wym, its impossible to do normal online raid right now without incendiary rockets because you can just seal to hqm wall in one second, that would be such a great update
That voxel raiding seems a little op for raiders, 2 rockets and you have a hole big enough to take loot out through and for defenders it would be much harder to repair without being shot through the now huge hole in the wall.
@@arcticbob829 Not being able to completely destroy a wall would prevent raiders from physically getting in as fast, but repairing the wall would be treacherous for the defenders. Give it a shot. Games die if stagnant.
Idk, its iffy, if you are solo, for power you have to run to both corners of the monument to flip switches, then hit the center, airfield you have to run to put in fuse/switch, then hit the card, its faster at airfield. If you have 2 people at powerplant, you can each hit a switch and go straight to the middle, airfield you can have one person go straight to card swipe, one puts in fuse. With 2 people you can do airfield with just 1 fuse too. In the aspect of looting time i think they are about the same
It seems like a cool idea, but would dramatically change raiding and raid defense for the game. If the first 1/16 disappears after half health or less, raiders (especially offliners can look in and redirect their remaining boom. Not to mention sealing a base mid raid becomes 20x harder if the wall can be shot through without actually breaking.
@@agrijag7536yeah, try playing a server that has tons of bases and get back to me on that one. They should be optimizing building not adding a shitload of build dlcs, and voxel raiding I can only assume would make this problem worse.
Somewhat worried that people would only have to partially damage a wall on my starter base to be able to loot my boxes or gain TC access if making a tiny hole to loot through is gonna be a thing
I could be wrong, but I think it works like: the voxal damage would only start having effect once the wall is "gone"/completely destroyed, so they'd use the same resources, and possibly have a tighter hole to fit in, than no wall at all.
For years I have requested something very simple, and also to help make greater sense as to why an already existing item is in the game: Apple Trees. When berries seemed to stand out as a swore thumb as to why they were in the game - we were given berry bushes and teas to make sense of them. Why not Apple trees? I'd locate them in the ranches [as horses love apples I hear, though I would appreciate a Horses point of view there @Shadowfrax ], where you can pick an apple - eat it - and get seeds. Plant the seeds, and it'll grow an apple tree in 3 phases: sappling, young tree, fruiting tree. If you wanted to add a meat smoker in the game, you could literally have apple wood to smoke your pork brisket! Though, instead of a smoker - if you're gonna add extra apparatus for us to use: include farming/agriculture/chicken-wire fencing to be able to farm animals. Chicken/Barbed wire could have multiple uses - potentially a component to build barriers/externals or to help increase defenses [like window embraisers but for external walls] or to make a perimeter for farming. Throw in a Chicken coup to farm chickens/eggs and you'll keep the roleplayers happy for sometime. Though this Frontier DLC can just take my money already! Cadw i fyny'r waith dda Shadowfrax! Cariad fawr o Gymru! Keep up the good work Shadowfrax! Much love from Cymru [Wales]!
@@dalgaard2324 You're right, its not a cooking simulator [and nor did I insinuate to make it as such], but is there not the ability to make food in game at present? Are you calling Rust a cooking simulator already [as theres berry and tea brewing] or that it would become one for introducing chicken wire fencing!? ... Where [feel free to correct me here buddy], but Rust is a survival game... Where being self sustaining with food is a kind of a matter of survival, is it not? Do you think food just comes from the shop? I guess you're the kind of knuckle dragger that thinks that anything more than 'pew pew pew' is roleplaying to you? Stick to COD kid.
The wall slowly opening up is a very bad idea. The whole idea of raiding is that you really dont know what you will find. You use your best guess based on the base design, and then you go for it. If they are going to let you peek into the base half way through one wall, it kind of ruins the gamble/experience side of it, and really only makes it easier to lose your base. If you cant jump through the holes in the side of the base, you should not be showing the holes in the first place. If they made a cracking animation that you CANT look through, that might work.
@@bullfrog521 Not really. If you are raiding wrong wall, you can find out half way though, and you dont waste the full amount to find out you raided the wrong wall. Or if you start raiding honeycomb, and you see there is armored wall, you can switch to doors.
first of all during multi rocket raid its very hard to heal bases to players , this voxels raiding concept gonna destroy the game for sure . If this is brought live then i am out playing RUST .
that's the #1 problem in the game... I was playing on a modded server with a leaderboard and I'm pretty sure all of the top 10 were cheating because they were like 16-1 looool. 3 tapped @ 150m within 0.2 seconds of having a visual on me every single time. game is basically unplayable until this is fixed.
Adding the destructible walls will probably be a huge performance hit for major servers, because its basically 16x the amount of walls, each having there own data.
They'd probably only be in that state once damaged, so it wouldn't be every wall on the server but when bases started to decay performance could go down. The game just isn't optimized the best and that's hard to get right on procedural generation. My rust maxed out runs better than Minecraft lol
Youd be stupid to make them start off at that state. Only once destruction has begun will they need to render all 16 parts. before that you can have 16 points with all their own health, which isnt taxing since the players dont need the info until damage has begun
I like the voxel raiding, although I think repair wait time after damage would need to be drastically shortened or done away with for balance. But I'm just imagining decaying bases actually looking like ruins with pieces of their roofs and walls missing and I think it would be absolutely cool.
there are a few things i would love to be implemented: -animated neon signs getting another function to display only one of their pictures, depending on the input used -more colored industrial lights -a component that replaces the old functionality of the switch (beeing able to switch between power inputs in one component) -a capacitor component, now that the nih capacitor got patched
@@Fokziu RGB lights would be really nice, but i think they would put too much strain on the servers (considering that the mirrors are already too much) besides, i might need around 208 of them for the project im working on...
Even if I mostly watch Rust content more than I play, I love this game and the amount of work the devs are putting into it. I very much appreciate your updates, especially with the IT Crowd reference.
The voxel thing looks awesome. I hope it applies to decay too. Would be a great effect having small bits of walls falling off instead of the whole thing
Like it or not, keeping the game stagnant and unchanged is a better way to kill off the player base than adding new game changing content. More people will be drawn to see what's new than people leaving cause they're salty the game isn't the exact same as on the release date.
my biggest problem is the team system. early rust brutally punished uncoordinated zergs and gave a natural balance to team size and strength. it was much easier for a solo to blend in and make a play, or for smaller groups to win fights out in the open before.
Voxel raiding looks like it will be taken advantage of for offlines. Looks like it actually took less rockets to open up the wall enough to either climb through or to loot through. Seems like a good concept though
Having the wall sustain a certain amount of damage before starting to break would be a solution, maybe half? Larger rocket collision boxes could also prevent rockets flying through a tiny voxel hole, so the amount of effort to bring down a base is not significantly affected.
I surely can't be the only one that dislikes the wall Voxels? I feel like it just makes more sense to fully replace walls when they are destroyed. At the end of the day, its not going to change a clan from just pummeling my base to core from one side, and really won't offer much in the way of new raid strategies.
If raiding voxels are well made they should not cause any large issues with performance. Walls should stay a 1x1 voxel with points storing damage (16 points, not rendered), and once they break you can then divide the wall into 16 parts, with optimizations lowering these parts depending on the amount of wall broken (if you broke exactly half in a straight line you wouldnt need to render 8 blocks, but just 1 voxel the size of 8 blocks).
@@1degRazz Lol only accounts that are blatantly made by a child think this, all 16 hitboxes of a wall will have the same health as a normal wall, a stone wall will still be 4 rockets, you are just more precisely damaging where the rocket hits, if you hit in between 4 walls, after the 4th rocket, a radius around the explosion will break, instead of 4 whole walls
A few suggestions: Half wall doors @various tiers. Half circle foundations/ceilings. Cylindrical wall and one with a place for a curved window. Trap door. Draw bridge. Motorcycle. Mortar launcher. A new Fort monument that is heavily guarded w/new NPCs and has action event that has a electrical puzzle while being ambushed. Loot could include transport heli and rockets unlocked after opening blast ceiling.
I've played HC server almost exclusively for the year IMHO the main problem is very low player count usually, US HC 1 usually tops out at 40 players on a high pop day. The mode itself is very fun.
Agreed - really nothing I'd change. I love not having a map and the lack of a team/ui system for players. Also love the limited bags. Real shame it wasn't pushed more. Honestly I didn't even mind the lower player counts most of the time as the maps were usually small and I never had a hard time running into other people (whether I wanted to or not).
The voxel raiding would def be a game changer. Raiding an online player as is, is difficult but...for the raiders especially 2 or more would make for a challenge for the base defender.
Voxel raiding is a MUST. Rust is 11 years old now, we NEED a change to the raid meta desperately. It would completely change RUST in its most fundamental way.
For the clan point system instead of it being “naked” it’s should be “hostile” Because you can be raiding someone and going to your body naked and if someone doesn’t want you looting a body then that’s considered equal on the point system. Probably an easier work around that also encourages not killing naked while also keeping it fair
"Think Minecraft command block". Ooooor, think about Garrys Mod. You know the game that Garry did before Rust. Where you could make programmable chips. That was awesome.
...well hello old friend. Dear Shadow I just wanted to say thanks for all the information. I have been on a 3 years Rust hiatus. I bag in, looked around, and realized it's not what it was. Then I remembered my old pal Shadow and 2 days later, I was all caught up ;). You're the best brother.
I'm REALLY nervous about the clan points. Gamers will do the most selfish and asinine things to earn points. Half of the appeal of Rust is that there are no points, no scores, just the sandbox experience.
"think minecraft command block type thing" Uh no, think garrysmod expression 2 tool type thing. That's literally where they are getting the name for it.
man they have been non stop updating / changing this game for 10+ years and at this point it feels like they are just changing and updating things for the sake of updating something without any actual rhyme or reason. Just leave it. let the game be what it is. its had enough changes and updates, seriously...10+ years of non stop changes ...just chill bruh.
Voxel raiding would significantly reduce the amount of explosives required to see if something is worth continuing to blow through. And while it makes sense for something like stone, maybe even wood, how would that work on metal and armored walls? Interesting idea, but I see more negatives to it than positives, since it only really favors the raider, not the defender.
I see these updates every week and wonder two things ..... -1 does anyone from face punch actually play rust at all? - 2 where does face punch get their feedback for these changes ?
Here we go again Facepunch overupdating every single thing. They are destroying this game. I hate everything which came after the electricals its too much
The point system seems nice like a way to stop killing random nakeds but I was thinking of a bounty system the more you kill the more players will try to kill you as you get a higher bounty put on your head and maybe you can lower your score will giving scrap or something
this voxel raiding is gonna make rust not rust if you know what i mean the building and repairing should stay the same couse alot of peaple wont like this vox raiding
This will kill bunkers completely solo players will be ruined by this , the only bases we can build are efficient but small bunkers on larger servers not they can use way less boom to reach most the rooms
Can we get an upgrade to turrets where we can put a enemy list? That way we can have it on peacekeeper mode but still have it keep out the annoying children that refuse to leave your peaceful village alone?
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VOXEL raiding would be a nightmare as it would make it even more awkward to seal as a small groups getting raided by a big group
sealing lowkey is my last concern cause i would have about a avg of 2 fps when the avg large scale raid already is at 10-20 fps
i mean i if youre solo you gonna get foundation wiped anyway :D
Just cause your solo don t mean you gonna get foundation wiped lol
@@Luke-bv4zq my experience says otherwise :D dont remember the last time i played official and i had all my foundations for more than one sleep night
wym, its impossible to do normal online raid right now without incendiary rockets because you can just seal to hqm wall in one second, that would be such a great update
That voxel raiding seems a little op for raiders, 2 rockets and you have a hole big enough to take loot out through and for defenders it would be much harder to repair without being shot through the now huge hole in the wall.
The sice and damag4 for the hole can be easly changed
literally a collision there. stfu./
True but at this point 95% of raids are offline unless it's clan raiding (even then it's offline most of the time)
IMO it could only work if they reduced the raid repair block timer.
Realism tho 😂 I’m for it !!!
The voxel raiding looks phenomenal. It would change things up quite a bit it seems. Wonder how it would work with metal graded walls.
I would like to see the other explosivs. Are satchels, c4 and exploammo useless against walls or will they increase the radius?
it would ruin the game who ever is developing voxel has never been in a proper raid
@@arcticbob829 I think it would change things, definitely. But I wonder, with balance issues aside, if it would make raiding a bit more interesting.
Less sections higher strength
@@arcticbob829 Not being able to completely destroy a wall would prevent raiders from physically getting in as fast, but repairing the wall would be treacherous for the defenders. Give it a shot. Games die if stagnant.
The server side player movement seems like it would be mainly really useful for detecting cheats like flyhacking and climbing up walls.
I would rather see them do something to Airfield rather than Power Plant. It takes too long to get the crates and there aren't enough of them
Imagine an alternative way to get helis at airfield involving some event or complex puzzle, that'd be sick
Also the underwater labs
@@GoldMario5also overpowered
airfield sucks af
Idk, its iffy, if you are solo, for power you have to run to both corners of the monument to flip switches, then hit the center, airfield you have to run to put in fuse/switch, then hit the card, its faster at airfield. If you have 2 people at powerplant, you can each hit a switch and go straight to the middle, airfield you can have one person go straight to card swipe, one puts in fuse. With 2 people you can do airfield with just 1 fuse too. In the aspect of looting time i think they are about the same
The voxel thing looks amazing to me, especially the repairing part
Considering you need the best pc possible to even get 60fps it's not like it would even matter I guess. I'm down
@@average.yt.commenter609 you really dont, and im sure they'd implement it in a way that wouldnt ruin performance too bad
@@average.yt.commenter609 I have a moderate rig and I get 100+ constant
It seems like a cool idea, but would dramatically change raiding and raid defense for the game. If the first 1/16 disappears after half health or less, raiders (especially offliners can look in and redirect their remaining boom. Not to mention sealing a base mid raid becomes 20x harder if the wall can be shot through without actually breaking.
@@agrijag7536yeah, try playing a server that has tons of bases and get back to me on that one. They should be optimizing building not adding a shitload of build dlcs, and voxel raiding I can only assume would make this problem worse.
Somewhat worried that people would only have to partially damage a wall on my starter base to be able to loot my boxes or gain TC access if making a tiny hole to loot through is gonna be a thing
I could be wrong, but I think it works like: the voxal damage would only start having effect once the wall is "gone"/completely destroyed, so they'd use the same resources, and possibly have a tighter hole to fit in, than no wall at all.
Theres no way you think 1 c4 or 1-2 rockets could make a small gap to squeeze through, its going to be the same damage, just 16 hitboxes per wall
@@desensitized wasn't thinking about squeezing in through, just a small hole to interact with objects on the inside through
@@Humdinger69 Point still stands, it'd still take 4 rockets to break even just 1 tile off the stone wall
For years I have requested something very simple, and also to help make greater sense as to why an already existing item is in the game: Apple Trees.
When berries seemed to stand out as a swore thumb as to why they were in the game - we were given berry bushes and teas to make sense of them.
Why not Apple trees? I'd locate them in the ranches [as horses love apples I hear, though I would appreciate a Horses point of view there @Shadowfrax ], where you can pick an apple - eat it - and get seeds. Plant the seeds, and it'll grow an apple tree in 3 phases: sappling, young tree, fruiting tree.
If you wanted to add a meat smoker in the game, you could literally have apple wood to smoke your pork brisket!
Though, instead of a smoker - if you're gonna add extra apparatus for us to use: include farming/agriculture/chicken-wire fencing to be able to farm animals. Chicken/Barbed wire could have multiple uses - potentially a component to build barriers/externals or to help increase defenses [like window embraisers but for external walls] or to make a perimeter for farming.
Throw in a Chicken coup to farm chickens/eggs and you'll keep the roleplayers happy for sometime. Though this Frontier DLC can just take my money already!
Cadw i fyny'r waith dda Shadowfrax! Cariad fawr o Gymru!
Keep up the good work Shadowfrax! Much love from Cymru [Wales]!
its not cooking simulator
@@dalgaard2324 You're right, its not a cooking simulator [and nor did I insinuate to make it as such], but is there not the ability to make food in game at present? Are you calling Rust a cooking simulator already [as theres berry and tea brewing] or that it would become one for introducing chicken wire fencing!? ...
Where [feel free to correct me here buddy], but Rust is a survival game...
Where being self sustaining with food is a kind of a matter of survival, is it not? Do you think food just comes from the shop?
I guess you're the kind of knuckle dragger that thinks that anything more than 'pew pew pew' is roleplaying to you? Stick to COD kid.
This guy farms@@ComeRee
Barbed wire placable like Christmas lights has been one of the things I've wanted for so long
The game is for killing and raiding. Thats it. @@ComeRee
Nah I dont want mirrors, just do a QoL ands Optimization Update
The wall slowly opening up is a very bad idea. The whole idea of raiding is that you really dont know what you will find. You use your best guess based on the base design, and then you go for it. If they are going to let you peek into the base half way through one wall, it kind of ruins the gamble/experience side of it, and really only makes it easier to lose your base. If you cant jump through the holes in the side of the base, you should not be showing the holes in the first place. If they made a cracking animation that you CANT look through, that might work.
now you wont be able to splash 4 walls at once, youre going to have to use so much more explosives, nice opinion tho
Raid cost will be the same, so you can't completely destroy 4 walls together with splash.
@@bullfrog521 Not really. If you are raiding wrong wall, you can find out half way though, and you dont waste the full amount to find out you raided the wrong wall. Or if you start raiding honeycomb, and you see there is armored wall, you can switch to doors.
@@user-lx9jm1wo3h the demo video is using 4x damage rockets, the dev mentions they were modified on the rust discord
first of all during multi rocket raid its very hard to heal bases to players , this voxels raiding concept gonna destroy the game for sure . If this is brought live then i am out playing RUST .
i would hate the Small crumbling wall thing for raids, Me rust player no like change
Okay but what about hack week coming up with the strategy to reduce hacker numbers. (big thought)
that's the #1 problem in the game... I was playing on a modded server with a leaderboard and I'm pretty sure all of the top 10 were cheating because they were like 16-1 looool. 3 tapped @ 150m within 0.2 seconds of having a visual on me every single time. game is basically unplayable until this is fixed.
The voxel stuff looks good on paper but it makes it stupidly difficult to repair anything during a raid defense.
Yeah but I feel like it's fair to say that you can't repair stuff that quickly and easily. also, I think it would nerf the rocket splash meta a bit
Voxel raiding would ruin raid defense for smaller groups and bases. Please no
Well it looks like rust is going on the wrong direction it seems.
Adding the destructible walls will probably be a huge performance hit for major servers, because its basically 16x the amount of walls, each having there own data.
does facepunch care about performance client side or server side 🤔
yeah, it's never going to make it into release. Even some bases now can almost cripple a 13900k and a 4090.
They'd probably only be in that state once damaged, so it wouldn't be every wall on the server but when bases started to decay performance could go down. The game just isn't optimized the best and that's hard to get right on procedural generation. My rust maxed out runs better than Minecraft lol
Youd be stupid to make them start off at that state. Only once destruction has begun will they need to render all 16 parts. before that you can have 16 points with all their own health, which isnt taxing since the players dont need the info until damage has begun
I mean depending on implementation they could either be fine for performace or hella bad
Everyone is excited forvoxels but it would ruin hitting multiple walls with rockets. No matter what the same mini walls would get destroyed.
I like the voxel raiding, although I think repair wait time after damage would need to be drastically shortened or done away with for balance.
But I'm just imagining decaying bases actually looking like ruins with pieces of their roofs and walls missing and I think it would be absolutely cool.
I love exploring decayed bases, and this would just make it even better.
Yess, ruins!
I would say 16 part wall would probably hinter raid defense undo-able ? anyone thinking the same thing?
Hinder?
Will ruin solo play bunkers will be ruined
there are a few things i would love to be implemented:
-animated neon signs getting another function to display only one of their pictures, depending on the input used
-more colored industrial lights
-a component that replaces the old functionality of the switch (beeing able to switch between power inputs in one component)
-a capacitor component, now that the nih capacitor got patched
Why more colors, just add RGB light that allows u to pick any color u want
@@Fokziu RGB lights would be really nice, but i think they would put too much strain on the servers (considering that the mirrors are already too much)
besides, i might need around 208 of them for the project im working on...
Even if I mostly watch Rust content more than I play, I love this game and the amount of work the devs are putting into it. I very much appreciate your updates, especially with the IT Crowd reference.
i like the strructures idea
The voxel thing looks awesome. I hope it applies to decay too. Would be a great effect having small bits of walls falling off instead of the whole thing
Imagine your entire base being looted because it decayed by 50hp
i see the new rust community after this recoil update really wants this game to die huh?
they can just make it so decay doesnt destroy those smaller tiles until it loses 50% or some X amount of percentage @@marmite2956
Like it or not, keeping the game stagnant and unchanged is a better way to kill off the player base than adding new game changing content. More people will be drawn to see what's new than people leaving cause they're salty the game isn't the exact same as on the release date.
Its literally not going to be a thing.
We all love to see features that will never see the light of day. Thanks FP very cool.
Its sad how this game has turned to all cosmetic/streamer friendly stuff instead of how it used to be.
Same with tarkov but those are still ok to play, and rust is 10x better with friends
my biggest problem is the team system. early rust brutally punished uncoordinated zergs and gave a natural balance to team size and strength. it was much easier for a solo to blend in and make a play, or for smaller groups to win fights out in the open before.
Yeah they made it so there game doesn’t die to having a player base of only sweaty no lifers
@@dtheguyI agree with the streamer part of tark but there are literally no cosmetics in the game that you buy with irl money
@@dtheguylike 20 friends, just dedicated to countering the local streamer clan
voxel raiding will make the disgusting build meta even more disgusting
the voxel thing would mean raids would be cheaper and onlines would be easier to win. idk how much i like that
yep, i think that would kill the game
Shadowfrax forget to mention the damage on the rockets was increased in the demo video, it's on the Rust discord.
@@bullfrog521 doesn't make it much better. unless it just makes small peek holes and you cant get through the wall without destroying it
the voxel destruction looks awesome
🤡
Voxel raiding looks like it will be taken advantage of for offlines. Looks like it actually took less rockets to open up the wall enough to either climb through or to loot through. Seems like a good concept though
Having the wall sustain a certain amount of damage before starting to break would be a solution, maybe half? Larger rocket collision boxes could also prevent rockets flying through a tiny voxel hole, so the amount of effort to bring down a base is not significantly affected.
HACK HACK HACK WEEK WEEK WEEK
I surely can't be the only one that dislikes the wall Voxels? I feel like it just makes more sense to fully replace walls when they are destroyed. At the end of the day, its not going to change a clan from just pummeling my base to core from one side, and really won't offer much in the way of new raid strategies.
that voxel walls is a really cool idea id love that
Wish they would introduce another AR since we are so limited. LR is basically an smg now with how terrible it is
Voxel seems cool but how is this gonna work out for solo players, no easy defense repairing
Voxel raiding is horrible for raid balance. Already killed the PvP in this game might as well kill raiding altogether while you're at it.
as a solo player i really miss having a backpack for additional loot storage. i never have enough space...😢
now that we have all the decorations needed to make a old western style salon we need more drinks in the game
I don't like the voxel thingy, makes it feel too unrealistic, more like a cheap game.
the voxel looks cool i guess but i know id hate it because I LOVE clutching with seals
If raiding voxels are well made they should not cause any large issues with performance. Walls should stay a 1x1 voxel with points storing damage (16 points, not rendered), and once they break you can then divide the wall into 16 parts, with optimizations lowering these parts depending on the amount of wall broken (if you broke exactly half in a straight line you wouldnt need to render 8 blocks, but just 1 voxel the size of 8 blocks).
Bro course they'd do this my guy
Voxel is bad idea…
100% yes to the voxel raiding. Would drastically help online raids, imo
would be way harder to seal a raid
yup so ur base becomes a 2 rocket raid instead of 16. def helps with onlines huh
@@1degRazz Lol only accounts that are blatantly made by a child think this, all 16 hitboxes of a wall will have the same health as a normal wall, a stone wall will still be 4 rockets, you are just more precisely damaging where the rocket hits, if you hit in between 4 walls, after the 4th rocket, a radius around the explosion will break, instead of 4 whole walls
unfortunately i donnt think voxel thing is very realistic
voxel raiding great work stop them coming in quick and slow the raiding down .
This voxels thing could umm make raids far cheaper
Also heavily change base building as now bunkers will be a cheap raid
The thought process of a child right here
A few suggestions:
Half wall doors @various tiers.
Half circle foundations/ceilings.
Cylindrical wall and one with a place for a curved window.
Trap door.
Draw bridge.
Motorcycle.
Mortar launcher.
A new Fort monument that is heavily guarded w/new NPCs and has action event that has a electrical puzzle while being ambushed. Loot could include transport heli and rockets unlocked after opening blast ceiling.
I've played HC server almost exclusively for the year IMHO the main problem is very low player count usually, US HC 1 usually tops out at 40 players on a high pop day. The mode itself is very fun.
Agreed - really nothing I'd change. I love not having a map and the lack of a team/ui system for players. Also love the limited bags. Real shame it wasn't pushed more. Honestly I didn't even mind the lower player counts most of the time as the maps were usually small and I never had a hard time running into other people (whether I wanted to or not).
@@ckreon I suggest posting an f7 report and ask them to keep HC. If they hear back from enough players who use it...
Climbable cliffs, using bolts and pitons to scale the terrain
They should add jets in Rust
The voxel damage is a awsome idea 👍
The vox thing will help the raider not waste boom if you can see half way thru you raiding into honeycomb or an empty room and stop
That could definitely make raiding a lot easier. It's pretty balanced as is so I'm not sure about this idea anymore.
Takes 4 rockets for the first wall voxel to break
Oooooh interesting I can’t wait to see what progresses out of this, keep up the great work!
Sure voxels are cool, but DID YOU HEAR THAT!? Clans now have negative and positive score!!!!! Good clans will save us!!!!
The voxel raiding would def be a game changer. Raiding an online player as is, is difficult but...for the raiders especially 2 or more would make for a challenge for the base defender.
Voxel raiding is a MUST. Rust is 11 years old now, we NEED a change to the raid meta desperately. It would completely change RUST in its most fundamental way.
Fix rendering of bases far away, its not normal when Flying mini, bases with SAMS spawns directly under you... pathetic af
you have that already. its called global rendering. need restart of game after enabled
that's already fixed enable global rendering in settings
2:54 Australia spotted
I love the voxel rading one!
For the clan point system instead of it being “naked” it’s should be “hostile”
Because you can be raiding someone and going to your body naked and if someone doesn’t want you looting a body then that’s considered equal on the point system.
Probably an easier work around that also encourages not killing naked while also keeping it fair
"Think Minecraft command block".
Ooooor, think about Garrys Mod. You know the game that Garry did before Rust. Where you could make programmable chips. That was awesome.
I pray they don't add this voxel raiding
Blast. No follow-ups on that one isolated programmer in the back attic room working on a *STEERABLE* Dirigible project...
...well hello old friend. Dear Shadow I just wanted to say thanks for all the information. I have been on a 3 years Rust hiatus. I bag in, looked around, and realized it's not what it was. Then I remembered my old pal Shadow and 2 days later, I was all caught up ;). You're the best brother.
I'm REALLY nervous about the clan points. Gamers will do the most selfish and asinine things to earn points. Half of the appeal of Rust is that there are no points, no scores, just the sandbox experience.
ginger brea skin.... devs have no depth they won't sink to anymore.... 😡
🤮
"think minecraft command block type thing"
Uh no, think garrysmod expression 2 tool type thing. That's literally where they are getting the name for it.
They should make, 1/4 parts, of wall, floor and foundation for more building options instead of Voxels ...
man they have been non stop updating / changing this game for 10+ years and at this point it feels like they are just changing and updating things for the sake of updating something without any actual rhyme or reason.
Just leave it. let the game be what it is. its had enough changes and updates, seriously...10+ years of non stop changes ...just chill bruh.
Game keeps killing itself more and more since recoil. Don’t worry though, we have building skins!
Make holes in your indoor walls and put shotgun traps with cable/pipe cover.
Cover your outer walls with cable/pipe
thanks Mr Shadowfrax for posting yet another banger. We all apreciate the work you do for the rust community 👍
Its so sad. They're trying to make Rust a game that it isn't. Priorities are in the wrong place.
can they have an 'anti-cheat year' where they decide to stop being radio silent on the game being absolutely rampant with cheaters
Voxel raiding is a terrible idea. I think it'd be a better idea to have the wall start appearing to crack but not see inside.
Voxel raiding would significantly reduce the amount of explosives required to see if something is worth continuing to blow through. And while it makes sense for something like stone, maybe even wood, how would that work on metal and armored walls? Interesting idea, but I see more negatives to it than positives, since it only really favors the raider, not the defender.
It's probably still gonna take the same ammount to blow up a gap to see in a base
I see these updates every week and wonder two things ..... -1 does anyone from face punch actually play rust at all? - 2 where does face punch get their feedback for these changes ?
rubish... nothing to pvp game is boring full of cheaters no updated anti cheat system all they care is about $$$$ skins rubish
imo I don't want the voxel thing to be implemented. I like raiding the way it is and think this would make raids much much harder to defend from.
Here we go again Facepunch overupdating every single thing. They are destroying this game. I hate everything which came after the electricals its too much
The point system seems nice like a way to stop killing random nakeds but I was thinking of a bounty system the more you kill the more players will try to kill you as you get a higher bounty put on your head and maybe you can lower your score will giving scrap or something
Voxel raiding is a bad idea, it would just introduce more unraidable designs
RIP aloneintokyo wont be able to defend much better with voxel raiding :
I think voxel raiding will not work. It’ll only destroy certain things and barely cuck you from getting into loot I guarantee it
this voxel raiding is gonna make rust not rust if you know what i mean the building and repairing should stay the same couse alot of peaple wont like this vox raiding
I would love to see a new map generation layout. Im sick of 1 main island and 1 or 2 tiny ones dotted around. Give me an archipelago map gen system
The balance between fun and realism is off. It’s too bloody hard to defend a raid like this. And raising would cost a lot less.
The real question is how would voxel raiding work with doors? i would assume that it would not have that feature implemented
So raiding just became easier I guess. Just shoot 2 rocket to make little holes and then loot boxes you can 😂😂
voxel raiding look really cool but a lot of players would probably be mad at it
Again no performance fixes and the game is still p2w also the recoil is garbage but yeah add mirrors ffs
This will kill bunkers completely solo players will be ruined by this , the only bases we can build are efficient but small bunkers on larger servers not they can use way less boom to reach most the rooms
Can we get an upgrade to turrets where we can put a enemy list? That way we can have it on peacekeeper mode but still have it keep out the annoying children that refuse to leave your peaceful village alone?
Voxel raiding would ruin the game for anyone not in a group the best defense for a solo is to be able to replace walls quickly
optimize the game alreaaadyyyy old recoil i get 120fps new i get 30
we need solo/duo server limits, stop this clan shenanigans
Wild idea, Stop hackers and fix trash game performance? 🙄
Voxel raiding would be fun, a complete rework to the building and raiding meta
I cannot wait to raise a gamagochi whilst neglecting my irl dogs ❤