How to Play Astra Militarum in Warhammer 40K 10th Edition

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  • Опубликовано: 3 авг 2024
  • In today's video, we're rallying the countless ranks of one of Warhammer 40K's most stalwart factions - the Astra Militarum.
    We want to express our gratitude to Games Workshop for the opportunity to thoroughly examine the new Astra Militarum Index for 10th Edition.
    Renowned for their limitless human resolve and armored might, the Astra Militarum requires an astute and calculated set of tactics to effectively command. In this faction focus, we're going to guide you through the challenges of leading this vast force, showing you how to deploy strategic firepower and hold the line in the name of the Emperor!
    This guide will cover:
    Astra Militarum Army & Detachment Rules: We'll dissect the new rules and detachment options that typify the Astra Militarum, revealing the impacts and opportunities generated by Warhammer 40k 10th Edition.
    Best Stratagems: We've sifted through the Astra Militarum stratagems to present you with tactical opportunities that can hold any frontline and bring a torrent of artillery and lasgun fire to your foes.
    Key Unit Choices: From the formidable Leman Russ Battle Tanks to the unwavering squads of Guardsmen, we'll focus on the most effective and resolute Astra Militarum units.
    Powerful Synergies: We'll examine the synergy potentials within the Astra Militarum faction, ensuring you maximize your command points and unit combinations.
    Whether you're a veteran Lord General of the Astra Militarum or just beginning your campaign, this video is an essential guide for anyone looking to harness the indomitable spirit and overwhelming firepower of the Astra Militarum effectively.
    Don't forget to like, comment, and subscribe for more in-depth Warhammer 40K guides. We value your feedback, and we're always ready to support you in mastering your chosen factions. Let the imperial march begin!
    00:00 Intro
    02:39 Faction rule
    07:54 Detachment rule
    09:29 Enhancements
    15:08 Strategems
    24:22 Unit spotlight
    59:03 Mission Play
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Комментарии • 153

  • @shiXlongXlang
    @shiXlongXlang Год назад +171

    Stormlord. 3 heavy weapon squads. 2x20 Cadian Shock Troops lead by 2 primaris psykers. Stuff them all in the Stormlord. Throw a regimental engineseeker beside it to protect, keep Solar nearby to buff. You are now shooting with 13 lascannons, 5 twin heavy bolters, 2 heavy stubbers, 1 vulcan mega bolter, 2 psychic maelstroms, and 13 more weapons of your choice from among the Cadian Shock Troops. All at +1 to hit. It costs 1000+ points. I call it Tank Town.

    • @VanguardTactics
      @VanguardTactics  Год назад +12

      Love this idea!

    • @DrDuffy-hz3ut
      @DrDuffy-hz3ut Год назад

      Genius 👌

    • @voter5281
      @voter5281 Год назад +17

      You mean 1x20 squad yes? it only has a carry capacity of 40 so that’s all you’d be able to fit in, plus if you swapped the 20 cadians for 20 infantry you could take another two heavy weapons in that squad giving you 15 lascannons 😁

    • @jagermeister_1754
      @jagermeister_1754 11 месяцев назад +4

      It's all well and good...but the chaos stratagem dark obscuration shits all over ranged attacks if they're using super heavies

    • @muffinman6048
      @muffinman6048 9 месяцев назад

      @@jagermeister_1754 You could try using Kurov's Aquilla to increase its cost to 2 cp

  • @valdemarulf8481
    @valdemarulf8481 Год назад +67

    You missed the best use of the Reinforcements strat. It can also be used to bring back a full unit of Sentinels as they have the Regiment keyword.

  • @chrisrezende
    @chrisrezende 10 месяцев назад +27

    Suggestion for future videos: please show the datasheet of the unit you're talking about on the screen, just like you do with the stratagems/abilities.

  • @sparrowsbewertungen6930
    @sparrowsbewertungen6930 9 месяцев назад +9

    My fix bayonettes order once killed dark eldar in melee, a unit twice the cost, wich i really enjoyed

  • @IdiotandOpinion
    @IdiotandOpinion 8 месяцев назад +3

    Salute to our men, women and children in uniform.

  • @ralfsstuff
    @ralfsstuff Год назад +7

    Astra Militarum is probably my favourite among the Armies I'm never going to play. Just the amount of models is sooo satisfying.

    • @shadowbush5021
      @shadowbush5021 11 месяцев назад +1

      I agree I really like them but I’ve got 4 armies all in small groups nothing about 900 points each. So I’m tempted to buy them or just have my models proxy as them

  • @pgporter42
    @pgporter42 10 месяцев назад +6

    This is a great guide. I just finished a tournament. Following the suggestions in the video I managed to go 2wins, 2 loss and a draw. A lot better than my normal finish last

  • @Jelle1880
    @Jelle1880 8 месяцев назад +3

    The Kurov's Aquila on Command Reroll is hilarious.

  • @dankvu
    @dankvu Год назад +8

    I've been waiting so long for this, Guard for the win!

  • @bryang1874
    @bryang1874 Год назад +3

    Been waiting for this one. Thank you!

  • @nemanjapetrovic459
    @nemanjapetrovic459 Год назад +5

    Dead korps of kriegs are awesome now. 4 stronger weapons (1plasma, 1 melta, 1 sniper and 1 grenade luncher), also roll D3 for revive units, can get 1 on hit and 1 on dmg roles. Like all other infantry units can back 1 CP! Manticores are also strong, better option than Basilisk. Reroll hit roll, 10str, -2AP and 3 dmg!

  • @morewarhammer
    @morewarhammer Год назад +1

    Been looking forward to this one ☝🏼. Thank you guys.

  • @Jessie_Helms
    @Jessie_Helms Месяц назад +2

    Fn fact: you can get _OC 98_ with one unit.
    20 man shock troops, 5 man Cadian command Squad, 1 commissar.
    20 troopers with OC 2 = 40.
    Command squad adds +1, so = 60. You can issue an order to add +1 as well so it is = 80.
    Command squad benefits from all of this, so 5 turns into 10 turns into 15, and so does the commissar so 1 turns into 2 turns into 3.
    _OC 98 is more than my entire 2K marines list_

  • @CB-sf9mx
    @CB-sf9mx Год назад +4

    My oldest and favorite army. Its such a shame i dont look forward to fielding them anymore. They were in a nice spot at the end of 9th. Now their crutch is artillery, which is the number 1 way to piss off your opponent

  • @Rafferty1967
    @Rafferty1967 Год назад +5

    Ursula creed can now only issue the free strat to regiment units

  • @ajejebrazorf1888
    @ajejebrazorf1888 Год назад +1

    I was waiting for this video

  • @031Guardian
    @031Guardian 23 дня назад

    This is great, thank you!

  • @BenMudge
    @BenMudge Год назад +1

    Looked forward to this one

  • @michaelstephanou8927
    @michaelstephanou8927 Год назад +2

    Finally, thanks lads!

  • @DerMannDerSeineMutterwar
    @DerMannDerSeineMutterwar Год назад +28

    I personaly really dislike how 10th Edition "requires" often specific character models like the lord solar. I really like playing guard but I want to play my very own guards regiment which somehow survives the epic battles of 42th Millenium. There is little room for creating your own stories with your own HQ units.

    • @stuartbanana5083
      @stuartbanana5083 9 месяцев назад +11

      Convert up your own Epic Hero’s to stand in or write your own lore for a “Lord Solar” painted in your regiments colors and make up Their story!

    • @MetulManiac
      @MetulManiac 7 месяцев назад +2

      @@stuartbanana5083 Amusingly his model aesthetic fits perfectly with my feudal guard

    • @irieform5442
      @irieform5442 6 месяцев назад +2

      Proxy your own dude and use lord solar's datasheet

  • @josephflav7959
    @josephflav7959 11 месяцев назад +1

    Favourite guard vehicle for me has to be the centaur. It looks so cool with the Krieg riding in the back.

  • @samronco5133
    @samronco5133 8 месяцев назад +2

    I believe Lord Leontus' ability to redeploy is before the who goes first roll off.

  • @douglasbeveridge1861
    @douglasbeveridge1861 11 месяцев назад +9

    Extermiator has always been one of my favorites, add on 3 heavy bolters and a heavy stubber for even more dakka. It has always been good against light and medium infantry units and even some light armour. With its new abilities and strats and orders tacked on, I can only guess it will be better than before.

  • @milomoran582
    @milomoran582 Год назад +9

    Interesting on the remained stationary bit, I've seen a lot of people play where guard overwatch auto wounds.

    • @VanguardTactics
      @VanguardTactics  Год назад +7

      As Mike said mate they models haven't had a chance to remain stationary that turn which means they would not gain the detachment rule :)

    • @ragzaugustus
      @ragzaugustus Год назад +6

      Yeah, that's the previous edition's rules, not the present one.

    • @scottcairns2933
      @scottcairns2933 Год назад +3

      Those people are playing it wrong! Can only Remain Stationary in your own move phase

  • @ThroatSore
    @ThroatSore 11 месяцев назад +2

    Used the exterminator at the weekend. Stpnking! Knocked Marines for six. But the special ability? Very helpful indeed. Lasgun armed guardsmen suddenly dropped termi actors. Scary.

  • @stephen9to5
    @stephen9to5 Год назад +15

    What you do is only play Tempestus Scions until GW gives them back their own army. Fight back against the kasar

    • @aukekobes9881
      @aukekobes9881 11 месяцев назад +2

      You mean as Inquisition?

    • @stephen9to5
      @stephen9to5 11 месяцев назад +3

      @@aukekobes9881 if they add back and make an inquisition army I would be happy too

  • @Avera9eWh1teShark6
    @Avera9eWh1teShark6 Год назад +4

    Cadian Castellans are 50, and Ursula Creed is 55 points.

  • @rosspark8851
    @rosspark8851 Год назад +1

    Great video guys! What do you think about the Catachan units?

  • @Oridina
    @Oridina Год назад +20

    I think Lord Solar's gain CP ability doesn't count as a 1CP capped gain during a battle round since the rule state that "Outside of the CP players gain at the start of the Command phase, each player can only gain a total of 1CP per battle round, regardless of the source"

    • @yokogaijinjr.5061
      @yokogaijinjr.5061 Год назад

      This could actually be true!

    • @scottcairns2933
      @scottcairns2933 Год назад +3

      WTC FAQ ruled that it counts towards cap

    • @fendelphi
      @fendelphi Год назад +1

      His ability is still outside the standard +1 you get on the command phase. So he is counted towards the cap. The thing is, he is consistent and the CP is generated early, so you know what you have to work with.

  • @Rafferty1967
    @Rafferty1967 Год назад +1

    Yassss finally ❤

  • @simonlee2964
    @simonlee2964 10 месяцев назад +2

    Loved the content guys! A new Scion player here and one correction to note 51:14 : the Taurox Prime can only transport Militarium Tempestus Infantry or Astra Militarium Infantry Characters.
    Unfortunately that means they don’t synergise with Kasrkin.
    How do you think a pure scion list would go in 10th? We cant take Lord Solar or Ursula Creed so what advice would you give to maximise orders?

  • @alanlawson8396
    @alanlawson8396 Год назад +4

    Im quite new to the game and was unsure if you can stack AP from abilities like the Exterminator and Fields of fire. Is this 100% right? Thanks

  • @oinked
    @oinked Год назад +6

    I think the earthshaker platforms are running a bit under the radar at the moment... A cheaper basilisk that wont really care about the reduced movement and is, importantly, a regiment unit, so can be ordered by your regular officers.
    Also, Mortar heavy weapons teams providing overwatch support is fun!

    • @dylanwilson5010
      @dylanwilson5010 11 месяцев назад

      Is the Field Ordnance Battery what you mean?

    • @oinked
      @oinked 11 месяцев назад +3

      @@dylanwilson5010 no, the earthshaker battery from the Imperial Armour 1 download (forgeworld) it's essentially a basilisk but not a tank (squadron).

    • @dylanwilson5010
      @dylanwilson5010 11 месяцев назад

      I see, thanks

  • @kompatybilijny9348
    @kompatybilijny9348 7 месяцев назад +1

    There is statistically 1 Marine per planet. Imperium would have gotten rofl stomped without the Guard

  • @Holodmer
    @Holodmer Год назад +8

    you seem pretty sure about Creed and Reinforcenent
    Destroyed and Removed from Table are 2 steps (see Deadly demise and Fight on Death)
    A different Interpretation from yours is: last Modell destroyed, use Strategem, remove from table

    • @robertandersen4164
      @robertandersen4164 Год назад +4

      Yes. I strongly think you can for this same reason. He said it with certainty when it really isn't certain at all. As long as the unit was within 12" when it died, I don't see why not.

    • @mistamomo
      @mistamomo Год назад +1

      It's not on the table anymore dude.

    • @scottcairns2933
      @scottcairns2933 Год назад +1

      WTC FAQ ruled that creed can’t use tactical genius on reinforcements

    • @fendelphi
      @fendelphi Год назад +2

      You cant use the Stratagem until after the unit is destroyed(after having resolved Deadly Demise and other such effects), which means that by then, Ursula has no unit to target.

  • @patrickbaillargeon7568
    @patrickbaillargeon7568 10 месяцев назад +2

    How in the same breath can someone say the detachment rule is good but also it doesn't work well with the mission structure.
    These reviews bug me because no one's ever critical about how rules aren't good

  • @TimRobson30
    @TimRobson30 Год назад +4

    Don’t dismiss the vanquisher leman russ, so far in 10th my vanquisher has one shot wraith lords vindicator tanks and a fire prism. If you daring recon something to get reroll 1’s and get it to hit on 2’s and re rolling the wound roll it is a total tank killing beast

    • @josephrigley8974
      @josephrigley8974 10 месяцев назад +1

      It's a great tank IMO you just plonk it down a firing lane with alittle cover and mess up anyone who comes into the line of fire. Worrying about maybe missing is kinda silly as you can fluff your rolls with any gun.

    • @TimRobson30
      @TimRobson30 10 месяцев назад +2

      @@josephrigley8974 very true. It’s fun to watch your opponents face when you have already set up the reroll ones to hit and your hitting on a two. I sometimes use my exterminator auto cannon to give +1 AP first and then it’s up to AP5 minimum of 7 damage

  • @lucasflomen9703
    @lucasflomen9703 Год назад +11

    Lord Solar's reserves ability has to be done before you know who is going 1st, as its after both players have deployed. As well its not a re-deploy, its put 3x units into reserves.

    • @yokogaijinjr.5061
      @yokogaijinjr.5061 Год назад +9

      Everything is right except the last part, it does say in Lord Solars’ ability, “After both armies deployed their armies, select up to three Astra Militarium units from your army and redeploy them” and then after it says you can set them up in strategic reserves if you wish.

    • @michaelcostello6962
      @michaelcostello6962 Год назад +1

      Actually this is addressed in the rules commentary and is done after the roll for 1st turn!

    • @mistamomo
      @mistamomo Год назад +1

      ​@@michaelcostello6962can you link that page in the commentary? GW ruled that it happens before 1st turn is decided

    • @yokogaijinjr.5061
      @yokogaijinjr.5061 Год назад

      Yeah please do

    • @yokogaijinjr.5061
      @yokogaijinjr.5061 Год назад

      Yes, please link it

  • @ymblester5630
    @ymblester5630 Год назад +6

    You mention orders when talking about Scions coming out of a Taurox Prime. How are they getting orders when they are in the transport?

    • @VanguardTactics
      @VanguardTactics  Год назад +1

      So it's more for when they finally disembark dude, not whilst the are embarked to increase efficiency after the full re rolls turn

    • @ymblester5630
      @ymblester5630 Год назад +2

      @@VanguardTactics Thank you for the reply. I was desperately hoping that you saw something I didnt so that my Scions would get to do more than one thing in a game.

    • @Gretstarret
      @Gretstarret Год назад +2

      @@ymblester5630 If you want your "I pop up ordered and kick ass" experience, that can be done somewhat with Kasrkin + Hades Drill. Kasrkin special rule activates even while they are in reserves so you can do self-orders and then enter the battlefield after the drill.

  • @Combner
    @Combner Год назад +7

    Being that you can stack AP, could you use the Field of Fire Strat twice with Ursula Creed, shoot with the Exterminator for another -1 AP, then if you are on a structure 6" above the ground, another -1 AP would count (for infantry - see plunging fire rule), and then another -1AP for death Korp of krieg when bellow half health?
    Can you really stack that much - AP?? That would be -5 AP on las guns if true.

  • @DodgethisCZ
    @DodgethisCZ 4 месяца назад

    Hello! What head did you use on your Creed? Looks cool

  • @mr_bmoneyzzz8553
    @mr_bmoneyzzz8553 8 месяцев назад

    Hey. Im just getting back into this and new to imperial guard, i am wondering if its possible to still play 9th edition amd then transition to 10th once its more fleshed out?

  • @JustEditingFUN
    @JustEditingFUN Год назад +3

    "Remains Stationary" for lethal hits on a crit
    so something like the death riders of krieg, who can move anytime an enemy unit comes within 9", will take adavantage of this if an opponent's unit comes within 9" of them on the opponent's turn.

  • @ThroatSore
    @ThroatSore Год назад +5

    Not wanting auto takes in a balanced game. Put him in charge right away!

  • @terrain-hardy
    @terrain-hardy 11 месяцев назад

    Great video ... Really really juse full 👌👍
    I look forward to your "How to play Dark Angels video ... 💪💪
    Many thanks for showing and please keep up the good work.

  • @bradanselment
    @bradanselment Год назад +4

    A nice picture of each model as it is being explained would be a great touch of editing. The talking heads pov gets stale, this is RUclips after all. Great info and explanation all around otherwise.

  • @buryitdeep
    @buryitdeep Год назад +1

    Question. If you have the Tank Commander with a Demolisher turret, what ability do you use? The demolisher cannon ability or the Tank commander ability or both?

    • @biowepcosmic
      @biowepcosmic Год назад +5

      No tank commander get orders and fire on death as there ability they can’t use the other tank’s ability.

    • @scottcairns2933
      @scottcairns2933 Год назад +3

      Demolisher cannon doesn’t have an ability. Demolisher Russ has a datasheet ability.

  • @billnye5511
    @billnye5511 Год назад +2

    I don't believe that Lord Solars ability to redeploy takes place after the roll-off.

  • @leshooter94ubk
    @leshooter94ubk 9 месяцев назад +1

    You don't talk about Death korp of krieg and Gaunt unit, are they bad ?
    (I think they're very cool looking and lore amazing)

  • @alexanderkellar3841
    @alexanderkellar3841 Год назад +1

    Grand Strategist ist also great at Scions. There Commando Squad plus Scions could Receiver 2 Orders per Turn.
    Or did i miss ready something?

    • @fendelphi
      @fendelphi Год назад +1

      That is correct. However, it does increase the size of the unit. If your opponent screens you well, it might be difficult to find a spot to deep strike into. Still, very powerful with the +1BS and +1 attack on rapid fire weapons, in addition to sustained hits.

  • @douglasbeveridge1861
    @douglasbeveridge1861 11 месяцев назад

    where do we get those cards that Mike is using for reference?

  • @mandyd9681
    @mandyd9681 Год назад +3

    oh video feedback, the commercials are a lot louder than the video, when they pop up it startles me :P

    • @VanguardTactics
      @VanguardTactics  Год назад +2

      Thanks Mandy I'll make sure I sort that for the next one

  • @eenis1281
    @eenis1281 Год назад +10

    Here we go guard supremacy!!!

  • @LazyLas
    @LazyLas 11 месяцев назад

    Guard orders are so much nicer now

  • @lanesteele240
    @lanesteele240 11 месяцев назад

    5:23. I thought dude turned into a force ghost for a second

  • @fendelphi
    @fendelphi Год назад +2

    About Hazardous and characters, I am pretty sure characters using Hazardous weapons have to take the roll(and thus any consequences) personally.
    If your squad's plasma gun cooks its user, another one can just pick it up afterwards. If your character gets cooked by a plasma gun, they cant just throw the 3rd degree burns to a nearby chap.

    • @VanguardTactics
      @VanguardTactics  Год назад +1

      After resolving a units attacks, roll a Hazardous test for each Hazardous weapon that was just used. For each roll of 1, that test is failed and one model in that unit equipped with a Hazardous Weapon is destroyed. Any characters you choose will suffer 3 mortal wounds instead of being destroyed. The next part might be confusing but if you allocate wounds in a normal situation you have to allocate to already wounded models, however if a Character is selected to suffer 3 mortal wounds, those 3 mortal wounds must be allocated to the character even if other models have been wounded or allocated to already!
      This helps make the most of characters with hazardous weapons! Otherwise they could just die after 1 shot!

    • @fendelphi
      @fendelphi Год назад

      @@VanguardTactics If you have a bodyguard unit and a character with a plasma gun, and you overcharge the plasma gun on the character, rules as written, the only model eligible for wound allocation from a failed test is the character.
      "For each roll of 1, that test is failed and one model with a hazardous weapon in that unit is destroyed. If it is a character, it takes 3 Mortal Wounds instead.". In this case, it is clealy impossible to allocate the wounds to the poor bodyguard models, as the character is the only model with a hazardous weapon.
      A psyker using a hazardous psychic power, will not be able to pass WM onto the bodyguard unit, unless they themselves also used a Hazardous weapon in the shooting phase. So the only eligble target is the psyker.
      But what if we go a step further?
      If you have a bodyguard units with plasma guns, but you fire regularly(not overcharged), they dont count as Hazardous(they only get the keyword when used in such a way). If a character overcharges a weapon(or psychic attack) and fails the Hazardous test, the character is still the only eligible target for the MW, as no other models in the unit used a Hazardous weapon.
      You could make the argument, that if the bodyguard models are using Hazardous weapons, any failed test on the character could be pushed onto bodyguard models, as you are free to pick between eligible models. Personally I dont think it should work that way(make absolutely no sense when you consider the above cases).
      But let us say, that it works that way for gameplay sake(allowing characters a bit of survivability even when taking risks).
      Even here, it can only go on for so long, as you only have so many Hazardous weapons in a unit(typically).
      So if your bodyguard unit has a total of 1 Hazardous weapon that were used in the shooting phase, and you somehow managed to fail 2 tests(maybe a plasma pistol+psychic power or similar), then the character is forced to take some of the wounds.
      Odd cases:
      You unit(character with a hazardous weapon and bodyguard with 2 hazardous weapons) shoots at a necron unit(overcharged). They take return fire from a Hexmark Destroyer, losing both of the bodyguard units with the Hazardous weapons. There is still a regular bodyguard model in the unit(a medic perhabs, or maybe a different special weapon). After the shooting is done, the unit has still fired 3 Hazardous weapons in the shooting phase. Rule as written they have to take 3 tests. Any failed test can now only be allocated to the character, as it is the only model left with a hazardous weapon.
      This even stops another model in the unit to pick up the plasma gun after a regular dude immolates. Since that specific model is "destroyed", which we must assume means that the model with the plasma gun is removed. Which makes it even more odd, if a character could then pass on MW from such tests, as the rule is otherwise very specific about removing models with said weapons.

    • @valdemarulf8481
      @valdemarulf8481 Год назад

      For the odd case example, the order should be Guard unit shoots, roll for hazardous and remove models if needed, then after this, the Hexmark's power would be used. So no conflict.

    • @valdemarulf8481
      @valdemarulf8481 Год назад

      @@fendelphi In their example both the plasma gun and character are fired as hazardous. After the whole unit has shot you then roll for the hazardous tests and allocate fails to where you choose. Yes, if you fail twice or 2 turns in a row then he still dies but it still helps a little. Plus if you have a plasma pistol as well as a plasma gun in the unit it can keep him alive even longer.

    • @fendelphi
      @fendelphi Год назад

      @@valdemarulf8481 I have just been seeing other channels and sites stating that characters and bodyguard unit rolls independently. Which makes a lot of sense.
      If you have a lot of plasma weapons but refuse to overcharge, except on the character, then only the character can suffer from a failed test. But if just one other model in the unit uses a Hazardous weapon profile, you get to unload the damage to that other model instead, no matter if it is a Plasma weapon, psychic ability or some form of curse that triggered the Hazardous test.
      Hazardous is far less dangerous to characters than it used to be in the first place(no instant death), and if they can basically dodge the penalty by assigning a failed test to the bodyguard(model that also used a Hazardous weapon), there is even less risk involved. If just one other model shoot, the chance of a character taking damage from Hazardous goes from 1/6 to 1/36(both tests need to be 1). If it is two bodyguard models shooting, it is down to 1/216(three 1s).
      Meaning you can blast away for several turns with next to no risk for your character.
      As for the Hexmark interaction, it depends on how you sequence "after enemy unit has shot". Both Hazardous test and the return shots happen "after the unit has shot".
      If Hazardous happens first, you could potentially remove the only model(s) with line of sight to the Hexmark Destroyer, and then it would no longer be eligble to shoot back.
      But if it is the other way around, failed tests gets "pushed" on to any surviving members that fired a Hazardous weapon.
      GW really need more FAQ on this(and a bunch of other things).

  • @seanscanlon2000
    @seanscanlon2000 7 месяцев назад

    Watching this now trying to catch up on all the content. Why all the hate in the basic infantry squad? 20 of them on an objective with heavy and special weapons aren't bad

  • @lionman8295
    @lionman8295 Год назад +4

    Damn only 3 views in 7 hours. Make that 4!

    • @VanguardTactics
      @VanguardTactics  Год назад +2

      Lol it wasn't published at the time, it leaked early apparently ;)

    • @Metallian2112
      @Metallian2112 Год назад +1

      @@VanguardTactics Looking forward to Tau getting leaked, too 👀

  • @grindcoreninja6527
    @grindcoreninja6527 2 месяца назад

    I found the physical codex for $11 boys let's go!

  • @rubberuke
    @rubberuke Год назад +7

    They skipped over A LOT of other synergies. Basically focusing on artillary

    • @TheMarcosvolta
      @TheMarcosvolta Год назад +1

      they skipped over a lot of artillery too

  • @PhilSNight
    @PhilSNight 10 месяцев назад

    Auntie Ursula Creed!

  • @spymaster0017
    @spymaster0017 11 месяцев назад +1

    Can u use the reinforcement if they are battleshock

    • @renevil2105
      @renevil2105 10 месяцев назад +1

      Doesn't matter, only matters that the unit was wiped out and has the keywords infantry or regimental on it.

  • @eudescardozo3395
    @eudescardozo3395 6 месяцев назад

    3 baneblades and a bunch of tempestus

  • @ThroatSore
    @ThroatSore Год назад

    You would have still raimained stationary?

  • @mandyd9681
    @mandyd9681 Год назад +5

    Does the Aquila stack with the Callidus ability?

  • @hadnagyzsombor8951
    @hadnagyzsombor8951 11 месяцев назад +1

    I thought you can only have 1 Leader unit attached to a bodyguard unit, no?

    • @dylanwilson5010
      @dylanwilson5010 11 месяцев назад +2

      For some guard infantry, they can have two attached

  • @nono5716
    @nono5716 23 дня назад

    What is a super handy?

  • @tojajestemmiszczem7926
    @tojajestemmiszczem7926 Год назад

    Full infantry is still a option.

  • @LordChaos2010
    @LordChaos2010 Год назад

    When are we getting Aeldari? :)

  • @dominicchammas549
    @dominicchammas549 Год назад +1

    Hey guys love the house thank you, need your help Peyton is playing Tua against my Joseph's CSM, it's completely 1 sided to Joseph he demolishs Peyton please help, need some kind of balance

    • @VanguardTactics
      @VanguardTactics  Год назад

      Hey dude thank you we appreciate that, what are the lists you are running? It depends on the units being run in both forces

    • @dominicchammas549
      @dominicchammas549 Год назад +1

      So both boys are running there respective CPs then they have extras, a friend of mine joined our match today which was nice and he said Peyton is to enthusiastic and charges in which doesn't suit the Tua

  • @ridgeback8846
    @ridgeback8846 Год назад +1

    What am I missing? I can’t see anything that says both a platoon command squad and a character such as the Castellan or Ursula Creed can join the same unit. So I would assume the one leader per unit rule is in effect. What have I missed?

    • @mattmcgibney
      @mattmcgibney Год назад +2

      Look at the unit composition part of the infantry units and it explains it

    • @ridgeback8846
      @ridgeback8846 Год назад

      Thank you!

    • @RickyVis
      @RickyVis Год назад +2

      Battleline units and scions can have 2 leaders attached with the exception that you can't have 2 command squads. So you can have 1 command squad + another leader or just 2 leaders.

  • @gavinlangston603
    @gavinlangston603 11 месяцев назад

    Is The Outpost UK only? Asking for myself and your American audience.

    • @VanguardTactics
      @VanguardTactics  11 месяцев назад +1

      It is but we recommend using front line gaming for US orders

    • @gavinlangston603
      @gavinlangston603 11 месяцев назад

      @@VanguardTactics thank you for the swift response.

  • @Glockula
    @Glockula Год назад

    Lolol "you got the men, the women, whatever else you wanna be."

  • @thrawn-ys9hf
    @thrawn-ys9hf 9 месяцев назад +1

    The first and only thing you need to play the "Astra Militarum" is. . .
    . . .Call them the Imperial Guard.

  • @buryitdeep
    @buryitdeep Год назад +4

    32:27 shenanigans to try and break the game. Overcharging psychic maelstrom and a plasma weapon to kill the guardsman instead of the Psyker is not in the spirit of the game.

    • @TankCommanderWatchdog
      @TankCommanderWatchdog Год назад +1

      It's not like guard are tearing up the competitive scene at the moment.
      you could say something along the lines of the dangerous energy out out by the psycher lashes out and disrupts the coils of a nearby plasmagun, killing the bearer! That's the best thing with 40k: if you can come up with a reason for it to work, it probably can fit within the setting.

    • @skyeranger
      @skyeranger Год назад

      They do competetive play. They do not play to conform to the spirit of the game but to win tournaments.

    • @fendelphi
      @fendelphi Год назад +3

      It is actually not allowed. In the core rules, it states that a character cant pass on MW from Hazardous tests to its bodyguard unit.
      If a plasma gun fries an infantry model, the guy next to him picks it up for the next turn. If your officer gets burned, he cant pass on his 3rd degree burns.

    • @VanguardTactics
      @VanguardTactics  Год назад

      We think this is a neat little trick! If the end result is that we get to have more fun with that psyker during the game then that's all that matters right?

    • @valdemarulf8481
      @valdemarulf8481 Год назад

      @@fendelphi you only get the MW if you have already chosen him as the model to be affected. Then yes he can't pass those MW to other models, but if you choose a different model that has fired a hazardous weapon then that model is removed and there are no MW.