how God of War Ps4 "ruined God of War" in general, not any individual side game VS God of War 5.
@@VioletPhazon ascension is part of the main series
Valid criticisms from his video:
- removal of jumping did lessen the gameplay due to lack of platforming sections and less variety for puzzles.
- there was a lack of bosses in gow 2018. I think this will be a lot better in ragnarok.
- there is less incentives to play different ways combat wise. The point in particular that got me was when he mentioned that you could spam runic attacks to clear rooms due to the cool down mechanism, which is true. After I beat the game, I defeated the valkyries and did some side quests. During this time the random encounters became a nuisance since it just wasted time; I just spammed runic attacks to clear the room and move onto what I really wanted. Yes, I could have played it differently if I wanted to but the point is that I wanted to get to the next section so I didn't.
- RPG elements could have had better variety. I found myself wanting to experiment with certain runics but they were so bad compared to the ones that I were using. Same thing happened with the armours by a lesser degree.
- more incentive to do side quests. Gow didn't ever make me feel like I should do side quests during the main part of the story. First game to do this was hzd. When I genuinely had to make an effort to play side quests and upgrade my weapons if I wanted to enjoy the main quests. Maybe gow could do something similar, because in hind sight, it is more fun to do the side quests during the main story and I didn't realize this until hzd incentivized me to play this way. Maybe the same could happen for others.
- They removed certain things from other games. Like being able to seamlessly transition between weapons during combat and grappling. Glad that they brought back grappling in ragnarok. Hope they do the same for weapons switching.
Overall the game was still really fun to play and one of my favourite games of all time but his criticism did have value for future games, even if he was harsh at times.
Yep
Too bad all of these points will be ignored by people beacuse nowadays if you like a game it cant be criticized
@@naxergss2625 thats not what happened though.
@@lucky4d725 That is what happens
@@naxergss2625 it happens yes, but not in this case.
I loved Kratos since day one. He was a badass killing monsters, taking names and when I first started GoW 2018 I felt different but really good at the same time. Story of Dad and Boiii reminded me of my late father. Kinda distant, hard, former millitary abut warmly loving his son.
He's still badass in the reboot, but in a more mature way. Like his response to the ghost of Athena calling him a monster.
@@franklinbadge1215 Yes he wasn't going to get used again to kill a pantheon. And he was to make sure nobody uses Atreus.
Is he a badass though? He gets punked non stop by his own snot nosed kid and is told what to do by others around him.
He even barters with some gremlin looking dude instead of just taking the guys stuff or forcing him to upgrade his weapons.
I wouldn't be surprised if they say that autreus isn't even his kid in the 3rd game, turning him into not only a simp and push over but a cuck too
Depends what the player is mostly invested in, for me I loved this Game most because of the emotional immersion, God of War 2 I believe is the biggest game in terms of world building and expanding, God of war 3 is the best conclusive game with so many pay offs, but it felt as the end of an era as I believe it was meant to be.
Your first agreement at around the 7:30 mark was just a misunderstanding. On lower difficulties I’m sure square square supremacy or whatever works. But he specifically said on higher level difficulties you’ll get punished I doubt your girl played on the highest level
My biggest issue with GOW 2018 (Only noticed this after trying to replay it) is the sections in between combat such as climbing sections; they just immediately bring everything to a crawl. I understand there needs to be moments that allow conversation between Kratos and Atreus, but how they made me stop moving at a normal speed while I’m slowly shuffling across cliffs/carrying a crystal just made me so aggravated. I didn’t notice it on first playthrough because I was so entranced by the story, but everytime I try to come back I just don’t get far without feeling this way.
this i why i cant play gow 2018 more than twice
It’s also partially to load the world. As they don’t cut for that
@@kyellverdonschot9922 Yeah man I’m aware, but at that point I would almost rather have a cut than a long, drawn out hold left stick fest. I understand that was what the devs were going for and that was a design choice though, so it’s got its ups and downs. The whole no cut movie style was really really cool.
I wish I know that
I had 4 consecutive play through due to account bullshit mixed with NG+
Honestly I preferred the loading screens when you can skip the cutscenes
This was a great video to listen to while working, I love the back and forth on this topic. I also randomly came up with a Ragnorak speculation. I feel that a critical story moment will be or would be a good idea is Atreus succumbing to rage and performing his own glory kill like older Kratos for the first time. This will instantly show the drastic contrast between the newer god of war and what it was previously. I feel that if it came to that it would drive more of a villanious story for Atreus though.
His review was scathing and he has no love lost for the upcoming sequel. That being said I agreed with alot of his critique I wonder how you will react to it. Can't wait!
@Egyptpupptes at some point in 2023. Highly doubt will see a 2022 release.
@Egyptpupptes 2022 most likely holiday
Btw he reacted to the Ragnarök trailer. Got mad that it was the same as 2018. While I was busy sweating balls he was Mad.
I agreed with a lot of his critique too. I really have fun playing both the old God of War's and the New ones, but the stuff he said wasn't logically wrong, in my opinion.
@Egyptpupptes just let it go man it will go when it's ready that is the only thing we can wait, I know how you feel obsessing about it is only very tiring .. Walking this path will do you no good trust me I know 👍😊 just try to forgot and one day it will come
What are you talking about? Kap gow 1 has an AMAZING story. The beginning is a cliffhanger. The main character kills himself as far as we see. The WHOLE time you play you’re wondering how you get to that point. What happened. You can see kratos desperate to forget about his sins. People call him ghost of Sparta reminding and shunning him for the same thing he hates himself for. The old man digging the grave that turned out to be Zeus. Returning from the dead. Finding and setting prometheus free from torture. Being the first to complete pandoras temple. Killing the god of war as a mortal. Becoming a god. Finding out the answer to the question you’ve had since the first 10 seconds of the game. It was NOT just back story. I know this is an old video I hope your not as bias towards the new games still cause this is wild.
I do appreciate the multiple edits to make some points you didn't talk about in the raw reaction, and showed some examples for some things, instead of just taking the basic reaction video approach and just do the recording of you watching the video, makes watching an hour and a half video more enjoyable to sit through
Thank you, I was actually advised against it because it wouldn't be a reaction video. But I agree with you, reaction videos are kinda generic
What's this "you THINK you're having fun" "The game TRICKS you into THINKING you're having fun" what kinda of werid stretch is that? If you think you're having fun aren't you having fun? What's the difference? Also he says "I'm just killing these enemies because their in my way" yeah welcome to every game ever.
You can apply 90% of Mayo’s criticisms of GOW 2018 to the Original GOW.
True
If it ain't doom eternal he bitches and bickers.
"You think you're having fun" = "you're getting the dopamine from collecting loot"
It's like saying you enjoy reels/shorts with Subway Surfers at the bottom because you're getting the dopamine
No, you’re too dumb to get it…..
On the Atreus part the only thing I will say is I love every interaction they have, and Kratos I think shows a lot of emotion when trying to guide his son; It’s subtle like a real father but it’s there. It isn’t out of his league to be a father also because it’s his second child, with that said Kratos always loved his daughter, same with Atreus he isn’t the perfect father; but he always portrays that he is trying and it’s beautiful. A neat thing I noticed in the game when Kratos gets to far from Atreus Kratos actually says Atreus’s name with the emotion a real parent would have. “Atreus, follow me.” Even in the sections they aren’t trying to attract attention Kratos says it in a whisper, clearly showing concern for his son and not wanting him to wander off; possibly into danger where Kratos cannot help.
When Mayo talks about the old games having emotional scenes, I laughed my ass off when his examples were all scenes that you get AFTER you’ve beaten the game. Not during the game no, you have to beat the game to get to the emotional scenes lmao.
GOW 2018 has dozens upon dozens of emotional scenes throughout the game, but like you said, Mayo hates the story so of course he would ignore most of those scenes. He doesn’t even mention Atreus killing a human for the first time, and it’s the first time we see Kratos try to comfort the kid.
God of war 1 literally started with kratos attempting suicide after being broken and abandoned by the gods which he was guilted by his past sins. The trilogy had emotional scenes just because they didn't stop gameplay to have kratos cry about what he done doesn't devalue them on impactful they were.
@@milliondoller06 it’s only emotional after you’ve learned about his past. If you’re a newcomer, you don’t really have an idea of the amount of emotional weight the intro has.
But you have a scene in GOW 2018 such as him getting the blades of chaos, where even if you didn’t play the previous games, the game still shows the significance behind Kratos wielding the blades once again.
@@3DSDF That doesn't make any sense, The suicide attempt is literally the first thing that happens as story in the whole series. It not emotional to newcomers you say yeah maybe its something call foreshadowing. Learning about significant of the scene actually understanding how much emotional the end product really is. The themes, why kratos is so much angry, violent, and bloodthirsty especially express in gameplay shows you the tragedy of the story.
@@3DSDF agree
@Chandler Burse I've seen playthroughs where people outright _cry_ at that moment, I suspect it's how genuinely guilt-ridden Kratos sounds.
Do people really hate Atreus… I loved him, he was a great edition to the game. It’s a crazy development for the Ghost of Sparta to FATHER
Bro I detest him. Hated him day 1, and hate him now
I guess it's up to subjectivity. If you find someone annoying, it's hard to do anything about that. I personally don't like how thin and young Atreus is but he's able to use a bow like a pro after just a little shooting.
Kid annoys you in real life and you hate it.
Kid annoys you in a game and it's "OMG WOW THIS IS SO COOL BECAUSE IT'S REALISTIC THIS IS HOW ANNOYING KIDS ARE IRL 10/10 GAME I'LL LISTEN TO THIS FOR 20 HOURS"
Lone Vagabond Loki sucks ass at the start of the game. The more you level him up, like his dad is the concept of war or something, the better he gets to be… sorta like i dunno a god?
The ghost of Sparta has always been a father
Mayo did have some valid and good suggestions about improving traversal, combat and levelling mechanics, and boss fight designs. That being said, his comments about the camera angle and boring combat are very misleading and subjective. I have never experienced any major problems with the camera and the combat became so much more fun when you learned combos. He said that the game was "tricking you into having fun" with its combat. Who are you to say that I am or am not having fun with my experience?
Where he really pissed me off was this dissing of the characters, dialogue and story when it is clear he had no interest in any of those elements from the get go anyway?
- "Atreus proves his stupidity by picking up a burning knife and dropping it". ATREUS IS A CHILD! Children do foolish, rash and stupid things because they are learning. The scene establishes that Atreus needs to learn, that he misses his mother, and that Kratos cares for him (in bandaging his hand).
- "Why do we care about this mother-son drama?" Because it is a reflection of Kratos and Atreus, and a warning of what could become of their relationship if handled improperly.
- "Why do we care about this woman who we don't know". Because Kratos has lost his wife, and he clearly cared about her. Everyone loses someone, so we should be able to sympathise with another's loss.
- "Atreus is a cocky little brat". At one point he is in the story, and he is intentionally written that way to show how easy it is for someone to go down the path that gods like Magni, Modi or Baldur often follow. It's intentionally infuriating and unsettling. The other part in Alfheim is focuing on Atreus and Kratos' strained relationship. Kratos has made choices that Atreus didn't agree with. Atreus also thought that Kratos had abandoned him, and that he never cared for him. Remember, Atreus was mainly raised by his mother.
Why is he playing a story-driven game if he has no interest the story? He calls the story "boring" when he clearly was not paying attention to it anyway. Elements of the story could use improvement, like how they spend a lot of time chasing after mcguffins, but his judgement is very subjective.
Of course it's subjective. His video is a review. How can a review not be subjective?
@@leonpaelinck True. All critics are people with their own opinions, likes and dislikes. Therefore they will all be somewhat subjective
@@leonpaelinck Because, when you're giving your opinion on something, there's a difference between saying that it's not to your preference versus it just being bad/boring. If you don't do that, other people can get the vibe that you're trying to be objective.
Personally, when I see a person not make this kind of distinction in a review, it demonstrates of a lack of awareness or critical awareness, which weakens their argument as a whole.
You described every gripe I have about his video perfectly. Much appreciated so I didn't have to type it instead 😂
@@leonpaelinck Subjective opinions should remain subjective, Objectively the combat and the camera angle, are completely based on your preferences... The majority of people think it's a masterpiece. And i would agree.
For me, Marvel's Spiderman PS4 had the best difficulty system. I did beat it on the hardest difficulty and what is different from other games is that, the enemies DON'T have more HP, they just have more damage and some can instakill you. I enjoyed it the most this way and hope more games would do this in the future (I am looking at you GOWR).
wait some Enemies can Insta kill you that I didn’t know and giving I completed both Spider-Man games on the hardest difficulty makes me think I was better than I thought can’t wait for wolverine and Spider-Man 2
@@kilwolski Not gonna lie I liked Spiderman 2018 but even on the hardest difficulty including new game plus it felt like I was playing it on Kid Mode from the ps1 Spiderman.
Which makes no sense imo for spiderman… but it’s a game mechanic so yeah. Could say he’s a glass canon like the Ultimate Spiderman on Ultimate mode
The instakilling can be annoying
I did an ultimate NG+ playthrough for a platinum (I have just completed every trophies with DLC) and I wish they toned down the scorpion tails
Sometimes there just wasn’t a way to dodge the attack even with a perfect dodge
Very much non canon
Actually canonically spidie has to roll with punches to avoid this opponents wrists from breaking
He’s also a phenomenal poker player against strangers since his spider sense kicks in not only to people he doesn’t consider friends
Thanks for reacting to this, I tried watching Mayos video sometime ago and couldn’t get past how condescending he was towards this new game, how he talked in absolutes was infuriating like he knew everything, there was no way I was gonna give him more of my watch time and while I agree with him on some stuff his know it all energy seriously put me off
Yeah mahn thought I was the only one, the video felt more like an attention grab other than giving convincing valid points
Yeah one of the most annoying youtuber tbh. Clueless mofo has so much ego even for things he has no clue about
He’s 100% right
@@CylenxswizinSim Really ? Did you at least understand what he was talking about ?
@@look-awaytv5975 he was hating on the game and it won game of the year for a reason
For me when it comes to gameplay and story, it depends on the game. If a game's story is very simplistic like a fun excuse for gameplay or just makes up like 10% of the game, then I couldn't care. A game like GOW however, is at least 40% of the game. It's a big part of the package and I can't just ignore it. Even the previous game's were, at least I would argue, 25% to 30% of the experience. It's a noticeable chunk.
Fights humanoid Troll:
"He's just a dude"
Fights humanoid Cyclops:
"This is the stuff"
Mayo: "You are just an animal, passing on your cruelty and rage. You will never change."
Kratos: "then you do not know me"
A lot of his criticisms are very valid, same with your rebuttals. But, I think one major flaw in his argument is the fact that he’s comparing one game trying new things, to an entire franchise of games allowing for variation and years of improvements and trial/error fixes.
I cannot. WAIT. BRO.
Mayo says: "Some people say GoW 1 is just a button masher and you only press square - when it really isn't - there are a lot of combos [...]"
Basically defends the game from people not "enjoying" the game as it should be with all the variety of combos that you UNLOCK while playing the game.
And then proceeds to apply the same logic as the people he is bashing in regards to GoW 1 as he is doing now with GoW 2018.
"Ugh, you just press R1 and that's it, you can finish the game like this and it's soooo boring"
Ok, then how about using combos you so dearly like? Yeah, he is just cherry picking examples that suits his narrative while utilising a double standard when it comes to comparing the games.
Son, have you ever heard of the fun zone? The fun zone encourages you to play in a good way, games need to have mechanics that encourage you to play like them, so that’s what he meant, like he would’ve been fine with no jump button, if he was encouraged and his @ss kicked for mashing, it would be a good game he said, just not his game.
@@thot7452 First of all, I am not your son so spare me you trying to act like a grown up on the Internet. I'm probably older than you.
Second of all, I won't answer you because I can't read gibberish. No offense but have you even read what you wrote?
EDIT: To be clear, the first part about fun zone I could comprehend but that second part is not readable.
Exactly. I find it mind numbingly stupid.
He said it was cuz it didn't reward u for playing and fughting and using the new abilities more than if u bash r1, and i would agree with him if it wasn't just more fun to play with skill
Yep your right
To be fair to the lack of boss designs, the original God of War has literally 3 boss fights, one is a couple of heads, the other is an armoured dog/bull thing that can be easily exploited and the last boss is more or less a narrative moment with the actual fight being about 5 minutes.
52:06
To be honest I don't mind the on screen indicators because I would never look at them.
Atreus and mimir would always call out where someone would attack you. For example, mimir would say "behind you brother" whenever you were about to get attacked and Atreus would always yell "Behind you".
I also liked the change in camera because instead of just pressing the attack button to kill what is around you, you can often feel overwhelmed by the number of enemies coming to attack you. This is what i found difficult and u may agree if you played it on God Of War difficulty.
One of my favorite things about the camera was needing to gain as much information as possible to not allow yourself to make no if not any mistakes when you are in a battle was difficult to the player needing to controll the camera but that's what made it fun.
1:00:05
i do miss that certain enemies work drop certain orbs but using the brutal kills to help kill others is still in god of war.
Here's a list
1. throwing nightmares to stun and dmg enemies
2 using the ogre to absolutely destroy everyone
4 using the poison ranged reavers to explode and dmg others
5 using the tanky drauger to do stagger dmg and to push others off the edge
6 throwing the dark elf's lance to dmg others.
etc,
I agree with most of the points Mayo says, but a reboot of the series was much needed at that point specially after ascension.
It's not a hard reboot, i feel the choice to lay the story out this way is more so that new players wouldn't be as scared to pick it up and older players get thier payoffs in the second half of the game
Dabajaws 9000 it’s a continuation. The only thing that’s changed is the genre of game
@@lonewanderer1328 it is basicslly the same genre though? You must meant the way the game presents itself.
Linh Za I mean from hack and slash to rpg w/stiff tankly control
@@linhza501 Where's the jump button? Can you grab enemies in mid-air?
I didn't think it mattered about the back story characters like Faye and what happened. It set everything up on the adventure and then you went along for the ride. Also I think the exploration was one of the games strengths and learning about the world on that journey was super enjoyable.
Yeah,I personally just wanted to defeat all bosses as soon as possible to get to story
But it doesn't mean i didn't enjoy combat ,It was fun
For the jumping part, in the recent ragnarok trailers we can see Kratos doing slam attacks with the axe and blades; with the blades he jumps off on an edge that isn’t a marked auto jump part I believe. I think it’s awesome and I don’t think these slam attacks will be the only jumping attacks in the game if I know GOW but we don’t know anything till we see more.
Mayo's point about the story being just "find a place to spread her ashes": isn't that just the goal?
The story is stuff like finding out that chopping down the tree disrupted the protection stave, kicking off a chain of events. You find out the gods are after you, you help a few people along the way, end up interfering with a war because need a key power source to navigate the path, and so on and so forth.
Okay
So probably my biggest issue with his review, is how he claimed that gow 2018 doesn't encourage you to use combos on higher difficulties like the older games
This is just straight up wrong
Try playing the game on give me god of war
See if you will get throught the game
with mashing R1
What gmgow difficulty basically does is encourage you to use different combos
I think that was the opposite of his point. That they made these changes to be more casual friendly at the expense of the integrity of the gameplay. Casuals aren't playing gmwow. In fact, he didn't say gmgow was easy and allowed you to button mash.
Furthermore, there are combos that aren't very good in gmgow because of their frame disadvantages, like having to pause to switch stances. I wish they revamp switching stances for the sequel.
he’s already argued against everything u just said
@@Dlord1PlayStation well...so what?
The combos ARE THERE at least
So it's not like they have designed a "bad" combag system
All the flashy moves and abilities are all still there
What he showed, was mindlessly mashing R1
@@ariya2940 Can you show me where he said gmgow was easy and you can button mash to beat it? Yet you mentioned that as if it were his point.
Also, if you only play the game on hard difficulties, of course it matters if certain combos are viable in them. It's what determines the variety of combos/defensive play at each level. So it is not just a "so what?" How could wanting combo variety for all difficulties be a bad thing? 😆 That would be a GOOD improvement for the sequel as it is always good to make things better than it already is if you can.
what I love about GoW 2018 is that you can clearly see the development between Atreus and Kratos and that you’re there too see it from the start to the end. The only thing me and most of the GoW community thinks the game lacks in is the variety of enemies and bosses (which I believe will be fixed in ragnarok with the asgardian warriors, centaurs, the crocodile boss?, as well as the enemies in the dwarves’ town)
Don’t forget Thor Odin I would say Loki but spoilers Atreus is Loki how idk
Ragnarök was even worse in every way unfortunately
@@Scornfull good one
@@AlexTheDominator1453 nah, i wonder how does it feel like to be objectively wrong tho
There is more development in the old game objectively
I respect when someone has a different opinion and is willing to share it, but his take on some elements of the story were a little childish in my opinion. Like how they didn't show Faye, which I thought was clearly deliberate to get you wondering what she was like, how she died, etc. Like who was this woman who managed to tame the ghost of Sparta after everything he's endured? Same goes for Thor and Odin. All we interact with is the broken remnants of their actions in the Norse realms, and it gets you wondering. Maybe sometimes its better to leave things to the imagination than it is to under develop characters given a lack of time/resources,, which is what I think Santa Monica chose to do, and instead focused on Baldur and the parallelism between him and Kratos.
Now, his critique of the story not withstanding, because that is subjective and he clearly HATED Atreus, the combat was where I disagreed with him most. The combat system is amazing, and what I think is awesome is they didn't just give you a predetermined list of combos, with combos taking more button presses to complete as you unlock them. They very much leave it up to the player to make their own combos.
I think he is objectively correct that the older games incentivize long combos more with the orb system, but you can cheese that system too if you really want to. If one wants to combo like a master, at the end of the day the combat system must make it SATISFYING, which I think all the games have done, and GOW 2018 even more so imho.
As far as the the talisman that recharges all your runic attacks, I never used it, but I thought a great idea for a talisman would be one that randomizes your next runic attack after your use your current one, or something along those lines, along with some other bonus (cool down, whatever)
The dude compares every game to Doom Eternal. Even Resident Evil.
Yeah I too never used the talisman of unbound potential, I only use the shattered gauntlet of ages because it’s an infinity gauntlet reference ( and it’s also really fun to use )
I don't think "childish" is the best word.
@@rickyrackey7930 yikes. What a clown.
Yes, totally agree with you.. he makes some valid points that we all agree on and kuba does too like he talked about in the video.. But poking at things and immediately after that contradict it that some bs and forcing his misleading opinion just because it didn't suit him and that's is hypocrisy
Cant wait for this video, Im curious to see your response to his criticisms of the game
There are combos they are just slowed down and spread out in a way. Like having to throw the axe and use magic and there are combos you can unlock by learning how to do the different stances it just takes some time. And yeah you have to get good at how you manage each enemy and you know maybe use Atreus who has his own uses. He's playing dumb on purpose to hammer his point in more so than it is. Does he make SOME good points sure, but he's definitely playing things up. He can have his opinion of it he's not wrong for not liking it he just has a shitty argument style about it.
This is a common bad faith tactic used by Mayo, he’ll lie and push false narratives to back up his bold claims.
he is playing in a dumb way to show that the game can easly be played in dumb way and that is effective and the game really doesn't reinforce the best way to play
@@noobguy9973 bruh the old games had square square triangle, i rest my case
@@jesushimself2949 if you play on easy yeah but ı think games always should be at least tried on hardest difficulty since games that are made with a focused gameplay loop are almost always better on harder difficulties requiring you to master them.
@@noobguy9973 i play almost every game on the hardest difficulty and i still think that you can play dumb and beat it
I'm so glad you did this video I've been looking for a rebuttal to this since I saw it. I even considered starting a RUclips channel just for that. I love Mayo's content but for some reason he loses all objectivity when it comes to GOW 2018 and Halo.
Well the halo video was a opinion piece he even said it, but like the gow video is probably the most objective he’s been, except the story of course.
I love mayos videos too but idk why almost every game has to be compared to doom or silent hill. It's like one of my irl friends. He always compares every game to CSGO.
@@GypsyDanger2000 it’s not doom, it’s player accountability, and he thinks games should have player accountability.
Dude loses objectivity a good chunk of the time.
@@alexhollon7526 yeah sometimes, like that tag 2 dlc for doom eternal, oof that was something.
I used to watch his stuff on Doom Eternal. It went from reasonable opinions/love for the game to a straight up simp fest for it. Basically bragged how it was one of the best games ever made.
he has criticised things about doom eternal lol he isn’t simping
@@n_word_gaming He is
@@n_word_gaming bro I'm a DE fan and mayo simps bad for doom eternal a bit too much imo
tbf he does simp a bit but it’s not a straight up simp fest
@@n_word_gaming I’ve never seen someone walk back their comment so fast.
I definitely can get how fans of the original trilogy can find some dislikes with GOW 2018, and he makes some good points to help his case, but probably 80% is nitpicking.
I could go through the original trilogy and do the same thing he did, and pretty much make the same exact points about the original trilogy such as “lack of emotion” and “repetitive gameplay”.
Repetitive gameplay? the hell you talking about? The original trilogy had hack and slash, puzzle solving, platforming and qte sections all to add variety to the gameplay. Not to mention God of war 3 had like 5 weapons with different abilities that players could quick switch to maximize their combo potential. If anything the 2018 is the repetitive one.
@@nazgulbarakas5767 Neither of these games are repetitive, but you can make it seem repetitive like Mayo did in the video, playing the old games doing a lot of combos but when the 2018 is shown, he is only pressing R1.
I can go easily to Gow 1 and say it is repetitive if I am only pressing square, but the fact is that both games doesn't have repetitive combat gameplay if you are doing combos, and using different strategies and etc...
@@CrashMente i think mayos criticism was the fact that gow 2018 had less movesets, combos and weapons compared to previous God of war entries and the fact that the platforming and puzzles in gow 2018 is lackluster and isn't as varied or creative as previous God of war games. This in turn perhaps resulted him saying the gameplay is repetitive. Not saying gow 4 is a bad game, but a masterpiece? Hell nah I disagree, gow 2 and 3 those are masterpiece. Gow 2018 is merely an okay game imo.
@@nazgulbarakas5767 no he is saying that the player donot need to play flashy in gow 2018 as the orb bonus system is not tied to it. He said that gow 2018 has great combat but one can play through it like dumb player and still upgrade his stats and become more powerful.
lack of emotion? lol bro you probably haven't played all god of war games
52:16 I mostly agree with what Mayo is about to say. In old GoW, you don't have these OSI because *you* the player are Kratos' 6th Sense and it is your own ability to manage the chaos happening around him that separates a noob from a master.
In new GoW the game is actively making up for information you cannot see on your own, but, wants/needs you to be able to react to. Yes, "They serve their purpose" but their purpose is a little stupid. This is, actually, something that could've been left entirely to Atreus and Mimir
They could have pull the camera back a little more
Bro I have a Theory (which is very Unlikely),
Theory: When Atreus heard angry voices of people in his head, i think those voices are of greek people after GOW 3, Athena could be behind these voices.
Woah
Im only watching this because I love you Kuba 😂 I can’t stand hate in plain site towards a game that’s clearly been transformed to cater our current gen.
I loved GOW 1 out of all the series before 2018 and now 2018 is my favourite why? Because the story AND the gameplay was fking unreal.
All the stuff I’ve heard so far that he dislikes is either no puzzles or lack of combat in this new GOW game also Epic music?? Dude 2018 Baldur first fight was out of a movie what’s this man smoking?
I want some of that.
Truth has been spoken !
@@salty3069 😂
@@GameBreakerGod 😏
He has quite a few valid points if you watch the whole video but his take on the combat is awful. Even on his part 2 video.
Someone can’t take criticism
I would like to see you and Under the Mayo discuss the current state of the games. I think it'll be very entertaining.
38:47 funny enough, they bring this up in GoW Ragnarok. Kratos' magic died with his homeland. He has tried to recall his powers but never could
My main problem with this guy's analysis is hes comparing 9 games worth of material to one fuckin game that's all love the vids
God of war games were all the same untill 2018, it was about time SMS made some changes to the gameplay.
lmfaooo same thought was going through my mind.
No he is not .It is your bias and each old GoW games complete itselfs.
Yes Gow 2 story not as good as GoW 1 but with better combat and puzzles maybe superior 2005 GoW.
I could have ignore many Gow 2018 flaws but there is so much.
Gow 2018 good game especially in this generations ( Ubisoft games, PUBG)
not a masterpiece like old ones.
Who are you talking about? Because they both are doing that lol. Mayo was comparing camera angles with the previous. Kuba was comparing random boss creatures from pretty much all god of wars because the dragon was random I guess lmao. But all the god of wars especially old. Doe a lot of what Kuba was doing is using what mayo is using and counter argument against whatever it is.
@@darthsidious_5076 Kuba destroyed himself at there. After Kuba showing old game random encounters Mayo continues and telling if Boss fight is good , it doesn't matter random or not. Adding Dragon fight is boring .
So this is something I hate and I think it’s in the Witch’s cave. There’s a point where you are right next to another ledge and the only thing stopping you is a drop that is the size of one of Atreus’ legs or something. But you need to go all the way around to find a different way to get up to that ledge when you should be able to just drop right down.
I played every major GOW game when they released , and I'm a big fan since the first one came out back in 2005 it blow me away back then and it has a special place in my heart . you have no idea how many times I finish that game when i was 15 . the same with 2 and 3 . BUT i like GOW 2018 much more than the trilogy combined . for me it has a better combat system and better level design and puzzles and better world and atmosphere and lore . the only things they need the truly improved in ragnraok are the enemy variety and better bosses .
Agreed
You like it more than the trilogy combined and honestly think and believe it has a better combat system, better level design and puzzles let alone better world?
Thank goodness you said for you as your opinion because I can tell you this is so far and away from the Truth.
@@truthcrusader360 All of this is our own personal opinions? None of our opinions are facts
@@truthcrusader360 “this is so far and away from the truth” no that’s just your opinion, all of our opinions are subjective. If you think the trilogy is better that’s fine but don’t tell other peoples opinions are far way from the truth, it makes you look like a douche.
@@alamimouad pretty much every side quest in this game is a fun (not frustrating )puzzle , leviathan axe in itself is integrated extremely well in both combat system and puzzles thru out the game . traversing in this game also is a puzzle for the most part and I like it .
The main problem that I had with god of war was what Kuba agreed with him on. The amount of health the enemies have is a lot for what you're given. Two games that come to mind that had a really good solution to this problem is Doom Eternal and Sunset overdrive. At the beginning of those games, it starts really slow because you have no variety in your weapons so enemies will take much longer to kill. But later once you've acquired more weapons, you were rewarded for playing with a variety and not just having a single crutch weapon. This is something that should be added in the next god of war to make the player much more involved with the combat. For example, using your axe to do some freeze damage and then quickly switching to your blades to melt them and weaken them by doing so.
1 year after, they did it :D
1:27:16 except he isn't joking about the repetitiveness of the puzzle, he is joking about already having the answer before finding the question.
I’m on your side Kuba watched every second of your video bro keep doing your thing.
Arguably 2018 has the best backstory because all the previous games are its backstory
Reason why Last of Us was mention, is because it was the first of its kind in its franchise. God of War established itself as a gameplay heavy game, not so much as .....interactive experience as Last of Us. So thats how I see Mayos critic on the atmosphere shift. God of War always had combos of a hack and slash element. He doesnt want that taken away from God of War.
The talisman that refills your runic attacks is good for Valkyrie fights it makes it better
i very much preffer cooldowns. same in dark souls, i always end up hoarding all the consumable items and never use them.
It makes sense for me that Kratos isn’t wasting much energy on any of the opponents in that game. He has killed the whole Greek God pantheon and Kratos power has astronomically grew from his journey and we all knows any of Norse beings (at least in this game) could stand a chance with this pantheon slayer. So why bother to spin spin and jump jump in his 50+ years old body while he could just throw the axe for same effect. Pick up any martial art or read any book on art of war. You don’t need to waste energy or resources if you know you’re gonna win the opponent in no time. Still love to see SONY put up god of war remake and 4K remastered GOW2&3, GOS& COO.
Except that baldur could easily kill kratos if not for the arrow thingy
@@pablogomesoliveira2677 Won’t be easily since he struggled to keep up with Kratos even in early fight and lose.
Kratos really showed his full strength in the fight. Baldur is really strong but he’s not tough. Most of his endurance came from Freya’s curse. A few blow of spartan rage punches would definitely kill him if not the curse is protecting him.
@@hairypancake4425 yes , but still his curse is what changes the whole fight , if some would put these two in a box and fight my money goes to baldur
@@hairypancake4425 also now that I see my comment again maybe I wrote it in a way that I think you guys misunderstood it , sorry for not writing my comment properly, what I meant to say was that kratos alone would never kill baldur , strength wise yes kratos easily is superior, but that curse is basically what decides the fight , no matter how strong you are you can’t kill someone unkillable ya know what I am saying ? Unless kratos is secretly a reality warper or something lmao
@@pablogomesoliveira2677 I’m glad that you understand the curse.
Baldur is surprisingly strong. If Baldur with his full curses and Kratos in a box, it wouldn’t be easy for him because spartan can and have snapped his neck and give himself time to prepare for next round. Make no mistake, Kratos recovered the battle wounds in matter of few steps in the game and considerably, Baldur with his all curse took more than that to recover his neck. Who knows the spartan can put him in loop.
Imo the only thing holding this series back is all the hand holding, some of us played the original trilogy and the modern games come off as a technical graphics showcase with greatly reduced combat mechanics.
And Atreus....
@@reffa2858 Atreus is fine
The rpg system is what made me play the 2018 game 9 times and thats not possible with other gow games, btw i hate most rpg games since im super impatient but this system is so carefully crafted that you'll get rewarded for everything
This dude hates GOW 2018 so much. He even said that Resident evil village was ruined because of it 😂😂😂
Village sucked tho
@@blackvalio4060
It wasn’t the best game definitely, But GOW has nothing to do with it.
He definitely hates both games but I think his video about gow ruining village was a facetious dead pan joke inspired by comments he received from the gow critique claiming hyperbole
This mayo guy has never liked a video game i swear to god, arkham knight, elden ring, GOW bros miserable
Imagine seeing your son being distraught cause his mother just died, and then calling him an idiot.
Just feels like he isn't capable of being immersed in a game and just wants action
Also hate the pretentious "its easy on hard thing" not all games are about being difficult
@@no-nr6de games are meant to be hard on hard difficulty (hence the word “hard”)
@@n_word_gaming its subjective. I found the game hard on normal the first way through then it was super easy for me. Point is its a bit of a mute point unless its so easy its just unbarable like a kids game or something
@@no-nr6de It was the same for me. I didn't know what to do and played even on Easy Difficulty when I got stuck. But later I learned and so the game became easier. And now? I'm playing on the Hardest difficulty only. And you know what? It was the same for the old games too. Now. I played the OG Games on Easy because I didn't want a Challenge and had no experience with Gaming but I slowly became better. Plus I was what? 7? 8? Back in like 2014/2013. So yeah it makes sense. I've heard people say for Horror games that they let their Family play instead because it was too scary. Well it was the same for me except it's because I had no experience. Luckily I played God of War 2 on my own. The L1+R1 part I had to ask because I couldn't do it. Apparently I was too fast. Anyways. You get what I mean. I like a Challenge myself. But a game being too much of a challenge which can even mean impossible.
@@no-nr6de Did he ever take into consideration that his skill level is higher than an average player? I mean good for him but that doesn't mean every game should be catered to extremely high skilled players. Or as I also call them, masochists with a high tolerance for bullshit. Yes some people can be babies about difficulty, I just dislike both parties.
I agree with like 10% of this guys criticism the 90% of it it’s just wrong, disingenuous, or could be easily countered
True!
False
@@naxergss2625 no
false
@@daryllfavortio6944 who asked
As a fan of RPGs i love the armour system and skill tree, i love how you can create different builds. On my first play through i went with a runic build but on my second build i was a powerhouse of strength.
if you like hack-and-slashers, you might find Darksiders 2 interesting in terms of how it mixes that gameplay style with RPG elements such as a loot system, skill tree and different secondary weapon subsets that have different Charge attacks.
Also, Possessed Weapons are a great way of still looking forward to loot even when your current weapon is good. I'll not explain why, though.
(But i must admit, it's easy to come up with an OP weapon in that game)
@@jurtheorc8117 i am a big fan of the Darksiders series and i love the upgrade system of number 2. The possessed weapon system is great i just wish the named legendary weapons were better.
@Chandler Burse his default outfit is bare chested but he does have alt outfits where he wears armour.
I highly recommend Joseph Anderson's video on god of war, it highlights many of the criticisms I share as well as complimenting the game and showing the really great moments.
Was just about to comment this. The video is 3 hours long though.
About the immersive camera style…games have evolved now and sound design is very important! Those old games work with such fixed cameras cuz sound design wasn’t a thing back then.
The fact that he had to turn down the dialogue volume before encounters due to Atreus is absolutely hilarious. What a freaking ridiculous person.
Atreus is annoying af bro
@@marcio2884 I didn't find him that annoying, and I say that as someone who's usually easily irrtated by children. But to find him so annoying that someone turns off the dialogue audio is a little extra and OTT in my opinion.
@@Tazza19931 if during the point where Atreus learns he is a God and his ego reaches Mt Olympus levels, if you were not irritated then you are lying about being annoyed by children
@@TheDebu666 That part is irritating, yes, but I don't find him irritating consistently throughout the story, as Under the Mayo seems to. Most of the time I think Atreus is fine. And I am definitely not lying about being annoyed by kids. It's one of the reasons I don't want any of my own, because I think they're deeply irritating in a lot of situations.
@@TheDebu666 the point of that section was for Atreus to be annoying and arrogant. He is a child who just got told he was a god. During most of the game he is a compassionate child who just wants his father’s approval, and thinks strength is the way to do it.
Kuba's main response to most critics is "its gonna be fixed in GOW Ragnarok". While i do love that the developers are responding and reacting to critics on the 2018 game, this is still a review of the first game so its not a valid response to his video. The rest was an excellent response to the video. No unnecesary hate or anything toxic, just an honest review. Keep it up Kuba.
Kuba kept everything good faith which was somewhat confusing to me as much of Mayo’s style relies on Bad faith tactics. Also, Kuba’s failure to point out the various Bad faith tactics being used by Mayo was very frustrating.
Those are my only complaints with this video.
I feel like he meant it to say “don’t worry, it will be better”
And I think 2018 blew my expectations away tbh. Been playing god of war since day 1. 2018 opened up so many new possibilities for the franchise. Ragnarok is gonna blow our minds all over again. And I love the bulder fights especially the scenes showing him and kratos fighting
Yea me too
@@luukrens6140 literally brought out a kratos I thought I'd never see. It shows his human side more. Reminds me a lot of Deimos and kratos. The bond they had was felt. Can't wait to see what Ragnarok explores.
@@just_a_rapperjetblack9556 yea im so excited, i cant stop thinking about it, its gonna be so fun
I watched your wife’s video of playing the first God of War she started the game on easy mode, that is why she could get away with mashing square 4 times the entire game.
one thing i hate about kuba's counter arguments is that its like he doesnt even hear 'on harder difficulty'
@@DSkulle1 dude anyone can beat the game on easy mode with just square 4 times, But you can’t cheese it like that on GOD mode.
@@miladgoudarzee4033 u talking bout old or new gow?
@@DSkulle1 old game.
This is the same mistake I made while playing chains of olympus (my first god of war game)
Random enemy in your way and then that compilation of random enemies you fight in old games got me rolling.
A lot of his off screen issues can be solved by just having better game sense. He has an issue with off screen projectiles because he isn’t dealing with projectile users first. Why would you not want to deal with ranged users first since they pressure you more in combat? He loves DOOM Eternal, and I love it too (I’ve beaten it on nightmare and one of the DLCs on UN) but a lot of the same things such as off screen projectiles can be the same issue in DOOM eternal. It’s YOUR fault for not dealing with enemies designed to pressure you first. Destroy the arachnotron’s turret first or he will annoy the shit out of you. Kill the ranged draugrs or they will annoy the shit out of you. It’s just a case of having bad game strategy, not the game having bad game design.
I totally agree! As a hardcore skill based player that he is, he should have implemented more strategy and environmental awareness into his play. For me the way I deal with draugers that throw fire balls at me, I would know where they are, watch my on screen indicators, and listen to the sound queue for when the drauger has thrown the fireball so I know when to dodge or block.
@@hugz0309 The original critiques point was that on-screen indicators was bad. When the screen was the entire game as with older titles he could be spatially aware of everything going on around him. I think You and Dalton missed the point of the original video.
@@AlHyckGaemsTAD being spatially aware at all times with a fixed camera that shows you everything you need to worry about dulls the experience, takes an element of skill out of positioning and movement.
I much prefer the challenge of the player controlled camera as you have to actively observe which enemies are most important to deal with and how to position yourself.
@@RAGE-OF-SPARTA-X Thanks for the response, but I significantly disagree with you. The issue is that we aren't discussing what YOU or I prefer. Personally I find the older titles much harder to be spatially aware due to the cluttered and busy area represented, not to mention it exacerbates my motion sickness when various colors and actions are taking place across the screen. But OUR preferences aren't what the discussion was about.
With that said, the discussion was centered around the original videos critique of the new camera angle. A camera angle which only provides a hint of directional attack through a minor on screen indicator. Which doesn't tell you what kind of attack it is nor who it's coming from. The issue is that this is an information system marketed in a God of War game. The videos issue isn't that this combat is necessarily bad, but it's bad for God of War which has traditionally been a zoomed out perspective.
@@AlHyckGaemsTAD yes i see what you are saying but asserting that the new camera angle is bad for a God of war game because of its previous titles zoomed out camera is a matter of subjectivity.
Unfortunately the vast majority of Mayo’s criticisms of the game are of the subjective/opinionated source rather than objective fact.
classic god of wars are way better to ME, it just really depends on what your after, i'm a big fan of devil may cry and just hack and slash in general so it's only natural il sway towards the more combo heavy point scoring action game, regardless god of war 2019 was still awesome and i'm happy for the folks that liked the change.
While his review of GOW 2018 was put together well, his recent style meter analysis of games like DMC5 Ultrakill, Bayonetta Ninja Gaiden and others was a total incoherent mess. I just can’t take anything he says seriously after that.
He completely lies about the combo meter in OG GOW in that video saying that “stylish play is vital for progression” unlike DMC5. When in reality, the orb gains from stylish play are negligible especially when you take into consideration the Red orb chests.
His review is just blind hate 95% of the time
Speaking of the enthusiasm when he plays the game, i think it has less to do with whether he's interested in the story or not cuz obviously, he made an effort to explore the combat system. However, there are so many things in the combat systems of GOW 2018 he misses (including the old GOW games as well). For example, in gow 2, you can take small enemies like bats and pigs into the air then hold O to throw them into other bigger enemies. And in GOW2018, he missed a lot more (not only him but most players).
First, you can kill small enemies instantly by using Against the wall labour. Launch them airborne and do a heavy axe throw sticking them on the wall.
Second, you need to use certain "setups" to STUN enemies faster, which is extremely important in GMGOW difficulty because it will take you an eternity to kill enemies with regular attacks in this difficulty. These setups focus on making enemies turn their backs to you right away or you moving around their backs and attack them from this position.
Setup 1: Hel's touch (lv2) + grinding storm. This setup is extremely helpful when dealing with Draugrs and other regular enemies. For bigger ones, you must need Atreus to shoot arrow to keep them still longer.
Setup 2: Heavy axe throw
Freeze enemies then do the grinding storm from their backs
Setup 3: Amulet of Kvasir + Grinding storm
The talisman allows you to slow down time for several seconds enough for you to run round and attack them from the back. For larger ones, you also need to combine other setups like the Hel's touch.
Setup 4: Take advantage of smaller enemies to stun bigger ones.
Freeze an enemy with heavy axe throw then kick it into a bigger one to slow them down. Another way which is more difficult to perform to slow enemies down is launch them airborn then throw your axe with R2. Frozen enemy hits the ground making nearby enemies to be affected. Then just get behind them and perform your grinding storm together with Atreus shooting arrows.
Setup 5: Blessing of the Frost
This Runic allows you to stun enemies the fastest and needs no help from Atreus. You can stun Orge, Traveler, Dark Elf Lord, etc. with this runic as well.
Setup 6: Runic Summon of Atreus which summons crows.
This Runic keeps enemies in place, your job is to do grinding storm from their backs. This is helpful in dealing with deadly enemies / super high level enemies. And if there are two of them, you need to equip another one which is the Blessing of the frost.
This is everything I have discovered so far and you can go to my Channel to see how I apply these setups in actual gameplay. Cheers!
Mayo: the fixed camera is cenematic
How 2018: is a literal one take movie without stoping
1:12 that’s the thing tho amazing gameplay saves terrible story. If you have an amazing story and terrible gameplay then why wouldn’t you just make a movie. I’d say amazing story and decent gameplay is a good middle ground for a game that focuses on story.
I think this "critique" of God of War boils down to "it's not like the old games so I've already decided I hate it and will now attempt to justify it through whatever reasoning I can find, who cares if I use poor logic and flimsy arguments?"
He makes a few valid critiques, but that is going to happen when you're throwing out every negative idea you can think of.
The best point he makes is unintentional; because this is a damn fine example of confirmation bias rewriting reality while also robbing him of the opportunity to enjoy the game of the generation.
it's one of the worst criticisms I've seen
@@enol1466 so you are a fanboy
@@enol1466 I agree. It's a terrible criticism in the sense that it's very lacking as a valid critique. Mayonnaise simply found several dozen ways to say "this game isn't what I think it should be" and nothing more.
Joseph Anderson has a lengthy God of War critique that stands as a much better example than Mayonnaise and his work. I don't agree with Anderson's conclusions, but he explained his reasoning well and the evidence he presented to back up his points was thorough to the point that he pointed out things about the game that I hadn't noticed. It's an incredibly thorough and well researched critique; even if I disagree with the work itself, I greatly respect its author.
I can't say the same for Mayonnaise and his video.
@@blackvalio4060 incorrect, Mayo is tho
@@artvandalleigh7894 Indeed. I have no issue with criticism for GOW 4 but this is so specific and targeted it almost makes him seem like a parody of a reviewer
Atreus: exists
mayo: triggered
Okay so if i had to name the things i don't like about gow 2018, would be:
The most important one_more enemy variety and boss fights
Less loot and materials. There is just too many of them in the game.
Mist echoes, hacksilver, skap slag
Dust of the realms
World serpent scale
And so on
And preferably more puzzles that are similar to the older games
absolutely. enemy variety and lack of bossfights, reskinned trolls were glaring issues. items and materials could be more refined. puzzles were a bit of a slog, i think older games were more engaging in this department. still, it's not comparable for me. gow 2018 is something else and my fav game of all time up to this date. elden ring came close but it's extremely long and distracted so it couldn't surpass the overall enjoyment of gow for me. more focused Elden Ring could have win me. it's too vast for it's own sake.
@@musicxxa6678 I completely agree.
Other than the lack of bosses, which can be tolerated considering they didn't have enought time and resources, some of the materials where just too complicated at times
I'm personally fine with the gear system, although i think it needs to be toned down a bit
world serpent scale? care to explain it?
there are no jump consequence ,less vertical palace and no jump error = less varieties of puzzle
i hope the sequel do more creative puzzle and bosses
Around 54:50, when mayo says enemies take to long to kill, he doesn’t bring up that he earlier chose to play on a harder difficulty which increases enemy health and defence. Food for thought.
Nvm he brings it up later. LOL
That’s more his issue with how spongy they are a being harder doesn’t mean being a tank it could having more variation in attacks and better AI and generally that’s better because it’s better at testing skill that increase tts tenfold
Everything has to be a movie now.
This kind of reminds me of the people that complain about any new Final Fantasy game because its not turn based anymore, I personally feel like forcing a developer to stay with a specific game play mechanic will just make the game repetitive are boring. Allowing them try new styles and mechanics allows them to expand their repertoire, most of this video just felt like he was being so nitpicky because it wasn't like the original trilogy and that's it. There are some points he made that I also agreed to but I feel like Sony Santa Monica already understand this as they have been pretty open to feedback but this is just that , an opinion. I still am very excited for Ragnorok and will rush to get it once pre-orders go up.
I personally hated the FF7 remake cause it was boring anime filler. Instead of getting out of Midgard, when the game gets interesting, they insert a bunch of filler for minor characters. Pad the intro game so you never actually leave Midgard. The story being changed also bothered me. I got about 9 hours into the game before I just decided to boot up the original.
Oh? Would you like the next Need For Speed after Unbound to become a strategy game like early day Command and Conquer?
The only thing i felt dissapointed about was the execution anims and boss battles
They did improve them from what I've seen. Both Boss fight and Exec animation
In regards to no grab button, I feel like it wouldn't make sense. The leviathan axe is a very decent size and it would realistically be kinda hard to fight with it while holding it as well as enemy
Throw axe, grab enemy.
Why is that not a good idea?
@@Ticketman99 to add options for those people who make videos like "GOW BUT WITHOUT THE AXE AND BLADES" or "GOW BUT ONLY WITH THE BOY", in short to ad variety
@@hayden4361 Those are called self-imposed challenges.
@@Ticketman99 and that's why it exists, if Kratos always had the axe in hand the those self imposed challenges couldn't exist
I don't like the "trolls are not bosses" argument, because they are treated like bosses throughout the game. Not to even mention the ends of levels that obviously needed bosses that got trolls instead, the the literally introduces "boss health bars" with trolls. Yes, they call them that, "boss health bar".
Maybe I'm just being too much "death of the author" here, but I don't really care about what cory has to say about them being bosses when the game treats them as bosses in almost every way you can treat them as bosses. They call them bosses, they have unique names, unique designs, boss-style health bars, boss-style placement, boss-style story importance. They even have move variety/weakness variety, although limited, it is there. If the team's intention was that they were not bosses, that means they failed, not that they are not bosses.
I will agree with you on only 2 troll encounters.
The one in helheim
And the ice and fire troll in Tyr's temple.
Those two moments are the ones the truly required bosses instead of a mini boss.
The other moments they were fine
@@KaptainKuba When it comes to placement and story importance, I agree, I think the other points still stand though. Besides, all of them get unique lore entries on the journal, which is a lot more "story importance" than any mini boss in this or other games ever got.
I still feel like the game treats all of them as more than "a strong enemy". Maybe not "story boss" status, but def "optional boss" status.
@@iurigrang I think the term your more looking for is mini-boss, the Trolls apart from to me personally, the First Troll, Helheim, and Tyr's Temple, are all mini bosses. And ya could argue the first troll is a mini boss too but I just like thinking it's a boss to get you ready for what's to come.
I'll be honest, I am invested in the GoW lore since I was 10 years old. Yet, most of my gameplay in GoW3 was only Blades of Exile, Nemean Cestus and the Bow of Apollo. I have seldom used Boots of Hermes but thats it! I've never used the whip and the claw, which proves Kuba's point.
I am so used to the blades since GoW1, I keep playing with just for the nostalgia and connection. But, the Leviathan Axe changed it all. I actually preferrred the axe over the blades, partly because the damage is slightly lower for the blades and also they didn't have the weight of the attacks from the previous games. Less is more when it comes to equipment. How many of us have used armor sets other than Zeus, Ares, Ivaldi, Smoldering Brimstone and Valkyries?
trolls are boss fights
even if boat moments have relevance doesn't stop their choring design especially on replay
game would indeed be stronger to cut out the semi open world design, gear, stats and levels and focus down as old did
kudos to realizing he has the right points in moments
Ironically, despite the fact that games want to be more like films, yet the original God of War trilogy was way more cinematic
52:54 completely agree on Mayo being hella slimy on those camera shots, but I also have my problems with the camera I don’t want it in a fixed position because if it was placed badly during development that section of the game is fucked but I also would’ve preferred at the least an option to zoom out as those indicators are trash a cool thing they could’ve done is when switching to the blades it would slowly zoom out to match the perspectives like classics and on the subject of Mimir his gameplay implementation was genius and not for his lore breakdowns in the game I won’t be a subscriber to any GOW2018 channel he single handedly saved the game for me personally.
Camera zoom out in combat is such a simple solution to this but they didn't went for it to make you feel "closer" to the game all the time. That's the kind of immersion bs that triggers people who like the *game* part on the video-game.
I really enjoyed this game for what it was, but unlike previous games I had no desire to play it again or master the deep mechanics of gameplay (because I didn't see much depth to it - I might have bring wrong there). It was a great experience but just not...God of War. I didn't know why but after I saw Under the Mayo's breakdown that really nailed it for me (a few storytelling parts like the opening apart - that was setting the scene). Not really very much story in the end across a massive game, and no fantastic combat as I was expecting. And a horrendously annoying son. But, I still enjoyed a playthrough :)
Dude you said no one is gonna watch this video. It is so addicting the two hours felt like 30 minutes for me and i can see so far nearly 6000 views. Comparing his opinion with yours makes this video one of the best videos on RUclips about GoW 2018, when two big fans of the series with such different opinions agree on certain things, that's something to look at by the studio. I love all the GoW games and considering that some things on GoW 2018 where a step back I still think is one of the best games ever made and I will keep my mind open to whatever Santa Monica brings next.
Edit: I hope you react to his part 2, I would totally watch it.
and the chest parts where you get stuff for your axe or blades of the boy's arrow etc and you don't want them anymore you can sell them to Sindri or brok when you don't need it, thats what I did
Saying that stuff will be fixed in Ragnarok only proves his point
No, this is the first game of the new formula, it’s gonna need improvements, but that is not a problem for the first game. That’s an improvement for the second. You can’t judge a game for not having a certain thing the sequel added or something in that direction. SMS did not have as many recourses as for GOWR and the lack of bossfights is a result of that. That is something that’s gonna be fixed probably
He doesn't have any points lol. He just hates blindly and calls it a critisism while his fans sick him off
@@yourdad5799 you mean like how you butthurt gow fans were doing?
@@Jjcbgoat Mayo defender: opinion invalid
@@yourdad5799 truth hurts
31:37 thats his point, how can you feel sad about the death of someone you know nothing about? it leaves you with little motivation to spread their ashes.
Why we should care about faye in particular isn't entirley the fact that we don't know her but it's the fact that not only has she had a massive effect on those around her but she's the first person in a long time to bring kratos back closer to who he was but yes i feel like more context with faye would have been nice
@@Dabajaws I think that was the whole point of Faye but also remember this game is kinda like a 2 parter with ragnarok being the last part which hopefully explains most of our unanswered questions
Kuba, I highly recommend you watch Joseph Anderson's video on God of War. His critique was actually fair, and he also took time to point out the great moments in the game. A much better critique video than UndertheMayo's imo. Do note that the video is 3 hours long though lol.
He's a pretencious idiot with shit takes, i mean one of his favorute ganes is The Witness, the most boring puzzle walking simulator ever.
Yeah his is better, I felt like mayo just wanted god of war to be doom I cringed so hard when he said “at the starting menu there’s no epic music” CRINGE
I watched Joseph’s full video 100X better than anything Mayo has ever produced.
I would strongly recommend Matt's case study of God of War as it is by far the best review of the game without sounding childish. While I'm not being mean, Joseph takes TOO long to get to his points which is usually just rambling.
@@YEY0806 personally, I don’t think Joseph takes too long, i find his commentary insightful and engaging, that goes for all of his videos, not just his GOW 2018 vid.
Can't wait till you get to part 2.
I did agree with some of his points, but some of the things he said feel like he's just saying them to be contrarian. The camera thing was a huge turn off for me. The new God of War game has a new camera angle which I think complements the combat. I usually keep a mental map inside my head of the arena I'm in, something I learned from DOOM Eternal. It makes the fight easier and the camera is no longer a hindrance. He's playing the new God of War game like most game journalists play DOOM Eternal, incorrectly.
Lol it’s like he had no awareness of the battlefield when he was in an arena( which Atreus helps with if u listen to his warnings)
Atreus: FATHER BEHIND YOU!
Mayo: GOD WHAT A WORTHLESS ANNOYING CHILD GOTTA TURN THE AUDIO DOWN