Here's a funny interaction - I killed Lord Marrowgar third try with it. He got an Auchenai Soulpriest when I killed his Undercity Huckster. He said "Heh heh, now I have your soulpriest. No, wait, go away! Shoo!". Then he played it, used his hero power... and died like an idiot.
nope, that doesnt work well, my friend try the methods already. the enemy got full health and the jugger stop until the enemy drop until 16. it's failed
probably because it would make doing it way too easy. Also i feel the infinite loop should check to see if a player is getting damaged. if yes it should continue until death as realistically you've won the game with infinite damage.
Still I don't think of any overpowered infinite combos with that. You'd need dreadsteed, knife juggler, the guys that gives immune, and defile. Keep in mind those 4 cards cost 11 mana so you'd ALSO need a reduction. Fair by all means
Mofire - MS Exactly, it just goes to show how hypocritical Blizzard is. They said, when Wild was announced, that it would take turn 2 otk taking over Wild meta until they did something to balance it, otherwise they would keep it as unbalanced and 'wild' as it naturally would be
You know it's Arthas Menethil and my frostmourne stays chill Yes, I can rap and no, I am not from lakeshire Eastern Kingdoms is my city And if it weren't for the scourge, then Northrend would be shitty
Lich King does have special interactions with bosses in the new adventure. They will have 2 line conversations. Ex: Against Lord Marrowgar. LK, does his intro. Marrowgar: Master, is that you? LK: It's nothing personal Marrowgar. Something like that
Hey, Toast, can you test this one: 1) Transform Gul'Dan into Jaraxxus; 2) Then transfirm Jaraxxus into Ragnaros with help of Majordome; 3) Transform Ragna in DK Gul'Dan. The question is, will Jaraxxus summon through a battlecry? Like this comment, if you want to see it. And sorry for my english.
i have a bug to report: during the last aventure, the one with the 30/1 on your board. if you play the abomination that deals 2 to everything when she dies, alone on the board with your 30/1, the opponent IA stops attacking (you can play warrior, stack armor, let him go to fatigue then brawl his board and kill him). I used it because i didn't want to lose 80 dust crafting the guy that puts a minions to full health.
There are unique interactions in the Solo Adventure as well as per usual. One that I just happened to see from a friend is he used Archmage Benedictus to steal MarrowGar's Deck. He gave a unique interaction to it. They also give unique interactions when you summon The Lich King.
Got a tricky one I haven't been able to do yet. If you have frostmourne, kill 2 minions, dommerang to kill another, re-equip and kill 3 more minions, how many will resummon? All 6? Just the last 3? Or 5, excluding the doomerang kill?
Mike The Gamer I thought as much. Just thought with some of the new things that were added that weren't in the patch notes there might have been some hidden mechanics in play. I don't even have the Lich King or Doomerang so I haven't been able to try.
This is probably known already, but when I played an game vs the inkeeper hunter, he used 2 secrets (don't remember the names), I attacked him, first secret popped and it said "if minion attacks your hero, choose another random target instead" so it started choosing a new target, and right before it was going to deal dmg, the second secret popped "if an enemy minion attacks ur hero, return it to it's owners hand, it costs 2 more" so the first secret got canceled.
The reason Doomerang works is because it says "Throw your weapon. It deals damage." So it's basically the opposite way of Blade Flurry. The source of the damage is the weapon, not Doomerang, so Lifesteal and Poisonous apply, unlike Blade Flurry, where people to this day think that Poisonous applies and destroys all minions. You'd have to give Blade Flurry, the spell itself, Poisonous.
It doesn't make sense that when you play Skulking geist the game looks at the base cost of a card. But when you cast a 2 mana fireball with Atiesh weapon from medivh you get a 2 mana minion and not a 4.
The Doomerang thing with the spell power was interesting. If it did work with spell power, it would've made sense since you are using a spell instead of attacking with a weapon directly, so it's like Hellfire hitting stealthed enemies, because Stealth enemies can't be targeted, but since Hellfire does to all it still works. The part that was right with Doomerang in that it doesn't get extra damage thanks to the spell damage +q also makes sense, since you are attacking with a weapon instead of a spell, despite using a spell to deal damage. But again, nobody would've been upset if it did get buffed thanks to spell damage +1, because technically you are using a spell to attack.
Hey, I was thinking about new ways to beat bosses and I noticed the paladin death knight hero power. I was just wondering does it work with adventure bosses(I am pretty poor and I cannot craft one so I'm asking you to do so)
Yes, it works, I did it on the first and second. Hmm. wonder how it works on some of the older bosses, that have special things triggered on their deaths or at other times... might have to experiment with that one.
Something similar to that Spirit Lash + Prophet Velen interaction happened to me in a game yesterday with my Warlock deck. Played Bloodreaver Gul'dan. Next turn, played Kabal Courier, discovered Prophet Velen. Next turn, played Prophet Velen + hero power for 9. Deals 6, heals 12. Pretty sweet.
Yeah, this. You need a 1 health minion and a 2 health, or a 1 health minion that will summon a 1 health minion when it dies. For the reason stated above.
Well here's an interaction that was not shown here. If you play Lord Jaraxxus, and THEN Bloodreaver Gul'dan, your max health does not reset to 30 and stays at 15. But if you are willing to take that risk, killing off 1 or 2 Infernals with Jaraxxus is a huge buff to Gul'dan's Battlecry. And not only that, you also have the weapon, thus if you combine it with your hero power is essentially a 2 mana deal 6, take damage from whatever you attacked unless it's a hero and heal for 3. That's really good. But setting this up is really slow.
If you play Skulking Geist against a Druid as a Priest and play a Curious Glimmerroot afterward, it can still choose Jade Idol (the 1cc spell) as one of the options even after the Geist removed it from his deck.
Hi toast I have a great idea for a test of interactions. Check if eternal grim patron + defile will add to yoggs spellcounter or if any of the cast again cards will stack onto how many spells yogg will cast
I think I found a bug So I was trying to see if you could defeat Deathbringer Saurfang with classes with no weapons. So I took one of my mage decks that I had made and copied, then took 2 cards out and replaced them with Mindbreakers thinking "hey maybe this could make me deal damage to him with out weapons". So when I got one of the Mindbreakers out I noticed something... I could still use my hero power. I think there is something wrong with Mindbreaker and passive hero powers. I will try testing more later.
One interaction i thought was pretty cool that i just found out about was valeera the hollow and krul the unshackled. Playing the original krul the unshackled will summon the other krul that was created with the hero power.
Because bladeflurry is the spell itself that does the damage using the weapons attack as a reference. Doomerang makes the weapon itself do the damage, which will obviously trigger its effects.
It's the way the cards are worded. Blade flurry says "destroy your weapon and deal its damage to enemy minions" while doomerang says "throw your weapon". There's a similar scenario with shadowflame. You can't shadowflame a poisonous minion because the text is "Destroy your minion and deal damage to all enemy minions equal to its attack" or something like that. The point is that the spell is the one calculating the damage based on the attack of your weapon or minion and not the actual weapon/minion doing the damage.
Very well produced video Toast. This is one of your best works yet. You seem enthused in the topic and the video is well structured and effective. Keep it up!
Found a really interesting interaction that I am not sure if it existed before, unless Jaraxxus was able to do it. If your hero is frozen and you use a Death Knight Hero card, you will become unfrozen. This can be helpful for Paladin and Warrrior.
Really? Which one was hard? #1 gets wrecked by jade druid and a myriad of other things (just steal two spikes for example, you win on the next turn), #2 is just warrior/rogue weaponsmorc (or a shaman doomhammer combo if you're feeling fancy), and #3 falls apart to so many approaches it's hilarious - small things, dragonheal smorcpriest, grim patron priest... That last one in particular works hilariously well.
From my own testing with Grim Patron/Defile, it looks like it's really good for a board clear.... but not much else. Yes, you can do a lot of damage with a Deathspeaker/Knife Juggler, but A) It takes to long to setup and b) it's not guaranteed OTK.
Toast, I think I might have found a bug. If you have a sword of justice on 1 durability and play the 4 mana 2/2 that summons the 5/5, the sword of justice gives the buff to the slot where the 5/5 would have appeared, but the 5/5 just doesn't show up. It still takes up a slot and the yellow buff sparkles are still there, but the actual minion isn't there so you can't do anything with it.
Toast, have you tested Doomed Apprentice with Skulking Geist? It should remove all your opponent's 0-cost spells (Prep, Backstab, Circle of Healing, sac pact, etc; although I'm thinking of this combo for use against rogues specifically with all their 0-cost spells.)
Hey Toast maybe you'll find this interesting, but spiked hogrider now golws yellow when there is an enemy taunt minion on the board something it did not do before the Knights of the frozen throne patch.
Hey Toast, Do you have any plan about doing a video on Bonemare like you did about Patches with statistics ? Cause i really think that Bonemare is the new Patches or Piloted Schreder of this expansion, some stats about his impact on the health of the game would be interesting. I'm pretty sure we will see him on every deck before the end of the next week (he's already a must pick in midrange decks and starts to see some play in control)
Also, I think you missed one. Since Scourgelord Garrosh equips a weapon and a new hero power, and Sulfuras gives a new hero power, if you use Scourgelord Garrosh on you if you have a Sulfuras Equipped, which hero power will you get, 8 Damage, or 1 Damage to all minions?
There is a gamebreaking bug with the 2/2 skeleton that summons a 5/5 skeleton for you and for your opponent if it dies (forgot the name). The 5/5 doesnt appear, but counts as a minion that you cant actively attack. Distraction+invisible 5/5= Game stall and after a while a Fatal error message.
defile won't run forever. it runs - i think - 30 times (cause idols also not grow forever). i've tried the same with skulking geist, deathspeaker and defile. the animation also won't block actions completely. so - while defile is running - you can do other stuff like ending turn, playing cards and so on. so it will run in enemies turn.
Two questions: does Jaina's elemental lifesteal trigger on Anomalous's Deathrattle, and will Hadronox resurrect a C'Thun that has been buffed by a Twilight Geomancer?
Defile + Grim Patron has to kill 2 other minions before the "inifinite" (14) combo unleashes, and Grim Patron might be blocked by other friendly minions on the board while Dreadsteed won't be. Also Grim Patron costs 1 more mana (which is a big deal). So no it's not silly that they nerfed Dreadsteed and left Grim Patron as is. Grim Patron combo is much harder and clunkier to pull off. Dreadsteed combo is like a 6 mana twisting nether which finishes off enemy deathrattle minions.
2 interactions I'm interested in are Arcane Giant + Any spell that can cast itself multiple times and Fandral + the new 2 mana druid choose one transform creature
I can confirm the grim patron/ defile works 14 times. I used a grim patron/knife juggler/ defile/ possesed villager/ whatever that immune battlecry minion for 4 mana is in a renolock OTK deck and it went preeeety well (48dmg before the 14th loop).
Hm, I don't play wild, but would that interaction make Patron + Defile good enough for a hand/control shell? You're talking 7 mana for a board clear plus two 3/3s, a 3/2 and a 3/1 (12/9 of stats), that will also deal with a lot of sticky minions.
I saw defile and patron coming. Was actually thinking how viable it would be to use that minion that deals 1 damage to a minion when summoned with patron
Doomerang doesn't activate the deathrattle of weapons though. I tried it with the new 4 mana 2/2 weapon (in warrior) and the whirlwind effect didn't activate, it just returned it to my hand.
When defile recasts after it kills a minion, does it count as en entirely new spell or does it count as the same spell? It could be useful for Yogg Saron purposes.
Oh yeah, I payed the first boss in the ice citadel, and he OTKed him self when he stole an aukinai soul priest, with his hero power.. he even had a specific voice line for that, it was amazing, hope toast gets to review that ^^
Toast I think I found a bug, you know the daily quest where you need to win two games with a priest or a warrior, if you win the game with the death knight version of the two classes, you don't complete the quest because you didn't technicaly win with the priest hero or the warrior one.
I found an interaction in one of my games. Obsidian Statue's Deathrattle effect can even kill targets which are Immune. Not sure if thats how the Immune effect should work.
Immune characters 'cannot be damaged or targeted'. They can still be hit by random effects, even Destroy. Similar reason to why Uther of the Ebon Blade can kill an immune hero with the 4 horsemen.
Toast, did you know that if u play a DK hero from the other class, all of your discover effects will adapt to that new DK (example: I play mage and then I discover Shadowreaper Anduin, then I discover a spell and you get only priest cards)
@6:30 Oh god, it's the traumatic memories of 2015!
Everyone, get in here!
Jaeus A Real PTSD goin on here.
Jaeus A @Boboyo13
The fire festival with mini rag brought those memories back.
Traumatic? I think you mean the best years of Hearthstone history!
Those were the good times my friend
Blizzard thought they could stop the loop by nerfing dreadstead but they forgot about grim patron hehehe.
Grim patron isn't infinite , dreadstead was truly infinite
are u sure about that ?
Dreadstead would have stopped at 14 as well.
Defile stops casting but there was still patrons dying, i guess it would be infinite (need maths on that)
grim patron is also infinite, the only reason why it stopped is because of the spell no casting more than 14 times
Here's a funny interaction - I killed Lord Marrowgar third try with it. He got an Auchenai Soulpriest when I killed his Undercity Huckster. He said "Heh heh, now I have your soulpriest. No, wait, go away! Shoo!". Then he played it, used his hero power... and died like an idiot.
OMG...how...that's like a one in a million chance.
One Night On RUclips They gave him a line for that interaction?
trdl23 Funnily enough, yes.
its actually one out of however many priest cards there are lol. so like 30 or something.
wonder if he says something about embrace the shadow
6:26 what it's like in Blizzard Hell.
DammitSinged ok
EVERYONE GET IN HERE! * Infinity
The otk possibility with knife juggler and the give immune minion and patron is insane
Although that requires a pretty intricate setup
Illia Bozhek you, sir, are a genius
check hysteria, he did an otk with those but using the guy that summons a 2/2 when something else dies
nope, that doesnt work well, my friend try the methods already. the enemy got full health and the jugger stop until the enemy drop until 16. it's failed
The defile stops at 14 ... so technically you can't kill a minion with 15 health with defile and patrons... so juggler only gives... 28 dmg?
*EVERYONE GET IN HERE INTENSIFES*
"THINK YOU CAN BEAT ME!?"
you missed one. did you know you can skip the kripp
Skipperino Kripperino Although that's a neat interaction, it isn't exactly new.
What are you doing here ya goofball? :3
go home Skiperino kripperino, you're drunk
It is new, before knights you could not skip the krip in knights.
You have no power in this realm
So then if infinite loops cap at a certain number WHY DID DREADSTEED HAVE TO BE NERFED THAT'S STUPID
probably because it would make doing it way too easy. Also i feel the infinite loop should check to see if a player is getting damaged. if yes it should continue until death as realistically you've won the game with infinite damage.
Still I don't think of any overpowered infinite combos with that. You'd need dreadsteed, knife juggler, the guys that gives immune, and defile. Keep in mind those 4 cards cost 11 mana so you'd ALSO need a reduction. Fair by all means
Mofire - MS maybe because a 2 mana twisting nether would be too OP (assuminn dreadstead was still in play)
I guess with dreadsteed on board, a 2 mana board clear IS pretty strong. Still, this is wild we're talking about.
Mofire - MS Exactly, it just goes to show how hypocritical Blizzard is. They said, when Wild was announced, that it would take turn 2 otk taking over Wild meta until they did something to balance it, otherwise they would keep it as unbalanced and 'wild' as it naturally would be
Icecrown is my citadel.
Icecrown is my city
Korsan İş Başında England is my citadel
Icecrown is my England
You know it's Arthas Menethil and my frostmourne stays chill
Yes, I can rap and no, I am not from lakeshire
Eastern Kingdoms is my city
And if it weren't for the scourge, then Northrend would be shitty
Herdeshe this needs more likes.
does defile and or roll the bones synergise with yogg saron? does roll the bones/defile recast count as 1 spell cast or multiple?
short answer: no.
Since the spells casts itself and isn't played from hand, I'd imagine it doesn't.
With what purpose? Yogg just dies after a few spells
Or Yogg sheeps itself with the first spell...
I wonder if you can do a video of the Lich King being played vs the bosses of the Frozen Throne, he has special interactions!
Same if you play the Hero cards, though i dont think they are unique for each Hero
Lich King does have special interactions with bosses in the new adventure. They will have 2 line conversations.
Ex: Against Lord Marrowgar. LK, does his intro.
Marrowgar: Master, is that you?
LK: It's nothing personal Marrowgar.
Something like that
i got lk against Saurfang.
Forgot the interaction already but it was something like:
"Master why you turn against me?"
"Dont Worry, i cant attack you"
If you discover a card from Marrowgar with Drakonid Operative he calls you a bone stealer (or something like that.)
spacedoubt15 bone burglar
That grim-patron+defile combo completely triggered my ptsd...
Hey, Toast, can you test this one:
1) Transform Gul'Dan into Jaraxxus;
2) Then transfirm Jaraxxus into Ragnaros with help of Majordome;
3) Transform Ragna in DK Gul'Dan.
The question is, will Jaraxxus summon through a battlecry?
Like this comment, if you want to see it. And sorry for my english.
i have a bug to report:
during the last aventure, the one with the 30/1 on your board. if you play the abomination that deals 2 to everything when she dies, alone on the board with your 30/1, the opponent IA stops attacking (you can play warrior, stack armor, let him go to fatigue then brawl his board and kill him).
I used it because i didn't want to lose 80 dust crafting the guy that puts a minions to full health.
I was kinda expecting the Patrons to go infinite.
There are unique interactions in the Solo Adventure as well as per usual. One that I just happened to see from a friend is he used Archmage Benedictus to steal MarrowGar's Deck. He gave a unique interaction to it. They also give unique interactions when you summon The Lich King.
Got a tricky one I haven't been able to do yet.
If you have frostmourne, kill 2 minions, dommerang to kill another, re-equip and kill 3 more minions, how many will resummon?
All 6? Just the last 3? Or 5, excluding the doomerang kill?
I would think, since it is technically a new weapon at that point, it would summon what you kill after equipping it for the second time.
Mike The Gamer I thought as much. Just thought with some of the new things that were added that weren't in the patch notes there might have been some hidden mechanics in play. I don't even have the Lich King or Doomerang so I haven't been able to try.
This is probably known already, but when I played an game vs the inkeeper hunter, he used 2 secrets (don't remember the names), I attacked him, first secret popped and it said "if minion attacks your hero, choose another random target instead" so it started choosing a new target, and right before it was going to deal dmg, the second secret popped "if an enemy minion attacks ur hero, return it to it's owners hand, it costs 2 more" so the first secret got canceled.
BULLCRAP! WHAT IF IM AGAINST JADES???? I NEED MORE THAN 14 D:
Geist in every deck!
3:45 no matter how many times you nerf double dipping, it will always find a way back
i havent played the game in a year but i still watch ur vids
If Yogg casts Treachery on itself, the spells then apply for the other player (ie. Your opponent can get secrets from your Yogg).
I'd like the video but there was no circles or arrows in the thumbnail
The reason Doomerang works is because it says "Throw your weapon. It deals damage." So it's basically the opposite way of Blade Flurry. The source of the damage is the weapon, not Doomerang, so Lifesteal and Poisonous apply, unlike Blade Flurry, where people to this day think that Poisonous applies and destroys all minions. You'd have to give Blade Flurry, the spell itself, Poisonous.
Why isn't everyone in here?!?!?!?!?!?!?
It doesn't make sense that when you play Skulking geist the game looks at the base cost of a card. But when you cast a 2 mana fireball with Atiesh weapon from medivh you get a 2 mana minion and not a 4.
TOAST IS
Jarczenko ASIAN
NEAT
Jarczenko Toast is
getting in here
getting banned for finding another infinite loop
The Doomerang thing with the spell power was interesting. If it did work with spell power, it would've made sense since you are using a spell instead of attacking with a weapon directly, so it's like Hellfire hitting stealthed enemies, because Stealth enemies can't be targeted, but since Hellfire does to all it still works. The part that was right with Doomerang in that it doesn't get extra damage thanks to the spell damage +q also makes sense, since you are attacking with a weapon instead of a spell, despite using a spell to deal damage. But again, nobody would've been upset if it did get buffed thanks to spell damage +1, because technically you are using a spell to attack.
Hey, I was thinking about new ways to beat bosses and I noticed the paladin death knight hero power. I was just wondering does it work with adventure bosses(I am pretty poor and I cannot craft one so I'm asking you to do so)
H. I. V. E. Yes, Trump used it in the First boss
Yes, it works, I did it on the first and second.
Hmm. wonder how it works on some of the older bosses, that have special things triggered on their deaths or at other times... might have to experiment with that one.
Something similar to that Spirit Lash + Prophet Velen interaction happened to me in a game yesterday with my Warlock deck. Played Bloodreaver Gul'dan. Next turn, played Kabal Courier, discovered Prophet Velen. Next turn, played Prophet Velen + hero power for 9. Deals 6, heals 12. Pretty sweet.
patron + 1 health minion + defile = board clear :D
Well no, unless that minion is possessed villager. You still need something to actually die to the second defile wave.
Yeah, this. You need a 1 health minion and a 2 health, or a 1 health minion that will summon a 1 health minion when it dies. For the reason stated above.
So Possessed Village for 1 + Grim Patron for 5 + Defile for 2 = 3 cards for 8 cost card that kill everything for 14 health and under. Seems legit
you forgot it also skips opponents turn most likely.
Bjarke Carlsen did u try? I think it might really cause it
Well here's an interaction that was not shown here.
If you play Lord Jaraxxus, and THEN Bloodreaver Gul'dan, your max health does not reset to 30 and stays at 15. But if you are willing to take that risk, killing off 1 or 2 Infernals with Jaraxxus is a huge buff to Gul'dan's Battlecry. And not only that, you also have the weapon, thus if you combine it with your hero power is essentially a 2 mana deal 6, take damage from whatever you attacked unless it's a hero and heal for 3. That's really good. But setting this up is really slow.
If you use the new Warlock hero card and have a Unlicensed Apothocary on the graveyard then it will kill your hero.
If you play Skulking Geist against a Druid as a Priest and play a Curious Glimmerroot afterward, it can still choose Jade Idol (the 1cc spell) as one of the options even after the Geist removed it from his deck.
Double the double
Hi toast I have a great idea for a test of interactions. Check if eternal grim patron + defile will add to yoggs spellcounter or if any of the cast again cards will stack onto how many spells yogg will cast
you only played 1 spell, so it only counts as 1. Defiles cast from Defile dont count as yours
GO TO JAIL TOAST
I think I found a bug
So I was trying to see if you could defeat Deathbringer Saurfang with classes with no weapons. So I took one of my mage decks that I had made and copied, then took 2 cards out and replaced them with Mindbreakers thinking "hey maybe this could make me deal damage to him with out weapons". So when I got one of the Mindbreakers out I noticed something... I could still use my hero power. I think there is something wrong with Mindbreaker and passive hero powers. I will try testing more later.
You forgot to put imune knife juggler into the defile combo ;)
if u dont give Knife Juggler Inmune this turn it will die eventually
Kevin Irahola Echalar Yes.
0:38 Meanwhile puffin got a bloody Golden Malfurion the Pestilent!
EVERYONE!
*G E T I N H E R E*
One interaction i thought was pretty cool that i just found out about was valeera the hollow and krul the unshackled. Playing the original krul the unshackled will summon the other krul that was created with the hero power.
why would doomerang wourk with lifesteal/poisonous if those don't work with blade flurry?
Because bladeflurry is the spell itself that does the damage using the weapons attack as a reference. Doomerang makes the weapon itself do the damage, which will obviously trigger its effects.
Blade flurry works with spell damage I believe, so it's the spell dealing the damage in that case. With doomerang, it's the weapon that deals damage.
Doomerang is hitting as weapon, blade flurry deals damage equal to weapons attack.
It's the way the cards are worded. Blade flurry says "destroy your weapon and deal its damage to enemy minions" while doomerang says "throw your weapon".
There's a similar scenario with shadowflame. You can't shadowflame a poisonous minion because the text is "Destroy your minion and deal damage to all enemy minions equal to its attack" or something like that. The point is that the spell is the one calculating the damage based on the attack of your weapon or minion and not the actual weapon/minion doing the damage.
John Doe doomerang: "it does its damage"
I love it when loops happen.. pretty much the only way to "pause" the game to go get a drink while still doing something.
Valeera + Jaina ship name
Anon Anon jaleera?
Vaina?
Vajaina ( ͡° ͜ʖ ͡°)
Very well produced video Toast. This is one of your best works yet. You seem enthused in the topic and the video is well structured and effective. Keep it up!
so you can basically play grim patron and defile and rank up to legend just waiting that ur opponent concedes or leave the match
best expansion ever
David García Abad Legend in Wild, sure. I think Patron is still in Wild... and probably will be for a long time.
It caps at 14, so you'd get 2 ropes and then lose because you're running 2x defile and 2 grims.
Found a really interesting interaction that I am not sure if it existed before, unless Jaraxxus was able to do it. If your hero is frozen and you use a Death Knight Hero card, you will become unfrozen. This can be helpful for Paladin and Warrrior.
Adventure is awesome, But hard.
nah u just need to think a bit the decks i did it with were super cheap
I think that's why they didn't a heroic mode. It's hard even on normal mode!
MASTERHAENIR No they just thought it would be better to have some encounters that are almost heroic and some that are normal
bonestorm
Really? Which one was hard? #1 gets wrecked by jade druid and a myriad of other things (just steal two spikes for example, you win on the next turn), #2 is just warrior/rogue weaponsmorc (or a shaman doomhammer combo if you're feeling fancy), and #3 falls apart to so many approaches it's hilarious - small things, dragonheal smorcpriest, grim patron priest... That last one in particular works hilariously well.
Toast's face when the Grim Patreon combo worked made my week.
From my own testing with Grim Patron/Defile, it looks like it's really good for a board clear.... but not much else. Yes, you can do a lot of damage with a Deathspeaker/Knife Juggler, but A) It takes to long to setup and b) it's not guaranteed OTK.
Toast, I think I might have found a bug. If you have a sword of justice on 1 durability and play the 4 mana 2/2 that summons the 5/5, the sword of justice gives the buff to the slot where the 5/5 would have appeared, but the 5/5 just doesn't show up. It still takes up a slot and the yellow buff sparkles are still there, but the actual minion isn't there so you can't do anything with it.
That Grim Patron Section gave me flashbacks to minirag.
Toast, have you tested Doomed Apprentice with Skulking Geist? It should remove all your opponent's 0-cost spells (Prep, Backstab, Circle of Healing, sac pact, etc; although I'm thinking of this combo for use against rogues specifically with all their 0-cost spells.)
Hey Toast maybe you'll find this interesting, but spiked hogrider now golws yellow when there is an enemy taunt minion on the board something it did not do before the Knights of the frozen throne patch.
Hey Toast,
Do you have any plan about doing a video on Bonemare like you did about Patches with statistics ?
Cause i really think that Bonemare is the new Patches or Piloted Schreder of this expansion, some stats about his impact on the health of the game would be interesting. I'm pretty sure we will see him on every deck before the end of the next week (he's already a must pick in midrange decks and starts to see some play in control)
Also, I think you missed one.
Since Scourgelord Garrosh equips a weapon and a new hero power, and Sulfuras gives a new hero power, if you use Scourgelord Garrosh on you if you have a Sulfuras Equipped, which hero power will you get, 8 Damage, or 1 Damage to all minions?
Have you tried playing the Lich King in Solo mode against the Lich his bosses? They have a very interesting interaction :')
There is a gamebreaking bug with the 2/2 skeleton that summons a 5/5
skeleton for you and for your opponent if it dies (forgot the name). The 5/5 doesnt
appear, but counts as a minion that you cant actively attack.
Distraction+invisible 5/5= Game stall and after a while a Fatal error message.
defile won't run forever. it runs - i think - 30 times (cause idols also not grow forever). i've tried the same with skulking geist, deathspeaker and defile. the animation also won't block actions completely. so - while defile is running - you can do other stuff like ending turn, playing cards and so on. so it will run in enemies turn.
Two questions: does Jaina's elemental lifesteal trigger on Anomalous's Deathrattle, and will Hadronox resurrect a C'Thun that has been buffed by a Twilight Geomancer?
Defile + Grim Patron has to kill 2 other minions before the "inifinite" (14) combo unleashes, and Grim Patron might be blocked by other friendly minions on the board while Dreadsteed won't be. Also Grim Patron costs 1 more mana (which is a big deal). So no it's not silly that they nerfed Dreadsteed and left Grim Patron as is. Grim Patron combo is much harder and clunkier to pull off. Dreadsteed combo is like a 6 mana twisting nether which finishes off enemy deathrattle minions.
2 interactions I'm interested in are Arcane Giant + Any spell that can cast itself multiple times and Fandral + the new 2 mana druid choose one transform creature
Can you check if they fixed the Mistcaller? The new prince effect that does the same works with summoned minions now.
I can confirm the grim patron/ defile works 14 times. I used a grim patron/knife juggler/ defile/ possesed villager/ whatever that immune battlecry minion for 4 mana is in a renolock OTK deck and it went preeeety well (48dmg before the 14th loop).
The reason they changed dreadsteed was because of the knife juggler + defile combo. Would you get the same result using grim patron as well?
Check the interaction between recasting spells and Troggs, Yog Saron and Arcane Giant.
If spellpower does not work on Doomerang, does that mean it's not a spell? If so, would it proc counterspell?
Grim Patron Defile Interaction is not One Eternity Later but 30:08 - 28:42 = 1 minute 26 seconds
Toast, have you checked out the bug with Prince Malchezaar where the cards he puts in your deck are semi-see-through?
patron + defile is actually pretty good. clears pretty much any board including deathrattles and divine shields and you end with a good board
Hm, I don't play wild, but would that interaction make Patron + Defile good enough for a hand/control shell? You're talking 7 mana for a board clear plus two 3/3s, a 3/2 and a 3/1 (12/9 of stats), that will also deal with a lot of sticky minions.
I saw defile and patron coming. Was actually thinking how viable it would be to use that minion that deals 1 damage to a minion when summoned with patron
I learned about Jaina and Elementals effect damage the hard way when my full board was wiped by a Baron Geddon and she was healed from 7 health to 29
Awesome, Toast! I wonder if Poisonous weapons and Lifesteal weapons interact with Blade Flurry... hmm...
I tried roll the bones with mana addict and red mana worm. The re-casts don't count as the player casting the spell so it didn't work.
This has been one of my favorite expansions so far, it's been a lot of fun.
If Defile casts itself again, will it gives Yogg-Saron 1 more spell or nah?
seems like not... the spell recast itselfs but it seems it does not count as spell only the first Defile
Are there any "whenever you cast a spell" effects that react to "if X cast this again" or is everything "when you play a spell"?
Doomerang doesn't activate the deathrattle of weapons though. I tried it with the new 4 mana 2/2 weapon (in warrior) and the whirlwind effect didn't activate, it just returned it to my hand.
Thanks Toast, my PTSD more apparent than ever from that patron clip
Looks like Blizzard will have to change Grim Patron to "When this minion survives damage, summon another grim patron at the end of the turn".
14 actually makes sense because thats the number of board spaces for minions
When defile recasts after it kills a minion, does it count as en entirely new spell or does it count as the same spell? It could be useful for Yogg Saron purposes.
That chorus of patrons gave me flashbacks. Horrible horrible flashbacks.
does Dreadsteed work with Drakkari Enchanter? i'm curious about emote interactions between Illidan and the Lich King in the final fight
Is there enough animation buffer on the Grim Patron + Defile interaction to skip your opponent's turn?
Why did Blizzard not change Halazeal's text to "All your spells have Lifesteal"
I see no fault in your logic.
I'm genuinely curious now..
6:16 The most OP board clear
Oh yeah, I payed the first boss in the ice citadel, and he OTKed him self when he stole an aukinai soul priest, with his hero power.. he even had a specific voice line for that, it was amazing, hope toast gets to review that ^^
At least now we know that grim patron + defile is a really good board removal
Toast I think I found a bug, you know the daily quest where you need to win two games with a priest or a warrior, if you win the game with the death knight version of the two classes, you don't complete the quest because you didn't technicaly win with the priest hero or the warrior one.
I found an interaction in one of my games. Obsidian Statue's Deathrattle effect can even kill targets which are Immune. Not sure if thats how the Immune effect should work.
Immune characters 'cannot be damaged or targeted'. They can still be hit by random effects, even Destroy.
Similar reason to why Uther of the Ebon Blade can kill an immune hero with the 4 horsemen.
Toast, here is an interesting interaction, how will Justicar Trueheart upgrade the hero powers in Dark Knight mode?
Might just stick a couple of patrons in my control warlock then. Board clear that will eat through any death rattles seems good
It makes sense, but I was surprised when DK gul'dan's hero power healed me for 12 when I had a stolen velen on the board.
Toast, did you know that if u play a DK hero from the other class, all of your discover effects will adapt to that new DK (example: I play mage and then I discover Shadowreaper Anduin, then I discover a spell and you get only priest cards)
That moment when I asked how Velen and Lifesteal work but Blizzard never got back to me and this was over a month ago
Another useful interaction to know about is the one with freezing your own minions and not attacking.