One of the best aspects of PW is that it got the cinematics right, camera moves and sways like a blockbuster film. Hope they can learn a thing or two in AC8.
Project Aces definitely noticed the sudden popularity of Project Wingman amongst their fans, it would be weird if they don't learn a thing or two from Project Wingman
Funny you say that because I felt the exact opposite. I recently tried AC7 on Steam Deck (played in on launch on ps4) after having played PW. And AC7 felt much more cinematics (besides the lack of "orange" :P)
Ace 6 pretty much paved the way for the Cinematics ! Also Over G Fighters/Energy Airforce, Well take that back cus AFDS has some Sick Animations and Replay Cinematics tho ace6 took it to a New Level ! And only PW so far has tried that level
@@remoquillojosemiguel1105 Actually ☝️🤓, there is a mod that adds the SK30SM to the game and makes it fully playable, but at the cost of the SK30 replacing the SK37
@@Generic-ODST It’s hard to tell because the planes already explode and fire sparks and flares but yeah they do, you can catch a glimpse of them sometimes. I’m not sure if it always happens but it does happen quite a bit.
@@mobiusraptor7 i've played PW a lot and seen plenty of chutes, but unfortunately no, you cannot commit war crimes with them. especially since some chutes have plot armor (frost and crimson squadron, cough cough)
I think the issue a lot of AC veterans had with 7 is that it really wasn't made for them. AC7 is enjoyable as a veteran of the series, but you can always point to something and say "AC whatever did it better!" AC7 was made to bring new players into the fold, to begin a new generation of Ace Combat fans, and in order to do that, they have to make the game enjoyable to the greatest number of people. Especially after so long, they really needed something simple and sellable. Now, if we ever do get AC8, it can start to reintroduce some more intense mechanics back into the series because of someone is interested in the game but struggles with the basics, AC7 is a totally reasonable starting point instead of having to go back to last-last-gen games that a lot of newer players might not be interested in playing if they fear they'll feel "dated."
I have to agree there, but the point can easily be made that difficulty levels are what can allow both to happen at the same time: to bring new players in and help them along, whereas giving a satisfying experience to players who want and need better. AC7 in my opinion has little excuse, it’s perfectly reasonable that the gameplay could have felt better and been better without alienating new players. The hat being said your points are well put and excellently reasoned. Here’s my like, random internet dude
I bought AC7 on a whim. I have to agree, I did not know what to expect since I've never heard of Ace Combat before. I had a lot of fun. If it was a hardcore sequel to other Ace Combat games with super advanced mechanics I would probably not finished it.
One thing PW got better than AC7 is the feel of being an actual demon amongst the elite. Your Allies can carry your ass through the missions but you're incentivised to do better even if the point type missions are not present. When the enemy actually notices the crown and shits themselves, it actually makes sense as opposed to babysitting two squadrons the entire game.
I agree. Though it isn't the support you can expect from 5, 0, and definitely not 6, (Mostly because you don't have a command/fire support feature in that game.) they can and will pull their weight in the gold Kaiser pays them. I have seen on other people's videos, planes swarming land battleships, allied planes shooting down craft, allied craft destroying ground targets, (Sometimes before you even get to them), the Eminent Domain sinking enemy vessels, and either Hitman 2 or Hitman 3 getting the final hit on Frost in moonlight night. This is especially helpful in conquest mode.
Trigger feels like a complete noob next to the other Ace Combat and now Project Wingman protagonists, for good reason. Nothing your Allies say feels deserved, whereas with the other games, when you get praised, you know it’s completely deserved. You had to earn every title and bit of admiration, where 7 gives none of that
AC7 is more like a spiritual succesor to AC4 more, while PW is AC6 on crack. Hopefully we have multiple weapon loads, and some missions actual battlefield with multiple operations in the next installment.
Gonna have to disagree there, AC7 is nowhere near being a worthy successor to 04: Shattered Skies. The mechanics, flight models and more are just incorrect compared to 04 and PW. Both 04, 6, and PW are essentially Celestial tier games
I like how they did VTOL in project wingman is in the most scuffed, yet practical and ingenious way possible...instead of having an entirely separate thrust system or physics model for it, just set the stall speed of the plane to 0. Problem solved.
@@idontknowyet2875 V-TOL stands for Vertial TakeOff and Landing, and refers to the ability of certain planes and helicopters to jsut... take off vertically from a Helipad or what have you instead of needing a bigass runway. It's the default mode in most if not all helicopters, and an optional mode in fixed wing aircraft that I recall a lot of people don't like as it can add a lot of complexity for some logistical flexibility. some V-TOL fixed wing aircraft, off the top of my head, include the F-35B and famously the british Harrier 'Jump-jet'
Something that i like of PW over AC is that you develop a stronger bond with the characters that you go with, the game REALLY nails that feeling that you are a hardcore gun for hire amoung other hardcore mercenaries and it is well fleshed out how things works inside an actual Mercenary group such as Sicario (Something that AC Zero kind of fails to do and most games after AC 5 kind of fail to do, even with the protags that aren't mercenaries), plus, the fact that you can pick more than 1 SP weapon, each plane has the same amount of missiles, same amount of SP weapons, infinite numbers of flares sets on a cooldown and have an ACTUAL WSO, is just some REALLY good aspects that puts PW over AC7. Although, PW due to be an Indie with little budget and resources it has it's flaws and shortcomings, mainly in the presentation of the story overall, it would had been very neat to have actual cutscenes where we see the characters, flesh out the antagonists alot more, specially Crimson 1. And also AC7 had a pretty rough development cycle, the game had to be re-done so many times that it almost got cancelled completelly. I hope that PA can look at PW and take inspiration from what RB did with the game and applied to later entries.
They probably use the C-model because of the hellish development and the fact that C-model is designed specifically to take off from aircraft carriers.
Clouds in AC7 Trigger: Oh damn, a missile. Let me just... **flies through the clouds** Trigger's co-pilot: zzz Clouds in PW Monarch: Gotta go chase that boi over there **points at the enemy plane flying into the clouds** Prez: Wait, what- oh no. Oh no, OH GOD! OH DAMN, THE SHAKING! OH NOOOOOO- **panics** At least PW has no icing lol, would've been way worse
AC7 is fun in short bursts. But one thing I cannot stand about it is the constant pressure to perform foisted on you by the mission timer. “Ooh! No time to have fun! You’d better stay focused on the objective with no deviation at all times! Don’t you even think of trying to thin that herd of MiGs thats been turning the air around your plane into 90% missile by volume or you wont have enough time to shoot down all those bombers! You’re on the clock bitch, no fun allowed!” Not to mention that almost every mission has some dumb gimmicky annoying ass bullshit it forces you to put up with. “Oh hey look at this beautiful picturesque mountain range. Sure would suck If I had to fly through this in a thunderstorm and risk either having my plane malfunction or even crash because of random bullshit entirely outside my control!” The Devs were apparently super duper proud of their weather effects and decided to make it everyone else’s problem. Chasing down fuel tankers I only vaguely know the locations of in the middle of a dust storm that absolutely fucks my visibility AND makes it nearly impossible to control my plane isn’t good level design it’s tedious annoying unfun bullshit. Meanwhile. PW just says: “Here’s a plane, heres your objectives. Complete at your leisure. Have fun.”
i am gonna be honest, i beat AC 7 on ace, only real trouble i had was the boss planes and the Alicorn. I may just be really dam good at it though, but i have not experienced the issue of not having enough time except on the sandstorm mission.
Most Ace Combat players I know don't think it's a problem. They see bullshit challenges and their response are always : "Bet." 20km tunnels? Bet. Weathers that actually hinders flying? Bet. Game taking too long to release? F**king Bet.
Ace 7 felt off when I played at my boys house, multiplayer is what has me on the fence. PW looks better to me but no multiplayer, but has that conquest mode ace 7 feels in general alittle janky, not to bad but alittle, PW seems likes it plays alot smoother and just looks really Dame good 💯
Quite late to the topic but recently been playing both games on their hardest difficulty and AC7 feels way too easy even without the dlc or endgame jets.
Clouds in PW are some seriously scary stuff. Especially in conquest mode if you happen to get Very Cloudy + Night Time + Mountainous Terrain on a ground attack type of mission
Ay lmao first comment. Real talk I've been the most jaded AC fan since I started with 4 when it came out in the early 2000s. Then PW came around and blew 7 out of the water in about every way and I was hoooooked. Even the OST is up right there with Kobayashi's best AC works. The game honestly deserves more attention considering the team is like 2 or 3 devs. Fingers crossed for PW 1.5
Kinda unfair with the vtol category as the F-35 in AC7 is a F-35C variant made w/o built in VTOL capabilities, while PW doesnt have an F-35 to my knowledge, it does have the harrier, which was built specifically as a VTOL and never had a non VTOL variant, atleast you acknowledged this though.
Ofcourse the F-35C is not to be compared with in the first place. It's just that Project Wingman dev's got their VTOL features worked out in the first game itself while AC's haven't so far. Maybe they had other plans, idk really :)
@@mathmocha1331I think Ace Combat Infinity had really limited mechanics for VTOL since you could get the Harrier and F-35B. Though all that was really added was that the nose stayed level during a stall
about the cloud thing, for me the shake is actually enough to make it hard to see what the hud says (the text is already a little hard to read which doesn't help) to the point where I'd actively avoid going through clouds or atleast big clouds if I think they're low to the ground as I could very easily just crash
There are differences in how both games were made. Ace Combat does somethings better, while PW does other things better. Like reaching max altitude. A MiG-29 can reach a Max altitude of 59,000 ft, or 18,013 meters. Ace Combat is far closer by allowing it to reach 13,510 meters, while Project Wingman allows it to reach 30,061 meters. nearly double the max ceiling for the aircraft. But PW lets us fly a VTOL aircraft and a gave us a cute girl as our WSO, so they get extra points for that.
well, also something to think about, because of PW's lore the MIG 29 is not the exact same MIG 29 from our time, as it takes place 432 years after a apocalypse that puts Los Angeles, Las Vegas, a massive chunk of the Rocky mountains, and most of Japan Under water via the entire Ring of fire lighting off. the plane just looks like a MIG 29 because either some picture survived, or by shear luck.
i played through ac7 ( my first EVER ace game let alone “jet fighter” game, and it’s seriously so amazing, i saw pw in the playstation store and saw it was for ps5 and just knew i had to get it, a couple missions in and i already love it, my missiles feel like they can actually home in!!
@@mathmocha1331 His aircraft was almost 90 degrees vertical, the screaming turbofan battling against the ground at full thrust. Of course, this didn't stop the Israeli pilot chasing him from getting off a burst of DEFA 552 30mm. cannons into the Egyptian MiG-21 once he realized the cloud of dust wasn't the pilot crashing, but the jet barely pulling up. The luckiest thing is, the pilot ejected and survived despite his MiG shot to pieces.
@@mathmocha1331 The pilot's name is allegedly General Hassan Al-Rafi'i. You're welcome. Apparently, he wasn't even shot down. The Group 73 Historians RUclips channel has a very excellent video on him. Also, check out the news article "For the first time: the Egyptian pilot hero of the video "Crazy Egyptian Pilot" talks".
@@mathmocha1331 His name is allegedly General Hassan Al-Rafi'i. You're welcome. Apparently, he wasn't even shot down. Group 73 Historians did a very excellent video about him. You should also check out the news article titled "For the first time: the Egyptian pilot hero of the video "Crazy Egyptian Pilot" talks".
Never really thought about the significance of "vtol" in an ace combat game, but i remember a psx harrier game that had that and ac7 don't have it? lol.
I think they're both fun games they're bt Ace Combat games but they're different kinds of games I don't want AC8 to be project wingman and vice versa the PW sonic boom is cool tho AC7 did feel a bit floaty tho I'd prefer AC5 or ACZ weight to aircraft
I honestly prefer 4's handling, with the insane roll rates and slow acceleration. The Scinfaxi and Hrimfaxi fights in 5, for example, would've been much more interesting with 4's significantly lower climb rates making the burst missiles an actual threat if you got caught low and slow.
My only problem with project wingman is that the PW MK.1 is a jack of all trades, master of all plane that does everything perfectly and completely throws away the need for every other plane and it gets boring using the same plane over and over.
I enjoyed ace combat 7, but if I want to fly now I play 6 or wingman. My favorite thing about wingman is that the devs realized (please for the love of god catch up ace combat 8) that aircraft can carry more than basic missile and one special weapon.
Honestly for me the main things I like in PW over AC7 are: The loadout system, being able to load multiple different types of weapons has been sorely needed in Ace Combat and the gun reticle being assisted to the point where even my dumbass can use guns effectively. Overall though I'd probably still pick AC7 for the variety of aircraft and weapons, much better optimization [PW runs like ass on my PC even at low settings] more varied missions and less annoying anti-ship combat. Fuck PW ships.
@@andrehashimoto8056 How many planes have ASM’s? And when they do there is only 8. In conquest mode you’ll be overwhelmed by dozens of airships. You’ll end up using up all of your ASMs and using every rail gun shot to take them down.
i beat ace combat 7 then got project wingman and i personally had more fun with project wingman because it does not limit your maneuverability like how ace combat does with it preventing you from rolling upside down/fully sideways
the only thing i relaly hate about Ace Combat is that max altitude being too small, except for Ace Combat 3 where you could even see the stars once you were soooo high
@@mathmocha1331 Yes, and the songs too. They fitted so well in the enviroment of Ace Combat 3, giving sci-fi vibes, like you are really living in there doing all those missions
pw is an amazing game and even better in vr, i just wish it wasnt so fucking orange, coop campaign should be added as a patch, and pw pvp would be a good dlc
Bro do you have any idea how pvp would go? (lol) if you are good enough missiles literally won’t touch you, the gun is basically AC7 laser pods on steroids and AOA is so much more powerful then flairs that you would even be able to use em. do gotta admit a decent idea but sadly unreasonable to the point of years of work on it alone for a handful of people. Sadly even co op is a stretch due to sheer complexity of multiplayer for this type of game, I do see it as possible in the future tho here’s hoping.
Playing game wise PW is better More. Types at least two more special wepaons, you can even stack if they’re the same Bombs are more fun to use Much lower stall rate Though ac7 has the ECU upgrade Ac7 also has plane and weapons upgrades As well as dialogue correspond with player performance
Absolutely loving this game atm. Only halfway through but enjoying some aspects more than the previous AC game. The only gripe I have (playing the ps5 version) is the clouds look terrible. Really pixely and blinding that it puts you off flying near them. Aside from those the graphics are better than ac in lots of areas!
@@Lone_Wandering0 Yeah I think it came out roughly last October. I overlooked it at the time because the PS store makes it seem like a rubbish game. The screenshots shown are terrible and it makes it sound like it's a VR only game
Love Project Wingman but the interaction between Banddog and the penal colony pilots in AC7 beats any interaction in PW. PW interactions are basically a mashup of AC Zero, 4, & 5
@@hiranmaydas4921 to me Ace7 went a bit overboard with the Dialogue So much So that it’s The worst lol Like I can’t take ANY of it Seriously even in supposed “serious” moments Ace5 to me had the Best dialogue for Modern Ace combats so far as it was Balanced in Seriousness And Freshness/timeless banter etc.
@@mathmocha1331 Those games don't really count tbh. Not to be a cunt or anything but, I'm pretty sure Project Aces looks back on that game and cringes.
@@Happy_Sailor639I’m super late on this but weapon systems officers don’t have to fire the weapons. They make tasks more manageable by lowering the workload from one person to two. While typically the wso would fire a long range missile, in a dogfight like with crimson 1 the pilot would most likely just pull the trigger to fire a heat seeker
Touch of realism..... Sure, Wimp Turd has realism..... Not like: Nerfed NATO 120mm HEATFS based off an INDIAN DROD paper (Their Military R&D department), a Nation that doesn't use nor has hostile neighbors that field such guns. Removed a key Armoring part of Leopard 2A4 and above (The 40cm Armored Gun Trunion behind the mantlet) to make a weakspot as BS as the JSDF's Type 90 is. Never fixed the Zombie Sabre issue. Are using fucking ROADMAPS for their development in FUCKING 2023, when such idea is more os a JOKE FROM DISHONEST GAME DEVS THAN AN ACTUAL WORTHWHILE THING to believe. Gave the Older T64B ammo from post 90s despite the MBT never truly using it during its service time in the USSR. Wrong Autocannon Load mechannism for a bunch of AC armed IFVs. Unrealistic Ballistic performance of specific ammo types that only happen in SPECIFIC NATIONS (German APCBC somehow is UNABLE to get a trapshot ricochet 99.9% of the time, while Soyviet BSHEBC does so with a stupidly rigged consistency). Took THREE YEARS ALMOST to put a Two Plane stab on an IFV whose gun data says it should have one BY DEFAULT. A CHA plate of a T34 medium can outright tank even 183mm HESH or 120mm AP/APDS, but the front part of a KT tank turret can somehow be punched through by a gun that has BARELY the needed pen to bypass that face, and still have the shrapnel or HE charge get damage to the back turret ammo. KT using the Back turret Racks, when historically it was NEVER USED PAST the first major incident of a KT lost along its crew due to that. Wimp Turd is as Realistic as a Mary Sue character in the MCU being likeable.
Man the control scheme really ruined my experience. I like the visuals. But the aircraft controls really gave me a hard time. If someone can give some tips about how to get "gud" that will be great.
That's not real VTOL with the PW Harrier, that's pseudo-VTOL, if you want REAL VTOL, check out Lethal Skies II on the PS2. And Ace Combat Assault Horizon has pseudo-VTOL on the Harrier, F-35B and ASF-X, too.
@@mathmocha1331You mean the S-47? It looks more like an obese Berkut to me, honestly. It had *way* too many Cheese Doodles. Maybe you should also do a comparison of stealth in various games, for both the player *and* enemies? The aircraft that have stealth in AC (that I remember, anyway) are the Halloween F-14 in Assault Horizon (The Jack-O-Lantern one), the Berkuts in AC6 (Gracemeria Patrol is the level I think), and *possibly* the F-35s in Inferno on ACZ and the F-117s in The Journey Home on AC5? I'm not sure about those last two, though. Lethal Skies actually has varying degrees of stealth for the aircraft that have it. The F-5Z, JAS-39, and Su-35 have low stealth, while the F-22, F-35, YF-23, S-47, and F-25 have high stealth. I think the F-18, and MiG-29 also have low stealth too, and the Berkut might have mid-tier or high stealth, but don't quote me on that. (I referred to the *Su*-47 as the Berkut because it has a very similar designation to the last VTOL fighter in LS2 that you mentioned, the *S*-47, and it would be easy to say one or the other as a typo by mistake.)
@@mathmocha1331Pseudo-VTOL basically means the aircraft has no *hard* stall speed (The HUD and warning voice still says it stalls, but it doesn't start falling out of the sky and plummeting towards the ground when it *does* stall, so stalling is pretty much meaningless for those aircraft.). Also the ASF-X in AC:AH can actually *CLIMB* while stalling, I think!
@@mrandrossguy9871 With explosions it makes more sense because it's a sudden expansion of force. Get far away enough from the explosions and they don't apply screenshake. For AC7, I hate the wind mechanic the most, next to missiles going stupid in clouds.
It's more like a "pseudo-vtol" as I see. The stall speed in the Accipiter (shown in the video) is drastically reduced, so it would almost feel like it's hovering in the air :)
Project Wingman has superior everything, except for the lack of checkpoints. Which makes its marathon missions particularly painful to want to replay. The lack of scoring doesn't help either. But where it matters, Project Wingman is just better. Better cockpit view, better weapons, better flight model.
I can agree, but at least it doesn’t have those shitty time limits or forced point requirments. Love Ace combat 7 but those point missions with short time constraints made me want to throw my pc
Reminds me to older PS2 Ace Combat games that are exactly that, no checkpoints - Die close to a 30 mins mission ending? Try again from square one I remembered ragequitting a few times lmao
I agree on everything but lack of checkpoints. It’s to make the game difficult and not walk you through it, babying the player like AC7. The point can be made that if that’s too hard, the player needs a lower difficulty level. In either case, it adds to the immersion as you actually try not to die in Project Wingman, whereas in 7 it’s just like, “oh well, restart from checkpoint” with no harm, no foul, no loss. Games that don’t present consequence fail to build pressure on the player and thus the sense of accomplishment is lower. AC7 just doesn’t do it for me, that being one of the reasons
@@Mobius118 yeah sometimes in AC7 I died on purpose so I could resupply my jet with more missiles when I ran out, also I liked that the gun in PW was actually useful compared to AC7.
AC7 gave me motion sickness and I had to refund while on the other hand Project Wingman has Crimson-1 and I want to kiss him until I can’t feel my mouth so I’d say it’s better yeah
One of the best aspects of PW is that it got the cinematics right, camera moves and sways like a blockbuster film.
Hope they can learn a thing or two in AC8.
Project Aces definitely noticed the sudden popularity of Project Wingman amongst their fans, it would be weird if they don't learn a thing or two from Project Wingman
@@_jaegerboy_ Also, I forgot... FOV slider, makes it easier to maneuver around, makes you comfortable seeing what's around.
Funny you say that because I felt the exact opposite. I recently tried AC7 on Steam Deck (played in on launch on ps4) after having played PW. And AC7 felt much more cinematics (besides the lack of "orange" :P)
@@remirousselet6867 yeah that IS funny
Ace 6 pretty much paved the way for the Cinematics !
Also Over G Fighters/Energy Airforce,
Well take that back cus AFDS has some Sick Animations and Replay Cinematics tho ace6 took it to a New Level ! And only PW so far has tried that level
Aside from the fact that PW gave us a vtol-capable plane, they also finally gave us a WSO waifu when it came to using a two-seater plane
If only PW gave us more planes or release the cut content as DLC. I want my Sk-30 for my WSO waifu damn it!
@@remoquillojosemiguel1105 Actually ☝️🤓, there is a mod that adds the SK30SM to the game and makes it fully playable, but at the cost of the SK30 replacing the SK37
@@Simplemente_Dyno Not really, there's a mod that enables the unreleased planes, and one of them is the SU-30, though it doesn't have animations.
How come ace combat never thought of that? They always just gave us useless unhuman like WSO’s
@@Youeatbabieswe have belkan AI WSO in ace combat
I mean, take a look at mihaly
Project Wingman also has enemies that visibly eject and pull parachutes when you shoot them down.
Wait really?? I’ve played through the campaign several times now and I don’t think I’ve ever seen that
@@Generic-ODST It’s hard to tell because the planes already explode and fire sparks and flares but yeah they do, you can catch a glimpse of them sometimes. I’m not sure if it always happens but it does happen quite a bit.
@@luigimrlgaming9484 Can the parachutes be popped? Asking for a friend.
@@mobiusraptor7 I don’t know, I don’t think so but you really only see them for a split second before you zoom past them.
@@mobiusraptor7 i've played PW a lot and seen plenty of chutes, but unfortunately no, you cannot commit war crimes with them. especially since some chutes have plot armor
(frost and crimson squadron, cough cough)
I think the issue a lot of AC veterans had with 7 is that it really wasn't made for them. AC7 is enjoyable as a veteran of the series, but you can always point to something and say "AC whatever did it better!"
AC7 was made to bring new players into the fold, to begin a new generation of Ace Combat fans, and in order to do that, they have to make the game enjoyable to the greatest number of people. Especially after so long, they really needed something simple and sellable.
Now, if we ever do get AC8, it can start to reintroduce some more intense mechanics back into the series because of someone is interested in the game but struggles with the basics, AC7 is a totally reasonable starting point instead of having to go back to last-last-gen games that a lot of newer players might not be interested in playing if they fear they'll feel "dated."
You ain’t wrong. AC7 was the gateway drug for me.
I have to agree there, but the point can easily be made that difficulty levels are what can allow both to happen at the same time: to bring new players in and help them along, whereas giving a satisfying experience to players who want and need better.
AC7 in my opinion has little excuse, it’s perfectly reasonable that the gameplay could have felt better and been better without alienating new players. The hat being said your points are well put and excellently reasoned. Here’s my like, random internet dude
I bought AC7 on a whim. I have to agree, I did not know what to expect since I've never heard of Ace Combat before. I had a lot of fun. If it was a hardcore sequel to other Ace Combat games with super advanced mechanics I would probably not finished it.
@@ColeZmijski Looks like AC7 did a good job, you got the Osean Star as your pic. Welcome.
What was missing from 7?
One thing PW got better than AC7 is the feel of being an actual demon amongst the elite. Your Allies can carry your ass through the missions but you're incentivised to do better even if the point type missions are not present.
When the enemy actually notices the crown and shits themselves, it actually makes sense as opposed to babysitting two squadrons the entire game.
I agree. Though it isn't the support you can expect from 5, 0, and definitely not 6, (Mostly because you don't have a command/fire support feature in that game.) they can and will pull their weight in the gold Kaiser pays them.
I have seen on other people's videos, planes swarming land battleships, allied planes shooting down craft, allied craft destroying ground targets, (Sometimes before you even get to them), the Eminent Domain sinking enemy vessels, and either Hitman 2 or Hitman 3 getting the final hit on Frost in moonlight night.
This is especially helpful in conquest mode.
Trigger feels like a complete noob next to the other Ace Combat and now Project Wingman protagonists, for good reason. Nothing your Allies say feels deserved, whereas with the other games, when you get praised, you know it’s completely deserved. You had to earn every title and bit of admiration, where 7 gives none of that
@@mill2712 I’m pretty sure they’re just invincible and the AI is actually quite good and even standard ones can sometimes surprise you.
There’s TOO many things PW Did Right or Better than 7
Like not Rushing and polishing for one
@@mrandrossguy9871 Agreed
AC7 is more like a spiritual succesor to AC4 more, while PW is AC6 on crack.
Hopefully we have multiple weapon loads, and some missions actual battlefield with multiple operations in the next installment.
Ah more like a Spiritual successor to ACAH
But true about PW
It’s like a perfect mixture of AC0, AC6, ACAH, crack, cocaine, and meth
Gonna have to disagree there, AC7 is nowhere near being a worthy successor to 04: Shattered Skies. The mechanics, flight models and more are just incorrect compared to 04 and PW. Both 04, 6, and PW are essentially Celestial tier games
@@Mobius118at least you and me click .. ✊
@@mrandrossguy9871For real, that's appreciated
I like how they did VTOL in project wingman is in the most scuffed, yet practical and ingenious way possible...instead of having an entirely separate thrust system or physics model for it, just set the stall speed of the plane to 0. Problem solved.
What's V-TOL?
What's V-TOL?
@@idontknowyet2875 V-TOL stands for Vertial TakeOff and Landing, and refers to the ability of certain planes and helicopters to jsut... take off vertically from a Helipad or what have you instead of needing a bigass runway. It's the default mode in most if not all helicopters, and an optional mode in fixed wing aircraft that I recall a lot of people don't like as it can add a lot of complexity for some logistical flexibility. some V-TOL fixed wing aircraft, off the top of my head, include the F-35B and famously the british Harrier 'Jump-jet'
@@Theycallmeyoshi1 woah, ok
Thanks
Something that i like of PW over AC is that you develop a stronger bond with the characters that you go with, the game REALLY nails that feeling that you are a hardcore gun for hire amoung other hardcore mercenaries and it is well fleshed out how things works inside an actual Mercenary group such as Sicario (Something that AC Zero kind of fails to do and most games after AC 5 kind of fail to do, even with the protags that aren't mercenaries), plus, the fact that you can pick more than 1 SP weapon, each plane has the same amount of missiles, same amount of SP weapons, infinite numbers of flares sets on a cooldown and have an ACTUAL WSO, is just some REALLY good aspects that puts PW over AC7.
Although, PW due to be an Indie with little budget and resources it has it's flaws and shortcomings, mainly in the presentation of the story overall, it would had been very neat to have actual cutscenes where we see the characters, flesh out the antagonists alot more, specially Crimson 1. And also AC7 had a pretty rough development cycle, the game had to be re-done so many times that it almost got cancelled completelly.
I hope that PA can look at PW and take inspiration from what RB did with the game and applied to later entries.
I guess they'd definitely learn a thing or two from PW... Really appreciate the extensive detail in your comments! Thanks! :)
To be fair, Ace Combat had a hellish development that almost had it cancelled, and only F35B can VTOL, while that's an F35C
They probably use the C-model because of the hellish development and the fact that C-model is designed specifically to take off from aircraft carriers.
@@robbieaulia6462 In that case they could have just used the A model? The one without the arresting hook, which taken less time to program in?
@@robbieaulia6462 The B type can take off from carriers too!
@@robbieaulia6462 Yeah the Royal Navy use the B model on HMS Queen Elizabeth
@@avis21Xyeah the A model hasn’t been In ANY GAMES WHY !?
It’s Literally The Best Looking one and standard
I live being able to climb to space in PW, the game has good altitude physics making speed lower at higher altitudes
Would be more interesting if the space thrusters pop out of nowhere and allow it to climb even further :)
In Ace04 you could reach almost 50k feet ! And watch the sky get darker !!
@mR andross guy
It’s one of those things that just makes AC04 a tier above the rest
Clouds in AC7
Trigger: Oh damn, a missile. Let me just... **flies through the clouds**
Trigger's co-pilot: zzz
Clouds in PW
Monarch: Gotta go chase that boi over there **points at the enemy plane flying into the clouds**
Prez: Wait, what- oh no. Oh no, OH GOD! OH DAMN, THE SHAKING! OH NOOOOOO- **panics**
At least PW has no icing lol, would've been way worse
Mission 7 would’ve been impossible
@@luigimrlgaming9484 and (maybe) kings
@@timur5219 there weren’t many clouds on that one.
@@luigimrlgaming9484 hm
I don't exactly thing *icing* would be such a thing in the climate of PW.
It's great that Project wingman can change Fov!
And Pov Camera Sway !
How pls tell me
AC7 is fun in short bursts. But one thing I cannot stand about it is the constant pressure to perform foisted on you by the mission timer.
“Ooh! No time to have fun! You’d better stay focused on the objective with no deviation at all times! Don’t you even think of trying to thin that herd of MiGs thats been turning the air around your plane into 90% missile by volume or you wont have enough time to shoot down all those bombers! You’re on the clock bitch, no fun allowed!”
Not to mention that almost every mission has some dumb gimmicky annoying ass bullshit it forces you to put up with.
“Oh hey look at this beautiful picturesque mountain range. Sure would suck If I had to fly through this in a thunderstorm and risk either having my plane malfunction or even crash because of random bullshit entirely outside my control!”
The Devs were apparently super duper proud of their weather effects and decided to make it everyone else’s problem. Chasing down fuel tankers I only vaguely know the locations of in the middle of a dust storm that absolutely fucks my visibility AND makes it nearly impossible to control my plane isn’t good level design it’s tedious annoying unfun bullshit.
Meanwhile. PW just says:
“Here’s a plane, heres your objectives. Complete at your leisure. Have fun.”
You’re what I call a Real Fan of these kind of Games And Call our the BS which like 90% of these 🤪🤡 fans don’t but actual Enable the BS
i am gonna be honest, i beat AC 7 on ace, only real trouble i had was the boss planes and the Alicorn. I may just be really dam good at it though, but i have not experienced the issue of not having enough time except on the sandstorm mission.
Most Ace Combat players I know don't think it's a problem. They see bullshit challenges and their response are always : "Bet."
20km tunnels? Bet.
Weathers that actually hinders flying? Bet.
Game taking too long to release? F**king Bet.
Fking skills issue
I’m sold. AC timed missions is LAME. Dont need a story, just give me missions, stats, a fun flight model. Done. F your “timer” AC.
in PW you can vertical land any plane with the AOA limiter, you just cant hover or take off
HELICOPTR HELICOPTARR HUUAAAA
Gripen looking fine af as always
All I'm going to say on the PW ve AC7 discussion in general is I enjoyed my time with AC7 but have platinumed PW.
Ace 7 felt off when I played at my boys house, multiplayer is what has me on the fence. PW looks better to me but no multiplayer, but has that conquest mode ace 7 feels in general alittle janky, not to bad but alittle, PW seems likes it plays alot smoother and just looks really Dame good 💯
Quite late to the topic but recently been playing both games on their hardest difficulty and AC7 feels way too easy even without the dlc or endgame jets.
I have tried fighting with vtol, it's really funny but you just need to not get shot at lol
Crazy how we got this kind of discussion with an indie game against AAA series at its peak, shows how far those 3 dudes got
The most enjoyable feature of PW for me is that the guns are actually fairly strong and can take out enemy planes with just a few well placed hits.
AC7 Lyrics : Caution , Pull Up , Stall Warning
PW Lyrics :
Also is the helicopter in ACAH doing Rickrolls?
This is so forced its painfully unfunny
An Apache can actually do that. Not so with the other choppers IIRC.
Clouds in PW are some seriously scary stuff. Especially in conquest mode if you happen to get Very Cloudy + Night Time + Mountainous Terrain on a ground attack type of mission
Both games had a lot of love put into making everything just right, and it shows in both games imo
Ay lmao first comment. Real talk I've been the most jaded AC fan since I started with 4 when it came out in the early 2000s. Then PW came around and blew 7 out of the water in about every way and I was hoooooked. Even the OST is up right there with Kobayashi's best AC works. The game honestly deserves more attention considering the team is like 2 or 3 devs. Fingers crossed for PW 1.5
Kinda unfair with the vtol category as the F-35 in AC7 is a F-35C variant made w/o built in VTOL capabilities, while PW doesnt have an F-35 to my knowledge, it does have the harrier, which was built specifically as a VTOL and never had a non VTOL variant, atleast you acknowledged this though.
Ofcourse the F-35C is not to be compared with in the first place. It's just that Project Wingman dev's got their VTOL features worked out in the first game itself while AC's haven't so far. Maybe they had other plans, idk really :)
@@mathmocha1331I think Ace Combat Infinity had really limited mechanics for VTOL since you could get the Harrier and F-35B. Though all that was really added was that the nose stayed level during a stall
about the cloud thing, for me the shake is actually enough to make it hard to see what the hud says (the text is already a little hard to read which doesn't help) to the point where I'd actively avoid going through clouds or atleast big clouds if I think they're low to the ground as I could very easily just crash
There are differences in how both games were made. Ace Combat does somethings better, while PW does other things better. Like reaching max altitude. A MiG-29 can reach a Max altitude of 59,000 ft, or 18,013 meters. Ace Combat is far closer by allowing it to reach 13,510 meters, while Project Wingman allows it to reach 30,061 meters. nearly double the max ceiling for the aircraft. But PW lets us fly a VTOL aircraft and a gave us a cute girl as our WSO, so they get extra points for that.
well, also something to think about, because of PW's lore the MIG 29 is not the exact same MIG 29 from our time, as it takes place 432 years after a apocalypse that puts Los Angeles, Las Vegas, a massive chunk of the Rocky mountains, and most of Japan Under water via the entire Ring of fire lighting off. the plane just looks like a MIG 29 because either some picture survived, or by shear luck.
0:49: i wasted my lungs on that question marks
There’s a mod which adds the XFA-33B fenrir, which has a working vtol function iirc
actually the Accipiter can indeed truly hover if you hold the speed to about 20km/h. Its right about where the stall speed is.
(Tested with the Mk2)
0:57: i feel nothing
1:05: HEAVY TURBULENCE
i played through ac7 ( my first EVER ace game let alone “jet fighter” game, and it’s seriously so amazing, i saw pw in the playstation store and saw it was for ps5 and just knew i had to get it, a couple missions in and i already love it, my missiles feel like they can actually home in!!
the only time you’ll see aircraft using VTOL in AC is AI
And Assault Horizon too.
The heli doing salto is fricking perfect.
0:42 An Egyptian pilot during the Yom-Kippur War once did a Split-S at 3,000ft. and basically ended up like this.
I wonder what the pilot felt when he was in that state..
@@mathmocha1331 His aircraft was almost 90 degrees vertical, the screaming turbofan battling against the ground at full thrust. Of course, this didn't stop the Israeli pilot chasing him from getting off a burst of DEFA 552 30mm. cannons into the Egyptian MiG-21 once he realized the cloud of dust wasn't the pilot crashing, but the jet barely pulling up.
The luckiest thing is, the pilot ejected and survived despite his MiG shot to pieces.
@@Alex_Guy1011 I guess it'd take more than a handful in order to fly jets ever again, especially after that incident
@@mathmocha1331 The pilot's name is allegedly General Hassan Al-Rafi'i. You're welcome.
Apparently, he wasn't even shot down.
The Group 73 Historians RUclips channel has a very excellent video on him.
Also, check out the news article "For the first time: the Egyptian pilot hero of the video "Crazy Egyptian Pilot" talks".
@@mathmocha1331 His name is allegedly General Hassan Al-Rafi'i. You're welcome.
Apparently, he wasn't even shot down.
Group 73 Historians did a very excellent video about him.
You should also check out the news article titled "For the first time: the Egyptian pilot hero of the video "Crazy Egyptian Pilot" talks".
Never really thought about the significance of "vtol" in an ace combat game, but i remember a psx harrier game that had that and ac7 don't have it? lol.
You mean Eagle One: Harrier Attack? :)
I used to play that game decades ago! :D
@@mathmocha1331 Yep, that. Hard game. Just kept repeating the early stages.
both games are great, in their own ways, no need to keep comparing the 2
I think they're both fun games
they're bt Ace Combat games
but they're different kinds of games
I don't want AC8 to be project wingman and vice versa
the PW sonic boom is cool tho
AC7 did feel a bit floaty tho
I'd prefer AC5 or ACZ weight to aircraft
I honestly prefer 4's handling, with the insane roll rates and slow acceleration. The Scinfaxi and Hrimfaxi fights in 5, for example, would've been much more interesting with 4's significantly lower climb rates making the burst missiles an actual threat if you got caught low and slow.
My only problem with project wingman is that the PW MK.1 is a jack of all trades, master of all plane that does everything perfectly and completely throws away the need for every other plane and it gets boring using the same plane over and over.
Omg that stall warning rythem had me CERTAIN we were about to hear steel drums 2Fast style.
I enjoyed ace combat 7, but if I want to fly now I play 6 or wingman. My favorite thing about wingman is that the devs realized (please for the love of god catch up ace combat 8) that aircraft can carry more than basic missile and one special weapon.
Guy tries to vtol with an F-35C. Somebody tell him
I didn't know the Accipiter had VTOL.
Me neither, until I started goofing around with it since it was appallingly similar to the legendary jump jet!
it's an f-35C in AC7 right? that's not VTOL capable. Only the B is.
Yes but there’s also a Harrier in the game that they don’t let the players use at all.
Honestly for me the main things I like in PW over AC7 are: The loadout system, being able to load multiple different types of weapons has been sorely needed in Ace Combat and the gun reticle being assisted to the point where even my dumbass can use guns effectively. Overall though I'd probably still pick AC7 for the variety of aircraft and weapons, much better optimization [PW runs like ass on my PC even at low settings] more varied missions and less annoying anti-ship combat. Fuck PW ships.
The ships are really fun to kill especially when you have enough MLAA to down all of their weapons, not so much fun when you crash into them.
@@luigimrlgaming9484
Hard time against the Ships? ASMs or a well aimed RG shot do the trick just fine.
@@andrehashimoto8056 How many planes have ASM’s? And when they do there is only 8. In conquest mode you’ll be overwhelmed by dozens of airships. You’ll end up using up all of your ASMs and using every rail gun shot to take them down.
I think that PW is better because you feel more like a cold blooded predator ratter than a stripes and stars hero in AC7.
As an ace combat 7 player who is on console, I hope they add Pw on console as well...
PW is on Xbox if I know correctly.
PW on PS5 soon
Its been on console for forever dawg
@@CourierSiix It's been on xbox for forever, but PS5 is upcoming.
Coming to PSVR2 soon
2:15 2:34 Oh, like in real life.
The Harrier CAN "hover" in real life too
As soon as o saw what wingman did to the harrier I immediately thought of the line from godfather
Graphics are better in AC7 imo but PW still knows how to clutch up with cinematics and UI design
Unlimited chaff makes PW better instantly. Plus is PW you can carry more than 1 special + standard msl
And you can choose your own load out without any restrictions
I'm waiting project wingman 2
i beat ace combat 7 then got project wingman and i personally had more fun with project wingman because it does not limit your maneuverability like how ace combat does with it preventing you from rolling upside down/fully sideways
Are you using advanced controls? You should be able to roll the aircraft in AC7 no problem if you're using that control scheme.
@@spazmaticaa7989 there is advanced controlls? whenever i would try to do rolls it wouldnt let me roll to the point of being upside down
@@dogs-ks1yf Yeah, you're using basic or beginner controls. Just go to the control settings and you should be able to change it.
@@spazmaticaa7989 i wish i knew that before i beat the game
the only thing i relaly hate about Ace Combat is that max altitude being too small, except for Ace Combat 3 where you could even see the stars once you were soooo high
+ the Ace Combat helicopter missions were hella of fun
"...see the stars once you were soooo high" - couldn't have said better about AC3 my friend :)
@@mathmocha1331 Yes, and the songs too. They fitted so well in the enviroment of Ace Combat 3, giving sci-fi vibes, like you are really living in there doing all those missions
pw is an amazing game and even better in vr, i just wish it wasnt so fucking orange, coop campaign should be added as a patch, and pw pvp would be a good dlc
Bro do you have any idea how pvp would go? (lol) if you are good enough missiles literally won’t touch you, the gun is basically AC7 laser pods on steroids and AOA is so much more powerful then flairs that you would even be able to use em. do gotta admit a decent idea but sadly unreasonable to the point of years of work on it alone for a handful of people. Sadly even co op is a stretch due to sheer complexity of multiplayer for this type of game, I do see it as possible in the future tho here’s hoping.
Playing game wise PW is better
More. Types at least two more special wepaons, you can even stack if they’re the same
Bombs are more fun to use
Much lower stall rate
Though ac7 has the ECU upgrade
Ac7 also has plane and weapons upgrades
As well as dialogue correspond with player performance
Is literally the F-35 C not the B version on Ace Combat 7.
I legitimately don’t see the need to compare AC7 and PW like it’s some sort of Competition, both are amazing games
Gotta play PW again.
the only reason why i play ace combat because it’s unrealistic 🗿
Ok
Others play it because they like airplanes?
Ok
Others play it because they like airplanes
But when that Airplane game doesn’t “Airplane well” then it sucks
Honestly in terms of realism project wingman is most definitely better
But for more of an arcade and less realistic game ace combat is better
What is “arcade” mean then ?
Like to pop in 50cents and play for 20 min
Or
Like Starfox ?
@@mrandrossguy9871more video-gamey and less simulator-ey
@@hiranmaydas4921 Ah well in that case the Project Wingman is Definitely less Arcady smh
PW : Have prez
AC7 : No prez
PW definitely better than AC7
Couldn't have said better!
The difference between AC7 and PW is like granny smith apple vs honey crisp apple.
More like a taffy Apple and a Pomigranet 😂
Ace combat 7:SALVATION project wingman: ITS CORIDUM TIME
Ace combat assault horizon: marketed as realistic
Also acah: do da barrel roll in the helicopter
And shrouded in Iron Man-like armor all-round
Why would the F-35C in Ace Combat have VTOL. It's an F-35C not a F-35B
And yet PW had (like a pseudo) VTOL functionality :/
"Meanwhile." 💀
The gun in project wingman is simply the best, AC7 gun feels like a nerf gun.
Absolutely loving this game atm. Only halfway through but enjoying some aspects more than the previous AC game. The only gripe I have (playing the ps5 version) is the clouds look terrible. Really pixely and blinding that it puts you off flying near them. Aside from those the graphics are better than ac in lots of areas!
Wait PW is on PS5!? When tf? I thought it was Microsoft only
@@Lone_Wandering0 Yeah I think it came out roughly last October. I overlooked it at the time because the PS store makes it seem like a rubbish game. The screenshots shown are terrible and it makes it sound like it's a VR only game
Name of Apache game?
Ace Combat: Assault Horizon :)
@@mathmocha1331 Arigato
I like Strike Commander(1994 CD-ROM version)
2004 2006 Ac5 Acz F-35:am i joke to you
PW has way better character chemistry. AC7 felt like they talked "at" instead of "with" each other.
Love Project Wingman but the interaction between Banddog and the penal colony pilots in AC7 beats any interaction in PW.
PW interactions are basically a mashup of AC Zero, 4, & 5
@@hiranmaydas4921 to me Ace7 went a bit overboard with the Dialogue
So much So that it’s The worst lol
Like I can’t take ANY of it Seriously even in supposed “serious” moments
Ace5 to me had the Best dialogue for Modern Ace combats so far as it was Balanced in Seriousness And Freshness/timeless banter etc.
@@mrandrossguy9871 love Ace 5 but Chopper tries too hard to be a comedian
Everything about PW is better than AC7 to me.
What was a game with helicopter?
And my glorious Avro Arrow is in game
war thunder laughing in the corner at both of them
i mean, there's a reason AC7 doesn't have teh F-35B (the actual VTOL one)
They created VTOL's (choppers I mean) back in the days! :(
@@mathmocha1331 Those games don't really count tbh. Not to be a cunt or anything but, I'm pretty sure Project Aces looks back on that game and cringes.
what the helicopter one name game
Ace Combat: Assault Horizon :)
PW has 100% VR Support 🗿
So is ace combat
@@achillelegrand1680 No. It does not. Only PS VR not PC VR
@@magnunator goddamnit is there something sony din't get ?
@@achillelegrand1680 fr. Due to that I played PW before Ace Combat
You may think that PW is better than AC7, but think twice: How does Monarch fire in "Kings" after Prez pass out?
Uh...Just hit the "fire" switch?
@@mathmocha1331 Wait... but what the Prez point, she's basically getting money for sitting as second pilot...
@@Happy_Sailor639I’m super late on this but weapon systems officers don’t have to fire the weapons. They make tasks more manageable by lowering the workload from one person to two. While typically the wso would fire a long range missile, in a dogfight like with crimson 1 the pilot would most likely just pull the trigger to fire a heat seeker
to be honest i pay for an arcade game and if i want a t o u c h of realism i would've just download war thunder.
True that, but WT is only concerned about whether there are holes in the wings or not, even if they're completely ripped off from the craft ^^
Touch of realism.....
Sure, Wimp Turd has realism.....
Not like:
Nerfed NATO 120mm HEATFS based off an INDIAN DROD paper (Their Military R&D department), a Nation that doesn't use nor has hostile neighbors that field such guns.
Removed a key Armoring part of Leopard 2A4 and above (The 40cm Armored Gun Trunion behind the mantlet) to make a weakspot as BS as the JSDF's Type 90 is.
Never fixed the Zombie Sabre issue.
Are using fucking ROADMAPS for their development in FUCKING 2023, when such idea is more os a JOKE FROM DISHONEST GAME DEVS THAN AN ACTUAL WORTHWHILE THING to believe.
Gave the Older T64B ammo from post 90s despite the MBT never truly using it during its service time in the USSR.
Wrong Autocannon Load mechannism for a bunch of AC armed IFVs.
Unrealistic Ballistic performance of specific ammo types that only happen in SPECIFIC NATIONS (German APCBC somehow is UNABLE to get a trapshot ricochet 99.9% of the time, while Soyviet BSHEBC does so with a stupidly rigged consistency).
Took THREE YEARS ALMOST to put a Two Plane stab on an IFV whose gun data says it should have one BY DEFAULT.
A CHA plate of a T34 medium can outright tank even 183mm HESH or 120mm AP/APDS, but the front part of a KT tank turret can somehow be punched through by a gun that has BARELY the needed pen to bypass that face, and still have the shrapnel or HE charge get damage to the back turret ammo.
KT using the Back turret Racks, when historically it was NEVER USED PAST the first major incident of a KT lost along its crew due to that.
Wimp Turd is as Realistic as a Mary Sue character in the MCU being likeable.
Yes. It is. However AC7 has multiplayer.
And here comes the mig-21...
And i was like😂 which game am gonna buy am soo confused🤣 and then i remembered ,i have money for both, ill take them both😅.
So who's gonna tell him that the F-35 in ace combat is the F-35C which is the Naval variant and therefore not a VTOL like the F-35B?
He states that specifically in the video buddy
What game was that helicopter sequence
Ace combat assault horizon
PW is better in every way
Ace combat is the giga Chad of Air combat games. Nobody can beat ace combat. Nobody can beat a gigachad
Compensating for something ?
Bro NOW you gotta try or at least watch Aero Elite: Combat Academy !!! Or Aero Wings Series
Man the control scheme really ruined my experience. I like the visuals. But the aircraft controls really gave me a hard time. If someone can give some tips about how to get "gud" that will be great.
That's not real VTOL with the PW Harrier, that's pseudo-VTOL, if you want REAL VTOL, check out Lethal Skies II on the PS2. And Ace Combat Assault Horizon has pseudo-VTOL on the Harrier, F-35B and ASF-X, too.
I have played this game many years ago and I still remember it (including the third VTOL jet that looked similar to the X-02 Wyvern) :)
@@mathmocha1331You mean the S-47? It looks more like an obese Berkut to me, honestly. It had *way* too many Cheese Doodles.
Maybe you should also do a comparison of stealth in various games, for both the player *and* enemies? The aircraft that have stealth in AC (that I remember, anyway) are the Halloween F-14 in Assault Horizon (The Jack-O-Lantern one), the Berkuts in AC6 (Gracemeria Patrol is the level I think), and *possibly* the F-35s in Inferno on ACZ and the F-117s in The Journey Home on AC5? I'm not sure about those last two, though. Lethal Skies actually has varying degrees of stealth for the aircraft that have it. The F-5Z, JAS-39, and Su-35 have low stealth, while the F-22, F-35, YF-23, S-47, and F-25 have high stealth. I think the F-18, and MiG-29 also have low stealth too, and the Berkut might have mid-tier or high stealth, but don't quote me on that. (I referred to the *Su*-47 as the Berkut because it has a very similar designation to the last VTOL fighter in LS2 that you mentioned, the *S*-47, and it would be easy to say one or the other as a typo by mistake.)
@@mathmocha1331Pseudo-VTOL basically means the aircraft has no *hard* stall speed (The HUD and warning voice still says it stalls, but it doesn't start falling out of the sky and plummeting towards the ground when it *does* stall, so stalling is pretty much meaningless for those aircraft.). Also the ASF-X in AC:AH can actually *CLIMB* while stalling, I think!
Honestly, I hate the screenshake in Project Wingman when you go in the clouds.
Doesn’t the same happen in se7en ?
I hate the Screen shakes occur when Explosions happen even from MILES away in seven smh
@@mrandrossguy9871 With explosions it makes more sense because it's a sudden expansion of force. Get far away enough from the explosions and they don't apply screenshake.
For AC7, I hate the wind mechanic the most, next to missiles going stupid in clouds.
At least label which is which.
how do vtol in pw can't figure out
It's more like a "pseudo-vtol" as I see. The stall speed in the Accipiter (shown in the video) is drastically reduced, so it would almost feel like it's hovering in the air :)
@@mathmocha1331 thank you so much
@@stinbray1120 Anytime! :)
I play PW because it supportable in my laptop with 46 fps☕🗿
I haven’t found the time to play project wingman.. must I say it is an absolutely epic game!
wow
Not gonna lie the number of stupid people in the comments perpetually hung up on the VTOL thing is hilarious.
Project Wingman has superior everything, except for the lack of checkpoints. Which makes its marathon missions particularly painful to want to replay.
The lack of scoring doesn't help either. But where it matters, Project Wingman is just better. Better cockpit view, better weapons, better flight model.
I can agree, but at least it doesn’t have those shitty time limits or forced point requirments. Love Ace combat 7 but those point missions with short time constraints made me want to throw my pc
Reminds me to older PS2 Ace Combat games that are exactly that, no checkpoints - Die close to a 30 mins mission ending? Try again from square one
I remembered ragequitting a few times lmao
I agree on everything but lack of checkpoints. It’s to make the game difficult and not walk you through it, babying the player like AC7. The point can be made that if that’s too hard, the player needs a lower difficulty level.
In either case, it adds to the immersion as you actually try not to die in Project Wingman, whereas in 7 it’s just like, “oh well, restart from checkpoint” with no harm, no foul, no loss. Games that don’t present consequence fail to build pressure on the player and thus the sense of accomplishment is lower. AC7 just doesn’t do it for me, that being one of the reasons
@@Mobius118 yeah sometimes in AC7 I died on purpose so I could resupply my jet with more missiles when I ran out, also I liked that the gun in PW was actually useful compared to AC7.
@@COD04MW Tango Line flashbacks
AC7 gave me motion sickness and I had to refund while on the other hand Project Wingman has Crimson-1 and I want to kiss him until I can’t feel my mouth so I’d say it’s better yeah