Man, I love these videos. But honestly, I think the coolest thing would be to see the progress of tge game your working on. Of course we're getting glimpses from these well done overviews. But I feel like these export and animation explainer videos are done so often - although not nearly half as good as yours - that what people would truly identify with is the game dev logs sort of thing. Because if people want godot tutorials, theyre likely to go to games from scratch or gd quest. But if they want your dev logs. Then the only place they can go is your channel. Keep doing you man. But I think if youre looking to build an audience , dev logs migjt be a better and possibly more fun way to do that. And I get that these are kind of what these are in a way. But theyre sort of dressed up in a tutorial fashion and titled as if theyre tutorials and not just a game dev log for a kick ass pirate skeleton game your working on. Anyway yeah. Keep it up.
Thanks so much for the positive feedback. It's like you're reading my mind. So just between you and me, the secret plan is to get to 1000 subscribers and enough watch hours to monetize the channel, and then do just as you suggest. If I can afford it (with channel monetization, the Barbarian does need to feed his hoard ), I'll to do video game development full time. I'll keep doing tutorial videos, but also do dev vlog videos during the development of the game for behind-the-scenes access. [Barbarian fist-bump]
Are you freaking Kidding me????... that easy. I watched a bunch of videos on this that made me feel less smart. This was the easiest most simple thing ever and now my stuff works. Thanks5000
This is a fabulous tutorial. Thanks so much! You've got my subscription (and Like), and I can't wait to watch some of your other videos! Next up: shape keys!
You can rename your actions in Blender by using the Action Editor (in the Dope Sheet view, click the dropdown that says "Dope Sheet" and select "Action Editor"). There you will see all your keyframes are tied to an Action data block. As long as your animations are all stored as Action data blocks, there's no need to "push down" on the NLA editor - Godot imports the Actions, not the NLA strips.
I have the animations in Godot and they are working, but when I update something in Blender (for example change some keyframes to improve an action/animation) and export the file again, Godot somehow detects the changes but it does not load the new data. Any clue about that?
Awesome, I've started getting into Blender & Godot after a few years working with 2D game dev and the most significant increase in difficulty is definitely the art assets. Got the basics of modelling down and was dreading moving onto animation but your videos are a huge help! Thanks for your work!
You can rename your NLA actions by pressing n or clicking the small arrow on the right in the NLA editor. On the Strip tab you can modify the name. Tanks for the helpful tutorial.
TBH - the gummy mimic could be a thing! Lol. Imagine a harmless mimic like that. You inadvertently created a new new genre of mimics - geriatric mimics. Please consider for your game :) Thanks for the video, it is helping me crawl out of workflow hell D:
Great video, thanks for the effort. I'd like to see more of your work. I think it would be great if you can make a series Blender+Godot, 'cause even though I love both tools (I'm also very much an open source fan), I haven't found a decent tutorial where the process to create a simple 3d game, starting from making the assets in blender (from Jeffrey the Cube) and then moving into Godot, is shown. Please, think about it. Keep up the good work!!!
Hope you will publish videos on all the basic stuff in 3D required to build a game (armature, animation, texturing, etc.). There are many concepts to entering in the 3D game devs world which keeps a lot of people away because it's hard to bring them together, it's a chance to get this kind of content. I read: "there are already tuto". I disagree: few time ago the « better collada exporter » was the way to go on Godot, but mainly, most of the tuts online are not targeting 3D game devs and even less with the combo Godot/Blender. You have a true talent for explaining things in an easy-to-understand way and more, with fun! I have rarely seen this! Cheers ! (ps: it may be worth to open an issue to improve the gLTF importer)
I like your style. Subscribed ;) Also, can you or someone else tell me how you split the screen so you can see both the camera's view and the normal view. I tried to look it up but only got multiplayer split screen tutorials. Haha
@@SavvyBarbarian Anyway, you really helped me, if you need some Godot stuff, I upload on my channel, but only Visual script . . So, I see you can code, I mainly have it for complete noobs, no code . . .. DnD rocks
By the way, can you please do a complete series in animations with armature please, I really lack the knowledge in this, If you've got the time for this of-course.
I've been trying this method, and it was working really well... until today. No matter what I do, my meshes get all deformed when imported into godot. Everything else is just fine. The materials are there, the animations are there. But the mesh is a disaster. Do you have any idea about what could be causing this?
Love the Videos I have no idea how to import new animations to an already existing (animated)Character in Godot. Kinder like i've animated a character in blender and exported it all into Godot but now I want to add a new animation to it but don't want to have to re-add all the physics and scripts to it I just want to add new animations to it. Please help
I think I mite have figured something with copying and pasting the tracks from newly imported scenes animations into my already existing Character animations seems to be working but will have to dabble with this some more.
sapient pearwood, mimics were in old dungeon crawlers/rpgs since forever.... this idea is ancient, so stealing it would be like stealing an idea to use wheels in your vehicle.... Anyway your mimic looks awesome nonetheless.
Subscriped . . I use visual scripting, I can call animations from there, very quickly . . Just, drag animation player node in, find function ' play animation ', give it string name
Really wish you hadn't completely skipped the crucial step of exporting to glTF and importing into Godot. Instead you linked to a 35 minute video that doesn't even demonstrate how to export animations and only says "I don't have any animations so I'll just leave this clicked". I've got two NLA tracks but only one is importing into Godot. This didn't help at all :/
"Don't steal my idea. This is not just a crate, this one fights back." Yeah, mimics have been around in the gaming world since before video games was a thing.
Man, I love these videos. But honestly, I think the coolest thing would be to see the progress of tge game your working on. Of course we're getting glimpses from these well done overviews. But I feel like these export and animation explainer videos are done so often - although not nearly half as good as yours - that what people would truly identify with is the game dev logs sort of thing. Because if people want godot tutorials, theyre likely to go to games from scratch or gd quest. But if they want your dev logs. Then the only place they can go is your channel. Keep doing you man. But I think if youre looking to build an audience , dev logs migjt be a better and possibly more fun way to do that. And I get that these are kind of what these are in a way. But theyre sort of dressed up in a tutorial fashion and titled as if theyre tutorials and not just a game dev log for a kick ass pirate skeleton game your working on. Anyway yeah. Keep it up.
Thanks so much for the positive feedback. It's like you're reading my mind. So just between you and me, the secret plan is to get to 1000 subscribers and enough watch hours to monetize the channel, and then do just as you suggest. If I can afford it (with channel monetization, the Barbarian does need to feed his hoard ), I'll to do video game development full time. I'll keep doing tutorial videos, but also do dev vlog videos during the development of the game for behind-the-scenes access. [Barbarian fist-bump]
doing keyframes by hand. this man is a nutcase!
Are you freaking Kidding me????... that easy. I watched a bunch of videos on this that made me feel less smart. This was the easiest most simple thing ever and now my stuff works. Thanks5000
thanks much. glad to help.
This is a fabulous tutorial. Thanks so much! You've got my subscription (and Like), and I can't wait to watch some of your other videos! Next up: shape keys!
You can rename your actions in Blender by using the Action Editor (in the Dope Sheet view, click the dropdown that says "Dope Sheet" and select "Action Editor"). There you will see all your keyframes are tied to an Action data block. As long as your animations are all stored as Action data blocks, there's no need to "push down" on the NLA editor - Godot imports the Actions, not the NLA strips.
Is there a way to "save" a collection of NLA strips as an action?
I have the animations in Godot and they are working, but when I update something in Blender (for example change some keyframes to improve an action/animation) and export the file again, Godot somehow detects the changes but it does not load the new data. Any clue about that?
I've been wrangling with blender and godot for a while now and finally import of animations is working thanks to you, the gods and some magic!
Awesome, I've started getting into Blender & Godot after a few years working with 2D game dev and the most significant increase in difficulty is definitely the art assets. Got the basics of modelling down and was dreading moving onto animation but your videos are a huge help! Thanks for your work!
Thanks, Barbarian! Really enjoying these.
Curt, I appreciate the encouragement. Thanks Brother!
Good tip regarding the scaling, I was always dragging my keyframes around
Glad to help!
Dude, I've been stuck on this for 6 months, you saved my day . . YEAR
You can rename your NLA actions by pressing n or clicking the small arrow on the right in the NLA editor. On the Strip tab you can modify the name. Tanks for the helpful tutorial.
TBH - the gummy mimic could be a thing! Lol. Imagine a harmless mimic like that. You inadvertently created a new new genre of mimics - geriatric mimics. Please consider for your game :) Thanks for the video, it is helping me crawl out of workflow hell D:
thank you so much! now I can make cool games in GODOT!
Thank you for that! Glad I could help. Creativity -making it yourself- is very rewarding. Enjoy
Omg the power of Grey Skull thing
Also, you're dungeon master, means you're good guy
For this comment, I grant you an Inspiration Token. Spend it well. ;)
Great video, thanks for the effort. I'd like to see more of your work. I think it would be great if you can make a series Blender+Godot, 'cause even though I love both tools (I'm also very much an open source fan), I haven't found a decent tutorial where the process to create a simple 3d game, starting from making the assets in blender (from Jeffrey the Cube) and then moving into Godot, is shown. Please, think about it. Keep up the good work!!!
Interesting Ive never heard of Godot I use Unity. Your videos are looking good! Keep up the good work :)
Thanks, will do!
Thanks for sharing this!
That intro never gets old.
The video had me yawning repeatedly.
Hope you will publish videos on all the basic stuff in 3D required to build a game (armature, animation, texturing, etc.). There are many concepts to entering in the 3D game devs world which keeps a lot of people away because it's hard to bring them together, it's a chance to get this kind of content.
I read: "there are already tuto". I disagree: few time ago the « better collada exporter » was the way to go on Godot, but mainly, most of the tuts online are not targeting 3D game devs and even less with the combo Godot/Blender.
You have a true talent for explaining things in an easy-to-understand way and more, with fun! I have rarely seen this! Cheers !
(ps: it may be worth to open an issue to improve the gLTF importer)
wow men really i dont speak to much english but i saw this video and i understand very good you are a genius
Best tutorial for this, thanks for upload
Works like magic, thank you :D
Great tutorial! I'd also love to see how you texture painted the crate. It looks really nice.
Glad i came across this video. That vertex exclusion glitch would kill me.
wow, thank you! really helpful tutorial man :)
I really like your didactic style. Thank you
Liked and subbed good sir! Thanks for showing your workflows, really helping me out a lot!
Dude, this is amazing, you're animation master, of the universe
Thank you, these are all life saving tips. Will save many people lots of grief
Thanks much! Hope people use the information and make some great games. :)
Thanks so much!
well, its realy fun to watch your videos. after first video i watch , find my self subbing your chanell unconsciously.
This subject is great, Thanks 👌👌
Much appreciated--I'm glad you like.
Cool thanks!!
Thanks for sharing, this was helpful.
dayum ur the best thanks for the help
aw man I miss your videos, hope u r doing fine
everyone can make a mistake im glad you fix it 😂
thank you very much for your videos!
Quite simple and well explained !!
Dude You're awsome
You don't even know it but you fixed me a problem that unabled to me to continue some animations in blender for like 4 hours... thx
Glad to help. I love blender, so helping anyone out in Blender makes my day :)
OMAIGOD MAN
jesus I couldn't stop laughing in the teeth missing part and then the hell-backbround scene hahah so funny. Nice video
Thanks for that feedback Brother-man! Was hoping for an enjoyable moment, I'm glad you liked it :)
I like your style. Subscribed ;) Also, can you or someone else tell me how you split the screen so you can see both the camera's view and the normal view. I tried to look it up but only got multiplayer split screen tutorials. Haha
I will make tribute video, to you awe-some 3D
Brother, you can leave a comment any time you like! Thanks so much!
@@SavvyBarbarian Anyway, you really helped me, if you need some Godot stuff, I upload on my channel, but only Visual script . . So, I see you can code, I mainly have it for complete noobs, no code . . ..
DnD rocks
Lets say ive made camera shacking in blender ,Is it possible to export camera from blender to godot ?!
6:50 I wonder if someone could mod Blender to have sound effects like that?
By the way, can you please do a complete series in animations with armature please, I really lack the knowledge in this, If you've got the time for this of-course.
Great suggestion. That's something I could do. If there are enough comments (or thumbs up here) requesting that, I'd be crazy not to do it.
@@SavvyBarbarian Thank you for your reply, I'll wait for it, regards.
Cool!
Thank you. :)
I have a question, Is it possible to animate a mesh using a video?
Everytime I try to hit "save scene' I get an error message that says "Requested file format unknown: gltf".. any help would be super appreciated!
You need to go Save Scene As, then save it as .tscn format.
@@ThoriumWorksUK thank you so much!
I've been trying this method, and it was working really well... until today. No matter what I do, my meshes get all deformed when imported into godot. Everything else is just fine. The materials are there, the animations are there. But the mesh is a disaster. Do you have any idea about what could be causing this?
Love the Videos I have no idea how to import new animations to an already existing (animated)Character in Godot. Kinder like i've animated a character in blender and exported it all into Godot but now I want to add a new animation to it but don't want to have to re-add all the physics and scripts to it I just want to add new animations to it. Please help
I think I mite have figured something with copying and pasting the tracks from newly imported scenes animations into my already existing Character animations seems to be working but will have to dabble with this some more.
man this blender software is just like need for speed shift on the ps3
sapient pearwood, mimics were in old dungeon crawlers/rpgs since forever.... this idea is ancient, so stealing it would be like stealing an idea to use wheels in your vehicle.... Anyway your mimic looks awesome nonetheless.
I get upset worse, when I get a bug
Wait now I’m even more confused. Is it “go-dot” or “guh-dough”??
Yes.
Subscriped . . I use visual scripting, I can call animations from there, very quickly . . Just, drag animation player node in, find function ' play animation ', give it string name
Really wish you hadn't completely skipped the crucial step of exporting to glTF and importing into Godot. Instead you linked to a 35 minute video that doesn't even demonstrate how to export animations and only says "I don't have any animations so I'll just leave this clicked".
I've got two NLA tracks but only one is importing into Godot. This didn't help at all :/
"Don't steal my idea. This is not just a crate, this one fights back."
Yeah, mimics have been around in the gaming world since before video games was a thing.
think he's aware as he refers to it as a mimic many times lol
Wait hang on... The mimic was in Everquest! Was this really your idea?