Update: I've been getting some more Ruby Pendants as I approach the lategame. Here's a really simple addition to this build with massive improvement: Trade the carnelian pendants on the druids out for ruby's, so they have four ap. Then, set the Druids to do guard seal curse on the turns they aren't doing sandstorm. One druid should have [Sandstorm/First/Action, Defensive Curse/Second Action/Back Row] and the other should have [Sandstorm/Second Action, Defensive Curse/First Action/Front Row] Helps with the death spins immensely.
Wait until you reach late game dude,, even tho you might not feel it right now, the amount of broken comp you can build out of a clever mix of units and skill/stuff is mind blowing. The game could use some sort of hard mod or NG+ really. You don't get to feel the full range of what the game has to offer until very late in the game which is a shame imo. Anyway ,cool video. thx you and take care
Update: I've been getting some more Ruby Pendants as I approach the lategame.
Here's a really simple addition to this build with massive improvement: Trade the carnelian pendants on the druids out for ruby's, so they have four ap. Then, set the Druids to do guard seal curse on the turns they aren't doing sandstorm.
One druid should have [Sandstorm/First/Action, Defensive Curse/Second Action/Back Row] and the other should have [Sandstorm/Second Action, Defensive Curse/First Action/Front Row]
Helps with the death spins immensely.
Wait until you reach late game dude,, even tho you might not feel it right now, the amount of broken comp you can build out of a clever mix of units and skill/stuff is mind blowing. The game could use some sort of hard mod or NG+ really. You don't get to feel the full range of what the game has to offer until very late in the game which is a shame imo. Anyway ,cool video. thx you and take care
@@kaporal890 thanks man!
Lack of ng+ really is a shame here, especially with many classes only unlocking very late.