Importing Animations into Godot (the best way!)
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- Опубликовано: 15 сен 2024
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Speed-running animation and exporting from Blender/importing into Godot. NLA tracks are your friend!
My blendermarket stuff:
blendermarket....
Godot Asset Library add-ons: godotengine.or...
Gumroad: michaeljared.g...
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Thanks for stopping by!
Hey man I appreciate you making these videos! Your tutorials and add-ons literally save me an ungodly amount of hours!
Awesome, glad to hear!
Nice information to know regarding the naming of strips, did not know that. For the isolating strips in Blender, the checkboxes next to the padlock on each one lets you disable/enable which NLA strip is active. IIRC its the top most active one will preview. Also pressing Tab on a selected strip will let you enter that strip to edit the keyframes, pressing tab again exits "Edit Mode" for that strip.
Oh that's nice! Just tried out using tab, as well as the checkboxes. That works exactly as you described. I'm one step closer to actually understanding NLA...
@@michaeljburt Yea NLA needs some work, like you said those 3 different names just adds confusion. I think this is being worked on for the animation rework iirc.
Thank you! Ive been trying to solve this problem and I'm so happy there's such an easy solution
This is exactly what I was looking for. Thank you so much. Share this on a few places I asked about this very thing.
Short and straight to the point! Thanks!
Very helpful! Awesome content.
One of the things I wonder is how to use bones to deform the model.
I tried importing it but Godot didn't seem to support it, Godot supports basic transformations, but it doesn't seem like there is a way to have it work with bones that deform the model.
Hmm, it should. I've loaded lots of rigged character models into Godot without too many issues. As long as you have an object parented to an armature, it's weight painted properly, and the animations are set up, then it should run in Godot. I did a video series on rigging ans animating a Zombie character, you should take a look at that
@@michaeljburt Guess, I'll watch your tutorial on that.
I was using fancier NLA animations, but I baked it into keyframes.
And it still had no affect.
Sadly mine is still coming through as separate animations, one of them gets appended with a 2. I think it might have to do with one of the animations being shape keys animating. Oof. Still very helpful video, I have more information to work off of now.
Sorry about thag. Hope you find a solution. Shapekey animation is still something I need to dig into...
@@michaeljburt it was still helpful no worries. Ultimately I think putting them into rig under an armature with a driver is the industry approach. But I still am getting rigging down. So I don't even know how to do what I just said...
random question, how do i get that thing in the bottom right that tells me xyz, size, objects, primitives and draw calls?
also, video gud, informative
:v
I think the three little dots in the 3D viewport and then near the bottom there's a Stats button
thankyou, thats gonna be a really useful tool to have on screen