Misakii_ Chan but you cant beat the level if that happens because the goal checks to see if mario is with yoshi and if you eat him that value is overwritten and so the game thinks you lost mario and doesn’t trigger the end of the level
My personally has to be SMG2's dying in the credits: Falling off the crescent moon edition. Game totally freaks out trying to place you back on the moon long after that scene passes, funniest moment I've seen
IsmaelKitten20 Videos it isn’t even ‘abusing game mechanics’ as in NSMBW there’s hint movies that literally show infinite live tricks. It’s more of a trick than exploit/glitch
Personally, I believe that it was unintended at first, but after Nintendo learned about it they just went along with it and included similar tricks in the later games.
The 1 up exploit is something that was purposely put in all the games, even the first one. It was meant to be an award for the most skilled players. It was an idea from one of the developers of the game.
@@kek-senpai243 it was built in to increase difficulty, and also a cruel trick by Nintendo whilst acknowledging its a unwritten thing in all their Mario games
My sisters and I spent years thinking the Pinta Park glitch was the ONLY way into the cannon. For 4-7 year olds, that makes entering much slower and more difficult. It also stalled us in Noki Bay for a full decade because we didn't know to throw the windup bombs at him.
@@Bolt505 in terms of glitches (aka exactly what this video is about) the game is entirely different. In fact, if I woud make my top 5 glitches in SM64DS, it would be: 1.Heaven portals 2. Star cancels 3. Water Storage 4. Block clips and pause clips 5. Animation reset glitches None of those are in the original. (Also I don't feel like arguing over which version is better, as one's opinion on the subject is, well, subjective.)
I have a lot of respect for you recommending other people's videos who may be more informed on a certain subject. A lot of people would just try to BS their way through it, and I respect you being honest about it
It’s hilarious how you don’t have a 3DS capture card so you just record it from your phone. Also the Cheep Cheep glitch in SMO is very easy, and it’s one of my favorites as well
Seriously? Recording from your phone a 3ds because you don't have a capture card in 2020? Who ever does that! Everyone can freely use emulators and record in 4k!
@@liamsgreatbitgaming on my old laptop Mario 3d land and new Mario 2 still worked at the native resolution and I'm sure youtubers do have a good pc at least for rendering videos
19:43 That's straight up a Mario 64 BLJ there if it does make you fly away really fast. Also, with the Yoshi Slide glitch in Galaxy 2, if you run into the cloud flower after doing it, you can continue to perform the glitch as only Mario.
3:39 there is no need to do anything but jump to the top of the level. You are making it sound hard and complicated. Also it's possible in the original NES because you just need to jump. The fast climb is only used to save time. Also "best glitches in every mario game" and you didn't talk about BLJ in SM64.
I'm going to safely say that the "original music" glitch in SMB2 was originally an Easter egg in Doki Doki Panic that was never patched out. I have no sources, it's just a theory.
Super Mario Galaxy 2 also has a 1 up turtle. go to the first star in super massive galaxy, get to the 3 large turtles, and just hop onto one for as long as you like
I found the unlimited 1up in Mario 1 way back when. I also discovered being small with firepower by accident, and when Gamewinners was a thing I submitted it. I also discovered flying around while dead in Mario64, and asking around in GameFaqs led me to believe nobody else had come across it.
My favorite part about the shell glitch is I remember as a kid my older brother would do it for my sister. If I remember it correctly, if you do it too much you’ll actually get a game over after you die once lol. Anyway I love your videos! Do you have a Twitter account?
My favorite Mario Sunshine glitch is being able to walk underwater with Yoshi on the main island, skipping the annoying slow boat rides over to the small island with the pipe with yellow goo.
Super Mario Galaxy has a no music glitch in Good Egg Galaxys 3rd mission. There is a launch star and a pipe close together. If you enter the pipe and immediately shake the wii remote, the launch star will pull Mario out of the pipe causing the music to turn into silence.
Exploits really aren't glitches. the fact that infinite lives keeps showing up in games should tell you that. If they really didn't want it to happen, they'd have reworked the points system.
5:00 you can end credit glitch on other levels as well. one includes Yoshi swallowing a qaurter back. while spitting a duck or something after setting up a bunch of shizz including the block fragmentlets placing. it's nutty. There's an incredible description of this on a few chans here I'll link some quick but warning many of these are are in depth regarding assembler language type stuff. regarding this the pokeman glitch enemy along the shore.
In Super Mario Land 2 it's actually an unused debug flag that's checked in-game, not corrupting the game's memory. The developers were probably intending to test the credits sequence.
Well, actually you can press left+right or up+down on an original NES or SNES if you have sufficiently worn down the d-pad's central pole (the same pole that keeps you from doing such things as left+right and also keeps the d-pad in place) with normal use of the d-pad over the years.
1:23 He is not pressing left. He uses Sockfolder's setup: 1. Land on the 1st pixel of the 6th step while not holding B. 2. Press Right and B for 2 frames. 3. Do a full jump. 4. When Mario's foot touches the flagpole block, press Left for 2 frames, Left+B for 1 frame and finally Left+B+A for 1 frame, and then don't do anything. Sometimes, in some levels, jumping 1 frame late will still give you FPG. 9:06 You can also use a much easier version of the glitch: beat the 1st level, and when you go through a pipe, press Start+Select. 9:44 The 3rd block to break is the address A2D5, which is an old credits debug flag left in the game. If set to any non-zero value, it will play the credits the next time you enter a level. Since a turn block has a value of $00 and an air block a value of $60, when Mario breaks the block, exits the level and reenters it, he will trigger the credits. You also didn't mention the Credits Warp in SML2. It's an incredibly difficult glitch, but TASes can still do it.
I think that while the infinite lives was originally a glitch, the devs probably put it back in intentionally every sequel as a reference to the original, kinda like nuclear Ghandi in Civilization.
Some things I noticed about the infinite lives trick in SMW with the wigglers made me think that it was a remnant of a feature that was either originally planned but later scrapped or planned but never finished for the game's release. First is that even though the symbols you see after the 3up are glitched, they're notably different every time, meaning that some algorithm is trying to write how many points/coins/whatever it's giving you, but can't because there's no tile data for the text. Also, this is (as far as I'm aware) the only time you ever see the symbol for 2up (even though 1up and 3up exist elsewhere) which _is_ drawn out in the tile data. Finally, the 5up symbol you see after 3up looks like a garbled mess but it does appear to have a defined palette, which makes me think that the 5up was the intended end/max of the sequence. I also think (I might be wrong about this) that after 255 jumps it will loop back to the start of the sequence, which isn't really relevant to the above but it's funny to see.
The Arbitrary Code Execution in SMW can actually be used to write any amount of code to the games memory. It is possible to make code that lets you further write code to memory with the controller inputs. The original SMB has been implemented in it's entirety using this. It is of course TAS only, though with a TAS robot, it has been done on real hardware. The original SMB was on a 32K cartridge, and the SNES has 128K RAM, which is why it is possible.
The glitch I remember from Sbm1 on the NES is the trampoline springboard glitch. I hardly ever hear about it anymore because it doesn't help anyone out. And I'm not sure how it happens.. but you just get stuck on the springboard until time runs out.
9:08 if you are playing on version 1.0 this is MUCH easier simply go into a level you have already beat then go down a pipe and while you are going down the pipe press start then select to return to the map now simply enter any level in the game and you will fall through the floor
the consistent setup for pipe clip requires beating the level without slowing down at all and then do 2 frame perfect jumps and the for the second one you have to tap a for 1 frame
As I know, one of the Mario games have a hidden basic coloring game. The developers also have left a message there. I saw this in as I remember an AGDQ video, but I'm not 100% sure.
Just for the sake of completion - there are several spots where you could do the infinite lifes thing in SMB 3. My 2 favorites were in world 1 (iirc even level 1.1) on that high up pipe that spit out infinite koopas - just jump on them untill you got some 1 ups, then intentionally lose the level and repeat untill you have as many lifes as you want and the pyramid level in world 2 that one had a ton of coins and 100 coins give a 1 up, just make sure you die before you reach the end of the level and you'll get more 1 ups than you'll lose lifes meaning you'll eventually be at max lifes (and a lot of points)
Item Duplication Glitch: I'm the most useful since I help get a star Capless! Bob-omb Clip: No, I'm more useful since I grant access to the Chain Chomp Star without freeing the Chain Chomp! ???: Yahoo! Bob-omb Clip: What was that punk?! BLJ: YAYAYAYAYAYAYAYAYAYAYAYAYAYAYAYAYAYAYAYAYAYAYAYAYAYAYA
In the original Super Mario Bros if you do the infinite lives glitch and then let the timer run out and do the glitch again the next time you die you instantly game over essentially OD'ing on 1-UPs which is kinda funny.
If you let yourself get pushed off the edge of the screen at the end of the underwater level in Super Mario Land, you can beat the level instantly. I found that one particularly unfair, because at that time, I was seriously speedrunning the game and I was unaware of that trick. So I could never get up to speed with the record pace, so at one point, I frustratedly gave up on the game. Your 6:17 example is kinda similar but of course I never got that far in my speedruns.....
I love Summoning Salt. I just hate that he has to start out EVERY video with that one very specific melody that puts me to sleep EVERY time. So I either have to skip every intro or I have to replay the video every time. Very exhausting....
In New Super Luigi U there’s an infinite lives glitch in one of the towers (I think the first one but I’m not sure). There’s a section with three or four dry bones so you can use the acorn to keep jumping on them infinitely because you’ll stay in the air long enough for them to keep getting up. Jumping on them like that will rack up points and eventually 1-ups. This is just based on memory btw so I may have gotten some of it wrong.
As far as SMB1, you only talk about speedrunning glitches. You didn't even mentionned the minus world glitch, even tho it was similar to the speedrunning wall clip.
I hold the stance that infinite lives and most slope climbing tactics are not glitches, infinite lives is just an exploit of intended mechanics, and slope climbing is usually due to bad math by the developers in regards to the height and backwards distance that can be gained from your forward sliding moveset vs sliding velocity.
My mom discovered the infinite lives trick back when it came out before the internet. She was the only person in the neighborhood who knew how to do it.
Useful glitches in Yoshi's Island :
*"How to eat the annoying baby"*
sooooo True
What the fu-
Misakii_ Chan ice age aswell
What the fuck?
Misakii_ Chan but you cant beat the level if that happens because the goal checks to see if mario is with yoshi and if you eat him that value is overwritten and so the game thinks you lost mario and doesn’t trigger the end of the level
My personally has to be SMG2's dying in the credits: Falling off the crescent moon edition. Game totally freaks out trying to place you back on the moon long after that scene passes, funniest moment I've seen
Same
12:32 I pulled that one off when I was a kid by accident. It was super funny to keep it until facing a boss in the castle if it was giving me trouble.
Shiro Neko Oh my god same. I thought this was an intended feature from Nintendo.
me too
The infinite life tactic with a koopa shell isn’t a glitch and been recognized as an official tactic by Nintendo.
they mention it as an "exploit",which is abusing a games mechanic to the players advantage
IsmaelKitten20 Videos it isn’t even ‘abusing game mechanics’ as in NSMBW there’s hint movies that literally show infinite live tricks. It’s more of a trick than exploit/glitch
Technically, you could call the part where the value loops over into the negative a glitch, but it is borderline at best.
Personally, I believe that it was unintended at first, but after Nintendo learned about it they just went along with it and included similar tricks in the later games.
zoroark MASTER interesting
"The best glitches in every Mario game"
*Speedrunners have entered the chat*
Nice one
What do the emojis say? They look like a ? in a square to me.
@@dmk12345 There's no emojis.
I just put in a bold text "speed runners have entered the chat"
Matthew M Well if RUclips registered them as actual text, I would've been able to see what it said. Not to be rude.
**Psycrow has entered the chat*
The 1 up exploit is something that was purposely put in all the games, even the first one. It was meant to be an award for the most skilled players. It was an idea from one of the developers of the game.
What about in super paper mario where it starts taking points away from you at a certain time.
@@kek-senpai243 it was built in to increase difficulty, and also a cruel trick by Nintendo whilst acknowledging its a unwritten thing in all their Mario games
My sisters and I spent years thinking the Pinta Park glitch was the ONLY way into the cannon. For 4-7 year olds, that makes entering much slower and more difficult. It also stalled us in Noki Bay for a full decade because we didn't know to throw the windup bombs at him.
Normal people: *play the game*
Speedrunner: *Code during the game*
Ah, yes. EVERY mario game.
*sad SM64DS noises*
Well it's really mostly just a remake. Not as good as og though.
@@Bolt505 in terms of glitches (aka exactly what this video is about) the game is entirely different. In fact, if I woud make my top 5 glitches in SM64DS, it would be:
1.Heaven portals
2. Star cancels
3. Water Storage
4. Block clips and pause clips
5. Animation reset glitches
None of those are in the original.
(Also I don't feel like arguing over which version is better, as one's opinion on the subject is, well, subjective.)
Adeal's TASes the og is better
@@might4383 Ds is better
@@Bolt505 ⁿᵒˢᵗᵃˡᵍⁱᵃ ᵇˡⁱⁿᵈ
I have a lot of respect for you recommending other people's videos who may be more informed on a certain subject. A lot of people would just try to BS their way through it, and I respect you being honest about it
It’s hilarious how you don’t have a 3DS capture card so you just record it from your phone. Also the Cheep Cheep glitch in SMO is very easy, and it’s one of my favorites as well
Seriously? Recording from your phone a 3ds because you don't have a capture card in 2020? Who ever does that! Everyone can freely use emulators and record in 4k!
@@gamermapper I guess they didnt want to
Green Cappy not everyone has a good pc
@@liamsgreatbitgaming on my old laptop Mario 3d land and new Mario 2 still worked at the native resolution and I'm sure youtubers do have a good pc at least for rendering videos
Patched glitcg
"In a speedrun, every millisecond counts"
Framerules tho
7:25 Cape "Flower"?
Ye
Yes
19:43 That's straight up a Mario 64 BLJ there if it does make you fly away really fast. Also, with the Yoshi Slide glitch in Galaxy 2, if you run into the cloud flower after doing it, you can continue to perform the glitch as only Mario.
no its not
Good video man. I like how you recommend more detailed videos throughout.
A lot of these aren’t glitches, but cool hidden tricks/secrets
"The next glitch is a developer mistake" r/technicallythetruth
You don't say
Hmmm yes this floor is made out of floor
3:39 there is no need to do anything but jump to the top of the level. You are making it sound hard and complicated. Also it's possible in the original NES because you just need to jump. The fast climb is only used to save time.
Also "best glitches in every mario game" and you didn't talk about BLJ in SM64.
Top kek
I just realized what blj stands for, I’m dumb
@@thatblueghost2296 big long-jump?
Backwards long jump
@@landmm I was so close
I absolutely love your videos. I hope you keep it up man 👍
I swear if you call the infinite live trick a "glitch" I'm gonna be pissed.
He Did
Thrice
Stfu
Me iswelll
Thank you I really enjoyed this video!
I think that really is awesome when someone break the game, only in order to find out something interesting, don't steal. Is bad👌
I'm going to safely say that the "original music" glitch in SMB2 was originally an Easter egg in Doki Doki Panic that was never patched out. I have no sources, it's just a theory.
A GAME THEORY!!
@@baka-ptmx3523 THANKS FOR WATCHING!
Super Mario Galaxy 2 also has a 1 up turtle. go to the first star in super massive galaxy, get to the 3 large turtles, and just hop onto one for as long as you like
If your gonna name yourself copycat, you best step up your game trying to copy the the players preforming these glitches lol
Top kek
You deserve more subs!
I found the unlimited 1up in Mario 1 way back when. I also discovered being small with firepower by accident, and when Gamewinners was a thing I submitted it. I also discovered flying around while dead in Mario64, and asking around in GameFaqs led me to believe nobody else had come across it.
This video was... enjoyable. I will subscribe to you good sir
18:14 sm3d land ground theme even though it was you was talking about new super Mario bros2
Still a catchy tune doe
Yea but he forgot the new super Mario bros 2 ground theme
Looks like someone deleted a reply...
Glitches keeping the games fresh. XD
6:54 didn't know that SethBling did speedruns of Mario World, I just knew about his Minecraft content!
He has the world record
My favorite part about the shell glitch is I remember as a kid my older brother would do it for my sister. If I remember it correctly, if you do it too much you’ll actually get a game over after you die once lol. Anyway I love your videos! Do you have a Twitter account?
Life counter probably integer overflowed so you had negative lives left
Yeah if you got more than 128 lives it overflowed to negative lives resulting in a game over
12:10 what did you mean by the ongoing situation of Mario Sunshine?
He means Coronavirus.
April 18
When he said "Due to the ongoing situation", he meant Corona.
Chocolate Chad oh
Corona mountain
1:58 We used to call that "Turtle Tapping" 🐢🏃 🤣
My favorite Mario Sunshine glitch is being able to walk underwater with Yoshi on the main island, skipping the annoying slow boat rides over to the small island with the pipe with yellow goo.
Super Mario Galaxy has a no music glitch in Good Egg Galaxys 3rd mission. There is a launch star and a pipe close together. If you enter the pipe and immediately shake the wii remote, the launch star will pull Mario out of the pipe causing the music to turn into silence.
Idk who u are or why this is in my feed.. But after watching im subbing... Good job dude
Cool vid!
Exploits really aren't glitches. the fact that infinite lives keeps showing up in games should tell you that. If they really didn't want it to happen, they'd have reworked the points system.
Thas a spicy meatball
Red Kid but there would be no mario :(
@@FANT3P1M what do you mean by that
5:00 you can end credit glitch on other levels as well. one includes Yoshi swallowing a qaurter back. while spitting a duck or something after setting up a bunch of shizz including the block fragmentlets placing. it's nutty. There's an incredible description of this on a few chans here I'll link some quick but warning many of these are are in depth regarding assembler language type stuff. regarding this the pokeman glitch enemy along the shore.
1990: I manage do set myself inside a block
2017: I manage to fly to the air when the game think I'm frog and cappy disappir in the same time
In Super Mario Land 2 it's actually an unused debug flag that's checked in-game, not corrupting the game's memory. The developers were probably intending to test the credits sequence.
You should make a video ranking all of the 3D Mario games! Great video, by the way. ;)
Emmet The Master Builder hi Emmet
@@jbsMUWcreations2089 Hello Jovontay Burgess! I am Emmet! The most cheerful and innocent Lego minifigure!
Emmet The Master Builder hehehe I know 😁😁😁😁😁😁😁
Well, actually you can press left+right or up+down on an original NES or SNES if you have sufficiently worn down the d-pad's central pole (the same pole that keeps you from doing such things as left+right and also keeps the d-pad in place) with normal use of the d-pad over the years.
I like the glitch in Odessey where you can take the letters in Metro Kingdom over to the jump rope to beat it while just standing there!
Love the content!
1:23 He is not pressing left. He uses Sockfolder's setup:
1. Land on the 1st pixel of the 6th step while not holding B.
2. Press Right and B for 2 frames.
3. Do a full jump.
4. When Mario's foot touches the flagpole block, press Left for 2 frames, Left+B for 1 frame and finally Left+B+A for 1 frame, and then don't do anything.
Sometimes, in some levels, jumping 1 frame late will still give you FPG.
9:06 You can also use a much easier version of the glitch: beat the 1st level, and when you go through a pipe, press Start+Select.
9:44 The 3rd block to break is the address A2D5, which is an old credits debug flag left in the game. If set to any non-zero value, it will play the credits the next time you enter a level. Since a turn block has a value of $00 and an air block a value of $60, when Mario breaks the block, exits the level and reenters it, he will trigger the credits.
You also didn't mention the Credits Warp in SML2. It's an incredibly difficult glitch, but TASes can still do it.
Never have I clicked a video so quick
Finnaly good info on galaxy glitches
19:54 that snowman's face when they see Luigi is priceless
A good glitch for smb1 that you could’ve completed is the bullet bill glitch in 8-2. Only took about five minutes and it’s really cool
I think that while the infinite lives was originally a glitch, the devs probably put it back in intentionally every sequel as a reference to the original, kinda like nuclear Ghandi in Civilization.
Copy Cat is one of the only youtubers that I liked and subbed
To when he said to. Such a good youtuber!!! Keep it up!
Some things I noticed about the infinite lives trick in SMW with the wigglers made me think that it was a remnant of a feature that was either originally planned but later scrapped or planned but never finished for the game's release. First is that even though the symbols you see after the 3up are glitched, they're notably different every time, meaning that some algorithm is trying to write how many points/coins/whatever it's giving you, but can't because there's no tile data for the text. Also, this is (as far as I'm aware) the only time you ever see the symbol for 2up (even though 1up and 3up exist elsewhere) which _is_ drawn out in the tile data. Finally, the 5up symbol you see after 3up looks like a garbled mess but it does appear to have a defined palette, which makes me think that the 5up was the intended end/max of the sequence. I also think (I might be wrong about this) that after 255 jumps it will loop back to the start of the sequence, which isn't really relevant to the above but it's funny to see.
This is awesome!
I used to do that level skip jump in Super Mario Land on 1-3 as a kid all the time lol. Got so good at it I could do it every time without fail
I can't believe Odyssey is still the latest mainline Mario game, this is a long hiatus for the series.
The Arbitrary Code Execution in SMW can actually be used to write any amount of code to the games memory. It is possible to make code that lets you further write code to memory with the controller inputs. The original SMB has been implemented in it's entirety using this. It is of course TAS only, though with a TAS robot, it has been done on real hardware. The original SMB was on a 32K cartridge, and the SNES has 128K RAM, which is why it is possible.
The glitch I remember from Sbm1 on the NES is the trampoline springboard glitch. I hardly ever hear about it anymore because it doesn't help anyone out. And I'm not sure how it happens.. but you just get stuck on the springboard until time runs out.
9:08 if you are playing on version 1.0 this is MUCH easier simply go into a level you have already beat then go down a pipe and while you are going down the pipe press start then select to return to the map now simply enter any level in the game and you will fall through the floor
the consistent setup for pipe clip requires beating the level without slowing down at all and then do 2 frame perfect jumps and the for the second one you have to tap a for 1 frame
You still need 120 stars to talk to yoshi
As I know, one of the Mario games have a hidden basic coloring game. The developers also have left a message there. I saw this in as I remember an AGDQ video, but I'm not 100% sure.
the music that plays during that extended subspace glitch is actually in super Mario bros 2 files, among the unused music for the game.
That first glitch, ive done it so many times on accident. I didnt know it was a glitch til now
10:29 Yoshi isn't on top of the castle, when you don't have all 120 stars, though.^^
@1:59 my dad used to be able to do this when I was a kid. (90s)
I have never been able to do it when I tried.
Just for the sake of completion - there are several spots where you could do the infinite lifes thing in SMB 3. My 2 favorites were in world 1 (iirc even level 1.1) on that high up pipe that spit out infinite koopas - just jump on them untill you got some 1 ups, then intentionally lose the level and repeat untill you have as many lifes as you want and the pyramid level in world 2 that one had a ton of coins and 100 coins give a 1 up, just make sure you die before you reach the end of the level and you'll get more 1 ups than you'll lose lifes meaning you'll eventually be at max lifes (and a lot of points)
I didn't know about NSMB's challenge mode! Gonna have to go back to that game now lol
Are the glitches in the NES games still doable in super mario all stars for snes?
18:12 You can also do that on Boom Boom and Pom Pom battles.
Another Super Marion bros DS is if you destroy the block a vine is meant to stop at it just keeps going up and up until it goes out of the play area.
Item Duplication Glitch: I'm the most useful since I help get a star Capless!
Bob-omb Clip: No, I'm more useful since I grant access to the Chain Chomp Star without freeing the Chain Chomp!
???: Yahoo!
Bob-omb Clip: What was that punk?!
BLJ: YAYAYAYAYAYAYAYAYAYAYAYAYAYAYAYAYAYAYAYAYAYAYAYAYAYAYA
Why do you always leave out super Mario 64 DS?
Its similar to the original. In this video's topic however, it was weird he left it out since sm64ds has glitches that weren't in the original
In the original Super Mario Bros if you do the infinite lives glitch and then let the timer run out and do the glitch again the next time you die you instantly game over essentially OD'ing on 1-UPs which is kinda funny.
Good thing you didn't put any Paper Mario glitches. It might have crashed the video.
Yoshi doesn’t spawn on top of the castle until you get the 120 star.
Can I still cheese the jump rope challenge, or did that get patched?
the best mario person in every mario kart game
I've done all those in the original Mario 1:30 Freemason hand signal 👌🍄👩🔧
Yes the cape flower,
Everyone's favourite power up...
If you let yourself get pushed off the edge of the screen at the end of the underwater level in Super Mario Land, you can beat the level instantly.
I found that one particularly unfair, because at that time, I was seriously speedrunning the game and I was unaware of that trick. So I could never get up to speed with the record pace, so at one point, I frustratedly gave up on the game. Your 6:17 example is kinda similar but of course I never got that far in my speedruns.....
17:10 so it would be faster to just play the level?
once you master it, no
I’m pretty chill about this entire video even though I haven’t watched all of the video, still I’m enjoying the content
I love Summoning Salt. I just hate that he has to start out EVERY video with that one very specific melody that puts me to sleep EVERY time.
So I either have to skip every intro or I have to replay the video every time. Very exhausting....
this guy needs at least 500k subs
In New Super Luigi U there’s an infinite lives glitch in one of the towers (I think the first one but I’m not sure). There’s a section with three or four dry bones so you can use the acorn to keep jumping on them infinitely because you’ll stay in the air long enough for them to keep getting up. Jumping on them like that will rack up points and eventually 1-ups. This is just based on memory btw so I may have gotten some of it wrong.
As far as SMB1, you only talk about speedrunning glitches. You didn't even mentionned the minus world glitch, even tho it was similar to the speedrunning wall clip.
7:49 How Many Times Will I Have To Say This?
I hold the stance that infinite lives and most slope climbing tactics are not glitches, infinite lives is just an exploit of intended mechanics, and slope climbing is usually due to bad math by the developers in regards to the height and backwards distance that can be gained from your forward sliding moveset vs sliding velocity.
i love your vids
Nice video
How many glitches do you want in mario kart Wii?
Nintendo: *yes*
My mom discovered the infinite lives trick back when it came out before the internet. She was the only person in the neighborhood who knew how to do it.
Love the content just curious why Mario and luigi superstar saga/dream team and the paper mario games aren't brought up in any of the videos ?
They arnt platformers. He only covers the platformers.
It’s impressive to see the BLJ in super Mario 3D land
Oh yeah, when I discovered the music glitch in SMB2, I tried to pull it off every chance I could.
*At least the BLG is in SM3DL. It's an accidental easter egg*
the nut jump is easily the best glitch in super mario odyssey. Broodont, Pokino, and Crcs are also really cool.
The nut glitch has been patched. It dorsnt count.
Lightning Mallek yea, but pokino and broodont weren’t