I had a great time flying with you, hope to have a more widely attended Alpha Strike mission flyout sometime in the near future! This external update is fairly minimal and you can see our project tracking of the "issues" tab where you downloaded the mod. The release of the external model is currently being delayed due to an issue with the tail numbers (you can see they are all 444) but I hope to fix that soon
This mod is very important not just to the community but also to DCS world. It is the go to suggestion and well deserved, while filling a the need for this aircraft in sim.
We are very lucky to have the A4. It looks spectacular! I was hoping to one day get an external version without the dorsal hump, visually. The external shape of the A4-G
I would 100% pay for a Heatblur style A4 model. This mod is already amazing. Maybe with some polishing here and there it could become an official module?!
I know the mod team did run the numbers, but with ED's current financing system, they would get barely anything out and end up putting the whole thing behind a paywall. So kinda no benefit for the team, loss for the community and only ED sees benefit. So better to keep it as a free mod. I would definitely like to see ED support it. Even if not to pay the mod devs (who really should be paid for this excellent module, I'll definitely agree there) but at least to intergrate it so folk can download via the Module Manager rather than github.
@@Dr_Jebus Speaking of github, I wish the developers themselves didn't put the latest version behind a whatever wall - or am I missing something and there is an easy way of adding the "binary assets" to the developer version too?
I wish we had the normal A-4 with walleyes, but I'm daydreaming Awnyway if you switch it from ripple to salvo, it stops beeping the LABS then the release happened.
Done when it's done unfortunately. They were aiming for release with the F4 release, but had some last minute bugs that needed beating. So sooooooon(TM)
Is there a link to the change log and what is currently being worked on for the update? Hoping for walleye implementation and updates to the shrikes after the F-4 release.
The best place is their github. You can see the problems being tracked there and what's getting updated. github.com/heclak/community-a4e-c They also have a discord server discord.gg/tQZbkTQ
Have they updated the taxiing physics in any way? i remember like last eyar flying it and taxiing was more difficult than dogfighting a mig21 with a full bombload on.
I upgraded my PC recently and noticed my A-4 isn’t working anymore; wasn’t sure whether it had been updated in some way or it was something to do with me losing my PC user profile and having to buy a new windows activation key. But either way, I can’t get it to work :( I don’t think my DCS is looking in the right place but I don’t know how to fix it.
I'm not sure. The actual mod has not been updated yet, so the version that worked before should still work now. Other than deleting it entirely and reinstalling the mod, I'm not sure what to suggest
@@Dr_Jebus Yeah I’m lost, it’s already in the right place so deleting it and pasting the files back in the same spot doesn’t solve anything. I don’t really know enough about computers to understand why it isn’t working but the file path is correct.
I feel as though I'm in the cockpit 99.99% of the time so I never notice the pilot models? I know a great deal of ink and development time is spent on the topic so I'm genuinely curious what the use case is
lol! At first I thought you were talking about the person flying it in the video. I thought, “Damn! That’s harsh.” 😂. You mean the 3D pilot model sitting in the cockpit? As viewed from exterior view? He’s too small, I think…sub-scale. The A-4 cockpit is tiny. The pilot’s helmet should fill a lot of the canopy. Inside, it looks too roomy here, especially in VR. I’ve sat in a real A-4F cockpit. It’s tight and the windshield is low, somewhat like a racing motorcycle. In this 3D model, the windshield frame is stretched upwards. Its bow frame should be circular, not parabolic. But it’s a fairly minor thing. Still one of my favorites in DCS.
Im talking about the 3d model of the pilot, is tiny, and with a poor 3d. I offered a proper MAX with a proper pilot/helmet 3d but they not even answered. Dont get me wrong, the mod is amazing, but the pilot is not up the standard and does not make justice to the mod.
“New external model”? Do you mean a new external flight model, EFM? Or external 3D model? It needs a modification to its 3D model. I think the nose and forward fuselage are too wide by a few inches. The shape is off. But it would have to be tweaked all over to do that. My understanding is that will never be done. But I’m happy with it, nonetheless. Best Mod out there! Just amazing what all features they’ve worked into it! And fun to fly…or, I hope it still is.
The external 3D model is specifically what Merker was working on and what we were testing. But a lot of other things are being worked on at the same time.
Should have launched your A-4’s from the CVA-31 angled-deck Essex-class carrier mod, Bon Homme Richard. Have you seen that? TeTeT’s Vietnam War Vessels in the Forums. It’s not bad.
I believe in modern jets the kneeboard, which contains maps and other mission critical information, strapped to the pilot's right leg. I know this would be in a container on the right side in WW2 planes. I am not sure about whether the A-4 had such a compartment or had adopted the use of kneeboards. (Yes, I know the real thing wouldn't have the live target locations on, but Merker forgot to turn it off. We did have the locations in the briefing so pretty safe to assume the pilot would have scrawled it on his map. Other than using the F10 view to rendevous after Marknow had issues getting airborne, which IRL would have been handled by ATC or a GCI, we just used the map as pilots would. We navigated to the target site with a bearing. Mark and my attack run was done with geographic coordinates and VFR. Hence why I went to the deck near the city and followed the road. Mark did the same but north. Hence again, why I screwed up and overshot. Towards the end you may have seen the map popping up, that was just me working out which 3rd person view to get at the time as I didn't know if the track file would work. No, I do not know where IRL track files are located though)
"fix" what? You must be referring to the no nose wheel steering? That's actually how the A-4E was, you have to use differential braking to turn, it's easy. Just tap the left or right brake to start your turn and follow through it
@@leprechaunbutreallyjustamidget no, the A-4's ground handling around the airport is totally fine once you get used to differential brakes. Unless you were referring to the DCS ground that's insta mud when you go into grass where you can't move anymore, yeah lol that's still a thing
Don't believe any AIM-7s were launched on this one? If you mean Shrikes, I'm not sure if Merker shot any, but he didn't hit with them. The things shooting enemy planes at the start were ship to air missiles. A lot did miss. I left out most of the footage of that because I didn't think people wanted to see 5 minutes of missiles missing.
Yeah, I get what you are saying but we know from a study of combat performance that it was actually employment and radar performance that plagued early Aim7s in Vietnam more than the actual missile performance. Besides, the Aim7 had the most total kills by the end of the war. Many misconceptions. Also, the Gulf War showed with proper tactics and good radars the Sparrow is actually a capable missile. I know. TLDR
I had a great time flying with you, hope to have a more widely attended Alpha Strike mission flyout sometime in the near future!
This external update is fairly minimal and you can see our project tracking of the "issues" tab where you downloaded the mod. The release of the external model is currently being delayed due to an issue with the tail numbers (you can see they are all 444) but I hope to fix that soon
This mod is very important not just to the community but also to DCS world. It is the go to suggestion and well deserved, while filling a the need for this aircraft in sim.
We are very lucky to have the A4.
It looks spectacular!
I was hoping to one day get an external version without the dorsal hump, visually.
The external shape of the A4-G
I would 100% pay for a Heatblur style A4 model. This mod is already amazing. Maybe with some polishing here and there it could become an official module?!
It’s been asked for ad nauseum but will likely never happen, unfortunately.
I know the mod team did run the numbers, but with ED's current financing system, they would get barely anything out and end up putting the whole thing behind a paywall. So kinda no benefit for the team, loss for the community and only ED sees benefit. So better to keep it as a free mod. I would definitely like to see ED support it. Even if not to pay the mod devs (who really should be paid for this excellent module, I'll definitely agree there) but at least to intergrate it so folk can download via the Module Manager rather than github.
They did add the free mod assets pack in the latest version, so here’s hoping they will integrate more great free mods going forward.
Be careful what you wish for - having a free-as-in-beer full fidelity module is a great selling point for getting people into the sim…
@@Dr_Jebus Speaking of github, I wish the developers themselves didn't put the latest version behind a whatever wall - or am I missing something and there is an easy way of adding the "binary assets" to the developer version too?
I wish we had the normal A-4 with walleyes, but I'm daydreaming
Awnyway if you switch it from ripple to salvo, it stops beeping the LABS then the release happened.
Great stuff. When does the update go live for download? Massive thanks to Merker and his team for making this mod for us 👏👏👏
Done when it's done unfortunately. They were aiming for release with the F4 release, but had some last minute bugs that needed beating. So sooooooon(TM)
@@Dr_Jebus fair play, plus we still have the great current version to fly
rockeyes never do that damage for me lol, nice job!
That was great. Good fun watch.
new update ? that will be amazing
Coming soon (TM) after they've sorted some last minute bugs
Is there a link to the change log and what is currently being worked on for the update? Hoping for walleye implementation and updates to the shrikes after the F-4 release.
The best place is their github. You can see the problems being tracked there and what's getting updated. github.com/heclak/community-a4e-c They also have a discord server discord.gg/tQZbkTQ
I would have been on but literally that night my rudder pedals decided to take a crap. looks like I missed out on a good time.
Have they updated the taxiing physics in any way? i remember like last eyar flying it and taxiing was more difficult than dogfighting a mig21 with a full bombload on.
Bravo Bravo
i hope the cockpit and the pilot model gets updated next!
I believe the cockpit is on the to-do list. I know merker grumbles about some aspects of his own work that bugs him. Things I never notice XD
I upgraded my PC recently and noticed my A-4 isn’t working anymore; wasn’t sure whether it had been updated in some way or it was something to do with me losing my PC user profile and having to buy a new windows activation key.
But either way, I can’t get it to work :(
I don’t think my DCS is looking in the right place but I don’t know how to fix it.
I'm not sure. The actual mod has not been updated yet, so the version that worked before should still work now. Other than deleting it entirely and reinstalling the mod, I'm not sure what to suggest
@@Dr_Jebus
Yeah I’m lost, it’s already in the right place so deleting it and pasting the files back in the same spot doesn’t solve anything.
I don’t really know enough about computers to understand why it isn’t working but the file path is correct.
Is this the Community A-4 Mod or a different A-4 someone is working on?
The community A-4
This was nice 👍
The model is great, but the pilot is subpar, really low quality pilot model.
I feel as though I'm in the cockpit 99.99% of the time so I never notice the pilot models? I know a great deal of ink and development time is spent on the topic so I'm genuinely curious what the use case is
@@dimitriapostola3119 cockpits feel empty without the pilot model imo. Its not a deal breaker but it feels best when there is a pilot sitting inside
lol! At first I thought you were talking about the person flying it in the video. I thought, “Damn! That’s harsh.” 😂. You mean the 3D pilot model sitting in the cockpit? As viewed from exterior view? He’s too small, I think…sub-scale. The A-4 cockpit is tiny. The pilot’s helmet should fill a lot of the canopy. Inside, it looks too roomy here, especially in VR. I’ve sat in a real A-4F cockpit. It’s tight and the windshield is low, somewhat like a racing motorcycle. In this 3D model, the windshield frame is stretched upwards. Its bow frame should be circular, not parabolic. But it’s a fairly minor thing. Still one of my favorites in DCS.
@@Andrew-13579 I thought we were talking about the pilot model in the cockpit. If thats not the case my bad lol
Im talking about the 3d model of the pilot, is tiny, and with a poor 3d. I offered a proper MAX with a proper pilot/helmet 3d but they not even answered. Dont get me wrong, the mod is amazing, but the pilot is not up the standard and does not make justice to the mod.
“New external model”? Do you mean a new external flight model, EFM? Or external 3D model? It needs a modification to its 3D model. I think the nose and forward fuselage are too wide by a few inches. The shape is off. But it would have to be tweaked all over to do that. My understanding is that will never be done. But I’m happy with it, nonetheless. Best Mod out there! Just amazing what all features they’ve worked into it! And fun to fly…or, I hope it still is.
The external 3D model is specifically what Merker was working on and what we were testing. But a lot of other things are being worked on at the same time.
A three plane Alpha strike? 😅
Was planned for more but various things popped up for a lot of people
@@Dr_Jebus sounds like an E-court martial is in order
Should have launched your A-4’s from the CVA-31 angled-deck Essex-class carrier mod, Bon Homme Richard. Have you seen that? TeTeT’s Vietnam War Vessels in the Forums. It’s not bad.
We just wanted to test the mod and minimise the number of mods folk had to download
@@Dr_Jebus Sounds like it’s not out yet for general download, then. Right?
@@Andrew-13579 no, they're still working on some last minute bugs
Where is the F10 map button in the real jet? Asking for a friend.
I believe in modern jets the kneeboard, which contains maps and other mission critical information, strapped to the pilot's right leg. I know this would be in a container on the right side in WW2 planes. I am not sure about whether the A-4 had such a compartment or had adopted the use of kneeboards. (Yes, I know the real thing wouldn't have the live target locations on, but Merker forgot to turn it off. We did have the locations in the briefing so pretty safe to assume the pilot would have scrawled it on his map. Other than using the F10 view to rendevous after Marknow had issues getting airborne, which IRL would have been handled by ATC or a GCI, we just used the map as pilots would. We navigated to the target site with a bearing. Mark and my attack run was done with geographic coordinates and VFR. Hence why I went to the deck near the city and followed the road. Mark did the same but north. Hence again, why I screwed up and overshot. Towards the end you may have seen the map popping up, that was just me working out which 3rd person view to get at the time as I didn't know if the track file would work. No, I do not know where IRL track files are located though)
00:03:10 It's two phases SAM?
There were 6 missiles launched in total in 3 pairs. I just missed the first firing on the recording
Yes, it has two stages
They fix the ground handling yet?
"fix" what? You must be referring to the no nose wheel steering? That's actually how the A-4E was, you have to use differential braking to turn, it's easy. Just tap the left or right brake to start your turn and follow through it
There is a setting in main menu to enable nose wheel steering
@@Big_Red_Dork no why does it spin in circles
@@jameslawrie1517 no there isn't, it just makes it so your rudder input affects how much the generic wheel brake bind brakes left or right
@@leprechaunbutreallyjustamidget no, the A-4's ground handling around the airport is totally fine once you get used to differential brakes. Unless you were referring to the DCS ground that's insta mud when you go into grass where you can't move anymore, yeah lol that's still a thing
Speak of AIM-7s in irl. Garbage very low hit rate. DCS AIM-7:
Don't believe any AIM-7s were launched on this one? If you mean Shrikes, I'm not sure if Merker shot any, but he didn't hit with them. The things shooting enemy planes at the start were ship to air missiles. A lot did miss. I left out most of the footage of that because I didn't think people wanted to see 5 minutes of missiles missing.
Yeah, I get what you are saying but we know from a study of combat performance that it was actually employment and radar performance that plagued early Aim7s in Vietnam more than the actual missile performance. Besides, the Aim7 had the most total kills by the end of the war. Many misconceptions. Also, the Gulf War showed with proper tactics and good radars the Sparrow is actually a capable missile. I know. TLDR
@@baremetalmafia I agree, early sparrows are not the same as vietnam sparrows.
@@fa-ajn9881 Just like "Sidewinder" isn't going to tell you the full story behind the performance.