@@cfcbailey7583 Do the clock glitch and have each one of you do the puzzle and you will get all three of them as long as you do the order right and a free ship.
@cfcbailey7583 on legend before you kill the last enemy to drop down the elevator. You need to wait until 1 second and kill him immediately in one shot. The game will glitch, and you have unlimited time.
Can the new crafteble outbreak hold the exo catalyst for this weapon? And is it even worth grinding a new outbreak when I have a old one with catalyst?
Tell me, the last perk for improving damage from red spores is blocked. He writes that a purchase is required . I completed the mission 1 time on the standard and completed the secret to the ship. thank you in advance
That's fine if you want to do that, but as I show at 0:25, the default 80 recoil is barely noticeable as it is. That clip is firing full auto for the entire mag and not correcting for it at all, and it only shifts to the side a microscopic amount, which will never be the difference between hitting a shot or not as in a real scenario we'll be correcting our aim on the fly anyway. So personally I don't care about a number on a stat sheet being 100 if it won't make a noticeable difference in practice. And yes, 5 handling is a minor difference as well but in my opinion more likely to affect the damage I do if I can ready outbreak slightly faster. At the end of the day they both have negligible impact though, so pick whichever you prefer
I mention that briefly in the ad clear godroll section, unfortunately the nanites don't count as body shot damage so the buff is rarely procced. Plus the buff is very small and only last 0.5 seconds, so any increased damage from accidentally hitting a body shot isn't worth choosing headseeker over Rewind Rounds
@@Cassp0nk I did my own testing and also checked what others were saying at the time and it all seemed to point to them not counting. But maybe i'm wrong, it is really hard to check because the nanites increase damage on their own anyway. But either way most peoples' real world damage window testing has shown that firing uninterrupted with rewind rounds is still better in PvE, and headseeker is more of a PvP perk anyway
Ada-1 has quests for each main perk (Rapid Hit, Rewind Rounds, Headseeker) which require pulling switches and completing legend difficulty. The Intrinsic upgrades to change barrel, mag and stock are tied to puzzles found throughout the mission (2nd combat room; outside room with ship before you go into the silo hatch area; trevor room - and then pulling switches in the vault at the end), but those can be done on normal where you have more time. Best videos for those are on Esoterickk's channel
@@josephmedina4180 once you get a new intrinsic you need to select it while reshaping (the yellow thing on the far left of the screen) for it to give access to the other crafting options. Also just like other crafted weapons you need to level it too. Level 10 will make sure you can select everything
I appreciate how clearly you explain your choices, Thanks for this!
great video, analytical and straight forward. thanks for this
Happy to help, I love testing this stuff for myself anyway so try to communicate it here as best I can afterwards
I would argue you want to go for tac mag, it does bump up the mag while keeping the higher reload stat
You are able to solo all of the intrinsic upgrades solo on legend. Its not patched yet.
Yra just did it
How???
@@cfcbailey7583 Do the clock glitch and have each one of you do the puzzle and you will get all three of them as long as you do the order right and a free ship.
@cfcbailey7583 on legend before you kill the last enemy to drop down the elevator. You need to wait until 1 second and kill him immediately in one shot. The game will glitch, and you have unlimited time.
Still works today. @@DallasTheCrown
One of the best destiny content on RUclips!
thanks I also needed this
Thanks I needed this .
I have outbreak and it’s catalyst from back in the day but I wanna get its craftable stuff.
What does the corruption spread IV do compared to the other version? Is that just unlocking the different attachments?
Yes exactly this, each intrinsic upgrade gives access to the different attachments (barrel, mag, stock)
I was thinking how tf is lucky pants and tom gunna wirk together lol the realized u meant them both seperately
Can the new crafteble outbreak hold the exo catalyst for this weapon? And is it even worth grinding a new outbreak when I have a old one with catalyst?
Tell me, the last perk for improving damage from red spores is blocked. He writes that a purchase is required .
I completed the mission 1 time on the standard and completed the secret to the ship. thank you in advance
5:15 for those who just want to skip to the perk part
Thanks man
rewind rounds are better for dps then Rapid Hit but if ypou want my speed reload then Rapid Hit
I would go fitted stock... Why lose the 100 recoil for 45 handeling instead of 40?
That's fine if you want to do that, but as I show at 0:25, the default 80 recoil is barely noticeable as it is. That clip is firing full auto for the entire mag and not correcting for it at all, and it only shifts to the side a microscopic amount, which will never be the difference between hitting a shot or not as in a real scenario we'll be correcting our aim on the fly anyway. So personally I don't care about a number on a stat sheet being 100 if it won't make a noticeable difference in practice. And yes, 5 handling is a minor difference as well but in my opinion more likely to affect the damage I do if I can ready outbreak slightly faster.
At the end of the day they both have negligible impact though, so pick whichever you prefer
What about headseeker ?
I mention that briefly in the ad clear godroll section, unfortunately the nanites don't count as body shot damage so the buff is rarely procced. Plus the buff is very small and only last 0.5 seconds, so any increased damage from accidentally hitting a body shot isn't worth choosing headseeker over Rewind Rounds
Head seeker is for pvp
Other RUclipsrs say nanites do count
@@Cassp0nk I did my own testing and also checked what others were saying at the time and it all seemed to point to them not counting. But maybe i'm wrong, it is really hard to check because the nanites increase damage on their own anyway. But either way most peoples' real world damage window testing has shown that firing uninterrupted with rewind rounds is still better in PvE, and headseeker is more of a PvP perk anyway
Can the puzzle be done on normal? The one for the ship, I have rapid hit and the like.
Yea
How do you unlock them all
Ada-1 has quests for each main perk (Rapid Hit, Rewind Rounds, Headseeker) which require pulling switches and completing legend difficulty. The Intrinsic upgrades to change barrel, mag and stock are tied to puzzles found throughout the mission (2nd combat room; outside room with ship before you go into the silo hatch area; trevor room - and then pulling switches in the vault at the end), but those can be done on normal where you have more time. Best videos for those are on Esoterickk's channel
I’ve done all of the challenges/puzzels and still have not unlocked the intrinsic perks to change stuff like the barrel. Is it bugged?
@@josephmedina4180instead of crafting a new outbreak just reshape ur already made one
@@josephmedina4180 once you get a new intrinsic you need to select it while reshaping (the yellow thing on the far left of the screen) for it to give access to the other crafting options. Also just like other crafted weapons you need to level it too. Level 10 will make sure you can select everything
I still don’t know how to fully craft and upgrade it but will try
anyone wanna run it on normal for intrinsic upgrades with me tommorow? if anyone sees this reply and ill add you!
I just did them all intrinsic on legend solo.
What's your bungie name
@@MooSnacks Miokomata#4735