@@larion2336think about the water as well. Also part of my argument is a lot of realistic unreal engine is from a first person or 3rd person view where your not actually up close to foliage. Yes, people have made renders similarly realistic but that’s usually in a movie with groups of trained professionals not just a nobody taking random videos and posting them online
Everyone: debating whether it's real or not. Mean while I'm stuck watching a 144p video because RUclips never thought of adding quality settings for shorts.
Or a volume control for that matter. Or something to stop it automatically starting while you are doing something in another frickin browser tab 😱 Seriously it's a total mess. Why Google, just why?
this is real footage . ( edit : I know more or less about this job and as soon as camera focused on the tree, I easily realized that it was taken with a phone. )
@@LLOYD3D bro stop actively spreading misinformation. Just because you want it to be Unreal Engine, doesn't mean it is. UE5 isn't quite there yet and won't be for a while.
It's both: the foliage in the beginning is highly detailed and also realistically moving in the wind, something which would be nearly impossible to pull off, especially when 5.2 is still so new. After we transition through that tree though, the camera movement becomes a lot smoother and the foliage goes a lot farther away, clearly indicating that we have transitioned to a render.
@@daniken2707 "Work with Unreal Engine" can mean you're the director of technology at Epic Games or you're some 15 year old who followed a Brackey's tutorial by the letter and now you think you're big shit because you know how to follow spoon-fed instructions. I'm a student of computer simulation and engineering going into my third year. I built my own graphics framework using Direct3D11 and C++. In the past, I used Unity to build more than a handful of smaller games, some for game jams, others for personal projects over the summer in between school years. I'm working on a much larger game right now that'll take at least 10 months of concentrated effort for the game to be completed. In my free time I look up any and all graphics techniques I can think of, just out of sheer curiosity. I've made my own cell shader for fun. *I* know what's possible.
I can tell right away that it's real by looking at the plant up close, especially the details and the way the leaves move. Honestly there's not much else that I can judge it on anymore, unreal 5 is absolutely amazing.
I think this too. They're using real footage for the close shot and water, which gets your mind thinking it's real, then wipe into UE5, where it's actually just showing an easier scene to make look real. The vegetation is more in the distance and the camera is in motion at this point, so it's difficult to even to focus on the details with the motion blur.
Real life. The details of the leaf, the small movements of the leafs and the waters interaction with the stones in the river and just the overall look of the lighting is just too perfect.
@@SteveSmith-ze5mwyou're wrong, and overestimating the current realism of unreal engine 5, sure it is highly realistic and could fool quite some people, but i work with UE5 and have done so for the past 3.5 years or so. This realism is not yet possible but it's close.
It’s obviously real simply by the way the camera moves.The movement isn’t smooth, and I would say the interruption is caused by human error in trying to account for the transition from squatting or bending over, to standing as it pans up and away from the low-lying foliage. This is the correct answer.
The foliage in the distance looks like something straight outta UE5. I'll say this is real footage on the closeups then slowly transforms to UE5 footage.
@@nonsuspiciouscolour I’m pretty sure it switches between the two showing how realistic the graphics can be on unreal - at least going by jacksepticeyes play though - sadly I missed out on playing it myself on Xbox one s ☹️☹️
@@therunawaykid6523 ahh i see. yes, those parts were real. but those were only for the intro. some parts of it like when they are in that white void is real video.
@@nonsuspiciouscolour yes I see, the graphics in game looked absolutely phenomenal, shows what is possible in unreal engine 5 I really hope we actually get a full matrix game using that engine
it's pretty scary when we have an actual heated debate going on in the comments section below about whether this is real or not like we're to the point we just can't tell anymore. Have we reached that point already?
@@Dutch_Vander_Linde_if you're not yet you will be one day. The implications of what you could do with this tech gives me the same feeling deep fakes do as they continue to improve.
This is definitely Unreal Engine 5. The water flow in the river is a dead giveaway. A real river would have a mix of calm and turbulent areas, but this one has the same water animation throughout. The Ambient Occlusion in the background also looks very similar to UE5.
@Daycee 🎗️ I don't think anyone would go so far as to put displacement map for a plant, the background? maybe, but the plan in the first few second definitely not real. UE5 doesn't mean good graphic
this is for sure Unreal engine but man its hard to tell by the looks of it ya eyes can be deceived if you think this is real life but then again its very hard to tell, what amazing job you've done, i can already tell you put alot of effort time into this project great work friend 😎👍
The amount of absolute perfection in this is highly unlikely to be fake, level of detail like this would cost thousands of dollars maybe even a million. This is level of perfection that doesn’t even exist in games and would normally take an entire group of trained professionals. Not to say people haven’t made super realistic renders but this is almost if not perfect. Also another thing, the water is a whole other story, that is way, way to good to just be a random thing someone made online, I’m talking tech not seen in video games before. Yes people have made extremely realistic water in games and renders but extremely rare for it to be this good, even in movies.
It’s unreal engine. It’s easy to tell because the “uncanny valley” doesn’t just effect facial and body animations, it affects actual movements too such as camera movements. If you know you know. It’s UE5.
@@loganfaraday1740well I do too, but I specialise in things like that. You can easily tell that it’s Unreal because the Plants / Foliage doesn’t react to the wind that you can hear in the Audio. I’m not saying that you can’t make things react to Wind but rather I’m saying that the dev here didn’t pay attention to this detail
@@tfcbhop6380 I don’t think it is man, there are tiny hair like things on the surface of the plant. You would have to be running a crazy ass rig just to have that on a grouping of plants in the area and not have the computer freeze up slightly while rendering it while the character in game shifts the character or camera.
Real life! We still can't get that level of fidelity with the water quite yet... especially in real-time. There's also a certain level of granularity and "perfection" that - when observed as a cohesive whole - screams "real-time," even if UE5 do come close at times.
The biggest give away is the dirt applied to the base of the foliage and fuzz which is on it. You would have to convince me that a single creator could do better than full professionally trained companies. The level of detail would have had to be done by a professional, who created and gathered their own assets. This might come as a surprise to some of you, but unreal engine 5 isn’t photo realistic up close.
I think it’s a game from the fact that things seem just a tiny bit off, or fuzzy, but either way it’s amazing that you can do this, and it’s actually possible for it to be compared, and not be completely sure about your answer, and if I’m right, these graphics are breathtaking.
Fast forward to when all games look like this, have new stuff in them and have the option for solo, co-op and Multiplayer as standard options, as well as choosing what sex you want to play as. So about 50 years, if at all.
Real life. Nanite can't do dynamic foliage that well. And really most wind simulations for foliage in games don't cut it. The available fluid simulations for water look more like sludge, and it's too three dimensional to be a simple faking method.
@@LLOYD3D impressively natural looking but still lacks granularity. Some foam and a bigger use of particles could definitely help, but I still think it looks like sludge when compared to actual water. Ideally you'd have the simulation running in real time, but we're still a long way from that becoming standard.
Im pretty sure the close initial plant is real that was added onto the video from UE5 ...so the rest is not real and the only real thing is the closeby plant that is seen on the beginning..nice edit tho
@@triocion I did...and they are fine. Look at the moss, and the grass flutter. And the ripples on the stream. We are not there yet in terms of CG. Let alone real time.
Again, this would be production level render. To do this in unreal, that too procedurally, with such small fluttering leaf animations, would be to prove that studios like ILM and MPC are obsolete. We are not there yet buddy. So nope.
You would have to convince me this man went through all the trouble learning multiple modeling, texturing, and rendering softwares, baked the water with probably at least a million polygons, hand crafted all the foliage, hand crafted the trees, then made one of the most natural lighting, which 99% probably couldn’t achieve, probably ever seen in ue5. Most of y’all probably looked up some random “realistic ue5 videos” and said this fake, yet probably none of y’all actually did your research, and probably none of y’all actually fully used ue5. On top of that you would have had to put in more detail than most of the actual videos y’all seen online to make this level of realism. None of y’all realize the actual complexity that is in this and assume that this looks off because it wasn’t taken with a $2,000 camera, and y’all never actually went outside. One of the biggest things that y’all are probably overestimating is Nanite since it doesn’t work how you actually imagine, and the foliage isn’t some Nanite upscale downscale crap that looks fully detailed at all time and super up close. Something like this would take rendering and not a real time render.
Real life. the plant you see on the ground that looks pixelated and the leaves kinda looking like this🌿 It's wild fern. The green on the trees is called lichens. they grow on the north side and is nature's compass if your lost. A lot of details a video game would miss is in this video
This is not unreal engine 5. Pretty spot on with the camera here and how creators in the assets tend to go heavy on one particular plant species when making wild environments. Which is true for nature in how ferns tend to spread out. Great spot to film and trick us. The sun lighting bounce on plants that leaves “different shades of color” and the deeper shadows are what’s missing in unreal engine 5.
I don’t know if it’s real or not, but what would be the point of a video like this if it weren’t rendered? I mean isn’t the point to show us how good rendering has become?
@@Clawstorm The title of the video would suggest the point wasn't to show off some beautiful nature :-) And yes the line is very thin, from this video the initial shot of the plant was indistinguishable from real life, and the water seemed very realistic, while the rest of it looked rendered very close to reality.
My thoughts are, they first 3-4 seconds of the clip was captured on real time on real vegetation and after that the video has been switched to A.I generated vegetation.
You’re talking about someone making a scene higher quality than most aaa companies can do. This isn’t even possible in unreal. Unreal wasn’t made for this actual level of detail. You’ve probably never even fully experienced unreal engine 5. The trees themselves are too realistic and would likely have to be rendered in an alternate program. The foliage is way, way to realistic for unreal engine 5. Something like this would likely take a month to render even if it was ue5. You think of unreal engine as an engine with no limit to realism which is completely wrong. That’s why most things aren’t rendered up close. The topology on some of these objects would have to be hand modeled and not an asset available to just download anywhere.
Wrong, I work in unreal engine everyday and most games and environments have plants that are low poly because it would take long for your computer to analyze the detail in every plant. Adding this level of detail to every plant and or tree would stall the game in every instance of movement. You would essentially need a super computer with the best game artists in the world that have taken months just to create a plant that has individual hairs and uneven symmetry on each leaf just for this shit.
Definitely real, there are certain elements in the environment that are extremely difficult to replicate in unreal engine, namely to do with the river and the ground and foliage. One of the dead give aways is the sound, you can hear machinery in the distance and this is usually something neglected or left out by level developers and even when they do put it in, it's very very hard to get it just right, its a mix of sound coming from almost all directions and attenuation for that can be really really difficult to configure right.
It's pretty easy imo to spot that it's real. The lightning combined with the focus from the camera lens is what makes it obvious. If you also look on the foliage in the beginning of the video you can see the little fuzz of hair on it, it's something that isn't taking into account in ue since it would take up unnecessarily large amounts of prosessing power for accurate and small details like that which normally go unnoticed.
nanite makes it all possible. high resolution megascans get the exact image in real life and then it gets put in ue5. nanite is a new way of getting the detail for cheap gpu cost. things in the distance are as detailed as can be, too...
i think the person megascanned the shit out of the first plant and rendered it in 4x the native resolution... getting microscopic detail such as the hairs and fuzz on the plants... the rest is probably not as high res, but since it is in the distance you can't see the difference.
there's some detail int he plant and its movement at the beginning that look very real, it seems like you can kind of make out little fuzzy bits on the leave even. Of course part of the reason it's tricky is the horrible compresion but if I had to guess I'd say real.
I think it's real. If not, whoever did the camera movement did a phenomenal job of making it very realistic. Usually the biggest giveaway that it isn't real is that the camera movement is a little unnatural.
You can clearly tell from the thumbnail alone, yet people fall for it. I love how everyone is trying explain how this has to be unreal in some way lmao Seems like you only need to sprinkle a little Nanite or Lumen in your comment to become an industry veteran and unreal engine expert lol Thank you for posting this, these comments are hilarious 😂
I know it’s not real because I work in unreal everyday, the amount of polygons required for the one plant in front of you would be insane and would cripple the frame rate of your computer just from moving the camera location.
The day they release a procedurally generated world with graphics like this, and relative minecraft mechanics is the day I sign a loan for an omnidirectional treadmill and top of the line vr gear
If you watch the unreal engine 5.2 development video, you’ll see that they actually have procedurally generated environments near this level in engine. For now it’ll be used for dev but the tech exists!
Don't know how you're comment doesn't have more likes. Unreal is quite good, but it can't simulate water rippling and wind coherence quite like what was shown.
Unreal Engine. The plants at the midground are fuzzy and there's something about the layout of all the flora that feels dropped in by a computer rather than organically grown.
it's UE5... why am I so sure?... I'll explain: anyone with a certain amount of experience in the woods, trails, camping, who would survive in the jungle knows that every stream in nature has a sense of affluence...In this case, the stream should be flowing forward, in the lowest part of the scene, what is upside down here, for this reason the scene is artificial
Nope , this is Unreal Engine!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
maybe the tree trunk is used to transition from a real life shot to UE5. the water looks way too good for ue5 but after the camera passes the tree the whole scene looks a little off
No guys it 100% real. No transitions. Unreal is extremely detailed but it's no where close to real life to the trained eye. Remember, just because you hope it's UE5, doesn't mean it is! Don't worry though we'll get there one day!
I’m an unreal engine game designer and I can tell you right away that the fuzz that you see and the slight shake from the plants can’t be faked in unreal engine at the moment and if it could there would need to be an indredibly strong computer with an incredible art department to make plants with that high of a polygon count that runs off an animation or Niagara affect that is so finely tuned to certain areas that it would take months to accomplish And water in games can get very realistic but not that realistic. Sound isn’t a problem that’s called attenuation, what gives this all away are the little beads on the plant and the fuzz they’re way too detailed to be handled in just this shit for unreal engine most plants in gaming environments are somewhat low poly since there would be so much of it in one location and would force the computer to slow down just to render This one shot.
I don’t know man, the plants in the middle distance, the front tree and then the background don’t look real to me. It’s like if the last two seconds came from Red dead redemption 2 on high performance graphics
The amount of detail on the close up makes me think it’s real. Although there’s something about the movement when the camera starts moving seems just off as well as the surroundings.
At first, I was going to say 'Unreal', until I started paying attention to the background noise. The sound of heavy machinery can be heard some short distance away.
Now gamers can touch grass inside
Lmao 😂
@@Thor_Artur 💀☠
lmaooo
Lol
🤣🤣🤣🤣
This is definitely real footage. No one has done plants like that, the colors are perfect and the sound is also clearly real.
wrong
wrong
@@SteveSmith-ze5mw strong argument.
@@larion2336think about the water as well. Also part of my argument is a lot of realistic unreal engine is from a first person or 3rd person view where your not actually up close to foliage. Yes, people have made renders similarly realistic but that’s usually in a movie with groups of trained professionals not just a nobody taking random videos and posting them online
Its unreal. You can tell by how static everything is apart from the two items in main focus
Everyone: debating whether it's real or not.
Mean while I'm stuck watching a 144p video because RUclips never thought of adding quality settings for shorts.
Or a volume control for that matter.
Or something to stop it automatically starting while you are doing something in another frickin browser tab 😱
Seriously it's a total mess.
Why Google, just why?
me to🥲
The algorithm for shorts is the worst
@@mnomadvfx also autoplay
You gotta adjust the quality of a normal video and then it will also apply on short's quality
Once you see the hairs of the leaves, this is real
Little hairs on the leaves are easily textured.
@@SteveSmith-ze5mw they cannot be textured like this. You need hair particles
@@Arthr0 Point being it can be done.
@@Arthr0It can be done, search gaussian splatting.
@@Dutch_Vander_Linde_rip GPU if u think current gen games will have those hair particles on the foliage.
this is real footage . ( edit : I know more or less about this job and as soon as camera focused on the tree, I easily realized that it was taken with a phone. )
no man, this is Unreal Engine 5.1!
Welcome in the future!
@@LLOYD3D bro stop actively spreading misinformation. Just because you want it to be Unreal Engine, doesn't mean it is. UE5 isn't quite there yet and won't be for a while.
@@annualleopard3063 i use unreal Engine by few years, and trust me dude! ;) , and i'm not a kid, i've 40 y.o. with more 20 years of 3d skill. See you.
@@LLOYD3D lol then it's even more embarrassing that you can't tell it's real footage
The water is too real
It's both: the foliage in the beginning is highly detailed and also realistically moving in the wind, something which would be nearly impossible to pull off, especially when 5.2 is still so new. After we transition through that tree though, the camera movement becomes a lot smoother and the foliage goes a lot farther away, clearly indicating that we have transitioned to a render.
Nope, this video is factually fully real footage
@@daniken2707 Says... a random guy on the Internet 😂
@@laynaTheLobster i work with unreal engine and know what's possible.
@@daniken2707 "Work with Unreal Engine" can mean you're the director of technology at Epic Games or you're some 15 year old who followed a Brackey's tutorial by the letter and now you think you're big shit because you know how to follow spoon-fed instructions.
I'm a student of computer simulation and engineering going into my third year. I built my own graphics framework using Direct3D11 and C++. In the past, I used Unity to build more than a handful of smaller games, some for game jams, others for personal projects over the summer in between school years. I'm working on a much larger game right now that'll take at least 10 months of concentrated effort for the game to be completed. In my free time I look up any and all graphics techniques I can think of, just out of sheer curiosity. I've made my own cell shader for fun. *I* know what's possible.
@@laynaTheLobsterNone of you have any factual proof.
I can tell right away that it's real by looking at the plant up close, especially the details and the way the leaves move. Honestly there's not much else that I can judge it on anymore, unreal 5 is absolutely amazing.
The only real thing is the closeby plant that is seen on the beginning that is close to the camera, the rest is not real (UE5)
Look at the camera movement
@@nvermr you can extract camera movements from any footage using simple tools and import those movements into 3d softwares such as ue, b3d, c4d etc
@@21EC I was mostly focusing on the small dirt caught up in the plant and small particles clinging to the plant stem.
@@21EC its all real, light absorption is not the same as glossy reflection for depth
It’s so real I even heard someone saying “banana” in the background💀
Just noticed after reading your comment XD
Real life then transitions to UE5 after passing the tree
I think this too. They're using real footage for the close shot and water, which gets your mind thinking it's real, then wipe into UE5, where it's actually just showing an easier scene to make look real. The vegetation is more in the distance and the camera is in motion at this point, so it's difficult to even to focus on the details with the motion blur.
That makes sense. The first part looks too real, but the passing tree and the rest seem more cg
Bingo
Yes
and what? they constructat the hole scene in UE5? Don't you think this is to much work for a 5s Video?
Man graphics now are so incredible. I never would have imagined seeing the texture of a leaf so clearly. It's very impressive.
I hope this is a joke
@@amjj8218”i hOpE ThIs iS a JoKe!!1!1” -🤡
it's not, this is fucking unreal engine. Y'all are fucking dense@@amjj8218
it's a lie ; the closeup stuff is real, it wipes to ue5 later. So it's both, but tries to trick you by showing the real part first.
@@schmoborama thats not ue5, I saw a shadow of the person on the ground popping up when they are moving around. The entire video is real
Real life. The details of the leaf, the small movements of the leafs and the waters interaction with the stones in the river and just the overall look of the lighting is just too perfect.
@@tarjeihs it is real life
wrong
@@SteveSmith-ze5mwyou're wrong, and overestimating the current realism of unreal engine 5, sure it is highly realistic and could fool quite some people, but i work with UE5 and have done so for the past 3.5 years or so. This realism is not yet possible but it's close.
wrong@@daniken2707
@@daniken2707
the video wipes to ue5 as the camera pans past a tree. It's a bait & switch, pretty dishonest when it claims that it's one or the other.
It’s obviously real simply by the way the camera moves.The movement isn’t smooth, and I would say the interruption is caused by human error in trying to account for the transition from squatting or bending over, to standing as it pans up and away from the low-lying foliage.
This is the correct answer.
The foliage in the distance looks like something straight outta UE5. I'll say this is real footage on the closeups then slowly transforms to UE5 footage.
So they are doing a matrix reawakens 😏😏
@@therunawaykid6523 matrix reawakens is 100% done in ue5 there is no real videography,
@@nonsuspiciouscolour I’m pretty sure it switches between the two showing how realistic the graphics can be on unreal - at least going by jacksepticeyes play though - sadly I missed out on playing it myself on Xbox one s ☹️☹️
@@therunawaykid6523 ahh i see. yes, those parts were real. but those were only for the intro. some parts of it like when they are in that white void is real video.
@@nonsuspiciouscolour yes I see, the graphics in game looked absolutely phenomenal, shows what is possible in unreal engine 5 I really hope we actually get a full matrix game using that engine
When you have people arguing whether its real or now... that's a win.
people took a scene from GTA V as real, people are not wise.
Not when you have to use a bait & switch, using real footage to trick ppl, and then lie in the title.
it's pretty scary when we have an actual heated debate going on in the comments section below about whether this is real or not like we're to the point we just can't tell anymore. Have we reached that point already?
No we havent, its just people are still stupid
Pretty much. I do think this video is real life but there are other videos on RUclips that are from Unreal 5 and look absolutely photorealistic.
Video evidence is no longer satisfactory
Scary? You are scared by this? Damn
@@Dutch_Vander_Linde_if you're not yet you will be one day. The implications of what you could do with this tech gives me the same feeling deep fakes do as they continue to improve.
The tree that is closest to the camera has a slightly warped UV map for its texture. Also, there is no foliage movement but you can hear the wind.
Definitely starts real life but then it seems they use filters or out of focus so it look bad like UR 5.
This is definitely Unreal Engine 5. The water flow in the river is a dead giveaway. A real river would have a mix of calm and turbulent areas, but this one has the same water animation throughout. The Ambient Occlusion in the background also looks very similar to UE5.
Have to break it to you but this one is real xD, nice camera though, where is this?
The vast open field looks very pretty
@Daycee 🎗️ actually as someone stated, it’s both
@Daycee 🎗️ you can hear a person speaking in the back, its definitely real
@Daycee 🎗️ I don't think anyone would go so far as to put displacement map for a plant, the background? maybe, but the plan in the first few second definitely not real. UE5 doesn't mean good graphic
@@zackery5678 Wtf does that mean? I can overlay an audio track of someone talking.
@@feerfree8986 the whole video is real, at the end theres a shadow that pops up when the person moved
this is for sure Unreal engine but man its hard to tell by the looks of it ya eyes can be deceived if you think this is real life but then again its very hard to tell, what amazing job you've done, i can already tell you put alot of effort time into this project great work friend 😎👍
the change in ISO when it panned to the right gave it away.
The amount of absolute perfection in this is highly unlikely to be fake, level of detail like this would cost thousands of dollars maybe even a million. This is level of perfection that doesn’t even exist in games and would normally take an entire group of trained professionals. Not to say people haven’t made super realistic renders but this is almost if not perfect. Also another thing, the water is a whole other story, that is way, way to good to just be a random thing someone made online, I’m talking tech not seen in video games before. Yes people have made extremely realistic water in games and renders but extremely rare for it to be this good, even in movies.
If only ue5 looked like this
It does. This is it.
@@SteveSmith-ze5mw
bullshit
it's real until the 2nd half of the video, then it's ue5. A dishonest bait & switch.
@@SteveSmith-ze5mw no
I feel like its too hyperreal but yeah the fact that there has to be a discussion speaks for itself
It’s unreal engine. It’s easy to tell because the “uncanny valley” doesn’t just effect facial and body animations, it affects actual movements too such as camera movements. If you know you know. It’s UE5.
It’s not I work in unreal engine every day.
@@loganfaraday1740well I do too, but I specialise in things like that. You can easily tell that it’s Unreal because the Plants / Foliage doesn’t react to the wind that you can hear in the Audio. I’m not saying that you can’t make things react to Wind but rather I’m saying that the dev here didn’t pay attention to this detail
@@tfcbhop6380 I don’t think it is man, there are tiny hair like things on the surface of the plant. You would have to be running a crazy ass rig just to have that on a grouping of plants in the area and not have the computer freeze up slightly while rendering it while the character in game shifts the character or camera.
@@k29king1 but we don’t know if the video is realtime or pre-rendered. Also in UE5 you can precompute the shadows, particles and so on
Real life! We still can't get that level of fidelity with the water quite yet... especially in real-time. There's also a certain level of granularity and "perfection" that - when observed as a cohesive whole - screams "real-time," even if UE5 do come close at times.
Unreal ❌ Real ✅
The biggest give away is the dirt applied to the base of the foliage and fuzz which is on it. You would have to convince me that a single creator could do better than full professionally trained companies. The level of detail would have had to be done by a professional, who created and gathered their own assets. This might come as a surprise to some of you, but unreal engine 5 isn’t photo realistic up close.
Seems real & I wanna go there…beautiful 😌
I think it’s a game from the fact that things seem just a tiny bit off, or fuzzy, but either way it’s amazing that you can do this, and it’s actually possible for it to be compared, and not be completely sure about your answer, and if I’m right, these graphics are breathtaking.
It’s real life I work in unreal engine everyday
theres a literal shadow shown at the very end of the video that shows the person recording
As if he would go outside
Lmaoooo
Haha i think he is a real nerd or Unreal nerd
Grass real, but background is unreal
Unreal Engine 5 is impressive but Real Nature is much more impressive.
My MF trying to play the game:
“Hey! What’s that soun-*boom*”
The lighting and movement on the foreground tree gives it away as UE5
You should try going outside
Trees do not exhibit movement last time I checked.
Bit rate on my phone is making this an impossible challenge for me 🤣 but I'ma say unreal because a couple of those assets are actually free to use.
Those assets are inspired by real life objects and actual scanned assets of real life objects
Fast forward to when all games look like this, have new stuff in them and have the option for solo, co-op and Multiplayer as standard options, as well as choosing what sex you want to play as.
So about 50 years, if at all.
Real life. Nanite can't do dynamic foliage that well. And really most wind simulations for foliage in games don't cut it. The available fluid simulations for water look more like sludge, and it's too three dimensional to be a simple faking method.
Check this out.
ruclips.net/video/ayUuApKuaz8/видео.html
@@LLOYD3D impressively natural looking but still lacks granularity. Some foam and a bigger use of particles could definitely help, but I still think it looks like sludge when compared to actual water. Ideally you'd have the simulation running in real time, but we're still a long way from that becoming standard.
Nanite foliage with WPO animations works as intended for me. Even using raytraced shadows
@@factchecker2179 Yeah it's for sure usable now. As of 2022 I when it was written it wasn't that great.
It's real life, no system for unreal can create those water ripple line effects, and those hair on the leaves, it is real life.
Im pretty sure the close initial plant is real that was added onto the video from UE5 ...so the rest is not real and the only real thing is the closeby plant that is seen on the beginning..nice edit tho
The tree gave it away, that tree texture is pretty common in games
at the beginning it looked quite real, but then the first tree ruined it
This is real
@@ferozhossain3401 naaah look at the trees
@@triocion I did...and they are fine. Look at the moss, and the grass flutter. And the ripples on the stream. We are not there yet in terms of CG. Let alone real time.
@@ferozhossain3401 That's the point. It just want to bait u on thegrass
Again, this would be production level render. To do this in unreal, that too procedurally, with such small fluttering leaf animations, would be to prove that studios like ILM and MPC are obsolete.
We are not there yet buddy. So nope.
Real or not, this natureshot is absolutely beautiful ❤️🎥🤘🏻
You would have to convince me this man went through all the trouble learning multiple modeling, texturing, and rendering softwares, baked the water with probably at least a million polygons, hand crafted all the foliage, hand crafted the trees, then made one of the most natural lighting, which 99% probably couldn’t achieve, probably ever seen in ue5. Most of y’all probably looked up some random “realistic ue5 videos” and said this fake, yet probably none of y’all actually did your research, and probably none of y’all actually fully used ue5. On top of that you would have had to put in more detail than most of the actual videos y’all seen online to make this level of realism. None of y’all realize the actual complexity that is in this and assume that this looks off because it wasn’t taken with a $2,000 camera, and y’all never actually went outside. One of the biggest things that y’all are probably overestimating is Nanite since it doesn’t work how you actually imagine, and the foliage isn’t some Nanite upscale downscale crap that looks fully detailed at all time and super up close. Something like this would take rendering and not a real time render.
I can tell that nobody likes you and you live a sad life🤗
Real life. the plant you see on the ground that looks pixelated and the leaves kinda looking like this🌿 It's wild fern. The green on the trees is called lichens. they grow on the north side and is nature's compass if your lost. A lot of details a video game would miss is in this video
I like how we can't be 100% if this is real or not.
This is not unreal engine 5.
Pretty spot on with the camera here and how creators in the assets tend to go heavy on one particular plant species when making wild environments. Which is true for nature in how ferns tend to spread out.
Great spot to film and trick us.
The sun lighting bounce on plants that leaves “different shades of color” and the deeper shadows are what’s missing in unreal engine 5.
I don’t know if it’s real or not, but what would be the point of a video like this if it weren’t rendered? I mean isn’t the point to show us how good rendering has become?
Or show off some beautiful nature! The line is getting really thin
@@Clawstorm The title of the video would suggest the point wasn't to show off some beautiful nature :-)
And yes the line is very thin, from this video the initial shot of the plant was indistinguishable from real life, and the water seemed very realistic, while the rest of it looked rendered very close to reality.
@@sidesw1pe its real life, at the end theres the person recordings shadow
My thoughts are, they first 3-4 seconds of the clip was captured on real time on real vegetation and after that the video has been switched to A.I generated vegetation.
From the sky, i m guessing it's unreal engine 5
Also from the tree
correct
You’re talking about someone making a scene higher quality than most aaa companies can do. This isn’t even possible in unreal. Unreal wasn’t made for this actual level of detail. You’ve probably never even fully experienced unreal engine 5. The trees themselves are too realistic and would likely have to be rendered in an alternate program. The foliage is way, way to realistic for unreal engine 5. Something like this would likely take a month to render even if it was ue5. You think of unreal engine as an engine with no limit to realism which is completely wrong. That’s why most things aren’t rendered up close. The topology on some of these objects would have to be hand modeled and not an asset available to just download anywhere.
Wrong, I work in unreal engine everyday and most games and environments have plants that are low poly because it would take long for your computer to analyze the detail in every plant. Adding this level of detail to every plant and or tree would stall the game in every instance of movement. You would essentially need a super computer with the best game artists in the world that have taken months just to create a plant that has individual hairs and uneven symmetry on each leaf just for this shit.
@@loganfaraday1740 I c, thanks for the info
@@SteveSmith-ze5mw its not correct, theres a shadow at the end of the video of the person recording
Definitely real, there are certain elements in the environment that are extremely difficult to replicate in unreal engine, namely to do with the river and the ground and foliage. One of the dead give aways is the sound, you can hear machinery in the distance and this is usually something neglected or left out by level developers and even when they do put it in, it's very very hard to get it just right, its a mix of sound coming from almost all directions and attenuation for that can be really really difficult to configure right.
You know technology is way too advanced when you cant tell the difference
It's pretty easy imo to spot that it's real. The lightning combined with the focus from the camera lens is what makes it obvious. If you also look on the foliage in the beginning of the video you can see the little fuzz of hair on it, it's something that isn't taking into account in ue since it would take up unnecessarily large amounts of prosessing power for accurate and small details like that which normally go unnoticed.
nanite makes it all possible. high resolution megascans get the exact image in real life and then it gets put in ue5. nanite is a new way of getting the detail for cheap gpu cost. things in the distance are as detailed as can be, too...
i think the person megascanned the shit out of the first plant and rendered it in 4x the native resolution... getting microscopic detail such as the hairs and fuzz on the plants... the rest is probably not as high res, but since it is in the distance you can't see the difference.
@@evajanekelly7067 *theres a shadow at the very end of the video of the person recording this video... its not UE5*
no matter how much realistic games they make it never beats the true beauty of nature
there's some detail int he plant and its movement at the beginning that look very real, it seems like you can kind of make out little fuzzy bits on the leave even. Of course part of the reason it's tricky is the horrible compresion but if I had to guess I'd say real.
all these professionals in the comments and still no one can agree on if its real or not lmao
it's not. It's obvious, these people are garden variety reterds.
I will never believe water will get that waves dynamic in UE 5. + The detail on leaves
As someone who goes outside once a month I can tell you that this is definitely real life
wrong
I think it's real. If not, whoever did the camera movement did a phenomenal job of making it very realistic. Usually the biggest giveaway that it isn't real is that the camera movement is a little unnatural.
I am not going to lie guys, some of these answers are WILD 😂
These people are fucking dense
You can clearly tell from the thumbnail alone, yet people fall for it. I love how everyone is trying explain how this has to be unreal in some way lmao
Seems like you only need to sprinkle a little Nanite or Lumen in your comment to become an industry veteran and unreal engine expert lol
Thank you for posting this, these comments are hilarious 😂
@@QuakeProBro the light absorption bro, its real... no fake ass gloss
So is it real or not, one year passed give us the answer before third world war
I know it’s not real because I work in unreal everyday, the amount of polygons required for the one plant in front of you would be insane and would cripple the frame rate of your computer just from moving the camera location.
My nerves are shot. I just want a hiking simulator with a beautiful landscape.
Looks real
The day they release a procedurally generated world with graphics like this, and relative minecraft mechanics is the day I sign a loan for an omnidirectional treadmill and top of the line vr gear
If you watch the unreal engine 5.2 development video, you’ll see that they actually have procedurally generated environments near this level in engine. For now it’ll be used for dev but the tech exists!
This is 100% real life footage
wrong
the first half is real, it's a bait & switch - once you think it's real, they swap it for ue5 - watch for it to wipe with the camera going by the tree
Bro that’s so realistic props to ever made this
this IS real life. There's no other way. UE5 hasn't advanced THIS far yet.
Don't know how you're comment doesn't have more likes. Unreal is quite good, but it can't simulate water rippling and wind coherence quite like what was shown.
@@andrew-song Exactly!
That's unreal 5
@@richardjubb192 nahhh bro try using UE and going outside you will see a difference
@@realduck have you not seen what they have done that is ue5
Unreal Engine. The plants at the midground are fuzzy and there's something about the layout of all the flora that feels dropped in by a computer rather than organically grown.
First plant is real. But the far is unreal
you know about 3d scanner?
The camera movement makes it more realistic
It's real life obviously, the inconsistent camera movement means somebody's holding it.
you can easily animate the shake
Said by someone who has never known about animating cameras
@@FairPLAYER did you know that theres a shadow at the very end of the video that shows the person recording?
Imagine shooters with this type of woods! Would be nice if it was Unreal Engine 5 for real...
it's UE5... why am I so sure?... I'll explain: anyone with a certain amount of experience in the woods, trails, camping, who would survive in the jungle knows that every stream in nature has a sense of affluence...In this case, the stream should be flowing forward, in the lowest part of the scene, what is upside down here, for this reason the scene is artificial
As an 3D Artist, this is without a doubt real life
It's real life look at the background details
UE5 can do that now. doesn’t have billboard textures
Nope , this is Unreal Engine!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
Ue 5 can render 80millions km s now in real time without loss of performance.. so you can guess about the view distance and details
wrong
@@LLOYD3D theres a shadow at the very end of the video that shows the person recording bruh
UE5. The sky and clouds gave it away.
Edit: There's also a fern on the creek that moves just like in UE5.
This is real, no doubt in my soul.
That bg calling and the expouse change in trees really kills the effect. If its in ue, i would be mad and surprised af😊
This is definitely real life though... The sound occlusion and reverb +distortion from distance is too good for games
It's Unreal. Notice how the nearest tree trunk seems off when the camera passes over it.
maybe the tree trunk is used to transition from a real life shot to UE5. the water looks way too good for ue5 but after the camera passes the tree the whole scene looks a little off
No guys it 100% real. No transitions. Unreal is extremely detailed but it's no where close to real life to the trained eye. Remember, just because you hope it's UE5, doesn't mean it is! Don't worry though we'll get there one day!
@@annualleopard3063 have you not seen the matrix demo or train station.
@@freshlyfishedbread5567 Simulated water physics have existed for years. Is it just now surprising to you.
that's a normal birch tree trunk.
Real life easily, the sky is something one can’t possibly replicate, also I grew up with hunters, so I know what the real world looks like.
Thats Unreal Engine 5
theres a shadow at the very end of the video that shows the person recording
It’s both as some other people have pointed out. First part is real second half is unreal.
Real life, nothing is overly exaggerated such as the water sim down there.
This is definitely both. Close up especially with water is real. But everything in the distance looks like a generated scene in UE5
I’m an unreal engine game designer and I can tell you right away that the fuzz that you see and the slight shake from the plants can’t be faked in unreal engine at the moment and if it could there would need to be an indredibly strong computer with an incredible art department to make plants with that high of a polygon count that runs off an animation or Niagara affect that is so finely tuned to certain areas that it would take months to accomplish And water in games can get very realistic but not that realistic. Sound isn’t a problem that’s called attenuation, what gives this all away are the little beads on the plant and the fuzz they’re way too detailed to be handled in just this shit for unreal engine most plants in gaming environments are somewhat low poly since there would be so much of it in one location and would force the computer to slow down just to render This one shot.
Between this and the VR suits we're getting closer and closer to ready player one
for one frame you can see a realestic arm so real
I don’t know man, the plants in the middle distance, the front tree and then the background don’t look real to me. It’s like if the last two seconds came from Red dead redemption 2 on high performance graphics
I knew Unreal would never have that type of fluid surface simulation (yet) but the second clip is unreal
Plot twist: its both, its outside but with extended shaders in vr and stuff like this
The phone camera emulation would be the most impressive part of this if it's fake. But for that reason I'm pretty sure this is real life.
IMO it's UE5 but the plant in the beginning is composited. If you look at the background, detail, and lighting, its "gamey" like UE5.
theres a shadow at the very end of the video that shows the person recording
As a videographer, the the first camera unstable movement to stand up is clearly human.
It’s like that one game people thought was real bodycam footage and the dev had to make a video about how it’s UE5
Didn't see a single insect. Must be real.
The amount of detail on the close up makes me think it’s real. Although there’s something about the movement when the camera starts moving seems just off as well as the surroundings.
What incredible quality, I hope I live long enough for games to evolve this way and who knows how to play!
At first, I was going to say 'Unreal', until I started paying attention to the background noise. The sound of heavy machinery can be heard some short distance away.
Looks real in some parts but the moss on the tree looks a little off, the video isn't high quality, but to me it's what sticks out a bit
It's freaking amazing we are even contemplating at all if this is real or fake!