Blender-Godot Pipeline V2.3 - Geometry Nodes Support (and more!)

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  • Опубликовано: 8 ноя 2024
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Комментарии • 9

  • @_gamma.
    @_gamma. 2 месяца назад

    Oh wow this looks awesome

  • @WildGrowthJ
    @WildGrowthJ 2 месяца назад

    Nice work!

  • @zellator
    @zellator 2 месяца назад

    Very nice!

  • @ZeroGodot
    @ZeroGodot 2 месяца назад

    Nice!

  • @DeadIndGames
    @DeadIndGames 2 месяца назад +2

    Hey man I've been following along as I start my 3D journey in Godot and I was wondering if you could answer a few questions. Is this addon only good if I want to use Blender for the world building? I found an addon called Asset Placer for Godot and it works really well at allowing me to build levels with assets I've imported. Also, I've learned how to write import scripts to do specific things to my assets but I haven't tried collisions yet. Is this addon better for adding collisions to assets or would an import script on all the assets do fine? Thanks!

    • @michaeljburt
      @michaeljburt  2 месяца назад +1

      Hi there! So there's two main usecases for this add-on. 1) is level design in Blender. 2) is designing entities (like props) in Blender. In both cases you can author collisions, assign scripts, and do lots of other things. Really I would only say people should use it if they are interested in designing in Blender rather than composing things in Godot. I could give a much longer answer but that's the short version :)

    • @michaeljburt
      @michaeljburt  2 месяца назад

      And just to add one more though. I absolutely encourage people to play around with import scripts. Of course, that's what this add-on does, but the import script has a few stages and does lots of different things. It might be overkill for some folks if they just need some very minimal import tooling.

    • @DeadIndGames
      @DeadIndGames 2 месяца назад

      @@michaeljburt Hey thanks for the reply! Yeah I find Blender to be clunky for more than just editing some assets I already have because I'm a complete beginner to Blender. I have a couple of import scripts that do different things for me in Godot. The main one I have is to remove the textures on import and assign a texture resource that I have to all my assets which use that particular texture. Then I can edit the texture resource in Godot and it updates all the assets using it. And if I ever wanted to adjust one or two assets differently I just make them unique. Probably my biggest gripe about 3D workflow inside of Godot is not being able to just apply different textures to assets because they are Node3D when you drag them into the scene. I do something similar with collisions. Your tool looks very helpful for the more Blender savvy users though!