I will post a marketplace-asset-specific tutorial soon, but essentially you just need to get the levels you want to include and their asset dependencies into the Asset Pack content folder (`/Plugins/HelloWorld Content` in the video) before you export the Asset Pack. The way I usually do this is by importing the marketplace asset into an empty project (unless the marketplace asset is itself a project-then I just use that one) and [migrate](docs.unrealengine.com/5.0/en-US/migrating-assets-in-unreal-engine/#) the levels I care about into the Skyglass Forge project. Then I move everything into the Asset Pack content folder.
We're not planning to add Mac support for our Unreal Engine Plugin any time soon, but if there's a great demand for it, we may. We've found that most of our users are using PC's for UE.
@@skyglass_app dang, bad news for me & the company I work for. We were planning on using the app exclusively, thank you for the reply though, we’ll find alternatives.
@@jlnproductions1936 Unfortunately, this is a technical limitation of Unreal Engine. Our backend is Linux-based, and Unreal Engine doesn’t support compiling to Linux from a Mac.
This feature is available now for all users on the Studio plan. 4K support is on our near-term roadmap, but we don't have a specific date to announce yet.
hey! We support Unreal Engine 5.0 only right now. We do not support Lumen and Nanite yet, but once we upgrade our engine, we'll support 5.2, Lumen and Nanite!
Thank you so much for this!! 👏
of course! let us know if you have any questions and join Discord for more help! discord.gg/eDJAhwmWG7
Is there anything different to keep in mind when adding a marketplace environment Ryan? Super exciting update bro keep up the great work 🤙🏻
I will post a marketplace-asset-specific tutorial soon, but essentially you just need to get the levels you want to include and their asset dependencies into the Asset Pack content folder (`/Plugins/HelloWorld Content` in the video) before you export the Asset Pack. The way I usually do this is by importing the marketplace asset into an empty project (unless the marketplace asset is itself a project-then I just use that one) and [migrate](docs.unrealengine.com/5.0/en-US/migrating-assets-in-unreal-engine/#) the levels I care about into the Skyglass Forge project. Then I move everything into the Asset Pack content folder.
any idea when support for Mac will be available?
We're not planning to add Mac support for our Unreal Engine Plugin any time soon, but if there's a great demand for it, we may. We've found that most of our users are using PC's for UE.
@@skyglass_app dang, bad news for me & the company I work for. We were planning on using the app exclusively, thank you for the reply though, we’ll find alternatives.
@@jlnproductions1936 Unfortunately, this is a technical limitation of Unreal Engine. Our backend is Linux-based, and Unreal Engine doesn’t support compiling to Linux from a Mac.
Hello, When will this feature be available?
And when will you add 4k resolution?
Thanks.
This feature is available now for all users on the Studio plan. 4K support is on our near-term roadmap, but we don't have a specific date to announce yet.
Hello is this workin with Lumen and nanite?
hey! We support Unreal Engine 5.0 only right now. We do not support Lumen and Nanite yet, but once we upgrade our engine, we'll support 5.2, Lumen and Nanite!
In the future, will you optimize this program for Android?
We'd like to add support for Android in the future yes, but it probably won't be for at least a year.
niceeeeee.
Yes!! Hope you enjoy using the new plugin on your own UE5 creations.