How to Play Deathwatch in Warhammer 40K 10th Edition
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- Опубликовано: 16 июл 2024
- In today's video, we're descending into the shadowy world of Warhammer 40K's special operations force - the Deathwatch.
We owe our gratitude to Games Workshop for giving us the chance to explore the new Deathwatch Index for the 10th Edition in detail.
Known for their elite alien hunting skills and unrivaled diversity, the Deathwatch offers a highly versatile and unique set of tactics for the strategic player. In this faction focus, we're going to lead you through the complexities of commanding this elite force, demonstrating how to strategically exterminate xenos threats in the name of the Emperor!
This guide will cover:
Deathwatch Army & Detachment Rules: We'll unpack the new rules and detachment options that define the Deathwatch, highlighting the changes and opportunities brought about by Warhammer 40k 10th Edition.
Best Stratagems: We've sorted through the Deathwatch stratagems to present you with strategic opportunities that can counter any xenos force and also bring an overwhelming storm of bolter fire to your adversaries.
Key Unit Choices: From the versatile Watch Masters to the adaptive Kill Teams, we'll focus on the most impactful and flexible Deathwatch units.
Powerful Synergies: We'll delve into the synergy potentials within the Deathwatch faction, ensuring you maximize your command points and unit combinations.
Whether you're an experienced Watch Master of the Deathwatch or just beginning your Vigil, this video is a crucial guide for anyone looking to employ the covert might of the Deathwatch effectively.
Don't forget to like, comment, and subscribe for more in-depth Warhammer 40K guides. We value your feedback, and we're always ready to assist you in mastering your chosen factions. Let the vigil begin!
00:00 Intro
01:43 Faction rule
03:26 Detachment rule
07:31 Enhancements
14:31 Strategems
24:52 Unit spotlight
49:52 Mission Play
51:35: Bloopers
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_________________ - Развлечения
The really cool thing that I like about the Deathwatch is that in addition to taking the best of the best from other Chapters, they also take on Marines who turned away from their Traitorous Legion and remained loyal to the Emperor.
If I ever were to play Space Marines it would definitely be Deathwatch, they're far more interesting to me than regular chapters.
That's who I play
Don’t get into deathwatch if you aren’t planning on spending an equal amount of money on shoulder pads, as you would models😢
@@HighMarshalBiggusDickus that's what resin printing is for
@@wolfboy21hey hey hey, i never said I was a SMART deathwatch player
Come, join the Long Vigil
I'm just starting the hobby after getting the deathwatch combat patrol from a friend. I love their lore, and now you guys have made me excited about the things I can pull off once I upgrade my collection!
I recommend getting a watch master as well as a Blood Angels Combat Patrol and a set of Deathwatch Veterans.
They'd be a good addition to your army.
I’m so pumped this vid is out! Can’t believe I missed it even though I have noti’s turned on! I’ve been taking Callidus and WM for double vect! Love all your notes on the indometer! Been running my DW vets with the same loadout fs. Michael you’re the DW yoda! Can’t wait to watch the full game now. Hope to get some coaching from ya soon!!
Great video tutorial as always!!
I’ve given my captain with twin lightning claws the thief of secrets. 10 attacks, twin linked with devastating wounds damage 2 (potentially 3)
Coming back to this video after a couple games of tenth, everything makes so much more sense! Thanks so much guys!
thank you dude!! Glad we could help :D
Awesome vid. Deathwatch are doing really well and your excellent analysis answers a lot of the why :)
Thanks dude!
thank you, just what I needed
I’m almost finished with painting my DW let’s gooo!!!! Love the long vigil my favorite marines in all the game.
Ready to learn!
super awesome thanks guys
39:00 RE: Infernus Heavy Bolter - Regrettably, Veteran Units are limited to 2 per 5 being able to take them and can no longer fire both modes simultaneously (they have the "bullet symbol" next to them that specifies you have to pick one of the options). That rule didn't translate to 10th edition unfortunately. :(
Great video, gents, cheers
Great to hear from Costello I used his proteus design to great effect on 9th
Great to hear! Ill pass it on to Mike :D
the camera work in this one is amazing
thank you :D
I’m really keen to put KT Cassius on the table. Dev wounds in melee sounds pretty nice
Mike Until a TO/GW rules against it the rules says OR 1 KILL TEAM so shove all them big boys in and drop them out while you can.
Ya that seems very intentional to me
DW terminators with a chaplain are awesome. +1 to wound and a FNP against mortals. Great anvil unit
I only have 12 veterans and a converted jump pack chaplain but still my fav army
A 5-man Incursor squad & Gladiator Lancer are my first picks from the general SM index to support DW, with Sternguard and a Chaplain (with thief) to lead a potential melee Proteus KT not far behind.
Also a fun combo is to give beacon to a chaplain on bike leading an outrider squad for deepstriking/rapid ingress bikes (featured on Tabletop Tactics).
As far as DW specific units, a 5-man (or 10) of both Veterans and Terminators have some nice loadout options for the units size. Specifically 5-man termis can take 3 "heavy weapons" (cycl for me), and come with inbuilt beacon, easy to overlook due to similarity to normal. Veterans are good bang for buck troops. Corvus is
Hazardous Impulsors and Scout Repulsors are cool combos.
I realise this is a long time after but im getting back into tenth and i wanted to ask about a couple of combos
Firstly spectrus kt with a phobos lieutenant - if you leave the suppressors out you could theoretically move 6 inches, advance 6 inches use the dragonfire rounds for assault weapons then use the lieutenants ability to move another 6 inches.
Secondly a Judiciar with theif of secrets leading a proteus kt in a landraider variant giving them fight first
I got into DW in 9th, after reading the first Eisenhorn book. I have his mini, but I haven’t built the courage to paint him.
I got Dan Abnett to bless my Eisenhorn model.
Can you use teleportiriam strat on your first turn if your opponent goes first?
I made a deathwatch army but never played them as death watch because they always get shafted rules wise lately.
Osseus key would be incredibly strong against any shooty vehicle and it’s every enemy turn, you could run up to a land raider and disable or debuff its weapons. Titanic would let you do that to 500 points of your enemy’s army every round, which would be absurd for 20 points
If i Play deathwatch with the gladius task force can i use tactical Marines ann scouts?
Is it possible to add Deathwatch Veterans to the Kill Team or just the (old) Vanguard Veterans?? I'm a beginner and it kind of confuses me. Same with "Deathwatch Veteran Bikers" - can they be added to kill teams that allow biker?
Just starting out in the hobby and these videos have been very informative. Many thanksI am trying to put together a 1000 pts list with KTs, but wanted to ask for a bit of feedback. Would this be a viable list?
Imperium - Adeptus Astartes - Deathwatch - Fractured Black Spear v2 - [955pts]
### Character [85pts]
Apothecary Biologis [85pts]: Absolver Bolt Pistol, Close Combat Weapon, Beacon Angelis, Warlord
### Infantry [730pts]
Indomitor Kill Team [270pts]:
• 1x Kill Team Heavy Intercessor: Bolt Pistol, Close combat weapon, Melta rifle
• 1x Kill Team Heavy Intercessor: Bolt Pistol, Close combat weapon, Multi-melta
• 2x Kill Team Heavy Intercessor: Auto boltstorm gauntlets, Fragstorm grenade launcher, Power fists
• 4x Kill Team Heavy Intercessor: Bolt Pistol, Close combat weapon, Heavy bolt rifle
• 2x Kill Team Heavy Intercessor: Bolt Pistol, Close combat weapon, Heavy Bolter
Infiltrator Squad [100pts]: Helix Gauntlet, Infiltrator Comms Array
• 1x Infiltrator Sergeant: Bolt Pistol, Close Combat Weapon, Marksman Bolt Carbine
• 4x Infiltrators: Bolt Pistol, Close Combat Weapon, Marksman Bolt Carbine
Proteus Kill Team [360pts]:
• 1x Kill Team Terminator: Thunder Hammer & Storm Shield, Storm Shield, Thunder Hammer
• 3x Kill Team Terminator: Cyclone Missile Launcher, Storm Bolter & Chainfist, Cyclone Missile Launcher
• 4x Kill Team Veteran: Deathwatch thunder hammer
• 2x Kill Team Veteran: Infernus heavy bolter & close combat weapon, Close combat weapon, Infernus Heavy Bolter
### Vehicle [140pts]
Ballistus Dreadnought [140pts]: Armoured Feet, Ballistus Lascannon, Ballistus Missile Launcher, Twin Storm Bolter
Deathwatch and Orks are by far the best to mess with for customization
Ok,i have some questions.
1. Is it mandatory that i have to paint it black with silver left arm or i can do something else?
2. Do i have to put existing chapter markings on the right shoulder or i can do something more personal?
3. If there is some jetpack models in a unit then how do i resolve the movement? The whole squad counts as a jetpack unit?
No do whatever scheme you want!
Again you have all the freedom you want
Only the jet packs can move their movement but you can string the unit out to max it’s range
So, is a galaxy brain play to add an Inquisitor to a unit, alway target that unit with the SIA strat, usually farm that strat back on a 3+, then have a captain in another squad use the strat again for 0. So on most turns you can get SIA on all your kill teams for free?
You could also play it on a spectrus kt and sometimes it's possible to to use a strat 3 times and be given 1cp for it
3+ from inquisitor
5+ from spectrus unit equipment
0cp use from a captain
gorgeous
Anyone liking the idea of playing Alpha Legion as Deathwatch? The rules fit them so much better than the current CSM ones
The ossius key would be great against tau
Just waiting for the WEs!...
why KRAKEN ROUNDS can be used on Vehicles?
You used to be able to, but in 10th edition, you can no longer shoot the heavy bolter and heavy
Flamer at the same time.
Where do i get those cool cards he's holding
Tournaments have always ruled that the corvus can carry any kill team *unit*
Also, you left out that it can carry 12 centurions, which is insane
Oh they fixed the centurion thing, just battlescribe has the wrong info :(
To when how to play tau ?!
Quick note SIA can't effect vehicles unfortunately
This. Yeah. Still very strong
NYT Bestseller: Tome of Ectoclades!
HTP: Tau when??
I dont see why watch is good if you can only use the tactics once per game. Can someone explain????
lieutenant w/ combi is start of game, not each command phrase
I like being Xenophic now.
I think you need to have a look at your take on enhancements... I too planned on using beacon on the biologis and thief on the gravis captain, but have since found that it states that only one enhancement can be taken per unit... Yeh I know.. bummer
They're separate units in list building. They are then assigned to units at the start of the game. So it's legal
@@kadeneichhorn7370 really? Are you sure? If so then bloody brilliant
Seems a bit excessive for 1 unit personally
@@leeb55 scary unit though
Deathwatch NZ ☠️
You guys have to do something about your audio. I had to turn everything up to hear you.
Lmao nyt best seller
Why are the units and enhancements your talking about not on screen while your talking about them?
I meeeeen…
If you are going to mention amazing artwork, perhaps you should show it in the video as you’re mentioning it…
Love you guys, but please stop saying ‘yep’ ‘yeah’ ‘mhmm’ and ‘okay’ so much while he’s explaining how things work. It’s soooo distracting.
Step 1: Wait until 11th edition.
Step 2: Hope.
Step 3: disappointment