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fun fact: he limited polygons to less than 300 and texture to a maximum of 200 × 200 (8 bits) to make it looks old game
better yet, limit both to a maximum of 255.
@@fischergriess6321 I think that isn't better, we brought that texture limitation from dosquake and polygon limitation from Qtest.
This looks incredible! I especially like the shotgun animations😊
Hot damn this is awesome! Well done my dude!!
texture of floor from doom...
the particle and fragment effects rule, love the sounds too
i like the sounds and texture
Very cool, are the shell ejections scenes that instanciate per shot, or are you triggering a particle node per shot?
I like the heavy machinegun
I really like this!
fuck yeah
dope
fun fact: he limited polygons to less than 300 and texture to a maximum of 200 × 200 (8 bits) to make it looks old game
better yet, limit both to a maximum of 255.
@@fischergriess6321 I think that isn't better, we brought that texture limitation from dosquake and polygon limitation from Qtest.
This looks incredible! I especially like the shotgun animations😊
Hot damn this is awesome! Well done my dude!!
texture of floor from doom...
the particle and fragment effects rule, love the sounds too
i like the sounds and texture
Very cool, are the shell ejections scenes that instanciate per shot, or are you triggering a particle node per shot?
I like the heavy machinegun
I really like this!
fuck yeah
dope