Make a Sculpting Brush out of ANYTHING in Blender!

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  • Опубликовано: 23 июл 2024
  • How to make a sculpting brush out of any object in Blender. This is a great way to quickly add complex details to your sculpts and speed up your workflow!
    Chapters
    0:00 Introduction
    0:28 Camera & Render Settings
    3:04 Compositor Nodes
    4:58 Utilizing our New Brush
    6:20 Wrap-up & Shoutouts!
    Let's Connect
    Instagram: @russellmidfield
    Twitter: @russellmidfield
    Facebook: / blendercharactercreation
    Discord: russellmidfield9667
    Twitch: / russellmidfield
    Gumroad
    gumroad.com/russellmidfield
    Udemy
    www.udemy.com/user/russell-mi...
    Music
    RUclips Audio Library
    #blender #b3d
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Комментарии • 95

  • @RussellMidfield
    @RussellMidfield  3 года назад +9

    Chapters
    0:01 Introduction
    0:28 Camera & Render Settings
    3:04 Compositor Nodes
    4:58 Utilizing our New Brush
    6:20 Wrap-up & Shoutouts!

  • @bennyoaks131
    @bennyoaks131 3 года назад +9

    Wow! I can't believe all of the things that are able to be done inside Blender. I hope everyone donates to the creators of Blender, and to Russell Midfield for showing us what is available via a little work. Great job, and excellent tutorial good sir.

    • @RussellMidfield
      @RussellMidfield  3 года назад +1

      Thanks Benny, that means a lot! Yeah Blender is such a great program! Amazing that it is free too!

  • @stiefelriemen632
    @stiefelriemen632 3 месяца назад

    Best Video explaining the topic, still in 2024. Thank you! This will help with my Dragon Scene A LOT . Those tooth sculpting, again and again destroyed my Soul and my PC :D

    • @RussellMidfield
      @RussellMidfield  3 месяца назад

      Thanks stiefel! I'm glad it helped! Oh yeah perfect for teeth haha, good luck!

  • @MichaelMorlan1
    @MichaelMorlan1 18 дней назад

    Thanks for the informative and concise tutorial.

  • @arthurprather6720
    @arthurprather6720 2 года назад +5

    Brilliant workflow... The most concise and clear tutorial with master style! Thank you Russell.

  • @MakeBisnes
    @MakeBisnes 3 года назад +1

    Thank you very much Russell, you are a complete master! Thanks for sharing all your wisdom.

  • @needler1000
    @needler1000 3 года назад +1

    your are brilliant! thanks for these clear and precise tuts!

  • @robfrydryck127
    @robfrydryck127 2 года назад +1

    Just awesome.
    Thank you so much

  • @ogreofgormley
    @ogreofgormley 2 года назад +2

    Superb tutorial. Through and easy to follow. I didn't have a skull model to hand like yourself so I used a Suzanne and was able to quickly slap her onto the side of a Pauldron I'm working on that's part of a Warhammer 40K Space Marine I'm building. Worked like a charm. Great stuff. Thank you.

    • @RussellMidfield
      @RussellMidfield  2 года назад +1

      Thanks Ogre! I'm glad it helped! Haha nice, a Suzanne Space Marine set would look sick!

  • @zackx1
    @zackx1 Год назад

    Thanks this really helps alot.

  • @fearcry
    @fearcry 3 года назад +2

    Thank you Russell, that's what I need :)

    • @RussellMidfield
      @RussellMidfield  3 года назад +1

      Thanks Xuan, I'm glad it helped you! I hope you make a really cool brush! :)

  • @chucknorrisffs
    @chucknorrisffs 2 года назад

    This was incredible thank you.

  • @Botupo3D
    @Botupo3D 3 года назад +1

    so useful, thank you so much!

  • @user-ji9qz4mm6p
    @user-ji9qz4mm6p 4 месяца назад

    Thank you for the lesson

  • @paulandrews__
    @paulandrews__ Год назад

    Thank you for this!

  • @theoneseptember8441
    @theoneseptember8441 3 года назад +1

    AMAZING! Thx😍

    • @RussellMidfield
      @RussellMidfield  3 года назад

      Thanks The One! I hope you make an awesome brush with this!

  • @XiDingArt
    @XiDingArt 3 года назад +1

    Thank you! Great tutorial!

  • @RickHenderson
    @RickHenderson Год назад

    Great stuff, thanks! So many options in 3D it's hard to know what to look at and try next.

    • @RussellMidfield
      @RussellMidfield  Год назад

      Yeah no worries Rick! It's true, lots of neat stuff out there!

  • @matadordeleoes
    @matadordeleoes 3 года назад +1

    amazing

  • @blenderzone5446
    @blenderzone5446 3 года назад +1

    wow! good point!

  • @aranganr
    @aranganr 2 года назад

    Thanks for the good tutorial

  • @yazstudio8435
    @yazstudio8435 3 года назад +1

    The best bro tganks

  • @EvilReFlex
    @EvilReFlex 2 года назад +5

    1: Use "Texture Coordinate"
    2: Separate "Generated"
    3: Use the Z axis
    4: A "Color Ramp" for adjustment
    5: in a emissive material
    6: Use "Raw" in Color Management
    7: But the camera over the object (or in front, but then you need to use a other axis) change it to orthographic
    (If you rotate the mesh don't forget to apply the transform)
    Much easier and faster than your tutorial and no compositing needed.

    • @RussellMidfield
      @RussellMidfield  2 года назад +2

      Awesome thanks man! I'll use this from now on!

    • @2bit8bytes
      @2bit8bytes Год назад

      @@RussellMidfield Is there an updated video with this version?

    • @RussellMidfield
      @RussellMidfield  Год назад +2

      Oh no not yet, I could try putting one together!

    • @2bit8bytes
      @2bit8bytes Год назад

      @@RussellMidfield If one person's preference counts, yes please!

  • @pixel-ink
    @pixel-ink 3 года назад +1

    Nice technique

  • @skychip7784
    @skychip7784 3 года назад +2

    The chocolate bear cookie my be a little hard to digest :)

    • @RussellMidfield
      @RussellMidfield  3 года назад

      Haha lol it's true, back up on the Hershey Highway!

  • @mujeebvlogs7901
    @mujeebvlogs7901 3 года назад +1

    Good technique 👍🏻

  • @BlenderArt
    @BlenderArt 3 года назад +1

    awesome as usual my friend 👍

    • @RussellMidfield
      @RussellMidfield  3 года назад +1

      Thanks man! Your channel is looking great as well!

    • @BlenderArt
      @BlenderArt 3 года назад +1

      @@RussellMidfield but yours is very special ..I wish you all the best

    • @RussellMidfield
      @RussellMidfield  3 года назад

      Thanks man, best of luck to you too!

  • @seamslegit5844
    @seamslegit5844 3 года назад +1

    Hi Man,
    Pro Quality.

  • @MaDmonkey3311
    @MaDmonkey3311 Месяц назад

    Is there a way to modify and scale those alphas when u are placing them on mesh? Something like "Zbrush Spotlight"

    • @RussellMidfield
      @RussellMidfield  Месяц назад

      I'm not super familiar with zbrush spotlight feature but you can modify some attributes of the alpha like scale yes.

  • @VladimirNerby
    @VladimirNerby 2 года назад

    0:27 - обед, уютненько

  • @My2Cents1
    @My2Cents1 2 года назад +1

    Nice and comprehencive. But... what about your light settings? I tried to place Area Lights like you have them, but the final render of my skull comes out bad. The area closest to the camera (in my case the two front teeth) comes out completely solid black (or white when inverted). It's like part of the render is clipped. I haven't been able fix it.

    • @RussellMidfield
      @RussellMidfield  2 года назад +1

      Oh good question. My lights are from the built-in Blender add-on called Tri-Lights. You can enable it in the Edit->Preferences-> Addons menu. I think I may have increased the Power amount for each of the lights to make them brighter. Try it out and let me know if that works!

    • @My2Cents1
      @My2Cents1 2 года назад

      @@RussellMidfield
      Second attempt worked better. I added the tri-lighting, although the they appear to be irrelevant to the process. (which, I guess, is why you didn't touch on the subject.) Everything has to do with how close the object is to the cam, and to get the Mist Pass start and depth correct. I find it really annoying that Blender rounds off my decimals, which I'm guessing is why I got the brightness "clipping" in my last attempt. If the distance of 10.3m, that little .3m can make a lot of difference.
      Anyhoo, my image came out a LOT less contrasty than yours though, don't know why. I couldn't get the image background to absolute black even if I moved the curve up to the very corner of the graph field. To resolve this I simply added at "Brightness and Contrast" node in-between the Render Layers node and the RGB Curves node. This resolved the issue. The brush turned out quite nice for a first attempt. Feels great to know this process, as people sell packs of these brushes online for 100s of dollars. I don't have that kind of money, so I'm glad I'm now able to create brushes myself. Thank you very much sir.

    • @RussellMidfield
      @RussellMidfield  Год назад +1

      You could probably do without the backlight, the lights don't have much of an effect anyway if I remember correctly!

    • @claystrips
      @claystrips Год назад

      @@RussellMidfield thanks for replaying. Super handy technique. Greetings from Argentina. XD

    • @RussellMidfield
      @RussellMidfield  Год назад +1

      Yeah no worries! I'm glad it helped! Hello to Argentina!

  • @davidburns9766
    @davidburns9766 5 месяцев назад

    I’ve genuinely been looking for this for so long.
    I’m sick to death of tutorials on here
    “How to create (x) brush easy!” And then proceeds to start with telling me to download either 7 different mods or to download the brush instead of showing me THIS EXACT PROCESS.

    • @RussellMidfield
      @RussellMidfield  5 месяцев назад

      Haha yeah I found that frustrating too! Blender can do it no problem though for free woohoo!

    • @davidburns9766
      @davidburns9766 5 месяцев назад

      @@RussellMidfield would it be possible to stick an image of some texture into photo editing software, monochrome it and bump up the contrast and then blur and use the image straight up? I know you can basically use images right off the bat but they don’t come out great

  • @ace3dart149
    @ace3dart149 3 года назад +1

    WOW, that is all I am going to say.

  • @loukino3700
    @loukino3700 2 года назад

    Will this work for creating horns or spikes as well?

    • @RussellMidfield
      @RussellMidfield  2 года назад +1

      Yup, I have a few brushes that are spikes, horns may be harder depending on the shape and length you want, but it could work!

    • @loukino3700
      @loukino3700 2 года назад

      @@RussellMidfield Could you please make a tutorial showing how you would do that with horns? And thank you for replying so quickly!

    • @RussellMidfield
      @RussellMidfield  2 года назад +1

      Yeah no worries!

    • @loukino3700
      @loukino3700 2 года назад

      @@RussellMidfield Thank you so much!

  • @odeisouza
    @odeisouza 3 года назад +1

    was just thinking on how to easily sculpt some scales and you posted this LOL get out of my brain

    • @RussellMidfield
      @RussellMidfield  3 года назад +1

      Haha lol we've all congealed into one gigantic pulsating Blender cube hivemind!

  • @aegisgfx
    @aegisgfx 3 года назад

    Guys please quit adding the 48 and the 96 and all the other stuff at the end it's not needed anymore, it was needed 20 years ago it isn't needed now. 2000x2000 works just fine.

    • @RussellMidfield
      @RussellMidfield  3 года назад

      Oh sorry about that! That's good to know, thanks!