Do we need Stackable Clue Scrolls in OSRS? (ft. Sae Bae, Hanannie, PoisonedPotion & ImaDrum)
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- Опубликовано: 29 авг 2024
- Is it time for Stackable Clue Scrolls in OSRS? Or is everything fine as is?
ImaDrum: / @imadrum
PoisonedPotion: / @poisonedpotion
Sae Bae: / @saeder
Hanannie: / @hananniee
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So...do we need stackable clues in Old School?
Yes
It’d be nice
Qol for sure
We don't need them .... but we want them
Yes
Sorry, catch me up, what's a clue again
Idk, I have no clue
Where’s our woodcutting entertainment, mommy??
Who’s this pretty lady in the comments?
@@Yambagawhere
Clueless
“And Hannanie” 🤣
Well He knew Hannanie was Way out of their League.
Rs3 has a clue scroll bag which can hold 25 of each kind of clue, as long as it hasn't been started. Solves your 'infinite clue scroll bad' problem, and it keeps the requirement of doing only 1 at a time.
Allows you to do a couple slayer tasks between relatively short clue scroll sessions. It maintains the distraction and diversion feel, but doesn't ruin slayer tasks or boss camping.
stackable clue scrolls basically exist because of imps, item values are tanked already, they arnt a distraction or diversion because everyone uses plugins anyway turning them into "click blue->teleport->dig" and people who already enjoy doing cluescrolls as they get them would keep doing them, and people who bank and forget their clue scrolls for months would continue to do.
all they would do is remove incentive for bots to infest puro puro so really theres no downside anymore
thisss
Turning watsons house into the clue scroll guild is a top tier idea. Some thoughts on things you could unlock via clue completions:
- ability to hold/stack multiple clues of same difficulty which would be unlocked In tiers (I.e. tier 1: 2 clues, tier 2: 3 clues, tier 3: 5 clues, tier 4: 10 clues, etc)
- “step skipper”: rare consumable item that allows you to skip an entire step (only 1 may be used per treasure trail)
- grand master clue: hardest treasure trail in the game (think master clue but just harder and more steps) BUT the reward is the best chance in-game for getting something off the mega rare drop table (nowhere near guaranteed, but much better chance compared to any other clue type, or killing mimic). It doesn’t necessarily need its own set of rewards, those can just be master clue rewards or something. Only able to be completed by folks closing in on max capes with high pvm skill (might need to show falo a holy scythe, or kill zuk, or do the agility skillcape emote, etc)
Grandmaster clues sound like a lot of fun, and I think the tiered stackable clues are a great idea, but I think the steps/requirements should always be action based and not item based. If it's item based, there's a whole bunch of top tier pvmers that could instantly complete a large percentage of steps, thus being able to sort of camp grandmaster clues, get rares faster, rich get richer smh, etc. If it's action based, it would at least require extra time to complete each clue instead of it being a one time unlock and infinite 'easy' steps from there on. Mixing a divine super combat, crafting an amulet of torture from scratch, winning an lms game, killing awakened bosses, having to recomplete time-based ca's, soloing a cm/expert toa, fletching a dragon dart, emote with the diary cape, hitting 100+ on mole. There's endless ideas other than 'show item x'.
I love this. Grandmaster clues better chamce on 3rd ages would make complete collection viable and fair😮
Since they changed the clue despawn timer to 1hr, i'm really happy. When i get one, i just tp to the GE, drop it there, continue my task and drop further clues there aswell. Then when i'm done with the task i go do all clues. Few days ago i had 4 hards from 1 hellhound task. Now i actively do them after my task where before the update (and before the notification that you would have received a clue) i didn't do them or just kept it on me. I think it's good like it is now but i'd be open to stackable
I want Watson to be similar to slayer masters where you can use points to skip or reroll clue parts. I also want to use those said points to block certain areas like wilderness areas for 750 Points for example.
I love this
the thing is, people always complain about the price of clue items tanking if there were stackable, but the thing is, most people love to stack hundreds/thousands of a type of clue anyways before opening them all at once. so many creators do clue opening videos. making them stackable doesnt affect anything but the convenience of not having to stop right then and there for efficiency. people will still juggle to avoid steps they cant/dont want to do, ie, chunk accounts/low-mid level IM, etc
On the Sailing Skill Discord, there was a suggestion about having the cosmetics (The trim, gold, 3rd age etc) be used on your crewmates. This allows more personal customization to your ship. What was highlighted is that this would bring a demand on clue-scrolls only items. How the devs deal with it (use it on the crew and the item is gone or get the item back if you swap). This is a great approach to keeping these clues only items afloat. Players want sets, multiple sets, and how creative they want their crew members to be such as a ranking-system, position system, a theme, show of wealth (or lack there of). The need for clue hunters / to do clues would be in constant demand.
The current method in the game is hard to balanced. I think the glory ring idea was in a good direction. I think the ring of wealth should use charges to "roll" up clue scrolls that haven't been looked at. It has a nice balance of having to use an item to benefit the player with some restrictions. The upgraded glory ring has the unlimited teleport charges but should have increased clue charges (not unlimited, just increased).
I like the idea of clues that dont stack: but you can earn and hold multiple copies of clues in multiple slots. In exchange for not being able to bank them.
One of my biggest gripes with clue is how frequently they drop. Like for slayer tasks you can reasonably get like 6-7 clue scrolls on a single task and it always suck to get a clue, spend like 10 minutes doing it, get back to slayer, and in the first few kills back you have another one you immediately have to do or else you just arent going to get another clue period.
I think it would hit a sweet spot of clues still being a "Distraction and Diversion" while not being so intrusive. Since you wouldnt be able to bank them and they dont stack you can only ever have so many at a time, so you still want to do them ASAP to free up that inventory slot. But it lets you choose to do it at a more natural stopping point (like when you next bank) in exchange for taking up an inventory slot for each instead of either having to immediately do it or giving up future clue scroll drops.
Just make stackable Master Clues from opening caskets only. Other clues are still as scrolls. It would make mass openings so much more enjoyable.
I mean this hour despawn has been very helpful. But its been a pretty hectic couple of week where I have about 10-15 on the ground each day and I have to stop whatever Im doing to finish them because theyre getting out of hand. If I had 25-50 in a stack I could choose a saturday morning or something to do them all at once and it would be way more convenient
i feel like u can only make clues stackable if there’s a hard limit (which if greater than 2 you would need to progressively unlock) and that limit would definitely have to be below 10. doing that gets rid of a lot of the cons. like idk if you’ve done varlamore pickpocketing but u just can’t do every clue you get if you want to progress your account. even stacking up to 5 would make it 10x less painful / waste a lot less time. and it’d still be a distraction/diversion
Honestly I'd love stackable clues, the only time I've actually done clues is in leagues. I HATE the whole "distraction" argument, like 90% of players I have a full time job, when I get on to play it's normally only for an hour or two in the evening and a couple hours on the weekend. Almost every time I sit down I have a plan of how I want to spend that time and the clues feel like a chore that are getting in the way of the goal I'm trying to achieve. In leagues though, I found myself stacking them in the bank and then I could get on and say "Okay, I'm doing to do medium clues tonight" and I actually do the clues. Right now, I have one of every clue in the bank simply so they don't pop up when I'm trying to do stuff. I know Hannanie was here for comedic relief but I honestly think her opinion on this echo'd mine (and I'm assuming the majority or players) opinion on the clues - Just a casuals opinion.
I would 100% say we need stackable clues now in the current state of the game, and there is no way it wouldn't pass if repolled.
Just recently went dry on Zombie Axe and had a 15 hard clue juggle getting a dry axe there. Afterwards had to digsite pendent tele all the way there 14 times just to go do all the clues. Most recently I have been on the Byropheta's Essence grind for a master clue I have. A single session is anywhere from a 50-100 beginner clue juggle that is getting so annoying I just stopped even trying to do the beginner clues. As this account is a top 25 HCIM clogger, need to juggle at least 3 master clues whenever wanting to do a master as there are many wilderness steps that are just completely dead steps not worth the death chance, so sometimes have to juggle 2 master clues for days if not prioritizing getting the 3rd master clue.
Started playing OSRS again last year after several years away and really don't understand how stackable chests past, but not clues. Seems so weird that one is and one isn't. Took the clue relic in the most recent league as my 1st league and the quality of life that it supplied was unmatched and by far the most fun ever doing clue scrolls. There was no worry after camping a boss and getting an elite to do anything with it. Can simply just keep grinding and then after the grind go do the clues with no penalty.
Make them stackable already. With them lasting for 1h when dropped, there is literally no difference when you can TP to a bank, drop them and wait with solving them untill you're finished. I "stack" all clues I receive while AFK mining during workhours so I can do a clue session when my working day is done. And honestly, with how easy clue juggling is these days I can't see why it still needs to be a thing.
My suggestions on how to make clues stackable:
1) I'd add a seperate progession system to it besides CA/achievement diary. Something specific to clues (like you mentioned with Watson). Make it so that you can rank up and unlock the ability to stack clues, up to 5 for each type. That way you avoid people getting burned out by seeing 100+ scrolls in their bank before even starting.
2) Add a craftable item that allows you to create containers. Add them to whatever skill(s) you want so it adds additional methods to train certain skills. This will allow you to stack clues despite your game status (main account, IM, UIM,...) and add some extra flavor to different skills. Hell, they can even add it to sailing if they want
3) Add another money sink to the game: Make it so Watson sells untradable containers for clues. Each tier of clue has a seperate container that can be bought with cash. Whenever a clue drops you get the option to store it in the container, being consumed from your bank.
This allows the option to interrupt whatever you're doing to finish the clue (like it is currently), or spend some GP to stack the clues to do them later in bulk. This could drive the price of uniques up, can serve as an additional money sink without forcing you to do the clues if you're a greedy c**t (like me) or want to do the clues as they drop
As a big cluescroller on rs3 some years in the past, I have to say that stackable clues was one of the best things that ever happened to clues on that game (as well as rewards like Dyes and Invention making regular clue uniques worth something). They turned clues away from that D&D style, and turned them into a full-blown active playstyle. Maybe they weren't originally designed to be like that, but it's an irrefutable fact that it massively improved things for people that were/are passionate about clues, and it honestly didn't really affect people that don't want to do clues (Looking at you, Hannanie).
tldr; I would absolutely LOVE stackable clues. ESPECIALLY masters, so we can have actual big casket openings in a reasonable timeframe. A cap on the amount of clues helps solve a lot of the potential problems discussed in the video, I'd argue RS3 nailed it with the initial 25. Implings (and impling bots) in the bin!
RS3 cluing on an iron sucks ass because of those damn fortunates to create some of the jewelry.. NGL but it did give value back to the clues where 90% of the uniques you get currently on OSRS are worth 5-10k max.. Sadly theirs nothing to give any value back to them currently like an item sink like invention.. but I do agree whats the difference currently between stacking 10 clues on the floor or having them in the bank..
Clue Barrel: you can chuck unwanted clues in the clue barrel and after you put enough in you get a lucky dip. 1 roll on one of the clues drop tables. The more clues you put in you move up a drop table. 😊
One thing I didn't see mention and something I really love about clues is how you have that perfect chance to obtain THE JACKPOT. Items like 3rd age pickaxe which go for over 10B gp on the market right now is something every player can look forward to and personally it brings me back to the OG days 17 years ago where you had few of the giga rare items that everyone dreamed about like partyhats. Currently this is our version of that, imagine being that player who hits the jackpot and suddenly your bank value just went up by billions of gp because you spent 45 minutes completing this master clue, the dopamine rush would be out of this world.
With stackable clues this rush would dissappear pretty fast as prices would almost certainly plummit. Currently the prices of mega rare items are held up by the players because they think 3rd age items have this value. Bringing in stackable clues would almost certainly make players think the 3rd age items don't have that value anymore. We've already seen that with RS3 where the clue rewards had almost no value at one point and Jagex had to put arbitary solutions to trimmed items just to retain the prices.
Also as someone who has played 4 different leagues now and experienced first hand the stackable clue option, the story always ended the same way for me. I stack up like 100 clues and then I feel too overwhelmed to complete them and the clues just kept stacking up and I ended every league with 100s of clues just staying in my bank until the servers closed. When I have 1 clue in the bank, it's much more likely I'm gonna complete that 1 clue at some point during the week.
Also I don't see how stacking 3-5 clues would really change anything for the better. People who enjoy doing clues would've completed them anyways and having 3 clues in your bank instead of 1 isn't a massive incentive for someone who wasn't ever planning to do clues. They just now think it's 3x the burden instead of the 1 stack.
EDIT: Also Bloodhound is one of the coolest/rarest pets in the game right now and I think it deserves to stay that way.
I was hoping you guys would highlight my favorite solution: stackable master clues only. Maybe tied into the amount of clues you’ve completed, or other ways you can impress Watson (diary tiers, ca tiers-whatever he likes!) he’ll give you a higher tier master clue box where you can store up to 5 or so. That would remove the biggest frustration of opening clues in my opinion-grinding easy clues but don’t want to gear up and spend half an hour doing a master? Put it in a box (that you earned!) for later
My hot take -
Clues to stack individually, but limited to the amount depending on the tier
For example - beginner 6, easy 5, medium 4, hard 3, elite 2, master 1.
These stacks are a benefit of Combat Achievements.
Incorporate the whole game, one hand washes another!
Before the one hour timer for dropping clues I would have had an opinion more in favor of stacking. This update has made clue gathering much easier, especially during Slayer since you can easily make a pile and do them after the task.
I am for stackable clues, and here are my reasons why the cons listed against them don't hold as much weight as the pros, IMO. Clue integrity seems very subjective since runelight plug-ins essentially remove any integrity from the CLUE scroll, a puzzle meant to be solved. It is hard to argue that the distraction aspect upholds clue integrity. Since the argument for runelight plugins was for accessibility, it would be odd to exclude stacking clues because it also covers the argument of accessibility. Clue fatigue is subjective as well. Would you say you have smithing fatigue if you have 22k iron in the bank or 5k raw sharks and you are not currently smithing or cooking. Likely you'd say you have a lot of iron to get to one of these days; you wouldn't call it smithing or cooking fatigue. And for the final point, the clue scroll cosmetic economy would likely tank, which might be good. Hear me out. Many drops from clue scrolls have no reason they shouldn't come from a real source in the game. Things like mole slippers should be able to be bought at the taxidermist, the samurai armor should be earnable by killing or trading with a samurai, leprechaun hats from the several leprechauns we interact with, and so many other cosmetics should have a real place in game to earn the item with so many more examples in every tier of clue scroll. Earning cosmetics though clue scrolls alone is a flawed system, and something should at least make that flawed system easier, that being stackable clues.
Some random thoughts throughout,
sailing clues: new roll for each step different tiers, matches with current clue scales. longer but less steps and also sailing xp. Not a meta training method for sailing, maybe a bonus distraction or a guild contract
grandmaster clues: very hard 1-5 steps, roll for each step, with better chances of getting 3rd age and maybe no new collection logs? or maybe like cosmetics like gilded house portal etc.
Stackable clues: definitely unlocked at different tiers. Ex.. 10 beginners completed, can stack 2, 25 completed can stack 5, 100 completed can stack 10. not super overpowered where you can stack unlimited. (also saw someone mention not being able to bank stacked clues, i think this could be incorporated for sure possibly also)
Wilderness clues: less steps but all in wilderness, same rewards.
bloodhound pet metamorphisis?
reply with your opinions, whether you agree or disagree and why
I'm late to this video, but honestly whats the difference in 1 hour clues on the floor or having them in your bank to do later or having an entire slayer tasks worth of clues in your inventory to do at the end of a task rather than having to do 1 then leave.. This leads to what most people like myself do.. 1 clue type a task because otherwise slayer task is gonna take all damn day if you get a clue come back kill 3 get another clue etc...
Before we got the 1hr drop timer, I would have been opened to the possibility of stackables. However, now that the 1hr timer is in, I will say it is 1000% better than stackables.
Add a item which would turn all clues dropped while carrying it into a stackable clue scroll thingy from leagues. To balance it out just make it so stackable clues only give out 3/4 the reward rolls or so.
With this item I could do my slayer tasks without leaving for each clue in exchange for getting fewer rewards for each stacked clue.
what do you think about having a puzzle solver that can be recharged by using any god page, would potentially revive the lost page meta
To throw an uneeded hat (because people don't care) into the ring, as an RS3 player we've had stackable clues for a while. They have a soft cap, where when the cap is achieved only specific things can still give you clues (I think it might actually be only one item that can exceed the cap). The cap is decently high at 25 but can be upgraded to 50 with a- get this- an upgrade you get to purchase via collecting points from doing clues, but it means that instead of being pulled away from skilling, pvming and the sort, you just collect a bunch then spend a couple hours (or days if you stacked every type) doing clues. Clue points can also be used to get armour pieces that can skip certain steps or instantly teleport to spots (requiring charges you get by doing clues). I don't think too much would be lost for OSRS to have a similar system, even if its just the stackable clues, as it still means that at some point if you want to get more clues you have to do a couple.
I think wildy clues sound absolutely awesome. Might even incentivize clue clans, which just seems really interesting.
I loved clues before EOC, I basically was the clue pluggin for my friends. I would love backthen the stackable clues/caskets. Now it would also make them to easy
agreed with PP in every aspect. i understand that clues are meant to be a distractions and a diversion, but in my opinion thats a negative thing.
i wouldnt mind having even just 5 of each able to be picked up. makes getting a hard clue 10 kills into a slayer task less groan inducing. You can finish the task first go do the clues or maybe you only got one and go do another task or two before feeling ready to do the few banked clues. especially great for getting elites in raids/bossing so you dont need to step out of a group or instance every time one drops.
I also liked the idea of maybe connecting max stack of clues to Watson and number of clues done instead of combat achievements.
Great conversation and thoughts from all of you 👏
Clues should not be stackable however, I think you should be able to buy a slayer unlock (for slayer points) and as long as you do not have that tier of clue in the bank already you can receive a stackable clue but only for the duration of 1 task. Once the task is over the stack can be banked but can no longer receive another clue of that tier until you have cleared the stack.
Slayer gives almost exclusively hard clues unless you're tureal boosting or bossing. If this is added I'd like to see more easy and medium clues added to slayer drop tables.
Make them stack based on combat achievement tiers, so it's limited to a few and behind some requirements that take effort. Easy CA's = stack 3-5 easy clues, med CA's 3-5 meds, etc.
with the drop changes (that happened due to force-dropping behaving like that) we already essentially have it. so lets just build the proper system, build a cap, have that cap be upgraded by Clue Rank (how many clues you've done, Watson tells you, 2000+ for the highest rank) and possibly clue milestones as well? (100 masters, 200 elite, 300 hard, 400 medium, 500 easy, 600 beginner)
Don't tie the upgrades to CA's, they already award so much crap that isn't combat related when they were meant to just be "flex material".
Start the cap at say 2 or 3 masters/elites/hards, 4 mediums, 5 easy/beginner. and upgrade them by a set amount each tier.
I don't think theres any danger in having large stacks of beginners/easys and mediums and such. but just infiinitely stacking hards, elites and masters would change clues identity farrrrr too much. So i personally think they should stay at quite low stack counts (5-10)
I reckon a bag that drops on the shared clue drop table that allows you to store up to an amount (maybe regular inventory size) could be good. Or even smaller but expandable with certain skills. Gives those doing clues avidly access to these semi stackable clues but also keeps the integrity of not having a billion uncompleted clues in a bank stack.
I would only want stackable clues if you could also juggle them I love juggling triple master steps and it’s nice to give those agility pyramid steps to Watson
The puzzle solver could definitely work. Rs3 has similar items from clues, skip tickets for each puzzle type, and the slide puzzle skips tickets are one of the big sources of gp from hard clues, even though rs3 also has puzzle solving plugins. I think costume skip tickets would be amazing for osrs clues. Especially for the "equip nothing" steps when your inventory is already full with various teleport items.
i think your idea with reward from watson is kinda brilliant. deffo not unlimited stacks, and itll still enable clue juggling
I think you should be able to stack an extra 1 of each tier so if you have one in your bank it gives you the chance to go do it first, you can forget about having one in your bank etc. Stacking them past that will just cause clue scroll bots will become a thing, build up clues get the requirements then bam farm 3rd age on bots. So no more then just 1 extra of each tier. Which isn't a harmful idea at all just helpful
So I don't actively play OSRS, I play ironman on RS3, and as an RS3 player I have experience with stackable clues. There are a few pros for stackable clues in that they can be more consistently farmed and you can do clues in one long go.
There are also some down sides such as destroying clue juggling which snowflake accounts rely on, because clues can be farmed and then solved in batches and the loot loses value (RS3 had to create fortunate components to keep clues valuable).
However RS3 also has numerous QoL things for clues that make them much faster to do.
Love this format by the way! All goated osrs creators/players which is great to hear their opinions, and hanannie is there too.
Honestly, I feel that what they should do is a combination of a few things
1) Each tier can have a cap that unlocks more with cba tiers.
2) Keep it only 1 per tier active at a time, but instead of dropping and juggling, give a destroy option.
3) Just got to this in the video, clue points, give them a purpose, cosmetics, clue item unlocks (for steps only) maybe a loot reroll every 10 clues (cost based off tier)
I wouldn't say clue fatigue would be a thing if you put a cap on how many clues u can stack. In rs3 the base cap is 25. Without enough points the cap is 50. So after a while u need to do the clues to get more.
Really like the idea of points based clues, just make it so the more you do give benefits, like 1k in a clue could add something like guaranteed less steps or remove a step type, cus lets be fair after 1k you deserve that
I think a stack might be good...however I think the stacks should vary on rarity of clues
Like for instance, beginner clue scrolls should stack up to 5, same with Easy, then 3 for medium, and then 2 for Hard, and above don't stack. That way you still get some benefit of stacking but its not gonna break the game to hunt for harder clues and stacking them.
I think that would be a fair compromise. Maybe include a quest to find a clue box, letting you stack one of each clue scroll in a single slot. If we had something like that I think clue hunting would be a bit better to me
Stackable clues let people engage with them in the way they choose to. Which is perfectly fine and reasonable for a game to give players choice.
And with the 1 hour drop timer, they're basically already stackable with just extra, annoying steps.
I think a reward system based and diaries would be a nice way to implement it. so if you have all the easy diaries done you can hold +1 of each clue as a stack or else -1 bank space for each and then +1 up to elite so you can hold up to 5 clues if you have all diaries done, that way it comes with account progression and not gatekept behind cas
Doing more clues should make it so you can stack up more clues. But not sure if it should be tier wise or not. Shall I be able to rush 1000 easy clues so i can stack up several master clues? Or should 1000 easy clues make it so you can only stack up a certain amount of easy clues? Or maybe a point system were easy clue is 1 point, medium clue is 2, hard 3, elite 4 and master 5. So if you reach for example 100 points in total, you can stack 2 of every clue tier. And for every point unlock you progressively need more points to unlock the next one (for example: 100 points to stack 2 clues of every tier. 200 points to stack 3 clues, 400 to stack 4 clues, 800 points to stack 5 and so on....)
Loved that you got Hananniee and posioned potion on this. 💚 The other two are new to me , but I'll check em out now because you brought them around.
I'd be down for some additional drops from the mimic, kind of like the 3rd age ring but more useful. Maybe it could drop a clue box that could hold multiple clues, or some pixie dust that gives the clue casket an additional roll on the clue table.
If you like dropping what you're doing to do a clue, then even if clues are stackable just...do that. This change wouldn't stop you from playing how you want to. If a clue drops, go do it even if you're not forced to. You get to have the exact same experience, and others get to stack them and play the way they want to.
Stackable clues, but the clue stack can't be banked. Either live with -1 invent spot or do your clues.
Personally I'd just like the ability to have more than 1 scroll at the same time so I don't immediately have to leave an activity when I get a clue or feel bad about potentially missing out. And I don't really like having to juggle them on the ground for that even with 1hr despawn time. Something like 2-5 clues max though would be my preference, so that they still mostly retain their nature as a distraction & diversion, but without interrupting activities in the middle of you doing them and also without being able to stack them endlessly and do them whenever you like.
For your content creation’s sake, I’d say yes, but only for you specifically. (let there be an Only Trails interact-able NPC!)
EDIT: But by making clues stackable, rangers (or pretty much every clue reward) would probably plummet in price
if you drop them on the ground, then log out, the timer stops running and they should still be there when you log back in
that currently is the system
I think the pros of stackable clues WAY outweight the cons. Also I'd love to see grandmaster clues, even when I would maybe never get to a point where I could do one it would motivate me to try!
Clues not being stackable but being able to atleast have multiple would be great so you can finish your slayer task before having to go and do clues.
Poisoned potion nailed it. Max 5, do m for an hour or whatever. Dont interrupt your gameplay for clues to miss out or when raiding etc. It doesnt hurt anyone
I like the idea of clues scrolls with sailing
Give treasure trial ranks a purpose by putting stackable clues as a reward behind the legend tier
If they add it, it shoudl be based off clue stuff, like say you get all the easy clue rewards you get to stack 2 etc..
My option is; Stackable is only possible if u doing slayer. And read the comments about master. Thats also very good idea.
I think I'm not interested in stackable clues. However, in the same vein as SaeBae's strange old puzzle solver, I've had an idea for a while about something similar that would reward people that enjoy doing a lot of clues.
At twice the normal cosmetic rate per tier (like medium is 400 for clueless scroll so at 800 mediums you receive this), we could get a skeleton key that works for all steps requiring keys in that tier. This could save many Penda, guard dog, even King Black Dragon kills across the tiers.
Stackable masters at the very least. Why can't we just open 500 clues in one go without having to juggle or stop for masters. Very annoying
There isn’t much material difference between stacking 10 clues on the ground during your slayer task versus just holding them in your inventory. Plus, implings are basically just stackable clues with extra hassle.
Short answer: yes
Long answer: YEEEEEEEEEEESSSSSSSSSSS
Going with the grand master clue comment, how about making these a 1/50 from master clues where there isnt a new drop table but garentees 4 uniques that can be from all clue tables. Maybe also giving 3rd age twice the drop rate. Gives high skilled players something to do without punishing the average players
But holy shit the sailing only clue/pirates treasure/message in a bottle would be great, a la sailing slayer task
Stackable clues since its so annoying banking and regearing every time you get one doing slayer. Do it where you can stack more for the tier when you complete more clues. Like every 20 you complete for hard and under you get one stack, every 10 for elite and master. Then maybe a cap of 5 in total per tier to make people do the clues
Personally, I think a “clue bag” for each tier that comes from actually doing that clue tier that can hold maybe 3-5 scrolls is ideal, but I’d rather things stay the same than anything more than that. Don’t want it associated with combat achievements. The “Clue Guild” idea for the rewards does seem pretty interesting too
I think they should make a scaling stackable mechanic.
- for every 10'th clue you complete, you get to increase the maximum of clues in your stack.
Soo 10:1, 20:2, 30:3 ..... and so on of each tier
Would be good for so many ppl, like cloggers og just clue accounts/irons/UIM
I like the idea of using Watsons house for like "the scroll guild".
Scale clue stack amounts with collection log unlock tiers. 100, 200, 300, etc.
I am 1000% down for stackable clues. I cannot stand having to stop doing what I am currently doing to do a clue, so I just wont do them. During the League I really enjoyed doing clues.
Upgrading Watson's house into a Clue Guild is the better solution here, imo.
But instead of earning points and buying stackable clues, I would work with a different system:
You basically get a clue scroll box of a specific tier that can hold X amount of clues and that amount of clues can be upgraded by Watson by reaching certain milestones.
Doing specific things could maybe even combine certain clue boxes.
You could also combine these boxes with the Scroll Sack from Master Clues, which would have an added effect of picking up clues automatically.
Clues would have to be picked up 'sealed' and you could put them in the box as long as they're sealed (they would go in there automatically when picking up the clue, if it is in your inventory).
You can only have one unsealed clue at the time.
You could maybe give unsealed clues a max stack of 1, as well as being unstackable in the bank, making the clue box simply an inventory saver.
Leagues made the joy of clues click for me, and it carried over to the main game. The recent floor timer change made juggling feasible for a more casual player like me. Couldn't care less about impact on reward value.
"You have a Sneaking suspicion that you would have gotten a clue."
Hell no. Clues are about getting them and doing them immediately. Being able to stack them would make me less motivated. Imagine having 5 hard clues stacked up... They'd sit in my bank forever
I really don't see an issue in it, like this current groundpiling is pretty much the same but with the hassle of management and time restricted. The argument that it would devalue items is also nonsense. As most items are worth shit and the big ticket items are rare enough.
I would like stackable clues, but understand more people are doing juggling. Would be nice if we could toggle stacking if you want
Ok stacking clues, whatever, can we talk about the terrible clipping on the benches you're all sitting on?
Tell me about it…
Stackable clues? Have we all just forgotten about imps? They're pretty much stackable already. It would completely ruin clues for me.
On the other hand, I'm team puzzle solver all day! As a mobile only player. Light boxes and slide puzzle are timer consuming af
A lot of people say that’s clues are supposed to be a distraction. Who actually said this when clues came out? So many people say this but is this what they were actually designed for?
Maybe make stackable clue scrolls but delete the feature where your steps are transfered to the next clue when you drop a clue scroll.
Oh, you call this clue juggling.
We probably don't need Grandmaster clues, but I agree that they shouldn't be too long
I think the newest clue update where they only despawn after an hour is the perfect fix. You don't have to leave whatever you're doing when you get a clue anymore. The only issue is gwd
leave stackable clues for rs3. The 1 hour timer is a huge update and changes the need to do a clue immediately. To me, that is osrs's equivalent of rs3 having stackable clues
Stackable clues should be a sailing reward since they're already pirate themed.
I would probably pay for membership for the first time if they were stackable
Implings are buyable, stackable cluea already, why not just make them stackable for people that doesnt have the money to buy a bil worth of dragon imps for eliute clues.. If you want clues to have D&D integrity, remove clues from impling jars, or implings all together..
I'm getting a raging clue right now
holding clues would be nice
No? The new 1 hour drop timer for clue scrolls is basically the same thing
they are stackable as CASKETS
What does osrs have against stackable items?
Im 100% against stackable clues. I love the recent changes but stackable clues kills the integrity of clues imo
Stackable clues already exist. unfortunately, it only exists for rich main accounts who can buy imps