How to Use Skyglass Forge to Import Custom Unreal Engine User Environments into the Skyglass App

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  • Опубликовано: 2 ноя 2024

Комментарии • 16

  • @SamDiazProducer
    @SamDiazProducer Год назад +2

    Thank you so much for this!! 👏

    • @skyglass_app
      @skyglass_app  Год назад

      of course! let us know if you have any questions and join Discord for more help! discord.gg/eDJAhwmWG7

  • @jasonm1417
    @jasonm1417 Год назад +1

    Is there anything different to keep in mind when adding a marketplace environment Ryan? Super exciting update bro keep up the great work 🤙🏻

    • @skyglass_app
      @skyglass_app  Год назад +2

      I will post a marketplace-asset-specific tutorial soon, but essentially you just need to get the levels you want to include and their asset dependencies into the Asset Pack content folder (`/Plugins/HelloWorld Content` in the video) before you export the Asset Pack. The way I usually do this is by importing the marketplace asset into an empty project (unless the marketplace asset is itself a project-then I just use that one) and [migrate](docs.unrealengine.com/5.0/en-US/migrating-assets-in-unreal-engine/#) the levels I care about into the Skyglass Forge project. Then I move everything into the Asset Pack content folder.

  • @jlnproductions1936
    @jlnproductions1936 Год назад +2

    any idea when support for Mac will be available?

    • @skyglass_app
      @skyglass_app  Год назад

      We're not planning to add Mac support for our Unreal Engine Plugin any time soon, but if there's a great demand for it, we may. We've found that most of our users are using PC's for UE.

    • @jlnproductions1936
      @jlnproductions1936 Год назад

      @@skyglass_app dang, bad news for me & the company I work for. We were planning on using the app exclusively, thank you for the reply though, we’ll find alternatives.

    • @skyglass_app
      @skyglass_app  Год назад

      @@jlnproductions1936 Unfortunately, this is a technical limitation of Unreal Engine. Our backend is Linux-based, and Unreal Engine doesn’t support compiling to Linux from a Mac.

  • @VictoRs107
    @VictoRs107 Год назад

    Hello, When will this feature be available?
    And when will you add 4k resolution?
    Thanks.

    • @skyglass_app
      @skyglass_app  Год назад

      This feature is available now for all users on the Studio plan. 4K support is on our near-term roadmap, but we don't have a specific date to announce yet.

  • @RealEasyThaiTV
    @RealEasyThaiTV Год назад +1

    Hello is this workin with Lumen and nanite?

    • @skyglass_app
      @skyglass_app  Год назад +1

      hey! We support Unreal Engine 5.0 only right now. We do not support Lumen and Nanite yet, but once we upgrade our engine, we'll support 5.2, Lumen and Nanite!

  • @VictoRs107
    @VictoRs107 Год назад +1

    In the future, will you optimize this program for Android?

    • @skyglass_app
      @skyglass_app  Год назад

      We'd like to add support for Android in the future yes, but it probably won't be for at least a year.

  • @sohrabhosseini981
    @sohrabhosseini981 Год назад +1

    niceeeeee.

    • @skyglass_app
      @skyglass_app  Год назад

      Yes!! Hope you enjoy using the new plugin on your own UE5 creations.