When DEFYN made a video back in 2019 about the problems with Air RB due to the imbalance of teams and everything he said came out to be true (go figure...) and we then had to endure Allies vs Allies and Axis vs Axis for quite a while after that due to the lack of worthy opponents the Allies had. We then had to deal with a 9.7 BR lock where any planes above that couldn't get down-tiered and all the planes below it couldn't get up-tiered because once again, the BR's were too compressed. I cannot wait to see his newer prediction come true as his previous one did, nearly 4 years ago due to the absolute lack of awareness Gaijin has for their own game.
It's so frustrating any time this has brought up the Gaijin response is simply "We have all the information about which balance changes are best and you do not." It reeks of arrogance coming from a developer that puts the same plane at different battle ratings for different nations constantly seemingly without any human oversight.
Fixing these issues would take more effort than spamming out a shiny new vehicle that sells like hotcakes anyways. From a profit perspective there is no reason to fix anything
Fast forward to 2025: F-22 Raptor and Su-57 added at 11.3, S-400 and Patriot SAM's added to the middle of every map (props included), and as a cherry on top; the Su-11 moved to 6.3 and given an airspawn.
Compare the 2 and it's pretty obvious how broken the game is. F-14 is an 11.7 at least. F-14: better gun, better radar, better flight model(this one is huge since stuff like Fgr2 is at 11.3 as well but has the worse flight model by far as well as missiles), better missiles(especially in sim). Then look at FGR which has roughly the same missile capability as the viggen but it has a way worse flight model but somehow viggen is 11.0? Hah. Funny thing is, this is less broken than Su-25 with all aspect missiles at 9.7 I'm complaining just to complain but still
Everyone knows the F-14 would bring a LOT of powecreep into the game and yet the community kept asking for it. Then all you have for the MM is F-14 vs F-14 and people complaining about how the game is broken when they got exactly what they were asking for. Personally I believe the game was a lot more balanced when there was only US, Germany and USSR. All other nations only powercreep to the game.
As an F4E main I can confirm, this plane gets rough sometimes, if you don’t have premium you’re forced to make bombing runs to try to make your repair costs back as if you go straight into dog fights you will lose sl almost every time. It would be nice to see some care given to this plane to make it viable again.
@@johanapolinarioveliz6754 stupid the buyer one but the top tier late has the same load out, and it doesn't matter you get slapped out the air by some German, French, Russian, or British SPAA or plane
@@miller0734 The C-3 does have really good energy retention and vertical turning ability, with most players opting to hunt down bombers and work their way down. I don’t think it needed to be 6.3 though, and the F8F-1 at 5.0 is insanity.
@@wunderwafelek9740 new players dont see the issues with top tier (and everything for that matter) they just see cool tank/plane and get that ol dopamine hit
If you want to really understand the weapons vs flight performance thing, the F-4EJ and EJ Kai are the best example IMHO. They're the same plane save for the radar and AIM-7 variant. The F-4EJ is borderline unplayable in an 11.3 lobby, meanwhile the EJ Kai you can pretty easily carry if you know how to do target priority. Its pretty insane.
@@ThatWarhammerBookGuy F-4J or EJ? I would say the F-4J is on-par with the EJ Kai honestly, it just gets absolutely dunked by the F-14A like everything else does.
good time to revisit all the props I glossed over racing to top tier lol - THANK YOU for pointing out the massive BR spreads for minor differences in props btw, it's just annoying to notice when jets are SO COMPRESSED.
My time with the F4E was actually fun. The F14 was already in game at the time and the civil war in full swing but I did manage to make her work for me.
Sabres, a dedicated fighter aircraft on its way to get shot down by a strike aircraft that outclasses in almost every way (its another 9.7 russian premium)
i have played this game since 2015, nearly 7 years and 5000+ hours later i can say that the compression is absolutely horrendous. i never even thought of the 9.3-9.7 br switch for premiums, i would always hear my friends at the time on discord talking about how they were gonna get it for that exact reason and when they up the br people dont really complain cause its good but when you look deeper behind you see the predatory greed behind such desicions. Compression has always been an issue for ground br but mostly for air in the jet br. all gaijin needs to do is just seperate the tiers already. rank 7 cant fight with rank 6, rank 6 cant with rank 5, its just a common issue that all veteran players and players just coming into the br feel and notice. i really hope that they increase BR by at least 1.7 in top teir vehicles and just save the player base from banging their heads against a team with better vehicles.
The issue of seperating by ranks is certain vehicles that gaijin dont want to uprank (im looking at you Japan Air tree), despite their BR, will absolute seal stomp their ranks. Unless they do Rank+BR with in each rank (e.g. Rank 3 BR 1.0 would see stuff like chaffee, pz 3 J/M, BF109 F-4, etc)
You know what's really funny? The JA37C we have in game almost never carried the RB-24J that it currently used. Those were mostly used by the early A and some B models. From the C onward the RB-74 (the Swedish Aim-9L all aspect currently only carried by the AHS) was the main Missle beside the Skyflashes
You don't know what's the MOST funny. Viggen can at least play with his aim-9j because of his radar and sparrows, but the German phantom has NEVER used aim-9j. He had aim-9l, but gayjin doesn't want to give it to him. Are these balance reasons or am I not understanding something?
I appreciate the points Defyn made in the beginning about not complaining too much. A lot of War Thunder content creators make a living off of complaining about the game using the same old arguments about 'decompression'; separating vehicles by era; or heaven forbid, a historical matchmaker, so my F4U-4B can go against MiG-15s. A lot of appeals to nostalgia of a better time when the game had a 10.0 ceiling or earlier, when nothing went wrong (Lightning, T2, Harrier, etc) that tend to get stale quickly and I typically don't like it when I click on a video to see what someone thinks of a plane and all the video is about is complaining about the matchmaker or whatever is hot at the time. I'm cautiously optimistic about the new air rank, since it would take a move of monumental denseness to think that the F-1 or Crusader at 10.3 or F-104 J/G at 10.7 should go against an F-16. Maybe we can finally see the coveted decompression to 12.0 or 12.3.
My solution that i have been thinking about for stock grinding is instead of the constant br with leveling your vehichle is that when u are stock u start at a lower br and then as u get mods for your vehichle u move up in br but to remove the ability to not level up your vehichle to purposfully stay at that low br when u gain more br u will not be able to remove modes to lower it
As a MiG-19PT player, without premium time/vehicles (to which i have neither), constant uptiers to 30G missiles with no flares and R3-S is pain with the 15K repair. Cant really play the game without having to kill the A-10s first. BR decompression would be much appreciated
I agree, although MiG19 is nasty in a dogfight, people just need to extend, regain energy and yeet a 30g at you from 3km away while you're still fiddling with the entire enemy team while you're the last one on yours. Elitists can't tell Mig19 mains to "go cope you can dodge magics" because that ain't true unless the 30g slingers are stupid... or it's an R60 which can easily be dodged past 2.5km.
@@kingghidorah8106 Anyone that says you can consistently dodge magics in a mig19 needs to check their chromosome count. Only way your going to evade a 30+ G missile without flares in a 19 is if you perfectly anticipate the launch and started manoeuvring before hand at the perfect time or it was a poor launch from the enemy. If its on the way from any type of reasonable angle and distance your dead af.
Welcome to the club, all of us Sabre players at 9.0 have been dealing with this shit for a while. Constant uptiers to 10.0 against all the fancy Russian bs that we shouldn't be seeing at all.
Stock grind paired with high repair costs has become so painful that i just dont bother on researching or spading new jets (despite beign interested on dozens of them), i just limit myself to play premium jets but i guess this is what gaijin wants.
Tbh we should've been at 13.0 with the F-14. At this point in time anything less than at least 13.0 BR isn't sufficient for the amount of vehicles we have in game.
I find it ridiculous that we have 10.3 aircraft with no countermeasures facing off against all aspect missile armed fighters. What is even crazier is that the mig 19PT is now only 0.6BR higher than a mig 15Bis. Moving aircraft down in BR does not solve the compression problem. It just moved it somewhere else.
I really hope to see some balance at high teir as its in a deplorable state rn. I personally would like to see a similar system as what is already in ground rb make its way to air rb - where your ordinance has sp based on the average br of the match and you couldnt spawn in the plane over a given threshold. That would actually give purpose to your mid-range missiles in a down tier and make matches a bit more dynamic overall. This would singlehandedly completely fix most of the compression issues we are seeing in jets as vehicles wouldn't even be able to use those OP missiles until in a match at the appropriate br. Additionally, this would mean gaijin wouldn't have to look at changing the br's for a bunch of different planes which would likely make them under powered in ground rb if up tiered any further - while being basically next to no work as the system is already in game. This also would allow a lot of the jets which had good missiles, which they could actually carry, but taken away in the name of balance given them back and be usable without issue in uptiers. For those that say the match making is fine (because of course it is fun to slap around people when u get an actual down tier on the rare occasion), we could even just have it as a frequent layer of current maps similar to how the EC maps are now - that way you may not have to entirely miss out on that experience as unbalanced as it may be. And while I enjoyed the glory days of top teir mig15 vs sabers, i (and i think most people) have enjoyed the variety of vehicles you get to see nowadays - general decompression would take away from that a great deal and since the lions share of problems are coming from missile powercreep i believe its not the perfect solution.
@@mr.astronuts3825 yeah for sure some aircraft would still need a looking at - especially ones that have been forced further down due to the current compression (literally just leading to more compression lmao)
I think a good video you could do is a guide to high tier jets, missiles, radar, flares, chaff, etc. Theres a lot to learn at high tier and I dont see many good guides on how to play high tier well and what it's all about, and how to take fights whereas we know a lot about prop fights at this point.
One problem with top tier, that you touch on a little at 10:10, is the lack of crystal clear target ID beyond 1km. More and more we’ll see multiple variants of the same aircraft being added, with significant differences in performance between each one, and people will just have to gamble their aircraft on the hope they’ll enter a dogfight against a less advanced variant. Why is it that players have to rely on player-created mods in order to gain information that should be available in the base game? Why, in a game where you have to spend _hours_ grinding out upgrades for an aircraft that costs ludicrous amounts of in-game currency to repair, are you not given basic information on your enemies that can indicate how to approach a fight? I guess we already know the answer, it’s so people get frustrated and spend money on the game.
"Why is it that players have to rely on player-created mods in order to gain information that should be available in the base game? Why, in a game where you have to spend hours grinding out upgrades for an aircraft that costs ludicrous amounts of in-game currency to repair, are you not given basic information on your enemies that can indicate how to approach a fight?" I hate to break it to you but this isn't a Gaijin wants money problem. This is a players problem. Nobody needs WTRTI or any other mod and none of those mods will tell you anything about what to properly do. You can learn everything you need to from just basic observation as you fly with/against each aircraft and apply fundamental dogfighting tactics. The problem is two fold. 1. A majority of players refuse to see themselves as the issue as to why they get killed, lose games, et cetera. Until they do they will never be anything more than a trash player. Why? Without recognition of what you are doing wrong and blaming yourself for it there will never be any capacity for improvement. Until the player base becomes self aware of just how bad they are and own up to that fact they aren't going to get better. This is by far the biggest problem. No amount of information provided will help these players as they mindlessly go into full commit head ons, continuously try to turn fight A6Ms in everything they fly and try to prop hang for something 2km above them going twice their speed. In every game I play at least a quarter of the players in the lobby are these kind of players and they always cry that something is OP if they say something in chat after getting shot down. 2. Players have to learn basic dogfighting tactics and actually pay attention to the aircraft when they fly them. It is this information that is significantly more important than any player created mods could tell you. Truth be told that 'extra information' is almost completely useless to have. Don't believe me? Do you see Defyn using it? No you don't and he doesn't. All of that information is just fluffy extra that isn't needed. All that is needed is at least a solid grasp of basic dogfighting tactics and knowledge of the characteristics of the aircraft in question. The catch is that both of these require players to do their own homework to learn. Sure, there are very basic tactics guides in the game but I'm willing to bet money that dang near nobody knows where to even begin to find it in game. All a majority of players do is get on the game, choose a vehicle and then hit to battle. In terms of #2 basic tactics can be learned in game but it is better to go to youtube. Do a search on basic dogfighting tactics. As for aircraft characteristics? Do a few test flights. Test out their climb rates, how fast they can dive, how they handle in general through the entire speed range, how fast they can go in level flight, et cetera. There is a lot to learn if one does that and at least takes mental notes. From there it is about applying aerial combat tactics.
@@rainsilent I don’t disagree, but I think you’re completely missing my point. Experienced players like myself want to have more information available to them so we can make more informed decisions in a match. Really, it isn’t just identifying enemies - there’s also the lack of other important info you don’t get about _your_ aircraft, like angle of attack, current G load (below overload thresholds), climb rate, etc. These can also be viewed through mods to the game, but to the best of my knowledge there isn’t an easily accessible way to view this info in-game. Granted not everyone will use this information, sure; but there could always be an option to choose what info is displayed on the HUD, just like we already have with engine/oil temps and ammo count. Many players could learn a lot from having this info readily available, and have a better understanding of their aircraft’s weaknesses and strengths. However, it’s my belief that either not enough people ask for this feature or Gaijin simply doesn’t care enough to add it. In their defense, there’s other more important issues to fix, a whole sea of bugs; but given that this game caters to an audience that looks for realism, immersion, detail, and a desire to learn about aircraft, extended aircraft ID and more HUD options are long overdue.
@@thisguyyyyyyy2723 "These can also be viewed through mods to the game, but to the best of my knowledge there isn’t an easily accessible way to view this info in-game." Correct. A lot of the info you are hinting to is not at all available as an option. As for why it isn't? It was asked if a lot of the info from WTRTI could be made available as options and Gaijin basically said just use WTRTI. A la they aren't interested for whatever reason. It could be laziness but I am entirely willing to give them the benefit of the doubt and say that they got other problems they want to address. As for many players learning from it? I have serious doubts but it would be nice if they did.
I started playing war thunder 6 months ago, long after this video came out, and I am only just getting to the phantoms now. I wish the F4E was still the meta, phantoms are cool, but now with this massive power creep the coolest planes in the game (imo that is based on historical relevance) are less and less competitive because of Gaijin’s scummy marketing plays and I hate it. I want to have fun with my Sabres and Phantoms, but instead I play my F-86F-2 and get killed by a Su-25 with a R-60MK all aspect. I love the game for it’s cool vehicles that I learn about while studying history (I am a nerd), but all of the coolest vehicles are bad compared to Gaijin’s most recent money farm of a Su-25, or T-72 TURMS.
Thanks man, for your continued positive content, that is one of the many reasons I keep watching your content, even when the game frustrates me to the point I take breaks. Because yeah you often don't repeat yourself, and that is also very important, you put out a video like this and say your piece, and that is enough. But you also say something over and over which applies here; which is you play with the cards you are dealt. After all, really you need to be pretty flexible in order to win, in order to play for a long time, this game, as it seems to constantly make bad decisions, especially poor testing. But it also has always been this way, but there are a lot of reasons to play, and ways to enjoy it, and yeah you really show us how to do that. Or at least how you do it. The moment people put their foot down about demands, well generally they won't be with the game too much longer. It isn't like it is every match either, generally if it is bad one match, next it could be more doable, so I think that is a factor too. They seem to address certain things, like giving farmable things for stock planes, and sure while you aren't the big fish today, you will be some day and those easier kills feel justified when we suffered like that, but also you show us that you can still win with stock planes, you just have to know how to create advantageous situations. That BTD-1 gameplay really showed that. Thanks again man!
1:10 F-4F Early, Su-17M2, F-104J, F-1, F-104G (China), F-104S, Mirage IIIC, F-8E(FN), Mirage 5F, J35D, Nesher All of those vehicles can face 11.3 and don't have Countermeasures
I would love to hear it more cuz imo people listen to content creators. Lot's of them don't even think about those kind of things. It's just sad. I stopped playing wt a week ago and I couldn't be happier
I feel like Gaijin could get around the BR compression issue by setting up weekly events which only allow certain specific aircraft models. For example: a Korean war era event with appropriate era aircraft. It doesn’t even need to strictly be among the historical combatants, just choose a number of aircraft from all nations and let the normal match-maker do its thing. Because I truly, sincerely want to fly out an F-86 without getting clubbed by aircraft it has no business flying against.
The F-5E is at 11.0 because despite its age it is a plane that is pretty much designed for War Thunder, and it's capable of curbstomping anything that underestimates it. Very, very generous flightmodel, low heat signature and decent countermeasure number, and a tiny tiny profile for gunshots. A demon in the right hands, and easily the equal of the 21Bis. Even in the F-5A I have a lot of fun
Might be a odd take, since I'm a premium player, yet not interested in the grind (lvl 100, got everything I want from regular trees): I mainly like to buy premiums if they're cool and I prefer seeing big positive SL numbers after a battle. For example, I waste SL on resetting those daily tasks all the time to get something that doesn't force me to play different. I'd buy a F-4E premium for germany, if it were offered without idiotic nerfs, even tough it's outclassed. When it comes to jets with CM and AB, you can usually do somewhat well even in worse planes without feeling like bashing your head against the wall. Using my SPS-K as example, a lot of things it faces are faster and don't bleed their energy the second they turn and what not... and I drop my gun for CMs because I love how it pisses off thirsty A10s/Su25 that suicide stall in front of my team just to get a lock on me. However, it can climb enough to get into positions and if you keep the speed up, you can get away from others that maneuver for you, meaning there's still some options that don't boil down to "i hope the other guy throws it hard". In props, you can spawn a 4.0 plane, sideclimb and what not just to find a XP-50 above you after it killed someone on the deck 3 minutes ago. Maybe you can dive away from him and/or bait him for your teammates, but your energy is gone likely still sitting at a 0 score (because f u gaijin with those changes) despite having done quite well. I also disagree in lower BRs being less affected, they are, but it's more random. Bombers are absolute nonsense to play. The 288 (twice the repair as my SPS-K by the way) sorta works as it can get to a bombing location, but it really isn't THAT hard a task to intercept it with a F2G - not to mention the teams in BR 6~ are currently about 6v6 to 8v8. If you want to make a rant video, I suggest going trough the lower tier planes (incl. premiums) and looking at their repair costs and SL modifiers. For us experienced players, this might not be a huge deal, but for guys just managing about the 1:1 KDR average it might be REALLY rough. Special mention: The (ex) German Marcolin's CR.42 and the current italian Marcolin's CR.42 aren't identical, the german one has over twice the repair cost. I don't even... xD
I was suffering the other day while stock grinding the F-5E and F-8E because of uptiers and MiG-23s. I was considering getting the F-4E as my next tech tree vehicle because maybe it'll deal with the MiG-23s better. Then I hear "It's an MLD, and I'm not keen on this fight." I should've figured lmao.
The answer is actually insanely simple. Earlier BRs are intended to psychologically hook you into playing for a long period by giving you "unlock joy". High BRs are meant to milk the player of their money. In particular people with lives and jobs. Kids who play this game 60 hours a week are not the target audience, other than to make people with lives suffer because they can't unlock anything that children can. The compression is meant to double down on that, by making the stock grind even more insane because now unlocking a vehicle isn't enough...gotta GE some modules on rank 7 jets to get countermeasures and drop the Aim9B!
10:20 "He's high enough to use a sparrow". I was under the impression that for a radar to work the distance between you and the enemy must be less than the distance between you and the ground. Or do certain radars have a minimum operational floor?
Another thing they could do with br compression is make it so you only search for people in your br for the first 2 minutes or something then after those 2 minutes you have the chance to get upteired or downteired.
I won’t play planes until they fix the BR system. I play tanks cause that’s just eternally it’s own bell hole that I love and get more than one life in
Hey DEFYN, would you recommend changing the radar settings to be able to manually set the vertical scan tilt instead of having it being locked to the same level of the nose? I've been messing with radar settings to take advantage of the EJ Kai's radar and I can't decide if being able to scan the same area/altitude while maneuvering is better or just keeping it at default and locking the swivel to stay the same as the aircraft's attitude.
18:23 2̶0̶m̶m̶ ̶w̶h̶e̶r̶e̶ ̶a̶b̶l̶e̶ ̶t̶o̶ ̶k̶i̶l̶l̶ ̶m̶e̶d̶i̶u̶m̶ ̶t̶a̶n̶k̶s̶ ̶w̶i̶t̶h̶ ̶H̶E̶, now they struggle to kill bi planes Edit: 20mm HE still kill mediums (Air RB) better than AP
It was my first top tier jet which I was looking forward to it while I was grinding it but as soon as I got it PD radar update dropped and I literally stopped playing then.
Vampire is 8.0, Ho229 is 7.0, Me-262 all over between 6.7 and 7.3, F-84B is 7.0 It's not just a top tier issue. They just hate the idea of actually balancing by gameplay.
It gets even worst when it comes to Sim Battles. In Sim you have no matchmaking, rather set BR ranges that are changing frequently, and it gets really unfair when you try to fly a 8.7 plane in the 8.7-9.7 range, you can fly a saber without any radars, countermeasures and a subsonic airframe and you face darkens and you are supposed to hunt down mig 23bn and f105s. Or you can sit in a F4 without PD mode and fly 100% of the time against 12.0 BR enemy’s with planes that are better in any way, shape or form… worst is that you have much more repair costs in sim and you cannot activate wagers or do tasks in sim, as if gaijin hates sim players…
@@DEFYN The Tumansky R-25 is the only engine I've seen match the heat output of twin engined afterburning jets, it puts everything short of the tomcat to shame. That thing absolutely vomits out fuel in burner, which to be fair is why the 23 is so nice in a dogfight
Gaijins is consistent in being inconsistent. Not only about BRs but also how vehicles or guns perform. BR Example: The German M48 tank is 7.0, despite better than the US counterpart at 7.3. Ok, maybe MM puts it into positions where it can't perform as well as the US tank. However: Whenever they increased the BR of the German captured Churchill Mk. III tank, they also increased the BR of the British one. Now they lowered BOTH again to 4.0, despite the German one being clearly better, just by having a 4.3 line-up and also being on the German side, which means less high penetrating AT guns. There was no reason to lower the German Churchill but they did it anyway because it makes the premium more attractive.
There is a pretty good game here at the BR 3 - BR 6-ish range (ground forces included). I have top tier jets and no real desire to play them. Shorter time to kill and lower skill ceiling for kills doesn't make a good game.
Remember 9.0 top tier? How it had creep, needed decompression, and rendered many aircraft useless? I can't believe people used to bitch about that lol, I always loved it (F-2 vs CL vs Mig)
I am totally agreeing with what’s said in this video, the only thing that could be like this is because of the other lines, like ground or naval if anyone plays that
I played like 3 games of naval so someone plays it atleast a tiny bit (then I realized the gameplay is painfully bad when 90%of it is sniping people from 10 km away)
Samething goes to Ki-84 in Japanese tech tree First one with 20mm x2 and 50cal x2 has 4.7br Second one with 20mm x4 has 6.0br The third one with 30mm x2 and 20mm x2 has 7.3br Every thing on these three plane beside the gun are same, but it has the potential to face from P-38 all the way to Saber and Mig - 15 This is totally BS
its the same thing with world of warships however they do it different , they sell you the newest greatest ship for full price , get everyone to buy it and then a month or two they nerf the hell out of it and sell you another newest /best ship and nerf that one in a few months.
It's honestly not Ganjij's fault but the the player base. As long as the player-base is dumb enough to pay the cost of a triple A game title of $50+ for something that would be a $5 DLC in any other game then of course the snail are going to milk it as much as possible, and of course they won't fix the br or the premuim spam or the p2w aspect of premiums since they need something to justify the exorbitant price tag.
the queue times excuse is copletly bullshit and they should realy do something about it i mean com on f-2 saber 9.0 mig 19 9.3 su 25 with r60m 9.7 mig 21 with r 60 10.0 in one br range from subsonic gunfighters to mach 2 missle based fighters and dont get me started on 10.3 crusader 2 11.3 f-14
Could I please request an F8F-1 video. Now that it's at 5.0 it seems to have great potential, but I'd love to see how you use it to avoid it's shortfalls like the high speed lockup, terrible MER and eng ovht. Thanks.
I love war thunder and have thousands of hours in the game, I've recently started playing dcs and even though its not exactly what I want to play. Luckily its very fun and Ive been having a blast, but honestly I would choose war thunder over dcs but I cant with gayjin anymore. Ill definitely keep playing here and there because I do love war thunder in the general concept of what it is, but gayjin has shown time and time again they will not take players concerns or worrys into consideration and will just gladly ruin whole br's just so they can sell premium vehicles. I hope they have big changes and possible fixes for the problems that has been plaguing the game for literal years, but I seriously doubt it. I cant wait to see the br's of the new jets their gonna add.
When going in for the fight with the F4E. You enter high or low? Or maybe high from the side or low from the side? The first minute ofns fight is when it's over for me. If I make it in... I'm cleaning up shop.
I always like to hear popular War Thunder CCs calling out the fuckery. Gaijin might actually hear it, unlike when any of us normies complain. Unfortunately they will still continue the same short-term scummy tactics to get quick profit, which will cost them in the long term. With so many new players skipping straight to top tier, there will be a shortage of new players at lower BRs. With that said I don't understand the appeal of top-tier missile thunder anyway. Unfortunately, the power creep and compression is felt all the way down to 8.3-9.0 matches, which I do play occasionally. Getting whacked by Su-25 all aspect missile while flying something like a Mystere IV that doesn't have flares.... Theres fuckery afoot.
I've recently discovered you. I enjoy your videos. I've played warthunder for 3 yrs and I've grown more and more frustrated. I love the game but I'm at a disadvantage because I'm on console and controller. Is there a place I can learn to free look and maneuver?? I fly with roll on left stick and mouse aim on right. I want to be able to fly defensively while free looking. But I am sacrificing being able to freelook for maneuverability. Do I just put flight controls on one stick?? Idk what to do. I really wanna be good at this game. But I feel handicapped
Yes, you can learn free look and maneuver right here. Feel free to. Just throw away a controller and switch to keayboard and mouse. It will make a totally different game for you.
after the radar is locked , how can i straight lock the radar missle withour going to weapon selection option and shiffle trough the heat and radar one ?
I played 22 games in the MiG-19S yesterday every game I had at least 2 kills and the majority of my games were either full downtiers OR 9.7 uptiers. Bro Gaijin just fucking loves to ruin these BRs.
When DEFYN made a video back in 2019 about the problems with Air RB due to the imbalance of teams and everything he said came out to be true (go figure...) and we then had to endure Allies vs Allies and Axis vs Axis for quite a while after that due to the lack of worthy opponents the Allies had. We then had to deal with a 9.7 BR lock where any planes above that couldn't get down-tiered and all the planes below it couldn't get up-tiered because once again, the BR's were too compressed. I cannot wait to see his newer prediction come true as his previous one did, nearly 4 years ago due to the absolute lack of awareness Gaijin has for their own game.
It's not lack of awareness, it's almost certainly by design in my opinion
It's so frustrating any time this has brought up the Gaijin response is simply "We have all the information about which balance changes are best and you do not." It reeks of arrogance coming from a developer that puts the same plane at different battle ratings for different nations constantly seemingly without any human oversight.
Gaijin is too busy having work retreats to Italy and drinking vodka to balance the game.
Fixing these issues would take more effort than spamming out a shiny new vehicle that sells like hotcakes anyways. From a profit perspective there is no reason to fix anything
Lack of awareness or just simply not caring because people will still pay money for this shit
Fast forward to 2025: F-22 Raptor and Su-57 added at 11.3, S-400 and Patriot SAM's added to the middle of every map (props included), and as a cherry on top; the Su-11 moved to 6.3 and given an airspawn.
My contact at Gaijin says they would like to interview you for a position!
Lmao October 2024 they are adding f117 stealth bomber to the game and teased Patriot SAM. Factual prediction
I think another clear example you could give is the F-4J and the F-14 at the same battle rating. It's insane.
Compare the 2 and it's pretty obvious how broken the game is. F-14 is an 11.7 at least.
F-14: better gun, better radar, better flight model(this one is huge since stuff like Fgr2 is at 11.3 as well but has the worse flight model by far as well as missiles), better missiles(especially in sim).
Then look at FGR which has roughly the same missile capability as the viggen but it has a way worse flight model but somehow viggen is 11.0? Hah. Funny thing is, this is less broken than Su-25 with all aspect missiles at 9.7
I'm complaining just to complain but still
Here's another one: the Ta 152C is now at a higher BR that the Ta 152H. Insane.
Everyone knows the F-14 would bring a LOT of powecreep into the game and yet the community kept asking for it. Then all you have for the MM is F-14 vs F-14 and people complaining about how the game is broken when they got exactly what they were asking for.
Personally I believe the game was a lot more balanced when there was only US, Germany and USSR. All other nations only powercreep to the game.
@@mmmbrunommm3 The people who asked for it were US mains, many other people complained
@@skull1161 f14 atm is 13-14br at least
As an F4E main I can confirm, this plane gets rough sometimes, if you don’t have premium you’re forced to make bombing runs to try to make your repair costs back as if you go straight into dog fights you will lose sl almost every time. It would be nice to see some care given to this plane to make it viable again.
Honestly having 11.3 fight only 11.3 would be enough
Errr isn't this how you should play any aircraft at top tier in RB now?
@@M3PH11 No.
At least you all American mains have radar missiles, 4 mavericks and GBUs. German Phantom is crap ordnance-wise and is 11.0.
@@johanapolinarioveliz6754 stupid the buyer one but the top tier late has the same load out, and it doesn't matter you get slapped out the air by some German, French, Russian, or British SPAA or plane
Now the F8F-1 is at 5.0 and the F8F-1b is 6.3.
That's just laughable
I guess everyone missed that the Ta152C3 is at 6.3 now which is hilarious
@@miller0734 Yeah, it is fucking retarded. Also, the Su-11 and the F-89 are still 7.0.
@@miller0734 The C-3 does have really good energy retention and vertical turning ability, with most players opting to hunt down bombers and work their way down. I don’t think it needed to be 6.3 though, and the F8F-1 at 5.0 is insanity.
And the g14s are still 5.3
Well rank 8 got announced today. So hopefully we will see some decompression. Not likely, but I can hope I suppose.
Best we can do is make it worse
@@DEFYN So introducing an F-15 Eagle and AMRAAMs in the next patch right?😉
@@martijn9568 f35 premium $150
Haha, NO. Gajin already said that nothing will be moved up. So Compression will get worse until Morale is broken.
all we need is like a barrier to stop a certain br from fighting another...
8:46 Name checks out
gaijin has such a great game going for them that they are ruining themselves
Yes and thats why with every year we get more players xD
@@wunderwafelek9740 yeah, flies flock to shit, nothing new.
@@wunderwafelek9740 new players dont see the issues with top tier (and everything for that matter) they just see cool tank/plane and get that ol dopamine hit
Warthunder has a gaijin problem
you all say this but I just see the opposite. More whales incoming and the 4 old players leaving
I tried to stock grind the f-4e the other day, people were begging me to get off of it and do something worthwhile instead...
If you want to really understand the weapons vs flight performance thing, the F-4EJ and EJ Kai are the best example IMHO. They're the same plane save for the radar and AIM-7 variant. The F-4EJ is borderline unplayable in an 11.3 lobby, meanwhile the EJ Kai you can pretty easily carry if you know how to do target priority. Its pretty insane.
Thank you, I thought i was just shit with the f4j
@@ThatWarhammerBookGuy F-4J or EJ? I would say the F-4J is on-par with the EJ Kai honestly, it just gets absolutely dunked by the F-14A like everything else does.
@@henryatkinson1479 nah, ejkai has better radar
@@stormjet814 Barely. F-14, F-4EJ Kai, and F-4F, and F-4M all have such good radars that the differences hardly matter for firing Sparrows.
Cries in F-4F at 11.0 despite only getting AIM-9J's
good time to revisit all the props I glossed over racing to top tier lol - THANK YOU for pointing out the massive BR spreads for minor differences in props btw, it's just annoying to notice when jets are SO COMPRESSED.
My time with the F4E was actually fun. The F14 was already in game at the time and the civil war in full swing but I did manage to make her work for me.
the f-14 has been in the game less than 6 months. Why are you writing like your 70 and reminising about the war?
@@M3PH11 Why are you so insecure that you have to ask?
Sabres, a dedicated fighter aircraft on its way to get shot down by a strike aircraft that outclasses in almost every way (its another 9.7 russian premium)
i have played this game since 2015, nearly 7 years and 5000+ hours later i can say that the compression is absolutely horrendous. i never even thought of the 9.3-9.7 br switch for premiums, i would always hear my friends at the time on discord talking about how they were gonna get it for that exact reason and when they up the br people dont really complain cause its good but when you look deeper behind you see the predatory greed behind such desicions.
Compression has always been an issue for ground br but mostly for air in the jet br. all gaijin needs to do is just seperate the tiers already. rank 7 cant fight with rank 6, rank 6 cant with rank 5, its just a common issue that all veteran players and players just coming into the br feel and notice. i really hope that they increase BR by at least 1.7 in top teir vehicles and just save the player base from banging their heads against a team with better vehicles.
The issue of seperating by ranks is certain vehicles that gaijin dont want to uprank (im looking at you Japan Air tree), despite their BR, will absolute seal stomp their ranks. Unless they do Rank+BR with in each rank (e.g. Rank 3 BR 1.0 would see stuff like chaffee, pz 3 J/M, BF109 F-4, etc)
@@PerciusLive that's why I mentioned only rank 5 - now 8 should be separated because of the compression in jets, at lower ranks it doesnt matter much.
You know what's really funny?
The JA37C we have in game almost never carried the RB-24J that it currently used. Those were mostly used by the early A and some B models. From the C onward the RB-74 (the Swedish Aim-9L all aspect currently only carried by the AHS) was the main Missle beside the Skyflashes
You don't know what's the MOST funny. Viggen can at least play with his aim-9j because of his radar and sparrows, but the German phantom has NEVER used aim-9j. He had aim-9l, but gayjin doesn't want to give it to him. Are these balance reasons or am I not understanding something?
I appreciate the points Defyn made in the beginning about not complaining too much. A lot of War Thunder content creators make a living off of complaining about the game using the same old arguments about 'decompression'; separating vehicles by era; or heaven forbid, a historical matchmaker, so my F4U-4B can go against MiG-15s. A lot of appeals to nostalgia of a better time when the game had a 10.0 ceiling or earlier, when nothing went wrong (Lightning, T2, Harrier, etc) that tend to get stale quickly and I typically don't like it when I click on a video to see what someone thinks of a plane and all the video is about is complaining about the matchmaker or whatever is hot at the time. I'm cautiously optimistic about the new air rank, since it would take a move of monumental denseness to think that the F-1 or Crusader at 10.3 or F-104 J/G at 10.7 should go against an F-16. Maybe we can finally see the coveted decompression to 12.0 or 12.3.
My solution that i have been thinking about for stock grinding is instead of the constant br with leveling your vehichle is that when u are stock u start at a lower br and then as u get mods for your vehichle u move up in br but to remove the ability to not level up your vehichle to purposfully stay at that low br when u gain more br u will not be able to remove modes to lower it
My friends have been talking about this very thing.
r2y2 is now 8.0! yay! totally needed!
As a MiG-19PT player, without premium time/vehicles (to which i have neither), constant uptiers to 30G missiles with no flares and R3-S is pain with the 15K repair. Cant really play the game without having to kill the A-10s first. BR decompression would be much appreciated
I agree, although MiG19 is nasty in a dogfight, people just need to extend, regain energy and yeet a 30g at you from 3km away while you're still fiddling with the entire enemy team while you're the last one on yours. Elitists can't tell Mig19 mains to "go cope you can dodge magics" because that ain't true unless the 30g slingers are stupid... or it's an R60 which can easily be dodged past 2.5km.
@@kingghidorah8106 Anyone that says you can consistently dodge magics in a mig19 needs to check their chromosome count. Only way your going to evade a 30+ G missile without flares in a 19 is if you perfectly anticipate the launch and started manoeuvring before hand at the perfect time or it was a poor launch from the enemy. If its on the way from any type of reasonable angle and distance your dead af.
@@skilz2kil528 Can I list the names of those with an extra chromosome?
@@kingghidorah8106 hahaha be my guest
Welcome to the club, all of us Sabre players at 9.0 have been dealing with this shit for a while.
Constant uptiers to 10.0 against all the fancy Russian bs that we shouldn't be seeing at all.
We'll likely see 11.7 with the F-15C with AIM-7Ms and AIM-9Ms. Maybe 12.0 once we get AIM-120 AMRAAMs
Yeah… no. Lmao
thats still to low of a BR for planes like this. everything needs to be stretched out
I remember people saying we'd likely see 11.7 with the F-14
@@BKBCrAnK oh absolutely, my first comment I was being facetious and forgot text doesn't portray that well
I'd expect an F-15A to be honest. The F-15C is going to be that tier 8 premium within 2 years ofcourse..
Stock grind paired with high repair costs has become so painful that i just dont bother on researching or spading new jets (despite beign interested on dozens of them), i just limit myself to play premium jets but i guess this is what gaijin wants.
With rank 8 conform power creep is mostly going to be worse
Tbh we should've been at 13.0 with the F-14. At this point in time anything less than at least 13.0 BR isn't sufficient for the amount of vehicles we have in game.
I find it ridiculous that we have 10.3 aircraft with no countermeasures facing off against all aspect missile armed fighters. What is even crazier is that the mig 19PT is now only 0.6BR higher than a mig 15Bis. Moving aircraft down in BR does not solve the compression problem. It just moved it somewhere else.
I really hope to see some balance at high teir as its in a deplorable state rn. I personally would like to see a similar system as what is already in ground rb make its way to air rb - where your ordinance has sp based on the average br of the match and you couldnt spawn in the plane over a given threshold. That would actually give purpose to your mid-range missiles in a down tier and make matches a bit more dynamic overall. This would singlehandedly completely fix most of the compression issues we are seeing in jets as vehicles wouldn't even be able to use those OP missiles until in a match at the appropriate br.
Additionally, this would mean gaijin wouldn't have to look at changing the br's for a bunch of different planes which would likely make them under powered in ground rb if up tiered any further - while being basically next to no work as the system is already in game. This also would allow a lot of the jets which had good missiles, which they could actually carry, but taken away in the name of balance given them back and be usable without issue in uptiers. For those that say the match making is fine (because of course it is fun to slap around people when u get an actual down tier on the rare occasion), we could even just have it as a frequent layer of current maps similar to how the EC maps are now - that way you may not have to entirely miss out on that experience as unbalanced as it may be. And while I enjoyed the glory days of top teir mig15 vs sabers, i (and i think most people) have enjoyed the variety of vehicles you get to see nowadays - general decompression would take away from that a great deal and since the lions share of problems are coming from missile powercreep i believe its not the perfect solution.
It wouldn’t single-handedly but it would be a good idea
@@mr.astronuts3825 yeah for sure some aircraft would still need a looking at - especially ones that have been forced further down due to the current compression (literally just leading to more compression lmao)
Powercreep is one of the symbols of this game, alongside with greediness and incompetency.
I think a good video you could do is a guide to high tier jets, missiles, radar, flares, chaff, etc. Theres a lot to learn at high tier and I dont see many good guides on how to play high tier well and what it's all about, and how to take fights whereas we know a lot about prop fights at this point.
Your timing is impeccable, mate
Best thing is, this video goes live and Gaijin announces tier VIII for aircraft 😂
We are here, because we are Defyn enjoyers. Thanks for lessons, they improved my gameplay dramatically.
One problem with top tier, that you touch on a little at 10:10, is the lack of crystal clear target ID beyond 1km. More and more we’ll see multiple variants of the same aircraft being added, with significant differences in performance between each one, and people will just have to gamble their aircraft on the hope they’ll enter a dogfight against a less advanced variant. Why is it that players have to rely on player-created mods in order to gain information that should be available in the base game? Why, in a game where you have to spend _hours_ grinding out upgrades for an aircraft that costs ludicrous amounts of in-game currency to repair, are you not given basic information on your enemies that can indicate how to approach a fight?
I guess we already know the answer, it’s so people get frustrated and spend money on the game.
"Why is it that players have to rely on player-created mods in order to gain information that should be available in the base game? Why, in a game where you have to spend hours grinding out upgrades for an aircraft that costs ludicrous amounts of in-game currency to repair, are you not given basic information on your enemies that can indicate how to approach a fight?"
I hate to break it to you but this isn't a Gaijin wants money problem. This is a players problem. Nobody needs WTRTI or any other mod and none of those mods will tell you anything about what to properly do. You can learn everything you need to from just basic observation as you fly with/against each aircraft and apply fundamental dogfighting tactics. The problem is two fold.
1. A majority of players refuse to see themselves as the issue as to why they get killed, lose games, et cetera. Until they do they will never be anything more than a trash player. Why? Without recognition of what you are doing wrong and blaming yourself for it there will never be any capacity for improvement. Until the player base becomes self aware of just how bad they are and own up to that fact they aren't going to get better. This is by far the biggest problem. No amount of information provided will help these players as they mindlessly go into full commit head ons, continuously try to turn fight A6Ms in everything they fly and try to prop hang for something 2km above them going twice their speed. In every game I play at least a quarter of the players in the lobby are these kind of players and they always cry that something is OP if they say something in chat after getting shot down.
2. Players have to learn basic dogfighting tactics and actually pay attention to the aircraft when they fly them. It is this information that is significantly more important than any player created mods could tell you. Truth be told that 'extra information' is almost completely useless to have. Don't believe me? Do you see Defyn using it? No you don't and he doesn't. All of that information is just fluffy extra that isn't needed. All that is needed is at least a solid grasp of basic dogfighting tactics and knowledge of the characteristics of the aircraft in question. The catch is that both of these require players to do their own homework to learn. Sure, there are very basic tactics guides in the game but I'm willing to bet money that dang near nobody knows where to even begin to find it in game. All a majority of players do is get on the game, choose a vehicle and then hit to battle.
In terms of #2 basic tactics can be learned in game but it is better to go to youtube. Do a search on basic dogfighting tactics. As for aircraft characteristics? Do a few test flights. Test out their climb rates, how fast they can dive, how they handle in general through the entire speed range, how fast they can go in level flight, et cetera. There is a lot to learn if one does that and at least takes mental notes. From there it is about applying aerial combat tactics.
@@rainsilent I don’t disagree, but I think you’re completely missing my point. Experienced players like myself want to have more information available to them so we can make more informed decisions in a match. Really, it isn’t just identifying enemies - there’s also the lack of other important info you don’t get about _your_ aircraft, like angle of attack, current G load (below overload thresholds), climb rate, etc. These can also be viewed through mods to the game, but to the best of my knowledge there isn’t an easily accessible way to view this info in-game.
Granted not everyone will use this information, sure; but there could always be an option to choose what info is displayed on the HUD, just like we already have with engine/oil temps and ammo count. Many players could learn a lot from having this info readily available, and have a better understanding of their aircraft’s weaknesses and strengths.
However, it’s my belief that either not enough people ask for this feature or Gaijin simply doesn’t care enough to add it. In their defense, there’s other more important issues to fix, a whole sea of bugs; but given that this game caters to an audience that looks for realism, immersion, detail, and a desire to learn about aircraft, extended aircraft ID and more HUD options are long overdue.
@@thisguyyyyyyy2723 "These can also be viewed through mods to the game, but to the best of my knowledge there isn’t an easily accessible way to view this info in-game."
Correct. A lot of the info you are hinting to is not at all available as an option. As for why it isn't? It was asked if a lot of the info from WTRTI could be made available as options and Gaijin basically said just use WTRTI. A la they aren't interested for whatever reason. It could be laziness but I am entirely willing to give them the benefit of the doubt and say that they got other problems they want to address.
As for many players learning from it? I have serious doubts but it would be nice if they did.
I started playing war thunder 6 months ago, long after this video came out, and I am only just getting to the phantoms now. I wish the F4E was still the meta, phantoms are cool, but now with this massive power creep the coolest planes in the game (imo that is based on historical relevance) are less and less competitive because of Gaijin’s scummy marketing plays and I hate it. I want to have fun with my Sabres and Phantoms, but instead I play my F-86F-2 and get killed by a Su-25 with a R-60MK all aspect. I love the game for it’s cool vehicles that I learn about while studying history (I am a nerd), but all of the coolest vehicles are bad compared to Gaijin’s most recent money farm of a Su-25, or T-72 TURMS.
Tbf yeah the fact that there are f86 variants at 9.0 is insane
Thanks man, for your continued positive content, that is one of the many reasons I keep watching your content, even when the game frustrates me to the point I take breaks. Because yeah you often don't repeat yourself, and that is also very important, you put out a video like this and say your piece, and that is enough. But you also say something over and over which applies here; which is you play with the cards you are dealt.
After all, really you need to be pretty flexible in order to win, in order to play for a long time, this game, as it seems to constantly make bad decisions, especially poor testing. But it also has always been this way, but there are a lot of reasons to play, and ways to enjoy it, and yeah you really show us how to do that. Or at least how you do it.
The moment people put their foot down about demands, well generally they won't be with the game too much longer.
It isn't like it is every match either, generally if it is bad one match, next it could be more doable, so I think that is a factor too. They seem to address certain things, like giving farmable things for stock planes, and sure while you aren't the big fish today, you will be some day and those easier kills feel justified when we suffered like that, but also you show us that you can still win with stock planes, you just have to know how to create advantageous situations.
That BTD-1 gameplay really showed that.
Thanks again man!
1:10 F-4F Early, Su-17M2, F-104J, F-1, F-104G (China), F-104S, Mirage IIIC, F-8E(FN), Mirage 5F, J35D, Nesher
All of those vehicles can face 11.3 and don't have Countermeasures
I would love to hear it more cuz imo people listen to content creators. Lot's of them don't even think about those kind of things. It's just sad. I stopped playing wt a week ago and I couldn't be happier
I feel like Gaijin could get around the BR compression issue by setting up weekly events which only allow certain specific aircraft models. For example: a Korean war era event with appropriate era aircraft. It doesn’t even need to strictly be among the historical combatants, just choose a number of aircraft from all nations and let the normal match-maker do its thing.
Because I truly, sincerely want to fly out an F-86 without getting clubbed by aircraft it has no business flying against.
Power creep is really prevalent in the US tech tree. The F5E is at 11.0 despite being vastly outdated and out classed by newer aircraft.
The F-5E is at 11.0 because despite its age it is a plane that is pretty much designed for War Thunder, and it's capable of curbstomping anything that underestimates it. Very, very generous flightmodel, low heat signature and decent countermeasure number, and a tiny tiny profile for gunshots. A demon in the right hands, and easily the equal of the 21Bis. Even in the F-5A I have a lot of fun
Why are you not complaining about X, Y and Z? Well, because I'm complaining about A, A and A!
14:03 that's an interesting version of the AMRAAM youve got there😂
Might be a odd take, since I'm a premium player, yet not interested in the grind (lvl 100, got everything I want from regular trees): I mainly like to buy premiums if they're cool and I prefer seeing big positive SL numbers after a battle. For example, I waste SL on resetting those daily tasks all the time to get something that doesn't force me to play different.
I'd buy a F-4E premium for germany, if it were offered without idiotic nerfs, even tough it's outclassed. When it comes to jets with CM and AB, you can usually do somewhat well even in worse planes without feeling like bashing your head against the wall.
Using my SPS-K as example, a lot of things it faces are faster and don't bleed their energy the second they turn and what not... and I drop my gun for CMs because I love how it pisses off thirsty A10s/Su25 that suicide stall in front of my team just to get a lock on me. However, it can climb enough to get into positions and if you keep the speed up, you can get away from others that maneuver for you, meaning there's still some options that don't boil down to "i hope the other guy throws it hard".
In props, you can spawn a 4.0 plane, sideclimb and what not just to find a XP-50 above you after it killed someone on the deck 3 minutes ago. Maybe you can dive away from him and/or bait him for your teammates, but your energy is gone likely still sitting at a 0 score (because f u gaijin with those changes) despite having done quite well.
I also disagree in lower BRs being less affected, they are, but it's more random.
Bombers are absolute nonsense to play. The 288 (twice the repair as my SPS-K by the way) sorta works as it can get to a bombing location, but it really isn't THAT hard a task to intercept it with a F2G - not to mention the teams in BR 6~ are currently about 6v6 to 8v8.
If you want to make a rant video, I suggest going trough the lower tier planes (incl. premiums) and looking at their repair costs and SL modifiers. For us experienced players, this might not be a huge deal, but for guys just managing about the 1:1 KDR average it might be REALLY rough.
Special mention: The (ex) German Marcolin's CR.42 and the current italian Marcolin's CR.42 aren't identical, the german one has over twice the repair cost. I don't even... xD
I was suffering the other day while stock grinding the F-5E and F-8E because of uptiers and MiG-23s. I was considering getting the F-4E as my next tech tree vehicle because maybe it'll deal with the MiG-23s better. Then I hear "It's an MLD, and I'm not keen on this fight." I should've figured lmao.
I’m here for about 70% gameplay 30% thoughts on patches and stuff
The answer is actually insanely simple. Earlier BRs are intended to psychologically hook you into playing for a long period by giving you "unlock joy". High BRs are meant to milk the player of their money. In particular people with lives and jobs. Kids who play this game 60 hours a week are not the target audience, other than to make people with lives suffer because they can't unlock anything that children can. The compression is meant to double down on that, by making the stock grind even more insane because now unlocking a vehicle isn't enough...gotta GE some modules on rank 7 jets to get countermeasures and drop the Aim9B!
10:20 "He's high enough to use a sparrow".
I was under the impression that for a radar to work the distance between you and the enemy must be less than the distance between you and the ground. Or do certain radars have a minimum operational floor?
It's mostly because this lacks a pulse Doppler radar and if he's high enough ground clutter won't affect us too much
Gaijin: *in Mr. Krab's voice* I like moneyy.
and the moment this comes out Rank 8 is announced, hopefully it decompresses BR some, but i doubt it
Ranks don't decompress, they just scatter the planes while keeping the BR, so that you have to grind more to buy 5 more planes to unlock the stuff.
Another thing they could do with br compression is make it so you only search for people in your br for the first 2 minutes or something then after those 2 minutes you have the chance to get upteired or downteired.
It got even worse.
even more worse now
I am here for the gameplay
The F-16A and MiG-29 will be very powerful at 11.3. The obvious solution is to move the old jets down.
I won’t play planes until they fix the BR system. I play tanks cause that’s just eternally it’s own bell hole that I love and get more than one life in
Good points made. Like this kind of video
Hey DEFYN, would you recommend changing the radar settings to be able to manually set the vertical scan tilt instead of having it being locked to the same level of the nose?
I've been messing with radar settings to take advantage of the EJ Kai's radar and I can't decide if being able to scan the same area/altitude while maneuvering is better or just keeping it at default and locking the swivel to stay the same as the aircraft's attitude.
Well you don't see that everyday a MiG-21SPS-K with the C/M pod yet it wasn't the smartest option they went for in the end with you on the six.
18:23 2̶0̶m̶m̶ ̶w̶h̶e̶r̶e̶ ̶a̶b̶l̶e̶ ̶t̶o̶ ̶k̶i̶l̶l̶ ̶m̶e̶d̶i̶u̶m̶ ̶t̶a̶n̶k̶s̶ ̶w̶i̶t̶h̶ ̶H̶E̶, now they struggle to kill bi planes
Edit: 20mm HE still kill mediums (Air RB) better than AP
It was my first top tier jet which I was looking forward to it while I was grinding it but as soon as I got it PD radar update dropped and I literally stopped playing then.
Vampire is 8.0, Ho229 is 7.0, Me-262 all over between 6.7 and 7.3, F-84B is 7.0
It's not just a top tier issue.
They just hate the idea of actually balancing by gameplay.
It gets even worst when it comes to Sim Battles. In Sim you have no matchmaking, rather set BR ranges that are changing frequently, and it gets really unfair when you try to fly a 8.7 plane in the 8.7-9.7 range, you can fly a saber without any radars, countermeasures and a subsonic airframe and you face darkens and you are supposed to hunt down mig 23bn and f105s. Or you can sit in a F4 without PD mode and fly 100% of the time against 12.0 BR enemy’s with planes that are better in any way, shape or form… worst is that you have much more repair costs in sim and you cannot activate wagers or do tasks in sim, as if gaijin hates sim players…
The F-4E got even worse now with the Mig 23ML and Mig 29 being added and having to basically share the BR since 11.0 will always go to 12.0.
Worst example imo is the f104s.asa as an 11.3 is laughable. In the sense it is on equal br as f14s mirage2ks and migs all beacause it has 4 aim 9ls
That aim9j at 3:20 went godmode and ignored all those flares.
He just didn't turn his burner off
MLD is extremely hot
@@DEFYN The Tumansky R-25 is the only engine I've seen match the heat output of twin engined afterburning jets, it puts everything short of the tomcat to shame. That thing absolutely vomits out fuel in burner, which to be fair is why the 23 is so nice in a dogfight
The stock grind/economy mentions are ironic considering where the community is at at the moment.
Gaijins is consistent in being inconsistent. Not only about BRs but also how vehicles or guns perform.
BR Example: The German M48 tank is 7.0, despite better than the US counterpart at 7.3. Ok, maybe MM puts it into positions where it can't perform as well as the US tank.
However: Whenever they increased the BR of the German captured Churchill Mk. III tank, they also increased the BR of the British one. Now they lowered BOTH again to 4.0, despite the German one being clearly better, just by having a 4.3 line-up and also being on the German side, which means less high penetrating AT guns.
There was no reason to lower the German Churchill but they did it anyway because it makes the premium more attractive.
gaijin: "Hold by beer, its about to get alot worse"
rank 8 is coming so i hope it will be more balanced
I've been facing f82s in the first p51, p51 is late rank 2, f82 is late rank 4 and 1 away from jets
I can't believe this is the same BR as the J-7E
There is a pretty good game here at the BR 3 - BR 6-ish range (ground forces included). I have top tier jets and no real desire to play them. Shorter time to kill and lower skill ceiling for kills doesn't make a good game.
Oh damn Korea, haven’t seen that map ever since they added map banning however many years ago that was
Remember 9.0 top tier? How it had creep, needed decompression, and rendered many aircraft useless? I can't believe people used to bitch about that lol, I always loved it (F-2 vs CL vs Mig)
ki 84 starts at 5.3 and the other one is 6.3, with the same flight performance just different armament
*Heavier
@@kingghidorah8106 By a very small amount. Without WTRTI nobody would notice the difference.
@@rainsilent it's enough to affect long term performance, but dogfights aren't long anymore so who cares
I am totally agreeing with what’s said in this video, the only thing that could be like this is because of the other lines, like ground or naval if anyone plays that
I played like 3 games of naval so someone plays it atleast a tiny bit (then I realized the gameplay is painfully bad when 90%of it is sniping people from 10 km away)
Samething goes to Ki-84 in Japanese tech tree
First one with 20mm x2 and 50cal x2 has 4.7br
Second one with 20mm x4 has 6.0br
The third one with 30mm x2 and 20mm x2 has 7.3br
Every thing on these three plane beside the gun are same, but it has the potential to face from P-38 all the way to Saber and Mig - 15
This is totally BS
lol that must be arcade
That's arcade BR 😂
its arcade, nobody plays arcade except to meme so who cares
Hey lotta progress since I started playing games come a long way and there will always be problems hopefully they will wrinkle out easily
You got to say truth to power sometimes. Props Defyn.👊
its the same thing with world of warships however they do it different , they sell you the newest greatest ship for full price , get everyone to buy it and then a month or two they nerf the hell out of it and sell you another newest /best ship and nerf that one in a few months.
If the SMT is 10.3 then the F4E can be aswell.
I'm looking forward to see A6 Intruder at 10.0 as a tier7 premium lmao.
“No never mind That’s gonna get me demonetized” 😂
It's honestly not Ganjij's fault but the the player base. As long as the player-base is dumb enough to pay the cost of a triple A game title of $50+ for something that would be a $5 DLC in any other game then of course the snail are going to milk it as much as possible, and of course they won't fix the br or the premuim spam or the p2w aspect of premiums since they need something to justify the exorbitant price tag.
the queue times excuse is copletly bullshit and they should realy do something about it i mean com on f-2 saber 9.0 mig 19 9.3 su 25 with r60m 9.7 mig 21 with r 60 10.0 in one br range from subsonic gunfighters to mach 2 missle based fighters and dont get me started on 10.3 crusader 2 11.3 f-14
I feel like the amount of viii premiums that we are going to get is going to be excessive
Could I please request an F8F-1 video. Now that it's at 5.0 it seems to have great potential, but I'd love to see how you use it to avoid it's shortfalls like the high speed lockup, terrible MER and eng ovht. Thanks.
I love war thunder and have thousands of hours in the game, I've recently started playing dcs and even though its not exactly what I want to play. Luckily its very fun and Ive been having a blast, but honestly I would choose war thunder over dcs but I cant with gayjin anymore. Ill definitely keep playing here and there because I do love war thunder in the general concept of what it is, but gayjin has shown time and time again they will not take players concerns or worrys into consideration and will just gladly ruin whole br's just so they can sell premium vehicles. I hope they have big changes and possible fixes for the problems that has been plaguing the game for literal years, but I seriously doubt it. I cant wait to see the br's of the new jets their gonna add.
I just got the F-4E and the stock grind is kinda painful
And now, even spaded gameplay is kinda painful. It feels like nothing you do matters. It's frustrating.
The squadron su 22m for Soviets are at 11.0 for mystical reasons
Usual TT Su17M2 is even more mythic
12.0 is desperately needed
A clean Windows installation would probably clear up your stuttering issues.
When going in for the fight with the F4E. You enter high or low? Or maybe high from the side or low from the side? The first minute ofns fight is when it's over for me. If I make it in... I'm cleaning up shop.
I always like to hear popular War Thunder CCs calling out the fuckery. Gaijin might actually hear it, unlike when any of us normies complain.
Unfortunately they will still continue the same short-term scummy tactics to get quick profit, which will cost them in the long term. With so many new players skipping straight to top tier, there will be a shortage of new players at lower BRs.
With that said I don't understand the appeal of top-tier missile thunder anyway. Unfortunately, the power creep and compression is felt all the way down to 8.3-9.0 matches, which I do play occasionally. Getting whacked by Su-25 all aspect missile while flying something like a Mystere IV that doesn't have flares.... Theres fuckery afoot.
Compression? Naw, it's perfectly fair for F-104's to fight F-14's... (cries in Italian)
Need Mirage IIIC in 9.7
Mirage IIIE in 10.0
Mirage F1C in 10.3
Mirage 2000C stays where it is of course.
8:00 what are you upgrading to?
The NASA rig
@@DEFYN nice
I've recently discovered you. I enjoy your videos. I've played warthunder for 3 yrs and I've grown more and more frustrated. I love the game but I'm at a disadvantage because I'm on console and controller. Is there a place I can learn to free look and maneuver?? I fly with roll on left stick and mouse aim on right. I want to be able to fly defensively while free looking. But I am sacrificing being able to freelook for maneuverability. Do I just put flight controls on one stick?? Idk what to do. I really wanna be good at this game. But I feel handicapped
Plug a keyboard and a mouse and see what happens?
@@lixlivlxxxiv714 yeah. I was afraid of that lol
Yes, you can learn free look and maneuver right here. Feel free to.
Just throw away a controller and switch to keayboard and mouse. It will make a totally different game for you.
I wish the decal was on PlayStation I want it so badly
after the radar is locked , how can i straight lock the radar missle withour going to weapon selection option and shiffle trough the heat and radar one ?
The new vehicle will be $140ish dollars for us Australians I think
Another great joke at top tier is the Kfir C.7 at 11.3.
Top tier is Fucked Up to grind... it got so much worse and the new BR changes will not help.
I played 22 games in the MiG-19S yesterday every game I had at least 2 kills and the majority of my games were either full downtiers OR 9.7 uptiers. Bro Gaijin just fucking loves to ruin these BRs.