Elden Ring: some normal ass dude dies immidiately, but uses the power of infinite tries to learn every one of your moves and have so complete an understanding of you that you crumble in defeat.
Don’t forget that included with the infinite retries and weak strength, some rare brands even cripple themselves further and still win EASILY. ( guitar souls )
My biggest gripe with scaling RPG games is when it's by area, i.e. you scale up in the starter area and get strong...go to the next area and it's like you're level 1 again. And that's the game, rinse repeat, constantly feeling like you're set back to the start.
I think it's alright, as long as the enemies in these new areas look like they justify it. I.E if I go from the starting area slapping around bandits, get stronger and then go into the next and I'm fighting literal demons, I'm alright with the 'reset' because it makes sense. But when the next area has the exact same enemy type or something similar and the 'reset' happens, that's when my immersion breaks a bit.
@@sirshrooma The best ways I've seen this done is through giving the player increasingly more mechanics of their choice to deal with the increased difficulty. Give people basic tools, give them options for more advanced stuff, and give them ways to improve both. The issue a LOT of RPG games will have is failing to make the basic tools still fun, the advanced tools rewarding, and the improvements meaningful. You'll run into issues early game if the basics are bad, mid game if the stuff you're unlocking is bad, and late game if upgrading what you have is also bad. Happens more often than you'd think.
What???? Do you mean you like games that scale, but enjoy the challenge of ones that don't? Games that scale are scaling difficultly so it's NOT challenging
@@SirGarthur game's that don't scale has everything at a set level. meaning with enough grinding you can over level any enemy, NOT challenging. but when the game scale's with your level you can't just grind to a higher level and one shot any foe.
@@drakota185 The problem is most scaling games tend to be overtuned low levels & not much higher levels. Which often just make scaling games finding a decent place to farm levels and the game is a breeze. IE grinding in most games scaled or not makes you one shot or be able to just no hit run the rest of the game.
Honestly this is why I like games that don’t scale, I want to feel powerful at higher levels, why should I beat a bandit in 3 hits at level 1 and I still beat a bandit in 3 hits at level 345? I like increasingly stronger enemies (I go from bandits to soldiers, to demons etc.) with a stale power level
Try Imagining a game that doesn't have "levels" and instead you work in related situational training or complete feats of strength/achievements to earn the ability to unlock traits or talents which increase your basic stats and going through specific training to unlock stronger spells/attacks rather than just gaining new spells/attacks by completing something like a cooking quest which happened to "level you up" or clicking a button to "learn" a new ability from your class-trainer, etc... No need to "scale" anything and you can tell that you are actually progressing and changing your character through your own decisions and hard work which can be completely tailored to your playstyle whichout having to "choose" a class like fighter/spellcaster/healer/tank/stealth-assassin/etc. and mix and match to fit some niche desire you have like a stealthy mage or tanky spellcaster or even stealthy heal-assassin! Of course players would just consider the "number of unlocked talents" as a level system to judge each others skill/value probably... but at least that's going to allow more variety and not explicitly require an exact level to join into different areas of the game-world or prevent you from entering different dungeons.
Yeah but it gets boring pretty quickly when you have to constantly travel across the map and obliterate everything in your path because you're too overpowered from all the levelling. That said, having different types of enemies be stronger or weaker (in terms of health) would also work, but still be a threat to you in combat would be a better approach. Each enemy type you enconter have to be fought differently as well.
This is why some games set the bosses at a minimum level before applying scaling. That way the boss doesn’t end up scaling backwards to match a low level character.
I somehow manage to avoid nearly all battles at low level, by just faffing around, and leveling up on rats and crafting lol. I aint fighting until I"m ready! I got PATIENCE!!
To be fair, these games work both ways. Yeah you can be in a fromsoft game where you’re gonna die if you get hit, but there’s also games like Skyrim where they technically scale, but by the time they do you’re already overpowered beyond the level scaling.
I thought it was going to be a other way around video like how the ending was I thought that was going to be the entire video but I am not disappointed
Skyrim scales to your levels, kinda... it replaces enemies with higher level versions of them at certain levels, which isn't necessarily bad, but it does throw off your immersion a bit when suddenly the bandit you're fighting is way stronger than the last time you passed through this area.
fallout 4 💀 apparently once you reach higher levels all of the enemies are extremely easy, but i'm too impatient to wait, so when i played i rushed into all the companion quests and new areas. i tried to do hancock's quest at level 7 and it was nearly impossible, but i came out at level 13.
really theres two ways to "easy mode" FO4 1) build and destroy the same fence pole for and hour and then dump perk points wherever 2) go to vault 88 after searching kellog's house and sell the loot to cricket to buy the Spray n' pray along with ammo for it; profit?
@@shred1894 to be fair most of the enemies in that DLC were bullet sponges even with normal weapons a high level player would find. unless you found an S tier weapon like a radium rifle with the explosive, penetrating, freezing, incindiary, violent, or wounding modifier, or the little boy fatman. really any automatic high tier rifle with one of those legendary modifiers could make short work of nigh any enemy; the best variant to obtain would be an explosive minigun. (if you are on PC I highly recommend spawning one in to play with it due to it's sheer firepower, if not just hope rng lets you get one along with that slice of perfectly preserved pie)
@@Leviathis_Krade I mainly cheesed the enemies with long-range high-damage stuff. Then again I never actually beat Fallout 4 since it kept crashing all the time and it just felt off. Actually the only 3d Fallout game I really enjoyed was Fallout 3. I mean 3's main questline was trash, but barring main questlines, every other aspect of game was as good if not better than NV. I will admit that NV had a better main questline and the engine improvements were nice, but the world design, map layout, random encounter system, and how you had to actually explore to find some of the cooler stuff instead of just being hand-held to it makes 3 the game I prefer.
god i genuinely hate level scaling, it's a virus in the gaming community, it makes you feel like all the effort and time you put in to your build is pointless.
Meanwhile the average speed runner would be level negative 3 just to change a memory value so that sneezing on the necromancer teleports you to the credits.
Bandit: level ??? Hp:(more than the game can calculate 15 times over) defense: 9999999 (not infinite, but still really tough, eh?) attacks: 1: conjures 15 exact replicas of itself that don't disappear after being struck. happens 5 times every minute. 2: encases you in every bone in the world. player deaths since the game starts increases, but does not define, the amount of damage based on the level of the player. 3: always gets the first attack. (attack is used and chosen at random upon being summoned while boss is still invulnerable) 4: fully heals itself. (yes this is cheap, and can happen at any time.) 5: conjures a replica of the player character to fight the player. (equipments, buffs, and any other modification is copied as well except debuffs.) abilities: is always twice as fast as the player. the replicas this bandit summons have their own healthbar, but if you fell the original, the replicas flee. if the player dies to the bone attack, their death will strengthen the bone attack the next time it's used. the bone attack cannot be weakened under any circumstance. when this bandit conjures a copy of the player, the copy will have all the attacks the player has, including 'be cool'. (be cool has no purpose against enemies of a higher level that the user, and has a chance to cause weaker enemies to flee.) all attacks inflicted by this bandit and any creature he conjures ignore resistances when they attack and can inflict poison, and burn when they attack (33% chance for each.) --------------- I think that should suffice for a challenge. fair warning, if you somehow fight him... he might seem to have a definitive value for his hp, but the game itself is broken, causing him to get more life bars after the second to last empties, and speaking of that, his hp is split into over 170 hp bars all layered on top of eachother. he's essentially unkillable... but I know you will manage somehow.
I’ll never beat a game where you have unlimited level progression like an MMO (because I’m stupid and have no skill). I just love doing everything in RPG’s first so the bosses are the equivalent of you from word go while you have every perk and you’ve built an army with a state.
This was literally me in Skyrim after getting absolutely ran through by that one early game, dark mage side quest where the dude summons like an army of draugr, and he's able to teleport around. I literally left the quest alone, killed Alduin, collected most of the shouts, mastered destruction, illusion, conjuration, bow, light armor, and stealth, then I went back to his fight and I literally let him do everything he could possibly try, then killed him with one arrow to the head. The satisfaction I felt was immeasurable.
This is why I've always believed there shouldn't be a level system in games... Instead strength/spell-power and skills and such are earned through using abilities in natural experiences, special training, achievement unlocks, feats of strength accomplishments, etc. Plus the silly exp grind... killing frogs with a shovel or completing cooking quests or something silly like that shouldn't give "exp" that levels you up to become OP against "lower level bosses" unless maybe that boss was a frog or was weak to baking soda or something lol XD
You don't believe there should be a level system because the player has the freedom to seek a challenge they want by either attempting things at low level or coming in completely over leveled? And your solution is levels? "strength/spell-power and skills and such are earned through using abilities in natural experiences" If we look at your entire description you described most level systems as a whole. Character growth from using the skills in combat is Exp. Typically you get fancy spells or weapons for progressing through the story which covers everything else. Training through repeated use of a tool would make you more effective at it. For example training with swords will typically be done against dummies or you'll use training weapons. This is how you prepare people for real combat. It is legitimately how things work. Level ups are done to make that slow +1 stat increase feel more of a burst and more meaningful while not making every subsequent fight certain to be easier as you get +1 for each action. This stat increase which represents learning how to use that weapon better in a way physically impossible with video game limitations.
@@Buglin_Burger7878 - I guess you aren't understanding that I am talking about the difference between "general experience/leveling system" and "you gain experience in specific areas depending on what you actually train" What I don't like is when you level up while using... say... a sword... but once you hit max character level you can use the same experience points to be just as good at wands without ever using them before... also I am against the system of having "+1 stats" mean different things depending on your "character level" Say you play as a rogue and you successfully stab some "similarly leveled" NPC with a +1 attack dagger from stealth right in the back and it deals say 10 damage and they die or are nearly dead with that one hit... then you try that on a higher level npc which may even look just like that last npc you easily killed but instead, while it does the same 10 damage, that 10 damage is only 1% of the npc's total HP even though what you see in the game is basically you just gave what would be a killing blow as you thrust your dagger through someone's back and into 1 or more vital organs... and yet it is just a flesh wound for this NPC just because they are a higher level... This is what I mean when I talk about traditional leveling systems. I'm all for level-progressions in individual skills/talents but I'm annoyed by stat-based generalized leveling systems that don't take into account immersion-breaking issues...
🥹🥹💀💀💀
🥹🥹💀💀💀
🥹🥹💀💀💀
i mean, kudos to the player for somehow getting to a higher-level boss while managing to not level past 2
Speedrunner, maybe.
Or maybe at least "only main story" player.
or just everything else was scaling
Ever heard of Elden Ring?
I finished the oblivion main story at level 3
Pacifist run
That special combo he did at the end was so powerful it ended the whole video
Elden Ring: some normal ass dude dies immidiately, but uses the power of infinite tries to learn every one of your moves and have so complete an understanding of you that you crumble in defeat.
Also the fact that video game characters can somehow run everywhere without stopping
@@JargonMadjinim pretty sure you and me are the only replies on this video right now which is odd enough for me to comment about it
Just groundhog day them to death
Don’t forget that included with the infinite retries and weak strength, some rare brands even cripple themselves further and still win EASILY. ( guitar souls )
Oh yes let me solo her….
My biggest gripe with scaling RPG games is when it's by area, i.e. you scale up in the starter area and get strong...go to the next area and it's like you're level 1 again. And that's the game, rinse repeat, constantly feeling like you're set back to the start.
I think it's alright, as long as the enemies in these new areas look like they justify it. I.E if I go from the starting area slapping around bandits, get stronger and then go into the next and I'm fighting literal demons, I'm alright with the 'reset' because it makes sense. But when the next area has the exact same enemy type or something similar and the 'reset' happens, that's when my immersion breaks a bit.
@@ethankulig6296 Agreed, and if it's done really well then it'll just feel like you have that much more to explore and not a generic slog.
presumably you unlock new skills etc
@@sirshrooma The best ways I've seen this done is through giving the player increasingly more mechanics of their choice to deal with the increased difficulty. Give people basic tools, give them options for more advanced stuff, and give them ways to improve both. The issue a LOT of RPG games will have is failing to make the basic tools still fun, the advanced tools rewarding, and the improvements meaningful.
You'll run into issues early game if the basics are bad, mid game if the stuff you're unlocking is bad, and late game if upgrading what you have is also bad. Happens more often than you'd think.
I like low level enemies in end game areas so you can see how far you've come
"Raise your sword."
"I'll just use my hands for this."
This is literally every playthrough I've ever done in Oblivion, I feel called out right now
I like how he says people usually freak out, like every game in this universe has fully sentient NPCs for some reason
These two have better chemistry than most romantic leads in films...
😆😆
Well, they have been together all their life.
How are you so articulate with your ideas and your observing level is insane - It's like you can describe everything!
Haha that was good! I like games that don't scale, but I also like the challenge of ones that do. Loved the lvl 2 vs lvl 104 outfits.
What???? Do you mean you like games that scale, but enjoy the challenge of ones that don't? Games that scale are scaling difficultly so it's NOT challenging
@@SirGarthur lol, yes. Strike that, reverse it.
@@SirGarthur game's that don't scale has everything at a set level. meaning with enough grinding you can over level any enemy, NOT challenging.
but when the game scale's with your level you can't just grind to a higher level and one shot any foe.
@@drakota185 The problem is most scaling games tend to be overtuned low levels & not much higher levels. Which often just make scaling games finding a decent place to farm levels and the game is a breeze. IE grinding in most games scaled or not makes you one shot or be able to just no hit run the rest of the game.
Gotta say I wasn't actually expecting him to lose at the Start. xD
It does give a more complete understanding of the experience tho, lol.
It feels like one of those That's how mafia works ads. All it's missing is Graenolf popping out randomly to say, "That's how mafia works".
i hate level scaling because i enjoy being in areas that will insta kill me and also being in areas that i cant die
One of the best feelings in gaming. Going back once you've leveled beyond the boss and absolutely enjoying yourself >:3
Honestly this is why I like games that don’t scale, I want to feel powerful at higher levels, why should I beat a bandit in 3 hits at level 1 and I still beat a bandit in 3 hits at level 345?
I like increasingly stronger enemies (I go from bandits to soldiers, to demons etc.) with a stale power level
Try Imagining a game that doesn't have "levels" and instead you work in related situational training or complete feats of strength/achievements to earn the ability to unlock traits or talents which increase your basic stats and going through specific training to unlock stronger spells/attacks rather than just gaining new spells/attacks by completing something like a cooking quest which happened to "level you up" or clicking a button to "learn" a new ability from your class-trainer, etc...
No need to "scale" anything and you can tell that you are actually progressing and changing your character through your own decisions and hard work which can be completely tailored to your playstyle whichout having to "choose" a class like fighter/spellcaster/healer/tank/stealth-assassin/etc. and mix and match to fit some niche desire you have like a stealthy mage or tanky spellcaster or even stealthy heal-assassin! Of course players would just consider the "number of unlocked talents" as a level system to judge each others skill/value probably... but at least that's going to allow more variety and not explicitly require an exact level to join into different areas of the game-world or prevent you from entering different dungeons.
@@silviafox78 sounds like the last of us
@@silviafox78There's lots of games like that. Games range from heavy RPG almost a table top game. To very light and just unlocking abilities.
Yeah but it gets boring pretty quickly when you have to constantly travel across the map and obliterate everything in your path because you're too overpowered from all the levelling.
That said, having different types of enemies be stronger or weaker (in terms of health) would also work, but still be a threat to you in combat would be a better approach. Each enemy type you enconter have to be fought differently as well.
The front-and-center lavalier really sells the baby-faced innocence of the level 2 guy--all and all another great skit, m'dude!
This is why some games set the bosses at a minimum level before applying scaling. That way the boss doesn’t end up scaling backwards to match a low level character.
"I'm just gonna use my hands" is one of the most badass threats.
Not if you lose right after it
I somehow manage to avoid nearly all battles at low level, by just faffing around, and leveling up on rats and crafting lol. I aint fighting until I"m ready! I got PATIENCE!!
To be fair, these games work both ways. Yeah you can be in a fromsoft game where you’re gonna die if you get hit, but there’s also games like Skyrim where they technically scale, but by the time they do you’re already overpowered beyond the level scaling.
Me talking to health problems I had in high school after years of leveling up on much deeper problems
hot take: I hate when characters scale.
Honestly, you roasted both sides of level scaling or not
I love your content bro keep up the work also the npcs when you add mods skit was my fav
The fact that the video ended right when he finished his attack probably meant that he didn't just kill the boss, he destroyed the universe
I thought it was going to be a other way around video like how the ending was I thought that was going to be the entire video but I am not disappointed
Literally me playing Elden Ring
recovering the dragonstone after finishing all side questlines:
Skyrim scales to your levels, kinda... it replaces enemies with higher level versions of them at certain levels, which isn't necessarily bad, but it does throw off your immersion a bit when suddenly the bandit you're fighting is way stronger than the last time you passed through this area.
The lvl 2 socks 🧦 👏😂
"Remember me?"
Greatest comeback one-liner!
fallout 4 💀 apparently once you reach higher levels all of the enemies are extremely easy, but i'm too impatient to wait, so when i played i rushed into all the companion quests and new areas. i tried to do hancock's quest at level 7 and it was nearly impossible, but i came out at level 13.
really theres two ways to "easy mode" FO4
1) build and destroy the same fence pole for and hour and then dump perk points wherever
2) go to vault 88 after searching kellog's house and sell the loot to cricket to buy the Spray n' pray along with ammo for it; profit?
Skyrim is very much the same. I think a lot of "modern" bethesda games are like that.
I remember going into Far Harbor like 10 levels too early. I still made it through it but I burned so much ammo doing it.
@@shred1894 to be fair most of the enemies in that DLC were bullet sponges even with normal weapons a high level player would find.
unless you found an S tier weapon like a radium rifle with the explosive, penetrating, freezing, incindiary, violent, or wounding modifier, or the little boy fatman.
really any automatic high tier rifle with one of those legendary modifiers could make short work of nigh any enemy; the best variant to obtain would be an explosive minigun. (if you are on PC I highly recommend spawning one in to play with it due to it's sheer firepower, if not just hope rng lets you get one along with that slice of perfectly preserved pie)
@@Leviathis_Krade I mainly cheesed the enemies with long-range high-damage stuff. Then again I never actually beat Fallout 4 since it kept crashing all the time and it just felt off. Actually the only 3d Fallout game I really enjoyed was Fallout 3. I mean 3's main questline was trash, but barring main questlines, every other aspect of game was as good if not better than NV. I will admit that NV had a better main questline and the engine improvements were nice, but the world design, map layout, random encounter system, and how you had to actually explore to find some of the cooler stuff instead of just being hand-held to it makes 3 the game I prefer.
god i genuinely hate level scaling, it's a virus in the gaming community, it makes you feel like all the effort and time you put in to your build is pointless.
Morrowind Lvl 2: A rat can kill you.
Morrowind Lvl 50: Jump across the map and kill a god!
I last checked on this channel years ago and must say
Why did i ever stop watching?
Its great content.
And why does he have to look so good in suits?!
Did you see what he's done with the peaky blinders? It's pretty spot
Meanwhile the average speed runner would be level negative 3 just to change a memory value so that sneezing on the necromancer teleports you to the credits.
*zoom-in* "As a level 2" 🤣🤣
KDHSUIWUSYSOSK THAT EYEBROW RAISE DUDE AAAAAAH THAT WAS PERFECTION
Keep it up, love the content 🙂
No game can scale to my level
Must be hard to suck so much.
Bandit: level ???
Hp:(more than the game can calculate 15 times over)
defense: 9999999 (not infinite, but still really tough, eh?)
attacks:
1: conjures 15 exact replicas of itself that don't disappear after being struck. happens 5 times every minute.
2: encases you in every bone in the world. player deaths since the game starts increases, but does not define, the amount of damage based on the level of the player.
3: always gets the first attack. (attack is used and chosen at random upon being summoned while boss is still invulnerable)
4: fully heals itself. (yes this is cheap, and can happen at any time.)
5: conjures a replica of the player character to fight the player. (equipments, buffs, and any other modification is copied as well except debuffs.)
abilities:
is always twice as fast as the player.
the replicas this bandit summons have their own healthbar, but if you fell the original, the replicas flee.
if the player dies to the bone attack, their death will strengthen the bone attack the next time it's used.
the bone attack cannot be weakened under any circumstance.
when this bandit conjures a copy of the player, the copy will have all the attacks the player has, including 'be cool'. (be cool has no purpose against enemies of a higher level that the user, and has a chance to cause weaker enemies to flee.)
all attacks inflicted by this bandit and any creature he conjures ignore resistances when they attack and can inflict poison, and burn when they attack (33% chance for each.)
---------------
I think that should suffice for a challenge. fair warning, if you somehow fight him... he might seem to have a definitive value for his hp, but the game itself is broken, causing him to get more life bars after the second to last empties, and speaking of that, his hp is split into over 170 hp bars all layered on top of eachother.
he's essentially unkillable... but I know you will manage somehow.
Dude was talking soooo much smack til he leveled up xD feels like elden ring
that looks a little dangerous, on top of a stairs like that o-o
never stop doing these skits pls
This is me fighting the Grafted Scion in NG+ like “guess who’s back bitch!”
Hand motions for lvl 104 remind me of "The Magician's" series hand magic ... i love the style change he did ...
That series was so good right up until it wasn't.
The Ninjas from Naruto wave their hands around less than this...
Graenolf looks good in that suit ngl
Most Skyrim bosses till you hit that boss that level scals with you
What if the speedrunner meets the final boss that doesn't do level scaling?
The socks 😂 100% a min-maxer
Dude wasn't a speed runner
I like bosses that scale up, but never down.
Not scaling up mobs, though
levelled up into courtroom Jonny Depp
Those must be the Pankratosword hand movements that sunk an island and ended the video.
Travelers that found themselves in the den of a the cryo reg instead of following Paimon AR4 vs when they come back ar60 testing their Hu Tao's dmg...
I mean, they are pretty great gaming skits tho.
That necromancer was kinda hot, too bad he's dead now I was going to start a fan club
a wet napkin would actually hurt more
That's how mafia works
Absolutely dapper
I’ll never beat a game where you have unlimited level progression like an MMO (because I’m stupid and have no skill). I just love doing everything in RPG’s first so the bosses are the equivalent of you from word go while you have every perk and you’ve built an army with a state.
I was the necromancer
Scaling is the dumbest "mechanic" the 2000s so woefully brought
Two worlds is a PERFECT EXAMPLE of this kinda game 😂😭
What program do you use for those camera moves?
I love these games
Me in Persona 5 after getting Satanael
Funny stuff, we were to supposed to meet 20 levels ago
I AM THE ALMIGHTY NECROMANCER!
There are level 2 sweet rolls in this skeever hole of a city. 😈
This was literally me in Skyrim after getting absolutely ran through by that one early game, dark mage side quest where the dude summons like an army of draugr, and he's able to teleport around. I literally left the quest alone, killed Alduin, collected most of the shouts, mastered destruction, illusion, conjuration, bow, light armor, and stealth, then I went back to his fight and I literally let him do everything he could possibly try, then killed him with one arrow to the head. The satisfaction I felt was immeasurable.
I wanna play Skyrim again now...
Damn what if they gave chatGPT guidelines and boundaries for character and everyone got custom dialog expiriance.
new vegas be like
I normally have the opposite issue. My level gets to high.
I don't think ive ever played a game where it scales down.
More games need to go back to the scalable enemies thing and the only thing that should make you outclass them is weaponry, skill and armor.
I'm against it.
@@joschistep3442 And I'm not.
What’s the outro song??
I wish I could have this conversation with then, feel so guilty to wash the floor with their blood in 30s, they were so happy doing whatever that is
This is why people like dark soul
😂😂😂
Requiem be like
I was reincarnated as a level 2 into the boss room
Does anyone know what happened with the Harry Potter video? I assumed people were not happy with it, but I never seen it.
Uh… I- I found all 900 pine cones…
Le gone-ja
muda muda muda
His socks bother me
The real question is, how the fuck did you even get to the boss at level 2?
Hi dad
Hello
Hi
What's the point of building level of the enemies are always on the same level as you. That's boring.
Wait you can grow facial hair?
i have a message for you, oyum is looking for u, you should probably go.
#morrowind
This is why I've always believed there shouldn't be a level system in games... Instead strength/spell-power and skills and such are earned through using abilities in natural experiences, special training, achievement unlocks, feats of strength accomplishments, etc. Plus the silly exp grind... killing frogs with a shovel or completing cooking quests or something silly like that shouldn't give "exp" that levels you up to become OP against "lower level bosses" unless maybe that boss was a frog or was weak to baking soda or something lol XD
You don't believe there should be a level system because the player has the freedom to seek a challenge they want by either attempting things at low level or coming in completely over leveled? And your solution is levels?
"strength/spell-power and skills and such are earned through using abilities in natural experiences"
If we look at your entire description you described most level systems as a whole. Character growth from using the skills in combat is Exp. Typically you get fancy spells or weapons for progressing through the story which covers everything else.
Training through repeated use of a tool would make you more effective at it. For example training with swords will typically be done against dummies or you'll use training weapons. This is how you prepare people for real combat.
It is legitimately how things work.
Level ups are done to make that slow +1 stat increase feel more of a burst and more meaningful while not making every subsequent fight certain to be easier as you get +1 for each action. This stat increase which represents learning how to use that weapon better in a way physically impossible with video game limitations.
@@Buglin_Burger7878 - I guess you aren't understanding that I am talking about the difference between "general experience/leveling system" and "you gain experience in specific areas depending on what you actually train"
What I don't like is when you level up while using... say... a sword... but once you hit max character level you can use the same experience points to be just as good at wands without ever using them before... also I am against the system of having "+1 stats" mean different things depending on your "character level"
Say you play as a rogue and you successfully stab some "similarly leveled" NPC with a +1 attack dagger from stealth right in the back and it deals say 10 damage and they die or are nearly dead with that one hit... then you try that on a higher level npc which may even look just like that last npc you easily killed but instead, while it does the same 10 damage, that 10 damage is only 1% of the npc's total HP even though what you see in the game is basically you just gave what would be a killing blow as you thrust your dagger through someone's back and into 1 or more vital organs... and yet it is just a flesh wound for this NPC just because they are a higher level...
This is what I mean when I talk about traditional leveling systems. I'm all for level-progressions in individual skills/talents but I'm annoyed by stat-based generalized leveling systems that don't take into account immersion-breaking issues...
?
M
Last
Do you ever grow up?