Retro FPS game with Godot (Dev5)

Поделиться
HTML-код
  • Опубликовано: 11 янв 2025

Комментарии • 13

  • @Ospaggi
    @Ospaggi 11 месяцев назад +21

    fun fact: he limited polygons to less than 300 and texture to a maximum of 200 × 200 (8 bits) to make it looks old game

    • @fischergriess6321
      @fischergriess6321 11 месяцев назад +4

      better yet, limit both to a maximum of 255.

    • @Ospaggi
      @Ospaggi 11 месяцев назад +5

      ​@@fischergriess6321 I think that isn't better, we brought that texture limitation from dosquake and polygon limitation from Qtest.

  • @Kewertate
    @Kewertate 11 месяцев назад +4

    This looks incredible! I especially like the shotgun animations😊

  • @daniellalloyd1082
    @daniellalloyd1082 10 месяцев назад +1

    Hot damn this is awesome! Well done my dude!!

  • @israinddertou5973
    @israinddertou5973 6 месяцев назад +2

    texture of floor from doom...

  • @stogie28
    @stogie28 11 месяцев назад +2

    the particle and fragment effects rule, love the sounds too

  • @AEGISAOE
    @AEGISAOE 6 месяцев назад +2

    i like the sounds and texture

  • @gavinboyd5312
    @gavinboyd5312 10 месяцев назад +2

    Very cool, are the shell ejections scenes that instanciate per shot, or are you triggering a particle node per shot?

  • @Queenofvenus2005
    @Queenofvenus2005 11 месяцев назад +4

    I like the heavy machinegun

  • @mattc7420
    @mattc7420 11 месяцев назад +3

    I really like this!

  • @Mrfatpepper2
    @Mrfatpepper2 11 месяцев назад +3

    fuck yeah

  • @zorrio
    @zorrio 11 месяцев назад +3

    dope