Official ZBrush Summit 2016 Presentation - Naughty Dog

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  • Опубликовано: 4 окт 2024
  • Naughty Dog shows their pipeline in creating realistic character assets from Uncharted 4
    More Presentations: zbru.sh/20b
    Artists: Frank Tzeng, Yibing Jiang, Colin Thomas & Adam Scott
    Day 1 of the ZBrush Summit

Комментарии • 57

  • @MaxonZBrush
    @MaxonZBrush  4 года назад +3

    We want to know what content you would like to see more of. Help us out by taking our 2 min survey: zbru.sh/39c

  • @mrphangoldwing
    @mrphangoldwing 8 лет назад +12

    Really excellent presentation.
    I was able to learn about the lighting (in zbrush; I never touched many features in zbrush), learned about zbrush animation,
    and lastly I learned some in-depth pipeline about hair modeling and it was not much different from what I've seen from
    average modelers. Good stuff.

  • @swarmX
    @swarmX 8 лет назад +17

    Man I would love if Frank or hell, ANY pro put out a thorough tutorial on the pipeline for hair like this. Its right now the biggest thorn on my side.

    • @stalepixel
      @stalepixel 7 лет назад

      yep

    • @IGarrettI
      @IGarrettI 7 лет назад

      figured anything out bro? My model's hair looks like gollum atm

    • @nanoandigracio1724
      @nanoandigracio1724 6 лет назад

      Adam Skull? Cant find them on anything. who's he?

  •  4 месяца назад

    flasforward almost 10 years leater and some videogame studios still dont use many of this cool tech solutions and are stuck in the past.

  • @danielpapai728
    @danielpapai728 7 лет назад +1

    The peak of the craftsmanship

  • @ITSLALONA
    @ITSLALONA 3 года назад +1

    Thanks for sharing

  • @KvitDima
    @KvitDima 7 лет назад +6

    Very impressive and informative! Thanks for sharing!

  • @Amelia_PC
    @Amelia_PC 4 года назад +5

    Starting from 25:40, the 3D scan to base mesh implementation is great. I tried the same technique and it made a lot of difference to my game models. 38:35, Sam Drake's development. This part is amazing as well. For me, the only part I didn't get was the shading part (the first one, with Yibing). Too much math for my artistic brain. For skin shader, I'm using "Saurabh Jethani / Creating realistic skin in UE4" for free and that's it XD I'm not a technical artist.

  • @MakMsk
    @MakMsk 5 лет назад +1

    Great Presentation guys as always

  • @ThePainterAL
    @ThePainterAL 7 лет назад +1

    My mind is blown away.

  • @nanjayo8970
    @nanjayo8970 8 лет назад +2

    Colin did such a good job with Sam!

  • @RoninhaGames
    @RoninhaGames 8 лет назад +4

    Frank tzeng the best!

  • @Kcimor78
    @Kcimor78 6 лет назад +3

    Damn, Nadines hair is crazy

  • @jonald2010
    @jonald2010 7 лет назад +2

    Ohh that's how you look Frank Tseng from Gumroad. I am a BIG Fan

  • @erikm9768
    @erikm9768 7 лет назад +10

    25:39 "You have the same shirt?" -"No, i have 8 of these" .... so how would he know if it was the same or not. Bet that's the same shirt =) haha...

  • @Terskov
    @Terskov 8 лет назад

    AWESOME!

  • @frenzyfol
    @frenzyfol 8 лет назад +21

    Is there full version of this talk where Yibing doesnt skip everything?

  • @servancastillo986
    @servancastillo986 5 месяцев назад +1

    I'm late to watching this video but I wonder why for young Nathan compared to Sam, young Nate barely resembles himself, and more the actor that was modeled after? it has always bugged me haha. He was a great actor though! But I wonder why they went for likeness of actor so much.

  • @vincentz2631
    @vincentz2631 7 лет назад +2

    Yibing: I have to go home. lol......

  • @dheyabmustafa6421
    @dheyabmustafa6421 6 лет назад +3

    How many polygon this characters contain for game Engine?

  • @IfthiAli
    @IfthiAli 6 лет назад

    When the sound cut at 22:58 I though my maya crashed I was so scared

  • @Asiimov_
    @Asiimov_ 7 лет назад

    Adam looks like ders from Workaholics :O

  • @blessethishe
    @blessethishe 4 года назад

    That's no cross feed that look is "the fuck you talking about" 56:56
    Did you do the blend shapes in Maya or Max and import to zbrush or did the Artist just use Zbrush to make the blend shape and layers to separate each shape.

  • @rafaeldamascenooliveira4426
    @rafaeldamascenooliveira4426 5 лет назад

    Eu só queria entender o que eles tão falando

  • @architect333
    @architect333 7 лет назад +3

    what are these reusable unified uvs they talk about?

    • @ketanichiwala
      @ketanichiwala 7 лет назад +3

      i think it simply means. the base that they begin on has uv's. so when they do a new face off the same base they can use the texture's they already have because even though it's a different character. it come from the same base so has the same uv's.

    • @architect333
      @architect333 7 лет назад +1

      oh so they mean reusable uvs and meshes. I see. thanks for answering.

    • @ketanichiwala
      @ketanichiwala 7 лет назад +1

      Architect3D i believe so. no problem

  • @monstawave9245
    @monstawave9245 6 лет назад

    What is software used to make micro fabric texture ?

  • @froissartt
    @froissartt 6 лет назад

    What scanner are you using?

  • @siddharthpaul6539
    @siddharthpaul6539 6 лет назад

    you so freaking presious when you laugh...

  • @GTAIV327
    @GTAIV327 7 лет назад

    Intro Song?

  • @tristamfs3542
    @tristamfs3542 7 лет назад +21

    the start is so awkward tbh

    • @erikm9768
      @erikm9768 7 лет назад +6

      didnt get her cringy joke, something about "if you are interested you can take a nap"?

    • @TheNSJaws
      @TheNSJaws 4 года назад +1

      the entire presentation is, really.
      I also like how the asian dude kept calling Nadine 'he'. Didn't really mind, it just made me chuckle every time it happened.

  • @leamurasaki1407
    @leamurasaki1407 4 года назад +1

    hahaha awkward people

  • @ModerateDev
    @ModerateDev 7 лет назад

    15:47 say what? am I the only one that's hearing that :P

  • @tanvinawale2134
    @tanvinawale2134 6 лет назад +1

    I think kthat girl is cracked

  • @RomboutVersluijs
    @RomboutVersluijs 7 лет назад

    all that work they put into these beautiful renders you never see in the game... seems like a lot of waste of time. WHere those hi quality shots used for then? All those details they put into the skin yu never see in game... do they even know. Thats like months of wated time man!

  • @Arhangels2
    @Arhangels2 7 лет назад +5

    Terrible voice, terrible laughter ...

  • @pavelyankouski4913
    @pavelyankouski4913 5 лет назад

    Yeah, the character faces was very realistic, the destruction model is cool, stitching tool is cool. Folds may be better, I think its because of scans. I think their system highly complicated, but as the result they reached the photorealism partly - ultimate hardcore. As the gameplay - nothing special, just another adveture

  • @さつき弓塚
    @さつき弓塚 5 лет назад

    Oh my god she’s accent is so annoying to listen

    • @kdmaarof8387
      @kdmaarof8387 4 года назад +8

      you came here to learn, and she's given the important base to grow up with your skills

  • @idiotfriend6755
    @idiotfriend6755 5 лет назад

    Is this whole video just about shading? I can't pick out any details other than shading.

    • @kdmaarof8387
      @kdmaarof8387 4 года назад

      Because it's an important step to know >>>>