Official ZBrush Summit 2016 Presentation - Naughty Dog
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- Опубликовано: 4 окт 2024
- Naughty Dog shows their pipeline in creating realistic character assets from Uncharted 4
More Presentations: zbru.sh/20b
Artists: Frank Tzeng, Yibing Jiang, Colin Thomas & Adam Scott
Day 1 of the ZBrush Summit
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Really excellent presentation.
I was able to learn about the lighting (in zbrush; I never touched many features in zbrush), learned about zbrush animation,
and lastly I learned some in-depth pipeline about hair modeling and it was not much different from what I've seen from
average modelers. Good stuff.
Man I would love if Frank or hell, ANY pro put out a thorough tutorial on the pipeline for hair like this. Its right now the biggest thorn on my side.
yep
figured anything out bro? My model's hair looks like gollum atm
Adam Skull? Cant find them on anything. who's he?
flasforward almost 10 years leater and some videogame studios still dont use many of this cool tech solutions and are stuck in the past.
The peak of the craftsmanship
Thanks for sharing
Very impressive and informative! Thanks for sharing!
Starting from 25:40, the 3D scan to base mesh implementation is great. I tried the same technique and it made a lot of difference to my game models. 38:35, Sam Drake's development. This part is amazing as well. For me, the only part I didn't get was the shading part (the first one, with Yibing). Too much math for my artistic brain. For skin shader, I'm using "Saurabh Jethani / Creating realistic skin in UE4" for free and that's it XD I'm not a technical artist.
Great Presentation guys as always
My mind is blown away.
Colin did such a good job with Sam!
Frank tzeng the best!
Damn, Nadines hair is crazy
Ohh that's how you look Frank Tseng from Gumroad. I am a BIG Fan
25:39 "You have the same shirt?" -"No, i have 8 of these" .... so how would he know if it was the same or not. Bet that's the same shirt =) haha...
AWESOME!
Is there full version of this talk where Yibing doesnt skip everything?
I'm late to watching this video but I wonder why for young Nathan compared to Sam, young Nate barely resembles himself, and more the actor that was modeled after? it has always bugged me haha. He was a great actor though! But I wonder why they went for likeness of actor so much.
Yibing: I have to go home. lol......
How many polygon this characters contain for game Engine?
When the sound cut at 22:58 I though my maya crashed I was so scared
Adam looks like ders from Workaholics :O
That's no cross feed that look is "the fuck you talking about" 56:56
Did you do the blend shapes in Maya or Max and import to zbrush or did the Artist just use Zbrush to make the blend shape and layers to separate each shape.
Eu só queria entender o que eles tão falando
what are these reusable unified uvs they talk about?
i think it simply means. the base that they begin on has uv's. so when they do a new face off the same base they can use the texture's they already have because even though it's a different character. it come from the same base so has the same uv's.
oh so they mean reusable uvs and meshes. I see. thanks for answering.
Architect3D i believe so. no problem
What is software used to make micro fabric texture ?
What scanner are you using?
you so freaking presious when you laugh...
Intro Song?
the start is so awkward tbh
didnt get her cringy joke, something about "if you are interested you can take a nap"?
the entire presentation is, really.
I also like how the asian dude kept calling Nadine 'he'. Didn't really mind, it just made me chuckle every time it happened.
hahaha awkward people
kemon men
15:47 say what? am I the only one that's hearing that :P
rigger.
I think kthat girl is cracked
all that work they put into these beautiful renders you never see in the game... seems like a lot of waste of time. WHere those hi quality shots used for then? All those details they put into the skin yu never see in game... do they even know. Thats like months of wated time man!
Terrible voice, terrible laughter ...
Yeah, the character faces was very realistic, the destruction model is cool, stitching tool is cool. Folds may be better, I think its because of scans. I think their system highly complicated, but as the result they reached the photorealism partly - ultimate hardcore. As the gameplay - nothing special, just another adveture
Oh my god she’s accent is so annoying to listen
you came here to learn, and she's given the important base to grow up with your skills
Is this whole video just about shading? I can't pick out any details other than shading.
Because it's an important step to know >>>>